2024-03-18 15:41:46 -03:00
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#include "texture-dx.hpp"
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#include "WICTextureLoader.h"
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#include "device-dx.hpp"
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#include "../helpers.hpp"
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namespace xna {
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Texture2D::Texture2D() {
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}
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PTexture2D Texture2D::FromStream(GraphicsDevice& device, String const& fileName, xna_error_ptr_arg)
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{
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auto texture2d = New<Texture2D>();
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ID3D11Resource* resource = nullptr;
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auto wstr = XnaHToWString(fileName);
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HRESULT result = DirectX::CreateWICTextureFromFile(
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device._device,
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device._context,
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wstr.c_str(),
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&resource,
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&texture2d->_textureView,
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0U);
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if (FAILED(result))
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{
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xna_error_apply(err, XnaErrorCode::FAILED_OPERATION);
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if (resource) {
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resource->Release();
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resource = nullptr;
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}
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return nullptr;
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}
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result = resource->QueryInterface(IID_ID3D11Texture2D, (void**)&texture2d->_texture2D);
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if (FAILED(result)) {
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xna_error_apply(err, XnaErrorCode::FAILED_OPERATION);
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if (resource) {
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resource->Release();
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resource = nullptr;
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}
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return nullptr;
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}
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D3D11_TEXTURE2D_DESC desc;
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texture2d->_texture2D->GetDesc(&desc);
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texture2d->_description = desc;
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resource->Release();
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resource = nullptr;
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return texture2d;
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}
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2024-03-18 15:41:46 -03:00
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}
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