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xn65/framework/game/time.hpp

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#ifndef XNA_GAME_TIME_HPP
#define XNA_GAME_TIME_HPP
#include "../forward.hpp"
#include "../types.hpp"
#include "../timespan.hpp"
namespace xna {
class GameTime {
public:
constexpr GameTime() = default;
constexpr GameTime(const TimeSpan& elapsedGameTime, bool isRunningSlowly, const TimeSpan& totalGameTime) :
_elapsedGameTime(elapsedGameTime),
_isRunningSlowly(isRunningSlowly),
_totalGameTime(totalGameTime) { }
constexpr TimeSpan ElapsedGameTime() const {
return _elapsedGameTime;
}
constexpr bool IsRunningSlowly() const {
return _isRunningSlowly;
}
constexpr TimeSpan TotalGameTime() const {
return _totalGameTime;
}
private:
TimeSpan _elapsedGameTime{ 0 };
bool _isRunningSlowly{ false };
TimeSpan _totalGameTime{ 0 };
};
}
#endif