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#ifndef XNA_CONTENT_READERS_AUDIO_HPP
#define XNA_CONTENT_READERS_AUDIO_HPP
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#include "../../audio/soundeffect.hpp"
#include "../../csharp/timespan.hpp"
#include "../../csharp/type.hpp"
#include "../manager.hpp"
#include "../reader.hpp"
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namespace xna {
class SoundEffectReader : public ContentTypeReaderT<PSoundEffect> {
public:
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SoundEffectReader() : ContentTypeReaderT(typeof<PSoundEffect>()) {
ContentTypeReader::TargetIsValueType = false;
}
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PSoundEffect Read(ContentReader& input, PSoundEffect& existingInstance) override {
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const auto count1 = input.ReadInt32();
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const auto format = input.ReadBytes(count1);
const auto count2 = input.ReadInt32();
const auto data = input.ReadBytes(count2);
const auto loopStart = input.ReadInt32();
const auto loopLength = input.ReadInt32();
const auto num = input.ReadInt32();
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auto sf = snew<SoundEffect>(format, data, loopStart, loopLength, TimeSpan::FromMilliseconds((double)num));
return sf;
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}
};
}
#endif