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sb2-decomp/event.cpp
2024-05-31 13:40:11 -04:00

2187 lines
32 KiB
C++
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// Event.cpp
//
#include <windows.h>
#include <stdlib.h>
#include <stdio.h>
#include <ddraw.h>
#include "def.h"
#include "resource.h"
#include "pixmap.h"
#include "sound.h"
#include "decor.h"
#include "movie.h"
#include "button.h"
#include "menu.h"
#include "jauge.h"
#include "event.h"
#include "text.h"
#include "misc.h"
#include "network.h"
#define DEF_TIME_HELP 10000
#define DEF_TIME_DEMO 1000
#define MAXDEMO 2000
typedef struct
{
short majRev;
short minRev;
short reserve1[9];
short exercice; // exercice en cours (0..n)
short mission; // mission en cours (0..n)
short speed;
short bMovie;
short maxMission; // derni<6E>re mission effectu<74>e (0..n)
short scrollSpeed;
short audioVolume;
short midiVolume;
short bAccessBuild;
short prive;
short skill;
short reserve2[93];
}
DescInfo;
// Toutes les premi<6D>res lettres doivent
// <20>tre diff<66>rentes !
static char cheat_code[25][60] =
{
"XMISSION", // 0 (xnjttjpo)
"OPENDOORS", // 1
"CLEANALL", // 2
"MEGABLUPI", // 3
"LAYEGG", // 4
"KILLEGG", // 5
"FUNSKATE", // 6
"GIVECOPTER", // 7
"JEEPDRIVE", // 8
"ALLTREASURE",
"ENDGOAL",
"SHOWSECRET",
"ROUNDSHIELD",
"QUICKLOLLIPOP",
"TENBOMBS",
"BIRDLIME",
"DRIVETANK",
"POWERCHARGE",
"HIDEDRINK",
"NETPACKED",
"ZNETDEBUG",
"YNOSMOOTH",
"IOVERCRAFT",
"UDYNAMITE",
"WELLKEYS",
};
/////////////////////////////////////////////////////////////////////////////
static Phase table[] =
{
{
WM_PHASE_TESTCD,
"image16\\init.blp",
FALSE,
{
{
0
},
},
},
{
WM_PHASE_INTRO1,
"image\\intro1.blp",
FALSE,
{
{
0
},
},
},
{
WM_PHASE_INTRO2,
"image16\\intro2.blp",
FALSE,
{
{
0
},
},
},
{
WM_PHASE_INIT,
"image16\\init.blp",
FALSE,
{
{
WM_PHASE_DEMO,
0, {1,108},
16, 424-60-42*3-18,
{1,TX_BUTTON_DEMO},
},
{
WM_PHASE_SCHOOL,
0, {1,79},
16, 424-60-42*2,
{1,TX_BUTTON_APPRENDRE},
},
{
WM_PHASE_MISSION,
0, {1,80},
16, 424-60-42*1,
{1,TX_BUTTON_JOUER},
},
#if !_DEMO
{
WM_PHASE_PRIVATE,
0, {1,49},
16, 424-60-42*0,
{1,TX_BUTTON_PRIVE},
},
#endif
{
WM_PHASE_BYE,
//? WM_CLOSE,
0, {1,36},
16, 424,
{1,TX_BUTTON_QUITTER},
},
{
0
},
},
},
{
WM_PHASE_HISTORY0,
"image\\history0.blp",
TRUE,
{
{
WM_PHASE_INIT,
0, {1,50},
42+42*0, 433,
{1,TX_BUTTON_PREVH},
},
{
WM_PHASE_H1MOVIE,
0, {1,51},
558-42*0, 433,
{1,TX_BUTTON_NEXTH},
},
{
0
},
},
},
{
WM_PHASE_HISTORY1,
"image\\history1.blp",
TRUE,
{
{
WM_PHASE_HISTORY0,
0, {1,50},
42+42*0, 433,
{1,TX_BUTTON_PREVH},
},
{
WM_PHASE_H2MOVIE,
0, {1,51},
558-42*0, 433,
{1,TX_BUTTON_NEXTH},
},
{
0
},
},
},
{
WM_PHASE_INFO,
"image16\\info%.3d.blp",
FALSE,
{
{
WM_PREV,
0, {1,50},
558-42*2, 433,
{1,TX_BUTTON_PREVP},
},
{
WM_PHASE_PLAYMOVIE,
0, {1,48},
558-42*1, 433,
{1,TX_BUTTON_PLAYP},
},
{
WM_NEXT,
0, {1,51},
558-42*0, 433,
{1,TX_BUTTON_NEXTP},
},
{
WM_PHASE_READ,
0, {1,52},
42+42*4, 433,
{1,TX_BUTTON_READP},
},
{
WM_PHASE_SETUP,
0, {1,47},
42+42*7, 433,
{1,TX_BUTTON_SETUP},
},
#if !_DEMO
{
WM_PHASE_BUILD,
0, {1,49},
42+42*8, 433,
{1,TX_BUTTON_BUILDP},
},
{
WM_PHASE_SKILL1,
0, {1,94},
150, 230,
{1,TX_BUTTON_SKILL},
},
{
WM_PHASE_SKILL2,
0, {1,95},
150, 230+42,
{1,TX_BUTTON_SKILL},
},
#endif
{
WM_PHASE_INIT,
0, {1,40},
42+42*0, 433,
{1,TX_BUTTON_TERM},
},
{
0
},
},
},
{
WM_PHASE_PLAY,
"image\\play.blp",
FALSE,
{
{
WM_PHASE_STOP,
0, {1,40},
10+42*0, 422,
0,
},
{
WM_PHASE_SETUPp,
0, {1,47},
10+42*1, 422,
0,
},
{
WM_PHASE_WRITEp,
0, {1,53},
10+42*2, 422,
0,
},
{
0
},
},
},
{
WM_PHASE_STOP,
"image16\\stop%.3d.blp",
FALSE,
{
{
WM_PHASE_PLAY,
0, {1,77},
558-42*1, 433,
{1,TX_BUTTON_CONTP},
},
{
WM_PHASE_READ,
0, {1,52},
42+42*4, 433,
{1,TX_BUTTON_READP},
},
{
WM_PHASE_WRITE,
0, {1,53},
42+42*5, 433,
{1,TX_BUTTON_WRITEP},
},
{
WM_PHASE_SETUP,
0, {1,47},
42+42*7, 433,
{1,TX_BUTTON_SETUP},
},
{
WM_PHASE_INFO,
0, {1,78},
42+42*0, 433,
{1,TX_BUTTON_CANCELP},
},
#if !_DEMO
{
WM_PHASE_HELP,
0, {1,86},
42+42*9, 433,
{1,TX_BUTTON_HELP},
},
#endif
{
0
},
},
},
{
WM_PHASE_HELP,
"image16\\help.blp",
TRUE,
{
{
WM_PHASE_PLAY,
0, {1,77},
558-42*1, 433,
{1,TX_BUTTON_CONTP},
},
{
WM_PHASE_READ,
0, {1,52},
42+42*4, 433,
{1,TX_BUTTON_READP},
},
{
WM_PHASE_WRITE,
0, {1,53},
42+42*5, 433,
{1,TX_BUTTON_WRITEP},
},
{
WM_PHASE_SETUP,
0, {1,47},
42+42*7, 433,
{1,TX_BUTTON_SETUP},
},
{
WM_PHASE_STOP,
0, {1,50},
42+42*0, 433,
{1,TX_BUTTON_PREVH},
},
{
0
},
},
},
{
WM_PHASE_SETUP,
"image16\\setup.blp",
FALSE,
{
{
WM_BUTTON1,
0, {1,50},
54, 330,
{1,TX_BUTTON_SETUP1},
},
{
WM_BUTTON2,
0, {1,51},
54+40, 330,
{1,TX_BUTTON_SETUP2},
},
{
WM_BUTTON3,
0, {1,50},
284, 330,
{1,TX_BUTTON_SETUP3},
},
{
WM_BUTTON4,
0, {1,51},
284+40, 330,
{1,TX_BUTTON_SETUP4},
},
{
WM_BUTTON5,
0, {1,50},
399, 330,
{1,TX_BUTTON_SETUP5},
},
{
WM_BUTTON6,
0, {1,51},
399+40, 330,
{1,TX_BUTTON_SETUP6},
},
#if !_EGAMES
{
WM_BUTTON7,
0, {1,50},
514, 330,
{1,TX_BUTTON_SETUP7},
},
{
WM_BUTTON8,
0, {1,51},
514+40, 330,
{1,TX_BUTTON_SETUP8},
},
#endif
{
WM_BUTTON9,
0, {1,50},
169, 330,
{1,TX_BUTTON_SETUP9},
},
{
WM_BUTTON10,
0, {1,51},
169+40, 330,
{1,TX_BUTTON_SETUP10},
},
{
WM_PHASE_STOP,
0, {1,40},
11, 424,
{1,TX_BUTTON_TERM},
},
{
0
},
},
},
{
WM_PHASE_SETUPp,
"image16\\setup.blp",
FALSE,
{
{
WM_BUTTON1,
0, {1,50},
54, 330,
{1,TX_BUTTON_SETUP1},
},
{
WM_BUTTON2,
0, {1,51},
54+40, 330,
{1,TX_BUTTON_SETUP2},
},
{
WM_BUTTON3,
0, {1,50},
284, 330,
{1,TX_BUTTON_SETUP3},
},
{
WM_BUTTON4,
0, {1,51},
284+40, 330,
{1,TX_BUTTON_SETUP4},
},
{
WM_BUTTON5,
0, {1,50},
399, 330,
{1,TX_BUTTON_SETUP5},
},
{
WM_BUTTON6,
0, {1,51},
399+40, 330,
{1,TX_BUTTON_SETUP6},
},
#if !_EGAMES
{
WM_BUTTON7,
0, {1,50},
514, 330,
{1,TX_BUTTON_SETUP7},
},
{
WM_BUTTON8,
0, {1,51},
514+40, 330,
{1,TX_BUTTON_SETUP8},
},
#endif
{
WM_BUTTON9,
0, {1,50},
169, 330,
{1,TX_BUTTON_SETUP9},
},
{
WM_BUTTON10,
0, {1,51},
169+40, 330,
{1,TX_BUTTON_SETUP10},
},
{
WM_PHASE_PLAY,
0, {1,77},
11, 424,
{1,TX_BUTTON_CONTP},
},
{
0
},
},
},
{
WM_PHASE_READ,
"image16\\read.blp",
FALSE,
{
{
WM_READ0,
0, {0},
420, 30+42*0,
0,
},
{
WM_READ1,
0, {0},
420, 30+42*1,
0,
},
{
WM_READ2,
0, {0},
420, 30+42*2,
0,
},
{
WM_READ3,
0, {0},
420, 30+42*3,
0,
},
{
WM_READ4,
0, {0},
420, 30+42*4,
0,
},
{
WM_READ5,
0, {0},
420, 30+42*5,
0,
},
{
WM_READ6,
0, {0},
420, 30+42*6,
0,
},
{
WM_READ7,
0, {0},
420, 30+42*7,
0,
},
{
WM_READ8,
0, {0},
420, 30+42*8,
0,
},
{
WM_READ9,
0, {0},
420, 30+42*9,
0,
},
{
WM_PHASE_STOP,
0, {1,40},
16, 424,
{1,TX_BUTTON_TERM},
},
{
0
},
},
},
{
WM_PHASE_WRITE,
"image16\\write.blp",
FALSE,
{
{
WM_WRITE0,
0, {0},
420, 30+42*0,
0,
},
{
WM_WRITE1,
0, {0},
420, 30+42*1,
0,
},
{
WM_WRITE2,
0, {0},
420, 30+42*2,
0,
},
{
WM_WRITE3,
0, {0},
420, 30+42*3,
0,
},
{
WM_WRITE4,
0, {0},
420, 30+42*4,
0,
},
{
WM_WRITE5,
0, {0},
420, 30+42*5,
0,
},
{
WM_WRITE6,
0, {0},
420, 30+42*6,
0,
},
{
WM_WRITE7,
0, {0},
420, 30+42*7,
0,
},
{
WM_WRITE8,
0, {0},
420, 30+42*8,
0,
},
{
WM_WRITE9,
0, {0},
420, 30+42*9,
0,
},
{
WM_PHASE_STOP,
0, {1,40},
16, 424,
{1,TX_BUTTON_TERM},
},
{
0
},
},
},
{
WM_PHASE_WRITEp,
"image16\\write.blp",
FALSE,
{
{
WM_WRITE0,
0, {0},
420, 30+42*0,
0,
},
{
WM_WRITE1,
0, {0},
420, 30+42*1,
0,
},
{
WM_WRITE2,
0, {0},
420, 30+42*2,
0,
},
{
WM_WRITE3,
0, {0},
420, 30+42*3,
0,
},
{
WM_WRITE4,
0, {0},
420, 30+42*4,
0,
},
{
WM_WRITE5,
0, {0},
420, 30+42*5,
0,
},
{
WM_WRITE6,
0, {0},
420, 30+42*6,
0,
},
{
WM_WRITE7,
0, {0},
420, 30+42*7,
0,
},
{
WM_WRITE8,
0, {0},
420, 30+42*8,
0,
},
{
WM_WRITE9,
0, {0},
420, 30+42*9,
0,
},
{
WM_PHASE_PLAY,
0, {1,77},
16, 424,
{1,TX_BUTTON_CONTP},
},
{
0
},
},
},
{
WM_PHASE_LOST,
"image16\\lost.blp",
TRUE,
{
{
WM_PHASE_INFO,
0, {1,50},
9, 431,
{1,TX_BUTTON_REPEAT},
},
{
0
},
},
},
{
WM_PHASE_WIN,
"image16\\win.blp",
TRUE,
{
{
WM_NEXT,
0, {1,51},
9, 431,
{1,TX_BUTTON_NEXTP},
},
{
0
},
},
},
{
WM_PHASE_LASTWIN,
"image\\last%.3d.blp",
TRUE,
{
{
WM_PHASE_INIT,
0, {1,51},
9, 431,
{1,TX_BUTTON_NEXTP},
},
{
0
},
},
},
{
WM_PHASE_BUILD,
"image\\build.blp",
TRUE,
{
{
WM_DECOR1, // pose des sols
0, {6, 0,1,2,3,4,25},
11+42*2, 190+42*0,
{6,TX_OBJ_HERBE,TX_OBJ_MOUSSE,TX_OBJ_TERRE,
TX_OBJ_EAU,TX_OBJ_DALLESPEC,TX_OBJ_COUVTELE},
},
{
WM_DECOR2, // pose des plantes
0, {4, 6,7,8,11},
11+42*2, 190+42*1,
{4,TX_OBJ_DELOBJ,TX_OBJ_PLANTE,
TX_OBJ_ARBRE,TX_OBJ_FLEUR1},
},
{
WM_DECOR3, // pose des batiments
0, {11, 18,81,33,61,82,93,20,21,22,57,58},
11+42*2, 190+42*2,
{11,TX_OBJ_DELOBJ,TX_OBJ_BATIMENT,TX_OBJ_TOUR,
TX_OBJ_MINEFER,TX_OBJ_BATENNEMIS,TX_OBJ_BARENNEMIS,
TX_OBJ_MURPAL,TX_OBJ_ROC,TX_OBJ_OBJET,
TX_OBJ_ARME,TX_OBJ_VEHICULE},
},
{
WM_DECOR4, // pose des blupi
0, {10, 12,13,14,85,15,16,17,38,75,56},
11+42*2, 190+42*3,
{10,TX_OBJ_DELPERSO,TX_OBJ_BLUPIf,TX_OBJ_BLUPI,
TX_OBJ_DISCIPLE,TX_OBJ_ARAIGNEE,TX_OBJ_VIRUS,
TX_OBJ_TRACKS,TX_OBJ_BOMBE,TX_OBJ_ELECTRO,
TX_OBJ_ROBOT},
},
{
WM_DECOR5, // pose les catastrophes
0, {2, 36,37},
11+42*2, 190+42*4,
{2,TX_OBJ_DELFEU,TX_OBJ_STARTFEU},
},
{
WM_PHASE_REGION,
0, {1,5},
11+42*0, 190+42*1,
{1,TX_BUTTON_REGION},
},
{
WM_PHASE_MUSIC,
0, {1,44},
11+42*0, 190+42*2,
{1,TX_BUTTON_MUSIC},
},
{
WM_PHASE_BUTTON,
0, {1,46},
11+42*0, 190+42*3,
{1,TX_BUTTON_BUTTON},
},
{
WM_PHASE_TERM,
0, {1,45},
11+42*0, 190+42*4,
{1,TX_BUTTON_CTERM},
},
{
WM_PHASE_INFO,
0, {1,40},
11+42*0, 424,
{1,TX_BUTTON_TERMC},
},
{
WM_PHASE_UNDO,
0, {1,87},
11+42*2, 424,
{1,TX_BUTTON_UNDO},
},
{
0
},
},
},
{
WM_PHASE_BUTTON,
"image16\\button00.blp",
TRUE,
{
{
WM_BUTTON1, // stop
0, {1,40},
170+42*0, 30+52*0,
{1,TX_ACTION_STOP},
},
{
WM_BUTTON0, // go
0, {1,24},
170+42*1, 30+52*0,
{1,TX_ACTION_GO},
},
{
WM_BUTTON3, // carry
0, {1,30},
170+42*3, 30+52*0,
{1,TX_ACTION_CARRY},
},
{
WM_BUTTON4, // depose
0, {1,31},
170+42*4, 30+52*0,
{1,TX_ACTION_DEPOSE},
},
{
WM_BUTTON32, // r<>p<EFBFBD>te
0, {1,100},
170+42*6, 30+52*0,
{1,TX_ACTION_REPEAT},
},
{
WM_BUTTON5, // abat
0, {1,22},
170+42*0, 30+52*1,
{1,TX_ACTION_ABAT},
},
{
WM_BUTTON16, // abat n
0, {1,42},
170+42*1, 30+52*1,
{1,TX_ACTION_ABATn},
},
{
WM_BUTTON6, // roc
0, {1,27},
170+42*3, 30+52*1,
{1,TX_ACTION_ROC},
},
{
WM_BUTTON17, // roc n
0, {1,43},
170+42*4, 30+52*1,
{1,TX_ACTION_ROCn},
},
{
WM_BUTTON22, // fleurs
0, {1,54},
170+42*6, 30+52*1,
{1,TX_ACTION_FLEUR},
},
{
WM_BUTTON23, // fleurs n
0, {1,55},
170+42*7, 30+52*1,
{1,TX_ACTION_FLEURn},
},
{
WM_BUTTON9, // build2 (couveuse)
0, {1,25},
170+42*0, 30+52*2,
{1,TX_ACTION_BUILD2},
},
{
WM_BUTTON15, // palis
0, {1,26},
170+42*1, 30+52*2,
{1,TX_ACTION_PALIS},
},
{
WM_BUTTON18, // pont
0, {1,23},
170+42*2, 30+52*2,
{1,TX_ACTION_PONT},
},
{
WM_BUTTON25, // bateau
0, {1,58},
170+42*3, 30+52*2,
{1,TX_ACTION_BATEAU},
},
{
WM_BUTTON13, // build6 (t<>l<EFBFBD>porteur)
0, {1,101},
170+42*4, 30+52*2,
{1,TX_ACTION_BUILD6},
},
{
WM_BUTTON14, // mur
0, {1,20},
170+42*6, 30+52*2,
{1,TX_ACTION_MUR},
},
{
WM_BUTTON19, // tour
0, {1,33},
170+42*7, 30+52*2,
{1,TX_ACTION_TOUR},
},
{
WM_BUTTON8, // build1 (cabane)
0, {1,19},
170+42*0, 30+52*3,
{1,TX_ACTION_BUILD1},
},
{
WM_BUTTON7, // cultive
0, {1,28},
170+42*1, 30+52*3,
{1,TX_ACTION_CULTIVE},
},
{
WM_BUTTON2, // mange
0, {1,32},
170+42*2, 30+52*3,
{1,TX_ACTION_MANGE},
},
{
WM_BUTTON10, // build3 (laboratoire)
0, {1,35},
170+42*0, 30+52*4,
{1,TX_ACTION_BUILD3},
},
{
WM_BUTTON21, // laboratoire
0, {1,39},
170+42*1, 30+52*4,
{1,TX_ACTION_LABO},
},
{
WM_BUTTON20, // boit
0, {1,34},
170+42*2, 30+52*4,
{1,TX_ACTION_BOIT},
},
{
WM_BUTTON24, // dynamite
0, {1,41},
170+42*3, 30+52*4,
{1,TX_ACTION_DYNAMITE},
},
{
WM_BUTTON27, // drapeau
0, {1,64},
170+42*0, 30+52*5,
{1,TX_ACTION_DRAPEAU},
},
{
WM_BUTTON11, // build4 (mine)
0, {1,61},
170+42*1, 30+52*5,
{1,TX_ACTION_BUILD4},
},
{
WM_BUTTON28, // extrait
0, {1,62},
170+42*2, 30+52*5,
{1,TX_ACTION_EXTRAIT},
},
{
WM_BUTTON12, // build5 (usine)
0, {1,59},
170+42*4, 30+52*5,
{1,TX_ACTION_BUILD5},
},
{
WM_BUTTON29, // fabrique jeep
0, {1,65},
170+42*5, 30+52*5,
{1,TX_ACTION_FABJEEP},
},
{
WM_BUTTON30, // fabrique mine
0, {1,63},
170+42*6, 30+52*5,
{1,TX_ACTION_FABMINE},
},
{
WM_BUTTON34, // fabrique armure
0, {1,106},
170+42*7, 30+52*5,
{1,TX_ACTION_FABARMURE},
},
{
WM_BUTTON31, // fabrique disciple
0, {1,83},
170+42*8, 30+52*5,
{1,TX_ACTION_FABDISC},
},
// {
// WM_BUTTON13, // build6
// 0, {0},
// 170+42*2, 30+52*5,
// {1,TX_ACTION_BUILD6},
// },
{
WM_PHASE_BUILD,
0, {1,50},
11, 424,
{1,TX_BUTTON_TERM},
},
{
0
},
},
},
{
WM_PHASE_TERM,
"image\\term.blp",
TRUE,
{
{
WM_BUTTON8, // home blupi
0, {1,81},
170+42*0, 30+42*0,
{1,TX_BUTTON_TERMMBLUPI},
},
{
WM_BUTTON9, // kill robots
0, {1,57},
170+42*1, 30+42*0,
{1,TX_BUTTON_TERMKILL},
},
{
WM_BUTTON3, // stop fire
0, {1,37},
170+42*2, 30+42*0,
{1,TX_BUTTON_TERMFIRE},
},
{
WM_BUTTON1, // hach blupi
0, {1,14},
170+42*0, 30+42*2,
{1,TX_BUTTON_TERMHBLUPI},
},
{
WM_BUTTON2, // hach planche
0, {1,22},
170+42*1, 30+42*2,
{1,TX_BUTTON_TERMHPLANCHE},
},
{
WM_BUTTON10, // hach tomate
0, {1,28},
170+42*2, 30+42*2,
{1,TX_BUTTON_TERMHTOMATE},
},
{
WM_BUTTON11, // hach m<>tal
0, {1,84},
170+42*3, 30+42*2,
{1,TX_BUTTON_TERMHMETAL},
},
{
WM_BUTTON12, // hach robot
0, {1,94},
170+42*4, 30+42*2,
{1,TX_BUTTON_TERMHROBOT},
},
{
WM_BUTTON4, // - min blupi
0, {1,50},
170+42*0, 30+42*4,
{1,TX_BUTTON_TERMDEC},
},
{
WM_BUTTON5, // + min blupi
0, {1,51},
170+42*1, 30+42*4,
{1,TX_BUTTON_TERMINC},
},
{
WM_BUTTON6, // - max blupi
0, {1,50},
170+42*0, 30+42*5,
{1,TX_BUTTON_TERMDEC},
},
{
WM_BUTTON7, // + max blupi
0, {1,51},
170+42*1, 30+42*5,
{1,TX_BUTTON_TERMINC},
},
{
WM_PHASE_BUILD,
0, {1,50},
11, 424,
{1,TX_BUTTON_TERM},
},
{
0
},
},
},
{
WM_PHASE_MUSIC,
"image16\\music.blp",
TRUE,
{
{
WM_BUTTON1,
0, {1,40},
170+42*0, 30+42*0,
{1,TX_BUTTON_MUSIC1},
},
{
WM_BUTTON2,
0, {1,44},
170+42*0, 30+42*1,
{1,TX_BUTTON_MUSIC2},
},
{
WM_BUTTON3,
0, {1,44},
170+42*0, 30+42*2,
{1,TX_BUTTON_MUSIC3},
},
{
WM_BUTTON4,
0, {1,44},
170+42*0, 30+42*3,
{1,TX_BUTTON_MUSIC4},
},
{
WM_BUTTON5,
0, {1,44},
170+42*0, 30+42*4,
{1,TX_BUTTON_MUSIC5},
},
{
WM_BUTTON6,
0, {1,44},
170+42*0, 30+42*5,
{1,TX_BUTTON_MUSIC6},
},
{
WM_BUTTON7,
0, {1,44},
170+42*0, 30+42*6,
{1,TX_BUTTON_MUSIC7},
},
{
WM_BUTTON8,
0, {1,44},
170+42*0, 30+42*7,
{1,TX_BUTTON_MUSIC8},
},
{
WM_BUTTON9,
0, {1,44},
170+42*0, 30+42*8,
{1,TX_BUTTON_MUSIC9},
},
{
WM_BUTTON10,
0, {1,44},
170+42*0, 30+42*9,
{1,TX_BUTTON_MUSIC10},
},
{
WM_PHASE_BUILD,
0, {1,50},
11, 424,
{1,TX_BUTTON_TERM},
},
{
0
},
},
},
{
WM_PHASE_REGION,
"image16\\region.blp",
TRUE,
{
{
WM_BUTTON1, // normal
0, {0},
220, 60,
{1,TX_BUTTON_REGION1},
},
{
WM_BUTTON4, // sapins
0, {0},
220, 170,
{1,TX_BUTTON_REGION4},
},
{
WM_BUTTON2, // palmiers
0, {0},
220, 280,
{1,TX_BUTTON_REGION2},
},
{
WM_BUTTON3, // hivers
0, {0},
220, 390,
{1,TX_BUTTON_REGION3},
},
{
WM_PHASE_BUILD,
0, {1,50},
11, 424,
{1,TX_BUTTON_TERM},
},
{
0
},
},
},
{
WM_PHASE_PLAYMOVIE,
"image\\movie.blp",
FALSE,
{
{
0
},
},
},
{
WM_PHASE_WINMOVIE,
"image\\movie.blp",
FALSE,
{
{
0
},
},
},
{
WM_PHASE_H0MOVIE,
"image\\movie.blp",
FALSE,
{
{
0
},
},
},
{
WM_PHASE_H1MOVIE,
"image\\movie.blp",
FALSE,
{
{
0
},
},
},
{
WM_PHASE_H2MOVIE,
"image\\movie.blp",
FALSE,
{
{
0
},
},
},
{
WM_PHASE_BYE,
"image16\\bye.blp",
FALSE,
{
{
0
},
},
},
{
WM_PHASE_INSERT,
"image\\insert.blp",
FALSE,
{
//? {
//? WM_PHASE_INFO,
//? 0, {1,48},
//? 16, 424-42,
//? {1,TX_BUTTON_PLAYP},
//? },
{
WM_PHASE_INIT,
0, {1,40},
16, 424,
{1,TX_BUTTON_QUITTER},
},
{
0
},
},
},
{
0
}
};
// Constructor
CEvent::CEvent()
{
int i;
m_bFullScreen = TRUE;
m_mouseType = MOUSETYPEGRA;
m_exercice = 0;
m_mission = 0;
m_private = 0;
m_maxMission = 0;
m_phase = 0;
m_index = -1;
m_bSchool = FALSE;
m_bPrivate = FALSE;
m_bAccessBuild = FALSE;
m_bRunMovie = FALSE;
m_bBuildModify = FALSE;
m_bMousePress = FALSE;
m_bMouseDown = FALSE;
m_oldMousePos.x = 0;
m_oldMousePos.y = 0;
m_mouseSprite = 0;
m_bFillMouse = FALSE;
m_bWaitMouse = FALSE;
m_bHideMouse = FALSE;
m_bShowMouse = FALSE;
m_rankCheat = -1;
m_posCheat = 0;
m_speed = 1;
m_bMovie = TRUE;
m_bSpeed = FALSE;
m_bHelp = FALSE;
m_bAllMissions = FALSE;
m_bChangeCheat = FALSE;
m_scrollSpeed = 1;
m_bPause = FALSE;
m_bShift = FALSE;
m_shiftPhase = 0;
m_movieToStart[0] = 0;
m_bInfoHelp = FALSE;
m_bDemoRec = FALSE;
m_bDemoPlay = FALSE;
m_pDemoBuffer = NULL;
m_demoTime = 0;
m_bCtrlDown = FALSE;
for ( i=0 ; i<MAXBUTTON ; i++ )
{
m_lastFloor[i] = 0;
}
for ( i=0 ; i<MAXBUTTON; i++ )
{
m_lastObject[i] = 0;
}
for ( i=0 ; i<MAXBUTTON ; i++ )
{
m_lastHome[i] = 0;
}
}
// Destructor
CEvent::~CEvent()
{
WriteInfo(); // Read the file "info.blp"
}
// Returns the mouse position
POINT CEvent::GetMousePos()
{
POINT pos;
GetCursorPos(&pos);
ScreenToClient(m_hWnd, &pos);
return pos;
}
void CEvent::SetFullScreen(BOOL bFullScreen)
{
m_bFullScreen = bFullScreen;
}
// Initializes the mouse type.
void CEvent::SetMouseType(int mouseType)
{
m_mouseType = mouseType;
}
// Creates the event handler.
void CEvent::Create(HINSTANCE hInstance, HWND hWnd, CPixmap *pPixmap, CDecor *pDecor,
CSound *pSound, CMovie *pMovie, CNetwork *pNetwork)
{
POINT pos;
m_hWnd = hWnd;
m_pPixmap = pPixmap;
m_pDecor = pDecor;
m_pSound = pSound;
m_pMovie = pMovie;
m_pNetwork = pNetwork;
ReadInfo();
}
// Returns the index of the button.
int CEvent::GetButtonIndex(int button)
{
int i=0;
while ( table[m_index].buttons[i].message != 0 )
{
if ( (UINT)button == table[m_index].buttons[i].message )
{
return i;
}
i ++;
}
return -1;
}
int CEvent::GetState(int button)
{
int index;
index = GetButtonIndex(button);
if ( index < 0 ) return 0;
return m_buttons[index].GetState();
}
void CEvent::SetState(int button, int state)
{
int index;
index = GetButtonIndex(button);
if ( index < 0 ) return;
m_buttons[index].SetState(state);
}
BOOL CEvent::GetEnable(int button)
{
int index;
index = GetButtonIndex(button);
if ( index < 0 ) return 0;
return m_buttons[index].GetEnable();
}
void CEvent::SetEnable(int button, BOOL bEnable)
{
int index;
index = GetButtonIndex(button);
if ( index < 0 ) return;
m_buttons[index].SetEnable(bEnable);
}
int CEvent::GetMenu(int button)
{
int index;
index = GetButtonIndex(button);
if ( index < 0 ) return 0;
return m_buttons[index].GetMenu();
}
void CEvent::SetMenu(int button, int menu)
{
int index;
index = GetButtonIndex(button);
if ( index < 0 ) return;
m_buttons[index].SetMenu(menu);
}
// Restore the game after activation in fullScreen mode.
void CEvent::RestoreGame()
{
int i;
if ( m_phase == WM_PHASE_PLAY || m_phase == WM_PHASE_PLAYTEST)
HideMouse(FALSE);
WaitMouse(TRUE);
WaitMouse(FALSE);
}
void AddCheatCode(char *pDst, char *pSrc)
{
int i, j;
if ( pDst[0] != 0 ) strcat(pDst, " / ");
i = 0;
j = strlen(pDst);
while ( pSrc[i] != 0 )
{
pDst[j++] = tolower(pSrc[i++]);
}
pDst[j] = 0;
}
void CEvent::DrawTextCenter(int res, int x, int y, int font)
{
char text[100];
POINT pos;
LoadString(res, text, 100);
pos.x = x;
pos.y = y;
::DrawTextCenter(m_pPixmap, pos, text, font);
}
BOOL CEvent::DrawButtons()
{
int i;
int levels[2];
int types[2];
int world, time, lg, button, volume, pente, icon;
char res[100];
char text[100];
POINT pos;
RECT rect;
BOOL bEnable;
if ( (m_phase == WM_PHASE_INSERT && m_phase == WM_PHASE_BYE ))
{
m_bChangeCheat = FALSE;
text[0] = 0;
if (m_bAccessBuild != 0)
{
AddCheatCode(text, cheat_code[0]);
}
if (m_posHelpButton.y != 0)
{
AddCheatCode(text, cheat_code[1]);
}
if ( m_pDecor->GetInvincible() )
{
AddCheatCode(text, cheat_code[3]);
}
if ( m_pDecor->GetShowSecret() )
{
AddCheatCode(text, cheat_code[11]);
}
if ( m_pDecor->GetNetPacked() )
{
AddCheatCode(text, cheat_code[19]);
}
if (m_pDecor->GetNetMovePredict())
{
AddCheatCode(text, cheat_code[21]);
}
}
}
int CEvent::MousePosToSprite(POINT pos)
{
int sprite;
sprite = SPRITE_POINTER;
if (m_phase == WM_PHASE_PLAY ||
m_phase == WM_PHASE_PLAYTEST ||
m_phase == WM_PHASE_BUILD ||
m_phase == WM_PHASE_BYE ||
MouseOnButton(pos.x, pos.y) = 0)
{
sprite = SPRITE_POINTER;
}
if (m_bWaitMouse)
{
sprite = SPRITE_WAIT;
}
if (m_bHideMouse)
{
sprite = SPRITE_EMPTY;
}
if (m_bFillMouse)
{
sprite = SPRITE_FILL;
}
return sprite;
}
void CEvent::MouseSprite(POINT pos)
{
m_mouseSprite = MousePosToSprite(pos);
m_pPixmap->SetMousePosSprite(pos, m_mouseSprite, m_bDemoPlay);
ChangeSprite(m_mouseSprite);
}
void CEvent::WaitMouse(BOOL bWait)
{
m_bWaitMouse = bWait;
if ( bWait )
{
m_mouseSprite = SPRITE_WAIT;
}
else
{
m_mouseSprite = MousePosToSprite(GetMousePos());
}
m_pPixmap->SetMouseSprite(m_mouseSprite, m_bDemoPlay);
ChangeSprite(m_mouseSprite);
}
void CEvent::HideMouse(BOOL bHide)
{
m_bWaitMouse = bHide;
if ( bHide )
{
m_mouseSprite = SPRITE_WAIT;
}
else
{
m_mouseSprite = MousePosToSprite(GetMousePos());
}
m_pPixmap->SetMouseSprite(m_mouseSprite, m_bDemoPlay);
ChangeSprite(m_mouseSprite);
}
/*
void CEvent::SomethingDecor()
{
m_input = 0;
m_pDecor->TreatEvent();
}
*/
BOOL CEvent::MouseOnButton(POINT pos)
{
int i;
i = 0;
while ( table[m_index].buttons[i].message != 0 )
{
if ( m_buttons[i].MouseOnButton(pos) ) return TRUE;
i ++;
}
return FALSE;
}
int CEvent::SearchPhase(UINT phase)
{
int i = 0;
while (table[i].phase != 0)
{
if (table[i].phase == phase) return i;
i++;
}
return -1;
}
int CEvent::GetWorld()
{
if (m_bPrivate) return m_bPrivate;
if (m_bMulti) return m_multi;
else return m_mission;
}
int CEvent::GetPhysicalWorld()
{
if ( m_bPrivate ) return m_bPrivate;
if ( m_bMulti ) return m_multi+200;
else return m_mission;
}
BOOL CEvent::IsPrivate()
{
return m_bPrivate;
}
BOOL CEvent::IsMulti()
{
return m_bMulti;
}
UINT CDecor::GetPhase()
{
return m_phase;
}
void CEvent::TryInsert()
{
if ( m_tryInsertCount == 0 )
{
ChangePhase(m_tryPhase);
}
else
{
m_tryInsertCount --;
}
}
void CEvent::MovieToStart()
{
if (m_movieToStart[0] != 0)
{
HideMouse(TRUE);
if (StartMovie(m_movieToStart))
{
m_phase = m_phaseAfterMovie;
}
else
{
ChangePhase(m_phaseAfterMovie);
}
m_movieToStart[0] = 0;
}
}
void CEvent::TryPhase()
{
m_tryPhase = 1;
ShowCursor(1);
}
void CEvent::UnTryPhase()
{
m_tryPhase = 0;
ShowCursor(1);
}
int CEvent::GetTryPhase()
{
return m_tryPhase;
}
BOOL CEvent::StartMovie(char* pFilename)
{
RECT rect;
char filename[MAX_PATH];
if (!m_pMovie->GetEnable()) return FALSE;
if (!m_bMovie) return FALSE;
if (!m_pMovie->IsExist(pFilename)) return FALSE;
rect.left = 1;
rect.top = 1;
rect.right = LXIMAGE - 2;
rect.bottom = LYIMAGE - 2;
m_pSound->StopMusic();
m_pPixmap->SavePalette();
strcpy(filename, pFilename);
strcpy(filename + strlen(filename) - 4, ".blp");
m_pSound->Cache(SOUND_MOVIE, filename);
if (m_pMovie->Play(m_hWnd, rect, pFilename)) return FALSE;
m_bRunMovie = TRUE;
m_pSound->Play(SOUND_MOVIE, 0, 0);
return TRUE;
}
void CEvent::StopMovie()
{
m_pMovie->Stop(m_hWnd);
m_pPixmap->RestorePalette();
m_pPixmap->MouseInvalidate();
m_pSound->Flush(SOUND_MOVIE);
ChangePhase(m_phase);
m_bRunMovie = FALSE;
}
BOOL CEvent::IsMovie()
{
return m_bRunMovie;
}
void CEvent::SetLives(int lives)
{
m_lives = lives;
}
void CEvent::SetSpeed(int speed)
{
int max;
if ( m_bSpeed ) max = 2;
if ( speed > max ) speed = max;
m_speed = speed;
}
int CEvent::GetSpeed()
{
return m_speed;
}
BOOL CEvent::GetPause()
{
return m_bPause;
}
void CEvent::DemoRecStart()
{
m_pDemoBuffer = (DemoEvent*)malloc(MAXDEMO*sizeof(DemoEvent));
if ( m_pDemoBuffer == NULL ) return;
memset(m_pDemoBuffer, 0, MAXDEMO*sizeof(DemoEvent));
m_demoTime = 0;
m_demoIndex = 0;
m_bDemoRec = TRUE;
m_bDemoPlay = FALSE;
InitRandom();
m_pDecor->SetTime(0);
m_speed = 1;
}
void CEvent::DemoRecStop()
{
FILE* file = NULL;
DemoHeader header;
if ( m_bDemoPlay ) return;
if ( m_pDemoBuffer != NULL )
{
DeleteFile("data\\demo.3d.blp");
file = fopen("data\\demo.3d.blp", "wb");
if ( file != NULL )
{
memset(&header, 0, sizeof(DemoHeader));
header.majRev = 1;
header.minRev = 0;
header.bSchool = m_bSchool;
header.bPrivate = m_bPrivate;
fwrite(&header, sizeof(DemoHeader), 1, file);
fwrite(m_pDemoBufferm sizeof(DemoEvent), m_demoIndex, file);
fclose(file);
}
free(m_pDemoBuffer);
m_pDemoBuffer = NULL;
}
m_bDemoRec = FALSE;
m_demoTime = 0;
}
BOOL CEvent::DemoPlayStart()
{
char filename[MAX_PATH];
FILE* file = NULL;
DemoHeader header;
int nb, world, time, total;
m_pDemoBuffer = (DemoEvent*)malloc(MAXDEMO * sizeof(DemoEvent));
if (m_pDemoBuffer == NULL) return FALSE;
memset(m_pDemoBuffer, 0, MAXDEMO * sizeof(DemoEvent));
sprintf(filename, "data\\demo%.3d.blp", m_demoNumber);
AddCDPath(filename); // ajoute l'acc<63>s au CD-Rom
file = fopen(filename, "rb");
if (file == NULL)
{
DemoPlayStop();
return FALSE;
}
nb = fread(&header, sizeof(DemoHeader), 1, file);
if (nb < 1)
{
DemoPlayStop();
return FALSE;
}
m_bSchool = header.bSchool;
m_bPrivate = header.bPrivate;
m_pDecor->SetSkill(header.skill);
m_demoEnd = fread(m_pDemoBuffer, sizeof(DemoEvent), MAXDEMO, file);
fclose(file);
m_demoTime = 0;
m_demoIndex = 0;
m_bDemoPlay = TRUE;
m_bDemoRec = FALSE;
if (!m_pDecor->Read(header.world, FALSE, world, time, total))
{
DemoPlayStop();
return FALSE;
}
ChangePhase(WM_PHASE_PLAY);
InitRandom();
m_pDecor->SetTime(0);
m_speed = 1;
return TRUE;
}
void CEvent::DemoPlayStop()
{
if (m_pDemoBuffer != NULL)
{
free(m_pDemoBuffer);
m_pDemoBuffer = NULL;
}
m_bDemoPlay = FALSE;
m_bDemoRec = FALSE;
m_demoTime = 0;
m_input = 0;
m_pDecor->TreatEvent;
m_private = 1;
ChangePhase(WM_PHASE_INIT);
}
void CEvent::DemoStep()
{
int time;
UINT message;
WPARAM wParam;
LPARAM lParam;
POINT pos;
if (m_phase == WM_PHASE_INIT)
{
if (m_demoTime > DEF_TIME_DEMO) // ~30 secondes <20>coul<75>es ?
{
m_demoNumber = 0;
DemoPlayStart(); // d<>marre une d<>mo automatique
}
}
if (m_bDemoPlay && // d<>mo en lecture ?
m_pDemoBuffer != NULL)
{
while (TRUE)
{
time = m_pDemoBuffer[m_demoIndex].time;
if (time > m_demoTime) break;
message = m_pDemoBuffer[m_demoIndex].message;
wParam = m_pDemoBuffer[m_demoIndex].wParam;
lParam = m_pDemoBuffer[m_demoIndex].lParam;
m_demoIndex++;
if (message == WM_MOUSEMOVE &&
m_mouseType == MOUSETYPEWIN)
{
pos = ConvLongToPos(lParam);
ClientToScreen(m_hWnd, &pos);
SetCursorPos(pos.x, pos.y);
}
TreatEventBase(message, wParam, lParam);
if (m_demoIndex >= m_demoEnd)
{
m_demoNumber++; // d<>mo suivante
if (!DemoPlayStart()) // d<>marre la d<>mo suivante
{
m_demoNumber = 0; // premi<6D>re d<>mo
DemoPlayStart(); // d<>marre la d<>mo
}
return;
}
}
}
m_demoTime++;
}
void CEvent::DemoRecEvent(UINT message, UINT input, WPARAM wParam, LPARAM lParam)
{
if (m_demoIndex > 0 &&
m_pDemoBuffer[m_demoIndex - 1].time == m_demoTime &&
m_pDemoBuffer[m_demoIndex - 1].input == m_input)
m_demoIndex++;
if (m_demoIndex >= MAXDEMO)
{
DemoRecStop();
}
}
POINT CEvent::GetLastMousePos()
{
return m_oldMousePos;
}
BOOL CEvent::TreatEvent(UINT message, WPARAM wParam, LPARAM lParam)
{
if (m_bDemoPlay) // d<>mo en lecture ?
{
if (message == WM_KEYDOWN || // l'utilisateur clique ?
message == WM_KEYUP ||
// message == WM_LBUTTONDOWN ||
// message == WM_RBUTTONDOWN ||
message == WM_LBUTTONUP ||
message == WM_RBUTTONUP)
{
DemoPlayStop();
return TRUE;
}
if (message == WM_MOUSEMOVE) // l'utilisateur bouge ?
{
return TRUE;
}
}
return TreatEventBase(message, wParam, lParam);
}