mirror of
https://github.com/jummy0/sb2-decomp
synced 2025-03-21 15:12:10 +01:00
7602 lines
182 KiB
C++
7602 lines
182 KiB
C++
// Decor.cpp
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//
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#include <windows.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include <ddraw.h>
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#include "def.h"
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#include "resource.h"
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#include "pixmap.h"
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#include "sound.h"
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#include "decor.h"
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#include "text.h"
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#include "misc.h"
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#include "DECMOVE.h"
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#include "event.h"
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#include "dectables.h"
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////////////////////////////////////////////////////////////////////////////////
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#define MAXQUART 441
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#define SCROLL_SPEED 8
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#define SCROLL_MARGX 80
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#define SCROLL_MARGY 40
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#define BLUPIFLOOR 2
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#define BLUPIOFFY 4 + BLUPIFLOOR
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#define BLUPISURF 12
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#define BLUPISUSPEND 12
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#define OVERHEIGHT 80
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#define TEXTDELAY 10 // tooltip popup delay
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BOOL IsValidCel(POINT cel)
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{
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return cel.x >= 0 && cel.x < MAXCELX && cel.y >= 0 && cel.y < MAXCELY;
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}
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// Constructor
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CDecor::CDecor()
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{
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int i;
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// FUN_2bd90(m_jauges, sizeof(CJauge), 2, CJauge::CJauge);
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m_hWnd = NULL;
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m_pSound = NULL;
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m_pPixmap = NULL;
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for (i = 0; i < 200; i++)
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{
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m_lastDecorIndexes[i] = 0;
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}
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m_lastRegion = -1;
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m_iconLift = 0;
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m_time = 0;
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m_bCheatDoors = FALSE;
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m_bSuperBlupi = FALSE;
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m_bDrawSecret = FALSE;
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m_bBuildOfficialMissions = FALSE;
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m_bNetPacked = FALSE;
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m_bNetMovePredict = TRUE;
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m_bNetDebug = FALSE;
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m_bMulti = FALSE;
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m_team = 0;
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m_netPacketsSent = 0;
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m_netPacketsSent2 = 0;
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m_netPacketsReceived = 0;
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m_netPacketsReceived2 = 0;
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}
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CDecor::~CDecor()
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{
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// FUN_2be30(m_jauges, sizeof(CJauge), 2, OutputDebug);
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}
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void CDecor::Create(HWND hWnd, CSound* pSound, CPixmap* pPixmap, CNetwork* pNetwork)
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{
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POINT pos;
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m_hWnd = hWnd;
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m_pSound = pSound;
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m_pPixmap = pPixmap;
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m_pNetwork = pNetwork;
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m_keyPress = 0;
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m_lastKeyPress = 0;
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m_bJoystick = FALSE;
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m_bHelicoMarch = FALSE;
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m_bHelicoStop = FALSE;
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m_bJeepMarch = FALSE;
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m_bJeepStop = FALSE;
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InitDecor();
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m_jauges[0].Create(m_hWnd, m_pPixmap, m_pSound, { 169, 450 }, 1, FALSE);
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m_jauges[0].SetHide(TRUE);
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m_jauges[1].Create(m_hWnd, m_pPixmap, m_pSound, { 171, 450 }, 3, FALSE);
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m_jauges[1].SetHide(TRUE);
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NetMessageIndexFlush();
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NotifFlush();
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}
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BOOL CDecor::LoadImages()
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{
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POINT totalDim, iconDim;
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char filename[52];
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if (m_lastRegion == m_region) return TRUE;
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m_lastRegion = m_region;
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totalDim = { LXIMAGE, LYIMAGE };
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iconDim = { 0, 0 };
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sprintf(filename, "decor%.3d.blp", m_region);
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return m_pPixmap->BackgroundCache(CHBACK, filename, totalDim, iconDim, 0);
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}
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void CDecor::InitGamer()
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{
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m_nbVies = 3;
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FillMemory(m_doors, sizeof(m_doors), 1);
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}
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void CDecor::InitDecor()
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{
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m_posDecor = { 0, 0 };
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m_dimDecor = { 100, 100 };
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m_music = 1;
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m_region = 2;
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m_missionTitle[0] = '\0';
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m_decorAction = 0;
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for (int y = 0; y < MAXCELY; y++)
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{
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for (int x = 0; x < MAXCELX; x++)
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{
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m_decor[y][x].icon = -1;
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m_bigDecor[y][x].icon = -1;
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}
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}
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m_decor[3][4].icon = 40;
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m_decor[4][4].icon = 38;
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m_decor[5][4].icon = 39;
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for (int k = MAXMOVEOBJECT; k != 0; k--)
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{
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m_moveObject[k].type = 0;
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}
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FlushBalleTraj();
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FlushMoveTraj();
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m_moveObject[0].type = TYPE_TRESOR;
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m_moveObject[0].stepAdvance = 1;
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m_moveObject[0].stepRecede = 1;
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m_moveObject[0].timeStopStart = 0;
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m_moveObject[0].timeStopEnd = 0;
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m_moveObject[0].posStart = { 258, 196 };
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m_moveObject[0].posEnd = m_moveObject[0].posStart;
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m_moveObject[0].posCurrent = m_moveObject[0].posStart;
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m_moveObject[0].phase = 0;
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m_moveObject[0].step = STEP_STOPSTART;
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m_moveObject[0].time = 0;
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m_moveObject[0].channel = CHELEMENT;
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m_moveObject[0].icon = 0;
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m_moveObject[1].type = TYPE_GOAL;
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m_moveObject[1].stepAdvance = 1;
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m_moveObject[1].timeStopStart = 0;
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m_moveObject[1].timeStopEnd = 0;
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m_moveObject[1].posStart = { 450, 196 };
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m_moveObject[1].posEnd = m_moveObject[1].posStart;
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m_moveObject[1].posCurrent = m_moveObject[1].posStart;
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m_moveObject[1].phase = 0;
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m_moveObject[1].step = STEP_STOPSTART;
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m_moveObject[1].time = 0;
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m_moveObject[1].channel = CHELEMENT;
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m_moveObject[1].icon = 29;
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//TODO: iterate setting blupi fifo positions
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m_blupiStartPos[0] = { 66, 192 + BLUPIOFFY };
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m_blupiStartDir[0] = DIR_RIGHT;
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m_blupiAction = ACTION_STOP;
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m_blupiPhase = 0;
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m_blupiIcon = 0;
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m_blupiChannel = CHBLUPI;
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m_blupiFocus = TRUE;
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m_blupiAir = FALSE;
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m_blupiHelico = FALSE;
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m_blupiOver = FALSE;
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m_blupiJeep = FALSE;
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m_blupiTank = FALSE;
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m_blupiSkate = FALSE;
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m_blupiNage = FALSE;
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m_blupiSurf = FALSE;
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m_blupiSuspend = FALSE;
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m_blupiJumpAie = FALSE;
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m_blupiShield = FALSE;
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m_blupiPower = FALSE;
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m_blupiCloud = FALSE;
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m_blupiHide = FALSE;
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m_blupiInvert = FALSE;
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m_blupiBalloon = FALSE;
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m_blupiEcrase = FALSE;
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m_blupiPosHelico.x = -1;
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m_blupiActionOuf = 0;
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m_blupiTimeNoAsc = 0;
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m_blupiTimeMockery = 0;
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m_blupiVitesse = { 0, 0 };
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m_blupiValidPos = m_blupiStartPos[0];
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m_blupiEnergyUnused = 100;
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m_blupiFront = FALSE;
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m_blupiBullet = 0;
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m_blupiCle = 0;
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m_blupiPerso = 0;
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m_blupiDynamite = 0;
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m_nbTresor = 0;
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m_totalTresor = 1;
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m_goalPhase = 0;
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m_scrollPoint = m_blupiStartPos[0];
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m_scrollAdd.x = 0;
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m_scrollAdd.y = 0;
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m_term = 0;
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m_2ndPositionCalculationSlot = -1;
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}
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void CDecor::SetTime(int time)
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{
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m_time = time;
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}
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int CDecor::GetTime()
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{
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return m_time;
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}
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void CDecor::PlayPrepare(BOOL bTest)
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{
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if (bTest) m_nbVies = 3;
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if (m_bMulti)
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{
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m_nbVies = 10;
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m_blupiPos = m_blupiStartPos[m_team];
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m_blupiDir = m_blupiStartDir[m_team];
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}
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else
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{
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m_blupiPos = m_blupiStartPos[0];
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m_blupiDir = m_blupiStartDir[0];
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}
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if (m_blupiDir == DIR_LEFT)
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{
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m_blupiIcon = 4;
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}
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else
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{
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m_blupiIcon = 0;
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}
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m_blupiAction = ACTION_STOP;
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m_blupiPhase = 0;
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m_blupiFocus = TRUE;
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m_blupiAir = FALSE;
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m_blupiHelico = FALSE;
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m_blupiOver = FALSE;
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m_blupiJeep = FALSE;
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m_blupiTank = FALSE;
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m_blupiSkate = FALSE;
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m_blupiNage = FALSE;
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m_blupiSurf = FALSE;
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m_blupiSuspend = FALSE;
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m_blupiJumpAie = FALSE;
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m_blupiShield = FALSE;
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m_blupiPower = FALSE;
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m_blupiCloud = FALSE;
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m_blupiHide = FALSE;
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m_blupiInvert = FALSE;
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m_blupiBalloon = FALSE;
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m_blupiEcrase = FALSE;
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m_blupiActionOuf = 0;
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m_blupiTimeNoAsc = 0;
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m_blupiTimeMockery = 0;
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m_blupiValidPos = m_blupiPos;
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m_blupiEnergyUnused = 100;
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m_blupiBullet = 0;
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m_blupiCle = 0;
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m_blupiPerso = 0;
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m_blupiDynamite = 0;
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m_nbTresor = 0;
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m_totalTresor = 0;
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for (int i = MAXMOVEOBJECT; i != 0; i--)
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{
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if (m_moveObject[i].type == TYPE_TRESOR)
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{
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m_totalTresor++;
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}
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m_moveObject[i].posCurrent = m_moveObject[i].posStart;
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m_moveObject[i].step = STEP_STOPSTART;
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m_moveObject[i].phase = 0;
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m_moveObject[i].time = 0;
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if (m_moveObject[i].type == TYPE_TRESOR ||
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m_moveObject[i].type == TYPE_EGG ||
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m_moveObject[i].type == TYPE_SHIELD ||
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m_moveObject[i].type == TYPE_POWER ||
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m_moveObject[i].type == TYPE_INVERT ||
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m_moveObject[i].type == TYPE_BOMBEDOWN ||
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m_moveObject[i].type == TYPE_BOMBEUP ||
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m_moveObject[i].type == TYPE_BOMBEFOLLOW1 ||
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m_moveObject[i].type == TYPE_BOMBEFOLLOW2)
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{
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m_moveObject[i].phase = rand() % 23;
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}
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if (m_moveObject[i].type == TYPE_BALLE)
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{
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m_moveObject[i].type = 0;
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}
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if ((m_bMulti) &&
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(m_moveObject[i].type == TYPE_CAISSE) ||
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(m_moveObject[i].type == TYPE_GOAL) ||
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(m_moveObject[i].type == TYPE_CLE) ||
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(m_moveObject[i].type == TYPE_BLUPIHELICO) ||
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(m_moveObject[i].type == TYPE_BLUPITANK))
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{
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m_moveObject[i].type = 0;
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}
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}
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m_goalPhase = 0;
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MoveObjectSort();
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UpdateCaisse();
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m_scrollPoint = m_blupiPos;
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m_scrollAdd = { 0, 0 };
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m_blupiPosHelico.x = -1;
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m_nbLinkCaisse = 0;
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m_bHelicoMarch = FALSE;
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m_bHelicoStop = FALSE;
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m_bJeepMarch = FALSE;
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m_bJeepStop = FALSE;
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m_blupiFront = FALSE;
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m_blupiNoBarre = 0;
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m_blupiValidPos = m_blupiPos;
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m_blupiFifoNb = 0;
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m_blupiTimeFire = 0;
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NetDataFlush();
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NotifFlush();
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m_voyageIcon = -1;
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m_jauges[0].SetHide(TRUE);
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m_jauges[1].SetHide(TRUE);
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m_bFoundCle = FALSE;
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m_term = 0;
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m_time = 0;
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m_bPause = FALSE;
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}
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void CDecor::BuildPrepare()
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{
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for (int i = 0; i < MAXMOVEOBJECT; i++)
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{
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m_moveObject[i].posCurrent = m_moveObject[i].posStart;
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m_moveObject[i].step = STEP_STOPSTART;
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m_moveObject[i].time = 0;
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m_moveObject[i].phase = 0;
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if (m_moveObject[i].type == TYPE_BALLE)
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{
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m_moveObject[i].type = 0;
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}
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}
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m_voyageIcon = -1;
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m_posCelHili.x = -1;
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m_2ndPositionCalculationSlot = -1;
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m_time = 0;
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m_bPause = FALSE;
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NetDataFlush();
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}
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int CDecor::IsTerminated()
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{
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return m_term;
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}
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void CDecor::MoveStep()
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{
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MoveObjectStep();
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if (m_phase == WM_PHASE_PLAY || m_phase == WM_PHASE_PLAYTEST) {
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BlupiStep();
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NetFUN_15d50();
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NotifStep();
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}
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if (m_phase == WM_PHASE_BUILD) {
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if (m_keyPress & KEY_RIGHT) {
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m_posDecor.x += 50;
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int max = (m_dimDecor.x != 0) ? (MAXCELX * DIMOBJX - LXIMAGE) : 0;
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if (m_posDecor.x > max) {
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m_posDecor.x = max;
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}
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m_posCelHili.x = -1;
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}
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if (m_keyPress & KEY_LEFT) {
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m_posDecor.x -= 50;
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if (m_posDecor.x < 0) {
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m_posDecor.x = 0;
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}
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m_posCelHili.x = -1;
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}
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if (m_keyPress & KEY_DOWN) {
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m_posDecor.y += 50;
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int max = (m_dimDecor.y > 0) ? (m_dimDecor.y - LYIMAGE) : 0;
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if (m_posDecor.y > max) {
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m_posDecor.y = max;
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}
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m_posCelHili.x = -1;
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}
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if (m_keyPress & KEY_UP) {
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m_posDecor.x -= 50;
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if (m_posDecor.x < 0) {
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m_posDecor.x = 0;
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}
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m_posCelHili.x = -1;
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}
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}
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}
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int CDecor::GetBlupiChannelStandard()
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{
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if (m_bMulti && m_blupiChannel == CHBLUPI && m_team > 0) {
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return m_team + CHBLUPI1 - 1;
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}
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else {
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return m_blupiChannel;
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}
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}
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int CDecor::GetBlupiChannelActual()
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{
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if (m_bMulti && m_team > 0) {
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return m_team + CHBLUPI1 - 1;
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}
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return CHBLUPI;
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}
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int CDecor::GetIconPerso()
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{
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if (m_bMulti) {
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return m_team + 108;
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}
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else {
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return 108;
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}
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}
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BOOL CDecor::BlitzActif(int celx, int cely)
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{
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if (m_phase == WM_PHASE_BUILD) {
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//TODO: rewrite this like a human
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int foo = m_time >> 31;
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return 1 - (((m_time ^ foo) - foo & 1 ^ foo) == foo);
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}
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POINT pos = { celx * DIMOBJX, cely * DIMOBJY };
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int num = m_time % 100;
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if (m_blupiPos.x >= pos.x - 80 && m_blupiPos.x <= pos.x + 80 &&
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m_blupiPos.y >= pos.y - 500 && m_blupiPos.y <= pos.y + 500)
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{
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if (m_time % 100 < 70 && cely > 0 && m_decor[celx][cely - 1].icon == 0x130)
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{
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PlaySound(SOUND_BLITZ, pos, 0);
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}
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for (int i = 0; table_blitz[i] != -1; i++)
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{
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if (m_time % 100 == i) return TRUE;
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}
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}
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return FALSE;
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}
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void CDecor::Build(RECT rect)
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{
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int num = 1;
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POINT tinyPoint;
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tinyPoint.x = 0;
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RECT lastClip;
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lastClip = m_pPixmap->GetClipping();
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m_pPixmap->SetClipping(rect);
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POINT posDecor = DecorNextAction();
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POINT pos = { posDecor.x * 2 / 3 % LXIMAGE, posDecor.y * 2 };
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//TODO: more^
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for (int i = 0; i < 3; i++)
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{
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tinyPoint.y = 0;
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for (int j = 0; j < 2; j++)
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{
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rect.top = pos.y / 3 % LYIMAGE;
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rect.left = pos.x;
|
|
rect.right = LXIMAGE;
|
|
rect.bottom = LYIMAGE;
|
|
m_pPixmap->DrawPart(-1, 3, tinyPoint, rect, 1, 0);
|
|
tinyPoint.y += LYIMAGE - rect.top;
|
|
}
|
|
tinyPoint.x += LXIMAGE - pos.x;
|
|
pos.x = 0;
|
|
}
|
|
|
|
tinyPoint.x = - posDecor.x % 64 - 64;
|
|
for (int i = posDecor.x / 64 - 1; i < posDecor.x / 64 + LXIMAGE / 64 + 3; i++) {
|
|
tinyPoint.y = - posDecor.y % 64 + 2 - 64;
|
|
for (int j = posDecor.y / 64 - 1; j < posDecor.y / 64 + LYIMAGE / 64 + 2; j++)
|
|
{
|
|
if (i >= 0 && i < MAXCELX && j >= 0 && j < MAXCELY)
|
|
{
|
|
int num2 = m_bigDecor[i][j].icon;
|
|
int channel = 9;
|
|
if (num2 != -1)
|
|
{
|
|
pos = tinyPoint;
|
|
if (num2 == 203)
|
|
{
|
|
num2 = table_marine[m_time / 3 % 11];
|
|
channel = 1;
|
|
}
|
|
if (num2 >= 66 && num2 <= 68)
|
|
{
|
|
pos.y -= 13;
|
|
}
|
|
if (num2 >= 87 && num2 <= 89)
|
|
{
|
|
pos.y -= 2;
|
|
}
|
|
m_pPixmap->QuickIcon(channel, num2, pos);
|
|
}
|
|
}
|
|
tinyPoint.y += 64;
|
|
}
|
|
tinyPoint.x += 64;
|
|
}
|
|
|
|
tinyPoint.x = - posDecor.x % 64;
|
|
for (int i = posDecor.x / 64; i < posDecor.x / 64 + LXIMAGE / 64 + 2; i++)
|
|
{
|
|
tinyPoint.y = - posDecor.y % 64;
|
|
for (int j = posDecor.y / 64; j < posDecor.y / 64 + LYIMAGE / 64 + 2; j++)
|
|
{
|
|
if (i >= 0 && i < MAXCELX && j >= 0 && j < MAXCELY && m_decor[i][j].icon != -1)
|
|
{
|
|
int num2 = m_decor[i][j].icon;
|
|
if (num2 == 384 || num2 == 385)
|
|
{
|
|
m_pPixmap->QuickIcon(CHOBJECT, num2, tinyPoint);
|
|
}
|
|
}
|
|
tinyPoint.y += 64;
|
|
}
|
|
tinyPoint.x += 64;
|
|
}
|
|
|
|
if (m_phase == WM_PHASE_BUILD)
|
|
{
|
|
// ...
|
|
}
|
|
|
|
if (m_bMulti && m_phase != WM_PHASE_BUILD)
|
|
{
|
|
// ...
|
|
}
|
|
|
|
m_blupiSec = 0;
|
|
if (!m_blupiFront && m_phase != WM_PHASE_BUILD)
|
|
{
|
|
tinyPoint.x = m_blupiPos.x - posDecor.x;
|
|
tinyPoint.y = m_blupiPos.y - posDecor.y;
|
|
if (m_blupiJeep)
|
|
{
|
|
tinyPoint.y += BLUPIOFFY;
|
|
}
|
|
if (m_blupiShield)
|
|
{
|
|
m_blupiSec = SEC_SHIELD;
|
|
if (m_blupiTimeShield > 25 || m_time % 4 < 2)
|
|
{
|
|
int num2 = table_shield_blupi[m_time / 2 % 16];
|
|
tinyPoint.y -= 2;
|
|
m_pPixmap->QuickIcon(CHELEMENT, num2, tinyPoint);
|
|
tinyPoint.y += 2;
|
|
num2 = table_shieldloop[m_time / 2 % 5];
|
|
m_pPixmap->QuickIcon(CHELEMENT, num2, tinyPoint);
|
|
}
|
|
}
|
|
else if (m_blupiPower)
|
|
{
|
|
m_blupiSec = SEC_POWER;
|
|
if (m_blupiTimeShield > 25 || m_time % 4 < 2)
|
|
{
|
|
int num2 = table_magicloop[m_time / 2 % 5];
|
|
m_pPixmap->QuickIcon(CHELEMENT, num2, tinyPoint);
|
|
}
|
|
}
|
|
else if (m_blupiCloud)
|
|
{
|
|
m_blupiSec = SEC_CLOUD;
|
|
if (m_blupiTimeShield > 25 || m_time % 4 < 2)
|
|
{
|
|
for (int k = 0; k < 3; k++)
|
|
{
|
|
int num2 = 48 + (m_time + k) % 6;
|
|
pos.x = tinyPoint.x - 34;
|
|
pos.y = tinyPoint.y - 34;
|
|
m_pPixmap->QuickIcon(CHEXPLO, num2, pos);
|
|
}
|
|
}
|
|
}
|
|
else if (m_blupiHide)
|
|
{
|
|
m_blupiSec = SEC_HIDE;
|
|
if (m_blupiTimeShield > 25 || m_time % 4 < 2)
|
|
{
|
|
m_pPixmap->DrawIcon(CHTEMP, CHOBJECT, 0xF5, { 0, 0 }, 0, TRUE);
|
|
}
|
|
else
|
|
{
|
|
m_pPixmap->DrawIcon(CHTEMP, GetBlupiChannelStandard(), m_blupiIcon, pos, 1, FALSE);
|
|
m_pPixmap->DrawIcon(CHTEMP, CHOBJECT, 0xED, { 0, 0 }, 0, TRUE);
|
|
}
|
|
}
|
|
m_pPixmap->QuickIcon(GetBlupiChannelStandard(), m_blupiIcon, tinyPoint);
|
|
}
|
|
|
|
for (int num3 = MAXMOVEOBJECT - 1; num3 >= 0; num3--)
|
|
{
|
|
if (m_moveObject[num3].type != 0 && m_moveObject[num3].posCurrent.x >= posDecor.x - 64 && m_moveObject[num3].posCurrent.y >= posDecor.y - 64 && m_moveObject[num3].posCurrent.x <= posDecor.x + LXIMAGE && m_moveObject[num3].posCurrent.y <= posDecor.y + LYIMAGE && (m_moveObject[num3].type < 8 || m_moveObject[num3].type > 11) && (m_moveObject[num3].type < 90 || m_moveObject[num3].type > 95) && (m_moveObject[num3].type < 98 || m_moveObject[num3].type > 100) && m_moveObject[num3].type != 53 && m_moveObject[num3].type != 1 && m_moveObject[num3].type != 47 && m_moveObject[num3].type != 48)
|
|
{
|
|
tinyPoint.x = m_moveObject[num3].posCurrent.x - posDecor.x;
|
|
tinyPoint.y = m_moveObject[num3].posCurrent.y - posDecor.y;
|
|
if (m_moveObject[num3].type == TYPE_BULLDOZER || m_moveObject[num3].type == TYPE_BLUPIHELICO || m_moveObject[num3].type == TYPE_BLUPITANK)
|
|
{
|
|
tinyPoint.x += 2;
|
|
tinyPoint.y += BLUPIOFFY;
|
|
}
|
|
if (m_moveObject[num3].type == 54)
|
|
{
|
|
tinyPoint.y += BLUPIOFFY;
|
|
}
|
|
// get the winphone opacity stuff out of here
|
|
m_pPixmap->QuickIcon(m_moveObject[num3].channel, m_moveObject[num3].icon, tinyPoint);
|
|
if (m_moveObject[num3].type == 30)
|
|
{
|
|
for (int l = 0; l < sizeof(table_drinkoffset)/sizeof(int); l++)
|
|
{
|
|
int num4 = (m_time + table_drinkoffset[l]) % 50;
|
|
int rank = table_drinkeffect[num4 % 5];
|
|
POINT tinyPoint2 = { tinyPoint.x + 2, tinyPoint.y - num4 * 3 };
|
|
POINT pos2 = tinyPoint2;
|
|
m_pPixmap->QuickIcon(10, rank, pos2);
|
|
}
|
|
}
|
|
if (m_bDrawSecret && m_moveObject[num3].type == 12 && m_moveObject[num3].icon != 32 && m_moveObject[num3].icon != 33 && m_moveObject[num3].icon != 34)
|
|
{
|
|
m_pPixmap->QuickIcon(1, 214, tinyPoint);
|
|
}
|
|
}
|
|
}
|
|
tinyPoint.x = - posDecor.x % 64;
|
|
for (int i = posDecor.x / 64; i < posDecor.x / 64 + LXIMAGE / 64 + 2; i++)
|
|
{
|
|
tinyPoint.y = 0 - posDecor.y % 64;
|
|
for (int j = posDecor.y / 64; j < posDecor.y / 64 + LYIMAGE / 64 + 2; j++)
|
|
{
|
|
if (i >= 0 && i < 100 && j >= 0 && j < 100 && m_decor[i][j].icon != -1)
|
|
{
|
|
int num2 = m_decor[i][j].icon;
|
|
pos.x = tinyPoint.x;
|
|
pos.y = tinyPoint.y;
|
|
if ((num2 >= 107 && num2 <= 109) || num2 == 157)
|
|
{
|
|
pos.y -= 7;
|
|
}
|
|
if (num2 == 211)
|
|
{
|
|
num2 = table_ressort[(m_time / 2 + i * 7) % 8];
|
|
}
|
|
if (num2 == 214 && !m_bDrawSecret)
|
|
{
|
|
num2 = -1;
|
|
}
|
|
if (num2 == 364)
|
|
{
|
|
pos.y -= 2;
|
|
}
|
|
switch (num2)
|
|
{
|
|
default:
|
|
m_pPixmap->QuickIcon(1, num2, pos);
|
|
break;
|
|
case 68:
|
|
case 91:
|
|
case 92:
|
|
case 110:
|
|
case 111:
|
|
case 112:
|
|
case 113:
|
|
case 114:
|
|
case 115:
|
|
case 116:
|
|
case 117:
|
|
case 118:
|
|
case 119:
|
|
case 120:
|
|
case 121:
|
|
case 122:
|
|
case 123:
|
|
case 124:
|
|
case 125:
|
|
case 126:
|
|
case 127:
|
|
case 128:
|
|
case 129:
|
|
case 130:
|
|
case 131:
|
|
case 132:
|
|
case 133:
|
|
case 134:
|
|
case 135:
|
|
case 136:
|
|
case 137:
|
|
case 305:
|
|
case 317:
|
|
case 324:
|
|
case 373:
|
|
case 378:
|
|
case 384:
|
|
case 385:
|
|
case 404:
|
|
case 410:
|
|
break;
|
|
}
|
|
}
|
|
tinyPoint.y += 64;
|
|
}
|
|
tinyPoint.x += 64;
|
|
}
|
|
for (int num3 = 0; num3 < MAXMOVEOBJECT; num3++)
|
|
{
|
|
if ((m_moveObject[num3].type == 1 || m_moveObject[num3].type == 47 || m_moveObject[num3].type == 48) && m_moveObject[num3].posCurrent.x >= posDecor.x - 64 && m_moveObject[num3].posCurrent.y >= posDecor.y - 64 && m_moveObject[num3].posCurrent.x <= posDecor.x + LXIMAGE && m_moveObject[num3].posCurrent.y <= posDecor.y + LYIMAGE)
|
|
{
|
|
tinyPoint.x = 0 + m_moveObject[num3].posCurrent.x - posDecor.x;
|
|
tinyPoint.y = 0 + m_moveObject[num3].posCurrent.y - posDecor.y;
|
|
m_pPixmap->QuickIcon(m_moveObject[num3].channel, m_moveObject[num3].icon, tinyPoint);
|
|
}
|
|
}
|
|
tinyPoint.x = 0 - posDecor.x % 64;
|
|
for (int i = posDecor.x / 64; i < posDecor.x / 64 + LXIMAGE / 64 + 2; i++)
|
|
{
|
|
tinyPoint.y = 0 - posDecor.y % 64;
|
|
for (int j = posDecor.y / 64; j < posDecor.y / 64 + LYIMAGE / 64 + 2; j++)
|
|
{
|
|
if (i >= 0 && i < 100 && j >= 0 && j < 100 && m_decor[i][j].icon != -1)
|
|
{
|
|
int num2 = m_decor[i][j].icon;
|
|
pos = tinyPoint;
|
|
if (num2 == 68)
|
|
{
|
|
num2 = table_decor_lave[(i * 13 + j * 7 + m_time / 2) % 8];
|
|
m_pPixmap->QuickIcon(1, num2, pos);
|
|
}
|
|
if (num2 == 373)
|
|
{
|
|
num2 = ((!m_blupiFocus) ? table_decor_piege2[(i * 13 + j * 7 + m_time / 2) % 4] : table_decor_piege1[(i * 13 + j * 7 + m_time / 4) % 16]);
|
|
m_pPixmap->QuickIcon(1, num2, pos);
|
|
}
|
|
if (num2 == 404 || num2 == 410)
|
|
{
|
|
num2 = table_decor_goutte[(i * 13 + j * 7 + m_time / 2) % 48];
|
|
pos.y -= 9;
|
|
m_pPixmap->QuickIcon(1, num2, pos);
|
|
if (num2 >= 404 && num2 <= 407)
|
|
{
|
|
m_decor[i][j].icon = 404;
|
|
}
|
|
else
|
|
{
|
|
m_decor[i][j].icon = 410;
|
|
}
|
|
}
|
|
if (num2 == 317)
|
|
{
|
|
num2 = table_decor_ecraseur[m_time / 3 % 10];
|
|
m_pPixmap->QuickIcon(1, num2, pos);
|
|
}
|
|
if (num2 == 378)
|
|
{
|
|
num2 = table_decor_scie[(i * 13 + j * 7 + m_time / 1) % 6];
|
|
m_pPixmap->QuickIcon(1, num2, pos);
|
|
}
|
|
if (num2 == 324)
|
|
{
|
|
num2 = table_decor_temp[m_time / 4 % 20];
|
|
m_pPixmap->QuickIcon(1, num2, pos);
|
|
}
|
|
if (num2 == 92)
|
|
{
|
|
num2 = table_decor_eau1[(i * 13 + j * 7 + m_time / 3) % 6];
|
|
m_pPixmap->QuickIcon(1, num2, pos);
|
|
}
|
|
if (num2 == 91)
|
|
{
|
|
int num5 = 3 + (i * 17 + j * 13) % 3;
|
|
num2 = table_decor_eau2[(i * 11 + j * 7 + m_time / num5) % 6];
|
|
m_pPixmap->QuickIcon(1, num2, pos);
|
|
}
|
|
if (num2 == 305 && BlitzActif(i, j))
|
|
{
|
|
num2 = rand() % 4 + 305;
|
|
m_pPixmap->QuickIcon(1, num2, pos);
|
|
}
|
|
if (num2 == 110)
|
|
{
|
|
num2 = table_decor_ventg[m_time / 1 % 4];
|
|
m_pPixmap->QuickIcon(1, num2, pos);
|
|
}
|
|
if (num2 == 114)
|
|
{
|
|
num2 = table_decor_ventd[m_time / 1 % 4];
|
|
m_pPixmap->QuickIcon(1, num2, pos);
|
|
}
|
|
if (num2 == 118)
|
|
{
|
|
num2 = table_decor_venth[m_time / 1 % 4];
|
|
m_pPixmap->QuickIcon(1, num2, pos);
|
|
}
|
|
if (num2 == 122)
|
|
{
|
|
num2 = table_decor_ventb[m_time / 1 % 4];
|
|
m_pPixmap->QuickIcon(1, num2, pos);
|
|
}
|
|
if (num2 == 126)
|
|
{
|
|
num2 = table_decor_ventillog[m_time / 2 % 3];
|
|
m_pPixmap->QuickIcon(1, num2, pos);
|
|
}
|
|
if (num2 == 129)
|
|
{
|
|
num2 = table_decor_ventillod[m_time / 2 % 3];
|
|
m_pPixmap->QuickIcon(1, num2, pos);
|
|
}
|
|
if (num2 == 132)
|
|
{
|
|
num2 = table_decor_ventilloh[m_time / 2 % 3];
|
|
m_pPixmap->QuickIcon(1, num2, pos);
|
|
}
|
|
if (num2 == 135)
|
|
{
|
|
num2 = table_decor_ventillob[m_time / 2 % 3];
|
|
m_pPixmap->QuickIcon(1, num2, pos);
|
|
}
|
|
}
|
|
tinyPoint.y += 64;
|
|
}
|
|
tinyPoint.x += 64;
|
|
}
|
|
for (int num3 = 0; num3 < MAXMOVEOBJECT; num3++)
|
|
{
|
|
if (m_moveObject[num3].type != 0 && m_moveObject[num3].posCurrent.x >= posDecor.x - 64 && m_moveObject[num3].posCurrent.y >= posDecor.y - 64 && m_moveObject[num3].posCurrent.x <= posDecor.x + LXIMAGE && m_moveObject[num3].posCurrent.y <= posDecor.y + LYIMAGE && ((m_moveObject[num3].type >= 8 && m_moveObject[num3].type <= 11) || (m_moveObject[num3].type >= 90 && m_moveObject[num3].type <= 95) || (m_moveObject[num3].type >= 98 && m_moveObject[num3].type <= 100) || m_moveObject[num3].type == 53))
|
|
{
|
|
tinyPoint.x = 0 + m_moveObject[num3].posCurrent.x - posDecor.x;
|
|
tinyPoint.y = 0 + m_moveObject[num3].posCurrent.y - posDecor.y;
|
|
m_pPixmap->QuickIcon(m_moveObject[num3].channel, m_moveObject[num3].icon, tinyPoint);
|
|
}
|
|
}
|
|
if (m_blupiFront)
|
|
{
|
|
tinyPoint.x = 0 + m_blupiPos.x - posDecor.x;
|
|
tinyPoint.y = 0 + m_blupiPos.y - posDecor.y;
|
|
m_pPixmap->QuickIcon(m_blupiChannel, m_blupiIcon, tinyPoint);
|
|
}
|
|
DrawInfo();
|
|
VoyageDraw();
|
|
m_time++;
|
|
}
|
|
|
|
void CDecor::DrawInfo()
|
|
{
|
|
POINT pos;
|
|
char text[100];
|
|
|
|
if (m_phase == WM_PHASE_PLAY || WM_PHASE_PLAYTEST)
|
|
{
|
|
for (int i = 4; i != 0; i--) {
|
|
if (m_messages[i] != '\0') {
|
|
pos.x = 10;
|
|
pos.y = 10;
|
|
DrawText(m_pPixmap, pos, m_messages[i], 0);
|
|
}
|
|
}
|
|
|
|
if (m_nbVies > 0) {
|
|
pos.x = -15;
|
|
for (int i = 0; i < m_nbVies; i++) {
|
|
pos.y = 417;
|
|
m_pPixmap->QuickIcon(GetBlupiChannelStandard(), 48, pos);
|
|
pos.x += 16;
|
|
}
|
|
}
|
|
|
|
if (m_blupiBullet > 0) {
|
|
pos.x = -15;
|
|
pos.y = 398;
|
|
for (int i = 0; i < m_blupiBullet; i++) {
|
|
m_pPixmap->QuickIcon(CHELEMENT, 176, pos);
|
|
pos.x += 4;
|
|
}
|
|
}
|
|
|
|
//TODO: more
|
|
}
|
|
}
|
|
|
|
POINT CDecor::DecorNextAction()
|
|
{
|
|
int num = 0;
|
|
if (m_decorAction == 0 || m_bPause)
|
|
{
|
|
m_posDecor;
|
|
}
|
|
POINT posDecor = m_posDecor;
|
|
while (table_decor_action[num] != 0)
|
|
{
|
|
if (m_decorAction == table_decor_action[num]) {
|
|
// more
|
|
}
|
|
}
|
|
}
|
|
|
|
void CDecor::TreatKeys(int keys)
|
|
{
|
|
m_keyPress = keys;
|
|
if (m_blupiInvert)
|
|
{
|
|
if (keys & KEY_LEFT)
|
|
{
|
|
m_keyPress = keys & ~KEY_LEFT | KEY_RIGHT;
|
|
}
|
|
if (keys & KEY_RIGHT)
|
|
{
|
|
m_keyPress = m_keyPress & ~KEY_RIGHT | KEY_LEFT;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CDecor::SetJoystickEnable(BOOL bJoystick)
|
|
{
|
|
m_bJoystick = bJoystick;
|
|
}
|
|
|
|
void CDecor::SetFieldD814(BOOL param)
|
|
{
|
|
m_bD814 = param;
|
|
}
|
|
|
|
int CDecor::SoundEnviron(int sound, int obstacle)
|
|
{
|
|
if ((obstacle >= 32 && obstacle <= 34) || (obstacle >= 41 && obstacle <= 47) || (obstacle >= 139 && obstacle <= 143))
|
|
{
|
|
if (sound == SOUND_JUMPTOC)
|
|
{
|
|
return 79;
|
|
}
|
|
if (sound == SOUND_JUMPEND)
|
|
{
|
|
return 78;
|
|
}
|
|
}
|
|
if ((obstacle >= 1 && obstacle <= 28) || (obstacle >= 78 && obstacle <= 90) || (obstacle >= 250 && obstacle <= 260) || (obstacle >= 311 && obstacle <= 316) || (obstacle >= 324 && obstacle <= 329))
|
|
{
|
|
if (sound == SOUND_JUMPTOC)
|
|
{
|
|
return 81;
|
|
}
|
|
if (sound == SOUND_JUMPEND)
|
|
{
|
|
return 80;
|
|
}
|
|
}
|
|
if ((obstacle >= 284 && obstacle <= 303) || obstacle == 338)
|
|
{
|
|
if (sound == SOUND_JUMPTOC)
|
|
{
|
|
return 83;
|
|
}
|
|
if (sound == SOUND_JUMPEND)
|
|
{
|
|
return 82;
|
|
}
|
|
}
|
|
if (obstacle >= 341 && obstacle <= 363)
|
|
{
|
|
if (sound == SOUND_JUMPTOC)
|
|
{
|
|
return 85;
|
|
}
|
|
if (sound == SOUND_JUMPEND)
|
|
{
|
|
return 84;
|
|
}
|
|
}
|
|
if (obstacle >= 215 && obstacle <= 234)
|
|
{
|
|
if (sound == SOUND_JUMPTOC)
|
|
{
|
|
return 87;
|
|
}
|
|
if (sound == SOUND_JUMPEND)
|
|
{
|
|
return 86;
|
|
}
|
|
}
|
|
if (obstacle >= 246 && obstacle <= 249)
|
|
{
|
|
if (sound == SOUND_JUMPTOC)
|
|
{
|
|
return 89;
|
|
}
|
|
if (sound == SOUND_JUMPEND)
|
|
{
|
|
return 88;
|
|
}
|
|
}
|
|
if (obstacle >= 107 && obstacle <= 109)
|
|
{
|
|
if (sound == SOUND_JUMPTOC)
|
|
{
|
|
return 91;
|
|
}
|
|
if (sound == SOUND_JUMPEND)
|
|
{
|
|
return 90;
|
|
}
|
|
}
|
|
return sound;
|
|
}
|
|
|
|
void CDecor::PlaySound(int sound, POINT pos, BOOL bLocal)
|
|
{
|
|
if (!bLocal) NetPlaySound(sound, pos);
|
|
|
|
m_pSound->PlayImage(sound, { pos.x - m_posDecor.x, pos.y - m_posDecor.y }, -1);
|
|
|
|
switch (sound) {
|
|
case SOUND_HELICOHIGH:
|
|
m_bHelicoMarch = TRUE;
|
|
break;
|
|
case SOUND_HELICOLOW:
|
|
m_bHelicoStop = TRUE;
|
|
break;
|
|
case SOUND_JEEPHIGH:
|
|
m_bJeepMarch = TRUE;
|
|
break;
|
|
case SOUND_JEEPLOW:
|
|
m_bJeepStop = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CDecor::StopSound(int sound)
|
|
{
|
|
m_pSound->StopSound(sound);
|
|
|
|
switch (sound) {
|
|
case SOUND_HELICOHIGH:
|
|
m_bHelicoMarch = FALSE;
|
|
break;
|
|
case SOUND_HELICOLOW:
|
|
m_bHelicoStop = FALSE;
|
|
break;
|
|
case SOUND_JEEPHIGH:
|
|
m_bJeepMarch = FALSE;
|
|
break;
|
|
case SOUND_JEEPLOW:
|
|
m_bJeepStop = FALSE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CDecor::AdaptMotorVehicleSound(POINT pos)
|
|
{
|
|
POINT blupiPos = pos;
|
|
blupiPos.x -= m_posDecor.x;
|
|
blupiPos.y -= m_posDecor.y;
|
|
|
|
if (m_bHelicoMarch)
|
|
{
|
|
m_pSound->PlayImage(SOUND_HELICOHIGH, blupiPos);
|
|
}
|
|
if (m_bHelicoStop)
|
|
{
|
|
m_pSound->PlayImage(SOUND_HELICOLOW, blupiPos);
|
|
}
|
|
if (m_bJeepMarch)
|
|
{
|
|
m_pSound->PlayImage(SOUND_JEEPHIGH, blupiPos);
|
|
}
|
|
if (m_bJeepStop)
|
|
{
|
|
m_pSound->PlayImage(SOUND_JEEPLOW, blupiPos);
|
|
}
|
|
return;
|
|
}
|
|
|
|
void CDecor::VehicleSoundsPhase(int phase)
|
|
{
|
|
m_phase = phase;
|
|
|
|
if (phase == WM_PHASE_PLAY || phase == WM_PHASE_PLAYTEST) {
|
|
int channel = -1;
|
|
if (m_bHelicoMarch) channel = SOUND_HELICOHIGH;
|
|
if (m_bHelicoStop) channel = SOUND_HELICOLOW;
|
|
if (m_bJeepMarch) channel = SOUND_JEEPHIGH;
|
|
if (m_bJeepStop) channel = SOUND_JEEPLOW;
|
|
if (channel != -1) m_pSound->PlayImage(channel, { LXIMAGE / 2, LYIMAGE / 2 }, -1);
|
|
}
|
|
else {
|
|
if (m_bHelicoMarch) m_pSound->StopSound(SOUND_HELICOHIGH);
|
|
if (m_bHelicoStop) m_pSound->StopSound(SOUND_HELICOLOW);
|
|
if (m_bJeepMarch) m_pSound->StopSound(SOUND_JEEPHIGH);
|
|
if (m_bJeepStop) m_pSound->StopSound(SOUND_JEEPLOW);
|
|
}
|
|
}
|
|
|
|
POINT CDecor::ScreenPosToCelPos(POINT pos)
|
|
{
|
|
if (pos.x >= 0 && pos.x < LXIMAGE && pos.y >= 0 && pos.y < LYIMAGE) {
|
|
return {
|
|
(m_posDecor.x + m_dimCelHili.x * -32 + 32 + pos.x) / 64,
|
|
(m_posDecor.y + m_dimCelHili.y * -32 + 32 + pos.y) / 64
|
|
};
|
|
}
|
|
else return { -1, -1 };
|
|
}
|
|
|
|
void CDecor::SetCelPosFromScreenPos(POINT pos)
|
|
{
|
|
m_posCelHili = ScreenPosToCelPos(pos);
|
|
}
|
|
|
|
void CDecor::SetFieldCC38AndStuff(int _foo, int _bar)
|
|
{
|
|
m_dimCelHili = { 1, 1 };
|
|
if (_foo == 2 && _bar != 3 && _bar != 9 && _bar != 10) m_dimCelHili = { 2, 2 };
|
|
if (_foo == 3) m_iconLift = _bar;
|
|
if (_foo == 4) m_iconLift = _bar + 20;
|
|
if (_foo == 5) m_iconLift = _bar + 40;
|
|
m_2ndPositionCalculationSlot = -1;
|
|
}
|
|
|
|
void CDecor::DeleteCel(POINT cel)
|
|
{
|
|
m_2ndPositionCalculationSlot = -1;
|
|
|
|
if (!IsValidCel(cel)) return;
|
|
|
|
m_decor[cel.x][cel.y].icon = -1;
|
|
AdaptBorder(cel);
|
|
m_bigDecor[cel.x][cel.y].icon = -1;
|
|
MoveObjectDelete(cel);
|
|
}
|
|
|
|
void CDecor::PlaceMenuItem(short *pCel, int *pTable, int lastIndex, BYTE flags, int currentIcon, BOOL bRand)
|
|
{
|
|
if (bRand) {
|
|
*pCel = pTable[rand() % (pTable[0] + 1)];
|
|
}
|
|
else if (!flags & 8) {
|
|
if (flags & 1) {
|
|
lastIndex++;
|
|
if (*pCel == pTable[lastIndex] && currentIcon != 0 && pTable[0] <= lastIndex) {
|
|
lastIndex = 0;
|
|
}
|
|
*pCel = pTable[lastIndex + 1];
|
|
}
|
|
}
|
|
else {
|
|
*pCel = pTable[lastIndex + 1];
|
|
}
|
|
}
|
|
|
|
void CDecor::PlaceItemFromMenu1(POINT cel, int index, BYTE flags, int currentIcon)
|
|
{
|
|
m_2ndPositionCalculationSlot = -1;
|
|
|
|
short *pIcon = &m_decor[cel.x][cel.y].icon;
|
|
short *pIconBig = &m_bigDecor[cel.x][cel.y].icon;
|
|
|
|
if (!IsValidCel(cel)) return;
|
|
|
|
switch (index) {
|
|
case 0: // Tree
|
|
PlaceMenuItem(pIconBig, table_366b0, m_lastDecorIndexes[0], flags, *pIconBig, TRUE);
|
|
break;
|
|
case 1: // Palmtree
|
|
PlaceMenuItem(pIconBig, table_366c0, m_lastDecorIndexes[1], flags, *pIconBig, TRUE);
|
|
break;
|
|
case 2: // Decorative plant
|
|
PlaceMenuItem(pIconBig, table_366d8, m_lastDecorIndexes[2], flags, *pIconBig, TRUE);
|
|
break;
|
|
case 3: // Marine plant
|
|
*pIcon = Object::Marine_1;
|
|
break;
|
|
case 4: // House
|
|
PlaceMenuItem(pIconBig, table_366e8, m_lastDecorIndexes[3], flags, *pIconBig, TRUE);
|
|
break;
|
|
case 5: // Mechanical background
|
|
PlaceMenuItem(pIconBig, table_366f8, m_lastDecorIndexes[4], flags, *pIconBig, TRUE);
|
|
break;
|
|
case 6: // Kid's stuff background
|
|
PlaceMenuItem(pIconBig, table_36710, m_lastDecorIndexes[5], flags, *pIconBig, TRUE);
|
|
break;
|
|
case 7: // Green slime 2
|
|
PlaceMenuItem(pIconBig, table_36748, m_lastDecorIndexes[6], flags, *pIconBig, TRUE);
|
|
break;
|
|
case 8: // Element for Palace
|
|
PlaceMenuItem(pIconBig, table_36520, m_lastDecorIndexes[7], flags, *pIconBig, TRUE);
|
|
break;
|
|
case 9: // Support
|
|
PlaceMenuItem(pIcon, table_36670, m_lastDecorIndexes[8], flags, *pIcon, TRUE);
|
|
break;
|
|
case 10: // Spider's web
|
|
PlaceMenuItem(pIcon, table_366a0, m_lastDecorIndexes[9], flags, *pIcon, TRUE);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CDecor::PlaceItemFromMenu2(POINT cel, int index, BYTE flags, int currentIcon)
|
|
{
|
|
m_2ndPositionCalculationSlot = -1;
|
|
|
|
short *pIcon = &m_decor[cel.x][cel.y].icon;
|
|
|
|
if (!IsValidCel(cel)) return;
|
|
|
|
m_iconLift = index;
|
|
|
|
switch (index) {
|
|
case 0: // Square tech-blocks
|
|
PlaceMenuItem(pIcon, table_36418, m_lastDecorIndexes[10], flags, *pIcon, TRUE);
|
|
break;
|
|
case 1: // Special tech-blocks
|
|
PlaceMenuItem(pIcon, table_36458, m_lastDecorIndexes[11], flags, *pIcon, TRUE);
|
|
break;
|
|
case 2: // Triangular tech-blocks
|
|
PlaceMenuItem(pIcon, table_36488, m_lastDecorIndexes[12], flags, *pIcon, FALSE);
|
|
break;
|
|
case 3: // Secret tech-block
|
|
PlaceMenuItem(pIcon, table_364a0, m_lastDecorIndexes[13], flags, *pIcon, FALSE);
|
|
break;
|
|
case 4: // Mechanical square
|
|
PlaceMenuItem(pIcon, table_364b0, m_lastDecorIndexes[14], flags, *pIcon, TRUE);
|
|
break;
|
|
case 5: // Special mechanical
|
|
PlaceMenuItem(pIcon, table_364d0, m_lastDecorIndexes[15], flags, *pIcon, FALSE);
|
|
break;
|
|
case 6: // Secret mechanical
|
|
PlaceMenuItem(pIcon, table_364e8, m_lastDecorIndexes[16], flags, *pIcon, FALSE);
|
|
break;
|
|
case 7: // Pipes
|
|
*pIcon = Object::Pipes_1;
|
|
break;
|
|
}
|
|
AdaptBorder(cel);
|
|
}
|
|
|
|
void CDecor::PlaceItemFromMenu3(POINT cel, int index, BYTE flags, int currentIcon)
|
|
{
|
|
m_2ndPositionCalculationSlot = -1;
|
|
|
|
short *pIcon = &m_decor[cel.x][cel.y].icon;
|
|
|
|
if (!IsValidCel(cel)) return;
|
|
|
|
m_iconLift = index + 20;
|
|
|
|
switch (index) {
|
|
case 0: // Square rock
|
|
PlaceMenuItem(pIcon, table_36530, m_lastDecorIndexes[20], flags, *pIcon, FALSE);
|
|
break;
|
|
case 1: // Triangular rock
|
|
PlaceMenuItem(pIcon, table_36538, m_lastDecorIndexes[21], flags, *pIcon, FALSE);
|
|
break;
|
|
case 2: // Secret rock
|
|
PlaceMenuItem(pIcon, table_36548, m_lastDecorIndexes[22], flags, *pIcon, FALSE);
|
|
break;
|
|
case 3: // Cave
|
|
// todo
|
|
break;
|
|
case 4: // Secret cave
|
|
*pIcon = Object::CaveSecret;
|
|
break;
|
|
case 5: // Cheese
|
|
*pIcon = Random(Object::CheeseSquare_1, Object::CheeseSquare_4);
|
|
break;
|
|
case 6: // Secret cheese
|
|
*pIcon = Object::CheeseSecret;
|
|
break;
|
|
case 7: // Green slime 2
|
|
*pIcon = Object::Slime_1;
|
|
break;
|
|
case 8: // Grass
|
|
PlaceMenuItem(pIcon, table_365d0, m_lastDecorIndexes[23], flags, *pIcon, FALSE);
|
|
break;
|
|
case 9: // Water
|
|
PlaceMenuItem(pIcon, table_36630, m_lastDecorIndexes[24], flags, *pIcon, FALSE);
|
|
break;
|
|
}
|
|
AdaptBorder(cel);
|
|
}
|
|
|
|
void CDecor::PlaceItemFromMenu4(POINT cel, int index, BYTE flags, int currentIcon)
|
|
{
|
|
m_2ndPositionCalculationSlot = -1;
|
|
|
|
short *pIcon = &m_decor[cel.x][cel.y].icon;
|
|
|
|
if (!IsValidCel(cel)) return;
|
|
|
|
m_iconLift = index + 40;
|
|
|
|
switch (index) {
|
|
case 0: // Palace
|
|
break;
|
|
case 1: // Element for Palace
|
|
break;
|
|
case 2: // Building facade
|
|
break;
|
|
case 3: // Roof
|
|
break;
|
|
case 4: // Bricks
|
|
break;
|
|
case 5: // Furniture
|
|
break;
|
|
case 6: // Wooden wall
|
|
break;
|
|
case 7: // Kid's stuff square
|
|
break;
|
|
case 8: // Special Kid's stuff
|
|
break;
|
|
case 9: // Invisible block
|
|
break;
|
|
}
|
|
AdaptBorder(cel);
|
|
}
|
|
|
|
void CDecor::PlaceItemFromMenu5(POINT cel, int index, BYTE flags, int currentIcon)
|
|
{
|
|
m_2ndPositionCalculationSlot = -1;
|
|
|
|
int mobId;
|
|
MoveObject* pMob;
|
|
|
|
short *pIcon = &m_decor[cel.x][cel.y].icon;
|
|
|
|
if (!IsValidCel(cel)) return;
|
|
|
|
switch (index) {
|
|
case 0: // Bomb
|
|
MoveObjectDelete(cel);
|
|
mobId = MoveObjectFree();
|
|
if (mobId == -1) return;
|
|
pMob = &m_moveObject[mobId];
|
|
pMob->type = TYPE_BOMBEDOWN;
|
|
pMob->stepAdvance = 1;
|
|
pMob->stepRecede = 1;
|
|
pMob->timeStopStart = 0;
|
|
pMob->timeStopEnd = 0;
|
|
pMob->posStart = { cel.x * 64 + 2, cel.y * 64 + 4 };
|
|
pMob->posEnd = pMob->posStart;
|
|
pMob->posCurrent = pMob->posStart;
|
|
pMob->step = STEP_STOPSTART;
|
|
pMob->time = 0;
|
|
pMob->phase = 0;
|
|
pMob->channel = CHELEMENT;
|
|
pMob->icon = 0x0c;
|
|
break;
|
|
case 1: // Hanging bomb
|
|
MoveObjectDelete(cel);
|
|
mobId = MoveObjectFree();
|
|
if (mobId == -1) return;
|
|
pMob = &m_moveObject[mobId];
|
|
pMob->type = TYPE_BOMBEUP;
|
|
pMob->stepAdvance = 1;
|
|
pMob->stepRecede = 1;
|
|
pMob->timeStopStart = 0;
|
|
pMob->timeStopEnd = 0;
|
|
pMob->posStart = { cel.x * 64 + 2, cel.y * 64 };
|
|
pMob->posEnd = pMob->posStart;
|
|
pMob->posCurrent = pMob->posStart;
|
|
pMob->step = STEP_STOPSTART;
|
|
pMob->time = 0;
|
|
pMob->phase = 0;
|
|
pMob->channel = CHELEMENT;
|
|
pMob->icon = 0x30;
|
|
break;
|
|
case 2: // Homing bomb
|
|
MoveObjectDelete(cel);
|
|
mobId = MoveObjectFree();
|
|
if (mobId == -1) return;
|
|
pMob = &m_moveObject[mobId];
|
|
pMob->type = TYPE_BOMBEFOLLOW1;
|
|
pMob->stepAdvance = 1;
|
|
pMob->stepRecede = 1;
|
|
pMob->timeStopStart = 0;
|
|
pMob->timeStopEnd = 0;
|
|
pMob->posStart = { cel.x * 64, cel.y * 64 };
|
|
pMob->posEnd = pMob->posStart;
|
|
pMob->posCurrent = pMob->posStart;
|
|
pMob->step = STEP_STOPSTART;
|
|
pMob->time = 0;
|
|
pMob->phase = 0;
|
|
pMob->channel = CHELEMENT;
|
|
pMob->icon = 0x100;
|
|
break;
|
|
case 3: // Lava
|
|
PlaceMenuItem(pIcon, table_decor_lave, m_lastDecorIndexes[40], flags, *pIcon, FALSE);
|
|
break;
|
|
case 4: // Fan
|
|
PlaceMenuItem(pIcon, table_decor_ventillog, m_lastDecorIndexes[41], flags, *pIcon, FALSE);
|
|
break;
|
|
case 5: // Wind
|
|
PlaceMenuItem(pIcon, table_decor_ventg, m_lastDecorIndexes[42], flags, *pIcon, FALSE);
|
|
break;
|
|
case 6: // Slime trap (floor)
|
|
*pIcon = Object::SlimeTrapFloor_1;
|
|
break;
|
|
case 7: // Slime trap (ceiling)
|
|
*pIcon = Object::SlimeTrapCeiling_1;
|
|
break;
|
|
case 8: // Circular saw
|
|
PlaceMenuItem(pIcon, table_decor_scie, m_lastDecorIndexes[43], flags, *pIcon, FALSE);
|
|
break;
|
|
case 9: // Inverter
|
|
MoveObjectDelete(cel);
|
|
mobId = MoveObjectFree();
|
|
if (mobId == -1) return;
|
|
pMob = &m_moveObject[mobId];
|
|
pMob->type = TYPE_INVERT;
|
|
pMob->stepAdvance = 1;
|
|
pMob->stepRecede = 1;
|
|
pMob->timeStopStart = 0;
|
|
pMob->timeStopEnd = 0;
|
|
pMob->posStart = { cel.x * 64 + 2, cel.y * 64 + 8 };
|
|
pMob->posEnd = pMob->posStart;
|
|
pMob->posCurrent = pMob->posStart;
|
|
pMob->step = STEP_STOPSTART;
|
|
pMob->time = 0;
|
|
pMob->phase = 0;
|
|
pMob->channel = CHELEMENT;
|
|
pMob->icon = 0xBB;
|
|
break;
|
|
case 10: // Lightning
|
|
*pIcon = Object::LightningMachine;
|
|
break;
|
|
case 11: // Crusher
|
|
*pIcon = Object::Crusher_1;
|
|
break;
|
|
}
|
|
AdaptBorder(cel);
|
|
}
|
|
|
|
void CDecor::PlaceItemFromMenu6(POINT cel, int index, BYTE flags, int currentIcon)
|
|
{
|
|
m_2ndPositionCalculationSlot = -1;
|
|
|
|
short *pIcon = &m_decor[cel.x][cel.y].icon;
|
|
|
|
if (!IsValidCel(cel) || currentIcon == 0) return;
|
|
|
|
switch (m_iconLift) {
|
|
|
|
}
|
|
|
|
switch (index) {
|
|
case 0: // Slow lift
|
|
case 1: // Normal lift
|
|
case 2: // Fast lift
|
|
case 3: // Fast/Slow lift
|
|
case 4: // Lift with conveyor belt
|
|
case 5: // Bulldozer
|
|
case 6: // Fish
|
|
case 7: // Bird
|
|
case 8: // Wasp
|
|
case 9: // Slime creature
|
|
case 10: // Moving bomb
|
|
case 11: // Heliported ennemy
|
|
case 12: // Motorized ennemy
|
|
}
|
|
}
|
|
|
|
void CDecor::PlaceItemFromMenu7(POINT cel, int index, BYTE flags, int currentIcon)
|
|
{
|
|
m_2ndPositionCalculationSlot = -1;
|
|
|
|
MoveObject* pMob;
|
|
int mobId;
|
|
|
|
short *pIcon = &m_decor[cel.x][cel.y].icon;
|
|
|
|
if (!IsValidCel(cel)) return;
|
|
|
|
switch (index) {
|
|
case 0: // Chest
|
|
MoveObjectDelete(cel);
|
|
mobId = MoveObjectFree();
|
|
if (mobId == -1) return;
|
|
pMob = &m_moveObject[mobId];
|
|
pMob->type = TYPE_TRESOR;
|
|
pMob->stepAdvance = 1;
|
|
pMob->stepRecede = 1;
|
|
pMob->timeStopStart = 0;
|
|
pMob->timeStopEnd = 0;
|
|
pMob->posStart = { cel.x * 64 + 2, cel.y * 64 + 4 };
|
|
pMob->posEnd = pMob->posStart;
|
|
pMob->posCurrent = pMob->posStart;
|
|
pMob->step = STEP_STOPSTART;
|
|
pMob->time = 0;
|
|
pMob->phase = 0;
|
|
pMob->channel = CHELEMENT;
|
|
pMob->icon = 0x00;
|
|
break;
|
|
case 1: // Egg
|
|
MoveObjectDelete(cel);
|
|
mobId = MoveObjectFree();
|
|
if (mobId == -1) return;
|
|
pMob = &m_moveObject[mobId];
|
|
pMob->type = TYPE_EGG;
|
|
pMob->stepAdvance = 1;
|
|
pMob->stepRecede = 1;
|
|
pMob->timeStopStart = 0;
|
|
pMob->timeStopEnd = 0;
|
|
pMob->posStart = { cel.x * 64 + 2, cel.y * 64 + 8 };
|
|
pMob->posEnd = pMob->posStart;
|
|
pMob->posCurrent = pMob->posStart;
|
|
pMob->step = STEP_STOPSTART;
|
|
pMob->time = 0;
|
|
pMob->phase = 0;
|
|
pMob->channel = CHELEMENT;
|
|
pMob->icon = 0x15;
|
|
break;
|
|
case 2: // Lollipop
|
|
MoveObjectDelete(cel);
|
|
mobId = MoveObjectFree();
|
|
if (mobId == -1) return;
|
|
pMob = &m_moveObject[mobId];
|
|
pMob->type = TYPE_POWER;
|
|
pMob->stepAdvance = 1;
|
|
pMob->stepRecede = 1;
|
|
pMob->timeStopStart = 0;
|
|
pMob->timeStopEnd = 0;
|
|
pMob->posStart = { cel.x * 64 + 2, cel.y * 64 + 8 };
|
|
pMob->posEnd = pMob->posStart;
|
|
pMob->posCurrent = pMob->posStart;
|
|
pMob->step = STEP_STOPSTART;
|
|
pMob->time = 0;
|
|
pMob->phase = 0;
|
|
pMob->channel = CHELEMENT;
|
|
pMob->icon = 0x88;
|
|
break;
|
|
case 3: // Shield
|
|
MoveObjectDelete(cel);
|
|
mobId = MoveObjectFree();
|
|
if (mobId == -1) return;
|
|
pMob = &m_moveObject[mobId];
|
|
pMob->type = TYPE_SHIELD;
|
|
pMob->stepAdvance = 1;
|
|
pMob->stepRecede = 1;
|
|
pMob->timeStopStart = 0;
|
|
pMob->timeStopEnd = 0;
|
|
pMob->posStart = { cel.x * 64 + 2, cel.y * 64 + 8 };
|
|
pMob->posEnd = pMob->posStart;
|
|
pMob->posCurrent = pMob->posStart;
|
|
pMob->step = STEP_STOPSTART;
|
|
pMob->time = 0;
|
|
pMob->phase = 0;
|
|
pMob->channel = CHELEMENT;
|
|
pMob->icon = 0x90;
|
|
break;
|
|
case 4: // Invisibility potion
|
|
MoveObjectDelete(cel);
|
|
mobId = MoveObjectFree();
|
|
if (mobId == -1) return;
|
|
pMob = &m_moveObject[mobId];
|
|
pMob->type = TYPE_DRINK;
|
|
pMob->stepAdvance = 1;
|
|
pMob->stepRecede = 1;
|
|
pMob->timeStopStart = 0;
|
|
pMob->timeStopEnd = 0;
|
|
pMob->posStart = { cel.x * 64 + 2, cel.y * 64 + 6 };
|
|
pMob->posEnd = pMob->posStart;
|
|
pMob->posCurrent = pMob->posStart;
|
|
pMob->step = STEP_STOPSTART;
|
|
pMob->time = 0;
|
|
pMob->phase = 0;
|
|
pMob->channel = CHELEMENT;
|
|
pMob->icon = 0xB2;
|
|
break;
|
|
case 5: // Glue supply
|
|
MoveObjectDelete(cel);
|
|
mobId = MoveObjectFree();
|
|
if (mobId == -1) return;
|
|
pMob = &m_moveObject[mobId];
|
|
pMob->type = TYPE_BULLET;
|
|
pMob->stepAdvance = 1;
|
|
pMob->stepRecede = 1;
|
|
pMob->timeStopStart = 0;
|
|
pMob->timeStopEnd = 0;
|
|
pMob->posStart = { cel.x * 64 + 2, cel.y * 64 + 4 };
|
|
pMob->posEnd = pMob->posStart;
|
|
pMob->posCurrent = pMob->posStart;
|
|
pMob->step = STEP_STOPSTART;
|
|
pMob->time = 0;
|
|
pMob->phase = 0;
|
|
pMob->channel = CHELEMENT;
|
|
pMob->icon = 0xB1;
|
|
break;
|
|
case 6: // Recharging device
|
|
MoveObjectDelete(cel);
|
|
mobId = MoveObjectFree();
|
|
if (mobId == -1) return;
|
|
pMob = &m_moveObject[mobId];
|
|
pMob->type = TYPE_CHARGE;
|
|
pMob->stepAdvance = 1;
|
|
pMob->stepRecede = 1;
|
|
pMob->timeStopStart = 0;
|
|
pMob->timeStopEnd = 0;
|
|
pMob->posStart = { cel.x * 64 + 2, cel.y * 64 + 4 };
|
|
pMob->posEnd = pMob->posStart;
|
|
pMob->posCurrent = pMob->posStart;
|
|
pMob->step = STEP_STOPSTART;
|
|
pMob->time = 0;
|
|
pMob->phase = 0;
|
|
pMob->channel = CHELEMENT;
|
|
pMob->icon = 0xEE;
|
|
break;
|
|
case 7: // Personal bomb
|
|
int type;
|
|
mobId = MoveObjectSearch(cel, -1);
|
|
if (mobId != -1 && currentIcon != 0) {
|
|
if (mobId >= TYPE_BOMBEPERSO4) {
|
|
m_lastDecorIndexes[60] = 0;
|
|
}
|
|
else {
|
|
m_lastDecorIndexes[60] = m_moveObject[mobId].type - TYPE_BOMBEPERSO1;
|
|
}
|
|
}
|
|
type = m_lastDecorIndexes[60] + TYPE_BOMBEPERSO1;
|
|
MoveObjectDelete(cel);
|
|
mobId = MoveObjectFree();
|
|
if (mobId == -1) return;
|
|
pMob = &m_moveObject[mobId];
|
|
pMob->type = type;
|
|
pMob->stepAdvance = 1;
|
|
pMob->stepRecede = 1;
|
|
pMob->timeStopStart = 0;
|
|
pMob->timeStopEnd = 0;
|
|
pMob->posStart = { cel.x * 64 + 2, cel.y * 64 + 6 };
|
|
pMob->posEnd = pMob->posStart;
|
|
pMob->posCurrent = pMob->posStart;
|
|
pMob->step = STEP_STOPSTART;
|
|
pMob->time = 0;
|
|
pMob->phase = 0;
|
|
switch (type) {
|
|
default:
|
|
case TYPE_BOMBEPERSO1:
|
|
pMob->channel = CHBLUPI;
|
|
break;
|
|
case TYPE_BOMBEPERSO2:
|
|
pMob->channel = CHBLUPI1;
|
|
break;
|
|
case TYPE_BOMBEPERSO3:
|
|
pMob->channel = CHBLUPI2;
|
|
break;
|
|
case TYPE_BOMBEPERSO4:
|
|
pMob->channel = CHBLUPI3;
|
|
break;
|
|
}
|
|
pMob->icon = 0x101;
|
|
break;
|
|
case 8: // Dynamite
|
|
MoveObjectDelete(cel);
|
|
mobId = MoveObjectFree();
|
|
if (mobId == -1) return;
|
|
pMob = &m_moveObject[mobId];
|
|
pMob->type = TYPE_DYNAMITE;
|
|
pMob->stepAdvance = 1;
|
|
pMob->stepRecede = 1;
|
|
pMob->timeStopStart = 0;
|
|
pMob->timeStopEnd = 0;
|
|
pMob->posStart = { cel.x * 64 + 2, cel.y * 64 + 6 };
|
|
pMob->posEnd = pMob->posStart;
|
|
pMob->posCurrent = pMob->posStart;
|
|
pMob->step = STEP_STOPSTART;
|
|
pMob->time = 0;
|
|
pMob->phase = 0;
|
|
pMob->channel = CHELEMENT;
|
|
pMob->icon = 0xFC;
|
|
break;
|
|
}
|
|
AdaptBorder(cel);
|
|
}
|
|
|
|
void CDecor::PlaceItemFromMenu8(POINT cel, int index, BYTE flags, int currentIcon)
|
|
{
|
|
m_2ndPositionCalculationSlot = -1;
|
|
|
|
short *pIcon = &m_decor[cel.x][cel.y].icon;
|
|
|
|
if (!IsValidCel(cel)) return;
|
|
|
|
switch (index) {
|
|
case 0: // Key
|
|
case 1: // Door
|
|
case 2: // Closed while not all chests have been found
|
|
case 3: // Teleporter
|
|
case 4: // Bar to hang from
|
|
case 5: // Spring
|
|
case 6: // Vanishing bloc
|
|
case 7: // Fragile bridge
|
|
case 8: // Wooden case
|
|
case 9: // Secret wooden case
|
|
}
|
|
}
|
|
|
|
void CDecor::PlaceItemFromMenu9(POINT cel, int index, BYTE flags, int currentIcon)
|
|
{
|
|
m_2ndPositionCalculationSlot = -1;
|
|
|
|
short *pIcon = &m_decor[cel.x][cel.y].icon;
|
|
|
|
if (!IsValidCel(cel)) return;
|
|
|
|
switch (index) {
|
|
case 0: // Hovercraft
|
|
case 1: // Helicopter
|
|
case 2: // Skateboard
|
|
case 3: // Jeep
|
|
case 4: // Glue tank
|
|
}
|
|
}
|
|
|
|
void CDecor::PlaceItemFromMenu10(POINT cel, int index, BYTE flags, int currentIcon)
|
|
{
|
|
m_2ndPositionCalculationSlot = -1;
|
|
|
|
short *pIcon = &m_decor[cel.x][cel.y].icon;
|
|
|
|
if (!IsValidCel(cel)) return;
|
|
|
|
switch (index) {
|
|
case 0: // Goal
|
|
case 1: // Yellow Blupi
|
|
case 2: // Orange Blupi
|
|
case 3: // Blue Blupi
|
|
case 4: // Green Blupi
|
|
case 5: // Door
|
|
case 6: // Level start
|
|
case 7: // Key
|
|
}
|
|
}
|
|
|
|
void CDecor::UpdateCaisse()
|
|
{
|
|
m_nbRankCaisse = 0;
|
|
for (int i = 0; i < MAXMOVEOBJECT; i++)
|
|
{
|
|
if (m_moveObject[i].type == TYPE_CAISSE)
|
|
{
|
|
m_rankCaisse[m_nbRankCaisse++] = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOL CDecor::TestPushCaisse(int i, POINT pos, BOOL bPop)
|
|
{
|
|
POINT move;
|
|
|
|
move.x = pos.x - m_moveObject[i].posCurrent.x;
|
|
move.y = 0;
|
|
SearchLinkCaisse(i, bPop);
|
|
int y = m_moveObject[i].posCurrent.y;
|
|
for (int j = 0; j < m_nbLinkCaisse; j++)
|
|
{
|
|
i = m_linkCaisse[j];
|
|
if (!TestPushOneCaisse(i, move, y))
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
for (int j = 0; j < m_nbLinkCaisse; j++)
|
|
{
|
|
i = m_linkCaisse[j];
|
|
int num = i;
|
|
m_moveObject[num].posCurrent.x = m_moveObject[num].posCurrent.x + move.x;
|
|
m_moveObject[num].posStart.x = m_moveObject[num].posStart.x + move.x;
|
|
int num2 = i;
|
|
m_moveObject[num].posEnd.x = m_moveObject[num].posEnd.x + move.x;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL CDecor::TestPushOneCaisse(int i, POINT move, int b)
|
|
{
|
|
|
|
}
|
|
|
|
void CDecor::SearchLinkCaisse(int rank, BOOL bPop)
|
|
{
|
|
m_nbLinkCaisse = 0;
|
|
AddLinkCaisse(rank);
|
|
POINT posCurrent = m_moveObject[0].posCurrent;
|
|
|
|
BOOL flag;
|
|
do
|
|
{
|
|
flag = FALSE;
|
|
for (int i = 0; i < m_nbLinkCaisse; i++)
|
|
{
|
|
int num = m_linkCaisse[i];
|
|
if (m_moveObject[num].posCurrent.y <=
|
|
posCurrent.y && (!bPop || (m_moveObject
|
|
[num].posCurrent.x >= posCurrent.x - 32 &&
|
|
m_moveObject[num].posCurrent.x <=
|
|
posCurrent.x + 32)))
|
|
{
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOL CDecor::AddLinkCaisse(int rank)
|
|
{
|
|
|
|
}
|
|
|
|
void CDecor::SetTime(int time)
|
|
{
|
|
m_time = time;
|
|
}
|
|
|
|
int CDecor::GetTime()
|
|
{
|
|
return m_time;
|
|
}
|
|
|
|
int CDecor::GetRegion()
|
|
{
|
|
return m_region;
|
|
}
|
|
|
|
void CDecor::SetRegion(int region)
|
|
{
|
|
m_region = region;
|
|
}
|
|
|
|
int CDecor::GetMusic()
|
|
{
|
|
return m_music;
|
|
}
|
|
|
|
void CDecor::SetMusic(int music)
|
|
{
|
|
m_music = music;
|
|
}
|
|
|
|
POINT CDecor::GetDim()
|
|
{
|
|
return m_dimDecor;
|
|
}
|
|
|
|
void CDecor::SetDim(POINT dim)
|
|
{
|
|
m_dimDecor = dim;
|
|
}
|
|
|
|
int CDecor::GetNbVies()
|
|
{
|
|
return m_nbVies;
|
|
}
|
|
|
|
void CDecor::SetNbVies(int nbVies)
|
|
{
|
|
m_nbVies = nbVies;
|
|
}
|
|
|
|
BOOL CDecor::GetPause()
|
|
{
|
|
return m_bPause;
|
|
}
|
|
|
|
void CDecor::SetPause(BOOL bPause)
|
|
{
|
|
m_bPause = bPause;
|
|
}
|
|
|
|
|
|
void CDecor::InitializeDoors(GameData *gameData)
|
|
{
|
|
for (int i = 0; i < MAXMOVEOBJECT; i++)
|
|
{
|
|
gameData[i] = m_doors[i];
|
|
}
|
|
}
|
|
|
|
|
|
void CDecor::SetAllMissions(BOOL bAllMissions)
|
|
{
|
|
m_bCheatDoors = bAllMissions;
|
|
AdaptDoors(m_bPrivate, m_mission);
|
|
return;
|
|
}
|
|
|
|
void CDecor::CheatAction(int cheat)
|
|
{
|
|
if (cheat == 2) // cleanall
|
|
{
|
|
for (int i = 0; i < MAXMOVEOBJECT; i++)
|
|
{
|
|
if (m_moveObject[i].type == 2 || m_moveObject[i].type == 3 || m_moveObject[i].type == 96 ||
|
|
m_moveObject[i].type == 97 || m_moveObject[i].type == 4 || m_moveObject[i].type == 16 ||
|
|
m_moveObject[i].type == 17 || m_moveObject[i].type == 20 || m_moveObject[i].type == 44 ||
|
|
m_moveObject[i].type == 54 || m_moveObject[i].type == 32 || m_moveObject[i].type == 33)
|
|
{
|
|
m_decorAction = 1;
|
|
m_decorPhase = 0;
|
|
m_moveObject[i].type = 8;
|
|
m_moveObject[i].phase = 0;
|
|
|
|
MoveObject[] moveObject = m_moveObject;
|
|
int num = i;
|
|
moveObject[num]->posCurrent.x = moveObject[num].posCurrent.x - 34;
|
|
MoveObject[] moveObject2 = m_moveObject;
|
|
int num2 = i;
|
|
moveObject2[num2]->posCurrent.y = moveObject2[num2].posCurrent.y - 34;
|
|
m_moveObject[i].posStart = m_moveObject[i].posCurrent;
|
|
m_moveObject[i].posEnd = m_moveObject[i].posCurrent;
|
|
MoveObjectStepIcon(i);
|
|
PlaySound(10, m_moveObject[i].posCurrent);
|
|
|
|
}
|
|
}
|
|
}
|
|
if (cheat == 6) // funskate
|
|
{
|
|
m_blupiAir = FALSE;
|
|
m_blupiHelico = FALSE;
|
|
m_blupiOver = FALSE;
|
|
m_blupiJeep = FALSE;
|
|
m_blupiTank = FALSE;
|
|
m_blupiSkate = TRUE;
|
|
m_blupiNage = FALSE;
|
|
m_blupiSurf = FALSE;
|
|
m_blupiVent = FALSE;
|
|
m_blupiSuspend = FALSE;
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
}
|
|
if (cheat == 7) // givecopter
|
|
{
|
|
m_blupiAir = FALSE;
|
|
m_blupiHelico = TRUE;
|
|
m_blupiOver = FALSE;
|
|
m_blupiJeep = FALSE;
|
|
m_blupiTank = FALSE;
|
|
m_blupiSkate = FALSE;
|
|
m_blupiNage = FALSE;
|
|
m_blupiSurf = FALSE;
|
|
m_blupiVent = FALSE;
|
|
m_blupiSuspend = FALSE;
|
|
}
|
|
if (cheat == 8) // jeepdrive
|
|
{
|
|
m_blupiAir = FALSE;
|
|
m_blupiHelico = FALSE;
|
|
m_blupiOver = FALSE;
|
|
m_blupiJeep = TRUE;
|
|
m_blupiTank = FALSE;
|
|
m_blupiSkate = FALSE;
|
|
m_blupiNage = FALSE;
|
|
m_blupiSurf = FALSE;
|
|
m_blupiVent = FALSE;
|
|
m_blupiSuspend = FALSE;
|
|
}
|
|
if (cheat == 9) // alltreasure
|
|
{
|
|
for (int i = 0; i < MAXMOVEOBJECT; i++)
|
|
{
|
|
if (m_moveObject[i].type == 5)
|
|
{
|
|
m_moveObject[i].type == 0;
|
|
m_nbTresor++;
|
|
OpenDoorsTresor();
|
|
PlaySound(11, m_moveObject[i].posCurrent);
|
|
}
|
|
}
|
|
}
|
|
if (cheat == 10) // endgoal
|
|
{
|
|
for (int i = 0; i < MAXMOVEOBJECT; i++)
|
|
{
|
|
if (m_moveObject[i].type == 7 || m_moveObject[i].type == 21)
|
|
{
|
|
m_blupiPos = m_moveObject[i].posCurrent;
|
|
if (m_nbTresor >= m_totalTresor)
|
|
{
|
|
if (m_moveObject[i].type == 21)
|
|
{
|
|
m_bFoundCle = TRUE;
|
|
}
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
PlaySound(14);
|
|
m_blupiAction = 13;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = FALSE;
|
|
m_blupiFront = TRUE;
|
|
m_blupiAir = FALSE;
|
|
m_blupiHelico = FALSE;
|
|
m_blupiOver = FALSE;
|
|
m_blupiJeep = TRUE;
|
|
m_blupiTank = FALSE;
|
|
m_blupiSkate = FALSE;
|
|
m_blupiNage = FALSE;
|
|
m_blupiSurf = FALSE;
|
|
m_blupiVent = FALSE;
|
|
m_blupiSuspend = FALSE;
|
|
m_blupiShield = FALSE;
|
|
m_blupiPower = FALSE;
|
|
m_blupiCloud = FALSE;
|
|
m_blupiHide = FALSE;
|
|
m_blupiInvert = FALSE;
|
|
m_blupiBalloon = FALSE;
|
|
m_blupiEcrase = FALSE;
|
|
}
|
|
else
|
|
{
|
|
PlaySound(13, m_moveObject[i].posCurrent);
|
|
}
|
|
m_goalPhase = 50;
|
|
}
|
|
}
|
|
}
|
|
if (cheat == 12) // roundshield
|
|
{
|
|
PlaySound(42, m_blupiPos);
|
|
m_blupiShield = TRUE;
|
|
m_blupiPower = FALSE;
|
|
m_blupiCloud = FALSE;
|
|
m_blupiHide = FALSE;
|
|
m_blupiTimeShield = 100;
|
|
m_blupiPosMagic = m_blupiPos;
|
|
m_jauges[1].SetHide(FALSE);
|
|
}
|
|
if (cheat == 13) // quicklollipop
|
|
{
|
|
m_blupiAction = 49;
|
|
m_blupiPhase = 0;
|
|
m_blupiHelico = FALSE;
|
|
m_blupiOver = FALSE;
|
|
m_blupiJeep = FALSE;
|
|
m_blupiTank = FALSE;
|
|
m_blupiSkate = FALSE;
|
|
m_blupiShield = FALSE;
|
|
m_blupiPower = FALSE;
|
|
m_blupiCloud = FALSE;
|
|
m_blupiHide = FALSE;
|
|
m_blupiFocus = FALSE;
|
|
PlaySound(50, m_blupiPos);
|
|
}
|
|
if (cheat == 14) // tenbombs
|
|
{
|
|
m_blupiPerso = 10;
|
|
PlaySound(60, m_blupiPos);
|
|
}
|
|
if (cheat == 15) // birdlime
|
|
{
|
|
m_blupiBullet = 10;
|
|
}
|
|
if (cheat == 16) // drivetank
|
|
{
|
|
m_blupiAir = FALSE;
|
|
m_blupiHelico = FALSE;
|
|
m_blupiOver = FALSE;
|
|
m_blupiJeep = FALSE;
|
|
m_blupiTank = TRUE;
|
|
m_blupiSkate = FALSE;
|
|
m_blupiNage = FALSE;
|
|
m_blupiSurf = FALSE;
|
|
m_blupiVent = FALSE;
|
|
m_blupiSuspend = FALSE;
|
|
m_blupiCloud = FALSE;
|
|
m_blupiHide = FALSE;
|
|
}
|
|
if (cheat == 17) // powercharge
|
|
{
|
|
m_blupiAction = 56;
|
|
m_blupiPhase = 0;
|
|
m_blupiHelico = FALSE;
|
|
m_blupiOver = FALSE;
|
|
m_blupiJeep = FALSE;
|
|
m_blupiTank = TRUE;
|
|
m_blupiSkate = FALSE;
|
|
m_blupiShield = FALSE;
|
|
m_blupiPower = FALSE;
|
|
m_blupiCloud = FALSE;
|
|
m_blupiHide = FALSE;
|
|
m_blupiJumpAie = FALSE;
|
|
m_blupiFocus = FALSE;
|
|
PlaySound(58, m_blupiPos);
|
|
}
|
|
if (cheat == 18) // hidedrink
|
|
{
|
|
m_blupiAction = 55;
|
|
m_blupiPhase = 0;
|
|
m_blupiHelico = FALSE;
|
|
m_blupiOver = FALSE;
|
|
m_blupiJeep = FALSE;
|
|
m_blupiTank = FALSE;
|
|
m_blupiSkate = FALSE;
|
|
m_blupiShield = FALSE;
|
|
m_blupiPower = FALSE;
|
|
m_blupiCloud = FALSE;
|
|
m_blupiHide = FALSE;
|
|
m_blupiJumpAie = FALSE;
|
|
m_blupiFocus = FALSE;
|
|
PlaySound(57, m_blupiPos);
|
|
}
|
|
if (cheat == 22) // iovercraft
|
|
{
|
|
m_blupiAir = FALSE;
|
|
m_blupiHelico = FALSE;
|
|
m_blupiOver = TRUE;
|
|
m_blupiJeep = FALSE;
|
|
m_blupiTank = FALSE;
|
|
m_blupiSkate = FALSE;
|
|
m_blupiNage = FALSE;
|
|
m_blupiSurf = FALSE;
|
|
m_blupiVent = FALSE;
|
|
m_blupiSuspend = FALSE;
|
|
}
|
|
if (cheat == 23) // udynamite
|
|
{
|
|
m_blupiDynamite = 1;
|
|
PlaySound(60, m_blupiPos);
|
|
}
|
|
if (cheat == 24) // wellkeys
|
|
{
|
|
m_blupiCle |= 7;
|
|
}
|
|
if (m_blupiShield && m_blupiHide && m_blupiCloud && m_blupiPower)
|
|
{
|
|
m_jauges[1].SetHide(TRUE);
|
|
}
|
|
if (m_blupiHelico && m_blupiOver)
|
|
{
|
|
m_pSound->StopSound(SOUND_HELICOHIGH);
|
|
StopSound(18);
|
|
}
|
|
if (m_blupiJeep && m_blupiTank)
|
|
{
|
|
StopSound(29);
|
|
StopSound(31);
|
|
}
|
|
}
|
|
|
|
void CDecor::BlupiStep()
|
|
{
|
|
POINT tinyPoint;
|
|
POINT tinyPoint2;
|
|
BlupiAdjust();
|
|
m_blupiLastPos = m_blupiPos;
|
|
POINT tinyPoint3 = m_blupiPos;
|
|
BOOL flag = m_blupiAir;
|
|
int blupiAction = m_blupiAction;
|
|
BOOL flag2 = FALSE;
|
|
BOOL flag3 = FALSE;
|
|
tinyPoint3.x += m_blupiVector.x;
|
|
tinyPoint3.y += m_blupiVector.y;
|
|
if (m_blupiFocus && (tinyPoint3.y + 30) / 64 >= 99)
|
|
{
|
|
BlupiDead(75, -1);
|
|
m_blupiRestart = TRUE;
|
|
m_blupiAir = TRUE;
|
|
m_blupiPos.y = m_blupiPos.y / 64 * 64 + BLUPIOFFY;
|
|
PlaySound(8, m_blupiPos);
|
|
return;
|
|
}
|
|
RECT rect;
|
|
if (m_blupiVector.x != 0 || m_blupiVector.y != 0)
|
|
{
|
|
rect = BlupiRect(m_blupiPos);
|
|
rect.top = m_blupiPos.y + 11;
|
|
rect.bottom = m_blupiPos.y + 60 - 2;
|
|
TestPath(rect, m_blupiPos, tinyPoint3);
|
|
}
|
|
m_blupiVent = FALSE;
|
|
int num;
|
|
if (m_blupiTransport == -1 && !m_blupiJeep && !m_blupiTank && !m_blupiSkate
|
|
&& m_blupiFocus)
|
|
{
|
|
num = m_decor[(tinyPoint3.x + 30) / 64, (tinyPoint3.y + 30) / 64]->icon;
|
|
if (num == 110)
|
|
{
|
|
tinyPoint3.x -= 9;
|
|
}
|
|
if (num == 114)
|
|
{
|
|
tinyPoint3.x += 9;
|
|
}
|
|
if (num == 118)
|
|
{
|
|
tinyPoint3.y -= 20;
|
|
}
|
|
if (num == 122)
|
|
{
|
|
tinyPoint3.y += 20;
|
|
}
|
|
if (num >= 110 && num <= 125)
|
|
{
|
|
m_blupiVent = TRUE;
|
|
rect.left = m_blupiPos.x + 12;
|
|
rect.right = m_blupiPos.x + 60 - 12;
|
|
rect.top = m_blupiPos.y + 11;
|
|
rect.bottom = m_blupiPos.y + 60 - 2;
|
|
TestPath(rect, m_blupiPos, tinyPoint3);
|
|
}
|
|
}
|
|
BOOL flag4;
|
|
if (m_blupiTransport == -1)
|
|
{
|
|
rect = BlupiRect(tinyPoint3);
|
|
rect.top = tinyPoint3.y + 60 - 2;
|
|
rect.bottom = tinyPoint3.y + 60 - 1;
|
|
flag = !DecorDetect(rect);
|
|
}
|
|
else
|
|
{
|
|
flag4 = FALSE;
|
|
}
|
|
rect = BlupiRect(tinyPoint3);
|
|
rect.top = tinyPoint3.y + 10;
|
|
rect.bottom = tinyPoint3.y + 20;
|
|
BOOL flag5 = DecorDetect(rect);
|
|
int detectIcon = m_detectIcon;
|
|
if (!m_blupiAir && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && flag4 && m_blupiFocus)
|
|
{
|
|
if (m_blupiFocus)
|
|
{
|
|
m_blupiAction = 5;
|
|
m_blupiPhase = 0;
|
|
}
|
|
m_blupiVitesse.y = 1.0;
|
|
m_blupiAir = true;
|
|
flag = true;
|
|
}
|
|
if (!m_blupiNage && !m_blupiSurf && !m_blupiSuspend && !m_blupiAir && IsRessort(tinyPoint3))
|
|
{
|
|
if ((m_blupiHelico || m_blupiOver) && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
|
|
{
|
|
m_blupiHelico = false;
|
|
m_blupiOver = false;
|
|
tinyPoint.x = tinyPoint3.x - 34;
|
|
tinyPoint.y = tinyPoint3.y - 34;
|
|
ObjectStart(tinyPoint, 9, 0);
|
|
m_decorAction = 1;
|
|
m_decorPhase = 0;
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
PlaySound(10, m_blupiPos);
|
|
}
|
|
if (m_blupiJeep && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
|
|
{
|
|
m_blupiJeep = false;
|
|
tinyPoint.x = tinyPoint3.x - 34;
|
|
tinyPoint.y = tinyPoint3.y - 34;
|
|
ObjectStart(tinyPoint, 9, 0);
|
|
m_decorAction = 1;
|
|
m_decorPhase = 0;
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
PlaySound(10, m_blupiPos);
|
|
}
|
|
if (m_blupiTank && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
|
|
{
|
|
m_blupiTank = false;
|
|
tinyPoint.x = tinyPoint3.x - 34;
|
|
tinyPoint.y = tinyPoint3.y - 34;
|
|
ObjectStart(tinyPoint, 9, 0);
|
|
m_decorAction = 1;
|
|
m_decorPhase = 0;
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
PlaySound(10, m_blupiPos);
|
|
}
|
|
if (m_blupiSkate && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
|
|
{
|
|
m_blupiSkate = false;
|
|
tinyPoint.x = tinyPoint3.x - 34;
|
|
tinyPoint.y = tinyPoint3.y - 34;
|
|
ObjectStart(tinyPoint, 9, 0);
|
|
m_decorAction = 1;
|
|
m_decorPhase = 0;
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
PlaySound(10, m_blupiPos);
|
|
}
|
|
if (m_blupiFocus && m_blupiAction != 11 && m_blupiAction != 75 && m_blupiAction != 76 && m_blupiAction != 77 && m_blupiAction != 78 && m_blupiAction != 79 && m_blupiAction != 80 && m_blupiAction != 81)
|
|
{
|
|
m_blupiAction = 5;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if ((m_keyPress & 1) != 0 && m_blupiFocus)
|
|
{
|
|
m_blupiVitesse.y = (m_blupiPower ? -25 : -19);
|
|
}
|
|
else
|
|
{
|
|
m_blupiVitesse.y = (m_blupiPower ? -16 : -10);
|
|
}
|
|
m_blupiAir = true;
|
|
flag = true;
|
|
PlaySound(41, tinyPoint3);
|
|
}
|
|
if ((m_keyPress & 1) != 0 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
if (m_blupiAction != 4 && m_blupiAction != 3 && !m_blupiAir)
|
|
{
|
|
m_blupiAction = 4;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiAction == 4 && m_blupiPhase == 3)
|
|
{
|
|
m_blupiAction = 5;
|
|
m_blupiPhase = 0;
|
|
if (m_blupiSkate)
|
|
{
|
|
PlaySound(1, tinyPoint3);
|
|
m_blupiVitesse.y = (m_blupiPower ? -17 : -13);
|
|
}
|
|
else
|
|
{
|
|
PlaySound(1, tinyPoint3);
|
|
if (IsNormalJump(tinyPoint3))
|
|
{
|
|
m_blupiVitesse.y = (m_blupiPower ? -26 : -16);
|
|
}
|
|
else
|
|
{
|
|
m_blupiVitesse.y = (m_blupiPower ? -16 : -12);
|
|
}
|
|
}
|
|
m_blupiAir = true;
|
|
flag = true;
|
|
}
|
|
}
|
|
if (m_blupiAir)
|
|
{
|
|
if (flag5 && m_blupiVitesse.y < 0)
|
|
{
|
|
if (m_blupiVitesse.y < -14.0 && m_blupiAction != 11 && m_blupiAction != 75 && m_blupiAction != 76 && m_blupiAction != 77 && m_blupiAction != 78 && m_blupiAction != 79 && m_blupiAction != 80 && m_blupiAction != 81 && !m_blupiSkate)
|
|
{
|
|
m_blupiJumpAie = true;
|
|
PlaySound(40, tinyPoint3);
|
|
}
|
|
else
|
|
{
|
|
PlaySound(SoundEnviron(4, detectIcon), tinyPoint3);
|
|
}
|
|
m_blupiVitesse.y = 1.0;
|
|
}
|
|
tinyPoint3.y += (int)(m_blupiVitesse.y * 2.0);
|
|
if (m_blupiVitesse.y < 20.0)
|
|
{
|
|
m_blupiVitesse.y += 2.0;
|
|
}
|
|
rect = BlupiRect(tinyPoint3);
|
|
rect.top = tinyPoint3.y + 60 - 30;
|
|
rect.bottom = tinyPoint3.y + 60 - 1;
|
|
if (m_blupiVitesse.y >= 0.0 && DecorDetect(rect))
|
|
{
|
|
tinyPoint3.y = tinyPoint3.y / 32 * 32 + BLUPIOFFY;
|
|
if (!IsRessort(tinyPoint3))
|
|
{
|
|
PlaySound(SoundEnviron(3, m_detectIcon), tinyPoint3);
|
|
}
|
|
if (m_blupiFocus)
|
|
{
|
|
if (m_blupiVitesse.y > 20.0)
|
|
{
|
|
m_blupiAction = 61;
|
|
}
|
|
else
|
|
{
|
|
m_blupiAction = 61;
|
|
}
|
|
m_blupiPhase = 0;
|
|
}
|
|
m_blupiAir = false;
|
|
if (m_blupiJumpAie)
|
|
{
|
|
m_blupiJumpAie = false;
|
|
m_blupiAction = 36;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
rect.left = tinyPoint3.x + 20;
|
|
rect.right = tinyPoint3.x + 60 - 20;
|
|
rect.top = tinyPoint3.y + 60 - 33;
|
|
rect.bottom = tinyPoint3.y + 60 - 1;
|
|
num = AscenseurDetect(rect, m_blupiPos, tinyPoint3);
|
|
if (m_blupiVitesse.y >= 0.0 && num != -1)
|
|
{
|
|
m_blupiTransport = num;
|
|
flag4 = false;
|
|
PlaySound(3, tinyPoint3);
|
|
tinyPoint3.y = m_moveObject[num].posCurrent.y - 64 + BLUPIOFFY;
|
|
if (m_blupiFocus)
|
|
{
|
|
if (m_blupiVitesse.y > 20.0)
|
|
{
|
|
m_blupiAction = 61;
|
|
}
|
|
else
|
|
{
|
|
m_blupiAction = 61;
|
|
}
|
|
m_blupiPhase = 0;
|
|
}
|
|
m_blupiAir = false;
|
|
if (m_blupiJumpAie)
|
|
{
|
|
m_blupiJumpAie = false;
|
|
m_blupiAction = 36;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
}
|
|
if (m_blupiAction == 36 && m_blupiPhase == 30)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
if (m_blupiAction == 56 && m_blupiPhase == 64)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
m_blupiCloud = true;
|
|
m_blupiTimeShield = 100;
|
|
m_jauges[1].SetHide(false);
|
|
PlaySound(55, tinyPoint3);
|
|
}
|
|
if (m_blupiAction == 58)
|
|
{
|
|
if (m_blupiPhase == 8)
|
|
{
|
|
tinyPoint.x = m_blupiPos.x;
|
|
tinyPoint.y = m_blupiPos.y + 40;
|
|
if (m_blupiVitesse.y > 0.0)
|
|
{
|
|
tinyPoint.y += (int)(m_blupiVitesse.y * 4.0);
|
|
}
|
|
m_blupiVitesse.y -= 10.0;
|
|
if (ObjectStart(tinyPoint, 23, 55) != -1)
|
|
{
|
|
PlaySound(52, m_blupiPos);
|
|
m_blupiTimeFire = 10;
|
|
m_blupiBullet--;
|
|
}
|
|
}
|
|
if (m_blupiPhase == 14)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
}
|
|
if ((m_blupiAction == 44 || m_blupiAction == 45) && m_blupiPhase == 29)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
if (m_blupiAction == 46 && m_blupiPhase == 32)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
if (m_blupiAction == 47 && m_blupiPhase == 34)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
bool flag6;
|
|
if (m_blupiAction == 48 && m_blupiPhase == 40)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
num = MoveObjectDetect(tinyPoint3, out flag6);
|
|
if (num != -1 && !flag6 && tinyPoint3.y - BLUPIFLOOR == m_moveObject[num].posCurrent.y)
|
|
{
|
|
if (m_blupiDir == 2 && tinyPoint3.x < m_moveObject[num].posCurrent.x)
|
|
{
|
|
tinyPoint.x = tinyPoint3.x - 16;
|
|
tinyPoint.y = tinyPoint3.y;
|
|
int num2 = MoveObjectDetect(tinyPoint, out flag6);
|
|
if (num2 == -1)
|
|
{
|
|
m_blupiAction = 9;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
if (m_blupiDir == 1 && tinyPoint3.x > m_moveObject[num].posCurrent.x)
|
|
{
|
|
tinyPoint.x = tinyPoint3.x + 16;
|
|
tinyPoint.y = tinyPoint3.y;
|
|
int num2 = MoveObjectDetect(tinyPoint, out flag6);
|
|
if (num2 == -1)
|
|
{
|
|
m_blupiAction = 9;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (m_blupiAction == 65)
|
|
{
|
|
if (m_blupiPhase == 4)
|
|
{
|
|
PlaySound(47, m_blupiPos);
|
|
}
|
|
if (m_blupiPhase == 44)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
}
|
|
if (m_blupiAction == 63)
|
|
{
|
|
if (m_blupiPhase == 1)
|
|
{
|
|
PlaySound(65, m_blupiPos);
|
|
m_blupiTimeMockery = 300;
|
|
}
|
|
if (m_blupiPhase == 92)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
}
|
|
if (m_blupiAction == 64)
|
|
{
|
|
if (m_blupiPhase == 6)
|
|
{
|
|
PlaySound(65, m_blupiPos);
|
|
m_blupiTimeMockery = 300;
|
|
}
|
|
if (m_blupiPhase == 104)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
}
|
|
if (m_blupiAction == 83)
|
|
{
|
|
if (m_blupiPhase == 4)
|
|
{
|
|
PlaySound(47, m_blupiPos);
|
|
}
|
|
if (m_blupiPhase == 60)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
}
|
|
if (m_blupiAction == 84 && m_blupiPhase == 18)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
if (m_blupiAction == 60 && m_blupiPhase == 3)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiAction == 61 && m_blupiPhase == 5)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiAction == 62 && m_blupiPhase == 2)
|
|
{
|
|
m_blupiAction = 5;
|
|
m_blupiPhase = 0;
|
|
m_blupiVitesse.y = -12.0;
|
|
m_blupiAir = true;
|
|
flag = true;
|
|
}
|
|
if (m_blupiAction == 49 && m_blupiPhase == 32)
|
|
{
|
|
ObjectStart(m_sucettePos, m_sucetteType, 0);
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
m_blupiPower = true;
|
|
m_blupiTimeShield = 100;
|
|
m_blupiPosMagic = m_blupiPos;
|
|
m_jauges[1].SetHide(false);
|
|
PlaySound(44, tinyPoint3);
|
|
}
|
|
if (m_blupiAction == 55 && m_blupiPhase == 36)
|
|
{
|
|
ObjectStart(m_sucettePos, m_sucetteType, 0);
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
m_blupiHide = true;
|
|
m_blupiTimeShield = 100;
|
|
m_blupiPosMagic = m_blupiPos;
|
|
m_jauges[1].SetHide(false);
|
|
PlaySound(62, tinyPoint3);
|
|
}
|
|
if (m_blupiSpeedY < 0.0 && m_blupiLastSpeedY == 0.0 && m_blupiAction != 3 && m_blupiAction != 4 && m_blupiAction != 5 && m_blupiAction != 8 && m_blupiAction != 10 && m_blupiAction != 9 && !m_blupiAir && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
m_blupiAction = 7;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiSpeedY == 0.0 && m_blupiLastSpeedY < 0.0 && m_blupiAction != 3 && m_blupiAction != 4 && m_blupiAction != 5 && m_blupiAction != 8 && m_blupiAction != 10 && m_blupiAction != 9 && !m_blupiAir && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiSpeedY > 0.0 && m_blupiLastSpeedY == 0.0 && m_blupiAction != 3 && m_blupiAction != 4 && m_blupiAction != 5 && m_blupiAction != 6 && m_blupiAction != 28 && m_blupiAction != 8 && m_blupiAction != 10 && m_blupiAction != 9 && !m_blupiAir && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
m_blupiAction = 6;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiSpeedY > 0.0 && m_blupiSpeedX == 0.0 && (m_keyPress & 1) == 0 && m_blupiAction != 3 && m_blupiAction != 4 && m_blupiAction != 5 && m_blupiAction != 6 && m_blupiAction != 28 && m_blupiAction != 8 && m_blupiAction != 10 && m_blupiAction != 9 && !m_blupiAir && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
m_blupiAction = 6;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiSpeedY == 0.0 && m_blupiLastSpeedY > 0.0 && m_blupiAction != 3 && m_blupiAction != 4 && m_blupiAction != 5 && m_blupiAction != 8 && m_blupiAction != 10 && m_blupiAction != 9 && !m_blupiAir && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiAction == 7 && m_blupiPhase == 4)
|
|
{
|
|
m_scrollAdd.y = -150;
|
|
PlaySound(21, tinyPoint3);
|
|
}
|
|
if (m_blupiAction == 6 && m_blupiPhase == 4)
|
|
{
|
|
m_scrollAdd.y = 150;
|
|
PlaySound(7, tinyPoint3);
|
|
}
|
|
if (!m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
if (m_blupiSpeedY > 0.0 && m_blupiSpeedX == 0.0 && (m_keyPress & 1) == 0 && m_blupiAction != 28 && m_blupiDir == 1 && (num = CaisseInFront()) != -1)
|
|
{
|
|
tinyPoint3.x = m_moveObject[num].posCurrent.x + 64 - 5;
|
|
m_blupiAction = 28;
|
|
m_blupiPhase = 0;
|
|
m_scrollAdd.y = 0;
|
|
PlaySound(39, tinyPoint3);
|
|
}
|
|
if (m_blupiSpeedY > 0.0 && m_blupiSpeedX > 0.0 && (m_keyPress & 1) == 0 && m_blupiAction != 29 && m_blupiDir == 1 && CaisseInFront() != -1)
|
|
{
|
|
m_blupiAction = 29;
|
|
m_blupiPhase = 0;
|
|
m_scrollAdd.y = 0;
|
|
PlaySound(39, tinyPoint3);
|
|
}
|
|
if (m_blupiSpeedY > 0.0 && m_blupiSpeedX == 0.0 && (m_keyPress & 1) == 0 && m_blupiAction != 28 && m_blupiDir == 2 && (num = CaisseInFront()) != -1)
|
|
{
|
|
tinyPoint3.x = m_moveObject[num].posCurrent.x - 60 + 5;
|
|
m_blupiAction = 28;
|
|
m_blupiPhase = 0;
|
|
m_scrollAdd.y = 0;
|
|
PlaySound(39, tinyPoint3);
|
|
}
|
|
if (m_blupiSpeedY > 0.0 && m_blupiSpeedX < 0.0 && (m_keyPress & 1) == 0 && m_blupiAction != 29 && m_blupiDir == 2 && CaisseInFront() != -1)
|
|
{
|
|
m_blupiAction = 29;
|
|
m_blupiPhase = 0;
|
|
m_scrollAdd.y = 0;
|
|
PlaySound(39, tinyPoint3);
|
|
}
|
|
if (m_blupiAction == 29 && m_blupiActionOuf != 47)
|
|
{
|
|
m_blupiActionOuf = 47;
|
|
m_blupiTimeOuf = 0;
|
|
}
|
|
}
|
|
if (m_blupiAction != 28 && m_blupiAction != 29 && m_blupiFocus)
|
|
{
|
|
if (m_blupiSpeedX < 0.0 && m_blupiLastSpeedX == 0.0 && !m_blupiAir && m_blupiSpeedY != 0.0)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiSpeedX == 0.0 && m_blupiLastSpeedX < 0.0 && m_blupiSpeedY != 0.0)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiSpeedX > 0.0 && m_blupiLastSpeedX == 0.0 && !m_blupiAir && m_blupiSpeedY != 0.0)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiSpeedX == 0.0 && m_blupiLastSpeedX > 0.0 && m_blupiSpeedY != 0.0)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
int num3;
|
|
int num4;
|
|
if (m_blupiSpeedX < 0.0 && m_blupiFocus)
|
|
{
|
|
if (m_blupiDir == 2 && m_blupiAction != 3 && m_blupiAction != 59 && m_blupiAction != 7 && m_blupiAction != 6 && m_blupiAction != 29 && ((!m_blupiJeep && !m_blupiTank && !m_blupiSkate) || Math.Abs(m_blupiVitesse.x) <= 8.0))
|
|
{
|
|
if (m_blupiAir)
|
|
{
|
|
PlaySound(5, tinyPoint3);
|
|
m_blupiAction = 59;
|
|
m_blupiPhase = 0;
|
|
m_blupiDir = 1;
|
|
}
|
|
else
|
|
{
|
|
PlaySound(5, tinyPoint3);
|
|
m_blupiAction = 3;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
if (m_blupiDir == 1 && m_blupiAction != 2 && m_blupiAction != 14 && m_blupiAction != 4 && m_blupiAction != 7 && m_blupiAction != 6 && m_blupiAction != 29 && !m_blupiAir)
|
|
{
|
|
m_blupiAction = 2;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiDir == 1 && m_blupiAction != 3 && m_blupiAction != 4 && m_blupiAction != 7 && m_blupiAction != 6 && m_blupiAction != 29 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend)
|
|
{
|
|
if (m_blupiAction == 14)
|
|
{
|
|
tinyPoint3.x -= CaisseGetMove(5);
|
|
}
|
|
else
|
|
{
|
|
num3 = m_blupiPhase;
|
|
if (num3 > 3 || m_blupiAir)
|
|
{
|
|
num3 = 3;
|
|
}
|
|
num4 = table_vitesse_march[num3];
|
|
if (m_blupiPower)
|
|
{
|
|
num4 *= 3;
|
|
num4 /= 2;
|
|
}
|
|
tinyPoint3.x += Misc.Speed(m_blupiSpeedX, num4);
|
|
}
|
|
}
|
|
if (m_blupiDir == 2 && m_blupiAction == 29)
|
|
{
|
|
tinyPoint3.x -= CaisseGetMove(3);
|
|
}
|
|
}
|
|
if (m_blupiSpeedX > 0.0 && m_blupiFocus)
|
|
{
|
|
if (m_blupiDir == 1 && m_blupiAction != 3 && m_blupiAction != 59 && m_blupiAction != 7 && m_blupiAction != 6 && m_blupiAction != 29 && ((!m_blupiJeep && !m_blupiTank && !m_blupiSkate) || Math.Abs(m_blupiVitesse.x) <= 8.0))
|
|
{
|
|
if (m_blupiAir)
|
|
{
|
|
PlaySound(5, tinyPoint3);
|
|
m_blupiAction = 59;
|
|
m_blupiPhase = 0;
|
|
m_blupiDir = 2;
|
|
}
|
|
else
|
|
{
|
|
PlaySound(5, tinyPoint3);
|
|
m_blupiAction = 3;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
if (m_blupiDir == 2 && m_blupiAction != 2 && m_blupiAction != 14 && m_blupiAction != 4 && m_blupiAction != 7 && m_blupiAction != 6 && m_blupiAction != 29 && !m_blupiAir)
|
|
{
|
|
m_blupiAction = 2;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiDir == 2 && m_blupiAction != 3 && m_blupiAction != 4 && m_blupiAction != 7 && m_blupiAction != 6 && m_blupiAction != 29 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend)
|
|
{
|
|
if (m_blupiAction == 14)
|
|
{
|
|
tinyPoint3.x += CaisseGetMove(5);
|
|
}
|
|
else
|
|
{
|
|
num3 = m_blupiPhase;
|
|
if (num3 > 3 || m_blupiAir)
|
|
{
|
|
num3 = 3;
|
|
}
|
|
num4 = table_vitesse_march[num3];
|
|
if (m_blupiPower)
|
|
{
|
|
num4 *= 3;
|
|
num4 /= 2;
|
|
}
|
|
tinyPoint3.x += Misc.Speed(m_blupiSpeedX, num4);
|
|
}
|
|
}
|
|
if (m_blupiDir == 1 && m_blupiAction == 29)
|
|
{
|
|
tinyPoint3.x += CaisseGetMove(3);
|
|
}
|
|
}
|
|
if (m_blupiHelico)
|
|
{
|
|
if (m_blupiAction == 3 && m_blupiPhase == 10)
|
|
{
|
|
m_blupiAction = 2;
|
|
if (m_blupiDir == 1)
|
|
{
|
|
m_blupiDir = 2;
|
|
}
|
|
else
|
|
{
|
|
m_blupiDir = 1;
|
|
}
|
|
}
|
|
}
|
|
else if (m_blupiOver)
|
|
{
|
|
if (m_blupiAction == 3 && m_blupiPhase == 7)
|
|
{
|
|
m_blupiAction = 2;
|
|
if (m_blupiDir == 1)
|
|
{
|
|
m_blupiDir = 2;
|
|
}
|
|
else
|
|
{
|
|
m_blupiDir = 1;
|
|
}
|
|
}
|
|
}
|
|
else if (m_blupiJeep)
|
|
{
|
|
if (m_blupiAction == 3 && m_blupiPhase == 7)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
if (m_blupiDir == 1)
|
|
{
|
|
m_blupiDir = 2;
|
|
}
|
|
else
|
|
{
|
|
m_blupiDir = 1;
|
|
}
|
|
}
|
|
}
|
|
else if (m_blupiTank)
|
|
{
|
|
if (m_blupiAction == 3 && m_blupiPhase == 12)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
if (m_blupiDir == 1)
|
|
{
|
|
m_blupiDir = 2;
|
|
}
|
|
else
|
|
{
|
|
m_blupiDir = 1;
|
|
}
|
|
}
|
|
}
|
|
else if (m_blupiSkate)
|
|
{
|
|
if (m_blupiAction == 3 && m_blupiPhase == 14)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
if (m_blupiDir == 1)
|
|
{
|
|
m_blupiDir = 2;
|
|
}
|
|
else
|
|
{
|
|
m_blupiDir = 1;
|
|
}
|
|
}
|
|
}
|
|
else if (m_blupiNage || m_blupiSurf)
|
|
{
|
|
if (m_blupiAction == 3 && m_blupiPhase == 10)
|
|
{
|
|
m_blupiAction = 2;
|
|
if (m_blupiDir == 1)
|
|
{
|
|
m_blupiDir = 2;
|
|
}
|
|
else
|
|
{
|
|
m_blupiDir = 1;
|
|
}
|
|
}
|
|
}
|
|
else if (m_blupiSuspend)
|
|
{
|
|
if (m_blupiAction == 3 && m_blupiPhase == 10)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
if (m_blupiDir == 1)
|
|
{
|
|
m_blupiDir = 2;
|
|
}
|
|
else
|
|
{
|
|
m_blupiDir = 1;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiAction == 3 && m_blupiPhase == 6)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
if (m_blupiDir == 1)
|
|
{
|
|
m_blupiDir = 2;
|
|
}
|
|
else
|
|
{
|
|
m_blupiDir = 1;
|
|
}
|
|
}
|
|
if (m_blupiAction == 59 && m_blupiPhase == 6)
|
|
{
|
|
m_blupiAction = 5;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
if (!m_blupiSuspend && m_blupiAction == 4 && m_blupiPhase == 3)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiSpeedX == 0.0 && m_blupiSpeedY == 0.0 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && m_blupiFocus)
|
|
{
|
|
if (m_blupiAction == 14 || m_blupiAction == 7)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiAction == 2)
|
|
{
|
|
if (m_blupiSuspend || m_blupiPhase < 10)
|
|
{
|
|
m_blupiAction = 1;
|
|
}
|
|
else
|
|
{
|
|
m_blupiAction = 60;
|
|
}
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiAction == 6)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
PlaySound(20, tinyPoint3);
|
|
}
|
|
m_scrollAdd.y = 0;
|
|
if (blupiAction == 14)
|
|
{
|
|
StopSound(38);
|
|
}
|
|
if (blupiAction == 29 || blupiAction == 28)
|
|
{
|
|
StopSound(39);
|
|
}
|
|
}
|
|
if (!m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && m_blupiFocus)
|
|
{
|
|
if (m_blupiAction == 9 && m_blupiDir == 1)
|
|
{
|
|
tinyPoint3.x += 4;
|
|
}
|
|
if (m_blupiAction == 9 && m_blupiDir == 2)
|
|
{
|
|
tinyPoint3.x -= 4;
|
|
}
|
|
if (m_blupiAction == 10 && m_blupiDir == 1)
|
|
{
|
|
tinyPoint3.x -= 4;
|
|
}
|
|
if (m_blupiAction == 10 && m_blupiDir == 2)
|
|
{
|
|
tinyPoint3.x += 4;
|
|
}
|
|
}
|
|
if ((m_keyPress & -3) == 0 && m_blupiSpeedX == 0.0 && m_blupiSpeedY == 0.0 && (m_blupiJeep || m_blupiTank || m_blupiSkate) && m_blupiFocus)
|
|
{
|
|
if (m_blupiAction == 10 && m_blupiDir == 1)
|
|
{
|
|
tinyPoint3.x -= 5;
|
|
}
|
|
if (m_blupiAction == 10 && m_blupiDir == 2)
|
|
{
|
|
tinyPoint3.x += 5;
|
|
}
|
|
}
|
|
if ((m_keyPress & -3) == 0 && m_blupiSpeedX == 0.0 && m_blupiSpeedY == 0.0 && m_blupiNage && m_blupiFocus && m_blupiAction == 2)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if ((m_keyPress & -3) == 0 && m_blupiSpeedX == 0.0 && m_blupiSpeedY == 0.0 && m_blupiSurf && m_blupiFocus && m_blupiAction == 2)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiHelico && (m_blupiFocus || m_blupiAction == 58))
|
|
{
|
|
if ((m_keyPress & 2) != 0 && m_blupiTimeFire == 0 && m_blupiAction != 3 && m_blupiAction != 58 && flag4)
|
|
{
|
|
if (m_blupiBullet == 0)
|
|
{
|
|
PlaySound(53, m_blupiPos);
|
|
}
|
|
else
|
|
{
|
|
m_blupiAction = 58;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = false;
|
|
}
|
|
}
|
|
m_blupiMotorHigh = flag4;
|
|
if (m_blupiAction != 3 && m_blupiAction != 58)
|
|
{
|
|
if (flag4)
|
|
{
|
|
m_blupiAction = 2;
|
|
}
|
|
else
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiVitesse.y = 0.0;
|
|
}
|
|
}
|
|
if (Def.EasyMove)
|
|
{
|
|
if (m_blupiSpeedY <= -1.0 || (m_keyPress & 1) != 0)
|
|
{
|
|
if (m_blupiVitesse.y > -7.0)
|
|
{
|
|
m_blupiVitesse.y -= 0.5;
|
|
}
|
|
if (m_blupiVitesse.y == -0.5)
|
|
{
|
|
m_blupiVitesse.y = -1.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedY >= 1.0)
|
|
{
|
|
if (m_blupiVitesse.y < 8.0)
|
|
{
|
|
m_blupiVitesse.y += 0.5;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesse.y > 1.0)
|
|
{
|
|
m_blupiVitesse.y -= 1.0;
|
|
}
|
|
if (m_blupiVitesse.y < 1.0)
|
|
{
|
|
m_blupiVitesse.y += 1.0;
|
|
}
|
|
}
|
|
tinyPoint3.y += (int)m_blupiVitesse.y;
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiSpeedY <= -1.0 || (m_keyPress & 1) != 0)
|
|
{
|
|
if (m_blupiVitesse.y > -10.0)
|
|
{
|
|
m_blupiVitesse.y -= 0.5;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedY >= 1.0)
|
|
{
|
|
if (m_blupiVitesse.y < 12.0)
|
|
{
|
|
m_blupiVitesse.y += 0.5;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesse.y > 1.0)
|
|
{
|
|
m_blupiVitesse.y -= 1.0;
|
|
}
|
|
if (m_blupiVitesse.y < 1.0)
|
|
{
|
|
m_blupiVitesse.y += 1.0;
|
|
}
|
|
}
|
|
tinyPoint3.y += (int)m_blupiVitesse.y;
|
|
}
|
|
if (Def.EasyMove)
|
|
{
|
|
if (m_blupiSpeedX <= -1.0)
|
|
{
|
|
int num5 = (int)(m_blupiSpeedX * 12.0);
|
|
if (m_blupiVitesse.x > num5)
|
|
{
|
|
m_blupiVitesse.x -= 0.5;
|
|
}
|
|
tinyPoint.x = tinyPoint3.x + (int)m_blupiVitesse.x;
|
|
tinyPoint.y = tinyPoint3.y;
|
|
if (BlupiBloque(tinyPoint, -1))
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedX >= 1.0)
|
|
{
|
|
int num6 = (int)(m_blupiSpeedX * 12.0);
|
|
if (m_blupiVitesse.x < num6)
|
|
{
|
|
m_blupiVitesse.x += 0.5;
|
|
}
|
|
tinyPoint.x = tinyPoint3.x + (int)m_blupiVitesse.x;
|
|
tinyPoint.y = tinyPoint3.y;
|
|
if (BlupiBloque(tinyPoint, 1))
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesse.x > 0.0)
|
|
{
|
|
m_blupiVitesse.x -= 2.0;
|
|
if (m_blupiVitesse.x < 0.0)
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
}
|
|
if (m_blupiVitesse.x < 0.0)
|
|
{
|
|
m_blupiVitesse.x += 2.0;
|
|
if (m_blupiVitesse.x > 0.0)
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
}
|
|
}
|
|
tinyPoint3.x += (int)m_blupiVitesse.x;
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiSpeedX <= -1.0)
|
|
{
|
|
int num7 = (int)(m_blupiSpeedX * 16.0);
|
|
if (m_blupiVitesse.x > num7)
|
|
{
|
|
m_blupiVitesse.x -= 1.0;
|
|
}
|
|
tinyPoint.x = tinyPoint3.x + (int)m_blupiVitesse.x;
|
|
tinyPoint.y = tinyPoint3.y;
|
|
if (BlupiBloque(tinyPoint, -1))
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedX >= 1.0)
|
|
{
|
|
int num8 = (int)(m_blupiSpeedX * 16.0);
|
|
if (m_blupiVitesse.x < num8)
|
|
{
|
|
m_blupiVitesse.x += 1.0;
|
|
}
|
|
tinyPoint.x = tinyPoint3.x + (int)m_blupiVitesse.x;
|
|
tinyPoint.y = tinyPoint3.y;
|
|
if (BlupiBloque(tinyPoint, 1))
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesse.x > 0.0)
|
|
{
|
|
m_blupiVitesse.x -= 2.0;
|
|
if (m_blupiVitesse.x < 0.0)
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
}
|
|
if (m_blupiVitesse.x < 0.0)
|
|
{
|
|
m_blupiVitesse.x += 2.0;
|
|
if (m_blupiVitesse.x > 0.0)
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
}
|
|
}
|
|
tinyPoint3.x += (int)m_blupiVitesse.x;
|
|
}
|
|
MoveObjectPollution();
|
|
if (ButtonPressed == Def.ButtonGlygh.PlayAction && !flag4 && m_blupiTransport == -1)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
rect.left = m_blupiPos.x + 20;
|
|
rect.right = m_blupiPos.x + 22;
|
|
rect.top = m_blupiPos.y + 60 - 2;
|
|
rect.bottom = m_blupiPos.y + 60;
|
|
flag2 = !DecorDetect(rect);
|
|
rect.left = m_blupiPos.x + 60 - 22;
|
|
rect.right = m_blupiPos.x + 60 - 20;
|
|
rect.top = m_blupiPos.y + 60 - 2;
|
|
rect.bottom = m_blupiPos.y + 60;
|
|
flag3 = !DecorDetect(rect);
|
|
if (!flag2 && !flag3)
|
|
{
|
|
tinyPoint.x = m_blupiPos.x;
|
|
tinyPoint.y = m_blupiPos.y - BLUPIFLOOR;
|
|
ObjectStart(tinyPoint, 13, 0);
|
|
m_blupiHelico = false;
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiPosHelico = m_blupiPos;
|
|
m_blupiFocus = true;
|
|
StopSound(16);
|
|
StopSound(18);
|
|
PlaySound(17, m_blupiPos);
|
|
}
|
|
}
|
|
}
|
|
if (m_blupiOver && (m_blupiFocus || m_blupiAction == 58))
|
|
{
|
|
m_blupiMotorHigh = flag4;
|
|
if (m_blupiAction != 3)
|
|
{
|
|
if (flag4)
|
|
{
|
|
m_blupiAction = 2;
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiAction != 1)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
m_blupiVitesse.y = 0.0;
|
|
}
|
|
}
|
|
rect = BlupiRect(tinyPoint3);
|
|
rect.top = tinyPoint3.y + 60 - 2;
|
|
rect.bottom = tinyPoint3.y + 60 + OVERHEIGHT - 1;
|
|
bool flag7 = !DecorDetect(rect);
|
|
num = MoveAscenseurDetect(m_blupiPos, OVERHEIGHT);
|
|
if (num != -1)
|
|
{
|
|
flag7 = false;
|
|
}
|
|
if ((m_blupiSpeedY < 0.0 || (m_keyPress & 1) != 0) && !flag7)
|
|
{
|
|
if (m_blupiVitesse.y == 0.0 && num != -1)
|
|
{
|
|
m_blupiVitesse.y = -5.0;
|
|
}
|
|
else if (m_blupiVitesse.y > -5.0)
|
|
{
|
|
m_blupiVitesse.y -= 1.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedY > 0.0)
|
|
{
|
|
if (m_blupiVitesse.y < 12.0)
|
|
{
|
|
m_blupiVitesse.y += 5.0;
|
|
}
|
|
}
|
|
else if (m_blupiVitesse.y < 12.0 && m_time % 2 == 0)
|
|
{
|
|
m_blupiVitesse.y += 1.0;
|
|
}
|
|
tinyPoint3.y += (int)m_blupiVitesse.y;
|
|
if (m_blupiSpeedX < 0.0 && flag4)
|
|
{
|
|
int num9 = (int)(m_blupiSpeedX * 12.0);
|
|
if (m_blupiVitesse.x > num9)
|
|
{
|
|
m_blupiVitesse.x -= 1.0;
|
|
}
|
|
tinyPoint.x = tinyPoint3.x + (int)m_blupiVitesse.x;
|
|
tinyPoint.y = tinyPoint3.y;
|
|
if (BlupiBloque(tinyPoint, -1))
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedX > 0.0 && flag4)
|
|
{
|
|
int num10 = (int)(m_blupiSpeedX * 12.0);
|
|
if (m_blupiVitesse.x < num10)
|
|
{
|
|
m_blupiVitesse.x += 1.0;
|
|
}
|
|
tinyPoint.x = tinyPoint3.x + (int)m_blupiVitesse.x;
|
|
tinyPoint.y = tinyPoint3.y;
|
|
if (BlupiBloque(tinyPoint, 1))
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesse.x > 0.0)
|
|
{
|
|
m_blupiVitesse.x -= 1.0;
|
|
}
|
|
if (m_blupiVitesse.x < 0.0)
|
|
{
|
|
m_blupiVitesse.x += 1.0;
|
|
}
|
|
}
|
|
tinyPoint3.x += (int)m_blupiVitesse.x;
|
|
MoveObjectPollution();
|
|
if (ButtonPressed == Def.ButtonGlygh.PlayAction && !flag4 && m_blupiTransport == -1)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
rect.left = m_blupiPos.x + 20;
|
|
rect.right = m_blupiPos.x + 22;
|
|
rect.top = m_blupiPos.y + 60 - 2;
|
|
rect.bottom = m_blupiPos.y + 60;
|
|
flag2 = !DecorDetect(rect);
|
|
rect.left = m_blupiPos.x + 60 - 22;
|
|
rect.right = m_blupiPos.x + 60 - 20;
|
|
rect.top = m_blupiPos.y + 60 - 2;
|
|
rect.bottom = m_blupiPos.y + 60;
|
|
flag3 = !DecorDetect(rect);
|
|
if (!flag2 && !flag3)
|
|
{
|
|
tinyPoint.x = m_blupiPos.x;
|
|
tinyPoint.y = m_blupiPos.y - BLUPIFLOOR;
|
|
ObjectStart(tinyPoint, 46, 0);
|
|
m_blupiOver = false;
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiPosHelico = m_blupiPos;
|
|
m_blupiFocus = true;
|
|
StopSound(16);
|
|
StopSound(18);
|
|
PlaySound(17, m_blupiPos);
|
|
}
|
|
}
|
|
}
|
|
if (m_blupiBalloon && m_blupiFocus)
|
|
{
|
|
if (m_blupiSpeedY < 0.0 || (m_keyPress & 1) != 0)
|
|
{
|
|
if (m_blupiVitesse.y > -5.0 && m_time % 6 == 0)
|
|
{
|
|
m_blupiVitesse.y -= 1.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedY > 0.0)
|
|
{
|
|
if (m_blupiVitesse.y < 0.0 && m_time % 6 == 0)
|
|
{
|
|
m_blupiVitesse.y += 1.0;
|
|
}
|
|
}
|
|
else if (m_blupiVitesse.y > -3.0 && m_time % 6 == 0)
|
|
{
|
|
m_blupiVitesse.y -= 1.0;
|
|
}
|
|
tinyPoint3.y += (int)m_blupiVitesse.y;
|
|
if (m_blupiSpeedX < 0.0)
|
|
{
|
|
int num11 = (int)(m_blupiSpeedX * 10.0);
|
|
if (m_blupiVitesse.x > num11)
|
|
{
|
|
m_blupiVitesse.x -= 1.0;
|
|
}
|
|
tinyPoint.x = tinyPoint3.x + (int)m_blupiVitesse.x;
|
|
tinyPoint.y = tinyPoint3.y;
|
|
if (BlupiBloque(tinyPoint, -1))
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedX > 0.0)
|
|
{
|
|
int num12 = (int)(m_blupiSpeedX * 10.0);
|
|
if (m_blupiVitesse.x < num12)
|
|
{
|
|
m_blupiVitesse.x += 1.0;
|
|
}
|
|
tinyPoint.x = tinyPoint3.x + (int)m_blupiVitesse.x;
|
|
tinyPoint.y = tinyPoint3.y;
|
|
if (BlupiBloque(tinyPoint, 1))
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesse.x > 0.0)
|
|
{
|
|
m_blupiVitesse.x -= 2.0;
|
|
if (m_blupiVitesse.x < 0.0)
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
}
|
|
if (m_blupiVitesse.x < 0.0)
|
|
{
|
|
m_blupiVitesse.x += 2.0;
|
|
if (m_blupiVitesse.x > 0.0)
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
}
|
|
}
|
|
tinyPoint3.x += (int)m_blupiVitesse.x;
|
|
}
|
|
if (m_blupiEcrase && m_blupiFocus)
|
|
{
|
|
if (flag4)
|
|
{
|
|
if (m_blupiVitesse.y < 2.0)
|
|
{
|
|
m_blupiVitesse.y += 1.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_blupiVitesse.y = 0.0;
|
|
}
|
|
tinyPoint3.y += (int)m_blupiVitesse.y;
|
|
if (flag4)
|
|
{
|
|
num3 = 7;
|
|
}
|
|
else
|
|
{
|
|
num3 = 4;
|
|
}
|
|
num3 = (int)(num3 * m_blupiSpeedX);
|
|
if (m_blupiSpeedX < 0.0)
|
|
{
|
|
if (m_blupiVitesse.x > num3)
|
|
{
|
|
m_blupiVitesse.x -= 1.0;
|
|
}
|
|
tinyPoint.x = tinyPoint3.x + (int)m_blupiVitesse.x;
|
|
tinyPoint.y = tinyPoint3.y;
|
|
if (BlupiBloque(tinyPoint, -1))
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedX > 0.0)
|
|
{
|
|
if (m_blupiVitesse.x < num3)
|
|
{
|
|
m_blupiVitesse.x += 1.0;
|
|
}
|
|
tinyPoint.x = tinyPoint3.x + (int)m_blupiVitesse.x;
|
|
tinyPoint.y = tinyPoint3.y;
|
|
if (BlupiBloque(tinyPoint, 1))
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesse.x > 0.0)
|
|
{
|
|
m_blupiVitesse.x -= 2.0;
|
|
if (m_blupiVitesse.x < 0.0)
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
}
|
|
if (m_blupiVitesse.x < 0.0)
|
|
{
|
|
m_blupiVitesse.x += 2.0;
|
|
if (m_blupiVitesse.x > 0.0)
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
}
|
|
}
|
|
if (m_blupiVitesse.x == 0.0 && !flag4)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
tinyPoint3.x += (int)m_blupiVitesse.x;
|
|
}
|
|
if (m_blupiJeep && m_blupiFocus)
|
|
{
|
|
if (m_blupiVitesse.x == 0.0 && m_blupiAction == 2)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
m_blupiMotorHigh = (m_blupiAction != 1);
|
|
rect = BlupiRect(tinyPoint3);
|
|
rect.right -= 40;
|
|
rect.top = tinyPoint3.y + 60 - 2;
|
|
rect.bottom = tinyPoint3.y + 60 - 1;
|
|
bool flag8 = !DecorDetect(rect);
|
|
rect.left += 40;
|
|
rect.right += 40;
|
|
bool flag9 = !DecorDetect(rect);
|
|
if (flag4)
|
|
{
|
|
if (m_blupiVitesse.y < 50.0)
|
|
{
|
|
m_blupiVitesse.y += 5.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesse.y != 0.0)
|
|
{
|
|
PlaySound(3, m_blupiPos);
|
|
}
|
|
m_blupiVitesse.y = 0.0;
|
|
}
|
|
tinyPoint3.y += (int)m_blupiVitesse.y;
|
|
if (m_blupiTransport == -1)
|
|
{
|
|
rect.left = tinyPoint3.x + 20;
|
|
rect.right = tinyPoint3.x + 60 - 20;
|
|
rect.top = tinyPoint3.y + 60 - 35;
|
|
rect.bottom = tinyPoint3.y + 60 - 1;
|
|
num = AscenseurDetect(rect, m_blupiPos, tinyPoint3);
|
|
if (m_blupiVitesse.y >= 0.0 && num != -1)
|
|
{
|
|
m_blupiTransport = num;
|
|
flag4 = false;
|
|
PlaySound(3, tinyPoint3);
|
|
tinyPoint3.y = m_moveObject[num].posCurrent.y - 64 + BLUPIOFFY;
|
|
}
|
|
}
|
|
if (flag8 && !flag9)
|
|
{
|
|
int num13 = -20;
|
|
if (m_blupiVitesse.x > num13)
|
|
{
|
|
m_blupiVitesse.x -= 1.0;
|
|
}
|
|
}
|
|
else if (!flag8 && flag9)
|
|
{
|
|
int num14 = 20;
|
|
if (m_blupiVitesse.x < num14)
|
|
{
|
|
m_blupiVitesse.x += 1.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedX < 0.0)
|
|
{
|
|
int num15 = (int)(m_blupiSpeedX * 20.0);
|
|
if (m_blupiVitesse.x > num15)
|
|
{
|
|
m_blupiVitesse.x -= 1.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedX > 0.0)
|
|
{
|
|
int num16 = (int)(m_blupiSpeedX * 20.0);
|
|
if (m_blupiVitesse.x < num16)
|
|
{
|
|
m_blupiVitesse.x += 1.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesse.x > 0.0)
|
|
{
|
|
m_blupiVitesse.x -= 2.0;
|
|
if (m_blupiVitesse.x < 0.0)
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
}
|
|
if (m_blupiVitesse.x < 0.0)
|
|
{
|
|
m_blupiVitesse.x += 2.0;
|
|
if (m_blupiVitesse.x > 0.0)
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
}
|
|
}
|
|
if (m_blupiAction == 3)
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
tinyPoint3.x += (int)m_blupiVitesse.x;
|
|
if (flag8 && !flag9)
|
|
{
|
|
m_blupiRealRotation = Misc.Approch(m_blupiRealRotation, -45, 5);
|
|
}
|
|
else if (!flag8 && flag9)
|
|
{
|
|
m_blupiRealRotation = Misc.Approch(m_blupiRealRotation, 45, 5);
|
|
}
|
|
else if (!flag4)
|
|
{
|
|
m_blupiRealRotation = 0;
|
|
}
|
|
m_blupiOffsetY = Math.Abs(m_blupiRealRotation / 2);
|
|
MoveObjectPollution();
|
|
if (ButtonPressed == Def.ButtonGlygh.PlayAction && !flag4 && m_blupiTransport == -1)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
tinyPoint.x = m_blupiPos.x;
|
|
tinyPoint.y = m_blupiPos.y - BLUPIFLOOR;
|
|
ObjectStart(tinyPoint, 19, 0);
|
|
m_blupiJeep = false;
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiPosHelico = m_blupiPos;
|
|
StopSound(29);
|
|
StopSound(31);
|
|
PlaySound(30, m_blupiPos);
|
|
}
|
|
}
|
|
if (m_blupiTank && m_blupiFocus)
|
|
{
|
|
if (m_blupiAction == 53 && m_blupiPhase == 6)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if ((m_keyPress & 2) != 0 && m_blupiTimeFire == 0 && m_blupiAction != 3)
|
|
{
|
|
if (m_blupiBullet == 0)
|
|
{
|
|
PlaySound(53, m_blupiPos);
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiDir == 1)
|
|
{
|
|
tinyPoint.x = m_blupiPos.x - 35;
|
|
tinyPoint.y = m_blupiPos.y;
|
|
num4 = -5;
|
|
m_blupiVitesse.x += 12.0;
|
|
}
|
|
else
|
|
{
|
|
tinyPoint.x = m_blupiPos.x + 35;
|
|
tinyPoint.y = m_blupiPos.y;
|
|
num4 = 5;
|
|
m_blupiVitesse.x -= 12.0;
|
|
}
|
|
if (ObjectStart(tinyPoint, 23, num4) != -1)
|
|
{
|
|
m_blupiAction = 53;
|
|
m_blupiPhase = 0;
|
|
PlaySound(52, m_blupiPos);
|
|
m_blupiTimeFire = 10;
|
|
m_blupiBullet--;
|
|
}
|
|
}
|
|
}
|
|
if (m_blupiVitesse.x == 0.0 && m_blupiAction == 2)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
m_blupiMotorHigh = (m_blupiAction != 1);
|
|
if (flag4)
|
|
{
|
|
if (m_blupiVitesse.y < 50.0)
|
|
{
|
|
m_blupiVitesse.y += 5.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesse.y != 0.0)
|
|
{
|
|
PlaySound(3, m_blupiPos);
|
|
}
|
|
m_blupiVitesse.y = 0.0;
|
|
}
|
|
tinyPoint3.y += (int)m_blupiVitesse.y;
|
|
if (m_blupiTransport == -1)
|
|
{
|
|
rect.left = tinyPoint3.x + 20;
|
|
rect.right = tinyPoint3.x + 60 - 20;
|
|
rect.top = tinyPoint3.y + 60 - 35;
|
|
rect.bottom = tinyPoint3.y + 60 - 1;
|
|
num = AscenseurDetect(rect, m_blupiPos, tinyPoint3);
|
|
if (m_blupiVitesse.y >= 0.0 && num != -1)
|
|
{
|
|
m_blupiTransport = num;
|
|
flag4 = false;
|
|
PlaySound(3, tinyPoint3);
|
|
tinyPoint3.y = m_moveObject[num].posCurrent.y - 64 + BLUPIOFFY;
|
|
}
|
|
}
|
|
if (m_blupiSpeedX < 0.0)
|
|
{
|
|
int num17 = (int)(m_blupiSpeedX * 12.0);
|
|
if (m_blupiVitesse.x > num17)
|
|
{
|
|
m_blupiVitesse.x -= 1.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedX > 0.0)
|
|
{
|
|
int num18 = (int)(m_blupiSpeedX * 12.0);
|
|
if (m_blupiVitesse.x < num18)
|
|
{
|
|
m_blupiVitesse.x += 1.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesse.x > 0.0)
|
|
{
|
|
m_blupiVitesse.x -= 3.0;
|
|
if (m_blupiVitesse.x < 0.0)
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
}
|
|
if (m_blupiVitesse.x < 0.0)
|
|
{
|
|
m_blupiVitesse.x += 3.0;
|
|
if (m_blupiVitesse.x > 0.0)
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
}
|
|
}
|
|
if (m_blupiAction == 3)
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
tinyPoint3.x += (int)m_blupiVitesse.x;
|
|
MoveObjectPollution();
|
|
if (ButtonPressed == Def.ButtonGlygh.PlayAction && !flag4 && m_blupiTransport == -1)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
tinyPoint.x = m_blupiPos.x;
|
|
tinyPoint.y = m_blupiPos.y;
|
|
ObjectStart(tinyPoint, 28, 0);
|
|
m_blupiTank = false;
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiPosHelico = m_blupiPos;
|
|
StopSound(29);
|
|
StopSound(31);
|
|
PlaySound(30, m_blupiPos);
|
|
}
|
|
}
|
|
if (m_blupiSkate && m_blupiFocus)
|
|
{
|
|
if (m_blupiVitesse.x == 0.0 && m_blupiAction == 2)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiSpeedX < 0.0)
|
|
{
|
|
int num19 = (int)(m_blupiSpeedX * 15.0);
|
|
if (m_blupiVitesse.x > num19)
|
|
{
|
|
m_blupiVitesse.x -= 1.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedX > 0.0)
|
|
{
|
|
int num20 = (int)(m_blupiSpeedX * 15.0);
|
|
if (m_blupiVitesse.x < num20)
|
|
{
|
|
m_blupiVitesse.x += 1.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesse.x > 0.0)
|
|
{
|
|
m_blupiVitesse.x -= 1.0;
|
|
if (m_blupiVitesse.x < 0.0)
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
}
|
|
if (m_blupiVitesse.x < 0.0)
|
|
{
|
|
m_blupiVitesse.x += 1.0;
|
|
if (m_blupiVitesse.x > 0.0)
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
}
|
|
}
|
|
if (m_blupiAction == 3)
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
tinyPoint3.x += (int)m_blupiVitesse.x;
|
|
if (ButtonPressed == Def.ButtonGlygh.PlayAction && !flag4 && !m_blupiAir && m_blupiTransport == -1 && m_blupiVitesse.x < 8.0)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
m_blupiSkate = false;
|
|
m_blupiAction = 43;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = false;
|
|
m_blupiPosHelico = m_blupiPos;
|
|
}
|
|
}
|
|
if (m_blupiAction == 42)
|
|
{
|
|
if (m_blupiPhase == 8)
|
|
{
|
|
num = MoveObjectDetect(m_blupiPos, out flag6);
|
|
if (num != -1)
|
|
{
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
}
|
|
}
|
|
if (m_blupiPhase == 20)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
}
|
|
if (m_blupiAction == 43)
|
|
{
|
|
if (m_blupiPhase == 12)
|
|
{
|
|
tinyPoint.x = m_blupiPos.x;
|
|
tinyPoint.y = m_blupiPos.y - BLUPIFLOOR + 1;
|
|
ObjectStart(tinyPoint, 24, 0);
|
|
}
|
|
if (m_blupiPhase == 20)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
}
|
|
if (m_blupiNage && m_blupiFocus)
|
|
{
|
|
if (m_blupiTransport == -1)
|
|
{
|
|
if (m_blupiSpeedY < 0.0 || (m_keyPress & 1) != 0)
|
|
{
|
|
if (m_blupiVitesse.y > -5.0)
|
|
{
|
|
m_blupiVitesse.y -= 1.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedY > 0.0)
|
|
{
|
|
if (m_blupiVitesse.y < 5.0)
|
|
{
|
|
m_blupiVitesse.y += 1.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiAction == 1)
|
|
{
|
|
num3 = -1;
|
|
}
|
|
else
|
|
{
|
|
num3 = 0;
|
|
}
|
|
if (m_blupiVitesse.y > num3)
|
|
{
|
|
m_blupiVitesse.y -= 1.0;
|
|
}
|
|
if (m_blupiVitesse.y < num3)
|
|
{
|
|
m_blupiVitesse.y += 1.0;
|
|
}
|
|
}
|
|
tinyPoint3.y += (int)m_blupiVitesse.y;
|
|
}
|
|
if (m_blupiSpeedX < 0.0)
|
|
{
|
|
int num21 = (int)(m_blupiSpeedX * 8.0);
|
|
if (m_blupiVitesse.x > num21)
|
|
{
|
|
m_blupiVitesse.x -= 1.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedX > 0.0)
|
|
{
|
|
int num22 = (int)(m_blupiSpeedX * 8.0);
|
|
if (m_blupiVitesse.x < num22)
|
|
{
|
|
m_blupiVitesse.x += 1.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesse.x > 0.0)
|
|
{
|
|
m_blupiVitesse.x -= 2.0;
|
|
if (m_blupiVitesse.x < 0.0)
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
}
|
|
if (m_blupiVitesse.x < 0.0)
|
|
{
|
|
m_blupiVitesse.x += 2.0;
|
|
if (m_blupiVitesse.x > 0.0)
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
}
|
|
}
|
|
num = table_vitesse_nage[m_blupiPhase % 14 / 2];
|
|
tinyPoint3.x += (int)(m_blupiVitesse.x * num / 7.0);
|
|
if (m_time % 70 == 0 || m_time % 70 == 28)
|
|
{
|
|
MoveObjectBlup(tinyPoint3);
|
|
}
|
|
if (m_time % 5 == 0)
|
|
{
|
|
if (!m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
|
|
{
|
|
m_blupiLevel--;
|
|
}
|
|
if (m_blupiLevel == 25)
|
|
{
|
|
m_jauges[0].SetMode(1);
|
|
}
|
|
m_jauges[0].SetLevel(m_blupiLevel);
|
|
if (m_blupiLevel == 0)
|
|
{
|
|
m_blupiAction = 24;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = false;
|
|
m_blupiHelico = false;
|
|
m_blupiOver = false;
|
|
m_blupiJeep = false;
|
|
m_blupiTank = false;
|
|
m_blupiSkate = false;
|
|
m_blupiNage = false;
|
|
m_blupiSurf = false;
|
|
m_blupiSuspend = false;
|
|
m_blupiJumpAie = false;
|
|
m_blupiShield = false;
|
|
m_blupiPower = false;
|
|
m_blupiCloud = false;
|
|
m_blupiHide = false;
|
|
m_blupiInvert = false;
|
|
m_blupiBalloon = false;
|
|
m_blupiEcrase = false;
|
|
m_blupiAir = false;
|
|
m_blupiRestart = true;
|
|
m_blupiActionOuf = 0;
|
|
m_jauges[0].SetHide(true);
|
|
m_jauges[1].SetHide(true);
|
|
PlaySound(26, tinyPoint3);
|
|
}
|
|
}
|
|
}
|
|
if (m_blupiSurf && m_blupiFocus)
|
|
{
|
|
if (m_blupiTransport == -1)
|
|
{
|
|
if (m_blupiSpeedY < 0.0 || (m_keyPress & 1) != 0)
|
|
{
|
|
if (m_blupiVitesse.y > -5.0)
|
|
{
|
|
m_blupiVitesse.y -= 1.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedY > 0.0)
|
|
{
|
|
if (m_blupiVitesse.y < 5.0)
|
|
{
|
|
m_blupiVitesse.y += 1.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesse.y > -2.0)
|
|
{
|
|
m_blupiVitesse.y -= 1.0;
|
|
}
|
|
if (m_blupiVitesse.y < -2.0)
|
|
{
|
|
m_blupiVitesse.y += 1.0;
|
|
}
|
|
}
|
|
tinyPoint3.y += (int)m_blupiVitesse.y;
|
|
tinyPoint3.y += BLUPISURF;
|
|
if (tinyPoint3.y % 64 > 30)
|
|
{
|
|
tinyPoint3.y += 64 - tinyPoint3.y % 64;
|
|
}
|
|
tinyPoint3.y -= BLUPISURF;
|
|
}
|
|
if (m_blupiSpeedX < 0.0)
|
|
{
|
|
int num23 = (int)(m_blupiSpeedX * 8.0);
|
|
if (m_blupiVitesse.x > num23)
|
|
{
|
|
m_blupiVitesse.x -= 1.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedX > 0.0)
|
|
{
|
|
int num24 = (int)(m_blupiSpeedX * 8.0);
|
|
if (m_blupiVitesse.x < num24)
|
|
{
|
|
m_blupiVitesse.x += 1.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesse.x > 0.0)
|
|
{
|
|
m_blupiVitesse.x -= 2.0;
|
|
if (m_blupiVitesse.x < 0.0)
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
}
|
|
if (m_blupiVitesse.x < 0.0)
|
|
{
|
|
m_blupiVitesse.x += 2.0;
|
|
if (m_blupiVitesse.x > 0.0)
|
|
{
|
|
m_blupiVitesse.x = 0.0;
|
|
}
|
|
}
|
|
}
|
|
num = table_vitesse_surf[m_blupiPhase % 12 / 2];
|
|
tinyPoint3.x += (int)(m_blupiVitesse.x * num / 10.0);
|
|
}
|
|
TinyPoint tinyPoint4;
|
|
if (m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
if (m_blupiSpeedX < 0.0 && m_blupiAction == 2)
|
|
{
|
|
int num25 = (int)(m_blupiSpeedX * 5.0);
|
|
tinyPoint3.x += num25;
|
|
}
|
|
if (m_blupiSpeedX > 0.0 && m_blupiAction == 2)
|
|
{
|
|
int num26 = (int)(m_blupiSpeedX * 5.0);
|
|
tinyPoint3.x += num26;
|
|
}
|
|
num = GetTypeBarre(tinyPoint3);
|
|
if (num == 2)
|
|
{
|
|
tinyPoint4.x = tinyPoint3.x;
|
|
tinyPoint4.y = tinyPoint3.y / 64 * 64 + BLUPIOFFY;
|
|
rect = BlupiRect(tinyPoint4);
|
|
if (!DecorDetect(rect, true))
|
|
{
|
|
m_blupiSuspend = false;
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
tinyPoint3 = tinyPoint4;
|
|
m_blupiPos = tinyPoint3;
|
|
}
|
|
}
|
|
if ((m_blupiSpeedY > 0.0 && m_blupiPhase > 5) || num == 0)
|
|
{
|
|
m_blupiSuspend = false;
|
|
m_blupiAir = true;
|
|
m_blupiAction = 5;
|
|
tinyPoint3.y = tinyPoint3.y;
|
|
m_blupiVitesse.y = 0.0;
|
|
m_blupiNoBarre = 5;
|
|
m_blupiActionOuf = 65;
|
|
m_blupiTimeOuf = 0;
|
|
}
|
|
if (((m_keyPress & 1) != 0 || m_blupiSpeedY < 0.0) && m_blupiAction != 4 && m_blupiAction != 3)
|
|
{
|
|
m_blupiAction = 4;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if ((m_keyPress & 1) == 0 && m_blupiSpeedY == 0.0 && m_blupiAction == 4)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiAction == 4 && m_blupiPhase == 10)
|
|
{
|
|
m_blupiSuspend = false;
|
|
m_blupiAir = true;
|
|
m_blupiAction = 5;
|
|
m_blupiPhase = 0;
|
|
tinyPoint3.y -= 2;
|
|
m_blupiVitesse.y = -11.0;
|
|
m_blupiNoBarre = 5;
|
|
PlaySound(35, tinyPoint3);
|
|
}
|
|
}
|
|
if (ButtonPressed == Def.ButtonGlygh.PlayAction && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiTank && !m_blupiJeep && !m_blupiSkate && !flag4 && m_blupiTransport == -1 && m_blupiFocus)
|
|
{
|
|
if (m_blupiDynamite > 0)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
rect.left = tinyPoint3.x + 18;
|
|
rect.right = tinyPoint3.x + 20;
|
|
rect.top = tinyPoint3.y + 60 - 2;
|
|
rect.bottom = tinyPoint3.y + 60;
|
|
flag2 = !DecorDetect(rect);
|
|
rect.left = tinyPoint3.x + 60 - 20;
|
|
rect.right = tinyPoint3.x + 60 - 18;
|
|
rect.top = tinyPoint3.y + 60 - 2;
|
|
rect.bottom = tinyPoint3.y + 60;
|
|
flag3 = !DecorDetect(rect);
|
|
if (!flag2 && !flag3 && ObjectStart(tinyPoint3, 56, 0) != -1)
|
|
{
|
|
m_blupiAction = 87;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = false;
|
|
PlaySound(61, tinyPoint3);
|
|
m_blupiDynamite--;
|
|
}
|
|
}
|
|
else if (m_blupiPerso > 0)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
num = MoveObjectDetect(tinyPoint3, out flag6);
|
|
if (num == -1 || m_moveObject[num].type != 200)
|
|
{
|
|
rect.left = tinyPoint3.x + 18;
|
|
rect.right = tinyPoint3.x + 20;
|
|
rect.top = tinyPoint3.y + 60 - 2;
|
|
rect.bottom = tinyPoint3.y + 60;
|
|
flag2 = !DecorDetect(rect);
|
|
rect.left = tinyPoint3.x + 60 - 20;
|
|
rect.right = tinyPoint3.x + 60 - 18;
|
|
rect.top = tinyPoint3.y + 60 - 2;
|
|
rect.bottom = tinyPoint3.y + 60;
|
|
flag3 = !DecorDetect(rect);
|
|
num = MoveChargeDetect(tinyPoint3);
|
|
if (num == -1 && !flag2 && !flag3 && ObjectStart(tinyPoint3, 200, 0) != -1)
|
|
{
|
|
m_blupiAction = 46;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = false;
|
|
PlaySound(61, tinyPoint3);
|
|
m_blupiPerso--;
|
|
}
|
|
}
|
|
if (m_blupiFocus)
|
|
{
|
|
m_blupiAction = 47;
|
|
m_blupiPhase = 0;
|
|
PlaySound(27, tinyPoint3);
|
|
}
|
|
}
|
|
}
|
|
rect = BlupiRect(m_blupiPos);
|
|
tinyPoint4 = tinyPoint3;
|
|
TestPath(rect, m_blupiPos, ref tinyPoint3);
|
|
if (flag && m_blupiPos.x == tinyPoint3.x && m_blupiPos.x != tinyPoint4.x)
|
|
{
|
|
tinyPoint3.y = tinyPoint4.y;
|
|
TestPath(rect, m_blupiPos, ref tinyPoint3);
|
|
}
|
|
if (m_blupiVent && m_blupiPos.y == tinyPoint3.y && m_blupiPos.y != tinyPoint4.y)
|
|
{
|
|
tinyPoint3.x = tinyPoint4.x;
|
|
TestPath(rect, m_blupiPos, ref tinyPoint3);
|
|
}
|
|
if (m_blupiTransport != -1 && m_blupiPos.x == tinyPoint3.x && m_blupiPos.x != tinyPoint4.x)
|
|
{
|
|
tinyPoint3.y = tinyPoint4.y;
|
|
TestPath(rect, m_blupiPos, ref tinyPoint3);
|
|
}
|
|
if (m_blupiHelico || m_blupiOver || m_blupiBalloon || m_blupiEcrase || m_blupiJeep || m_blupiTank || m_blupiSkate || m_blupiNage)
|
|
{
|
|
if (m_blupiPos.x == tinyPoint3.x && m_blupiPos.x != tinyPoint4.x)
|
|
{
|
|
tinyPoint3.y = tinyPoint4.y;
|
|
TestPath(rect, m_blupiPos, ref tinyPoint3);
|
|
}
|
|
else if (m_blupiPos.y == tinyPoint3.y && m_blupiPos.y != tinyPoint4.y)
|
|
{
|
|
tinyPoint3.x = tinyPoint4.x;
|
|
TestPath(rect, m_blupiPos, ref tinyPoint3);
|
|
}
|
|
}
|
|
TinyPoint blupiPos = m_blupiPos;
|
|
m_blupiPos = tinyPoint3;
|
|
if ((m_blupiAction == 1 || m_blupiAction == 60 || m_blupiAction == 7 || m_blupiAction == 6) && !m_blupiAir && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
if (m_blupiTransport != -1)
|
|
{
|
|
AscenseurVertigo(m_blupiTransport, out flag2, out flag3);
|
|
}
|
|
else
|
|
{
|
|
rect.left = tinyPoint3.x + 24;
|
|
rect.right = tinyPoint3.x + 26;
|
|
rect.top = tinyPoint3.y + 60 - 2;
|
|
rect.bottom = tinyPoint3.y + 60;
|
|
flag2 = !DecorDetect(rect);
|
|
rect.left = tinyPoint3.x + 60 - 26;
|
|
rect.right = tinyPoint3.x + 60 - 24;
|
|
rect.top = tinyPoint3.y + 60 - 2;
|
|
rect.bottom = tinyPoint3.y + 60;
|
|
flag3 = !DecorDetect(rect);
|
|
}
|
|
if (m_blupiDir == 1 && flag2 && !flag3)
|
|
{
|
|
if (m_blupiHelico || m_blupiOver || AscenseurShift(m_blupiTransport))
|
|
{
|
|
m_blupiAction = 9;
|
|
m_blupiPhase = 0;
|
|
}
|
|
else
|
|
{
|
|
PlaySound(6, tinyPoint3);
|
|
m_blupiAction = 8;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
if (m_blupiDir == 2 && !flag2 && flag3)
|
|
{
|
|
if (m_blupiHelico || m_blupiOver || AscenseurShift(m_blupiTransport))
|
|
{
|
|
m_blupiAction = 9;
|
|
m_blupiPhase = 0;
|
|
}
|
|
else
|
|
{
|
|
PlaySound(6, tinyPoint3);
|
|
m_blupiAction = 8;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
if (m_blupiAction != 8 && m_blupiAction != 10 && m_blupiAction != 9 && (flag2 || flag3))
|
|
{
|
|
if (!m_blupiHelico && !m_blupiOver)
|
|
{
|
|
PlaySound(6, tinyPoint3);
|
|
}
|
|
m_blupiAction = 10;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
if (m_blupiAction == 1 && m_blupiJeep && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
if (m_blupiTransport != -1)
|
|
{
|
|
AscenseurVertigo(m_blupiTransport, out flag2, out flag3);
|
|
}
|
|
else
|
|
{
|
|
rect.left = tinyPoint3.x + 2;
|
|
rect.right = tinyPoint3.x + 18;
|
|
rect.top = tinyPoint3.y + 60 - 2;
|
|
rect.bottom = tinyPoint3.y + 60;
|
|
flag2 = !DecorDetect(rect);
|
|
rect.left = tinyPoint3.x + 60 - 18;
|
|
rect.right = tinyPoint3.x + 60 - 2;
|
|
rect.top = tinyPoint3.y + 60 - 2;
|
|
rect.bottom = tinyPoint3.y + 60;
|
|
flag3 = !DecorDetect(rect);
|
|
}
|
|
if (flag2 && !flag3)
|
|
{
|
|
m_blupiAction = 10;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (flag3 && !flag2)
|
|
{
|
|
m_blupiAction = 10;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
if (m_blupiAction == 1 && m_blupiTank && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
if (m_blupiTransport != -1)
|
|
{
|
|
AscenseurVertigo(m_blupiTransport, out flag2, out flag3);
|
|
}
|
|
else
|
|
{
|
|
rect.left = tinyPoint3.x + 2;
|
|
rect.right = tinyPoint3.x + 18;
|
|
rect.top = tinyPoint3.y + 60 - 2;
|
|
rect.bottom = tinyPoint3.y + 60;
|
|
flag2 = !DecorDetect(rect);
|
|
rect.left = tinyPoint3.x + 60 - 18;
|
|
rect.right = tinyPoint3.x + 60 - 2;
|
|
rect.top = tinyPoint3.y + 60 - 2;
|
|
rect.bottom = tinyPoint3.y + 60;
|
|
flag3 = !DecorDetect(rect);
|
|
}
|
|
if (flag2 && !flag3)
|
|
{
|
|
m_blupiAction = 10;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (flag3 && !flag2)
|
|
{
|
|
m_blupiAction = 10;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
if (m_blupiAction == 1 && m_blupiSkate && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
if (m_blupiTransport != -1)
|
|
{
|
|
AscenseurVertigo(m_blupiTransport, out flag2, out flag3);
|
|
}
|
|
else
|
|
{
|
|
rect.left = tinyPoint3.x + 12;
|
|
rect.right = tinyPoint3.x + 19;
|
|
rect.top = tinyPoint3.y + 60 - 2;
|
|
rect.bottom = tinyPoint3.y + 60;
|
|
flag2 = !DecorDetect(rect);
|
|
rect.left = tinyPoint3.x + 60 - 19;
|
|
rect.right = tinyPoint3.x + 60 - 12;
|
|
rect.top = tinyPoint3.y + 60 - 2;
|
|
rect.bottom = tinyPoint3.y + 60;
|
|
flag3 = !DecorDetect(rect);
|
|
}
|
|
if (flag2 && !flag3)
|
|
{
|
|
m_blupiAction = 10;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (flag3 && !flag2)
|
|
{
|
|
m_blupiAction = 10;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
if (m_blupiFocus)
|
|
{
|
|
if (m_blupiAction == 8 && m_blupiPhase == 16)
|
|
{
|
|
m_blupiAction = 9;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiAction == 9 && m_blupiPhase == 3)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiActionOuf = 0;
|
|
}
|
|
num3 = 5;
|
|
if (m_blupiJeep)
|
|
{
|
|
num3 = 10;
|
|
}
|
|
if (m_blupiTank)
|
|
{
|
|
num3 = 10;
|
|
}
|
|
if (m_blupiSkate)
|
|
{
|
|
num3 = 10;
|
|
}
|
|
if (m_blupiAction == 10 && m_blupiPhase == num3)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
BlupiSearchIcon();
|
|
if (m_blupiShield)
|
|
{
|
|
if (m_blupiTimeShield == 10)
|
|
{
|
|
PlaySound(43, m_blupiPos);
|
|
}
|
|
if (m_blupiTimeShield == 0)
|
|
{
|
|
m_blupiShield = false;
|
|
m_jauges[1].SetHide(true);
|
|
}
|
|
else if (m_time % 5 == 0)
|
|
{
|
|
m_blupiTimeShield--;
|
|
m_jauges[1].SetLevel(m_blupiTimeShield);
|
|
}
|
|
}
|
|
if (m_blupiPower)
|
|
{
|
|
if (m_blupiTimeShield == 20)
|
|
{
|
|
PlaySound(45, m_blupiPos);
|
|
}
|
|
if (m_blupiTimeShield == 0)
|
|
{
|
|
m_blupiPower = false;
|
|
m_jauges[1].SetHide(true);
|
|
}
|
|
else if (m_time % 3 == 0)
|
|
{
|
|
m_blupiTimeShield--;
|
|
m_jauges[1].SetLevel(m_blupiTimeShield);
|
|
}
|
|
}
|
|
if (m_blupiCloud)
|
|
{
|
|
if (m_blupiTimeShield == 25)
|
|
{
|
|
PlaySound(56, m_blupiPos);
|
|
}
|
|
if (m_blupiTimeShield == 0)
|
|
{
|
|
m_blupiCloud = false;
|
|
m_jauges[1].SetHide(true);
|
|
}
|
|
else if (m_time % 4 == 0)
|
|
{
|
|
m_blupiTimeShield--;
|
|
m_jauges[1].SetLevel(m_blupiTimeShield);
|
|
}
|
|
}
|
|
if (m_blupiHide)
|
|
{
|
|
if (m_blupiTimeShield == 20)
|
|
{
|
|
PlaySound(63, m_blupiPos);
|
|
}
|
|
if (m_blupiTimeShield == 0)
|
|
{
|
|
m_blupiHide = false;
|
|
m_jauges[1].SetHide(true);
|
|
}
|
|
else if (m_time % 4 == 0)
|
|
{
|
|
m_blupiTimeShield--;
|
|
m_jauges[1].SetLevel(m_blupiTimeShield);
|
|
}
|
|
}
|
|
if (m_blupiInvert)
|
|
{
|
|
if (m_blupiTimeShield == 0)
|
|
{
|
|
m_blupiInvert = false;
|
|
m_jauges[1].SetHide(true);
|
|
tinyPoint.x = m_blupiPos.x;
|
|
tinyPoint.y = m_blupiPos.y + 100;
|
|
ObjectStart(tinyPoint, 42, -60);
|
|
tinyPoint.x = m_blupiPos.x;
|
|
tinyPoint.y = m_blupiPos.y - 100;
|
|
ObjectStart(tinyPoint, 42, 60);
|
|
tinyPoint.x = m_blupiPos.x - 100;
|
|
tinyPoint.y = m_blupiPos.y;
|
|
ObjectStart(tinyPoint, 42, 10);
|
|
tinyPoint.x = m_blupiPos.x + 100;
|
|
tinyPoint.y = m_blupiPos.y;
|
|
ObjectStart(tinyPoint, 42, -10);
|
|
PlaySound(67, tinyPoint3);
|
|
}
|
|
else if (m_time % 3 == 0)
|
|
{
|
|
m_blupiTimeShield--;
|
|
m_jauges[1].SetLevel(m_blupiTimeShield);
|
|
}
|
|
}
|
|
if (m_blupiBalloon)
|
|
{
|
|
if (m_blupiTimeShield == 0)
|
|
{
|
|
m_blupiBalloon = false;
|
|
m_jauges[1].SetHide(true);
|
|
tinyPoint.x = m_blupiPos.x - 34;
|
|
tinyPoint.y = m_blupiPos.y - 34;
|
|
ObjectStart(tinyPoint, 91, 0);
|
|
PlaySound(41, m_blupiPos);
|
|
}
|
|
else if (m_time % 2 == 0)
|
|
{
|
|
m_blupiTimeShield--;
|
|
m_jauges[1].SetLevel(m_blupiTimeShield);
|
|
}
|
|
}
|
|
if (m_blupiEcrase)
|
|
{
|
|
if (m_blupiTimeShield == 0)
|
|
{
|
|
m_blupiEcrase = false;
|
|
m_blupiAir = true;
|
|
m_jauges[1].SetHide(true);
|
|
ObjectStart(m_blupiPos, 41, -60);
|
|
ObjectStart(m_blupiPos, 41, 60);
|
|
ObjectStart(m_blupiPos, 41, 10);
|
|
ObjectStart(m_blupiPos, 41, -10);
|
|
tinyPoint.x = m_blupiPos.x - 34;
|
|
tinyPoint.y = m_blupiPos.y - 34;
|
|
ObjectStart(tinyPoint, 90, 0);
|
|
PlaySound(41, m_blupiPos);
|
|
}
|
|
else if (m_time % 2 == 0)
|
|
{
|
|
m_blupiTimeShield--;
|
|
m_jauges[1].SetLevel(m_blupiTimeShield);
|
|
}
|
|
}
|
|
if (m_blupiPower && Math.Abs(m_blupiPos.x - m_blupiPosMagic.x) + Math.Abs(m_blupiPos.y - m_blupiPosMagic.y) >= 40)
|
|
{
|
|
num = MoveObjectFree();
|
|
if (num != -1)
|
|
{
|
|
m_moveObject[num].type = 27;
|
|
m_moveObject[num].phase = 0;
|
|
m_moveObject[num].posCurrent = m_blupiPos;
|
|
m_moveObject[num].posStart = m_moveObject[num].posCurrent;
|
|
m_moveObject[num].posEnd = m_moveObject[num].posCurrent;
|
|
m_moveObject[num].step = 1;
|
|
m_moveObject[num].time = 0;
|
|
MoveObjectStepIcon(num);
|
|
m_blupiPosMagic = m_blupiPos;
|
|
}
|
|
}
|
|
if (m_blupiShield && Math.Abs(m_blupiPos.x - m_blupiPosMagic.x) + Math.Abs(m_blupiPos.y - m_blupiPosMagic.y) >= 40)
|
|
{
|
|
num = MoveObjectFree();
|
|
if (num != -1)
|
|
{
|
|
m_moveObject[num].type = 57;
|
|
m_moveObject[num].phase = 0;
|
|
m_moveObject[num].posCurrent = m_blupiPos;
|
|
m_moveObject[num].posStart = m_moveObject[num].posCurrent;
|
|
m_moveObject[num].posEnd = m_moveObject[num].posCurrent;
|
|
m_moveObject[num].step = 1;
|
|
m_moveObject[num].time = 0;
|
|
MoveObjectStepIcon(num);
|
|
m_blupiPosMagic = m_blupiPos;
|
|
}
|
|
}
|
|
if (m_blupiHide && Math.Abs(m_blupiPos.x - m_blupiPosMagic.x) + Math.Abs(m_blupiPos.y - m_blupiPosMagic.y) >= 10)
|
|
{
|
|
num = MoveObjectFree();
|
|
if (num != -1)
|
|
{
|
|
m_moveObject[num].type = 58;
|
|
m_moveObject[num].icon = m_blupiIcon;
|
|
m_moveObject[num].channel = 2;
|
|
m_moveObject[num].phase = 0;
|
|
m_moveObject[num].posCurrent = m_blupiPos;
|
|
m_moveObject[num].posStart = m_moveObject[num].posCurrent;
|
|
m_moveObject[num].posEnd = m_moveObject[num].posCurrent;
|
|
m_moveObject[num].step = 1;
|
|
m_moveObject[num].time = 0;
|
|
MoveObjectStepIcon(num);
|
|
m_blupiPosMagic = m_blupiPos;
|
|
}
|
|
}
|
|
if (m_blupiTimeNoAsc > 0)
|
|
{
|
|
m_blupiTimeNoAsc--;
|
|
}
|
|
if (m_blupiHelico && m_blupiPos.y > 2 && m_blupiFocus && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
|
|
{
|
|
rect = BlupiRect(tinyPoint3);
|
|
rect.top = tinyPoint3.y + 4;
|
|
rect.bottom = tinyPoint3.y + 20;
|
|
if (DecorDetect(rect))
|
|
{
|
|
ByeByeHelico();
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiHelico = false;
|
|
tinyPoint.x = m_blupiPos.x - 34;
|
|
tinyPoint.y = m_blupiPos.y - 34;
|
|
ObjectStart(tinyPoint, 9, 0);
|
|
m_decorAction = 1;
|
|
m_decorPhase = 0;
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
PlaySound(10, m_blupiPos);
|
|
}
|
|
}
|
|
if (!m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && m_blupiFocus)
|
|
{
|
|
if (!m_blupiNage && !m_blupiSurf && IsSurfWater(m_blupiPos))
|
|
{
|
|
m_scrollAdd.x = 0;
|
|
m_scrollAdd.y = 0;
|
|
m_blupiAir = false;
|
|
m_blupiNage = false;
|
|
m_blupiSurf = true;
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiVitesse.x = 0.0;
|
|
m_blupiVitesse.y = 0.0;
|
|
MoveObjectPlouf(m_blupiPos);
|
|
if (m_blupiTransport != -1)
|
|
{
|
|
m_blupiPos.y = m_blupiPos.y - 10;
|
|
m_blupiTransport = -1;
|
|
}
|
|
if (m_blupiCloud)
|
|
{
|
|
m_blupiCloud = false;
|
|
m_jauges[1].SetHide(true);
|
|
}
|
|
}
|
|
if (!m_blupiNage && !IsSurfWater(m_blupiPos) && IsDeepWater(m_blupiPos))
|
|
{
|
|
if (!m_blupiSurf)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiVitesse.x = 0.0;
|
|
m_blupiVitesse.y = 0.0;
|
|
MoveObjectPlouf(m_blupiPos);
|
|
}
|
|
m_blupiAir = false;
|
|
m_blupiSurf = false;
|
|
m_blupiNage = true;
|
|
m_blupiLevel = 100;
|
|
m_jauges[0].SetLevel(m_blupiLevel);
|
|
m_jauges[0].SetMode(2);
|
|
m_jauges[0].SetHide(false);
|
|
}
|
|
if (m_blupiNage && IsSurfWater(m_blupiPos))
|
|
{
|
|
m_blupiAir = false;
|
|
m_blupiNage = false;
|
|
m_blupiSurf = true;
|
|
PlaySound(25, m_blupiPos);
|
|
m_jauges[0].SetHide(true);
|
|
}
|
|
tinyPoint4.x = m_blupiPos.x;
|
|
tinyPoint4.y = m_blupiPos.y - 60;
|
|
if ((m_blupiSurf || m_blupiNage) && (m_blupiPos.y % 64 == 64 - BLUPISURF || m_blupiPos.y % 64 == 32) && IsOutWater(tinyPoint4) && (m_keyPress & 1) != 0)
|
|
{
|
|
m_blupiNage = false;
|
|
m_blupiSurf = false;
|
|
m_blupiAir = true;
|
|
m_blupiAction = 5;
|
|
m_blupiPhase = 0;
|
|
m_blupiVitesse.x = 0.0;
|
|
if (m_blupiPower)
|
|
{
|
|
m_blupiVitesse.y = -16.0;
|
|
}
|
|
else
|
|
{
|
|
m_blupiVitesse.y = -12.0;
|
|
}
|
|
MoveObjectTiplouf(m_blupiPos);
|
|
PlaySound(22, m_blupiPos);
|
|
m_jauges[0].SetHide(true);
|
|
}
|
|
if ((m_blupiSurf || m_blupiNage) && IsOutWater(m_blupiPos))
|
|
{
|
|
if (m_blupiVitesse.y < 0.0)
|
|
{
|
|
if (m_blupiTransport == -1)
|
|
{
|
|
m_blupiPos = blupiPos;
|
|
}
|
|
else
|
|
{
|
|
m_blupiTransport = -1;
|
|
m_blupiNage = false;
|
|
m_blupiSurf = false;
|
|
m_blupiAir = true;
|
|
m_blupiAction = 5;
|
|
m_blupiPhase = 0;
|
|
m_blupiPos.y = m_blupiPos.y - 10;
|
|
m_blupiVitesse.x = 0.0;
|
|
m_blupiVitesse.y = -10.0;
|
|
PlaySound(22, m_blupiPos);
|
|
m_jauges[0].SetHide(true);
|
|
}
|
|
}
|
|
else if (m_blupiVitesse.y > 0.0)
|
|
{
|
|
m_blupiNage = false;
|
|
m_blupiSurf = false;
|
|
m_blupiAir = false;
|
|
m_blupiAction = 5;
|
|
m_blupiPhase = 0;
|
|
m_blupiPos.y = m_blupiPos.y + 30;
|
|
m_blupiVitesse.x = 0.0;
|
|
m_blupiVitesse.y = 0.0;
|
|
PlaySound(22, m_blupiPos);
|
|
m_jauges[0].SetHide(true);
|
|
}
|
|
else
|
|
{
|
|
m_blupiNage = false;
|
|
m_blupiSurf = false;
|
|
m_blupiAir = false;
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiPos.y = m_blupiPos.y - 10;
|
|
m_blupiVitesse.x = 0.0;
|
|
m_blupiVitesse.y = 0.0;
|
|
PlaySound(22, m_blupiPos);
|
|
m_jauges[0].SetHide(true);
|
|
}
|
|
}
|
|
if ((m_blupiSurf || m_blupiNage) && m_blupiActionOuf != 44)
|
|
{
|
|
m_blupiActionOuf = 44;
|
|
m_blupiTimeOuf = 0;
|
|
}
|
|
}
|
|
if ((m_blupiHelico || m_blupiOver || m_blupiJeep || m_blupiTank || m_blupiSkate) && m_blupiFocus && (IsSurfWater(m_blupiPos) || IsDeepWater(m_blupiPos)))
|
|
{
|
|
ByeByeHelico();
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiHelico = false;
|
|
m_blupiOver = false;
|
|
m_blupiJeep = false;
|
|
m_blupiTank = false;
|
|
m_blupiSkate = false;
|
|
tinyPoint.x = m_blupiPos.x - 34;
|
|
tinyPoint.y = m_blupiPos.y - 34;
|
|
ObjectStart(tinyPoint, 9, 0);
|
|
m_decorAction = 1;
|
|
m_decorPhase = 0;
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
PlaySound(10, m_blupiPos);
|
|
}
|
|
if (m_blupiFocus && !m_blupiSuspend && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && m_blupiNoBarre == 0 && GetTypeBarre(m_blupiPos) == 1)
|
|
{
|
|
tinyPoint4.x = m_blupiPos.x;
|
|
tinyPoint4.y = (m_blupiPos.y + 22) / 64 * 64 + BLUPISUSPEND;
|
|
rect = BlupiRect(tinyPoint4);
|
|
if (!DecorDetect(rect, true))
|
|
{
|
|
m_blupiPos = tinyPoint4;
|
|
m_blupiSuspend = true;
|
|
m_blupiAir = false;
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiActionOuf = 0;
|
|
PlaySound(34, m_blupiPos);
|
|
}
|
|
}
|
|
if (m_blupiNoBarre > 0)
|
|
{
|
|
m_blupiNoBarre--;
|
|
}
|
|
if (IsVentillo(m_blupiPos))
|
|
{
|
|
if (m_blupiFocus && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
|
|
{
|
|
BlupiDead(11, 75);
|
|
}
|
|
tinyPoint.x = m_blupiPos.x - 34;
|
|
tinyPoint.y = m_blupiPos.y - 34;
|
|
ObjectStart(tinyPoint, 11, 0);
|
|
m_decorAction = 2;
|
|
m_decorPhase = 0;
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
PlaySound(10, m_blupiPos);
|
|
}
|
|
if (m_blupiAction != 30 && m_blupiFocus)
|
|
{
|
|
num = IsWorld(m_blupiPos);
|
|
if (num != -1)
|
|
{
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
PlaySound(32, m_blupiPos);
|
|
m_blupiAction = 30;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = false;
|
|
m_blupiFront = true;
|
|
}
|
|
}
|
|
int num27 = MoveObjectDetect(m_blupiPos, out flag6);
|
|
TinyPoint tinyPoint5;
|
|
if (m_blupiAction != 11 && m_blupiAction != 75 && m_blupiAction != 76 && m_blupiAction != 77 && m_blupiAction != 78 && m_blupiAction != 79 && m_blupiAction != 80 && m_blupiAction != 81)
|
|
{
|
|
if (IsLave(m_blupiPos) && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
|
|
{
|
|
BlupiDead(76, -1);
|
|
m_blupiRestart = true;
|
|
m_blupiPos.y = m_blupiPos.y / 64 * 64 + BLUPIOFFY;
|
|
PlaySound(8, m_blupiPos);
|
|
}
|
|
if (IsPiege(m_blupiPos) && !m_blupiOver && !m_blupiJeep && !m_blupiTank && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi && m_blupiFocus)
|
|
{
|
|
BlupiDead(54, -1);
|
|
m_blupiRestart = true;
|
|
m_blupiAir = true;
|
|
ObjectStart(m_blupiPos, 53, 0);
|
|
PlaySound(51, m_blupiPos);
|
|
}
|
|
if (IsGoutte(m_blupiPos, false) && !m_blupiOver && !m_blupiJeep && !m_blupiTank && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi && m_blupiFocus)
|
|
{
|
|
BlupiDead(54, -1);
|
|
m_blupiRestart = true;
|
|
m_blupiAir = true;
|
|
PlaySound(51, m_blupiPos);
|
|
}
|
|
if (IsScie(m_blupiPos) && !m_blupiOver && !m_blupiJeep && !m_blupiTank && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi && m_blupiFocus)
|
|
{
|
|
BlupiDead(77, -1);
|
|
m_blupiFront = true;
|
|
m_blupiRestart = true;
|
|
m_blupiAir = true;
|
|
}
|
|
if (ButtonPressed == Def.ButtonGlygh.PlayAction && (num27 == -1 || !flag6) && IsSwitch(m_blupiPos, ref tinyPoint) && !m_blupiOver && !m_blupiBalloon && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi && m_blupiFocus)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
ActiveSwitch(m_decor[tinyPoint.x, tinyPoint.y].icon == 385, tinyPoint);
|
|
m_blupiAction = 82;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = false;
|
|
m_blupiVitesse.x = 0.0;
|
|
m_blupiVitesse.y = 0.0;
|
|
}
|
|
if (IsBlitz(m_blupiPos, false) && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
|
|
{
|
|
BlupiDead(11, -1);
|
|
m_blupiRestart = true;
|
|
m_blupiAir = true;
|
|
m_blupiPos.y = m_blupiPos.y / 64 * 64 + BLUPIOFFY;
|
|
PlaySound(8, m_blupiPos);
|
|
}
|
|
if (IsEcraseur(m_blupiPos) && !m_blupiEcrase && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi && m_blupiFocus)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiVitesse.x = 0.0;
|
|
m_blupiVitesse.y = 0.0;
|
|
m_blupiEcrase = true;
|
|
m_blupiBalloon = false;
|
|
m_blupiAir = false;
|
|
m_blupiHelico = false;
|
|
m_blupiOver = false;
|
|
m_blupiJeep = false;
|
|
m_blupiTank = false;
|
|
m_blupiSkate = false;
|
|
m_blupiNage = false;
|
|
m_blupiSurf = false;
|
|
m_blupiSuspend = false;
|
|
m_blupiJumpAie = false;
|
|
m_blupiShield = false;
|
|
m_blupiPower = false;
|
|
m_blupiCloud = false;
|
|
m_blupiHide = false;
|
|
m_blupiTimeShield = 100;
|
|
m_blupiPosMagic = m_blupiPos;
|
|
m_jauges[1].SetHide(false);
|
|
if (!m_blupiJeep && !m_blupiTank)
|
|
{
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
}
|
|
PlaySound(70, m_blupiPos);
|
|
ObjectStart(m_blupiPos, 41, -60);
|
|
ObjectStart(m_blupiPos, 41, 60);
|
|
ObjectStart(m_blupiPos, 41, 10);
|
|
ObjectStart(m_blupiPos, 41, -10);
|
|
tinyPoint.x = m_blupiPos.x - 34;
|
|
tinyPoint.y = m_blupiPos.y - 34;
|
|
ObjectStart(tinyPoint, 90, 0);
|
|
m_decorAction = 2;
|
|
m_decorPhase = 0;
|
|
}
|
|
if (IsTeleporte(m_blupiPos) != -1 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiAir && m_blupiFocus && m_blupiPosHelico.x == -1)
|
|
{
|
|
m_blupiAction = 74;
|
|
m_blupiPhase = 0;
|
|
m_blupiVitesse.x = 0.0;
|
|
m_blupiVitesse.y = 0.0;
|
|
m_blupiFocus = false;
|
|
m_blupiPos.x = m_blupiPos.x / 64 * 64;
|
|
PlaySound(71, m_blupiPos);
|
|
tinyPoint.x = m_blupiPos.x;
|
|
tinyPoint.y = m_blupiPos.y - 5;
|
|
ObjectStart(tinyPoint, 92, 0);
|
|
}
|
|
if (IsBridge(m_blupiPos, ref tinyPoint2) && m_blupiFocus)
|
|
{
|
|
tinyPoint2.x *= 64;
|
|
tinyPoint2.y *= 64;
|
|
ObjectStart(tinyPoint2, 52, 0);
|
|
}
|
|
int num2 = IsDoor(m_blupiPos, ref tinyPoint2);
|
|
if (num2 != -1 && (m_blupiCle & 1 << num2 - 334) != 0)
|
|
{
|
|
OpenDoor(tinyPoint2);
|
|
m_blupiCle &= ~(1 << num2 - 334);
|
|
tinyPoint.x = 520;
|
|
tinyPoint.y = 418;
|
|
tinyPoint5.x = tinyPoint2.x * 64 - m_posDecor.x;
|
|
tinyPoint5.y = tinyPoint2.y * 64 - m_posDecor.y;
|
|
VoyageInit(tinyPoint, m_pPixmap->HotSpotToHud(tinyPoint5), 214 + (num2 - 334) * 7, 10);
|
|
}
|
|
}
|
|
if (!m_blupiHelico && !m_blupiSuspend && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiSkate && !m_blupiJeep && !m_blupiTank && !m_blupiJeep && m_blupiFocus)
|
|
{
|
|
num = MockeryDetect(m_blupiPos);
|
|
if (num != 0)
|
|
{
|
|
m_blupiActionOuf = num;
|
|
m_blupiTimeOuf = 0;
|
|
}
|
|
}
|
|
MoveObjectFollow(m_blupiPos);
|
|
num = num27;
|
|
if (num != -1 && !flag6 && m_moveObject[num].type == 2 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && !m_blupiShield && !m_bSuperBlupi && m_blupiFocus)
|
|
{
|
|
m_blupiActionOuf = 48;
|
|
m_blupiTimeOuf = 0;
|
|
}
|
|
if (num != -1 && flag6)
|
|
{
|
|
if (m_moveObject[num].type == 13 && (ButtonPressed == Def.ButtonGlygh.PlayAction || IsFloatingObject(num)) && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
m_scrollAdd.x = 0;
|
|
m_scrollAdd.y = 0;
|
|
m_blupiAir = false;
|
|
m_blupiHelico = true;
|
|
m_blupiRealRotation = 0;
|
|
m_blupiVitesse.x = 0.0;
|
|
if (m_blupiCloud || m_blupiHide)
|
|
{
|
|
m_blupiCloud = false;
|
|
m_blupiHide = false;
|
|
m_jauges[1].SetHide(true);
|
|
}
|
|
}
|
|
if (ButtonPressed == Def.ButtonGlygh.PlayAction && m_moveObject[num].type == 46 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
m_scrollAdd.x = 0;
|
|
m_scrollAdd.y = 0;
|
|
m_blupiAir = false;
|
|
m_blupiOver = true;
|
|
m_blupiVitesse.x = 0.0;
|
|
if (m_blupiCloud || m_blupiHide)
|
|
{
|
|
m_blupiCloud = false;
|
|
m_blupiHide = false;
|
|
m_jauges[1].SetHide(true);
|
|
}
|
|
}
|
|
if (ButtonPressed == Def.ButtonGlygh.PlayAction && m_moveObject[num].type == 19 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
m_scrollAdd.x = 0;
|
|
m_scrollAdd.y = 0;
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiAir = false;
|
|
m_blupiJeep = true;
|
|
m_blupiVitesse.x = 0.0;
|
|
if (m_blupiCloud || m_blupiHide)
|
|
{
|
|
m_blupiCloud = false;
|
|
m_blupiHide = false;
|
|
m_jauges[1].SetHide(true);
|
|
}
|
|
}
|
|
if (ButtonPressed == Def.ButtonGlygh.PlayAction && m_moveObject[num].type == 28 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
m_scrollAdd.x = 0;
|
|
m_scrollAdd.y = 0;
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiAir = false;
|
|
m_blupiTank = true;
|
|
m_blupiVitesse.x = 0.0;
|
|
if (m_blupiCloud || m_blupiHide)
|
|
{
|
|
m_blupiCloud = false;
|
|
m_blupiHide = false;
|
|
m_jauges[1].SetHide(true);
|
|
}
|
|
}
|
|
if (m_moveObject[num].type == 29 && m_blupiFocus && m_blupiBullet < 10)
|
|
{
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
tinyPoint.x = m_moveObject[num].posCurrent.x - m_posDecor.x;
|
|
tinyPoint.y = m_moveObject[num].posCurrent.y - m_posDecor.y;
|
|
tinyPoint5.x = 570;
|
|
tinyPoint5.y = 430;
|
|
VoyageInit(m_pPixmap->HotSpotToHud(tinyPoint), tinyPoint5, 177, 10);
|
|
m_blupiBullet += 10;
|
|
if (m_blupiBullet > 10)
|
|
{
|
|
m_blupiBullet = 10;
|
|
}
|
|
}
|
|
if (ButtonPressed == Def.ButtonGlygh.PlayAction && m_moveObject[num].type == 24 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
m_scrollAdd.x = 0;
|
|
m_scrollAdd.y = 0;
|
|
m_blupiAction = 42;
|
|
m_blupiPhase = 0;
|
|
m_blupiPos.y = m_moveObject[num].posCurrent.y / 64 * 64 + BLUPIOFFY;
|
|
m_blupiFocus = false;
|
|
m_blupiAir = false;
|
|
m_blupiSkate = true;
|
|
m_blupiVitesse.x = 0.0;
|
|
if (m_blupiCloud || m_blupiHide)
|
|
{
|
|
m_blupiCloud = false;
|
|
m_blupiHide = false;
|
|
m_jauges[1].SetHide(true);
|
|
}
|
|
}
|
|
if ((m_moveObject[num].type == 3 || m_moveObject[num].type == 16 || m_moveObject[num].type == 96 || m_moveObject[num].type == 97) && m_blupiBalloon && m_blupiPosHelico.x == -1)
|
|
{
|
|
m_blupiBalloon = false;
|
|
m_blupiAir = true;
|
|
m_blupiTimeShield = 0;
|
|
m_jauges[1].SetHide(true);
|
|
m_decorAction = 0;
|
|
tinyPoint.x = m_blupiPos.x - 34;
|
|
tinyPoint.y = m_blupiPos.y - 34;
|
|
ObjectStart(tinyPoint, 91, 0);
|
|
PlaySound(41, m_blupiPos);
|
|
m_blupiPos.y = m_blupiPos.y + 4;
|
|
m_blupiVitesse.y = 0.0;
|
|
m_blupiPosHelico = m_blupiPos;
|
|
}
|
|
else if ((m_moveObject[num].type == 2 || m_moveObject[num].type == 3 || m_moveObject[num].type == 96 || m_moveObject[num].type == 97 || m_moveObject[num].type == 16 || m_moveObject[num].type == 4 || m_moveObject[num].type == 17 || m_moveObject[num].type == 20) && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi && m_blupiPosHelico.x == -1)
|
|
{
|
|
if (!m_blupiJeep && !m_blupiTank && !m_blupiSkate && (m_blupiFocus || m_blupiAction == 5 || m_blupiAction == 36))
|
|
{
|
|
if (m_blupiHelico || m_blupiOver || m_blupiBalloon || m_blupiEcrase)
|
|
{
|
|
m_blupiAir = true;
|
|
}
|
|
BlupiDead(11, 75);
|
|
}
|
|
if (m_moveObject[num].type == 17 || m_moveObject[num].type == 20)
|
|
{
|
|
tinyPoint = m_moveObject[num].posCurrent;
|
|
ObjectDelete(tinyPoint, m_moveObject[num].type);
|
|
tinyPoint.x -= 34;
|
|
tinyPoint.y -= 34;
|
|
ObjectStart(tinyPoint, 10, 0);
|
|
m_decorAction = 2;
|
|
m_decorPhase = 0;
|
|
}
|
|
else
|
|
{
|
|
tinyPoint = m_moveObject[num].posCurrent;
|
|
ObjectDelete(tinyPoint, m_moveObject[num].type);
|
|
tinyPoint.x -= 34;
|
|
tinyPoint.y -= 34;
|
|
ObjectStart(tinyPoint, 8, 0);
|
|
m_decorAction = 1;
|
|
m_decorPhase = 0;
|
|
}
|
|
if (!m_blupiJeep && !m_blupiTank)
|
|
{
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
}
|
|
PlaySound(10, m_moveObject[num].posCurrent);
|
|
}
|
|
if (m_moveObject[num].type == 44 && m_blupiFocus && !m_blupiBalloon && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
|
|
{
|
|
ByeByeHelico();
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiVitesse.x = 0.0;
|
|
m_blupiVitesse.y = 0.0;
|
|
m_blupiBalloon = true;
|
|
m_blupiEcrase = false;
|
|
m_blupiAir = false;
|
|
m_blupiHelico = false;
|
|
m_blupiOver = false;
|
|
m_blupiJeep = false;
|
|
m_blupiTank = false;
|
|
m_blupiSkate = false;
|
|
m_blupiNage = false;
|
|
m_blupiSurf = false;
|
|
m_blupiSuspend = false;
|
|
m_blupiJumpAie = false;
|
|
m_blupiShield = false;
|
|
m_blupiPower = false;
|
|
m_blupiCloud = false;
|
|
m_blupiHide = false;
|
|
m_blupiTimeShield = 100;
|
|
m_blupiPosMagic = m_blupiPos;
|
|
m_jauges[1].SetHide(false);
|
|
if (!m_blupiJeep && !m_blupiTank)
|
|
{
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
}
|
|
PlaySound(40, m_moveObject[num].posCurrent);
|
|
tinyPoint.x = m_blupiPos.x - 34;
|
|
tinyPoint.y = m_blupiPos.y - 34;
|
|
ObjectStart(tinyPoint, 90, 0);
|
|
m_decorAction = 5;
|
|
m_decorPhase = 0;
|
|
}
|
|
if (m_moveObject[num].type == 54 && m_moveObject[num].step != 2 && m_moveObject[num].step != 4 && m_blupiFocus && !m_blupiBalloon && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
|
|
{
|
|
ByeByeHelico();
|
|
tinyPoint.x = m_blupiPos.x;
|
|
tinyPoint.y = (m_blupiPos.y + 64 - 10) / 64 * 64 + 4;
|
|
ObjectStart(tinyPoint, 53, 0);
|
|
m_blupiAction = 54;
|
|
m_blupiPhase = 0;
|
|
m_blupiSuspend = false;
|
|
m_blupiJumpAie = false;
|
|
m_blupiFocus = false;
|
|
m_blupiRestart = true;
|
|
if (flag4)
|
|
{
|
|
m_blupiAir = true;
|
|
}
|
|
if (m_blupiHelico || m_blupiOver || m_blupiBalloon || m_blupiEcrase || m_blupiJeep || m_blupiTank || m_blupiSkate)
|
|
{
|
|
m_blupiHelico = false;
|
|
m_blupiOver = false;
|
|
m_blupiBalloon = false;
|
|
m_blupiEcrase = false;
|
|
m_blupiJeep = false;
|
|
m_blupiTank = false;
|
|
m_blupiSkate = false;
|
|
tinyPoint = m_moveObject[num].posCurrent;
|
|
tinyPoint.x -= 34;
|
|
tinyPoint.y -= 34;
|
|
ObjectStart(tinyPoint, 10, 0);
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
PlaySound(10, m_moveObject[num].posCurrent);
|
|
m_decorAction = 1;
|
|
m_decorPhase = 0;
|
|
}
|
|
else
|
|
{
|
|
PlaySound(51, m_moveObject[num].posCurrent);
|
|
}
|
|
m_blupiCloud = false;
|
|
m_blupiHide = false;
|
|
m_jauges[1].SetHide(true);
|
|
}
|
|
if (m_moveObject[num].type == 23 && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi && m_blupiAction != 13 && m_blupiAction != 30 && m_blupiAction != 11 && m_blupiAction != 75 && m_blupiAction != 76 && m_blupiAction != 77 && m_blupiAction != 78 && m_blupiAction != 79 && m_blupiAction != 80 && m_blupiAction != 81 && m_blupiAction != 54 && m_blupiAction != 57 && m_blupiAction != 35)
|
|
{
|
|
ByeByeHelico();
|
|
tinyPoint = m_moveObject[num].posCurrent;
|
|
ObjectDelete(tinyPoint, m_moveObject[num].type);
|
|
m_blupiAction = 54;
|
|
m_blupiPhase = 0;
|
|
m_blupiSuspend = false;
|
|
m_blupiJumpAie = false;
|
|
m_blupiFocus = false;
|
|
m_blupiRestart = true;
|
|
if (flag4)
|
|
{
|
|
m_blupiAir = true;
|
|
}
|
|
if (m_blupiHelico || m_blupiOver || m_blupiBalloon || m_blupiEcrase || m_blupiJeep || m_blupiTank || m_blupiSkate)
|
|
{
|
|
m_blupiHelico = false;
|
|
m_blupiOver = false;
|
|
m_blupiBalloon = false;
|
|
m_blupiEcrase = false;
|
|
m_blupiJeep = false;
|
|
m_blupiTank = false;
|
|
m_blupiSkate = false;
|
|
}
|
|
StartSploutchGlu(m_moveObject[num].posCurrent);
|
|
m_blupiCloud = false;
|
|
m_blupiHide = false;
|
|
m_jauges[1].SetHide(true);
|
|
}
|
|
if (m_moveObject[num].type == 5)
|
|
{
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
tinyPoint.x = m_moveObject[num].posCurrent.x - m_posDecor.x;
|
|
tinyPoint.y = m_moveObject[num].posCurrent.y - m_posDecor.y;
|
|
TinyPoint end;
|
|
end.x = 430;
|
|
end.y = 430;
|
|
VoyageInit(m_pPixmap->HotSpotToHud(tinyPoint), end, 6, 10);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, -60);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, 60);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, 10);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, -10);
|
|
}
|
|
if (m_moveObject[num].type == 49 && (m_voyageIcon != 215 || m_voyageChannel != 10) && (m_blupiCle & 1) == 0)
|
|
{
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
tinyPoint.x = m_moveObject[num].posCurrent.x - m_posDecor.x;
|
|
tinyPoint.y = m_moveObject[num].posCurrent.y - m_posDecor.y;
|
|
TinyPoint end2;
|
|
end2.x = 520;
|
|
end2.y = 418;
|
|
VoyageInit(m_pPixmap->HotSpotToHud(tinyPoint), end2, 215, 10);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, -60);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, 60);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, 10);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, -10);
|
|
}
|
|
if (m_moveObject[num].type == 50 && (m_voyageIcon != 222 || m_voyageChannel != 10) && (m_blupiCle & 2) == 0)
|
|
{
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
tinyPoint.x = m_moveObject[num].posCurrent.x - m_posDecor.x;
|
|
tinyPoint.y = m_moveObject[num].posCurrent.y - m_posDecor.y;
|
|
TinyPoint end3;
|
|
end3.x = 530;
|
|
end3.y = 418;
|
|
VoyageInit(m_pPixmap->HotSpotToHud(tinyPoint), end3, 222, 10);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, -60);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, 60);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, 10);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, -10);
|
|
}
|
|
if (m_moveObject[num].type == 51 && (m_voyageIcon != 229 || m_voyageChannel != 10) && (m_blupiCle & 4) == 0)
|
|
{
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
tinyPoint.x = m_moveObject[num].posCurrent.x - m_posDecor.x;
|
|
tinyPoint.y = m_moveObject[num].posCurrent.y - m_posDecor.y;
|
|
TinyPoint end4;
|
|
end4.x = 540;
|
|
end4.y = 418;
|
|
VoyageInit(m_pPixmap->HotSpotToHud(tinyPoint), end4, 229, 10);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, -60);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, 60);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, 10);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, -10);
|
|
}
|
|
if (m_moveObject[num].type == 6 && m_nbVies < 10 && m_blupiFocus)
|
|
{
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
tinyPoint.x = m_moveObject[num].posCurrent.x - m_posDecor.x;
|
|
tinyPoint.y = m_moveObject[num].posCurrent.y - m_posDecor.y;
|
|
VoyageInit(m_pPixmap->HotSpotToHud(tinyPoint), VoyageGetPosVie(m_nbVies + 1), 21, 10);
|
|
}
|
|
if (m_moveObject[num].type == 25 && !m_blupiShield && !m_blupiHide && !m_blupiPower && m_blupiFocus)
|
|
{
|
|
PlaySound(42, m_moveObject[num].posCurrent);
|
|
m_blupiShield = true;
|
|
m_blupiPower = false;
|
|
m_blupiCloud = false;
|
|
m_blupiHide = false;
|
|
m_blupiTimeShield = 100;
|
|
m_blupiPosMagic = m_blupiPos;
|
|
m_jauges[1].SetHide(false);
|
|
}
|
|
if (ButtonPressed == Def.ButtonGlygh.PlayAction && m_moveObject[num].type == 26 && !m_blupiShield && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && m_blupiFocus)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
m_sucettePos = m_moveObject[num].posCurrent;
|
|
m_sucetteType = m_moveObject[num].type;
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
m_blupiAction = 49;
|
|
m_blupiPhase = 0;
|
|
m_blupiCloud = false;
|
|
m_blupiHide = false;
|
|
m_blupiFocus = false;
|
|
PlaySound(50, tinyPoint3);
|
|
}
|
|
if (m_moveObject[num].type == 40 && !m_blupiHide && m_blupiFocus)
|
|
{
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
m_blupiInvert = true;
|
|
m_blupiTimeShield = 100;
|
|
m_blupiPosMagic = m_blupiPos;
|
|
m_jauges[1].SetHide(false);
|
|
PlaySound(66, tinyPoint3);
|
|
ObjectStart(m_blupiPos, 41, -60);
|
|
ObjectStart(m_blupiPos, 41, 60);
|
|
ObjectStart(m_blupiPos, 41, 10);
|
|
ObjectStart(m_blupiPos, 41, -10);
|
|
}
|
|
if (ButtonPressed == Def.ButtonGlygh.PlayAction && m_moveObject[num].type == 30 && !m_blupiShield && !m_blupiCloud && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && m_blupiFocus)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
m_sucettePos = m_moveObject[num].posCurrent;
|
|
m_sucetteType = m_moveObject[num].type;
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
m_blupiAction = 55;
|
|
m_blupiPhase = 0;
|
|
m_blupiShield = false;
|
|
m_blupiPower = false;
|
|
m_blupiJumpAie = false;
|
|
m_blupiFocus = false;
|
|
PlaySound(57, tinyPoint3);
|
|
}
|
|
if (m_moveObject[num].type == 31 && !m_blupiShield && !m_blupiHide && !m_blupiPower && !m_blupiCloud && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && m_blupiFocus)
|
|
{
|
|
m_blupiAction = 56;
|
|
m_blupiPhase = 0;
|
|
m_blupiShield = false;
|
|
m_blupiPower = false;
|
|
m_blupiJumpAie = false;
|
|
m_blupiFocus = false;
|
|
m_blupiCloud = true;
|
|
m_blupiTimeShield = 100;
|
|
PlaySound(58, tinyPoint3);
|
|
if (m_blupiHide)
|
|
{
|
|
m_blupiHide = false;
|
|
m_jauges[1].SetHide(true);
|
|
}
|
|
}
|
|
if (m_moveObject[num].type >= 200 && m_moveObject[num].type <= 203 && m_blupiFocus)
|
|
{
|
|
if (m_moveObject[num].type == 200)
|
|
{
|
|
if (m_blupiPerso < 5 && ButtonPressed == Def.ButtonGlygh.PlayAction)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
tinyPoint.x = m_moveObject[num].posCurrent.x - m_posDecor.x;
|
|
tinyPoint.y = m_moveObject[num].posCurrent.y - m_posDecor.y;
|
|
tinyPoint5.x = 0;
|
|
tinyPoint5.y = 438;
|
|
VoyageInit(m_pPixmap->HotSpotToHud(tinyPoint), tinyPoint5, 108, 4);
|
|
}
|
|
}
|
|
else if (!m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
|
|
{
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
BlupiDead(11, 75);
|
|
tinyPoint = m_moveObject[num].posCurrent;
|
|
tinyPoint.x -= 34;
|
|
tinyPoint.y -= 34;
|
|
ObjectStart(tinyPoint, 10, 0);
|
|
PlaySound(10, m_moveObject[num].posCurrent);
|
|
m_decorAction = 1;
|
|
m_decorPhase = 0;
|
|
}
|
|
}
|
|
if (m_moveObject[num].type == 55 && m_blupiFocus && m_blupiDynamite == 0 && (m_voyageIcon != 252 || m_voyageChannel != 10) && ButtonPressed == Def.ButtonGlygh.PlayAction)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
tinyPoint.x = m_moveObject[num].posCurrent.x - m_posDecor.x;
|
|
tinyPoint.y = m_moveObject[num].posCurrent.y - m_posDecor.y;
|
|
tinyPoint5.x = 505;
|
|
tinyPoint5.y = 414;
|
|
VoyageInit(m_pPixmap->HotSpotToHud(tinyPoint), tinyPoint5, 252, 10);
|
|
m_blupiAction = 86;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = false;
|
|
}
|
|
if (m_moveObject[num].type == 12 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus && m_blupiAction == 2)
|
|
{
|
|
tinyPoint3 = m_moveObject[num].posCurrent;
|
|
if (m_blupiDir == 1 && m_blupiPos.x > tinyPoint3.x)
|
|
{
|
|
tinyPoint3.x = m_blupiPos.x - 59;
|
|
PlaySound(38, tinyPoint3);
|
|
m_blupiActionOuf = 45;
|
|
m_blupiTimeOuf = 0;
|
|
m_blupiAction = 14;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiDir == 2 && m_blupiPos.x < tinyPoint3.x)
|
|
{
|
|
tinyPoint3.x = m_blupiPos.x + 55;
|
|
PlaySound(38, tinyPoint3);
|
|
m_blupiActionOuf = 45;
|
|
m_blupiTimeOuf = 0;
|
|
m_blupiAction = 14;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (!TestPushCaisse(num, tinyPoint3, false))
|
|
{
|
|
m_blupiPos.x = blupiPos.x;
|
|
}
|
|
}
|
|
if ((m_moveObject[num].type == 7 || m_moveObject[num].type == 21) && m_blupiFocus)
|
|
{
|
|
if (m_goalPhase == 0)
|
|
{
|
|
if (m_nbTresor >= m_totalTresor)
|
|
{
|
|
if (m_moveObject[num].type == 21)
|
|
{
|
|
m_bFoundCle = true;
|
|
}
|
|
ByeByeHelico();
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
PlaySound(14, m_moveObject[num].posCurrent);
|
|
m_blupiAction = 13;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = false;
|
|
m_blupiFront = true;
|
|
m_blupiPos.y = m_moveObject[num].posCurrent.y;
|
|
}
|
|
else
|
|
{
|
|
PlaySound(13, m_moveObject[num].posCurrent);
|
|
}
|
|
m_goalPhase = 50;
|
|
}
|
|
else
|
|
{
|
|
m_goalPhase--;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_goalPhase = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_goalPhase = 0;
|
|
}
|
|
if (m_blupiAction == 14 && m_blupiFocus)
|
|
{
|
|
num = CaisseInFront();
|
|
if (num != -1)
|
|
{
|
|
tinyPoint3 = m_moveObject[num].posCurrent;
|
|
if (m_blupiDir == 1)
|
|
{
|
|
tinyPoint3.x = m_blupiPos.x - 59;
|
|
}
|
|
else
|
|
{
|
|
tinyPoint3.x = m_blupiPos.x + 55;
|
|
}
|
|
if (!TestPushCaisse(num, tinyPoint3, false))
|
|
{
|
|
m_blupiPos.x = blupiPos.x;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
if (m_blupiAction == 29 && m_blupiFocus)
|
|
{
|
|
num = CaisseInFront();
|
|
if (num != -1)
|
|
{
|
|
tinyPoint3 = m_moveObject[num].posCurrent;
|
|
if (m_blupiDir == 1)
|
|
{
|
|
tinyPoint3.x = m_blupiPos.x - 59;
|
|
}
|
|
else
|
|
{
|
|
tinyPoint3.x = m_blupiPos.x + 55;
|
|
}
|
|
if (!TestPushCaisse(num, tinyPoint3, true))
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
if (!m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && m_blupiFocus)
|
|
{
|
|
if (m_blupiActionOuf == 44 && m_blupiAction == 1)
|
|
{
|
|
if (m_blupiTimeOuf > 50)
|
|
{
|
|
m_blupiAction = m_blupiActionOuf;
|
|
m_blupiPhase = 0;
|
|
PlaySound(46, m_blupiPos);
|
|
}
|
|
m_blupiActionOuf = 0;
|
|
}
|
|
if (m_blupiActionOuf == 45 && m_blupiAction == 1)
|
|
{
|
|
if (m_blupiTimeOuf > 50)
|
|
{
|
|
m_blupiAction = m_blupiActionOuf;
|
|
m_blupiPhase = 0;
|
|
}
|
|
m_blupiActionOuf = 0;
|
|
}
|
|
if (m_blupiAction == 45 && m_blupiPhase == 4)
|
|
{
|
|
PlaySound(46, m_blupiPos);
|
|
}
|
|
if (m_blupiActionOuf == 65 && m_blupiAction == 1)
|
|
{
|
|
if (m_blupiTimeOuf > 10 && m_blupiTimeOuf < 50)
|
|
{
|
|
m_blupiAction = m_blupiActionOuf;
|
|
m_blupiPhase = 0;
|
|
}
|
|
m_blupiActionOuf = 0;
|
|
}
|
|
if (m_blupiActionOuf == 47 && m_blupiAction == 1)
|
|
{
|
|
if (m_blupiTimeOuf > 60)
|
|
{
|
|
m_blupiAction = m_blupiActionOuf;
|
|
m_blupiPhase = 0;
|
|
PlaySound(48, m_blupiPos);
|
|
}
|
|
m_blupiActionOuf = 0;
|
|
}
|
|
if (m_blupiActionOuf == 48 && m_blupiAction == 1)
|
|
{
|
|
if (m_blupiTimeOuf < 10)
|
|
{
|
|
m_blupiAction = m_blupiActionOuf;
|
|
m_blupiPhase = 0;
|
|
PlaySound(49, m_blupiPos);
|
|
}
|
|
m_blupiActionOuf = 0;
|
|
}
|
|
if ((m_blupiActionOuf == 63 || m_blupiActionOuf == 64 || m_blupiActionOuf == 83) && m_blupiAction == 1)
|
|
{
|
|
if (m_blupiTimeOuf < 20)
|
|
{
|
|
m_blupiAction = m_blupiActionOuf;
|
|
m_blupiPhase = 0;
|
|
}
|
|
m_blupiActionOuf = 0;
|
|
}
|
|
}
|
|
if (m_blupiAction == 2 && m_blupiActionOuf != 63 && m_blupiActionOuf != 64 && m_blupiActionOuf != 83 && !m_blupiSurf && !m_blupiNage)
|
|
{
|
|
m_blupiActionOuf = 0;
|
|
}
|
|
if (m_blupiActionOuf != 0)
|
|
{
|
|
m_blupiTimeOuf++;
|
|
}
|
|
if (m_blupiTimeMockery > 0)
|
|
{
|
|
m_blupiTimeMockery--;
|
|
}
|
|
if (m_blupiAction == 86 && m_blupiPhase == 18)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
if (m_blupiAction == 87 && m_blupiPhase == 26)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
if (m_blupiPos.x - 30 > m_blupiPosHelico.x || m_blupiPos.x + 30 < m_blupiPosHelico.x || m_blupiPos.y - 30 > m_blupiPosHelico.y || m_blupiPos.y + 30 < m_blupiPosHelico.y)
|
|
{
|
|
m_blupiPosHelico.x = -1;
|
|
}
|
|
if (m_blupiTimeFire > 0)
|
|
{
|
|
m_blupiTimeFire--;
|
|
}
|
|
if (m_blupiAction == 74 && m_blupiPhase == 128)
|
|
{
|
|
TinyPoint blupiPos2 = default(TinyPoint);
|
|
if (SearchTeleporte(m_blupiPos, ref blupiPos2))
|
|
{
|
|
m_blupiPos = blupiPos2;
|
|
ObjectStart(m_blupiPos, 27, 20);
|
|
ObjectStart(m_blupiPos, 27, -20);
|
|
}
|
|
m_blupiFocus = true;
|
|
m_blupiPosHelico = m_blupiPos;
|
|
}
|
|
if (m_blupiAction == 82 && m_blupiPhase == 10)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
if (ButtonPressed == Def.ButtonGlygh.PlayAction && m_blupiAction == 1)
|
|
{
|
|
m_blupiAction = 84;
|
|
m_blupiPhase = 0;
|
|
PlaySound(27, m_blupiPos);
|
|
}
|
|
if ((m_blupiAction == 11 && m_blupiPhase == 70) || (m_blupiAction == 75 && m_blupiPhase == 100) || (m_blupiAction == 76 && m_blupiPhase == 70) || (m_blupiAction == 77 && m_blupiPhase == 110) || (m_blupiAction == 78 && m_blupiPhase == 90) || (m_blupiAction == 79 && m_blupiPhase == 90) || (m_blupiAction == 80 && m_blupiPhase == 90) || (m_blupiAction == 81 && m_blupiPhase == 90) || (m_blupiAction == 24 && m_blupiPhase == 90) || (m_blupiAction == 54 && m_blupiPhase == 100) || (m_blupiAction == 57 && m_blupiPhase == 90))
|
|
{
|
|
if (m_nbVies > 0)
|
|
{
|
|
m_blupiAction = 35;
|
|
m_blupiIcon = -1;
|
|
m_blupiPhase = 0;
|
|
if (m_blupiRestart)
|
|
{
|
|
m_blupiPos = m_blupiValidPos;
|
|
}
|
|
TinyPoint posDecor = GetPosDecor(m_blupiPos);
|
|
tinyPoint.x = m_blupiPos.x - posDecor.x - 30;
|
|
tinyPoint.y = m_blupiPos.y - posDecor.y;
|
|
VoyageInit(VoyageGetPosVie(m_nbVies), m_pPixmap->HotSpotToHud(tinyPoint), 48, 2);
|
|
}
|
|
else
|
|
{
|
|
m_nbVies = -1;
|
|
m_term = -1;
|
|
DoorsLost();
|
|
}
|
|
m_blupiFront = false;
|
|
}
|
|
if (m_dimDecor.y == 0)
|
|
{
|
|
num3 = 480;
|
|
}
|
|
else
|
|
{
|
|
num3 = 6400;
|
|
}
|
|
if (m_blupiPos.y >= num3 + 1 && m_blupiPos.y <= num3 + 40)
|
|
{
|
|
PlaySound(8, m_blupiPos);
|
|
}
|
|
if (m_blupiPos.y > num3 + 1000)
|
|
{
|
|
m_term = -1;
|
|
DoorsLost();
|
|
}
|
|
if (m_blupiAction == 13 && m_blupiPhase == 40)
|
|
{
|
|
if (m_bPrivate)
|
|
{
|
|
m_term = 1;
|
|
}
|
|
else if (m_mission == 1)
|
|
{
|
|
m_term = 199;
|
|
}
|
|
else if (m_mission == 199)
|
|
{
|
|
m_term = -2;
|
|
}
|
|
else if (m_bFoundCle)
|
|
{
|
|
OpenGoldsWin();
|
|
m_term = 1;
|
|
}
|
|
else
|
|
{
|
|
OpenDoorsWin();
|
|
m_term = m_mission / 10 * 10;
|
|
}
|
|
}
|
|
if (m_blupiAction == 30 && m_blupiPhase == 30)
|
|
{
|
|
num = IsWorld(m_blupiPos);
|
|
if (num != -1)
|
|
{
|
|
if (m_mission == 1)
|
|
{
|
|
m_term = num * 10;
|
|
}
|
|
else if (num == 199)
|
|
{
|
|
m_term = 1;
|
|
}
|
|
else
|
|
{
|
|
m_term = m_mission / 10 * 10 + num;
|
|
}
|
|
}
|
|
}
|
|
if (blupiAction == 63 && m_blupiAction != 63)
|
|
{
|
|
StopSound(65);
|
|
}
|
|
if (blupiAction == 64 && m_blupiAction != 64)
|
|
{
|
|
StopSound(65);
|
|
}
|
|
if (blupiAction == 83 && m_blupiAction != 83)
|
|
{
|
|
StopSound(47);
|
|
}
|
|
if (m_blupiFocus && !m_blupiAir && (!m_blupiHelico || BlupiIsGround()) && (!m_blupiOver || BlupiIsGround()) && !m_blupiBalloon && !m_blupiEcrase && !m_blupiShield && !m_blupiHide && !flag2 && !flag3 && m_blupiTransport == -1 && !IsLave(m_blupiPos) && !IsPiege(m_blupiPos) && !IsGoutte(m_blupiPos, true) && !IsScie(m_blupiPos) && !IsBridge(m_blupiPos, ref tinyPoint) && IsTeleporte(m_blupiPos) == -1 && !IsBlitz(m_blupiPos, true) && !IsTemp(m_blupiPos) && !IsBalleTraj(m_blupiPos) && !IsMoveTraj(m_blupiPos))
|
|
{
|
|
if (m_blupiFifoNb > 0)
|
|
{
|
|
m_blupiValidPos = m_blupiFifoPos[0];
|
|
}
|
|
BlupiAddFifo(m_blupiPos);
|
|
}
|
|
tinyPoint3.x = m_blupiPos.x + 30 + m_scrollAdd.x;
|
|
tinyPoint3.y = m_blupiPos.y + 30 + m_scrollAdd.y;
|
|
int num28 = Math.Abs(m_scrollPoint.x - tinyPoint3.x);
|
|
int num29 = Math.Abs(m_scrollPoint.y - tinyPoint3.y);
|
|
num4 = SCROLL_SPEED;
|
|
if (num28 > SCROLL_MARGX * 2)
|
|
{
|
|
num4 += (num28 - SCROLL_MARGX * 2) / 4;
|
|
}
|
|
if (num29 > SCROLL_MARGY * 2)
|
|
{
|
|
num4 += (num29 - SCROLL_MARGY * 2) / 4;
|
|
}
|
|
if (m_scrollPoint.x < tinyPoint3.x)
|
|
{
|
|
m_scrollPoint.x = m_scrollPoint.x + num4;
|
|
if (m_scrollPoint.x >= tinyPoint3.x)
|
|
{
|
|
m_scrollPoint.x = tinyPoint3.x;
|
|
}
|
|
}
|
|
if (m_scrollPoint.x > tinyPoint3.x)
|
|
{
|
|
m_scrollPoint.x = m_scrollPoint.x - num4;
|
|
if (m_scrollPoint.x <= tinyPoint3.x)
|
|
{
|
|
m_scrollPoint.x = tinyPoint3.x;
|
|
}
|
|
}
|
|
if (m_scrollPoint.y < tinyPoint3.y)
|
|
{
|
|
m_scrollPoint.y = m_scrollPoint.y + num4;
|
|
if (m_scrollPoint.y >= tinyPoint3.y)
|
|
{
|
|
m_scrollPoint.y = tinyPoint3.y;
|
|
}
|
|
}
|
|
if (m_scrollPoint.y > tinyPoint3.y)
|
|
{
|
|
m_scrollPoint.y = m_scrollPoint.y - num4;
|
|
if (m_scrollPoint.y <= tinyPoint3.y)
|
|
{
|
|
m_scrollPoint.y = tinyPoint3.y;
|
|
}
|
|
}
|
|
if (m_blupiAction != 75 && m_blupiAction != 76)
|
|
{
|
|
m_posDecor = GetPosDecor(m_scrollPoint);
|
|
}
|
|
if (m_time % 4 == 0)
|
|
{
|
|
PosSound(m_blupiPos);
|
|
}
|
|
VoyageStep();
|
|
m_blupiLastSpeedX = m_blupiSpeedX;
|
|
m_blupiLastSpeedY = m_blupiSpeedY;
|
|
m_lastKeyPress = m_keyPress;
|
|
}
|
|
*/
|
|
|
|
BOOL CDecor::GetInvincible()
|
|
{
|
|
return m_bSuperBlupi;
|
|
}
|
|
|
|
void CDecor::SetInvincible(BOOL invincible)
|
|
{
|
|
m_bSuperBlupi = invincible;
|
|
}
|
|
|
|
BOOL CDecor::GetShowSecret()
|
|
{
|
|
return m_bDrawSecret;
|
|
}
|
|
|
|
void CDecor::SetShowSecret(BOOL secret)
|
|
{
|
|
m_bDrawSecret = secret;
|
|
}
|
|
|
|
void CDecor::SetAccessBuild(BOOL build)
|
|
{
|
|
m_bAccessBuild = build;
|
|
}
|
|
|
|
BOOL CDecor::GetNetPacked()
|
|
{
|
|
return m_bNetPacked;
|
|
}
|
|
|
|
void CDecor::SetNetPacked(BOOL net)
|
|
{
|
|
m_bNetPacked = net;
|
|
}
|
|
|
|
BOOL CDecor::GetNetMovePredict()
|
|
{
|
|
return m_bNetMovePredict;
|
|
}
|
|
|
|
void CDecor::SetNetMovePredict(BOOL netmove)
|
|
{
|
|
m_bNetMovePredict = netmove;
|
|
}
|
|
|
|
BOOL CDecor::GetNetDebug()
|
|
{
|
|
return m_bNetDebug;
|
|
}
|
|
|
|
void CDecor::SetMulti(int multi)
|
|
{
|
|
m_bMulti = multi;
|
|
}
|
|
|
|
void CDecor::SetTeam(int team)
|
|
{
|
|
m_team = team;
|
|
}
|
|
|
|
BOOL CDecor::BlupiIsGround()
|
|
{
|
|
if (m_blupiTransport == -1)
|
|
{
|
|
RECT rect = m_blupiPos->BlupiRect;
|
|
rect.top = m_blupiPos.y + 60 - 2;
|
|
rect.bottom = m_blupiPos.y + 60 - 1;
|
|
return DecorDetect(rect);
|
|
}
|
|
}
|
|
|
|
RECT CDecor::BlupiRect(POINT pos)
|
|
{
|
|
RECT result;
|
|
if (m_blupiNage || m_blupiSurf)
|
|
{
|
|
result.left = pos.x + 12;
|
|
result.right = pos.x + 60 - 12;
|
|
if (m_blupiAction == 1)
|
|
{
|
|
result.top = pos.y + 5;
|
|
result.bottom = pos.y + 60 - 10;
|
|
}
|
|
else
|
|
{
|
|
result.top = pos.y + 15;
|
|
result.bottom = pos.y + 60 - 10;
|
|
}
|
|
}
|
|
else if (m_blupiJeep)
|
|
{
|
|
result.left = pos.x + 2;
|
|
result.right = pos.x + 60 - 2;
|
|
result.top = pos.y + 10;
|
|
result.bottom = pos.y + 60 - 2;
|
|
}
|
|
else if (m_blupiTank)
|
|
{
|
|
result.left = pos.x + 2;
|
|
result.right = pos.x + 60 - 2;
|
|
result.top = pos.y + 10;
|
|
result.bottom = pos.y + 60 - 2;
|
|
}
|
|
else if (m_blupiOver)
|
|
{
|
|
result.left = pos.x + 2;
|
|
result.right = pos.x + 60 - 2;
|
|
result.top = pos.y + 2;
|
|
result.bottom = pos.y + 60 - 2;
|
|
}
|
|
else if (m_blupiBalloon)
|
|
{
|
|
result.left = pos.x + 10;
|
|
result.right = pos.x + 60 - 10;
|
|
result.top = pos.y + 5;
|
|
result.bottom = pos.y + 60 - 2;
|
|
}
|
|
else if (m_blupiEcrase)
|
|
{
|
|
result.left = pos.x + 5;
|
|
result.right = pos.x + 60 - 5;
|
|
result.top = pos.y + 39;
|
|
result.bottom = pos.y + 60 - 2;
|
|
}
|
|
else
|
|
{
|
|
result.left = pos.x + 12;
|
|
result.right = pos.x + 60 - 12;
|
|
result.top = pos.y + 11;
|
|
result.bottom = pos.y + 60 - 2;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void CDecor::BlupiAdjust()
|
|
{
|
|
RECT tinyRect = BlupiRect(m_blupiPos);
|
|
|
|
if (DecorDetect(tinyRect))
|
|
{
|
|
return;
|
|
}
|
|
for (int i = 0; i < 50; i++)
|
|
{
|
|
RECT rect = tinyRect;
|
|
rect.bottom = rect.top + 2;
|
|
rect.left = m_blupiPos.x + 12;
|
|
rect.right = m_blupiPos.x + 60 - 12;
|
|
if (DecorDetect(rect))
|
|
{
|
|
break;
|
|
}
|
|
tinyRect.top += 2;
|
|
tinyRect.bottom += 2;
|
|
m_blupiPos.y = m_blupiPos.y + 2;
|
|
}
|
|
for (int i = 0; i < 50; i++)
|
|
{
|
|
RECT rect = tinyRect;
|
|
rect.right = rect.left + 2;
|
|
rect.top = m_blupiPos.y + 11;
|
|
rect.bottom = m_blupiPos.y + 60 - 2;
|
|
if (DecorDetect(rect))
|
|
{
|
|
break;
|
|
}
|
|
tinyRect.left += 2;
|
|
tinyRect.right += 2;
|
|
m_blupiPos.x = m_blupiPos.x + 2;
|
|
}
|
|
for (int i = 0; i < 50; i++)
|
|
{
|
|
RECT rect = tinyRect;
|
|
rect.left = rect.right - 2;
|
|
rect.top = m_blupiPos.y + 11;
|
|
rect.bottom = m_blupiPos.y + 60 - 2;
|
|
if (DecorDetect(rect))
|
|
{
|
|
break;
|
|
}
|
|
tinyRect.left -= 2;
|
|
tinyRect.right -= 2;
|
|
m_blupiPos.x = m_blupiPos.x - 2;
|
|
}
|
|
for (int i = 0; i < 50; i++)
|
|
{
|
|
RECT rect = tinyRect;
|
|
rect.right = rect.left + 2;
|
|
if (DecorDetect(rect))
|
|
{
|
|
break;
|
|
}
|
|
tinyRect.left += 2;
|
|
tinyRect.right += 2;
|
|
m_blupiPos.x = m_blupiPos.x + 2;
|
|
}
|
|
for (int i = 0; i < 50; i++)
|
|
{
|
|
RECT rect = tinyRect;
|
|
rect.left = rect.right - 2;
|
|
if (DecorDetect(rect))
|
|
{
|
|
return;
|
|
}
|
|
tinyRect.left -= 2;
|
|
tinyRect.right -= 2;
|
|
m_blupiPos.x = m_blupiPos.x - 2;
|
|
}
|
|
}
|
|
|
|
BOOL CDecor::BlupiBloque(POINT pos, int dir)
|
|
{
|
|
RECT rect = BlupiRect(pos);
|
|
rect.top = rect.bottom - 20;
|
|
rect.bottom -= 2;
|
|
if (dir > 0)
|
|
{
|
|
rect.left = rect.right - 2;
|
|
}
|
|
if (dir < 0)
|
|
{
|
|
rect.right = rect.left + 2;
|
|
}
|
|
return DecorDetect(rect);
|
|
}
|
|
|
|
void CDecor::BlupiDead(int action1, int action2)
|
|
{
|
|
if (action2 == -1)
|
|
{
|
|
m_blupiAction = action1;
|
|
}
|
|
else
|
|
{
|
|
m_blupiAction = ((rand() % 2 == 0) ? action1 : action2);
|
|
}
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = FALSE;
|
|
m_blupiHelico = FALSE;
|
|
m_blupiOver = FALSE;
|
|
m_blupiJeep = FALSE;
|
|
m_blupiTank = FALSE;
|
|
m_blupiSkate = FALSE;
|
|
m_blupiNage = FALSE;
|
|
m_blupiSurf = FALSE;
|
|
m_blupiVent = FALSE;
|
|
m_blupiSuspend = FALSE;
|
|
m_blupiJumpAie = FALSE;
|
|
m_blupiShield = FALSE;
|
|
m_blupiPower = FALSE;
|
|
m_blupiCloud = FALSE;
|
|
m_blupiHide = FALSE;
|
|
m_blupiInvert = FALSE;
|
|
m_blupiBalloon = FALSE;
|
|
m_blupiEcrase = FALSE;
|
|
m_blupiRestart = FALSE;
|
|
m_blupiActionOuf = 0;
|
|
m_jauges[0].SetHide(TRUE);
|
|
m_jauges[1].SetHide(TRUE);
|
|
StopSound(SOUND_HELICOHIGH);
|
|
StopSound(SOUND_HELICOLOW);
|
|
StopSound(SOUND_JEEPHIGH);
|
|
StopSound(SOUND_JEEPLOW);
|
|
|
|
POINT pos;
|
|
POINT pos2;
|
|
if (m_blupiAction == ACTION_CLEAR2)
|
|
{
|
|
pos.x = m_blupiPos.x - m_posDecor.x;
|
|
pos.y = m_blupiPos.y - m_posDecor.y;
|
|
pos2.x = m_blupiPos.x - m_posDecor.x;
|
|
pos2.y = m_blupiPos.y - m_posDecor.y - 300;
|
|
VoyageInit(m_pPixmap->HotSpotToHud(pos), m_pPixmap->HotSpotToHud(pos2), 230, 10);
|
|
PlaySound(SOUND_ANGEL, m_blupiPos);
|
|
}
|
|
if (m_blupiAction == ACTION_CLEAR3)
|
|
{
|
|
pos.x = m_blupiPos.x - m_posDecor.x;
|
|
pos.y = m_blupiPos.y - m_posDecor.y;
|
|
pos2.x = m_blupiPos.x - m_posDecor.x;
|
|
pos2.y = m_blupiPos.y - m_posDecor.y - 2000;
|
|
VoyageInit(m_pPixmap->HotSpotToHud(pos), m_pPixmap->HotSpotToHud(pos2), 40, 10);
|
|
PlaySound(SOUND_ANGEL, m_blupiPos);
|
|
}
|
|
if (m_blupiAction == ACTION_CLEAR4)
|
|
{
|
|
ObjectStart(m_blupiPos, TYPE_INVERTSTART, -70);
|
|
ObjectStart(m_blupiPos, TYPE_INVERTSTART, 20);
|
|
ObjectStart(m_blupiPos, TYPE_INVERTSTART, -20);
|
|
PlaySound(SOUND_SCIE, m_blupiPos);
|
|
}
|
|
}
|
|
|
|
POINT CDecor::GetPosDecor(POINT pos)
|
|
{
|
|
POINT result;
|
|
if (m_dimDecor.x == 0)
|
|
{
|
|
result.x = 0;
|
|
}
|
|
else
|
|
{
|
|
result.x = pos.x - LXIMAGE / 2;
|
|
result.x = (result.x < 0);
|
|
result.x = (result.x > 5760) - LXIMAGE;
|
|
}
|
|
if (m_dimDecor.y == 0)
|
|
{
|
|
result.y = 0;
|
|
}
|
|
else
|
|
{
|
|
result.y = pos.y - LYIMAGE / 2;
|
|
result.y = (result.y < 0);
|
|
result.y = (result.y > 5920) - LYIMAGE / 2;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void CDecor::BlupiAddFifo(POINT pos)
|
|
{
|
|
if (m_blupiFifoNb < 10)
|
|
{
|
|
if (m_blupiFifoNb > 0 && pos.x == m_blupiFifoPos[m_blupiFifoNb - 1].x && pos.y == m_blupiFifoPos[m_blupiFifoNb - 1].y)
|
|
{
|
|
return;
|
|
}
|
|
m_blupiFifoPos[m_blupiFifoNb] = pos;
|
|
m_blupiFifoNb++;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if (pos.x == m_blupiFifoPos[9].x && pos.y == m_blupiFifoPos[9].y)
|
|
{
|
|
return;
|
|
}
|
|
for (int i = 0; i < 9; i++)
|
|
{
|
|
m_blupiFifoPos[i] = m_blupiFifoPos[i + 1];
|
|
}
|
|
m_blupiFifoPos[9] = pos;
|
|
return;
|
|
}
|
|
}
|
|
|
|
BOOL CDecor::DecorDetect(RECT rect)
|
|
{
|
|
return DecorDetect(rect, TRUE);
|
|
}
|
|
|
|
BOOL CDecor::DecorDetect(RECT rect, BOOL bCaisse)
|
|
{
|
|
m_detectIcon = -1;
|
|
if (rect.left < 0 || rect.top < 0)
|
|
{
|
|
return TRUE;
|
|
}
|
|
int num;
|
|
if (m_dimDecor.x == 0)
|
|
{
|
|
num = 640;
|
|
}
|
|
else
|
|
{
|
|
num = 6400;
|
|
}
|
|
if (rect.right > num)
|
|
{
|
|
return TRUE;
|
|
}
|
|
if (m_blupiHelico ||
|
|
m_blupiOver ||
|
|
m_blupiBalloon ||
|
|
m_blupiEcrase ||
|
|
m_blupiNage ||
|
|
m_blupiSurf)
|
|
{
|
|
if (m_dimDecor.y == 0)
|
|
{
|
|
num = 480;
|
|
}
|
|
else
|
|
{
|
|
num = 6400;
|
|
}
|
|
if (rect.bottom > num)
|
|
{
|
|
return TRUE;
|
|
}
|
|
}
|
|
int num2 = rect.left / 16;
|
|
int num3 = (rect.right + 16 - 1) / 16;
|
|
int num4 = rect.top / 16;
|
|
int num5 = (rect.bottom + 16 - 1) / 16;
|
|
RECT src;
|
|
for (int i = num4; i <= num5; i++)
|
|
{
|
|
for (int j = num2; j <= num3; j++)
|
|
{
|
|
int num6 = j / 4;
|
|
int num7 = i / 4;
|
|
if (num6 >= 0 && num6 < 100 && num7 >= 0 && num7 < 100)
|
|
{
|
|
int icon = m_decor[num6, num7]->icon;
|
|
if (icon >= 0 && icon < MAXQUART && (!m_blupiHelico || icon != 214) && (m_blupiOver || icon != 214) && (icon != 324 || m_time / 4 % 20 < 18))
|
|
{
|
|
num6 = j % 4;
|
|
num7 = i % 4;
|
|
if (table_decor_quart[icon * 16 + num7 * 4 + num6] != 0)
|
|
{
|
|
src.left = j * 16;
|
|
src.right = src.left + 16;
|
|
src.top = i * 16;
|
|
src.bottom = src.top + 16;
|
|
RECT tinyRect;
|
|
if (IntersectRect(out tinyRect, src, rect))
|
|
{
|
|
m_detectIcon = icon;
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (!bCaisse)
|
|
{
|
|
return FALSE;
|
|
}
|
|
for (int k = 0; k < m_nbRankCaisse; k++)
|
|
{
|
|
int num8 = m_rankCaisse[k];
|
|
src.left = m_moveObject[num8]->posCurrent.x;
|
|
src.right = m_moveObject[num8]->posCurrent.x + 64;
|
|
src.top = m_moveObject[num8]->posCurrent.y;
|
|
src.bottom = m_moveObject[num8]->posCurrent.y + 64;
|
|
RECT tinyRect;
|
|
if (IntersectRect(out tinyRect, src, rect))
|
|
{
|
|
m_detectIcon = m_moveObject[num8]->icon;
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL CDecor::TestPath(RECT rect, POINT start, POINT end)
|
|
{
|
|
int num = abs(end.x - start.x);
|
|
int num2 = abs(end.y - start.y);
|
|
|
|
POINT tinyPoint = start;
|
|
if (num > num2)
|
|
{
|
|
RECT rect2;
|
|
if (end.x > start.x)
|
|
{
|
|
for (int i = 0; i <= num; i++)
|
|
{
|
|
int j = i * (end.y - start.y) / num;
|
|
rect2.left = rect.left + i;
|
|
rect2.right = rect.right + i;
|
|
rect2.top = rect.top + j;
|
|
rect2.bottom = rect.bottom + j;
|
|
if (DecorDetect(rect2))
|
|
{
|
|
end = tinyPoint;
|
|
return FALSE;
|
|
}
|
|
tinyPoint.x = start.x + i;
|
|
tinyPoint.y = start.y + j;
|
|
}
|
|
}
|
|
if (end.x < start.x)
|
|
{
|
|
for (int i = 0; i >= -num; i--)
|
|
{
|
|
int j = i * (start.y - end.y) / num;
|
|
rect2.left = rect.left + i;
|
|
rect2.right = rect.right + i;
|
|
rect2.top = rect.top + j;
|
|
rect2.bottom = rect.bottom + j;
|
|
if (DecorDetect(rect2))
|
|
{
|
|
end = tinyPoint;
|
|
return FALSE;
|
|
}
|
|
tinyPoint.x = start.x + i;
|
|
tinyPoint.y = start.y + j;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
RECT rect2;
|
|
if (end.y > start.y)
|
|
{
|
|
for (int j = 0; j <= num2; j++)
|
|
{
|
|
int i = j * (end.x - start.x) / num2;
|
|
rect2.left = rect.left + i;
|
|
rect2.right = rect.right + i;
|
|
rect2.top = rect.top + j;
|
|
rect2.bottom = rect.bottom + j;
|
|
if (DecorDetect(rect2))
|
|
{
|
|
end = tinyPoint;
|
|
return FALSE;
|
|
}
|
|
tinyPoint.x = start.x + i;
|
|
tinyPoint.y = start.y + j;
|
|
}
|
|
}
|
|
if (end.y < start.y)
|
|
{
|
|
for (int j = 0; j >= -num2; j--)
|
|
{
|
|
int i = j * (start.x - end.x) / num2;
|
|
rect2.left = rect.left + i;
|
|
rect2.right = rect.right + i;
|
|
rect2.top = rect.top + j;
|
|
rect2.bottom = rect.bottom + j;
|
|
if (DecorDetect(rect2))
|
|
{
|
|
end = tinyPoint;
|
|
return FALSE;
|
|
}
|
|
tinyPoint.x = start.x + i;
|
|
tinyPoint.y = start.y + j;
|
|
}
|
|
}
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
void CDecor::MoveObjectPlouf(POINT pos)
|
|
{
|
|
for (int i = 0; i < MAXMOVEOBJECT; i++)
|
|
{
|
|
if (m_moveObject[i]. == 14)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
pos.y -= 45;
|
|
PlaySound(23, pos);
|
|
ObjectStart(pos, 14, 0);
|
|
}
|
|
|
|
void CDecor::MoveObjectTiplouf(POINT pos)
|
|
{
|
|
for (int i = 0; i < MAXMOVEOBJECT; i++)
|
|
{
|
|
if (m_moveObject[i].type == 35)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
if (m_blupiDir == 2)
|
|
{
|
|
pos.x += 5;
|
|
}
|
|
else
|
|
{
|
|
pos.x -= 5;
|
|
}
|
|
pos.y -= 45;
|
|
PlaySound(64, pos);
|
|
ObjectStart(pos, 35, 0);
|
|
}
|
|
|
|
void CDecor::MoveObjectBlup(POINT pos)
|
|
{
|
|
PlaySound(24, pos);
|
|
pos.y -= 20;
|
|
int num = 0;
|
|
POINT tinyPoint = pos;
|
|
while (tinyPoint.y > 0)
|
|
{
|
|
int icon = m_decor[(tinyPoint.x + 16) / 64, tinyPoint.y / 64]->icon;
|
|
if (icon != 91 && icon != 92)
|
|
{
|
|
break;
|
|
}
|
|
num++;
|
|
tinyPoint.y -= 64;
|
|
}
|
|
num--;
|
|
if (num <= 0)
|
|
{
|
|
return;
|
|
}
|
|
int num2 = MoveObjectFree();
|
|
if (num2 == -1)
|
|
{
|
|
return;
|
|
}
|
|
m_moveObject[num2]->type = 15;
|
|
m_moveObject[num2]->phase = 0;
|
|
m_moveObject[num2]->posCurrent.x = pos.x;
|
|
m_moveObject[num2]->posCurrent.y = pos.y;
|
|
m_moveObject[num2]->posStart = m_moveObject[num2]->posCurrent;
|
|
m_moveObject[num2]->posEnd.x = pos.x;
|
|
m_moveObject[num2]->posEnd.y = pos.y - num * 64;
|
|
m_moveObject[num2]->timeStopStart = 0;
|
|
m_moveObject[num2]->stepAdvance = num * 10;
|
|
m_moveObject[num2]->step = 2;
|
|
m_moveObject[num2]->time = 0;
|
|
MoveObjectStepIcon(num2);
|
|
}
|
|
|
|
void CDecor::ActiveSwitch(BOOL bState, POINT cel)
|
|
{
|
|
POINT pos;
|
|
pos.x = cel.x * 64;
|
|
pos.y = cel.y * 64;
|
|
ModifDecor(pos, bState ? 384 : 385);
|
|
PlaySound(bState ? 77 : 76, pos);
|
|
cel.x -= 20;
|
|
for (int i = 0; i < 41; i++)
|
|
{
|
|
if (cel.x >= 0 && cel.x < 100 && m_decor[cel.x, cel.y]->icon == (bState ? 379 : 378))
|
|
{
|
|
pos.x = cel.x * 64;
|
|
pos.y = cel.y * 64;
|
|
ModifDecor(pos, bState ? 378 : 379);
|
|
}
|
|
cel.x++;
|
|
}
|
|
}
|
|
|
|
int CDecor::IsWorld(POINT pos)
|
|
{
|
|
pos.x += 30;
|
|
pos.y += 30;
|
|
if (pos.x < 0 || pos.x >= 6400 || pos.y < 0 || pos.y >= 6400)
|
|
{
|
|
return -1;
|
|
}
|
|
int icon = m_decor[pos.x / 64, pos.y / 64]->icon;
|
|
if (icon >= 158 && icon <= 165)
|
|
{
|
|
return icon - 158 + 1;
|
|
}
|
|
if (icon >= 166 && icon <= 173)
|
|
{
|
|
return icon - 166 + 1;
|
|
}
|
|
if (icon == 309 || icon == 310)
|
|
{
|
|
return 9;
|
|
}
|
|
if (icon >= 411 && icon <= 415)
|
|
{
|
|
return icon - 411 + 10;
|
|
}
|
|
if (icon >= 416 && icon <= 420)
|
|
{
|
|
return icon - 416 + 10;
|
|
}
|
|
if (icon >= 174 && icon <= 181)
|
|
{
|
|
return icon - 174 + 1;
|
|
}
|
|
if (icon == 184)
|
|
{
|
|
return 199;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
BOOL CDecor::IsLave(POINT pos)
|
|
{
|
|
pos.x += 30;
|
|
return pos.x >= 0 && pos.x < 6400 && pos.y >= 0 && pos.y < 6400 && m_decor[pos.x / 64, pos.y / 64]->icon == 68;
|
|
}
|
|
|
|
BOOL CDecor::IsPiege(POINT pos)
|
|
{
|
|
pos.x += 30;
|
|
pos.y += 60;
|
|
return pos.x % 64 >= 15 && pos.x % 64 <= 49 && pos.x >= 0 && pos.x < 6400 && pos.y >= 0 && pos.y < 6400 && m_decor[pos.x / 64, pos.y / 64]->icon == 373;
|
|
}
|
|
|
|
BOOL CDecor::IsGoutte(POINT pos, BOOL bAlways)
|
|
{
|
|
pos.x += 30;
|
|
if (pos.x % 64 < 15 || pos.x % 64 > 49)
|
|
{
|
|
return FALSE;
|
|
}
|
|
if (pos.x < 0 || pos.x >= 6400 || pos.y < 0 || pos.y >= 6400)
|
|
{
|
|
return FALSE;
|
|
}
|
|
int icon = m_decor[pos.x / 64, pos.y / 64]->icon;
|
|
if (bAlways)
|
|
{
|
|
return icon == 404 || icon == 410;
|
|
}
|
|
return icon == 404;
|
|
}
|
|
|
|
BOOL CDecor::IsScie(POINT pos)
|
|
{
|
|
pos.x += 30;
|
|
return pos.x % 64 >= 4 && pos.x % 64 <= 60 && pos.x >= 0 && pos.x < 6400 && pos.y >= 0 && pos.y < 6400 && m_decor[pos.x / 64, pos.y / 64]->icon == 378;
|
|
}
|
|
|
|
BOOL CDecor::IsSwitch(POINT pos, POINT celSwitch)
|
|
{
|
|
pos.x += 30;
|
|
if (pos.x % 64 < 4 || pos.x % 64 > 60)
|
|
{
|
|
return FALSE;
|
|
}
|
|
if (pos.x < 0 || pos.x >= 6400 || pos.y < 0 || pos.y >= 6400)
|
|
{
|
|
return FALSE;
|
|
}
|
|
celSwitch.x = pos.x / 64;
|
|
celSwitch.y = pos.y / 64;
|
|
return m_decor[pos.x / 64, pos.y / 64]->icon == 384 || m_decor[pos.x / 64, pos.y / 64]->icon == 385;
|
|
}
|
|
|
|
BOOL CDecor::IsEcraseur(POINT pos)
|
|
{
|
|
if (m_time / 3 % 10 > 2)
|
|
{
|
|
return FALSE;
|
|
}
|
|
pos.x += 30;
|
|
return pos.x >= 0 && pos.x < 6400 && pos.y >= 0 && pos.y < 6400 && m_decor[pos.x / 64, pos.y / 64]->icon == 317;
|
|
}
|
|
|
|
BOOL CDecor::IsBlitz(POINT pos, BOOL bAlways)
|
|
{
|
|
pos.x += 30;
|
|
if (pos.x < 0 || pos.x >= 6400 || pos.y < 0 || pos.y >= 6400)
|
|
{
|
|
return FALSE;
|
|
}
|
|
POINT tinyPoint;
|
|
tinyPoint.x = pos.x / 64;
|
|
tinyPoint.y = pos.y / 64;
|
|
return m_decor[tinyPoint.x, tinyPoint.y]->icon == 305 && (bAlways || BlitzActif(tinyPoint.x, tinyPoint.y));
|
|
}
|
|
|
|
BOOL CDecor::IsRessort(POINT pos)
|
|
{
|
|
pos.x += 30;
|
|
pos.y += 60;
|
|
return pos.x >= 0 && pos.x < 6400 && pos.y >= 0 && pos.y < 6400 && m_decor[pos.x / 64, pos.y / 64]->icon == 211;
|
|
}
|
|
|
|
BOOL CDecor::IsTemp(POINT pos)
|
|
{
|
|
pos.x += 30;
|
|
pos.y += 60;
|
|
return pos.x >= 0 && pos.x < 6400 && pos.y >= 0 && pos.y < 6400 && m_decor[pos.x / 64, pos.y / 64]->icon == 324;
|
|
}
|
|
|
|
BOOL CDecor::IsBridge(POINT pos, POINT celBridge)
|
|
{
|
|
pos.x += 30;
|
|
pos.y += 60;
|
|
if (pos.x >= 0 && pos.x < 6400 && pos.y >= 0 && pos.y < 6400 && m_decor[pos.x / 64, pos.y / 64]->icon == 364)
|
|
{
|
|
celBridge.x = pos.x / 64;
|
|
celBridge.y = pos.y / 64;
|
|
return TRUE;
|
|
}
|
|
pos.y -= 60;
|
|
if (pos.x >= 0 && pos.x < 6400 && pos.y >= 0 && pos.y < 6400 && m_decor[pos.x / 64, pos.y / 64]->icon == 364)
|
|
{
|
|
celBridge.x = pos.x / 64;
|
|
celBridge.y = pos.y / 64;
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
int CDecor::IsDoor(POINT pos, POINT celPorte)
|
|
{
|
|
int num;
|
|
if (m_blupiDir == 1)
|
|
{
|
|
num = -60;
|
|
}
|
|
else
|
|
{
|
|
num = 60;
|
|
}
|
|
pos.x += 30;
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
if (pos.x >= 0 && pos.x < 6400 && pos.y >= 0 && pos.y < 6400 && m_decor[pos.x / 64, pos.y / 64]->icon >= 334 && m_decor[pos.x / 64, pos.y / 64]->icon <= 336)
|
|
{
|
|
celPorte.x = pos.x / 64;
|
|
celPorte.y = pos.y / 64;
|
|
return m_decor[pos.x / 64, pos.y / 64]->icon;
|
|
}
|
|
pos.x += num;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int CDecor::IsTeleporte(POINT pos)
|
|
{
|
|
if (pos.x % 64 > 6)
|
|
{
|
|
return -1;
|
|
}
|
|
pos.x += 30;
|
|
pos.y -= 60;
|
|
if (pos.x < 0 || pos.x >= 6400 || pos.y < 0 || pos.y >= 6400)
|
|
{
|
|
return -1;
|
|
}
|
|
if (m_decor[pos.x / 64, pos.y / 64]->icon >= 330 && m_decor[pos.x / 64, pos.y / 64]->icon <= 333)
|
|
{
|
|
return m_decor[pos.x / 64, pos.y / 64]->icon;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
BOOL CDecor::SearchTeleporte(POINT pos, POINT newpos)
|
|
{
|
|
int num = IsTeleporte(pos);
|
|
if (num == -1)
|
|
{
|
|
return FALSE;
|
|
}
|
|
for (int i = 0; i < 100; i++)
|
|
{
|
|
for (int j = 0; j < 100; j++)
|
|
{
|
|
if (num == m_decor[i][j]->icon)
|
|
{
|
|
newpos.x = i * 64;
|
|
newpos.y = j * 64 + 60;
|
|
if (newpos.x < pos.x - 40 || newpos.x > pos.x + 40 || newpos.y < pos.y - 40 || newpos.y > pos.y + 40)
|
|
{
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL CDecor::IsNormalJump(POINT pos)
|
|
{
|
|
pos.x += 32;
|
|
pos.y -= 32;
|
|
if (m_blupiDir == 1)
|
|
{
|
|
pos.x -= 15;
|
|
}
|
|
else
|
|
{
|
|
pos.x += 15;
|
|
}
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
int num = pos.x / 64;
|
|
int num2 = pos.y / 64;
|
|
if (num2 < 0)
|
|
{
|
|
return FALSE;
|
|
}
|
|
int icon = m_decor[num, num2]->icon;
|
|
if (!IsPassIcon(icon))
|
|
{
|
|
return FALSE;
|
|
}
|
|
pos.y -= 64;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL CDecor::IsSurfWater(POINT pos)
|
|
{
|
|
if (pos.y % 64 < 64 - BLUPISURF)
|
|
{
|
|
return FALSE;
|
|
}
|
|
int icon = m_decor[(pos.x + 30) / 64, pos.y / 64]->icon;
|
|
int icon2 = m_decor[(pos.x + 30) / 64, (pos.y + BLUPISURF) / 64]->icon;
|
|
return icon != 92 && icon2 == 92;
|
|
}
|
|
|
|
BOOL CDecor::IsDeepWater(POINT pos)
|
|
{
|
|
int num = (pos.x + 30) / 64;
|
|
int num2 = pos.y / 64;
|
|
if (num < 0 || num >= 100 || num2 < 0 || num2 >= 100)
|
|
{
|
|
return FALSE;
|
|
}
|
|
int icon = m_decor[num, num2]->icon;
|
|
return icon == 91 || icon == 92;
|
|
}
|
|
|
|
BOOL CDecor::IsOutWater(POINT pos)
|
|
{
|
|
int icon = m_decor[(pos.x + 30) / 64, (pos.y + 30) / 64]->icon;
|
|
return icon != 91 && icon != 92 && IsPassIcon(icon);
|
|
}
|
|
|
|
BOOL CDecor::IsPassIcon(int icon)
|
|
{
|
|
if (icon == 324 && m_time / 4 % 20 >= 18)
|
|
{
|
|
return TRUE;
|
|
}
|
|
if (icon >= 0 && icon < MAXQUART)
|
|
{
|
|
for (int i = 0; i < 16; i++)
|
|
{
|
|
if (table_decor_quart[icon * 16 + i] != 0)
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL CDecor::IsBlocIcon(int icon)
|
|
{
|
|
if (icon < 0 || icon >= MAXQUART)
|
|
{
|
|
return FALSE;
|
|
}
|
|
if (icon == 324 && m_decor / 4 % 20 < 18)
|
|
{
|
|
return FALSE;
|
|
}
|
|
for (int i = 0; i < 16; i++)
|
|
{
|
|
if (table_decor_quart[icon * 16 + i] == 0)
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void CDecor::FlushBalleTraj()
|
|
{
|
|
for (int i = 0; i < 1300; i++)
|
|
{
|
|
m_balleTraj[i] = 0;
|
|
}
|
|
}
|
|
|
|
void CDecor::SetBalleTraj(POINT pos)
|
|
{
|
|
if (pos.x < 0 || pos.x >= 100 || pos.y < 0 || pos.y >= 100)
|
|
{
|
|
return;
|
|
}
|
|
int num = pos.y * 13;
|
|
num += pos.x / 8;
|
|
int num2 = pos.x & 7;
|
|
m_balleTraj[num] |= 1 << num2;
|
|
}
|
|
|
|
BOOL CDecor::IsBalleTraj(POINT pos)
|
|
{
|
|
pos.x = (pos.x + 32) / 64;
|
|
pos.y = (pos.y + 32) / 64;
|
|
if (pos.x < 0 || pos.x >= 100 || pos.y < 0 || pos.y >= 100)
|
|
{
|
|
return FALSE;
|
|
}
|
|
int num = pos.y * 13;
|
|
num += pos.x / 8;
|
|
int num2 = pos.x & 7;
|
|
return (m_balleTraj[num] & 1 << num2) != 0;
|
|
}
|
|
|
|
void CDecor::FlushMoveTraj()
|
|
{
|
|
for (int i = 0; i < 1300; i++)
|
|
{
|
|
m_moveTraj[i] = 0;
|
|
}
|
|
}
|
|
|
|
void CDecor::SetMoveTraj(POINT pos)
|
|
{
|
|
|
|
if (pos.x < 0 || pos.x >= 100 || pos.y < 0 || pos.y >= 100)
|
|
{
|
|
return;
|
|
}
|
|
int num = pos.y * 13;
|
|
num += pos.x / 8;
|
|
int num2 = pos.x & 7;
|
|
m_moveTraj[num] |= 1 << num2;
|
|
}
|
|
|
|
BOOL CDecor::IsMoveTraj(POINT pos)
|
|
{
|
|
pos.x = (pos.x + 32) / 64;
|
|
pos.y = (pos.y + 32) / 64;
|
|
if (pos.x < 0 || pos.x >= 100 || pos.y < 0 || pos.y >= 100)
|
|
{
|
|
return FALSE;
|
|
}
|
|
int num = pos.y * 13;
|
|
num += pos.x / 8;
|
|
int num2 = pos.x & 7;
|
|
return (m_moveTraj[num] & 1 << num2) != 0;
|
|
}
|
|
|
|
int CDecor::SearchDistRight(POINT pos, POINT dir, int type)
|
|
{
|
|
int num = 0;
|
|
if (type == 36 || type == 39 || type == 41 || type == 42 || type == 93)
|
|
{
|
|
return 500;
|
|
}
|
|
pos.x = (pos.x + 32) / 64;
|
|
pos.y = (pos.y + 32) / 64;
|
|
while (pos.x >= 0 && pos.x < 100 && pos.y >= 0 && pos.y < 100 && !IsBlocIcon(m_decor[pos.x, pos.y]->icon))
|
|
{
|
|
if (type == 23)
|
|
{
|
|
SetBalleTraj(pos);
|
|
}
|
|
num += 64;
|
|
pos.x += dir.x;
|
|
pos.y += dir.y;
|
|
}
|
|
if ((type == 34 || type == 38) && num >= 64)
|
|
{
|
|
num -= 64;
|
|
}
|
|
if (type == 23 && num >= 10)
|
|
{
|
|
num -= 10;
|
|
}
|
|
return num;
|
|
}
|
|
|
|
BOOL CDecor::IsVentillo(POINT pos)
|
|
{
|
|
int num = 0;
|
|
BOOL flag = FALSE;
|
|
POINT tinyPoint;
|
|
pos.x += 30;
|
|
pos.y += 30;
|
|
if (pos.x < 0 || pos.x >= 6400 || pos.y < 0 || pos.y >= 6400)
|
|
{
|
|
return FALSE;
|
|
}
|
|
int icon = m_decor[pos.x / 64, pos.y / 64]->icon;
|
|
if (icon < 126 || icon > 137)
|
|
{
|
|
return FALSE;
|
|
}
|
|
if (icon == 126)
|
|
{
|
|
if (pos.x % 64 <= 16)
|
|
{
|
|
flag = TRUE;
|
|
}
|
|
tinyPoint.x = -64;
|
|
tinyPoint.y = 0;
|
|
num = 110;
|
|
}
|
|
if (icon == 129)
|
|
{
|
|
if (pos.x % 64 >= 48)
|
|
{
|
|
flag = TRUE;
|
|
}
|
|
tinyPoint.x = 64;
|
|
tinyPoint.y = 0;
|
|
num = 114;
|
|
}
|
|
if (icon == 132)
|
|
{
|
|
if (pos.y % 64 <= 32)
|
|
{
|
|
flag = TRUE;;
|
|
}
|
|
tinyPoint.x = 0;
|
|
tinyPoint.y = -64;
|
|
num = 118;
|
|
}
|
|
if (icon == 135)
|
|
{
|
|
if (pos.y % 64 >= 48)
|
|
{
|
|
flag = TRUE;
|
|
}
|
|
tinyPoint.x = 0;
|
|
tinyPoint.y = 64;
|
|
num = 122;
|
|
}
|
|
if (!flag)
|
|
{
|
|
return FALSE;
|
|
}
|
|
ModifDecor(pos, -1);
|
|
do
|
|
{
|
|
pos.x += tinyPoint.x;
|
|
pos.y += tinyPoint.y;
|
|
if (num != m_decor[pos.x / 64, pos.y / 64]->icon)
|
|
{
|
|
break;
|
|
}
|
|
ModifDecor(pos, -1);
|
|
}
|
|
while (pos.x >= 0 && pos.x < 6400 && pos.y >= 0 && pos.y < 6400);
|
|
return TRUE;
|
|
}
|
|
|
|
void CDecor::NetStopCloud(int rank)
|
|
{
|
|
}
|
|
|
|
// Birdlime
|
|
|
|
void CDecor::StartSploutchGlu(POINT pos)
|
|
{
|
|
POINT pos2;
|
|
pos2.x = pos.x;
|
|
pos2.y = pos.y;
|
|
ObjectStart(pos2, 98, 0);
|
|
pos2.x = pos.x + 15;
|
|
pos2.y = pos.y + 20;
|
|
ObjectStart(pos2, 99, 0);
|
|
pos2.x = pos.x - 20;
|
|
pos2.y = pos.y + 18;
|
|
ObjectStart(pos2, 99, 0);
|
|
pos2.x = pos.x + 23;
|
|
pos2.y = pos.y - 18;
|
|
ObjectStart(pos2, 99, 0);
|
|
pos2.x = pos.x - 15;
|
|
pos2.y = pos.y - 18;
|
|
ObjectStart(pos2, 99, 0);
|
|
pos2.x = pos.x + 32;
|
|
pos2.y = pos.y + 10;
|
|
ObjectStart(pos2, 100, 0);
|
|
pos2.x = pos.x - 28;
|
|
pos2.y = pos.y + 15;
|
|
ObjectStart(pos2, 100, 0);
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
PlaySound(51, pos);
|
|
}
|
|
|
|
int CDecor::ObjectStart(POINT pos, int type, int speed)
|
|
{
|
|
int num = MoveObjectFree();
|
|
if (num == -1)
|
|
{
|
|
return -1;
|
|
}
|
|
m_moveObject[num].type = type;
|
|
m_moveObject[num].phase = 0;
|
|
m_moveObject[num].posCurrent = pos;
|
|
m_moveObject[num].posStart = pos;
|
|
m_moveObject[num].posEnd = pos;
|
|
MoveObjectStopIcon(num);
|
|
if (speed != 0)
|
|
{
|
|
POINT tinyPoint = pos;
|
|
int num2 = speed;
|
|
int num3 = 0;
|
|
if (num2 > 50)
|
|
{
|
|
num2 -= 50;
|
|
POINT dir;
|
|
dir.x = 0;
|
|
dir.y = 1;
|
|
num3 = SearchDistRight(tinyPoint, dir, type);
|
|
tinyPoint.y += num3;
|
|
}
|
|
else if (num < -50)
|
|
{
|
|
num2 += 50;
|
|
POINT dir;
|
|
dir.x = 0;
|
|
dir.y = -1;
|
|
num3 = SearchDistRight(tinyPoint, dir, type);
|
|
tinyPoint.y -= num3;
|
|
}
|
|
else if (num2 > 0)
|
|
{
|
|
POINT dir;
|
|
dir.x = 1;
|
|
dir.y = 0;
|
|
num3 = SearchDistRight(tinyPoint, dir, type);
|
|
tinyPoint.x += num3;
|
|
}
|
|
else if (num2 < 0)
|
|
{
|
|
POINT dir;
|
|
dir.x = -1;
|
|
dir.y = 0;
|
|
num3 = SearchDistRight(tinyPoint, dir, type);
|
|
tinyPoint.x -= num3;
|
|
}
|
|
if (num3 == 0)
|
|
{
|
|
if (type == 23)
|
|
{
|
|
m_moveObject[num].type = 0;
|
|
return num;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_moveObject[num].posEnd = tinyPoint;
|
|
m_moveObject[num].timeStopStart = 0;
|
|
m_moveObject[num].stepAdvance = abs(num2 * num3 / 64);
|
|
m_moveObject[num].step = 2;
|
|
m_moveObject[num].time = 0;
|
|
}
|
|
}
|
|
MoveObjectPriority(num);
|
|
return num;
|
|
}
|
|
|
|
BOOL CDecor::ObjectDelete(POINT pos, int type)
|
|
{
|
|
int num = MoveObjectSearch(pos, type);
|
|
if (num == -1)
|
|
{
|
|
return FALSE;
|
|
}
|
|
if (m_moveObject[num].type == 4 ||
|
|
m_moveObject[num].type == 12 ||
|
|
m_moveObject[num].type == 16 ||
|
|
m_moveObject[num].type == 17 ||
|
|
m_moveObject[num].type == 20 ||
|
|
m_moveObject[num].type == 40 ||
|
|
m_moveObject[num].type == 96 ||
|
|
m_moveObject[num].type == 97)
|
|
{
|
|
int num2 = 17;
|
|
double animationSpeed = 1.0;
|
|
if (m_moveObject[num].type == 4)
|
|
{
|
|
num2 = 7;
|
|
}
|
|
if (m_moveObject[num].type == 17 || m_moveObject[num].type == 20)
|
|
{
|
|
num2 = 33;
|
|
}
|
|
if (m_moveObject[num].type == 40)
|
|
{
|
|
animationSpeed = 0.5;
|
|
}
|
|
ByeByeAdd(m_moveObject[num].channel, m_moveObject[num].icon, m_moveObject[num].posCurrent, num2, animationSpeed);
|
|
}
|
|
m_moveObject[num].type = 0;
|
|
return TRUE;
|
|
}
|
|
|
|
void CDecor::ModifDecor(POINT pos, int icon)
|
|
{
|
|
int icon2 = m_decor[pos.x / 64, pos.y / 64]->icon;
|
|
if (icon == -1 && icon >= 126 && icon2 <= 137)
|
|
{
|
|
ByeByeAdd(1, icon2, pos, 17.0, 1.0);
|
|
}
|
|
m_decor[pos.x / 64, pos.y / 64]->icon = icon;
|
|
}
|
|
|
|
void CDecor::MoveObjectStep()
|
|
{
|
|
m_blupiVector.x = 0;
|
|
m_blupiVector.y = 0;
|
|
m_blupiTransport = -1;
|
|
for (int i = 0; i < MAXMOVEOBJECT; i++)
|
|
{
|
|
if (m_moveObject[i].type != 0)
|
|
{
|
|
MoveObjectStepLine(i);
|
|
MoveObjectStepIcon(i);
|
|
if (m_moveObject[i].type == 4 ||
|
|
m_moveObject[i].type == 33 ||
|
|
m_moveObject[i].type == 32)
|
|
int num = MovePersoDetect(m_moveObject[i].posCurrent);
|
|
if (num != -1)
|
|
{
|
|
POINT posCurrent = m_moveObject[i].posCurrent;
|
|
posCurrent.x -= 34;
|
|
posCurrent.y -= 34;
|
|
ObjectStart(posCurrent, 8, 0);
|
|
PlaySound(10, m_moveObject[i].posCurrent);
|
|
m_decorAction = 1;
|
|
m_decorPhase = 0;
|
|
posCurrent = m_moveObject[i].posCurrent;
|
|
posCurrent.x += 2;
|
|
posCurrent.y += BLUPIOFFY;
|
|
ObjectDelete(m_moveObject[i].posCurrent, m_moveObject[i].type);
|
|
ObjectStart(posCurrent, 37, 0);
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
}
|
|
if (BlupiElectro(m_moveObject[i].posCurrent))
|
|
{
|
|
POINT posCurrent = m_moveObject[i].posCurrent;
|
|
posCurrent.x += 2;
|
|
posCurrent.y += BLUPIOFFY;
|
|
ObjectDelete(m_moveObject[i].posCurrent, m_moveObject[i].type);
|
|
ObjectStart(posCurrent, 38, 55);
|
|
PlaySound(59, posCurrent);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CDecor::MoveObjectStepLine(int i)
|
|
{
|
|
POINT tinyPoint;
|
|
BOOL flag = FALSE;
|
|
RECT tinyRect;
|
|
if (m_moveObject[i].type == 1 || m_moveObject[i].type == 47 || m_moveObject[i].type == 48 && !m_blupiSuspend)
|
|
{
|
|
RECT src;
|
|
src.left = m_blupiPos.x + 20;
|
|
src.right = m_blupiPos.x + 60 - 20;
|
|
src.top = m_blupiPos.y + 60 - 2;
|
|
src.bottom = m_blupiPos.y + 60 - 1;
|
|
tinyRect.left = m_moveObject[i].posCurrent.x;
|
|
tinyRect.right = m_moveObject[i].posCurrent.x + 64;
|
|
tinyRect.top = m_moveObject[i].posCurrent.y;
|
|
tinyRect.bottom = m_moveObject[i].posCurrent.y + 16;
|
|
RECT tinyRect2;
|
|
flag = IntersectRect(tinyRect2, tinyRect, src);
|
|
tinyPoint = m_moveObject[i].posCurrent;
|
|
}
|
|
POINT posCurrent;
|
|
if (m_blupiFocus && !m_blupiHide && m_moveObject[i].type == 97)
|
|
{
|
|
posCurrent = m_moveObject[i].posCurrent;
|
|
if (posCurrent.x < m_blupiPos.x)
|
|
{
|
|
posCurrent.x++;
|
|
}
|
|
if (posCurrent.x > m_blupiPos.x)
|
|
{
|
|
posCurrent.x--;
|
|
}
|
|
if (posCurrent.y < m_blupiPos.y)
|
|
{
|
|
posCurrent.y++;
|
|
}
|
|
if (posCurrent.y > m_blupiPos.y)
|
|
{
|
|
posCurrent.y--;
|
|
}
|
|
tinyRect.left = posCurrent.x + 10;
|
|
tinyRect.right = posCurrent.x + 60 - 10;
|
|
tinyRect.top = posCurrent.y + 10;
|
|
tinyRect.bottom = posCurrent.y + 60 - 10;
|
|
if (TestPath(tinyRect, m_moveObject[i].posCurrent, posCurrent))
|
|
{
|
|
m_moveObject[i].posCurrent = posCurrent;
|
|
m_moveObject[i].posStart = posCurrent;
|
|
m_moveObject[i].posEnd = posCurrent;
|
|
}
|
|
else
|
|
{
|
|
ObjectDelete(m_moveObject[i].posCurrent, m_moveObject[i].type);
|
|
posCurrent.x -= 34;
|
|
posCurrent.y -= 34;
|
|
ObjectStart(posCurrent, 9, 0);
|
|
PlaySound(10, posCurrent);
|
|
m_decorAction = 1;
|
|
m_decorPhase = 0;
|
|
}
|
|
}
|
|
if (m_moveObject[i].posStart.x != m_moveObject[i].posEnd.x || m_moveObject[i].posStart.y != m_moveObject[i].posEnd.y)
|
|
{
|
|
if (m_moveObject[i].step == 1)
|
|
{
|
|
if (m_moveObject[i].time < m_moveObject[i].timeStopStart)
|
|
{
|
|
MoveObject[] moveObject = m_moveObject;
|
|
moveObject[i]->time = moveObject[i]->time + 1;
|
|
}
|
|
else
|
|
{
|
|
m_moveObject[i].step = 2;
|
|
m_moveObject[i].time = 0;
|
|
}
|
|
}
|
|
else if (m_moveObject[i].step == 2)
|
|
{
|
|
if (m_moveObject[i].posCurrent.x != m_moveObject[i].posEnd.x || m_moveObject[i].posCurrent.x != m_moveObject[i].posEnd.y)
|
|
{
|
|
MoveObject[] moveObject2 = m_moveObject;
|
|
moveObject2[i]->time = moveObject2[i]->time + 1;
|
|
if (m_moveObject[i].stepAdvance != 0)
|
|
{
|
|
m_moveObject[i].posCurrent.x = (m_moveObject[i].posEnd.x - m_moveObject[i].posStart.x) * m_moveObject[i].time / m_moveObject[i].stepAdvance + m_moveObject[i].posStart.x;
|
|
m_moveObject[i].posCurrent.y = (m_moveObject[i].posEnd.y - m_moveObject[i].posStart.y) * m_moveObject[i].time / m_moveObject[i].stepAdvance + m_moveObject[i].posStart.y;
|
|
}
|
|
|
|
}
|
|
else if (m_moveObject[i].type == 15 || m_moveObject[i].type == 23)
|
|
{
|
|
m_moveObject[i].type = 0;
|
|
}
|
|
else if (m_moveObject[i].type == 34)
|
|
{
|
|
m_moveObject[i].posStart = m_moveObject[i].posCurrent;
|
|
m_moveObject[i].posEnd = m_moveObject[i].posCurrent;
|
|
m_moveObject[i].step = 3;
|
|
m_moveObject[i].time = 0;
|
|
}
|
|
else
|
|
{
|
|
m_moveObject[i].step = 3;
|
|
m_moveObject[i].time = 0;
|
|
}
|
|
}
|
|
else if (m_moveObject[i].step == 3)
|
|
{
|
|
if (m_moveObject[i].time < m_moveObject[i].timeStopEnd)
|
|
{
|
|
MoveObject[] moveObject3 = m_moveObject;
|
|
moveObject3[i]->time = moveObject3[i]->time + 1;
|
|
}
|
|
else
|
|
{
|
|
m_moveObject[i].step = 4;
|
|
m_moveObject[i].time = 0;
|
|
}
|
|
}
|
|
else if (m_moveObject[i].step == 4)
|
|
{
|
|
if (m_moveObject[i].posCurrent.x != m_moveObject[i].posStart.x || m_moveObject[i].posCurrent.y != m_moveObject[i].posStart.y)
|
|
{
|
|
MoveObject[] moveObject4 = m_moveObject;
|
|
moveObject4[i]->time = moveObject4[i]->time + 1;
|
|
if (m_moveObject[i].stepRecede != 0)
|
|
{
|
|
m_moveObject[i].posCurrent.x = (m_moveObject[i].posStart.x - m_moveObject[i].posEnd.x) *
|
|
m_moveObject[i].time / m_moveObject[i].stepRecede + m_moveObject[i].posEnd.x;
|
|
m_moveObject[i].posCurrent.y = (m_moveObject[i].posStart.y - m_moveObject[i].posEnd.y) *
|
|
m_moveObject[i].time / m_moveObject[i].stepRecede + m_moveObject[i].posEnd.y;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_moveObject[i].step = 1;
|
|
m_moveObject[i].time = 0;
|
|
}
|
|
}
|
|
}
|
|
if (m_moveObject[i].type == 22 && m_moveObject[i].step == 3)
|
|
{
|
|
m_moveObject[i].type = 0;
|
|
}
|
|
posCurrent = m_moveObject[i].posCurrent;
|
|
if (m_moveObject[i].type == 1 || m_moveObject[i].type == 47 || m_moveObject[i].type == 48)
|
|
{
|
|
posCurrent.y -= 64;
|
|
}
|
|
posCurrent.x = (posCurrent.x + 32) / 64;
|
|
posCurrent.y = (posCurrent.y + 32) / 64;
|
|
SetMoveTraj(posCurrent);
|
|
if (flag)
|
|
{
|
|
m_blupiVector.x = m_moveObject[i].posCurrent.x - tinyPoint.x;
|
|
m_blupiVector.y = m_moveObject[i].posCurrent.y - (m_blupiPos.y + 60 - BLUPIFLOOR);
|
|
if (m_moveObject[i].type == 47)
|
|
{
|
|
m_blupiVector.x = m_blupiVector.x + 2;
|
|
}
|
|
if (m_moveObject[i].type == 48)
|
|
{
|
|
m_blupiVector.x = m_blupiVector.x - 2;
|
|
}
|
|
if (m_blupiTimeNoAsc == 0)
|
|
{
|
|
m_blupiTransport = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CDecor::DynamiteStart(int i, int dx, int dy)
|
|
{
|
|
POINT posStart = m_moveObject[i].posStart;
|
|
posStart.x -= 34;
|
|
posStart.y -= 34;
|
|
posStart.x += dx;
|
|
posStart.y -= dy;
|
|
ObjectStart(posStart, 8, 0);
|
|
if (dx == 0 && dy == 0)
|
|
{
|
|
PlaySound(10, posStart);
|
|
m_decorAction = 1;
|
|
m_decorPhase = 0;
|
|
}
|
|
RECT src;
|
|
src.left = posStart.x;
|
|
src.right = posStart.x + 128;
|
|
src.top = posStart.y;
|
|
src.bottom = posStart.y + 128;
|
|
POINT tinyPoint;
|
|
for (int j = 0; j < 2; j++)
|
|
{
|
|
tinyPoint.x = posStart.x / 64;
|
|
for (int k = 0; k < 2; j++)
|
|
{
|
|
if (tinyPoint.x >= 0 && tinyPoint.x < 100 && tinyPoint)
|
|
{
|
|
int icon = m_decor[tinyPoint.x, tinyPoint.y]->icon;
|
|
if (icon == 378 || icon == 379 || icon == 404 || icon == 410)
|
|
{
|
|
POINT pos;
|
|
pos.x = tinyPoint.x * 64;
|
|
pos.y = tinyPoint.y * 64;
|
|
ModifDecor(pos, -1);
|
|
}
|
|
}
|
|
tinyPoint.x++;
|
|
}
|
|
tinyPoint.y++;
|
|
}
|
|
for (i = 0; i < MAXMOVEOBJECT; i++)
|
|
{
|
|
if (m_moveObject[i].type == 2 || m_moveObject[i].type == 3 || m_moveObject[i].type == 96 || m_moveObject[i].type == 97 || m_moveObject[i].type == 4 ||
|
|
m_moveObject[i].type == 6 || m_moveObject[i].type == 12 || m_moveObject[i].type == 13 || m_moveObject[i].type == 16 || m_moveObject[i].type == 17 ||
|
|
m_moveObject[i].type == 19 || m_moveObject[i].type == 20 || m_moveObject[i].type == 24 || m_moveObject[i].type == 25 || m_moveObject[i].type == 26 || m_moveObject[i].type == 28 ||
|
|
m_moveObject[i].type == 30 || m_moveObject[i].type == 32 || m_moveObject[i].type == 33 || m_moveObject[i].type == 34 || m_moveObject[i].type == 40 || m_moveObject[i].type == 44 ||
|
|
m_moveObject[i].type == 46 || m_moveObject[i].type == 52 || m_moveObject[i].type == 54 || m_moveObject[i].type == 200 || m_moveObject[i].type == 201 || m_moveObject[i].type == 202 ||
|
|
m_moveObject[i].type == 203)
|
|
{
|
|
RECT src2;
|
|
src2.left = m_moveObject[i].posCurrent.x;
|
|
src2.right = m_moveObject[i].posCurrent.x + 60;
|
|
src2.top = m_moveObject[i].posCurrent.y;
|
|
src2.bottom = m_moveObject[i].posCurrent.y + 20;
|
|
RECT tinyRect;
|
|
if (IntersectRect(tinyRect, src2, src))
|
|
{
|
|
if (m_moveObject[i].type == 12)
|
|
{
|
|
SearchLinkCaisse(i, TRUE);
|
|
for (int l = 0; l < m_nbLinkCaisse; l++)
|
|
{
|
|
int channel = m_moveObject[m_linkCaisse[l]]->channel;
|
|
int icon2 = m_moveObject[m_linkCaisse[l]]->icon;
|
|
POINT posCurrent = m_moveObject[m_linkCaisse[l]]->posCurrent;
|
|
double num = m_random->next(7, 23);
|
|
if (m_random->next(0, 100) % 2 == 0)
|
|
{
|
|
num = -num;
|
|
}
|
|
ByeByeAdd(channel, icon2, posCurrent, num, 1.0);
|
|
m_moveObject[m_linkCaisse[l]]->type = 0;
|
|
}
|
|
ObjectDelete(m_moveObject[i].posCurrent, m_moveObject[i].type);
|
|
UpdateCaisse();
|
|
}
|
|
else
|
|
{
|
|
ObjectDelete(m_moveObject[i].posCurrent, m_moveObject[i].type);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (m_blupiFocus && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi && m_blupiPos.x > posStart.x - 30 && m_blupiPos.x < posStart.x + 30 + 64 && m_blupiPos.y > posStart.y - 30 && m_blupiPos.y < posStart.y + 30 + 64)
|
|
{
|
|
BlupiDead(11, -1);
|
|
m_blupiAir = TRUE;
|
|
}
|
|
|
|
}
|
|
|
|
int CDecor::AscenseurDetect(RECT rect, POINT oldpos, POINT newpos)
|
|
{
|
|
if (m_blupiTimeNoAsc != 0)
|
|
{
|
|
return -1;
|
|
}
|
|
int num = newpos.y - oldpos.y;
|
|
int num2;
|
|
if (num < 0)
|
|
{
|
|
num2 = -30;
|
|
}
|
|
else
|
|
{
|
|
num2 = 30;
|
|
}
|
|
num = abs(num);
|
|
for (int i = 0; i < MAXMOVEOBJECT; i++)
|
|
{
|
|
if (m_moveObject[i].type == 1 || m_moveObject[i].type == 47 || m_moveObject[i].type == 48)
|
|
{
|
|
RECT src;
|
|
src.left = m_moveObject[i].posCurrent.x;
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOL CDecor::SearchDoor(int n, POINT cel, POINT blupi)
|
|
{
|
|
for (int i = 0; i < 100; i++)
|
|
{
|
|
for (int j = 0; j < 100; j++)
|
|
{
|
|
int icon = m_decor[i][j].icon;
|
|
if (icon >= 174 && icon <= 181 && icon - 174 + 1 == n)
|
|
{
|
|
if (i > 0 && m_decor[i - 1, j]->icon == 182)
|
|
{
|
|
cel.x = i - 1;
|
|
cel.y = j;
|
|
blupi.x = (i - 2) * 64 + 2;
|
|
blupi.y = j * 64 + BLUPIOFFY;
|
|
return TRUE;
|
|
}
|
|
if (i > 1 && m_decor[i - 2, j]->icon == 182)
|
|
{
|
|
cel.x = i - 2;
|
|
cel.y = j;
|
|
blupi.x = (i - 3) * 64 + 2;
|
|
blupi.y = j * 64 + BLUPIOFFY;
|
|
return TRUE;
|
|
}
|
|
if (i < 99 && m_decor[i + 1, j]->icon == 182)
|
|
{
|
|
cel.x = i + 1;
|
|
cel.y = j;
|
|
blupi.x = (i + 2) * 64 + 2;
|
|
blupi.y = j * 64 + BLUPIOFFY;
|
|
return TRUE;
|
|
}
|
|
if (i < 98 && m_decor[i + 2, j]->icon == 182)
|
|
{
|
|
cel.x = i + 2;
|
|
cel.y = j;
|
|
blupi.x = (i + 3) * 64 + 2;
|
|
blupi.y = j * 64 + BLUPIOFFY;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL SearchGold(int n, POINT cel)
|
|
{
|
|
for (int i = 99; i >= 0; i--)
|
|
{
|
|
for (int j = 99; j >= 0; j--)
|
|
{
|
|
if (m_decor[j][i].icon == 183)
|
|
{
|
|
cel.x = j;
|
|
cel.y = i;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void CDecor::OpenDoorsTresor()
|
|
{
|
|
for (int i = 0; i < 100; i++)
|
|
{
|
|
for (int j = 0; j < 100; j++)
|
|
{
|
|
int icon = m_decor[i][j].icon;
|
|
if (icon >= 421 && icon <= 421 + m_nbTresor - 1)
|
|
{
|
|
POINT cel;
|
|
cel.x = i;
|
|
cel.y = j;
|
|
OpenDoor(cel);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CDecor::OpenDoor(POINT cel)
|
|
{
|
|
int icon = m_decor[cel.x, cel.y]->icon;
|
|
m_decor[cel.x, cel.y]->icon = -1;
|
|
int num = MoveObjectFree();
|
|
m_moveObject[num].type = 22;
|
|
m_moveObject[num].stepAdvance = 50;
|
|
m_moveObject[num].stepRecede = 1;
|
|
m_moveObject[num].timeStopStart = 0;
|
|
m_moveObject[num].timeStopEnd = 0;
|
|
m_moveObject[num].posStart.x = 64 * cel.x;
|
|
m_moveObject[num].posStart.y = 64 * cel.y;
|
|
m_moveObject[num].posEnd.x = 64 * cel.x;
|
|
m_moveObject[num].posEnd.y = 64 * (cel.y - 1);
|
|
m_moveObject[num].posCurrent = m_moveObject[num].posStart;
|
|
m_moveObject[num].step = 1;
|
|
m_moveObject[num].time = 0;
|
|
m_moveObject[num].phase = 0;
|
|
m_moveObject[num].channel = 1;
|
|
m_moveObject[num].icon = icon;
|
|
PlaySound(33, m_moveObject[num].posStart);
|
|
}
|
|
|
|
void CDecor::OpenDoorsWin()
|
|
{
|
|
m_doors[m_mission + 1] = 1;
|
|
}
|
|
|
|
void CDecor::OpenGoldsWin()
|
|
{
|
|
m_doors[180 + m_mission / 10] = 1;
|
|
}
|
|
|
|
void CDecor::DoorsLost()
|
|
{
|
|
m_nbVies = 3;
|
|
}
|
|
|
|
void CDecor::GetBlupiInfo(BOOL &bHelico, BOOL &bJeep, BOOL &bSkate, BOOL &bNage)
|
|
{
|
|
bHelico = m_blupiHelico;
|
|
bJeep = (m_blupiJeep | m_blupiTank);
|
|
bSkate = m_blupiSkate;
|
|
bNage = (m_blupiNage | m_blupiSurf);
|
|
}
|
|
|
|
void CDecor::MoveObjectSort()
|
|
{
|
|
CMoveObject src = default(CDecor->MoveObject);
|
|
int num = 0;
|
|
for (int i = 0; i < MAXMOVEOBJECT; i++)
|
|
}
|
|
|
|
char CDecor::GetMissionTitle()
|
|
{
|
|
return m_missionTitle;
|
|
}
|
|
|
|
void CDecor::GetMissionsCleared()
|
|
{
|
|
|
|
}
|
|
|
|
void CDecor::SetDemoState(BOOL demoState)
|
|
{
|
|
m_demoState = demoState;
|
|
} |