mirror of
https://github.com/borgesdan/xn65
synced 2024-12-29 21:54:47 +01:00
Adiciona PlatformImplementation em SpriteBatch e SpriteFont
This commit is contained in:
parent
5ea175273c
commit
1ba86817ec
@ -54,15 +54,15 @@ namespace xna {
|
||||
UINT vSyncValue = 1;
|
||||
};
|
||||
|
||||
struct SpriteFont::PlatformImplementation {
|
||||
uptr<DirectX::SpriteFont> dxSpriteFont{ nullptr };
|
||||
struct SpriteBatchImplementation {
|
||||
std::shared_ptr<DirectX::SpriteBatch> SpriteBatch;
|
||||
comptr<ID3D11InputLayout> InputLayout;
|
||||
std::shared_ptr<DirectX::DX11::IEffect> EffectBuffer;
|
||||
};
|
||||
|
||||
struct SpriteBatch::PlatformImplementation {
|
||||
sptr<DirectX::SpriteBatch> dxSpriteBatch = nullptr;
|
||||
comptr<ID3D11InputLayout> dxInputLayout = nullptr;
|
||||
sptr<DirectX::DX11::IEffect> dxEffectBuffer = nullptr;
|
||||
};
|
||||
struct SpriteFontImplementation {
|
||||
std::unique_ptr<DirectX::SpriteFont> SpriteFont;
|
||||
};
|
||||
|
||||
struct GamePad::PlatformImplementation {
|
||||
uptr<DirectX::GamePad> _dxGamePad = unew<DirectX::GamePad>();
|
||||
|
@ -42,6 +42,7 @@ namespace xna {
|
||||
}
|
||||
};
|
||||
|
||||
using PSpriteFont = std::shared_ptr<SpriteFont>;
|
||||
class SpriteFontReader : public ContentTypeReaderT<PSpriteFont> {
|
||||
public:
|
||||
SpriteFontReader() : ContentTypeReaderT(typeof<PSpriteFont>()) {
|
||||
|
@ -143,15 +143,7 @@ namespace xna {
|
||||
FlipVertically = 2,
|
||||
Both = FlipHorizontally | FlipVertically
|
||||
};
|
||||
|
||||
enum class SpriteSortMode
|
||||
{
|
||||
Deferred,
|
||||
Immediate,
|
||||
Texture,
|
||||
BackToFront,
|
||||
FrontToBack,
|
||||
};
|
||||
|
||||
|
||||
enum class TextureAddressMode {
|
||||
Wrap,
|
||||
|
@ -3,56 +3,82 @@
|
||||
|
||||
#include "../common/color.hpp"
|
||||
#include "../common/numerics.hpp"
|
||||
#include "../default.hpp"
|
||||
#include "../graphics/gresource.hpp"
|
||||
#include "../platform.hpp"
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
|
||||
namespace xna {
|
||||
//Defines sprite sort-rendering options.
|
||||
enum class SpriteSortMode
|
||||
{
|
||||
//Sprites are not drawn until End is called.
|
||||
//End will apply graphics device settings and draw all the sprites in one batch, in the same order calls to Draw were received.
|
||||
//This mode allows Draw calls to two or more instances of SpriteBatch without introducing conflicting graphics device settings.
|
||||
//SpriteBatch defaults to Deferred mode.
|
||||
Deferred,
|
||||
//Begin will apply new graphics device settings, and sprites will be drawn within each Draw call.
|
||||
//In Immediate mode there can only be one active SpriteBatch instance without introducing conflicting device settings.
|
||||
Immediate,
|
||||
//Same as Deferred mode, except sprites are sorted by texture prior to drawing.
|
||||
//This can improve performance when drawing non-overlapping sprites of uniform depth.
|
||||
Texture,
|
||||
//Same as Deferred mode, except sprites are sorted by depth in back-to-front order prior to drawing.
|
||||
//This procedure is recommended when drawing transparent sprites of varying depths.
|
||||
BackToFront,
|
||||
//Same as Deferred mode, except sprites are sorted by depth in front-to-back order prior to drawing.
|
||||
//This procedure is recommended when drawing opaque sprites of varying depths.
|
||||
FrontToBack,
|
||||
};
|
||||
|
||||
struct SpriteBatchImplementation;
|
||||
|
||||
//Enables a group of sprites to be drawn using the same settings.
|
||||
class SpriteBatch : public GraphicsResource {
|
||||
class SpriteBatch : public GraphicsResource, public PlatformImplementation<SpriteBatchImplementation> {
|
||||
public:
|
||||
SpriteBatch(sptr<GraphicsDevice> const& device);
|
||||
SpriteBatch(std::shared_ptr<GraphicsDevice> const& device);
|
||||
|
||||
//Begins a sprite batch operation.
|
||||
void Begin(
|
||||
std::optional<SpriteSortMode> sortMode,
|
||||
uptr<BlendState> blendState,
|
||||
uptr<SamplerState> samplerState,
|
||||
uptr<DepthStencilState> depthStencil,
|
||||
uptr<RasterizerState> rasterizerState,
|
||||
uptr<Effect> effect,
|
||||
Matrix const& transformMatrix = Matrix::Identity()
|
||||
) {
|
||||
std::unique_ptr<BlendState> blendState,
|
||||
std::unique_ptr<SamplerState> samplerState,
|
||||
std::unique_ptr<DepthStencilState> depthStencil,
|
||||
std::unique_ptr<RasterizerState> rasterizerState,
|
||||
std::unique_ptr<Effect> effect,
|
||||
Matrix const& transformMatrix = Matrix::Identity())
|
||||
{
|
||||
Begin(
|
||||
!sortMode.has_value() ? SpriteSortMode::Deferred : sortMode.value(),
|
||||
sortMode.has_value() ? sortMode.value() : SpriteSortMode::Deferred,
|
||||
blendState.get(),
|
||||
samplerState.get(),
|
||||
depthStencil.get(),
|
||||
rasterizerState.get(),
|
||||
effect.get(),
|
||||
transformMatrix
|
||||
);
|
||||
transformMatrix);
|
||||
}
|
||||
|
||||
//Begins a sprite batch operation.
|
||||
void Begin(
|
||||
std::optional<SpriteSortMode> sortMode,
|
||||
sptr<BlendState> blendState,
|
||||
sptr<SamplerState> samplerState,
|
||||
sptr<DepthStencilState> depthStencil,
|
||||
sptr<RasterizerState> rasterizerState,
|
||||
sptr<Effect> effect,
|
||||
Matrix const& transformMatrix = Matrix::Identity()
|
||||
) {
|
||||
std::shared_ptr<BlendState> blendState,
|
||||
std::shared_ptr<SamplerState> samplerState,
|
||||
std::shared_ptr<DepthStencilState> depthStencil,
|
||||
std::shared_ptr<RasterizerState> rasterizerState,
|
||||
std::shared_ptr<Effect> effect,
|
||||
Matrix const& transformMatrix = Matrix::Identity()) {
|
||||
Begin(
|
||||
!sortMode.has_value() ? SpriteSortMode::Deferred : sortMode.value(),
|
||||
sortMode.has_value() ? sortMode.value() : SpriteSortMode::Deferred,
|
||||
blendState.get(),
|
||||
samplerState.get(),
|
||||
depthStencil.get(),
|
||||
rasterizerState.get(),
|
||||
effect.get(),
|
||||
transformMatrix
|
||||
);
|
||||
transformMatrix);
|
||||
}
|
||||
|
||||
//Begins a sprite batch operation.
|
||||
void Begin(
|
||||
SpriteSortMode sortMode = SpriteSortMode::Deferred,
|
||||
BlendState* blendState = nullptr,
|
||||
@ -70,39 +96,39 @@ namespace xna {
|
||||
// Draw - Adds a sprite to a batch of sprites to be rendered.
|
||||
//
|
||||
|
||||
void Draw(uptr<Texture2D> const& texture, Vector2 const& position, Color const& color) { Draw(*texture, position, color); }
|
||||
void Draw(sptr<Texture2D> const& texture, Vector2 const& position, Color const& color) { Draw(*texture, position, color); }
|
||||
void Draw(std::unique_ptr<Texture2D> const& texture, Vector2 const& position, Color const& color) { Draw(*texture, position, color); }
|
||||
void Draw(std::shared_ptr<Texture2D> const& texture, Vector2 const& position, Color const& color) { Draw(*texture, position, color); }
|
||||
void Draw(Texture2D& texture, Vector2 const& position, Color const& color);
|
||||
|
||||
void Draw(uptr<Texture2D> const& texture, Vector2 const& position, std::optional<Rectangle> const& sourceRectangle, Color const& color) { Draw(*texture, position, sourceRectangle, color); }
|
||||
void Draw(sptr<Texture2D> const& texture, Vector2 const& position, std::optional<Rectangle> const& sourceRectangle, Color const& color) { Draw(*texture, position, sourceRectangle, color); }
|
||||
void Draw(std::unique_ptr<Texture2D> const& texture, Vector2 const& position, std::optional<Rectangle> const& sourceRectangle, Color const& color) { Draw(*texture, position, sourceRectangle, color); }
|
||||
void Draw(std::shared_ptr<Texture2D> const& texture, Vector2 const& position, std::optional<Rectangle> const& sourceRectangle, Color const& color) { Draw(*texture, position, sourceRectangle, color); }
|
||||
void Draw(Texture2D& texture, Vector2 const& position, std::optional<Rectangle> const& sourceRectangle, Color const& color);
|
||||
|
||||
void Draw(uptr<Texture2D> const& texture, Vector2 const& position, std::optional<Rectangle> const& sourceRectangle, Color const& color,
|
||||
void Draw(std::unique_ptr<Texture2D> const& texture, Vector2 const& position, std::optional<Rectangle> const& sourceRectangle, Color const& color,
|
||||
float rotation, Vector2 const& origin, float scale, SpriteEffects effects, float layerDepth) { Draw(*texture, position, sourceRectangle, color, rotation, origin, scale, effects, layerDepth); }
|
||||
void Draw(sptr<Texture2D> const& texture, Vector2 const& position, std::optional<Rectangle> const& sourceRectangle, Color const& color,
|
||||
void Draw(std::shared_ptr<Texture2D> const& texture, Vector2 const& position, std::optional<Rectangle> const& sourceRectangle, Color const& color,
|
||||
float rotation, Vector2 const& origin, float scale, SpriteEffects effects, float layerDepth) { Draw(*texture, position, sourceRectangle, color, rotation, origin, scale, effects, layerDepth); }
|
||||
void Draw(Texture2D& texture, Vector2 const& position, std::optional<Rectangle> const& sourceRectangle, Color const& color,
|
||||
float rotation, Vector2 const& origin, float scale, SpriteEffects effects, float layerDepth);
|
||||
|
||||
void Draw(uptr<Texture2D> const& texture, Vector2 const& position, std::optional<Rectangle> const& sourceRectangle, Color const& color,
|
||||
void Draw(std::unique_ptr<Texture2D> const& texture, Vector2 const& position, std::optional<Rectangle> const& sourceRectangle, Color const& color,
|
||||
float rotation, Vector2 const& origin, Vector2 const& scale, SpriteEffects effects, float layerDepth) { Draw(*texture, position, sourceRectangle, color, rotation, origin, scale, effects, layerDepth); }
|
||||
void Draw(sptr<Texture2D> const& texture, Vector2 const& position, std::optional<Rectangle> const& sourceRectangle, Color const& color,
|
||||
void Draw(std::shared_ptr<Texture2D> const& texture, Vector2 const& position, std::optional<Rectangle> const& sourceRectangle, Color const& color,
|
||||
float rotation, Vector2 const& origin, Vector2 const& scale, SpriteEffects effects, float layerDepth) { Draw(*texture, position, sourceRectangle, color, rotation, origin, scale, effects, layerDepth); }
|
||||
void Draw(Texture2D& texture, Vector2 const& position, std::optional<Rectangle> const& sourceRectangle, Color const& color,
|
||||
float rotation, Vector2 const& origin, Vector2 const& scale, SpriteEffects effects, float layerDepth);
|
||||
|
||||
void Draw(uptr<Texture2D> const& texture, Rectangle const& destinationRectangle, Color const& color) { Draw(*texture, destinationRectangle, color); }
|
||||
void Draw(sptr<Texture2D> const& texture, Rectangle const& destinationRectangle, Color const& color) { Draw(*texture, destinationRectangle, color); }
|
||||
void Draw(std::unique_ptr<Texture2D> const& texture, Rectangle const& destinationRectangle, Color const& color) { Draw(*texture, destinationRectangle, color); }
|
||||
void Draw(std::shared_ptr<Texture2D> const& texture, Rectangle const& destinationRectangle, Color const& color) { Draw(*texture, destinationRectangle, color); }
|
||||
void Draw(Texture2D& texture, Rectangle const& destinationRectangle, Color const& color);
|
||||
|
||||
void Draw(uptr<Texture2D> const& texture, Rectangle const& destinationRectangle, std::optional<Rectangle> const& sourceRectangle, Color const& color) { Draw(*texture, destinationRectangle, sourceRectangle, color); }
|
||||
void Draw(sptr<Texture2D> const& texture, Rectangle const& destinationRectangle, std::optional<Rectangle> const& sourceRectangle, Color const& color) { Draw(*texture, destinationRectangle, sourceRectangle, color); }
|
||||
void Draw(std::unique_ptr<Texture2D> const& texture, Rectangle const& destinationRectangle, std::optional<Rectangle> const& sourceRectangle, Color const& color) { Draw(*texture, destinationRectangle, sourceRectangle, color); }
|
||||
void Draw(std::shared_ptr<Texture2D> const& texture, Rectangle const& destinationRectangle, std::optional<Rectangle> const& sourceRectangle, Color const& color) { Draw(*texture, destinationRectangle, sourceRectangle, color); }
|
||||
void Draw(Texture2D& texture, Rectangle const& destinationRectangle, std::optional<Rectangle> const& sourceRectangle, Color const& color);
|
||||
|
||||
void Draw(uptr<Texture2D> const& texture, Rectangle const& destinationRectangle, std::optional<Rectangle> const& sourceRectangle, Color const& color,
|
||||
void Draw(std::unique_ptr<Texture2D> const& texture, Rectangle const& destinationRectangle, std::optional<Rectangle> const& sourceRectangle, Color const& color,
|
||||
float rotation, Vector2 const& origin, SpriteEffects effects, float layerDepth) { Draw(*texture, destinationRectangle, sourceRectangle, color, rotation, origin, effects, layerDepth); }
|
||||
void Draw(sptr<Texture2D> const& texture, Rectangle const& destinationRectangle, std::optional<Rectangle> const& sourceRectangle, Color const& color,
|
||||
void Draw(std::shared_ptr<Texture2D> const& texture, Rectangle const& destinationRectangle, std::optional<Rectangle> const& sourceRectangle, Color const& color,
|
||||
float rotation, Vector2 const& origin, SpriteEffects effects, float layerDepth) { Draw(*texture, destinationRectangle, sourceRectangle, color, rotation, origin, effects, layerDepth); }
|
||||
void Draw(Texture2D& texture, Rectangle const& destinationRectangle, std::optional<Rectangle> const& sourceRectangle, Color const& color,
|
||||
float rotation, Vector2 const& origin, SpriteEffects effects, float layerDepth);
|
||||
@ -111,57 +137,47 @@ namespace xna {
|
||||
// DrawString - Adds a string to a batch of sprites to be rendered.
|
||||
//
|
||||
|
||||
void DrawString(uptr<SpriteFont> const& spriteFont, String const& text, Vector2 const& position, Color const& color) { DrawString(*spriteFont, text, position, color); }
|
||||
void DrawString(sptr<SpriteFont> const& spriteFont, String const& text, Vector2 const& position, Color const& color) { DrawString(*spriteFont, text, position, color); }
|
||||
void DrawString(SpriteFont& spriteFont, String const& text, Vector2 const& position, Color const& color);
|
||||
void DrawString(std::unique_ptr<SpriteFont> const& spriteFont, std::string const& text, Vector2 const& position, Color const& color) { DrawString(*spriteFont, text, position, color); }
|
||||
void DrawString(std::shared_ptr<SpriteFont> const& spriteFont, std::string const& text, Vector2 const& position, Color const& color) { DrawString(*spriteFont, text, position, color); }
|
||||
void DrawString(SpriteFont& spriteFont, std::string const& text, Vector2 const& position, Color const& color);
|
||||
|
||||
void DrawString(uptr<SpriteFont> const& spriteFont, String const& text, Vector2 const& position, Color const& color,
|
||||
void DrawString(std::unique_ptr<SpriteFont> const& spriteFont, std::string const& text, Vector2 const& position, Color const& color,
|
||||
float rotation, Vector2 const& origin, float scale, SpriteEffects effects, float layerDepth) { DrawString(*spriteFont, text, position, color, rotation, origin, scale, effects, layerDepth); }
|
||||
void DrawString(sptr<SpriteFont> const& spriteFont, String const& text, Vector2 const& position, Color const& color,
|
||||
void DrawString(std::shared_ptr<SpriteFont> const& spriteFont, std::string const& text, Vector2 const& position, Color const& color,
|
||||
float rotation, Vector2 const& origin, float scale, SpriteEffects effects, float layerDepth) { DrawString(*spriteFont, text, position, color, rotation, origin, scale, effects, layerDepth); }
|
||||
void DrawString(SpriteFont& spriteFont, String const& text, Vector2 const& position, Color const& color,
|
||||
void DrawString(SpriteFont& spriteFont, std::string const& text, Vector2 const& position, Color const& color,
|
||||
float rotation, Vector2 const& origin, float scale, SpriteEffects effects, float layerDepth);
|
||||
|
||||
void Viewport(xna::Viewport const& value);
|
||||
|
||||
public:
|
||||
struct PlatformImplementation;
|
||||
uptr<PlatformImplementation> impl = nullptr;
|
||||
};
|
||||
|
||||
struct SpriteFontImplementation;
|
||||
|
||||
//Represents a font texture.
|
||||
class SpriteFont {
|
||||
class SpriteFont : public PlatformImplementation<SpriteFontImplementation> {
|
||||
public:
|
||||
SpriteFont(
|
||||
sptr<Texture2D> const& texture,
|
||||
std::shared_ptr<Texture2D> const& texture,
|
||||
std::vector<Rectangle> const& glyphs,
|
||||
std::vector<Rectangle> const& cropping,
|
||||
std::vector<Char> const& charMap,
|
||||
Int lineSpacing,
|
||||
int32_t lineSpacing,
|
||||
float spacing,
|
||||
std::vector<Vector3> const& kerning,
|
||||
std::optional<Char> const& defaultCharacter);
|
||||
|
||||
// Returns the width and height of a string.
|
||||
Vector2 MeasureString(String const& text, bool ignoreWhiteSpace = true);
|
||||
Vector2 MeasureString(std::string const& text, bool ignoreWhiteSpace = true);
|
||||
// Returns the width and height of a string.
|
||||
Vector2 MeasureString(WString const& text, bool ignoreWhiteSpace = true);
|
||||
Vector2 MeasureString(std::wstring const& text, bool ignoreWhiteSpace = true);
|
||||
|
||||
//Gets or sets the default character for the font.
|
||||
Char DefaultCharacter() const;
|
||||
//Gets or sets the default character for the font.
|
||||
void DefaultCharacter(Char value);
|
||||
//Gets or sets the vertical distance (in pixels) between the base lines of two consecutive lines of text
|
||||
Int LineSpacing() const;
|
||||
int32_t LineSpacing() const;
|
||||
//Gets or sets the vertical distance (in pixels) between the base lines of two consecutive lines of text
|
||||
void LineSpacing(float value);
|
||||
|
||||
public:
|
||||
struct PlatformImplementation;
|
||||
uptr<PlatformImplementation> impl = nullptr;
|
||||
void LineSpacing(float value);
|
||||
};
|
||||
|
||||
using PSpriteFont = sptr<SpriteFont>;
|
||||
}
|
||||
|
||||
#endif
|
@ -1,5 +1,4 @@
|
||||
#include "xna-dx/framework.hpp"
|
||||
#include <functional>
|
||||
|
||||
using DxSpriteBatch = DirectX::SpriteBatch;
|
||||
using DxSpriteSortMode = DirectX::SpriteSortMode;
|
||||
@ -53,8 +52,8 @@ namespace xna {
|
||||
dxGlyps[i] = g;
|
||||
}
|
||||
|
||||
impl = unew<PlatformImplementation>();
|
||||
impl->dxSpriteFont = unew<DxSpriteFont>(
|
||||
Implementation = unew<SpriteFontImplementation>();
|
||||
Implementation->SpriteFont = unew<DxSpriteFont>(
|
||||
//ID3D11ShaderResourceView* texture
|
||||
texture->impl->dxShaderResource.Get(),
|
||||
//Glyph const* glyphs
|
||||
@ -67,12 +66,12 @@ namespace xna {
|
||||
|
||||
if (defaultCharacter.has_value()) {
|
||||
const auto defChar = static_cast<wchar_t>(defaultCharacter.value());
|
||||
impl->dxSpriteFont->SetDefaultCharacter(defChar);
|
||||
Implementation->SpriteFont->SetDefaultCharacter(defChar);
|
||||
}
|
||||
}
|
||||
|
||||
Vector2 SpriteFont::MeasureString(String const& text, bool ignoreWhiteSpace) {
|
||||
const auto size = impl->dxSpriteFont->MeasureString(text.c_str(), ignoreWhiteSpace);
|
||||
const auto size = Implementation->SpriteFont->MeasureString(text.c_str(), ignoreWhiteSpace);
|
||||
Vector2 vec2{};
|
||||
vec2.X = size.m128_f32[0];
|
||||
vec2.Y = size.m128_f32[1];
|
||||
@ -81,7 +80,7 @@ namespace xna {
|
||||
}
|
||||
|
||||
Vector2 SpriteFont::MeasureString(WString const& text, bool ignoreWhiteSpace){
|
||||
const auto size = impl->dxSpriteFont->MeasureString(text.c_str(), ignoreWhiteSpace);
|
||||
const auto size = Implementation->SpriteFont->MeasureString(text.c_str(), ignoreWhiteSpace);
|
||||
Vector2 vec2{};
|
||||
vec2.X = size.m128_f32[0];
|
||||
vec2.Y = size.m128_f32[1];
|
||||
@ -90,30 +89,30 @@ namespace xna {
|
||||
}
|
||||
|
||||
Char SpriteFont::DefaultCharacter() const {
|
||||
const auto defChar = impl->dxSpriteFont->GetDefaultCharacter();
|
||||
const auto defChar = Implementation->SpriteFont->GetDefaultCharacter();
|
||||
return static_cast<Char>(defChar);
|
||||
}
|
||||
|
||||
void SpriteFont::DefaultCharacter(Char value) {
|
||||
const auto defChar = static_cast<wchar_t>(value);
|
||||
impl->dxSpriteFont->SetDefaultCharacter(defChar);
|
||||
Implementation->SpriteFont->SetDefaultCharacter(defChar);
|
||||
}
|
||||
|
||||
Int SpriteFont::LineSpacing() const {
|
||||
const auto space = impl->dxSpriteFont->GetLineSpacing();
|
||||
const auto space = Implementation->SpriteFont->GetLineSpacing();
|
||||
return static_cast<Int>(space);
|
||||
}
|
||||
|
||||
void SpriteFont::LineSpacing(float value) {
|
||||
impl->dxSpriteFont->SetLineSpacing(value);
|
||||
Implementation->SpriteFont->SetLineSpacing(value);
|
||||
}
|
||||
|
||||
SpriteBatch::SpriteBatch(sptr<GraphicsDevice> const& device) : GraphicsResource(device) {
|
||||
Exception::ThrowIfNull(device, nameof(device));
|
||||
Exception::ThrowIfNull(device->Implementation->Context.Get(), nameof(device->Implementation->Context));
|
||||
|
||||
impl = unew<PlatformImplementation>();
|
||||
impl->dxSpriteBatch = snew<DxSpriteBatch>(
|
||||
Implementation = unew<SpriteBatchImplementation>();
|
||||
Implementation->SpriteBatch = snew<DxSpriteBatch>(
|
||||
//ID3D11DeviceContext* deviceContext
|
||||
device->Implementation->Context.Get()
|
||||
);
|
||||
@ -128,12 +127,12 @@ namespace xna {
|
||||
if (effect) {
|
||||
bool dxEffectBufferChanged = false;
|
||||
|
||||
if (!impl->dxEffectBuffer || impl->dxEffectBuffer != effect->impl->dxEffect) {
|
||||
impl->dxEffectBuffer = effect->impl->dxEffect;
|
||||
if (!Implementation->EffectBuffer || Implementation->EffectBuffer != effect->impl->dxEffect) {
|
||||
Implementation->EffectBuffer = effect->impl->dxEffect;
|
||||
dxEffectBufferChanged = true;
|
||||
}
|
||||
|
||||
if (!impl->dxInputLayout || dxEffectBufferChanged) {
|
||||
if (!Implementation->InputLayout || dxEffectBufferChanged) {
|
||||
void const* shaderByteCode;
|
||||
size_t byteCodeLength;
|
||||
|
||||
@ -143,21 +142,21 @@ namespace xna {
|
||||
DirectX::VertexPositionColorTexture::InputElements,
|
||||
DirectX::VertexPositionColorTexture::InputElementCount,
|
||||
shaderByteCode, byteCodeLength,
|
||||
impl->dxInputLayout.GetAddressOf());
|
||||
Implementation->InputLayout.GetAddressOf());
|
||||
}
|
||||
|
||||
auto& context = BaseGraphicsDevice->Implementation->Context;
|
||||
|
||||
effectFunc = [=] {
|
||||
impl->dxEffectBuffer->Apply(context.Get());
|
||||
context->IASetInputLayout(impl->dxInputLayout.Get());
|
||||
Implementation->EffectBuffer->Apply(context.Get());
|
||||
context->IASetInputLayout(Implementation->InputLayout.Get());
|
||||
};
|
||||
}
|
||||
|
||||
auto _sortMode = DxHelpers::SpriteSortToDx(sortMode);
|
||||
auto _transformMatrix = DxHelpers::MatrixToDx(transformMatrix);
|
||||
|
||||
impl->dxSpriteBatch->Begin(
|
||||
Implementation->SpriteBatch->Begin(
|
||||
_sortMode,
|
||||
blendState ? blendState->Implementation->BlendState.Get() : nullptr,
|
||||
samplerState ? samplerState->impl->_samplerState.Get() : nullptr,
|
||||
@ -169,7 +168,7 @@ namespace xna {
|
||||
}
|
||||
|
||||
void SpriteBatch::End() {
|
||||
impl->dxSpriteBatch->End();
|
||||
Implementation->SpriteBatch->End();
|
||||
}
|
||||
|
||||
void SpriteBatch::Draw(Texture2D& texture, Vector2 const& position, Color const& color) {
|
||||
@ -177,7 +176,7 @@ namespace xna {
|
||||
const auto v4 = color.ToVector4();
|
||||
const auto _color = DxHelpers::VectorToDx(v4);
|
||||
|
||||
impl->dxSpriteBatch->Draw(
|
||||
Implementation->SpriteBatch->Draw(
|
||||
texture.impl->dxShaderResource.Get(),
|
||||
_position,
|
||||
_color
|
||||
@ -195,7 +194,7 @@ namespace xna {
|
||||
_sourceRect = DxHelpers::RectangleToDx(sourceRectangle.value());
|
||||
};
|
||||
|
||||
impl->dxSpriteBatch->Draw(
|
||||
Implementation->SpriteBatch->Draw(
|
||||
texture.impl->dxShaderResource.Get(),
|
||||
_position,
|
||||
sourceRectangle ? &_sourceRect : nullptr,
|
||||
@ -216,7 +215,7 @@ namespace xna {
|
||||
|
||||
const DxSpriteEffects _effects = static_cast<DxSpriteEffects>(effects);
|
||||
|
||||
impl->dxSpriteBatch->Draw(
|
||||
Implementation->SpriteBatch->Draw(
|
||||
texture.impl->dxShaderResource.Get(),
|
||||
_position,
|
||||
sourceRectangle ? &_sourceRect : nullptr,
|
||||
@ -243,7 +242,7 @@ namespace xna {
|
||||
const auto _effects = static_cast<DxSpriteEffects>(effects);
|
||||
const XMFLOAT2 _scale = { scale.X, scale.Y };
|
||||
|
||||
impl->dxSpriteBatch->Draw(
|
||||
Implementation->SpriteBatch->Draw(
|
||||
texture.impl->dxShaderResource.Get(),
|
||||
_position,
|
||||
sourceRectangle ? &_sourceRect : nullptr,
|
||||
@ -261,7 +260,7 @@ namespace xna {
|
||||
const auto v4 = color.ToVector4();
|
||||
const XMVECTORF32 _color = { v4.X, v4.Y, v4.Z, v4.W };
|
||||
|
||||
impl->dxSpriteBatch->Draw(texture.impl->dxShaderResource.Get(), _destinationRect, _color);
|
||||
Implementation->SpriteBatch->Draw(texture.impl->dxShaderResource.Get(), _destinationRect, _color);
|
||||
}
|
||||
|
||||
void SpriteBatch::Draw(Texture2D& texture, Rectangle const& destinationRectangle, std::optional<Rectangle> const& sourceRectangle, Color const& color) {
|
||||
@ -279,7 +278,7 @@ namespace xna {
|
||||
_sourceRect.bottom = sourceRectangle->Y + sourceRectangle->Height;
|
||||
};
|
||||
|
||||
impl->dxSpriteBatch->Draw(texture.impl->dxShaderResource.Get(), _destinationRect, sourceRectangle ? &_sourceRect : nullptr, _color);
|
||||
Implementation->SpriteBatch->Draw(texture.impl->dxShaderResource.Get(), _destinationRect, sourceRectangle ? &_sourceRect : nullptr, _color);
|
||||
}
|
||||
|
||||
void SpriteBatch::Draw(Texture2D& texture, Rectangle const& destinationRectangle, std::optional<Rectangle> const& sourceRectangle, Color const& color, float rotation, Vector2 const& origin, SpriteEffects effects, float layerDepth) {
|
||||
@ -297,7 +296,7 @@ namespace xna {
|
||||
auto _origin = XMFLOAT2(origin.X, origin.Y);
|
||||
const auto _effects = static_cast<DxSpriteEffects>(effects);
|
||||
|
||||
impl->dxSpriteBatch->Draw(
|
||||
Implementation->SpriteBatch->Draw(
|
||||
texture.impl->dxShaderResource.Get(),
|
||||
_destinationRect,
|
||||
sourceRectangle ? &_sourceRect : nullptr,
|
||||
@ -306,20 +305,15 @@ namespace xna {
|
||||
_origin,
|
||||
_effects,
|
||||
layerDepth);
|
||||
}
|
||||
|
||||
void SpriteBatch::Viewport(xna::Viewport const& value) {
|
||||
const auto _view = DxHelpers::ViewportToDx(value);
|
||||
impl->dxSpriteBatch->SetViewport(_view);
|
||||
}
|
||||
}
|
||||
|
||||
void SpriteBatch::DrawString(SpriteFont& spriteFont, String const& text, Vector2 const& position, Color const& color) {
|
||||
const auto _position = XMFLOAT2(position.X, position.Y);
|
||||
const auto v4 = color.ToVector4();
|
||||
const XMVECTORF32 _color = { v4.X, v4.Y, v4.Z, v4.W };
|
||||
|
||||
spriteFont.impl->dxSpriteFont->DrawString(
|
||||
impl->dxSpriteBatch.get(),
|
||||
spriteFont.Implementation->SpriteFont->DrawString(
|
||||
Implementation->SpriteBatch.get(),
|
||||
text.c_str(),
|
||||
_position,
|
||||
_color
|
||||
@ -334,8 +328,8 @@ namespace xna {
|
||||
const XMVECTORF32 _color = { v4.X, v4.Y, v4.Z, v4.W };
|
||||
const auto _effects = static_cast<DxSpriteEffects>(effects);
|
||||
|
||||
spriteFont.impl->dxSpriteFont->DrawString(
|
||||
impl->dxSpriteBatch.get(),
|
||||
spriteFont.Implementation->SpriteFont->DrawString(
|
||||
Implementation->SpriteBatch.get(),
|
||||
text.c_str(),
|
||||
_position,
|
||||
_color,
|
||||
|
Loading…
x
Reference in New Issue
Block a user