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sb2-decomp/jauge.cpp
2024-08-16 16:34:06 -04:00

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2.5 KiB
C++
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// Jauge.cpp
//
using namespace std;
#pragma once
#include <windows.h>
#include <stdlib.h>
#include <stdio.h>
#include <ddraw.h>
#include <minwindef.h>
#include <windef.h>
#include "def.h"
#include "pixmap.h"
#include "sound.h"
#include "decor.h"
#include "jauge.h"
#include "misc.h"
/////////////////////////////////////////////////////////////////
// Constructor
CJauge::CJauge()
{
m_type = 0;
m_bHide = TRUE;
m_bMinimizeRedraw = FALSE;
m_bRedraw = FALSE;
}
// Destructor
CJauge::~CJauge()
{
}
// Create a new Button.
BOOL CJauge::Create(HWND hWnd, CPixmap *pPixmap, CSound *pSound,
POINT pos, int type, BOOL bMinimizeRedraw)
{
m_hWnd = hWnd;
m_pPixmap = pPixmap;
m_pSound = pSound;
m_type = type;
m_bMinimizeRedraw = bMinimizeRedraw;
m_bHide = TRUE;
m_pos = pos;
m_dim.x = DIMJAUGEX;
m_dim.y = DIMJAUGEY;
m_level = 0;
m_bRedraw = TRUE;
return TRUE;
}
void CJauge::Draw()
{
RECT rect;
char num2[12];
if (m_bMinimizeRedraw && !m_bRedraw) return;
m_bRedraw = FALSE;
if (m_bHide) // bouton cach<63> ?
{
rect.right = m_dim.x + m_pos.x;
rect.left = m_pos.x;
rect.top = m_pos.y;
rect.bottom = m_dim.y + m_pos.y;
m_pPixmap->DrawPart(-1, 0, m_pos, rect, 1, FALSE);
return;
}
int num = m_level * 114 / 100;
*(char*)num2 = (124) << 64;
rect.bottom = 22;
rect.left = LOWORD(num2);
rect.top = HIWORD(num2);
rect.right = HIWORD(num2);
m_pPixmap->DrawPart(-1, 5, m_pos, rect, 0, FALSE);
if (num > 0)
{
rect.bottom = num + 6;
rect.left = m_type * 22;
rect.top = (m_type + 1) * 22;
rect.right = 0;
m_pPixmap->DrawPart(-1, 5, m_pos, rect, 0, FALSE);
}
}
void CJauge::Redraw()
{
m_bRedraw = TRUE;
}
void CJauge::SetLevel(int level)
{
if ( level < 0 ) level = 0;
if ( level > 100 ) level = 100;
if ( m_level != level )
{
m_bRedraw = TRUE;
}
m_level = level;
}
int CJauge::GetLevel()
{
return m_level;
}
int CJauge::GetType()
{
return m_type;
}
void CJauge::SetType(int type)
{
if ( m_type != type )
{
m_bRedraw = TRUE;
}
m_type = type;
}
BOOL CJauge::GetHide()
{
return m_bHide;
}
void CJauge::SetHide(BOOL bHide)
{
if ( m_bHide != bHide )
{
m_bRedraw = TRUE;
}
m_bHide = bHide;
}