#ifndef XNA_GRAPHICS_RENDERTARGET_HPP #define XNA_GRAPHICS_RENDERTARGET_HPP #include "texture.hpp" namespace xna { struct RenderTarget2DImplementation; //Contains a 2D texture that can be used as a render target. class RenderTarget2D : public Texture2D { public: RenderTarget2D(); RenderTarget2D(std::shared_ptr const& device); static P_RenderTarget2D FromBackBuffer(std::shared_ptr const& device); void Initialize(); std::unique_ptr Implementation2; }; } #endif