mirror of
https://github.com/jummy0/sb2-decomp
synced 2025-03-21 15:12:10 +01:00
615 lines
13 KiB
C++
615 lines
13 KiB
C++
// CDecor.cpp
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//
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#include <windows.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <ddraw.h>
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#include "def.h"
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#include "resource.h"
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#include "pixmap.h"
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#include "sound.h"
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#include "decor.h"
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#include "action.h"
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#include "text.h"
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#include "misc.h"
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#include "fifo.h"
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#include "DECMOVE.h"
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#include "event.h"
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////////////////////////////////////////////////////////////////////////////////
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#define TEXTDELAY 10
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// Constructor
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// Possibly incomplete
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CDecor::CDecor()
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{
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int i;
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m_hWnd = NULL;
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m_pSound = NULL;
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m_pPixmap = NULL;
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for (i = 0; i < 200; i++)
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{
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m_lastDecorIcon[i] = 0;
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}
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m_time = 0;
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m_bAllMissions = FALSE;
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m_bInvincible = FALSE;
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m_bShowSecret = FALSE;
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m_bAccessBuild = FALSE;
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m_bNetPacked = FALSE;
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m_bNetMovePredict = TRUE;
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m_bNetDebug = FALSE;
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m_bMulti = FALSE;
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m_team = FALSE;
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m_netPacketsSent = 0;
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m_netPacketsSent2 = 0;
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m_netPacketsRecieved = 0;
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m_netPacketsRecieved2 = 0;
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Init(CHFLOOR, 0);
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BlupiFlush();
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MoveFlush();
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InitDrapeau();
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}
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CDecor::~CDecor()
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{
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UndoClose();
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}
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void CDecor::Create(HWND hWnd, CSound* pSound, CPixmap* pPixmap, CNetwork* pNetwork)
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{
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m_hWnd = hWnd;
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m_pSound = pSound;
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m_pPixmap = pPixmap;
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m_pNetwork = pNetwork;
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m_input = 0;
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m_previousInput = 0;
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m_bHelicopterFlying = FALSE;
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m_bHelicopterStationary = FALSE;
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m_bCarMoving = FALSE;
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m_bCarStationary = FALSE;
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}
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BOOL CDecor::LoadImages()
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{
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POINT totalDim, iconDim;
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char filename[52];
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if (m_lastRegion != m_region) return TRUE;
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m_lastRegion = m_region;
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totalDim.x = DIMCELX * 2 * 16;
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totalDim.y = DIMCELY * 2 * 6;
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iconDim.x = DIMCELX * 2;
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iconDim.y = DIMCELY * 2;
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sprintf(filename, "decor%.3d.blp", m_region);
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if (!m_pPixmap->Cache2(CHFLOOR, filename, totalDim, iconDim, FALSE))
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return FALSE;
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if (m_region == 0)
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{
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return FALSE;
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}
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return TRUE;
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}
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void CDecor::Init(int channel, int icon)
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{
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int i;
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m_cameraPos.x = 0;
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m_cameraPos.y = 0;
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m_worldDims.x = 100;
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m_worldDims.y = 100;
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m_music = 1;
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m_region = 2;
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m_missionTitle[0] = '\0';
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for (int i = 0; i < 100; i++)
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{
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for (int j = 0; j < 100; j++)
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{
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m_decor[i, j]->icon = -1;
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m_bigDecor[i, j]->icon = 1;
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}
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}
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m_decor[3, 4]->icon = 40;
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m_decor[4, 4]->icon = 38;
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m_decor[5, 4]->icon = 39;
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for (int k = 0; k < Decor.MAXMOVEOBJECT; k++)
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{
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m_moveObject[k]->type = 0;
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}
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FlushBalleTraj();
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FlushMoveTraj();
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m_moveObject[0]->type = 5;
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m_moveObject[0]->stepAdvance = 1;
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m_moveObject[0]->stepRecede = 1;
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m_moveObject[0]->timeStopStart = 0;
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m_moveObject[0]->timeStopEnd = 0;
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m_moveObject[0]->posStart.x = 258;
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m_moveObject[0]->posStart.y = 196;
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m_moveObject[0]->posEnd = m_moveObject[0]->posStart;
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m_moveObject[0]->posCurrent = m_moveObject[0]->posStart;
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m_moveObject[0]->phase = 0;
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m_moveObject[0]->step = 1;
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m_moveObject[0]->time = 0;
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m_moveObject[0]->channel = 10;
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m_moveObject[0]->icon = 0;
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m_moveObject[1]->type = 7;
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m_moveObject[1]->stepAdvance = 1;
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m_moveObject[1]->timeStopStart = 0;
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m_moveObject[1]->timeStopEnd = 0;
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m_moveObject[1]->posStart.x = 450;
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m_moveObject[1]->posStart.y = 196;
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m_moveObject[1]->posEnd = m_moveObject[1]->posStart;
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m_moveObject[1]->posCurrent = m_moveObject[1]->posStart;
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m_moveObject[1]->phase = 0;
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m_moveObject[1]->step = 1;
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m_moveObject[1]->time = 0;
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m_moveObject[1]->channel = 10;
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m_moveObject[1]->icon = 29;
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m_blupiStartPos.x = 66;
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m_blupiStartPos.y = 192 + Decor.BLUPIOFFY;
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m_blupiStartDir = 2;
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m_blupiAction = 1;
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m_blupiPhase = 0;
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m_blupiIcon = 0;
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m_blupiChannel = 2;
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m_blupiFocus = TRUE;
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m_blupiAir = FALSE;
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m_blupiHelico = FALSE;
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m_blupiOver = FALSE;
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m_blupiJeep = FALSE;
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m_blupiTank = FALSE;
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m_blupiSkate = FALSE;
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m_blupiNage = FALSE;
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m_blupiSurf = FALSE;
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m_blupiSuspend = FALSE;
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m_blupiJumpAie = FALSE;
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m_blupiShield = FALSE;
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m_blupiPower = FALSE;
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m_blupiCloud = FALSE;
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m_blupiHide = FALSE;
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m_blupiInvert = FALSE;
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m_blupiBalloon = FALSE;
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m_blupiEcrase = FALSE;
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m_blupiMotorHigh = FALSE;
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m_blupiPosHelico.x = -1;
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m_blupiActionOuf = 0;
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m_blupiTimeNoAsc = 0;
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m_blupiTimeMockery = 0;
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m_blupiVitesseX = 0.0;
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m_blupiVitesseY = 0.0;
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m_blupiValidPos = m_blupiStartPos;
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m_blupiFront = FALSE;
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m_blupiBullet = 0;
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m_blupiCle = 0;
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m_blupiPerso = 0;
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m_blupiDynamite = 0;
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m_nbTresor = 0;
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m_totalTresor = 1;
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m_goalPhase = 0;
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m_scrollPoint = m_blupiStartPos;
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m_scrollAdd.x = 0;
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m_scrollAdd.y = 0;
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m_term = 0;
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byeByeObjects.Clear();
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}
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void CDecor::SetTime(int time)
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{
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m_time = time;
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}
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int CDecor::GetTime()
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{
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return m_time;
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}
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void CDecor::PlayPrepare(BOOL bTest)
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{
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if (bTest)
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{
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m_nbVies = 3;
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}
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if (m_bMulti == 0) {
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m_blupiPos = m_blupiStartPos;
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m_blupiDir = m_blupiStartDir;
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}
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else
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{
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m_nbVies = 10;
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m_blupiPos = m_blupiStartPos;
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m_blupiDir = m_blupiStartDir;
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}
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if (m_blupiDir == 1)
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{
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m_blupiIcon = 4;
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}
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else
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{
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m_blupiIcon = 0;
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}
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m_blupiAction = 1;
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m_blupiPhase = 0;
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m_blupiFocus = TRUE;
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m_blupiAir = FALSE;
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m_blupiHelico = FALSE;
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m_blupiOver = FALSE;
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m_blupiJeep = FALSE;
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m_blupiTank = FALSE;
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m_blupiSkate = FALSE;
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m_blupiNage = FALSE;
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m_blupiSurf = FALSE;
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m_blupiSuspend = FALSE;
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m_blupiJumpAie = FALSE;
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m_blupiShield = FALSE;
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m_blupiPower = FALSE;
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m_blupiCloud = FALSE;
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m_blupiHide = FALSE;
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m_blupiInvert = FALSE;
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m_blupiBalloon = FALSE;
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m_blupiEcrase = FALSE;
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m_blupiMotorHigh = FALSE;
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m_blupiActionOuf = 0;
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m_blupiTimeNoAsc = 0;
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m_blupiTimeMockery = 0;
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m_blupiValidPos = m_blupiPos;
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m_blupiBullet = 0;
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m_blupiCle = 0;
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m_blupiPerso = 0;
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m_blupiDynamite = 0;
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m_nbTresor = 0;
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m_totalTresor = 0;
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for (int i = 0; i < Decor.MAXMOVEOBJECT; i++)
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{
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if (m_moveObject[i]->type == 5)
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{
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m_totalTresor++;
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}
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m_moveObject[i]->posCurrent = m_moveObject[i]->posStart;
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m_moveObject[i]->step = 1;
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m_moveObject[i]->phase = 0;
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m_moveObject[i]->time = 0;
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if (m_moveObject[i]->type == 5 ||
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m_moveObject[i]->type == 6 ||
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m_moveObject[i]->type == 25 ||
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m_moveObject[i]->type == 26 ||
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m_moveObject[i]->type == 40 ||
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m_moveObject[i]->type == 2 ||
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m_moveObject[i]->type == 3 ||
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m_moveObject[i]->type == 96 ||
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m_moveObject[i]->type == 97)
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{
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m_moveObject[i]->phase = m_random.Next(23);
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}
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if (m_moveObject[i]->type == 23)
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{
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m_moveObject[i]->type = 0;
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}
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}
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m_goalPhase = 0;
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MoveObjectSort();
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m_scrollPoint = m_blupiPos;
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m_scrollAdd.x = 0;
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m_scrollAdd.y = 0;
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m_blupiPosHelico.x = -1;
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m_blupiMotorSound = 0;
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m_blupiFront = FALSE;
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m_blupiNoBarre = 0;
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m_blupiValidPos = m_blupiPos;
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m_blupiFifoNb = 0;
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m_blupiTimeFire = 0;
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m_voyageIcon = -1;
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m_jauges[0].SetHide(TRUE);
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m_jauges[1].SetHide(TRUE);
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m_bFoundCle = FALSE;
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m_term = 0;
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m_time = 0;
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m_bPause = FALSE;
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MoveStep();
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m_scrollPoint.x = m_blupiPos.x + 30 + m_scrollAdd.x;
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m_scrollPoint.y = m_blupiPos.y + 30 + m_scrollAdd.y;
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}
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void CDecor::BuildPrepare()
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{
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for (int i = 0; i < MAXMOVEOBJECT; i++)
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{
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m_moveObject[i]->posCurrent = m_moveObject[i]->posStart;
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m_moveObject[i]->step = 1;
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m_moveObject[i]->time = 0;
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m_moveObject[i]->phase = 0;
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if (m_moveObject[i]->type == 23)
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{
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m_moveObject[i]->type = 0;
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}
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}
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m_voyageIcon = -1;
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m_time = 0;
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m_bPause = FALSE;
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}
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void CDecor::Build()
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{
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POINT posDecor = DecorNextAction();
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POINT pos;
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pos.x = posDecor.x * 2 / 3;
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pos.y = posDecor.y * 2 / 3;
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int num = 1;
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POINT tinyPoint;
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tinyPoint.x = m_drawBounds.left;
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RECT rect;
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rect.left = pos.x % 640;
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rect.right = 640;
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for (int i = 0; i < 3; i++)
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{
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tinyPoint.y = m_drawBounds.top;
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rect.top = pos.y % 480;
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rect.bottom = 480;
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for (int j = 0; j < 2; j++)
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{
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m_pPixmap->DrawPart(3, tinyPoint, rect);
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tinyPoint.y += (rect.bottom - rect.top) - num;
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rect.top = 0;
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rect.bottom = 480;
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}
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tinyPoint.x += (rect.right - rect.left) - num;
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rect.left = 0;
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rect.right = 640;
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if (tinyPoint.x > m_drawBounds.right)
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{
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break;
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}
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tinyPoint.x = m_drawBounds.left - posDecor.x % 64 - 64;
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for (int i = posDecor.x / 64 - 1; i < posDecor.x / 64 + (m_drawBounds.right - m_drawBounds.left) / 64 + 3; i++) {
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tinyPoint.y = m_drawBounds.top - posDecor.y % 64 + 2 - 64;
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for (int j = posDecor.y / 64 - 1; j < posDecor.y / 64 + (m_drawBounds.bottom - m_drawBounds.top) / 64 + 2; j++)
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{
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if (i >= 0 && i < 100 && j >= 0 && j < 100)
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{
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int num2 = m_bigDecor[i, j].icon;
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}
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}
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}
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}
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}
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void CDecor::DrawInfo()
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{
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POINT pos;
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char text[100];
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if (m_phase == WM_PHASE_PLAY || WM_PHASE_PLAYTEST)
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{
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}
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}
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POINT CDecor::DecorNextAction()
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{
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int num = 0;
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if (m_decorAction == 0 || m_bPause)
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{
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m_posDecor;
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}
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POINT posDecor = m_posDecor;
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while (tables->table_decor_action[num] != 0)
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{
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if (m_decorAction == tables->table_decor_action[num])
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}
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}
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BOOL CDecor::LoadBackgroundImages()
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{
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char filename[52];
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POINT totalDim, iconDim;
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if (m_region == m_lastRegion) return TRUE;
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m_lastRegion == m_region;
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totalDim.x = DIMCELX * 2 * 16;
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totalDim.y = DIMCELY * 2 * 6;
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iconDim.x = DIMCELX * 2;
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iconDim.y = DIMCELY * 2;
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sprintf(filename, "image\\decor%.3d.blp", m_region);
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if (!m_pPixmap->Cache(CHFLOOR, filename, totalDim, iconDim, FALSE))
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return FALSE;
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return TRUE;
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}
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int CDecor::SetBlupiChannel()
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{
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if ( m_bMulti = 0 ||
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m_blupiChannel == ch_blupi00 ||
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m_team > 0);{
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return m_team + 10;
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}
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return m_blupiChannel;
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}
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int CDecor::GetBlupiChannel()
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{
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int m_blupiChannel = CHBLUPI000;
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if ( m_bMulti != 0 ||
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m_team > 0);{
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return m_team + 10;
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}
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return CHBLUPI000;
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}
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int CDecor::GetPersonalBombIcon()
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{
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if ( m_bMulti != 0){
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return m_team + ICON_BUTTON_PERSONALBOMBICON;
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}
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return ICON_BUTTON_PERSONALBOMBICON;
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}
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void CDecor::SetTime(int time)
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{
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m_time = time;
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}
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int CDecor::GetTime()
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{
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return m_time;
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}
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int CDecor::GetTargetLevel(int mission)
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{
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m_targetMission = mission;
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}
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int CDecor::GetRegion()
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{
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return m_region;
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}
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void CDecor::SetRegion(int region)
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{
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m_region = region;
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}
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int CDecor::GetMusic()
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{
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return m_music;
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}
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void CDecor::SetMusic(int music)
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{
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m_music = music;
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}
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void CDecor::GetDims(POINT* ptr)
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{
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ptr->x = m_worldDims.x;
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ptr->y = m_worldDims.y;
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return;
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}
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void CDecor::SetDims(POINT dims)
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{
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m_worldDims.x = dims.x;
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m_worldDims.y = dims.y;
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}
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int CDecor::GetLives()
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{
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return m_lives;
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}
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void CDecor::SetLives(int lives)
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{
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m_lives = lives;
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}
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BOOL CDecor::GetInvincible()
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{
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return m_bInvincible;
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}
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void CDecor::SetInvincible(BOOL invincible)
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{
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m_bInvincible = invincible;
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}
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|
|
|
BOOL CDecor::GetShowSecret()
|
|
{
|
|
return m_bShowSecret;
|
|
}
|
|
|
|
void CDecor::SetShowSecret(BOOL secret)
|
|
{
|
|
m_bShowSecret = secret;
|
|
}
|
|
|
|
void CDecor::SetAccessBuild(BOOL build)
|
|
{
|
|
m_bAccessBuild = build;
|
|
}
|
|
|
|
BOOL CDecor::GetNetPacked()
|
|
{
|
|
return m_bNetPacked;
|
|
}
|
|
|
|
void CDecor::SetNetPacked(BOOL net)
|
|
{
|
|
m_bNetPacked = net;
|
|
}
|
|
|
|
BOOL CDecor::GetNetMovePredict()
|
|
{
|
|
return m_bNetMovePredict;
|
|
}
|
|
|
|
void CDecor::SetNetMovePredict(BOOL netmove)
|
|
{
|
|
m_bNetMovePredict = netmove;
|
|
}
|
|
|
|
BOOL CDecor::GetNetDebug()
|
|
{
|
|
return m_bNetDebug;
|
|
}
|
|
|
|
void CDecor::SetMulti(int multi)
|
|
{
|
|
m_bMulti = multi;
|
|
}
|
|
|
|
void CDecor::SetTeam(int team)
|
|
{
|
|
m_team = team;
|
|
}
|
|
|
|
void CDecor::GetBlupiInfo(BOOL bHelico, BOOL bJeep, BOOL bSkate, BOOL bNage)
|
|
{
|
|
bHelico = m_blupiHelico;
|
|
bJeep = (m_blupiJeep | m_blupiTank);
|
|
bSkate = m_blupiSkate;
|
|
bNage = (m_blupiNage | m_blupiSurf);
|
|
}
|
|
|
|
void CDecor::MoveObjectSort()
|
|
{
|
|
CDecor.MoveObject src = default(CDecor->MoveObject);
|
|
int num = 0;
|
|
for (int i = 0; i < Decor.MAXMOVEOBJECT; i++)
|
|
}
|
|
|
|
int CDecor::GetMissionTitle()
|
|
{
|
|
return m_missionTitle;
|
|
}
|
|
|
|
void CDecor::GetMissionsCleared()
|
|
{
|
|
|
|
}
|
|
|
|
void CDecor::SetDemoState(BOOL demoState)
|
|
{
|
|
m_demoState = demoState;
|
|
} |