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mirror of https://github.com/jummy0/sb2-decomp synced 2025-03-14 20:23:30 +01:00
sb2-decomp/event.h
2024-05-31 13:40:11 -04:00

242 lines
5.1 KiB
C++

// Event.h
/////////////////////////////////////////////////////////////////////////////
typedef struct
{
UINT message;
int type;
int iconMenu[20];
int x, y;
int toolTips[20];
}
Button;
typedef struct
{
UINT phase;
char backName[20];
BOOL bCDrom;
Button buttons[MAXBUTTON];
}
Phase;
typedef struct
{
short majRev;
short minRev;
short bSchool;
short bPrivate;
short world;
short skill;
short reserve1[99];
}
DemoHeader;
typedef struct
{
int time;
UINT message;
WPARAM wParam;
LPARAM lParam;
}
DemoEvent;
class CEvent
{
public:
CEvent();
~CEvent();
POINT GetMousePos();
void Create(HINSTANCE hInstance, HWND hWnd, CPixmap *pPixmap, CDecor *pDecor, CSound *pSound, CMovie *pMovie, CNetwork *pNetwork);
void SetFullScreen(BOOL bFullScreen);
void SetMouseType(int mouseType);
int GetWorld();
int GetPhysicalWorld();
int GetImageWorld();
BOOL IsHelpHide();
BOOL ChangePhase(UINT phase);
void MovieToStart();
UINT GetPhase();
void TryInsert();
void RestoreGame();
int GetButtonIndex(int button);
int GetState(int button);
void SetState(int button, int state);
BOOL GetEnable(int button);
void SetEnable(int button, BOOL bEnable);
BOOL GetHide(int button);
void SetHide(int button, BOOL bHide);
int GetMenu(int button);
void SetMenu(int button, int menu);
BOOL DrawButtons();
int MousePosToSprite(POINT pos);
void MouseSprite(POINT pos);
void WaitMouse(BOOL bWait);
void HideMouse(BOOL bHide);
POINT GetLastMousePos();
BOOL TreatEvent(UINT message, WPARAM wParam, LPARAM lParam);
BOOL TreatEventBase(UINT message, WPARAM wParam, LPARAM lParam);
void DecorAutoShift(POINT pos);
BOOL StartMovie(char *pFilename);
void StopMovie();
BOOL IsMovie();
BOOL FlipObject();
void Read(int message);
void Write(int message);
void SetSpeed(int speed);
int GetSpeed();
BOOL GetPause();
BOOL IsShift();
void DemoStep();
void DebugDisplay(char m);
void IntroStep();
protected:
void DrawTextCenter(int res, int x, int y, int font=0);
BOOL CreateButtons();
BOOL EventButtons(UINT message, WPARAM wParam, LPARAM lParam);
BOOL MouseOnButton(POINT pos);
int SearchPhase(UINT phase);
void DecorShift(int dx, int dy);
BOOL PlayDown(POINT pos, int fwKeys);
BOOL PlayMove(POINT pos, int fwKeys);
BOOL PlayUp(POINT pos, int fwKeys);
void ChangeButtons(int message);
void BuildFloor(POINT cel, int insIcon);
void BuildWater(POINT cel, int insIcon);
BOOL BuildDown(POINT pos, int fwKeys, BOOL bMix=TRUE);
BOOL BuildMove(POINT pos, int fwKeys);
BOOL BuildUp(POINT pos, int fwKeys);
void PrivateLibelle();
BOOL ReadLibelle(int world, BOOL bSchool, BOOL bHelp);
BOOL WriteInfo();
BOOL ReadInfo();
BOOL IsMulti();
BOOL IsPrivate();
void TryPhase();
void UnTryPhase();
int GetTryPhase();
void SetLives(int lives);
void DemoRecStart();
void DemoRecStop();
BOOL DemoPlayStart();
void DemoPlayStop();
void DemoRecEvent(UINT message, UINT input, WPARAM wParam, LPARAM lParam);
protected:
int m_speed;
int m_exercice;
int m_mission;
int m_private;
int m_maxMission;
WMessage m_phase;
int m_index;
BOOL m_bSchool;
BOOL m_bPrivate;
BOOL m_bMulti;
BOOL m_bAccessBuild;
BOOL m_bFullScreen;
int m_mouseType;
HWND m_hWnd;
CPixmap* m_pPixmap;
CDecor* m_pDecor;
CSound* m_pSound;
CMovie* m_pMovie;
CNetwork* m_pNetwork;
char m_movieToStart[MAX_PATH];
int m_phaseAfterMovie;
CButton m_buttons[MAXBUTTON];
int m_lastFloor[MAXBUTTON];
int m_lastObject[MAXBUTTON];
int m_lastHome[MAXBUTTON];
BOOL m_bRunMovie;
BOOL m_bBuildModify;
CJauge m_jauges[2];
CMenu m_menu;
BOOL m_bMenu;
POINT m_menuPos;
int m_menuNb;
int m_menuButtons[MAXBUTTON];
int m_menuErrors[MAXBUTTON];
int m_menuPerso;
POINT m_menuCel;
POINT m_oldMousePos;
BOOL m_bMousePress;
BOOL m_bMouseDown;
BOOL m_bHili;
int m_fileWorld[10];
int m_fileTime[10];
POINT m_posToolTips;
char m_textToolTips[50];
int m_mouseSprite;
BOOL m_bFillMouse;
BOOL m_bWaitMouse;
BOOL m_bHideMouse;
BOOL m_bShowMouse;
int m_rankCheat;
int m_posCheat;
BOOL m_bMovie;
BOOL m_bSpeed;
BOOL m_bHelp;
BOOL m_bAllMissions;
BOOL m_bChangeCheat;
int m_scrollSpeed;
BOOL m_bPause;
BOOL m_bShift;
int m_shiftPhase;
POINT m_shiftVector;
POINT m_shiftOffset;
char m_libelle[1000];
char m_filenameBuffer[100][256];
int m_tryPhase;
int m_tryInsertCount;
POINT m_posInfoButton;
POINT m_posHelpButton;
BOOL m_bHiliInfoButton;
BOOL m_bHiliHelpButton;
BOOL m_bInfoHelp;
BOOL m_bDemoRec;
BOOL m_bDemoPlay;
DemoEvent* m_pDemoBuffer;
int m_demoTime;
int m_input;
int m_demoIndex;
int m_demoEnd;
int m_demoNumber;
int m_tryPhase;
BOOL m_bCtrlDown;
POINT m_debugPos;
int m_introTime;
int m_joyID;
BOOL m_gamer;
int m_textHiliStart;
int m_textHiliEnd;
int m_textCursorIndex;
char m_textInput[100];
char m_pPlayerName[100];
int m_lives;
int m_mission;
int m_multi;
HINSTANCE m_hInstance;
char m_chatZone[100][5];
char m_text[100];
};