1
0
mirror of https://github.com/jummy0/sb2-decomp synced 2025-03-21 15:12:10 +01:00
sb2-decomp/decor.cpp
HMVocaloid 449625f1b7 Stuff
2024-06-10 08:49:59 -04:00

726 lines
15 KiB
C++

// CDecor.cpp
//
#include <windows.h>
#include <stdlib.h>
#include <stdio.h>
#include <ddraw.h>
#include "def.h"
#include "resource.h"
#include "pixmap.h"
#include "sound.h"
#include "decor.h"
#include "action.h"
#include "text.h"
#include "misc.h"
#include "fifo.h"
#include "DECMOVE.h"
#include "event.h"
////////////////////////////////////////////////////////////////////////////////
#define TEXTDELAY 10
// Constructor
// Possibly incomplete
CDecor::CDecor()
{
int i;
m_hWnd = NULL;
m_pSound = NULL;
m_pPixmap = NULL;
for (i = 0; i < 200; i++)
{
m_lastDecorIcon[i] = 0;
}
m_time = 0;
m_bAllMissions = FALSE;
m_bInvincible = FALSE;
m_bShowSecret = FALSE;
m_bAccessBuild = FALSE;
m_bNetPacked = FALSE;
m_bNetMovePredict = TRUE;
m_bNetDebug = FALSE;
m_bMulti = FALSE;
m_team = FALSE;
m_netPacketsSent = 0;
m_netPacketsSent2 = 0;
m_netPacketsRecieved = 0;
m_netPacketsRecieved2 = 0;
Init(CHFLOOR, 0);
BlupiFlush();
MoveFlush();
InitDrapeau();
}
CDecor::~CDecor()
{
UndoClose();
}
void CDecor::Create(HWND hWnd, CSound* pSound, CPixmap* pPixmap, CNetwork* pNetwork)
{
m_hWnd = hWnd;
m_pSound = pSound;
m_pPixmap = pPixmap;
m_pNetwork = pNetwork;
m_input = 0;
m_previousInput = 0;
m_bHelicopterFlying = FALSE;
m_bHelicopterStationary = FALSE;
m_bCarMoving = FALSE;
m_bCarStationary = FALSE;
InitDecor();
m_jauges->Create(m_hWnd, m_pPixmap, m_pSound, 169, 450, 1, FALSE);
m_jauges->SetHide(TRUE);
m_jauges->Create(m_hWnd, m_pPixmap, m_pSound, 295, 450, 3, FALSE);
m_jauges->SetHide(TRUE);
}
BOOL CDecor::LoadImages()
{
POINT totalDim, iconDim;
char filename[52];
if (m_lastRegion != m_region) return TRUE;
m_lastRegion = m_region;
totalDim.x = DIMCELX * 2 * 16;
totalDim.y = DIMCELY * 2 * 6;
iconDim.x = DIMCELX * 2;
iconDim.y = DIMCELY * 2;
sprintf(filename, "decor%.3d.blp", m_region);
if (!m_pPixmap->Cache2(CHFLOOR, filename, totalDim, iconDim, FALSE))
return FALSE;
if (m_region == 0)
{
return FALSE;
}
return TRUE;
}
void CDecor::InitGamer()
{
m_nbVies = 3;
}
void CDecor::InitDecor(int channel, int icon)
{
int i;
m_cameraPos.x = 0;
m_cameraPos.y = 0;
m_worldDims.x = 100;
m_worldDims.y = 100;
m_music = 1;
m_region = 2;
m_missionTitle[0] = '\0';
for (int i = 0; i < 100; i++)
{
for (int j = 0; j < 100; j++)
{
m_decor[i, j]->icon = -1;
m_bigDecor[i, j]->icon = 1;
}
}
m_decor[3, 4]->icon = 40;
m_decor[4, 4]->icon = 38;
m_decor[5, 4]->icon = 39;
for (int k = 0; k < Decor.MAXMOVEOBJECT; k++)
{
m_moveObject[k]->type = 0;
}
FlushBalleTraj();
FlushMoveTraj();
m_moveObject[0]->type = 5;
m_moveObject[0]->stepAdvance = 1;
m_moveObject[0]->stepRecede = 1;
m_moveObject[0]->timeStopStart = 0;
m_moveObject[0]->timeStopEnd = 0;
m_moveObject[0]->posStart.x = 258;
m_moveObject[0]->posStart.y = 196;
m_moveObject[0]->posEnd = m_moveObject[0]->posStart;
m_moveObject[0]->posCurrent = m_moveObject[0]->posStart;
m_moveObject[0]->phase = 0;
m_moveObject[0]->step = 1;
m_moveObject[0]->time = 0;
m_moveObject[0]->channel = 10;
m_moveObject[0]->icon = 0;
m_moveObject[1]->type = 7;
m_moveObject[1]->stepAdvance = 1;
m_moveObject[1]->timeStopStart = 0;
m_moveObject[1]->timeStopEnd = 0;
m_moveObject[1]->posStart.x = 450;
m_moveObject[1]->posStart.y = 196;
m_moveObject[1]->posEnd = m_moveObject[1]->posStart;
m_moveObject[1]->posCurrent = m_moveObject[1]->posStart;
m_moveObject[1]->phase = 0;
m_moveObject[1]->step = 1;
m_moveObject[1]->time = 0;
m_moveObject[1]->channel = 10;
m_moveObject[1]->icon = 29;
m_blupiStartPos.x = 66;
m_blupiStartPos.y = 192 + Decor.BLUPIOFFY;
m_blupiStartDir = 2;
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiIcon = 0;
m_blupiChannel = 2;
m_blupiFocus = TRUE;
m_blupiAir = FALSE;
m_blupiHelico = FALSE;
m_blupiOver = FALSE;
m_blupiJeep = FALSE;
m_blupiTank = FALSE;
m_blupiSkate = FALSE;
m_blupiNage = FALSE;
m_blupiSurf = FALSE;
m_blupiSuspend = FALSE;
m_blupiJumpAie = FALSE;
m_blupiShield = FALSE;
m_blupiPower = FALSE;
m_blupiCloud = FALSE;
m_blupiHide = FALSE;
m_blupiInvert = FALSE;
m_blupiBalloon = FALSE;
m_blupiEcrase = FALSE;
m_blupiMotorHigh = FALSE;
m_blupiPosHelico.x = -1;
m_blupiActionOuf = 0;
m_blupiTimeNoAsc = 0;
m_blupiTimeMockery = 0;
m_blupiVitesseX = 0.0;
m_blupiVitesseY = 0.0;
m_blupiValidPos = m_blupiStartPos;
m_blupiFront = FALSE;
m_blupiBullet = 0;
m_blupiCle = 0;
m_blupiPerso = 0;
m_blupiDynamite = 0;
m_nbTresor = 0;
m_totalTresor = 1;
m_goalPhase = 0;
m_scrollPoint = m_blupiStartPos;
m_scrollAdd.x = 0;
m_scrollAdd.y = 0;
m_term = 0;
byeByeObjects.Clear();
}
void CDecor::SetTime(int time)
{
m_time = time;
}
int CDecor::GetTime()
{
return m_time;
}
void CDecor::PlayPrepare(BOOL bTest)
{
if (bTest)
{
m_nbVies = 3;
}
if (m_bMulti == 0) {
m_blupiPos = m_blupiStartPos;
m_blupiDir = m_blupiStartDir;
}
else
{
m_nbVies = 10;
m_blupiPos = m_blupiStartPos;
m_blupiDir = m_blupiStartDir;
}
if (m_blupiDir == 1)
{
m_blupiIcon = 4;
}
else
{
m_blupiIcon = 0;
}
m_blupiAction = 1;
m_blupiPhase = 0;
m_blupiFocus = TRUE;
m_blupiAir = FALSE;
m_blupiHelico = FALSE;
m_blupiOver = FALSE;
m_blupiJeep = FALSE;
m_blupiTank = FALSE;
m_blupiSkate = FALSE;
m_blupiNage = FALSE;
m_blupiSurf = FALSE;
m_blupiSuspend = FALSE;
m_blupiJumpAie = FALSE;
m_blupiShield = FALSE;
m_blupiPower = FALSE;
m_blupiCloud = FALSE;
m_blupiHide = FALSE;
m_blupiInvert = FALSE;
m_blupiBalloon = FALSE;
m_blupiEcrase = FALSE;
m_blupiMotorHigh = FALSE;
m_blupiActionOuf = 0;
m_blupiTimeNoAsc = 0;
m_blupiTimeMockery = 0;
m_blupiValidPos = m_blupiPos;
m_blupiBullet = 0;
m_blupiCle = 0;
m_blupiPerso = 0;
m_blupiDynamite = 0;
m_nbTresor = 0;
m_totalTresor = 0;
for (int i = 0; i < Decor.MAXMOVEOBJECT; i++)
{
if (m_moveObject[i]->type == 5)
{
m_totalTresor++;
}
m_moveObject[i]->posCurrent = m_moveObject[i]->posStart;
m_moveObject[i]->step = 1;
m_moveObject[i]->phase = 0;
m_moveObject[i]->time = 0;
if (m_moveObject[i]->type == 5 ||
m_moveObject[i]->type == 6 ||
m_moveObject[i]->type == 25 ||
m_moveObject[i]->type == 26 ||
m_moveObject[i]->type == 40 ||
m_moveObject[i]->type == 2 ||
m_moveObject[i]->type == 3 ||
m_moveObject[i]->type == 96 ||
m_moveObject[i]->type == 97)
{
m_moveObject[i]->phase = m_random.Next(23);
}
if (m_moveObject[i]->type == 23)
{
m_moveObject[i]->type = 0;
}
if (m_moveObject[i]->type == TYPE_BALLE)
{
m_moveObject[i]->type = TYPE_empty;
}
if ((m_bMulti != FALSE) && (m_moveObject[i] == TYPE_CAISSE) || (m_moveObject[i] == TYPE_GOAL) || (m_moveObject[i] == TYPE_CLE) || (m_moveObject[i] == TYPE_BLUPIHELICO) || (m_moveObject[i] == TYPE_BLUPITANK))
{
m_moveObject[i]->type = TYPE_empty;
}
}
m_goalPhase = 0;
MoveObjectSort();
m_scrollPoint = m_blupiPos;
m_scrollAdd.x = 0;
m_scrollAdd.y = 0;
m_blupiPosHelico.x = -1;
m_blupiMotorSound = 0;
m_blupiFront = FALSE;
m_blupiNoBarre = 0;
m_blupiValidPos = m_blupiPos;
m_blupiFifoNb = 0;
m_blupiTimeFire = 0;
m_voyageIcon = -1;
m_jauges[0].SetHide(TRUE);
m_jauges[1].SetHide(TRUE);
m_bFoundCle = FALSE;
m_term = 0;
m_time = 0;
m_bPause = FALSE;
MoveStep();
m_scrollPoint.x = m_blupiPos.x + 30 + m_scrollAdd.x;
m_scrollPoint.y = m_blupiPos.y + 30 + m_scrollAdd.y;
}
void CDecor::BuildPrepare()
{
for (int i = 0; i < MAXMOVEOBJECT; i++)
{
m_moveObject[i]->posCurrent = m_moveObject[i]->posStart;
m_moveObject[i]->step = 1;
m_moveObject[i]->time = 0;
m_moveObject[i]->phase = 0;
if (m_moveObject[i]->type == 23)
{
m_moveObject[i]->type = 0;
}
}
m_voyageIcon = -1;
m_time = 0;
m_bPause = FALSE;
}
void CDecor::Build()
{
POINT posDecor = DecorNextAction();
POINT pos;
pos.x = posDecor.x * 2 / 3;
pos.y = posDecor.y * 2 / 3;
int num = 1;
POINT tinyPoint;
tinyPoint.x = m_drawBounds.left;
RECT rect;
rect.left = pos.x % 640;
rect.right = 640;
for (int i = 0; i < 3; i++)
{
tinyPoint.y = m_drawBounds.top;
rect.top = pos.y % 480;
rect.bottom = 480;
for (int j = 0; j < 2; j++)
{
m_pPixmap->DrawPart(3, tinyPoint, rect);
tinyPoint.y += (rect.bottom - rect.top) - num;
rect.top = 0;
rect.bottom = 480;
}
tinyPoint.x += (rect.right - rect.left) - num;
rect.left = 0;
rect.right = 640;
if (tinyPoint.x > m_drawBounds.right)
{
break;
}
tinyPoint.x = m_drawBounds.left - posDecor.x % 64 - 64;
for (int i = posDecor.x / 64 - 1; i < posDecor.x / 64 + (m_drawBounds.right - m_drawBounds.left) / 64 + 3; i++) {
tinyPoint.y = m_drawBounds.top - posDecor.y % 64 + 2 - 64;
for (int j = posDecor.y / 64 - 1; j < posDecor.y / 64 + (m_drawBounds.bottom - m_drawBounds.top) / 64 + 2; j++)
{
if (i >= 0 && i < 100 && j >= 0 && j < 100)
{
int num2 = m_bigDecor[i, j].icon;
}
}
}
}
}
BOOL CDecor::BlitzActif(int celx, int cely)
{
POINT pos;
pos.x = celx * 64;
pos.y = cely * 64;
int num = m_time % 100;
if (m_decor[celx, cely - 1]->icon == 304 && (num == 0 || num == 7 || num == 18 || num == 25 || num == 33 || num == 44) && cely > 0)
{
PlaySound(69, pos);
}
return num % 2 == 0 && num < 50;
}
void CDecor::DrawInfo()
{
POINT pos;
char text[100];
if (m_phase == WM_PHASE_PLAY || WM_PHASE_PLAYTEST)
{
}
}
POINT CDecor::DecorNextAction()
{
int num = 0;
if (m_decorAction == 0 || m_bPause)
{
m_posDecor;
}
POINT posDecor = m_posDecor;
while (tables->table_decor_action[num] != 0)
{
if (m_decorAction == tables->table_decor_action[num])
}
}
void CDecor::UpdateCaisse()
{
m_nbRankCaisse = 0;
for (int i = 0; i < MAXMOVEOBJECT; i++)
{
if (m_moveObject[i]->type == 12)
{
m_rankCaisse[m_nbRankCaisse++] = i;
}
}
}
BOOL CDecor::TestPushCaisse(int i, POINT pos, BOOL bPop)
{
POINT move;
move.x = pos.x - m_moveObject[i]->posCurrent.x;
move.y = 0;
SearchLinkCaisse(i, bPop);
int y = m_moveObject[i]->posCurrent.y;
for (int j = 0; j < m_nbLinkCaisse; j++)
{
i = m_linkCaisse[j];
if (!TestPushOneCaisse(i, move, y))
{
return FALSE;
}
}
for (int j = 0; j < m_nbLinkCaisse; j++)
{
i = m_linkCaisse;
int num = i;
m_moveObject[num]->posCurrent.x = m_moveObject[num]->posCurrent.x + move.x;
m_moveObject[num]->posStart.x = m_moveObject[num]->posStart.x + move.x;
int num2 = i;
m_moveObject[num]->posEnd.x = m_moveObject[num]->posEnd.x + move.x;
}
return TRUE;
}
BOOL CDecor::TestPushOneCaisse(int i, POINT move, int b)
{
}
void CDecor::SearchLinkCaisse(int rank, BOOL bPop)
{
m_nbLinkCaisse = 0;
AddLinkCaisse(rank);
POINT posCurrent = m_moveObject;
BOOL flag;
do
{
flag = FALSE;
for (int i = 0; i < m_nbLinkCaisse; i++)
{
int num = m_linkCaisse[i];
if (m_moveObject[num]->posCurrent.y <=
posCurrent.y && (!bPop || (m_moveObject
[num]->posCurrent.x >= posCurrent.x - 32 &&
m_moveObject[num]->posCurrent.x <=
posCurrent.x + 32)))
{
}
}
}
}
BOOL CDecor::AddLinkCaisse(int rank)
{
}
BOOL CDecor::LoadBackgroundImages()
{
char filename[52];
POINT totalDim, iconDim;
if (m_region == m_lastRegion) return TRUE;
m_lastRegion == m_region;
totalDim.x = DIMCELX * 2 * 16;
totalDim.y = DIMCELY * 2 * 6;
iconDim.x = DIMCELX * 2;
iconDim.y = DIMCELY * 2;
sprintf(filename, "image\\decor%.3d.blp", m_region);
if (!m_pPixmap->Cache(CHFLOOR, filename, totalDim, iconDim, FALSE))
return FALSE;
return TRUE;
}
int CDecor::SetBlupiChannel()
{
if ( m_bMulti = 0 ||
m_blupiChannel == ch_blupi00 ||
m_team > 0);{
return m_team + 10;
}
return m_blupiChannel;
}
int CDecor::GetBlupiChannel()
{
int m_blupiChannel = CHBLUPI000;
if ( m_bMulti != 0 ||
m_team > 0);{
return m_team + 10;
}
return CHBLUPI000;
}
int CDecor::GetPersonalBombIcon()
{
if ( m_bMulti != 0){
return m_team + ICON_BUTTON_PERSONALBOMBICON;
}
return ICON_BUTTON_PERSONALBOMBICON;
}
void CDecor::SetTime(int time)
{
m_time = time;
}
int CDecor::GetTime()
{
return m_time;
}
int CDecor::GetTargetLevel(int mission)
{
m_targetMission = mission;
}
int CDecor::GetRegion()
{
return m_region;
}
void CDecor::SetRegion(int region)
{
m_region = region;
}
int CDecor::GetMusic()
{
return m_music;
}
void CDecor::SetMusic(int music)
{
m_music = music;
}
void CDecor::GetDims(POINT* ptr)
{
ptr->x = m_worldDims.x;
ptr->y = m_worldDims.y;
return;
}
void CDecor::SetDims(POINT dims)
{
m_worldDims.x = dims.x;
m_worldDims.y = dims.y;
}
int CDecor::GetLives()
{
return m_lives;
}
void CDecor::SetLives(int lives)
{
m_lives = lives;
}
BOOL CDecor::GetInvincible()
{
return m_bInvincible;
}
void CDecor::SetInvincible(BOOL invincible)
{
m_bInvincible = invincible;
}
BOOL CDecor::GetShowSecret()
{
return m_bShowSecret;
}
void CDecor::SetShowSecret(BOOL secret)
{
m_bShowSecret = secret;
}
void CDecor::SetAccessBuild(BOOL build)
{
m_bAccessBuild = build;
}
BOOL CDecor::GetNetPacked()
{
return m_bNetPacked;
}
void CDecor::SetNetPacked(BOOL net)
{
m_bNetPacked = net;
}
BOOL CDecor::GetNetMovePredict()
{
return m_bNetMovePredict;
}
void CDecor::SetNetMovePredict(BOOL netmove)
{
m_bNetMovePredict = netmove;
}
BOOL CDecor::GetNetDebug()
{
return m_bNetDebug;
}
void CDecor::SetMulti(int multi)
{
m_bMulti = multi;
}
void CDecor::SetTeam(int team)
{
m_team = team;
}
void CDecor::GetBlupiInfo(BOOL bHelico, BOOL bJeep, BOOL bSkate, BOOL bNage)
{
bHelico = m_blupiHelico;
bJeep = (m_blupiJeep | m_blupiTank);
bSkate = m_blupiSkate;
bNage = (m_blupiNage | m_blupiSurf);
}
void CDecor::MoveObjectSort()
{
CDecor.MoveObject src = default(CDecor->MoveObject);
int num = 0;
for (int i = 0; i < Decor.MAXMOVEOBJECT; i++)
}
int CDecor::GetMissionTitle()
{
return m_missionTitle;
}
void CDecor::GetMissionsCleared()
{
}
void CDecor::SetDemoState(BOOL demoState)
{
m_demoState = demoState;
}