1
0
mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00

Corrige VertexBuffer

This commit is contained in:
Danilo 2024-05-23 15:32:50 -03:00
parent 908539a995
commit 110e56aacb
11 changed files with 77 additions and 173 deletions

View File

@ -19,7 +19,7 @@ add_executable (xna WIN32
"platform/vertexinput-dx.cpp"
"platform/shader-dx.cpp"
"platform/rasterizerstate-dx.cpp"
"platform/vertexbuffer-dx.cpp"

View File

@ -90,4 +90,35 @@ namespace xna {
return true;
}
VertexBuffer::VertexBuffer() : GraphicsResource(nullptr) {
impl = uNew<PlatformImplementation>();
}
VertexBuffer::VertexBuffer(sptr<GraphicsDevice> const& device) : GraphicsResource(device) {
impl = uNew<PlatformImplementation>();
}
VertexBuffer::~VertexBuffer() {
impl = nullptr;
}
bool VertexBuffer::Apply(xna_error_ptr_arg) {
if (!impl || !m_device || !m_device->_context) {
xna_error_apply(err, XnaErrorCode::INVALID_OPERATION);
return false;
}
if (!impl->dxBuffer) {
xna_error_apply(err, XnaErrorCode::UNINTIALIZED_RESOURCE);
return false;
}
UINT stride = impl->size;
UINT offset = 0;
m_device->_context->IASetVertexBuffers(0, 1,
&impl->dxBuffer, &stride, &offset);
return true;
}
}

View File

@ -1,4 +0,0 @@
#include "platform-dx/vertexbuffer-dx.hpp"
namespace xna {
}

View File

@ -43,6 +43,20 @@ namespace xna {
struct PlatformImplementation;
uptr<PlatformImplementation> impl = nullptr;
};
class VertexBuffer : public GraphicsResource {
public:
VertexBuffer();
VertexBuffer(sptr<GraphicsDevice> const&);
~VertexBuffer();
template <typename T>
bool Initialize(std::vector<T> const& data, xna_error_nullarg);
bool Apply(xna_error_nullarg);
public:
struct PlatformImplementation;
uptr<PlatformImplementation> impl = nullptr;
};
}
#endif

View File

@ -1,15 +0,0 @@
#ifndef XNA_GRAPHICS_VERTEXBUFFER_HPP
#define XNA_GRAPHICS_VERTEXBUFFER_HPP
#include "../default.hpp"
namespace xna {
class IVertexBuffer {
public:
virtual ~IVertexBuffer(){}
virtual bool Initialize(xna_error_nullarg) = 0;
virtual bool Apply(xna_error_nullarg) = 0;
};
}
#endif

View File

@ -302,6 +302,37 @@ namespace xna {
ID3D11RenderTargetView* _renderTargetView = nullptr;
D3D11_RENDER_TARGET_VIEW_DESC _renderTargetDesc{};
};
struct VertexBuffer::PlatformImplementation {
~PlatformImplementation() {
if (dxBuffer) {
dxBuffer->Release();
dxBuffer = nullptr;
}
}
ID3D11Buffer* dxBuffer = nullptr;
UINT size{ 0 };
};
template <typename T>
inline bool VertexBuffer::Initialize(std::vector<T> const& data, xna_error_ptr_arg) {
if (!impl || !m_device || !m_device->_device || data.empty()) {
xna_error_apply(err, XnaErrorCode::INVALID_OPERATION);
return false;
}
const auto hr = DirectX::CreateStaticBuffer(m_device->_device, data.data(), data.size(), sizeof(T), D3D11_BIND_VERTEX_BUFFER, &impl->dxBuffer);
if (FAILED(hr)) {
xna_error_apply(err, XnaErrorCode::FAILED_OPERATION);
return false;
}
impl->size = sizeof(T);
return true;
}
}
#endif

View File

@ -1,38 +0,0 @@
/**********************************************************************************
// Pixel (Arquivo de Sombreamento)
//
// Criação: 11 Jul 2007
// Atualização: 13 Ago 2021
// Compilador: D3DCompiler
//
// Descrição: Define um pixel shader que apenas multiplica a cor do objeto
// pela cor da textura, depois de fazer uma amostragem linear
// ou anisotrópica
//
**********************************************************************************/
Texture2D resource;
SamplerState linearfilter
{
Filter = MIN_MAG_MIP_LINEAR;
};
SamplerState anisotropic
{
Filter = ANISOTROPIC;
MaxAnisotropy = 4;
};
struct pixelIn
{
float4 Pos : SV_POSITION;
float4 Color : COLOR;
float2 Tex : TEXCOORD;
};
float4 main(pixelIn pIn) : SV_TARGET
{
return resource.Sample(linearfilter, pIn.Tex) * pIn.Color;
}

View File

@ -1,50 +0,0 @@
/**********************************************************************************
// Vertex (Arquivo de Sombreamento)
//
// Criação: 11 Jul 2007
// Atualização: 13 Ago 2021
// Compilador: D3DCompiler
//
// Descrição: Define um vertex shader que apenas multiplica os vértices
// por uma matriz de transformação e projeção
//
**********************************************************************************/
// matriz de transformação e projeção
cbuffer ConstantBuffer
{
float4x4 WorldViewProj;
}
// estrutura dos vértices de entrada
struct VertexIn
{
float3 Pos : POSITION;
float4 Color : COLOR;
float2 Tex : TEXCOORD;
};
// estrutura dos vértices de saída
struct VertexOut
{
float4 Pos : SV_POSITION;
float4 Color : COLOR;
float2 Tex : TEXCOORD;
};
// programa principal do vertex shader
VertexOut main(VertexIn vIn)
{
VertexOut vOut;
// transforma vértices para coordenadas da tela
vOut.Pos = mul(float4(vIn.Pos, 1.0f), WorldViewProj);
// mantém as cores inalteradas
vOut.Color = vIn.Color;
// mantém as coordenadas da textura inalteradas
vOut.Tex = vIn.Tex;
return vOut;
}

View File

@ -1,63 +0,0 @@
#ifndef XNA_PLATFORM_VERTEXBUFFER_DX_HPP
#define XNA_PLATFORM_VERTEXBUFFER_DX_HPP
#include "../graphics/vertexbuffer.hpp"
#include "../graphics/vertexposition.hpp"
#include "dxheaders.hpp"
#include <BufferHelpers.h>
#include <VertexTypes.h>
#include "device-dx.hpp"
#include "../graphics/gresource.hpp"
namespace xna {
template <typename T>
class VertexBuffer : public IVertexBuffer, public GraphicsResource {
public:
constexpr VertexBuffer(GraphicsDevice* device) : GraphicsResource(device){}
constexpr VertexBuffer(GraphicsDevice* device, std::vector<T> const& vertices) : data(vertices), GraphicsResource(device) {}
virtual ~VertexBuffer() override {
if (dxBuffer) {
dxBuffer->Release();
dxBuffer = nullptr;
}
}
virtual bool Initialize(xna_error_ptr_arg) override {
if (!m_device || !m_device->_device || data.empty()) {
xna_error_apply(err, XnaErrorCode::INVALID_OPERATION);
return false;
}
const auto hr = DirectX::CreateStaticBuffer(m_device->_device, data.data(), data.size(), sizeof(T), D3D11_BIND_VERTEX_BUFFER, &dxBuffer);
if (FAILED(hr)) {
xna_error_apply(err, XnaErrorCode::FAILED_OPERATION);
return false;
}
return true;
}
virtual bool Apply(xna_error_ptr_arg) override {
if (!m_device || !m_device->_context || !dxBuffer) {
xna_error_apply(err, XnaErrorCode::INVALID_OPERATION);
return false;
}
UINT stride = sizeof(T);
UINT offset = 0;
m_device->_context->IASetVertexBuffers(0, 1,
&dxBuffer, &stride, &offset);
return true;
}
public:
ID3D11Buffer* dxBuffer = nullptr;
std::vector<T> data;
};
}
#endif

View File

@ -8,7 +8,6 @@
#include "gdevicemanager-dx.hpp"
#include "init-dx.hpp"
#include "soundeffect-dx.hpp"
#include "vertexbuffer-dx.hpp"
#include "vertexinput-dx.hpp"
#include "window-dx.hpp"
#include "implementations.hpp"

View File

@ -45,7 +45,6 @@
#include "graphics/sprite.hpp"
#include "graphics/swapchain.hpp"
#include "graphics/texture.hpp"
#include "graphics/vertexbuffer.hpp"
#include "graphics/vertexinput.hpp"
#include "graphics/vertexposition.hpp"
#include "graphics/viewport.hpp"