mirror of
https://github.com/jummy0/sb2-decomp
synced 2025-03-15 04:24:48 +01:00
660 lines
18 KiB
C
660 lines
18 KiB
C
// Def.h
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//
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#pragma once
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#include <Windows.h>
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#define _DEMO FALSE // TRUE=demo, FALSE=complet
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#define _INTRO FALSE // TRUE si images d'introduction
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#define _EGAMES FALSE // TRUE version pour eGames
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#define _SE FALSE // TRUE eGames Special Edition
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#define LXIMAGE 640 // dimensions de la fenêtre de jeu
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#define LYIMAGE 480
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#define MAXCELX 200 // nb max de cellules d'un monde
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#define MAXCELY 200
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#define DIMOBJX 64 // dimensions d'un objet
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#define DIMOBJY 64
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#define DIMEXPLOX 128
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#define DIMEXPLOY 128
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#define DIMBLUPIX 60 // dimensions de blupi
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#define DIMBLUPIY 60
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#define DIMEXPLOX 128
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#define DIMEXPLOY 128
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#define DIMBUTTONX 40 // dimensions d'un button
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#define DIMBUTTONY 40
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#define DIMJAUGEX 124 // dimensions de la jauge
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#define DIMJAUGEY 22
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#define POSSTATX 12
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#define POSSTATY 220
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#define DIMSTATX 60
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#define DIMSTATY 30
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#define DIMTEXTX 16 // dimensions max d'un caractère
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#define DIMTEXTY 16
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#define DIMLITTLEX 16 // dimensions max d'un petit caractère
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#define DIMLITTLEY 12
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#define CHDECOR 0
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#define CHOBJECT 1
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#define CHBLUPI 2
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#define CHBACK 3
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#define CHBUTTON 4
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#define CHJAUGE 5
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#define CHTEXT 6
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#define CHLITTLE 7
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#define CHMAP 8
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#define CHEXPLO 9
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#define CHELEMENT 10
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#define CHBLUPI1 11
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#define CHBLUPI2 12
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#define CHBLUPI3 13
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#define CHTEMP 14
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// Directions :
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#define DIR_LEFT 1
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#define DIR_RIGHT 2
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// Actions :
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#define ACTION_STOP 1
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#define ACTION_MARCH 2
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#define ACTION_TURN 3
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#define ACTION_JUMP 4
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#define ACTION_AIR 5
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#define ACTION_DOWN 6
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#define ACTION_UP 7
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#define ACTION_VERTIGO 8
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#define ACTION_RECEDE 9
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#define ACTION_ADVANCE 10
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#define ACTION_CLEAR1 11
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#define ACTION_SET 12
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#define ACTION_WIN 13
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#define ACTION_PUSH 14
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#define ACTION_STOPHELICO 15
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#define ACTION_MARCHHELICO 16
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#define ACTION_TURNHELICO 17
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#define ACTION_STOPNAGE 18
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#define ACTION_MARCHNAGE 19
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#define ACTION_TURNNAGE 20
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#define ACTION_STOPSURF 21
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#define ACTION_MARCHSURF 22
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#define ACTION_TURNSURF 23
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#define ACTION_DROWN 24
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#define ACTION_STOPJEEP 25
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#define ACTION_MARCHJEEP 26
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#define ACTION_TURNJEEP 27
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#define ACTION_STOPPOP 28
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#define ACTION_POP 29
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#define ACTION_BYE 30
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#define ACTION_STOPSUSPEND 31
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#define ACTION_MARCHSUSPEND 32
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#define ACTION_TURNSUSPEND 33
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#define ACTION_JUMPSUSPEND 34
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#define ACTION_HIDE 35
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#define ACTION_JUMPAIE 36
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#define ACTION_STOPSKATE 37
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#define ACTION_MARCHSKATE 38
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#define ACTION_TURNSKATE 39
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#define ACTION_JUMPSKATE 40
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#define ACTION_AIRSKATE 41
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#define ACTION_TAKESKATE 42
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#define ACTION_DEPOSESKATE 43
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#define ACTION_OUF1a 44
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#define ACTION_OUF1b 45
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#define ACTION_OUF2 46
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#define ACTION_OUF3 47
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#define ACTION_OUF4 48
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#define ACTION_SUCETTE 49
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#define ACTION_STOPTANK 50
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#define ACTION_MARCHTANK 51
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#define ACTION_TURNTANK 52
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#define ACTION_FIRETANK 53
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#define ACTION_GLU 54
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#define ACTION_DRINK 55
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#define ACTION_CHARGE 56
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#define ACTION_ELECTRO 57
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#define ACTION_HELICOGLU 58
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#define ACTION_TURNAIR 59
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#define ACTION_STOPMARCH 60
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#define ACTION_STOPJUMP 61
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#define ACTION_STOPJUMPh 62
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#define ACTION_MOCKERY 63
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#define ACTION_MOCKERYi 64
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#define ACTION_OUF5 65
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#define ACTION_BALLOON 66
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#define ACTION_STOPOVER 67
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#define ACTION_MARCHOVER 68
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#define ACTION_TURNOVER 69
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#define ACTION_RECEDEq 70
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#define ACTION_ADVANCEq 71
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#define ACTION_STOPECRASE 72
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#define ACTION_MARCHECRASE 73
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#define ACTION_TELEPORTE 74
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#define ACTION_CLEAR2 75
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#define ACTION_CLEAR3 76
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#define ACTION_CLEAR4 77
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#define ACTION_CLEAR5 78
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#define ACTION_CLEAR6 79
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#define ACTION_CLEAR7 80
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#define ACTION_CLEAR8 81
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#define ACTION_SWITCH 82
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#define ACTION_MOCKERYp 83
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#define ACTION_NON 84
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#define ACTION_SLOWDOWNSKATE 85
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#define ACTION_TAKEDYNAMITE 86
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#define ACTION_PUTDYNAMITE 87
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// Sécurités :
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#define SEC_SHIELD 1
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#define SEC_POWER 2
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#define SEC_CLOUD 3
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#define SEC_HIDE 4
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// Types :
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#define TYPE_ASCENSEUR 1
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#define TYPE_BOMBEDOWN 2
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#define TYPE_BOMBEUP 3
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#define TYPE_BULLDOZER 4
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#define TYPE_TRESOR 5
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#define TYPE_EGG 6
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#define TYPE_GOAL 7
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#define TYPE_EXPLO1 8
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#define TYPE_EXPLO2 9
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#define TYPE_EXPLO3 10
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#define TYPE_EXPLO4 11
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#define TYPE_CAISSE 12
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#define TYPE_HELICO 13
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#define TYPE_PLOUF 14
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#define TYPE_BLUP 15
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#define TYPE_BOMBEMOVE 16
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#define TYPE_POISSON 17
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#define TYPE_TOMATES 18
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#define TYPE_JEEP 19
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#define TYPE_OISEAU 20
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#define TYPE_CLE 21
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#define TYPE_DOOR 22
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#define TYPE_BALLE 23
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#define TYPE_SKATE 24
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#define TYPE_SHIELD 25
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#define TYPE_POWER 26
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#define TYPE_MAGICTRACK 27
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#define TYPE_TANK 28
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#define TYPE_BULLET 29
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#define TYPE_DRINK 30
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#define TYPE_CHARGE 31
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#define TYPE_BLUPIHELICO 32
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#define TYPE_BLUPITANK 33
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#define TYPE_GLU 34
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#define TYPE_TIPLOUF 35
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#define TYPE_POLLUTION 36
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#define TYPE_CLEAR 37
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#define TYPE_ELECTRO 38
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#define TYPE_TRESORTRACK 39
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#define TYPE_INVERT 40
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#define TYPE_INVERTSTART 41
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#define TYPE_INVERTSTOP 42
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#define TYPE_GUEPE 44
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#define TYPE_OVER 46
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#define TYPE_ASCENSEURs 47
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#define TYPE_ASCENSEURsi 48
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#define TYPE_CLE1 49
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#define TYPE_CLE2 50
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#define TYPE_CLE3 51
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#define TYPE_BRIDGE 52
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#define TYPE_TENTACULE 53
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#define TYPE_CREATURE 54
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#define TYPE_DYNAMITE 55
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#define TYPE_DYNAMITEf 56
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#define TYPE_SHIELDTRACK 57
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#define TYPE_HIDETRACK 58
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#define TYPE_EXPLO5 90
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#define TYPE_EXPLO6 91
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#define TYPE_EXPLO7 92
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#define TYPE_EXPLO8 93
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#define TYPE_EXPLO9 94
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#define TYPE_EXPLO10 95
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#define TYPE_BOMBEFOLLOW1 96
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#define TYPE_BOMBEFOLLOW2 97
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#define TYPE_SPLOUTCH1 98
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#define TYPE_SPLOUTCH2 99
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#define TYPE_SPLOUTCH3 100
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#define TYPE_BOMBEPERSO1 200
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#define TYPE_BOMBEPERSO2 201
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#define TYPE_BOMBEPERSO3 202
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#define TYPE_BOMBEPERSO4 203
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// Steps :
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#define STEP_STOPSTART 1
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#define STEP_ADVANCE 2
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#define STEP_STOPEND 3
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#define STEP_RECEDE 4
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// Sons :
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#define SOUND_CLICK 0
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#define SOUND_JUMP1 1
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#define SOUND_JUMP2 2
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#define SOUND_JUMPEND 3
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#define SOUND_JUMPTOC 4
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#define SOUND_TURN 5
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#define SOUND_VERTIGO 6
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#define SOUND_DOWN 7
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#define SOUND_FALL 8
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#define SOUND_NEW 9
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#define SOUND_BOUM 10
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#define SOUND_TRESOR 11
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#define SOUND_EGG 12
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#define SOUND_ENDKO 13
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#define SOUND_ENDOK 14
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#define SOUND_HELICOSTART 15
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#define SOUND_HELICOHIGH 16
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#define SOUND_HELICOSTOP 17
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#define SOUND_HELICOLOW 18
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#define SOUND_LASTTRESOR 19
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#define SOUND_UP 20
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#define SOUND_LOOKUP 21
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#define SOUND_JUMP0 22
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#define SOUND_PLOUF 23
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#define SOUND_BLUP 24
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#define SOUND_SURF 25
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#define SOUND_DROWN 26
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#define SOUND_ERROR 27
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#define SOUND_JEEPSTART 28
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#define SOUND_JEEPHIGH 29
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#define SOUND_JEEPSTOP 30
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#define SOUND_JEEPLOW 31
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#define SOUND_BYE 32
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#define SOUND_DOOR 33
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#define SOUND_SUSPENDTOC 34
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#define SOUND_SUSPENDJUMP 35
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#define SOUND_SINGE 36
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#define SOUND_PATIENT 37
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#define SOUND_PUSH 38
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#define SOUND_POP 39
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#define SOUND_JUMPAIE 40
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#define SOUND_RESSORT 41
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#define SOUND_STARTSHIELD 42
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#define SOUND_STOPSHIELD 43
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#define SOUND_STARTPOWER 44
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#define SOUND_STOPPOWER 45
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#define SOUND_OUF1 46
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#define SOUND_OUF2 47
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#define SOUND_OUF3 48
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#define SOUND_OUF4 49
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#define SOUND_SUCETTE 50
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#define SOUND_GLU 51
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#define SOUND_FIREOK 52
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#define SOUND_FIREKO 53
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#define SOUND_TAKEGLU 54
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#define SOUND_STARTCLOUD 55
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#define SOUND_STOPCLOUD 56
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#define SOUND_DRINK 57
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#define SOUND_CHARGE 58
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#define SOUND_ELECTRO 59
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#define SOUND_PERSOTAKE 60
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#define SOUND_PERSOPOSE 61
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#define SOUND_STARTHIDE 62
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#define SOUND_STOPHIDE 63
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#define SOUND_TIPLOUF 64
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#define SOUND_MOCKERY 65
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#define SOUND_INVERTSTART 66
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#define SOUND_INVERTSTOP 67
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#define SOUND_OVERSTOP 68
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#define SOUND_BLITZ 69
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#define SOUND_ECRASE 70
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#define SOUND_TELEPORTE 71
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#define SOUND_BRIDGE1 72
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#define SOUND_BRIDGE2 73
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#define SOUND_ANGEL 74
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#define SOUND_SCIE 75
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#define SOUND_SWITCHOFF 76
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#define SOUND_SWITCHON 77
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#define SOUND_JUMPENDb 78
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#define SOUND_JUMPTOCb 79
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#define SOUND_JUMPENDm 80
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#define SOUND_JUMPTOCm 81
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#define SOUND_JUMPENDg 82
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#define SOUND_JUMPTOCg 83
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#define SOUND_JUMPENDo 84
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#define SOUND_JUMPTOCo 85
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#define SOUND_JUMPENDk 86
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#define SOUND_JUMPTOCk 87
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#define SOUND_JUMPENDf 88
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#define SOUND_JUMPTOCf 89
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#define SOUND_JUMPENDh 90
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#define SOUND_JUMPTOCh 91
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#define SOUND_FOLLOW 92
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//
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#define KEY_LEFT (1 << 0)
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#define KEY_RIGHT (1 << 1)
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#define KEY_UP (1 << 2)
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#define KEY_DOWN (1 << 3)
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#define KEY_JUMP (1 << 4)
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#define KEY_FIRE (1 << 5)
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// Boutons (play) :
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#define MAXBUTTON 40
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#define BUTTON_GO 0
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#define BUTTON_STOP 1
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#define BUTTON_MANGE 2
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#define BUTTON_CARRY 3
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#define BUTTON_DEPOSE 4
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#define BUTTON_ABAT 5
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#define BUTTON_ROC 6
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#define BUTTON_CULTIVE 7
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#define BUTTON_BUILD1 8
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#define BUTTON_BUILD2 9
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#define BUTTON_BUILD3 10
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#define BUTTON_BUILD4 11
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#define BUTTON_BUILD5 12
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#define BUTTON_BUILD6 13
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#define BUTTON_MUR 14
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#define BUTTON_PALIS 15
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#define BUTTON_ABATn 16
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#define BUTTON_ROCn 17
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#define BUTTON_PONT 18
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#define BUTTON_TOUR 19
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#define BUTTON_BOIT 20
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#define BUTTON_LABO 21
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#define BUTTON_FLEUR 22
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#define BUTTON_FLEURn 23
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#define BUTTON_DYNAMITE 24
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#define BUTTON_BATEAU 25
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#define BUTTON_DJEEP 26
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#define BUTTON_DRAPEAU 27
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#define BUTTON_EXTRAIT 28
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#define BUTTON_FABJEEP 29
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#define BUTTON_FABMINE 30
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#define BUTTON_FABDISC 31
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#define BUTTON_REPEAT 32
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#define BUTTON_DARMURE 33
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#define BUTTON_FABARMURE 34
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// Lutins pour la souris
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#define SPRITE_ARROW 1
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#define SPRITE_POINTER 2
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#define SPRITE_MAP 3
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#define SPRITE_ARROWU 4
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#define SPRITE_ARROWD 5
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#define SPRITE_ARROWL 6
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#define SPRITE_ARROWR 7
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#define SPRITE_ARROWUL 8
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#define SPRITE_ARROWUR 9
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#define SPRITE_ARROWDL 10
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#define SPRITE_ARROWDR 11
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#define SPRITE_WAIT 12
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#define SPRITE_EMPTY 13
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#define SPRITE_FILL 14
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// User define message
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#define WM_UPDATE (WM_USER+1)
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#define WM_DECOR1 (WM_USER+20)
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#define WM_DECOR2 (WM_USER+21)
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#define WM_DECOR3 (WM_USER+22)
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#define WM_DECOR4 (WM_USER+23)
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#define WM_DECOR5 (WM_USER+24)
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#define WM_ACTION_GO (WM_USER+30)
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#define WM_ACTION_ABAT1 (WM_USER+31)
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#define WM_ACTION_ABAT2 (WM_USER+32)
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#define WM_ACTION_ABAT3 (WM_USER+33)
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#define WM_ACTION_ABAT4 (WM_USER+34)
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#define WM_ACTION_ABAT5 (WM_USER+35)
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#define WM_ACTION_ABAT6 (WM_USER+36)
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#define WM_ACTION_BUILD1 (WM_USER+37)
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#define WM_ACTION_BUILD2 (WM_USER+38)
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#define WM_ACTION_BUILD3 (WM_USER+39)
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#define WM_ACTION_BUILD4 (WM_USER+40)
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#define WM_ACTION_BUILD5 (WM_USER+41)
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#define WM_ACTION_BUILD6 (WM_USER+42)
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#define WM_ACTION_STOP (WM_USER+43)
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#define WM_ACTION_CARRY (WM_USER+44)
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#define WM_ACTION_DEPOSE (WM_USER+45)
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#define WM_ACTION_ROC1 (WM_USER+46)
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#define WM_ACTION_ROC2 (WM_USER+47)
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#define WM_ACTION_ROC3 (WM_USER+48)
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#define WM_ACTION_ROC4 (WM_USER+49)
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#define WM_ACTION_ROC5 (WM_USER+50)
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#define WM_ACTION_ROC6 (WM_USER+51)
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#define WM_ACTION_ROC7 (WM_USER+52)
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#define WM_ACTION_MUR (WM_USER+53)
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#define WM_ACTION_CULTIVE (WM_USER+54)
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#define WM_ACTION_CULTIVE2 (WM_USER+55)
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#define WM_ACTION_MANGE (WM_USER+56)
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#define WM_ACTION_MAKE (WM_USER+57)
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#define WM_ACTION_BUILD (WM_USER+58)
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#define WM_ACTION_PALIS (WM_USER+59)
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#define WM_ACTION_NEWBLUPI (WM_USER+60)
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#define WM_ACTION_PONTE (WM_USER+61)
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#define WM_ACTION_PONTS (WM_USER+62)
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#define WM_ACTION_PONTO (WM_USER+63)
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#define WM_ACTION_PONTN (WM_USER+64)
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#define WM_ACTION_PONTEL (WM_USER+65)
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#define WM_ACTION_PONTSL (WM_USER+66)
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#define WM_ACTION_PONTOL (WM_USER+67)
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#define WM_ACTION_PONTNL (WM_USER+68)
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#define WM_ACTION_TOUR (WM_USER+69)
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#define WM_ACTION_CARRY2 (WM_USER+70)
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#define WM_ACTION_DEPOSE2 (WM_USER+71)
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#define WM_ACTION_MANGE2 (WM_USER+72)
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#define WM_ACTION_BOIT (WM_USER+73)
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#define WM_ACTION_BOIT2 (WM_USER+74)
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#define WM_ACTION_LABO (WM_USER+75)
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#define WM_ACTION_FLEUR1 (WM_USER+76)
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#define WM_ACTION_FLEUR2 (WM_USER+77)
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#define WM_ACTION_DYNAMITE (WM_USER+78)
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#define WM_ACTION_DYNAMITE2 (WM_USER+79)
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#define WM_ACTION_T_DYNAMITE (WM_USER+80)
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#define WM_ACTION_FLEUR3 (WM_USER+81)
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#define WM_ACTION_R_BUILD1 (WM_USER+82)
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#define WM_ACTION_R_BUILD2 (WM_USER+83)
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#define WM_ACTION_R_BUILD3 (WM_USER+84)
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#define WM_ACTION_R_BUILD4 (WM_USER+85)
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#define WM_ACTION_R_MAKE1 (WM_USER+86)
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#define WM_ACTION_R_MAKE2 (WM_USER+87)
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#define WM_ACTION_R_MAKE3 (WM_USER+88)
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#define WM_ACTION_R_MAKE4 (WM_USER+89)
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#define WM_ACTION_R_BUILD5 (WM_USER+90)
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#define WM_ACTION_R_MAKE5 (WM_USER+91)
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#define WM_ACTION_BATEAUE (WM_USER+92)
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#define WM_ACTION_BATEAUS (WM_USER+93)
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#define WM_ACTION_BATEAUO (WM_USER+94)
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#define WM_ACTION_BATEAUN (WM_USER+95)
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#define WM_ACTION_BATEAUDE (WM_USER+96)
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#define WM_ACTION_BATEAUDS (WM_USER+97)
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#define WM_ACTION_BATEAUDO (WM_USER+98)
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#define WM_ACTION_BATEAUDN (WM_USER+99)
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#define WM_ACTION_BATEAUAE (WM_USER+100)
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#define WM_ACTION_BATEAUAS (WM_USER+101)
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#define WM_ACTION_BATEAUAO (WM_USER+102)
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#define WM_ACTION_BATEAUAN (WM_USER+103)
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#define WM_ACTION_MJEEP (WM_USER+104)
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#define WM_ACTION_DJEEP (WM_USER+105)
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#define WM_ACTION_DRAPEAU (WM_USER+106)
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#define WM_ACTION_DRAPEAU2 (WM_USER+107)
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#define WM_ACTION_DRAPEAU3 (WM_USER+108)
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#define WM_ACTION_EXTRAIT (WM_USER+109)
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#define WM_ACTION_FABJEEP (WM_USER+110)
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#define WM_ACTION_FABMINE (WM_USER+111)
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#define WM_ACTION_MINE (WM_USER+112)
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#define WM_ACTION_MINE2 (WM_USER+113)
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#define WM_ACTION_R_BUILD6 (WM_USER+114)
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#define WM_ACTION_R_MAKE6 (WM_USER+115)
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#define WM_ACTION_E_RAYON (WM_USER+116)
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#define WM_ACTION_ELECTRO (WM_USER+117)
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#define WM_ACTION_ELECTROm (WM_USER+118)
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#define WM_ACTION_GRILLE (WM_USER+119)
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#define WM_ACTION_MAISON (WM_USER+120)
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#define WM_ACTION_FABDISC (WM_USER+121)
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#define WM_ACTION_A_MORT (WM_USER+122)
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#define WM_ACTION_REPEAT (WM_USER+123)
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#define WM_ACTION_TELEPORTE00 (WM_USER+124)
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#define WM_ACTION_TELEPORTE10 (WM_USER+125)
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#define WM_ACTION_TELEPORTE01 (WM_USER+126)
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#define WM_ACTION_TELEPORTE11 (WM_USER+127)
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#define WM_ACTION_FABARMURE (WM_USER+128)
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#define WM_ACTION_MARMURE (WM_USER+129)
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#define WM_ACTION_DARMURE (WM_USER+130)
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#define WM_BUTTON0 (WM_USER+200)
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#define WM_BUTTON1 (WM_USER+201)
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#define WM_BUTTON2 (WM_USER+202)
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#define WM_BUTTON3 (WM_USER+203)
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#define WM_BUTTON4 (WM_USER+204)
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#define WM_BUTTON5 (WM_USER+205)
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#define WM_BUTTON6 (WM_USER+206)
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#define WM_BUTTON7 (WM_USER+207)
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#define WM_BUTTON8 (WM_USER+208)
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#define WM_BUTTON9 (WM_USER+209)
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#define WM_BUTTON10 (WM_USER+210)
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#define WM_BUTTON11 (WM_USER+211)
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#define WM_BUTTON12 (WM_USER+212)
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#define WM_BUTTON13 (WM_USER+213)
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#define WM_BUTTON14 (WM_USER+214)
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#define WM_BUTTON15 (WM_USER+215)
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#define WM_BUTTON16 (WM_USER+216)
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#define WM_BUTTON17 (WM_USER+217)
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#define WM_BUTTON18 (WM_USER+218)
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#define WM_BUTTON19 (WM_USER+219)
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#define WM_BUTTON20 (WM_USER+220)
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#define WM_BUTTON21 (WM_USER+221)
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#define WM_BUTTON22 (WM_USER+222)
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#define WM_BUTTON23 (WM_USER+223)
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#define WM_BUTTON24 (WM_USER+224)
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#define WM_BUTTON25 (WM_USER+225)
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#define WM_BUTTON26 (WM_USER+226)
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#define WM_BUTTON27 (WM_USER+227)
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#define WM_BUTTON28 (WM_USER+228)
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#define WM_BUTTON29 (WM_USER+229)
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#define WM_BUTTON30 (WM_USER+230)
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#define WM_BUTTON31 (WM_USER+231)
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#define WM_BUTTON32 (WM_USER+232)
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#define WM_BUTTON33 (WM_USER+233)
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#define WM_BUTTON34 (WM_USER+234)
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#define WM_BUTTON35 (WM_USER+235)
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#define WM_BUTTON36 (WM_USER+236)
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#define WM_BUTTON37 (WM_USER+237)
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#define WM_BUTTON38 (WM_USER+238)
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#define WM_BUTTON39 (WM_USER+239)
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#define WM_READ0 (WM_USER+300)
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#define WM_READ1 (WM_USER+301)
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#define WM_READ2 (WM_USER+302)
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#define WM_READ3 (WM_USER+303)
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#define WM_READ4 (WM_USER+304)
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#define WM_READ5 (WM_USER+305)
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#define WM_READ6 (WM_USER+306)
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#define WM_READ7 (WM_USER+307)
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#define WM_READ8 (WM_USER+308)
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#define WM_READ9 (WM_USER+309)
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#define WM_WRITE0 (WM_USER+310)
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#define WM_WRITE1 (WM_USER+311)
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#define WM_WRITE2 (WM_USER+312)
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#define WM_WRITE3 (WM_USER+313)
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#define WM_WRITE4 (WM_USER+314)
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#define WM_WRITE5 (WM_USER+315)
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#define WM_WRITE6 (WM_USER+316)
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#define WM_WRITE7 (WM_USER+317)
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#define WM_WRITE8 (WM_USER+318)
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#define WM_WRITE9 (WM_USER+319)
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#define WM_PHASE_INIT (WM_USER+500)
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#define WM_PHASE_PLAY (WM_USER+501)
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#define WM_PHASE_BUILD (WM_USER+502)
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#define WM_PHASE_READ (WM_USER+503)
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#define WM_PHASE_WRITE (WM_USER+504)
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#define WM_PHASE_INFO (WM_USER+505)
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#define WM_PHASE_BUTTON (WM_USER+506)
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#define WM_PHASE_TERM (WM_USER+507)
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#define WM_PHASE_WIN (WM_USER+508)
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#define WM_PHASE_LOST (WM_USER+509)
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#define WM_PHASE_STOP (WM_USER+510)
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#define WM_PHASE_SETUP (WM_USER+511)
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#define WM_PHASE_MUSIC (WM_USER+512)
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#define WM_PHASE_PLAYMOVIE (WM_USER+513)
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#define WM_PHASE_WINMOVIE (WM_USER+514)
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#define WM_PHASE_SCHOOL (WM_USER+515)
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#define WM_PHASE_MISSION (WM_USER+516)
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#define WM_PHASE_LASTWIN (WM_USER+517)
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#define WM_PHASE_WRITEp (WM_USER+518)
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#define WM_PHASE_SETUPp (WM_USER+519)
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#define WM_PHASE_REGION (WM_USER+520)
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#define WM_PHASE_INSERT (WM_USER+521)
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#define WM_PHASE_HISTORY0 (WM_USER+522)
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#define WM_PHASE_HISTORY1 (WM_USER+523)
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#define WM_PHASE_HELP (WM_USER+524)
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#define WM_PHASE_H0MOVIE (WM_USER+525)
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#define WM_PHASE_H1MOVIE (WM_USER+526)
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#define WM_PHASE_H2MOVIE (WM_USER+527)
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#define WM_PHASE_TESTCD (WM_USER+528)
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#define WM_PHASE_MANUEL (WM_USER+529)
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#define WM_PHASE_PRIVATE (WM_USER+530)
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#define WM_PHASE_UNDO (WM_USER+531)
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#define WM_PHASE_BYE (WM_USER+532)
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#define WM_PHASE_SKILL1 (WM_USER+533)
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#define WM_PHASE_SKILL2 (WM_USER+534)
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#define WM_PHASE_DEMO (WM_USER+535)
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#define WM_PHASE_INTRO1 (WM_USER+536)
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#define WM_PHASE_INTRO2 (WM_USER+537)
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#define WM_PHASE_PLAYTEST (WM_USER+538)
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#define WM_PHASE_WINMOVIEDESIGN (WM_USER+539)
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#define WM_PHASE_WINMOVIEMULTI (WM_USER+540)
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#define WM_PREV (WM_USER+600)
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#define WM_NEXT (WM_USER+601)
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#define WM_MOVIE (WM_USER+602)
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#define WM_PHASE_CREATE
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#define WM_PHASE_608
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#define WM_PHASE_634
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#define WM_PHASE_GREAD
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#define WM_PHASE_GREADp
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#define WM_PHASE_GWRITE
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#define WM_PHASE_DOQUIT
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#define WM_PHASE_GAMER
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// Types de gestion de la souris.
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#define MOUSETYPEGRA 1
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#define MOUSETYPEWIN 2
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#define MOUSETYPEWINPOS 3
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