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mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00

Implementa SpriteBatch

This commit is contained in:
Danilo 2024-04-14 16:11:15 -03:00
parent 2ea523d36b
commit a9aa7b4ae8
11 changed files with 866 additions and 28 deletions

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@ -3,7 +3,7 @@
#
# Add source to this project's executable.
add_executable (xna WIN32 "xna.cpp" "xna.h" "platform/window-dx.cpp" "platform/device-dx.cpp" "platform/adapter-dx.cpp" "platform/swapchain-dx.cpp" "platform/rendertarget-dx.cpp" "platform/texture-dx.cpp" "platform/blendstate-dx.cpp" "platform/game-dx.cpp" "platform/clock-dx.cpp" "csharp/stream.cpp" "platform/gdevicemanager-dx.cpp" "platform/vertexinput-dx.cpp" "platform/shader-dx.cpp" "platform/rasterizerstate-dx.cpp" "platform/vertexbuffer-dx.cpp" "platform/indexbuffer-dx.cpp" "common/matrix.cpp" "platform/constbuffer-dx.cpp" "platform/databuffer-dx.cpp" "platform/samplerstate-dx.cpp")
add_executable (xna WIN32 "xna.cpp" "xna.h" "platform/window-dx.cpp" "platform/device-dx.cpp" "platform/adapter-dx.cpp" "platform/swapchain-dx.cpp" "platform/rendertarget-dx.cpp" "platform/texture-dx.cpp" "platform/blendstate-dx.cpp" "platform/game-dx.cpp" "platform/clock-dx.cpp" "csharp/stream.cpp" "platform/gdevicemanager-dx.cpp" "platform/vertexinput-dx.cpp" "platform/shader-dx.cpp" "platform/rasterizerstate-dx.cpp" "platform/vertexbuffer-dx.cpp" "platform/indexbuffer-dx.cpp" "common/matrix.cpp" "platform/constbuffer-dx.cpp" "platform/databuffer-dx.cpp" "platform/samplerstate-dx.cpp" "platform/spritebatch-dx.cpp")
if (CMAKE_VERSION VERSION_GREATER 3.12)
set_property(TARGET xna PROPERTY CXX_STANDARD 20)

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@ -2,16 +2,361 @@
#define XNA_COMMON_COLOR_HPP
#include "../default.hpp"
#include "packedvalue.hpp"
namespace xna {
struct Color {
struct Color : public IPackedVector, public IPackedVectorT<Uint> {
constexpr Color() = default;
Uint packedValue{0};
constexpr Color(Uint packedValue)
: _packedValue(packedValue) {}
constexpr bool operator==(const Color& other) const {
return packedValue == other.packedValue;
constexpr Color(Int r, Int g, Int b, Int a = 255U) {
if (((r | g | b | a) & -256) != 0)
{
r = ClampToByte32(r);
g = ClampToByte32(g);
b = ClampToByte32(b);
a = ClampToByte32(a);
}
g <<= 8;
b <<= 16;
a <<= 24;
_packedValue = static_cast<Uint>(r | g | b | a);
}
Color(float r, float g, float b, float a = 1.0F) :
_packedValue(PackHelper(r, g, b, a)) {
}
Color(Vector3 const& vector) :
_packedValue(PackHelper(vector.X, vector.Y, vector.Z, 1.0F)) {
}
Color(Vector4 const& vector) :
_packedValue(PackHelper(vector.X, vector.Y, vector.Z, vector.W)) {
}
virtual void PackFromVector4(Vector4 const& vector) override {
_packedValue = PackHelper(vector.X, vector.Y, vector.Z, vector.W);
}
static Color FromNonPremultiplied(Vector4 const& vector) {
Color color;
color._packedValue = PackHelper(vector.X * vector.W, vector.Y * vector.W, vector.Z * vector.W, vector.W);
return color;
}
static Color FromNonPremultiplied(Int r, Int g, Int b, Int a) {
r = ClampToByte32(r * a / ByteMaxValue);
g = ClampToByte32(g * a / ByteMaxValue);
b = ClampToByte32(b * a / ByteMaxValue);
a = ClampToByte32(a);
g <<= 8;
b <<= 16;
a <<= 24;
Color color;
color._packedValue = static_cast<Uint>(r | g | b | a);
return color;
}
constexpr Vector3 ToVector3() const {
Vector3 vector3;
const auto byteMax = static_cast<Uint>(ByteMaxValue);
vector3.X = PackUtils::UnpackUNorm(byteMax, _packedValue);
vector3.Y = PackUtils::UnpackUNorm(byteMax, _packedValue >> 8);
vector3.Z = PackUtils::UnpackUNorm(byteMax, _packedValue >> 16);
return vector3;
}
constexpr virtual Vector4 ToVector4() const override {
Vector4 vector4;
const auto byteMax = static_cast<Uint>(ByteMaxValue);
vector4.X = PackUtils::UnpackUNorm(byteMax, _packedValue);
vector4.Y = PackUtils::UnpackUNorm(byteMax, _packedValue >> 8);
vector4.Z = PackUtils::UnpackUNorm(byteMax, _packedValue >> 16);
vector4.W = PackUtils::UnpackUNorm(byteMax, _packedValue >> 24);
return vector4;
}
constexpr Byte R() const {
return static_cast<Byte>(_packedValue);
}
constexpr void R(Byte value) {
_packedValue = _packedValue & (UintMaxValue - 255) | static_cast<Uint>(value);
}
constexpr Byte G() const {
return static_cast<Byte>(_packedValue >> 8);
}
constexpr void G(Byte value) {
_packedValue = (static_cast<Int>(_packedValue) & -65281 | static_cast<Int>(value) << 8);
}
constexpr Byte B() const {
return static_cast<Byte>(_packedValue >> 16);
}
constexpr void B(Byte value) {
_packedValue = (static_cast<Int>(_packedValue) & -16711681 | static_cast<Int>(value) << 16);
}
constexpr Byte A() const {
return static_cast<Byte>(_packedValue >> 24);
}
constexpr void A(Byte value) {
_packedValue = (static_cast<Int>(_packedValue) & 16777215 | static_cast<Int>(value) << 24);
}
virtual constexpr Uint PackedValue() const override {
return _packedValue;
}
virtual constexpr void PackedValue(Uint const& value) override {
_packedValue = value;
}
static Color Lerp(Color const& value1, Color const& value2, float amount) {
const Int r1 = value1.R();
const Int g1 = value1.G();
const Int b1 = value1.B();
const Int a1 = value1.A();
const Int r2 = value2.R();
const Int g2 = value2.G();
const Int b2 = value2.B();
const Int a2 = value2.A();
const auto bitmask = static_cast<Int>(PackUtils::PackUNorm(65536.0f, amount));
const Int r = r1 + ((r2 - r1) * bitmask >> 16);
const Int g = g1 + ((g2 - g1) * bitmask >> 16);
const Int b = b1 + ((b2 - b1) * bitmask >> 16);
const Int a = a1 + ((a2 - a1) * bitmask >> 16);
Color color;
color._packedValue = static_cast<Uint>(r | g << 8 | b << 16 | a << 24);
return color;
}
static constexpr Color Multiply(Color const& value, float scale) {
const Uint r = value.R();
const Uint g = value.G();
const Uint b = value.B();
const Uint a = value.A();
scale *= 65536.0f;
const Uint num5 = scale >= 0.0F ? (scale <= 16777215.0F ? static_cast<Uint>(scale) : 16777215U) : 0U;
Uint r1 = r * num5 >> 16;
Uint g1 = g * num5 >> 16;
Uint b1 = b * num5 >> 16;
Uint a1 = a * num5 >> 16;
if (r1 > ByteMaxValue)
r1 = ByteMaxValue;
if (g1 > ByteMaxValue)
g1 = ByteMaxValue;
if (b1 > ByteMaxValue)
b1 = ByteMaxValue;
if (a1 > ByteMaxValue)
a1 = ByteMaxValue;
const auto r2 = static_cast<Int>(r1);
const auto g2 = static_cast<Int>(g1);
const auto b2 = static_cast<Int>(b1);
const auto a2 = static_cast<Int>(a1);
Color color;
color._packedValue = static_cast<Uint>(r2 | g2 << 8 | b2 << 16 | a2 << 24);
return color;
}
constexpr bool operator==(Color const& other) const {
return _packedValue == other._packedValue;
}
friend constexpr Color operator*(Color const& value, float const& scale) {
return Color::Multiply(value, scale);
}
private:
Uint _packedValue{ 0 };
static constexpr Int ClampToByte32(Int value) noexcept {
if (value < 0)
return 0;
return value > ByteMaxValue ? ByteMaxValue : value;
}
static Uint PackHelper(float vectorX, float vectorY, float vectorZ, float vectorW) {
const auto byteMax = static_cast<float>(ByteMaxValue);
const auto x = PackUtils::PackUNorm(byteMax, vectorX);
const auto y = PackUtils::PackUNorm(byteMax, vectorY) << 8;
const auto z = PackUtils::PackUNorm(byteMax, vectorZ);
const auto w = PackUtils::PackUNorm(byteMax, vectorW) << 24;
return x | y | z | w;
}
};
struct Colors {
static constexpr Color Transparent{ Color(0U) };
static constexpr Color AliceBlue{ Color(4294965488U) };
static constexpr Color AntiqueWhite{ Color(4292340730U) };
static constexpr Color Aqua{ Color(4294967040U) };
static constexpr Color Aquamarine{ Color(4292149119U) };
static constexpr Color Azure{ Color(4294967280U) };
static constexpr Color Beige{ Color(4292670965U) };
static constexpr Color Bisque{ Color(4291093759U) };
static constexpr Color Black{ Color(4278190080U) };
static constexpr Color BlanchedAlmond{ Color(4291685375U) };
static constexpr Color Blue{ Color(4294901760U) };
static constexpr Color BlueViolet{ Color(4293012362U) };
static constexpr Color Brown{ Color(4280953509U) };
static constexpr Color BurlyWood{ Color(4287084766U) };
static constexpr Color CadetBlue{ Color(4288716383U) };
static constexpr Color Chartreuse{ Color(4278255487U) };
static constexpr Color Chocolate{ Color(4280183250U) };
static constexpr Color Coral{ Color(4283465727U) };
static constexpr Color CornflowerBlue{ Color(4293760356U) };
static constexpr Color Cornsilk{ Color(4292671743U) };
static constexpr Color Crimson{ Color(4282127580U) };
static constexpr Color Cyan{ Color(4294967040U) };
static constexpr Color DarkBlue{ Color(4287299584U) };
static constexpr Color DarkCyan{ Color(4287335168U) };
static constexpr Color DarkGoldenrod{ Color(4278945464U) };
static constexpr Color DarkGray{ Color(4289309097U) };
static constexpr Color DarkGreen{ Color(4278215680U) };
static constexpr Color DarkKhaki{ Color(4285249469U) };
static constexpr Color DarkMagenta{ Color(4287299723U) };
static constexpr Color DarkOliveGreen{ Color(4281297749U) };
static constexpr Color DarkOrange{ Color(4278226175U) };
static constexpr Color DarkOrchid{ Color(4291572377U) };
static constexpr Color DarkRed{ Color(4278190219U) };
static constexpr Color DarkSalmon{ Color(4286224105U) };
static constexpr Color DarkSeaGreen{ Color(4287347855U) };
static constexpr Color DarkSlateBlue{ Color(4287315272U) };
static constexpr Color DarkSlateGray{ Color(4283387695U) };
static constexpr Color DarkTurquoise{ Color(4291939840U) };
static constexpr Color DarkViolet{ Color(4292018324U) };
static constexpr Color DeepPink{ Color(4287829247U) };
static constexpr Color DeepSkyBlue{ Color(4294950656U) };
static constexpr Color DimGray{ Color(4285098345U) };
static constexpr Color DodgerBlue{ Color(4294938654U) };
static constexpr Color Firebrick{ Color(4280427186U) };
static constexpr Color FloralWhite{ Color(4293982975U) };
static constexpr Color ForestGreen{ Color(4280453922U) };
static constexpr Color Fuchsia{ Color(4294902015U) };
static constexpr Color Gainsboro{ Color(4292664540U) };
static constexpr Color GhostWhite{ Color(4294965496U) };
static constexpr Color Gold{ Color(4278245375U) };
static constexpr Color Goldenrod{ Color(4280329690U) };
static constexpr Color Gray{ Color(4286611584U) };
static constexpr Color Green{ Color(4278222848U) };
static constexpr Color GreenYellow{ Color(4281335725U) };
static constexpr Color Honeydew{ Color(4293984240U) };
static constexpr Color HotPink{ Color(4290013695U) };
static constexpr Color IndianRed{ Color(4284243149U) };
static constexpr Color Indigo{ Color(4286709835U) };
static constexpr Color Ivory{ Color(4293984255U) };
static constexpr Color Khaki{ Color(4287424240U) };
static constexpr Color Lavender{ Color(4294633190U) };
static constexpr Color LavenderBlush{ Color(4294308095U) };
static constexpr Color LawnGreen{ Color(4278254716U) };
static constexpr Color LemonChiffon{ Color(4291689215U) };
static constexpr Color LightBlue{ Color(4293318829U) };
static constexpr Color LightCoral{ Color(4286611696U) };
static constexpr Color LightCyan{ Color(4294967264U) };
static constexpr Color LightGoldenrodYellow{ Color(4292016890U) };
static constexpr Color LightGreen{ Color(4287688336U) };
static constexpr Color LightGray{ Color(4292072403U) };
static constexpr Color LightPink{ Color(4290885375U) };
static constexpr Color LightSalmon{ Color(4286226687U) };
static constexpr Color LightSeaGreen{ Color(4289376800U) };
static constexpr Color LightSkyBlue{ Color(4294626951U) };
static constexpr Color LightSlateGray{ Color(4288252023U) };
static constexpr Color LightSteelBlue{ Color(4292789424U) };
static constexpr Color LightYellow{ Color(4292935679U) };
static constexpr Color Lime{ Color(4278255360U) };
static constexpr Color LimeGreen{ Color(4281519410U) };
static constexpr Color Linen{ Color(4293325050U) };
static constexpr Color Magenta{ Color(4294902015U) };
static constexpr Color Maroon{ Color(4278190208U) };
static constexpr Color MediumAquamarine{ Color(4289383782U) };
static constexpr Color MediumBlue{ Color(4291624960U) };
static constexpr Color MediumOrchid{ Color(4292040122U) };
static constexpr Color MediumPurple{ Color(4292571283U) };
static constexpr Color MediumSeaGreen{ Color(4285641532U) };
static constexpr Color MediumSlateBlue{ Color(4293814395U) };
static constexpr Color MediumSpringGreen{ Color(4288346624U) };
static constexpr Color MediumTurquoise{ Color(4291613000U) };
static constexpr Color MediumVioletRed{ Color(4286911943U) };
static constexpr Color MidnightBlue{ Color(4285536537U) };
static constexpr Color MintCream{ Color(4294639605U) };
static constexpr Color MistyRose{ Color(4292994303U) };
static constexpr Color Moccasin{ Color(4290110719U) };
static constexpr Color NavajoWhite{ Color(4289584895U) };
static constexpr Color Navy{ Color(4286578688U) };
static constexpr Color OldLace{ Color(4293326333U) };
static constexpr Color Olive{ Color(4278222976U) };
static constexpr Color OliveDrab{ Color(4280520299U) };
static constexpr Color Orange{ Color(4278232575U) };
static constexpr Color OrangeRed{ Color(4278207999U) };
static constexpr Color Orchid{ Color(4292243674U) };
static constexpr Color PaleGoldenrod{ Color(4289390830U) };
static constexpr Color PaleGreen{ Color(4288215960U) };
static constexpr Color PaleTurquoise{ Color(4293848751U) };
static constexpr Color PaleVioletRed{ Color(4287852763U) };
static constexpr Color PapayaWhip{ Color(4292210687U) };
static constexpr Color PeachPuff{ Color(4290370303U) };
static constexpr Color Peru{ Color(4282353101U) };
static constexpr Color Pink{ Color(4291543295U) };
static constexpr Color Plum{ Color(4292714717U) };
static constexpr Color PowderBlue{ Color(4293320880U) };
static constexpr Color Purple{ Color(4286578816U) };
static constexpr Color Red{ Color(4278190335U) };
static constexpr Color RosyBrown{ Color(4287598524U) };
static constexpr Color RoyalBlue{ Color(4292962625U) };
static constexpr Color SaddleBrown{ Color(4279453067U) };
static constexpr Color Salmon{ Color(4285694202U) };
static constexpr Color SandyBrown{ Color(4284523764U) };
static constexpr Color SeaGreen{ Color(4283927342U) };
static constexpr Color SeaShell{ Color(4293850623U) };
static constexpr Color Sienna{ Color(4281160352U) };
static constexpr Color Silver{ Color(4290822336U) };
static constexpr Color SkyBlue{ Color(4293643911U) };
static constexpr Color SlateBlue{ Color(4291648106U) };
static constexpr Color SlateGray{ Color(4287660144U) };
static constexpr Color Snow{ Color(4294638335U) };
static constexpr Color SpringGreen{ Color(4286578432U) };
static constexpr Color SteelBlue{ Color(4290019910U) };
static constexpr Color Tan{ Color(4287411410U) };
static constexpr Color Teal{ Color(4286611456U) };
static constexpr Color Thistle{ Color(4292394968U) };
static constexpr Color Tomato{ Color(4282868735U) };
static constexpr Color Turquoise{ Color(4291878976U) };
static constexpr Color Violet{ Color(4293821166U) };
static constexpr Color Wheat{ Color(4289978101U) };
static constexpr Color White{ Color(UintMaxValue) };
static constexpr Color WhiteSmoke{ Color(4294309365U) };
static constexpr Color Yellow{ Color(4278255615U) };
static constexpr Color YellowGreen{ Color(4281519514U) };
private:
constexpr Colors() = default;
constexpr Colors(Colors&&) = default;
constexpr Colors(const Colors&) = default;
};
}

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@ -0,0 +1,84 @@
#ifndef CXNA_COMMON_PACKEDVECTOR_HPP
#define CXNA_COMMON_PACKEDVECTOR_HPP
#include "vectors.hpp"
#include <cmath>
#include "../default.hpp"
namespace xna {
class IPackedVector {
virtual Vector4 ToVector4() const = 0;
virtual void PackFromVector4(Vector4 const& vector) = 0;
};
template <typename T>
class IPackedVectorT {
virtual T PackedValue() const = 0;
virtual void PackedValue(T const& value) = 0;
};
struct PackUtils {
static Uint PackUnsigned(float bitmask, float value) {
return static_cast<Uint>(ClampAndRound(value, 0.0f, bitmask));
}
static Uint PackSigned(Uint bitmask, float value) {
const auto max = static_cast<float>(bitmask >> 1);
const auto min = -max - 1.0F;
return static_cast<Uint>(ClampAndRound(value, min, max)) & bitmask;
}
static Uint PackUNorm(float bitmask, float value) {
value *= bitmask;
return static_cast<Uint>(ClampAndRound(value, 0.0f, bitmask));
}
static constexpr float UnpackUNorm(Uint bitmask, Uint value) {
value &= bitmask;
return static_cast<float>(value) / static_cast<float>(bitmask);
}
static Uint PackSNorm(Uint bitmask, float value) {
const auto max = static_cast<float>(bitmask >> 1);
value *= max;
return static_cast<Uint>(ClampAndRound(value, -max, max)) & bitmask;
}
static constexpr float UnpackSNorm(Uint bitmask, Uint value) {
const auto num1 = (bitmask + 1U) >> 1;
const auto ivalue = static_cast<Int>(value);
const auto inum1 = static_cast<Int>(num1);
const auto ibitmask = static_cast<Int>(bitmask);
if ((ivalue & inum1) != 0) {
if ((ivalue & ibitmask) == inum1)
return -1.0f;
value |= ~bitmask;
}
else
value &= bitmask;
const auto num2 = static_cast<float>(bitmask >> 1);
return static_cast<Int>(value) / num2;
}
static double ClampAndRound(float value, float min, float max) {
if (isnan(value))
return 0.0;
if (isinf(value))
return value < 0 ? static_cast<double>(min) : static_cast<double>(max);
if (value < min)
return static_cast<double>(min);
return value > max ? static_cast<double>(max) : std::round(static_cast<double>(value));
}
};
}
#endif

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@ -1,4 +1,4 @@
#include "../types.hpp"
#include "../forward.hpp"
#include "../xnaerror.hpp"
#include "../enums.hpp"
#include "types.hpp"
#include "forward.hpp"
#include "xnaerror.hpp"
#include "enums.hpp"

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@ -101,6 +101,22 @@ namespace xna {
End,
};
enum class SpriteEffects {
None = 0,
FlipHorizontally = 1,
FlipVertically = 2,
Both = FlipHorizontally | FlipVertically
};
enum class SpriteSortMode
{
Deferred,
Immediate,
Texture,
BackToFront,
FrontToBack,
};
enum class SurfaceFormat {
Color = 0,
Bgr565 = 1,
@ -144,6 +160,8 @@ namespace xna {
MinPointMagLinearMipPoint,
};
constexpr int SURFACE_FORMAT_COUNT = 19;
}

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@ -115,6 +115,8 @@ namespace xna {
using PSamplerState = std::shared_ptr<SamplerState>;
class Shader;
using PShader = std::shared_ptr<Shader>;
class SpriteBatch;
using PSpriteBatch = std::shared_ptr<SpriteBatch>;
class VertexBuffer;
using PVertexBuffer = std::shared_ptr<VertexBuffer>;
class VertexInputLayout;

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@ -0,0 +1,37 @@
#ifndef XNA_GRAPHICS_SPRITEBATCH_HPP
#define XNA_GRAPHICS_SPRITEBATCH_HPP
#include "../default.hpp"
#include "../common/matrix.hpp"
namespace xna {
class ISpriteBatch {
public:
static constexpr Matrix _identity = Matrix::Identity();
virtual ~ISpriteBatch(){}
virtual void Begin(
SpriteSortMode sortMode = SpriteSortMode::Deferred,
BlendState* blendState = nullptr,
SamplerState* samplerState = nullptr,
//DepthStencilState
RasterizerState* rasterizerState = nullptr,
//Effect
Matrix const& transformMatrix = _identity
) = 0;
virtual void End() = 0;
virtual void Draw(Texture2D& texture, Vector2 const& position, Color const& color) = 0;
virtual void Draw(Texture2D& texture, Vector2 const& position, Rectangle const * sourceRectangle, Color const& color) = 0;
virtual void Draw(Texture2D& texture, Vector2 const& position, Rectangle const* sourceRectangle, Color const& color,
float rotation, Vector2 const& origin, float scale, SpriteEffects effects, float layerDepth) = 0;
virtual void Draw(Texture2D& texture, Vector2 const& position, Rectangle const* sourceRectangle, Color const& color,
float rotation, Vector2 const& origin, Vector2 const& scale, SpriteEffects effects, float layerDepth) = 0;
virtual void Draw(Texture2D& texture, Rectangle const& destinationRectangle, Color const& color) = 0;
virtual void Draw(Texture2D& texture, Rectangle const& destinationRectangle, Rectangle const* sourceRectangle, Color const& color) = 0;
virtual void Draw(Texture2D& texture, Rectangle const& destinationRectangle, Rectangle const* sourceRectangle, Color const& color,
float rotation, Vector2 const& origin, SpriteEffects effects, float layerDepth) = 0;
virtual void Viewport(xna::Viewport const& value) = 0;
};
}
#endif

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@ -0,0 +1,278 @@
#include "spritebatch-dx.hpp"
#include "device-dx.hpp"
#include "blendstate-dx.hpp"
#include "samplerstate-dx.hpp"
#include "rasterizerstate-dx.hpp"
#include "../common/color.hpp"
#include "texture-dx.hpp"
#include "../common/vectors.hpp"
#include "../common/rectangle.hpp"
#include "../graphics/viewport.hpp"
using DxSpriteBatch = DirectX::SpriteBatch;
using DxSpriteSortMode = DirectX::SpriteSortMode;
using DxMatrix = DirectX::FXMMATRIX;
using DxSpriteEffects = DirectX::SpriteEffects;
using DirectX::XMFLOAT2;
using DirectX::FXMVECTOR;
using DirectX::XMVECTORF32;
using DirectX::GXMVECTOR;
namespace xna {
SpriteBatch::SpriteBatch(GraphicsDevice& device) {
_dxspriteBatch = New<DxSpriteBatch>(device._context);
Viewport(device.Viewport());
}
void SpriteBatch::Begin(SpriteSortMode sortMode, BlendState* blendState, SamplerState* samplerState, RasterizerState* rasterizerState, Matrix const& transformMatrix) {
if (!_dxspriteBatch)
return;
DxSpriteSortMode sort;
ConvertSpriteSort(sortMode, sort);
const auto& t = transformMatrix;
DxMatrix matrix = DxMatrix(
t.M11, t.M12, t.M13, t.M14,
t.M21, t.M22, t.M23, t.M24,
t.M31, t.M32, t.M33, t.M34,
t.M41, t.M42, t.M43, t.M44);
_dxspriteBatch->Begin(
sort,
blendState ? blendState->_blendState : nullptr,
samplerState ? samplerState->_samplerState : nullptr,
nullptr,
rasterizerState ? rasterizerState->_rasterizerState : nullptr,
nullptr,
matrix
);
}
void SpriteBatch::End() {
if (!_dxspriteBatch)
return;
_dxspriteBatch->End();
}
void SpriteBatch::Draw(Texture2D& texture, Vector2 const& position, Color const& color) {
if (!_dxspriteBatch)
return;
if (!texture._textureView)
return;
auto _position = XMFLOAT2(position.X, position.Y);
const auto v4 = color.ToVector4();
XMVECTORF32 _color = { { { v4.X, v4.Y, v4.Z, v4.W } } };
_dxspriteBatch->Draw(
texture._textureView,
_position,
_color
);
}
void SpriteBatch::Draw(Texture2D& texture, Vector2 const& position, Rectangle const* sourceRectangle, Color const& color) {
if (!_dxspriteBatch)
return;
if (!texture._textureView)
return;
auto _position = XMFLOAT2(position.X, position.Y);
const auto v4 = color.ToVector4();
XMVECTORF32 _color = { { { v4.X, v4.Y, v4.Z, v4.W } } };
RECT _sourceRect{};
if (sourceRectangle) {
_sourceRect.top = sourceRectangle->Y;
_sourceRect.left = sourceRectangle->X;
_sourceRect.right = sourceRectangle->X + sourceRectangle->Width;
_sourceRect.bottom = sourceRectangle->Y + sourceRectangle->Height;
};
_dxspriteBatch->Draw(
texture._textureView,
_position,
sourceRectangle ? &_sourceRect : nullptr,
_color);
}
void SpriteBatch::Draw(Texture2D& texture, Vector2 const& position, Rectangle const* sourceRectangle, Color const& color, float rotation, Vector2 const& origin, float scale, SpriteEffects effects, float layerDepth) {
if (!_dxspriteBatch)
return;
if (!texture._textureView)
return;
auto _position = XMFLOAT2(position.X, position.Y);
auto _origin = XMFLOAT2(origin.X, origin.Y);
const auto v4 = color.ToVector4();
XMVECTORF32 _color = { { { v4.X, v4.Y, v4.Z, v4.W } } };
RECT _sourceRect{};
if (sourceRectangle) {
_sourceRect.top = sourceRectangle->Y;
_sourceRect.left = sourceRectangle->X;
_sourceRect.right = sourceRectangle->X + sourceRectangle->Width;
_sourceRect.bottom = sourceRectangle->Y + sourceRectangle->Height;
};
DxSpriteEffects _effects = static_cast<DxSpriteEffects>(effects);
_dxspriteBatch->Draw(
texture._textureView,
_position,
sourceRectangle ? &_sourceRect : nullptr,
_color,
rotation,
_origin,
scale,
_effects,
layerDepth);
}
void SpriteBatch::Draw(Texture2D& texture, Vector2 const& position, Rectangle const* sourceRectangle, Color const& color, float rotation, Vector2 const& origin, Vector2 const& scale, SpriteEffects effects, float layerDepth) {
if (!_dxspriteBatch)
return;
if (!texture._textureView)
return;
auto _position = XMFLOAT2(position.X, position.Y);
auto _origin = XMFLOAT2(origin.X, origin.Y);
const auto v4 = color.ToVector4();
XMVECTORF32 _color = { { { v4.X, v4.Y, v4.Z, v4.W } } };
RECT _sourceRect{};
if (sourceRectangle) {
_sourceRect.top = sourceRectangle->Y;
_sourceRect.left = sourceRectangle->X;
_sourceRect.right = sourceRectangle->X + sourceRectangle->Width;
_sourceRect.bottom = sourceRectangle->Y + sourceRectangle->Height;
};
DxSpriteEffects _effects = static_cast<DxSpriteEffects>(effects);
const XMFLOAT2 _scale = { scale.X, scale.Y };
_dxspriteBatch->Draw(
texture._textureView,
_position,
sourceRectangle ? &_sourceRect : nullptr,
_color,
rotation,
_origin,
_scale,
_effects,
layerDepth);
}
void SpriteBatch::Draw(Texture2D& texture, Rectangle const& destinationRectangle, Color const& color) {
if (!_dxspriteBatch)
return;
if (!texture._textureView)
return;
RECT _destinationRect{};
_destinationRect.left = destinationRectangle.X;
_destinationRect.top = destinationRectangle.Y;
_destinationRect.right = destinationRectangle.X + destinationRectangle.Width;
_destinationRect.bottom = destinationRectangle.Y + destinationRectangle.Height;
const auto v4 = color.ToVector4();
XMVECTORF32 _color = { { { v4.X, v4.Y, v4.Z, v4.W } } };
_dxspriteBatch->Draw(texture._textureView, _destinationRect, _color);
}
void SpriteBatch::Draw(Texture2D& texture, Rectangle const& destinationRectangle, Rectangle const* sourceRectangle, Color const& color) {
if (!_dxspriteBatch)
return;
if (!texture._textureView)
return;
RECT _destinationRect{};
_destinationRect.left = destinationRectangle.X;
_destinationRect.top = destinationRectangle.Y;
_destinationRect.right = destinationRectangle.X + destinationRectangle.Width;
_destinationRect.bottom = destinationRectangle.Y + destinationRectangle.Height;
const auto v4 = color.ToVector4();
XMVECTORF32 _color = { { { v4.X, v4.Y, v4.Z, v4.W } } };
RECT _sourceRect{};
if (sourceRectangle) {
_sourceRect.top = sourceRectangle->Y;
_sourceRect.left = sourceRectangle->X;
_sourceRect.right = sourceRectangle->X + sourceRectangle->Width;
_sourceRect.bottom = sourceRectangle->Y + sourceRectangle->Height;
};
_dxspriteBatch->Draw(texture._textureView, _destinationRect, sourceRectangle ? &_sourceRect : nullptr, _color);
}
void SpriteBatch::Draw(Texture2D& texture, Rectangle const& destinationRectangle, Rectangle const* sourceRectangle, Color const& color, float rotation, Vector2 const& origin, SpriteEffects effects, float layerDepth) {
if (!_dxspriteBatch)
return;
if (!texture._textureView)
return;
RECT _destinationRect{};
_destinationRect.left = destinationRectangle.X;
_destinationRect.top = destinationRectangle.Y;
_destinationRect.right = destinationRectangle.X + destinationRectangle.Width;
_destinationRect.bottom = destinationRectangle.Y + destinationRectangle.Height;
const auto v4 = color.ToVector4();
XMVECTORF32 _color = { { { v4.X, v4.Y, v4.Z, v4.W } } };
RECT _sourceRect{};
if (sourceRectangle) {
_sourceRect.top = sourceRectangle->Y;
_sourceRect.left = sourceRectangle->X;
_sourceRect.right = sourceRectangle->X + sourceRectangle->Width;
_sourceRect.bottom = sourceRectangle->Y + sourceRectangle->Height;
};
auto _origin = XMFLOAT2(origin.X, origin.Y);
DxSpriteEffects _effects = static_cast<DxSpriteEffects>(effects);
_dxspriteBatch->Draw(
texture._textureView,
_destinationRect,
sourceRectangle ? &_sourceRect : nullptr,
_color,
rotation,
_origin,
_effects,
layerDepth);
}
void SpriteBatch::Viewport(xna::Viewport const& value) {
if (!_dxspriteBatch)
return;
D3D11_VIEWPORT _view{};
_view.TopLeftX = value.X;
_view.TopLeftY = value.Y;
_view.Width = value.Width;
_view.Height = value.Height;
_view.MinDepth = value.MinDetph;
_view.MaxDepth = value.MaxDepth;
_dxspriteBatch->SetViewport(_view);
}
}

View File

@ -0,0 +1,66 @@
#ifndef XNA_PLATFORM_SPRITEBATCH_DX_HPP
#define XNA_PLATFORM_SPRITEBATCH_DX_HPP
#include "../graphics/spritebatch.hpp"
#include "SpriteBatch.h"
namespace xna {
class SpriteBatch : public ISpriteBatch {
public:
SpriteBatch(GraphicsDevice& device);
virtual ~SpriteBatch() override {}
virtual void Begin(
SpriteSortMode sortMode = SpriteSortMode::Deferred,
BlendState* blendState = nullptr,
SamplerState* samplerState = nullptr,
//DepthStencilState
RasterizerState* rasterizerState = nullptr,
//Effect
Matrix const& transformMatrix = _identity
) override;
virtual void End() override;
virtual void Draw(Texture2D& texture, Vector2 const& position, Color const& color) override;
virtual void Draw(Texture2D& texture, Vector2 const& position, Rectangle const * sourceRectangle, Color const& color) override;
virtual void Draw(Texture2D& texture, Vector2 const& position, Rectangle const* sourceRectangle, Color const& color,
float rotation, Vector2 const& origin, float scale, SpriteEffects effects, float layerDepth) override;
virtual void Draw(Texture2D& texture, Vector2 const& position, Rectangle const* sourceRectangle, Color const& color,
float rotation, Vector2 const& origin, Vector2 const& scale, SpriteEffects effects, float layerDepth) override;
virtual void Draw(Texture2D& texture, Rectangle const& destinationRectangle, Color const& color) override;
virtual void Draw(Texture2D& texture, Rectangle const& destinationRectangle, Rectangle const* sourceRectangle, Color const& color) override;
virtual void Draw(Texture2D& texture, Rectangle const& destinationRectangle, Rectangle const* sourceRectangle, Color const& color,
float rotation, Vector2 const& origin, SpriteEffects effects, float layerDepth) override;
virtual void Viewport(xna::Viewport const& value) override;
public:
sptr<DirectX::SpriteBatch> _dxspriteBatch = nullptr;
static constexpr void ConvertSpriteSort(SpriteSortMode value, DirectX::SpriteSortMode& target) {
switch (value)
{
case xna::SpriteSortMode::Deferred:
target = DirectX::SpriteSortMode_Deferred;
break;
case xna::SpriteSortMode::Immediate:
target = DirectX::SpriteSortMode_Immediate;
break;
case xna::SpriteSortMode::Texture:
target = DirectX::SpriteSortMode_Texture;
break;
case xna::SpriteSortMode::BackToFront:
target = DirectX::SpriteSortMode_BackToFront;
break;
case xna::SpriteSortMode::FrontToBack:
target = DirectX::SpriteSortMode_FrontToBack;
break;
default:
target = DirectX::SpriteSortMode_Deferred;
break;
}
}
};
}
#endif

View File

@ -5,21 +5,25 @@
namespace xna {
Texture2D::Texture2D() {
}
}
PTexture2D Texture2D::FromStream(GraphicsDevice& device, String const& fileName, xna_error_ptr_arg)
{
ID3D11Resource* resource = nullptr;
//D3D11ShaderResourceView* view = nullptr;
auto texture2d = New<Texture2D>();
ID3D11Resource* resource = nullptr;
auto wstr = StringToWString(fileName);
HRESULT result = DirectX::CreateWICTextureFromFile(
device._device, device._context, wstr.c_str(),
&resource, nullptr, 0U);
device._device,
device._context,
wstr.c_str(),
&resource,
&texture2d->_textureView,
0U);
if (FAILED(result))
{
xna_error_apply(err, XnaErrorCode::STREAM_ERROR);
xna_error_apply(err, XnaErrorCode::FAILED_OPERATION);
if (resource) {
resource->Release();
@ -28,12 +32,11 @@ namespace xna {
return nullptr;
}
ID3D11Texture2D* txt2d = nullptr;
result = resource->QueryInterface(IID_ID3D11Texture2D, (void**)&txt2d);
result = resource->QueryInterface(IID_ID3D11Texture2D, (void**)&texture2d->_texture2D);
if (FAILED(result)) {
xna_error_apply(err, XnaErrorCode::BAD_CAST);
xna_error_apply(err, XnaErrorCode::FAILED_OPERATION);
if (resource) {
resource->Release();
@ -43,8 +46,9 @@ namespace xna {
return nullptr;
}
auto texture2d = New<Texture2D>();
texture2d->_texture2D = txt2d;
D3D11_TEXTURE2D_DESC desc;
texture2d->_texture2D->GetDesc(&desc);
texture2d->_description = desc;
resource->Release();
resource = nullptr;

View File

@ -16,24 +16,28 @@ namespace xna {
_texture2D->Release();
_texture2D = nullptr;
}
if (_textureView) {
_textureView->Release();
_textureView = nullptr;
}
}
virtual constexpr Int Width() const override {
return _width;
return _description.Width;
}
virtual constexpr Int Height() const override {
return _height;
return _description.Height;
}
static PTexture2D FromStream(GraphicsDevice& device, String const& fileName, xna_error_nullarg);
static PTexture2D FromStream(GraphicsDevice& device, String const& fileName, xna_error_nullarg);
public:
ID3D11Texture2D* _texture2D{nullptr};
private:
Uint _width{ 0 };
Uint _height{ 0 };
ID3D11ShaderResourceView* _textureView{ nullptr };
D3D11_TEXTURE2D_DESC _description{};
};
}