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#ifndef XNA_GRAPHICS_RENDERTARGET_HPP
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#define XNA_GRAPHICS_RENDERTARGET_HPP
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#include "texture.hpp"
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namespace xna {
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struct RenderTarget2DImplementation;
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//Contains a 2D texture that can be used as a render target.
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class RenderTarget2D : public Texture2D {
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public:
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RenderTarget2D();
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RenderTarget2D(std::shared_ptr<GraphicsDevice> const& device);
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static P_RenderTarget2D FromBackBuffer(std::shared_ptr<GraphicsDevice> const& device);
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void Initialize();
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std::unique_ptr<RenderTarget2DImplementation> Implementation2;
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};
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}
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#endif
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