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xn65/inc/xna/graphics/rendertarget.hpp

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#ifndef XNA_GRAPHICS_RENDERTARGET_HPP
#define XNA_GRAPHICS_RENDERTARGET_HPP
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#include "../default.hpp"
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#include "texture.hpp"
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namespace xna {
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class RenderTarget2D : public Texture2D {
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public:
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RenderTarget2D();
RenderTarget2D(sptr<GraphicsDevice> const& device);
//Gets the data format for the depth stencil data.
constexpr DepthFormat DepthStencilFormat() const { return depthStencilFormat; }
//Gets the number of sample locations during multisampling.
constexpr Int MultiSampleCount() const { return multiSampleCount; }
//Gets or sets the render target usage.
constexpr RenderTargetUsage TargetUsage() const { return targetUsage; }
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void Initialize();
void Apply();
private:
DepthFormat depthStencilFormat{ DepthFormat::None };
Int multiSampleCount{ 0 };
RenderTargetUsage targetUsage{ RenderTargetUsage::DiscardContents };
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public:
struct PlatformImplementation;
uptr<PlatformImplementation> impl2 = nullptr;
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};
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}
#endif