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#ifndef XNA_GAME_TIME_HPP
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#define XNA_GAME_TIME_HPP
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#include "../forward.hpp"
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#include "../types.hpp"
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#include "../csharp/timespan.hpp"
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namespace xna {
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class GameTime {
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public:
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constexpr GameTime() = default;
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constexpr GameTime(const TimeSpan& elapsedGameTime, const TimeSpan& totalGameTime, bool isRunningSlowly) :
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ElapsedGameTime(elapsedGameTime),
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IsRunningSlowly(isRunningSlowly),
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TotalGameTime(totalGameTime) { }
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TimeSpan ElapsedGameTime{ 0 };
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bool IsRunningSlowly{ false };
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TimeSpan TotalGameTime{ 0 };
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};
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}
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#endif
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