mirror of
https://github.com/jummy0/sb2-decomp
synced 2025-03-15 04:24:48 +01:00
532 lines
15 KiB
C
532 lines
15 KiB
C
// Def.h
|
||
//
|
||
|
||
#pragma once
|
||
|
||
#include <Windows.h>
|
||
|
||
#define _DEMO FALSE // TRUE=demo, FALSE=complet
|
||
#define _INTRO FALSE // TRUE si images d'introduction
|
||
#define _EGAMES FALSE // TRUE version pour eGames
|
||
#define _SE FALSE // TRUE eGames Special Edition
|
||
|
||
|
||
#define LXIMAGE 640 // dimensions de la fen<65>tre de jeu
|
||
#define LYIMAGE 480
|
||
|
||
#define POSDRAWX 144 // surface de dessin
|
||
#define POSDRAWY 15
|
||
#define DIMDRAWX 480
|
||
#define DIMDRAWY 450
|
||
|
||
#define POSMAPX 8 // surface pour la carte
|
||
#define POSMAPY 15
|
||
#define DIMMAPX 128
|
||
#define DIMMAPY 128
|
||
|
||
#define MAXCELX 200 // nb max de cellules d'un monde
|
||
#define MAXCELY 200
|
||
|
||
#define DIMCELX 60 // dimensions d'une cellule (d<>cor)
|
||
#define DIMCELY 30
|
||
|
||
#define DIMOBJX 120 // dimensions d'un objet
|
||
#define DIMOBJY 120
|
||
|
||
#define DIMBLUPIX 60 // dimensions de blupi
|
||
#define DIMBLUPIY 60
|
||
#define SHIFTBLUPIY 5 // petit d<>calage vers le haut
|
||
|
||
#define DIMEXPLOX 128
|
||
#define DIMEXPLOY 128
|
||
|
||
#define DIMBUTTONX 40 // dimensions d'un button
|
||
#define DIMBUTTONY 40
|
||
|
||
#define DIMJAUGEX 124 // dimensions de la jauge
|
||
#define DIMJAUGEY 22
|
||
|
||
#define POSSTATX 12 // statistiques
|
||
#define POSSTATY 220
|
||
#define DIMSTATX 60
|
||
#define DIMSTATY 30
|
||
|
||
#define DIMTEXTX 16 // dimensions max d'un caract<63>re
|
||
#define DIMTEXTY 16
|
||
|
||
#define DIMLITTLEX 16 // dimensions max d'un petit caract<63>re
|
||
#define DIMLITTLEY 12
|
||
|
||
#define CHBACK 0
|
||
#define CHFLOOR 1
|
||
#define CHOBJECT 1
|
||
#define CHBLUPI 2
|
||
#define CHDECOR 3
|
||
#define CHBUTTON 4
|
||
#define CHJAUGE 5
|
||
#define CHTEXT 6
|
||
#define CHMAP 8
|
||
#define CHEXPLO 9
|
||
#define CHELEMENT 10
|
||
#define CHBLUPI1 11
|
||
#define CHBLUPI2 12
|
||
#define CHBLUPI3 13
|
||
#define CHPAD 14
|
||
#define CHSPEEDYBLUPI 15
|
||
#define CHBLUPIYOUPIE 16
|
||
#define CHGEAR 17
|
||
#define CHLITTLE 18
|
||
#define CHBIGNUM 19
|
||
|
||
#define CHTEMP 14
|
||
|
||
#define MAXMOVEOBJECT 200
|
||
|
||
#define MESS_LOBBY 4
|
||
#define NETEVENTMAX 20
|
||
|
||
#define PK_PLAYSOUND 40
|
||
|
||
|
||
// Directions :
|
||
|
||
#define DIRECT_E (0*16) // est
|
||
#define DIRECT_SE (1*16) // sud-est
|
||
#define DIRECT_S (2*16) // sud
|
||
#define DIRECT_SO (3*16) // sud-ouest
|
||
#define DIRECT_O (4*16) // ouest
|
||
#define DIRECT_NO (5*16) // nord-ouest
|
||
#define DIRECT_N (6*16) // nord
|
||
#define DIRECT_NE (7*16) // nord-est
|
||
|
||
// NO
|
||
// O | N
|
||
// \ | /
|
||
// \ | /
|
||
// \|/
|
||
// SO -------o------- NE
|
||
// /|\
|
||
// / | \
|
||
// / | \
|
||
// S | E
|
||
// (y) SE (x)
|
||
|
||
|
||
// Actions :
|
||
|
||
#define ACTION_STOP 1 // arr<72>t
|
||
#define ACTION_MARCH 2
|
||
#define ACTION_TURN 3
|
||
#define ACTION_JUMP 4
|
||
#define ACTION_AIR 5
|
||
#define ACTION_DOWN 6
|
||
|
||
// Sons :
|
||
|
||
/*
|
||
#define SOUND_CLICK 0
|
||
#define SOUND_JUMP1 1
|
||
#define SOUND_JUMP2 2
|
||
#define SOUND_JUMPEND 3
|
||
#define SOUND_JUMPTOC 4
|
||
#define SOUND_TURN 5
|
||
#define SOUND_VERTIGO 6
|
||
#define SOUND_DOWN 7
|
||
#define SOUND_FALL 8
|
||
#define SOUND_NEW 9
|
||
#define SOUND_BOUM 10
|
||
#define SOUND_TRESOR 11
|
||
#define SOUND_EGG 12
|
||
#define SOUND_ENDKO 13
|
||
#define SOUND_ENDOK 14
|
||
#define SOUND_HELICOSTART 15
|
||
#define SOUND_HELICOHIGH 16
|
||
#define SOUND_HELICOSTOP 17
|
||
#define SOUND_HELICOLOW 18
|
||
#define SOUND_LASTTRESOR 19
|
||
#define SOUND_UP 20
|
||
#define SOUND_LOOKUP 21
|
||
#define SOUND_JUMP0 22
|
||
#define SOUND_PLOUF 23
|
||
#define SOUND_BLUP 24
|
||
#define SOUND_SURF 25
|
||
#define SOUND_DROWN 26
|
||
#define SOUND_ERROR 27
|
||
#define SOUND_JEEPSTART 28
|
||
#define SOUND_JEEPHIGH 29
|
||
#define SOUND_JEEPSTOP 30
|
||
#define SOUND_JEEPLOW 31
|
||
#define SOUND_BYE 32
|
||
#define SOUND_DOOR 33
|
||
#define SOUND_SUSPENDTOC 34
|
||
#define SOUND_SUSPENDJUMP 35
|
||
#define SOUND_SINGE 36
|
||
#define SOUND_PATIENT 37
|
||
*/
|
||
|
||
#define SOUND_MOVIE 99
|
||
|
||
// Boutons (play) :
|
||
|
||
#define MAXBUTTON 40
|
||
|
||
#define BUTTON_GO 0
|
||
#define BUTTON_STOP 1
|
||
#define BUTTON_MANGE 2
|
||
#define BUTTON_CARRY 3
|
||
#define BUTTON_DEPOSE 4
|
||
#define BUTTON_ABAT 5
|
||
#define BUTTON_ROC 6
|
||
#define BUTTON_CULTIVE 7
|
||
#define BUTTON_BUILD1 8
|
||
#define BUTTON_BUILD2 9
|
||
#define BUTTON_BUILD3 10
|
||
#define BUTTON_BUILD4 11
|
||
#define BUTTON_BUILD5 12
|
||
#define BUTTON_BUILD6 13
|
||
#define BUTTON_MUR 14
|
||
#define BUTTON_PALIS 15
|
||
#define BUTTON_ABATn 16
|
||
#define BUTTON_ROCn 17
|
||
#define BUTTON_PONT 18
|
||
#define BUTTON_TOUR 19
|
||
#define BUTTON_BOIT 20
|
||
#define BUTTON_LABO 21
|
||
#define BUTTON_FLEUR 22
|
||
#define BUTTON_FLEURn 23
|
||
#define BUTTON_DYNAMITE 24
|
||
#define BUTTON_BATEAU 25
|
||
#define BUTTON_DJEEP 26
|
||
#define BUTTON_DRAPEAU 27
|
||
#define BUTTON_EXTRAIT 28
|
||
#define BUTTON_FABJEEP 29
|
||
#define BUTTON_FABMINE 30
|
||
#define BUTTON_FABDISC 31
|
||
#define BUTTON_REPEAT 32
|
||
#define BUTTON_DARMURE 33
|
||
#define BUTTON_FABARMURE 34
|
||
|
||
|
||
// Erreurs :
|
||
|
||
#define ERROR_MISC 1
|
||
#define ERROR_GROUND 2
|
||
#define ERROR_FREE 3
|
||
#define ERROR_PONTOP 4
|
||
#define ERROR_PONTTERM 5
|
||
#define ERROR_TOURISOL 6
|
||
#define ERROR_TOUREAU 7
|
||
#define ERROR_TELE2 8
|
||
|
||
|
||
// Lutins pour la souris
|
||
|
||
#define SPRITE_ARROW 1
|
||
#define SPRITE_POINTER 2
|
||
#define SPRITE_MAP 3
|
||
#define SPRITE_ARROWU 4
|
||
#define SPRITE_ARROWD 5
|
||
#define SPRITE_ARROWL 6
|
||
#define SPRITE_ARROWR 7
|
||
#define SPRITE_ARROWUL 8
|
||
#define SPRITE_ARROWUR 9
|
||
#define SPRITE_ARROWDL 10
|
||
#define SPRITE_ARROWDR 11
|
||
#define SPRITE_WAIT 12
|
||
#define SPRITE_EMPTY 13
|
||
#define SPRITE_FILL 14
|
||
|
||
|
||
|
||
#define MAXMOVEOBJECT = 200;
|
||
#define INPUT_LEFT 1
|
||
#define INPUT_RIGHT 2
|
||
|
||
|
||
// User define message
|
||
|
||
#define WM_UPDATE (WM_USER+1)
|
||
|
||
#define WM_DECOR1 (WM_USER+20)
|
||
#define WM_DECOR2 (WM_USER+21)
|
||
#define WM_DECOR3 (WM_USER+22)
|
||
#define WM_DECOR4 (WM_USER+23)
|
||
#define WM_DECOR5 (WM_USER+24)
|
||
|
||
|
||
#define WM_ACTION_GO (WM_USER+30)
|
||
#define WM_ACTION_ABAT1 (WM_USER+31)
|
||
#define WM_ACTION_ABAT2 (WM_USER+32)
|
||
#define WM_ACTION_ABAT3 (WM_USER+33)
|
||
#define WM_ACTION_ABAT4 (WM_USER+34)
|
||
#define WM_ACTION_ABAT5 (WM_USER+35)
|
||
#define WM_ACTION_ABAT6 (WM_USER+36)
|
||
#define WM_ACTION_BUILD1 (WM_USER+37)
|
||
#define WM_ACTION_BUILD2 (WM_USER+38)
|
||
#define WM_ACTION_BUILD3 (WM_USER+39)
|
||
#define WM_ACTION_BUILD4 (WM_USER+40)
|
||
#define WM_ACTION_BUILD5 (WM_USER+41)
|
||
#define WM_ACTION_BUILD6 (WM_USER+42)
|
||
#define WM_ACTION_STOP (WM_USER+43)
|
||
#define WM_ACTION_CARRY (WM_USER+44)
|
||
#define WM_ACTION_DEPOSE (WM_USER+45)
|
||
#define WM_ACTION_ROC1 (WM_USER+46)
|
||
#define WM_ACTION_ROC2 (WM_USER+47)
|
||
#define WM_ACTION_ROC3 (WM_USER+48)
|
||
#define WM_ACTION_ROC4 (WM_USER+49)
|
||
#define WM_ACTION_ROC5 (WM_USER+50)
|
||
#define WM_ACTION_ROC6 (WM_USER+51)
|
||
#define WM_ACTION_ROC7 (WM_USER+52)
|
||
#define WM_ACTION_MUR (WM_USER+53)
|
||
#define WM_ACTION_CULTIVE (WM_USER+54)
|
||
#define WM_ACTION_CULTIVE2 (WM_USER+55)
|
||
#define WM_ACTION_MANGE (WM_USER+56)
|
||
#define WM_ACTION_MAKE (WM_USER+57)
|
||
#define WM_ACTION_BUILD (WM_USER+58)
|
||
#define WM_ACTION_PALIS (WM_USER+59)
|
||
#define WM_ACTION_NEWBLUPI (WM_USER+60)
|
||
#define WM_ACTION_PONTE (WM_USER+61)
|
||
#define WM_ACTION_PONTS (WM_USER+62)
|
||
#define WM_ACTION_PONTO (WM_USER+63)
|
||
#define WM_ACTION_PONTN (WM_USER+64)
|
||
#define WM_ACTION_PONTEL (WM_USER+65)
|
||
#define WM_ACTION_PONTSL (WM_USER+66)
|
||
#define WM_ACTION_PONTOL (WM_USER+67)
|
||
#define WM_ACTION_PONTNL (WM_USER+68)
|
||
#define WM_ACTION_TOUR (WM_USER+69)
|
||
#define WM_ACTION_CARRY2 (WM_USER+70)
|
||
#define WM_ACTION_DEPOSE2 (WM_USER+71)
|
||
#define WM_ACTION_MANGE2 (WM_USER+72)
|
||
#define WM_ACTION_BOIT (WM_USER+73)
|
||
#define WM_ACTION_BOIT2 (WM_USER+74)
|
||
#define WM_ACTION_LABO (WM_USER+75)
|
||
#define WM_ACTION_FLEUR1 (WM_USER+76)
|
||
#define WM_ACTION_FLEUR2 (WM_USER+77)
|
||
#define WM_ACTION_DYNAMITE (WM_USER+78)
|
||
#define WM_ACTION_DYNAMITE2 (WM_USER+79)
|
||
#define WM_ACTION_T_DYNAMITE (WM_USER+80)
|
||
#define WM_ACTION_FLEUR3 (WM_USER+81)
|
||
#define WM_ACTION_R_BUILD1 (WM_USER+82)
|
||
#define WM_ACTION_R_BUILD2 (WM_USER+83)
|
||
#define WM_ACTION_R_BUILD3 (WM_USER+84)
|
||
#define WM_ACTION_R_BUILD4 (WM_USER+85)
|
||
#define WM_ACTION_R_MAKE1 (WM_USER+86)
|
||
#define WM_ACTION_R_MAKE2 (WM_USER+87)
|
||
#define WM_ACTION_R_MAKE3 (WM_USER+88)
|
||
#define WM_ACTION_R_MAKE4 (WM_USER+89)
|
||
#define WM_ACTION_R_BUILD5 (WM_USER+90)
|
||
#define WM_ACTION_R_MAKE5 (WM_USER+91)
|
||
#define WM_ACTION_BATEAUE (WM_USER+92)
|
||
#define WM_ACTION_BATEAUS (WM_USER+93)
|
||
#define WM_ACTION_BATEAUO (WM_USER+94)
|
||
#define WM_ACTION_BATEAUN (WM_USER+95)
|
||
#define WM_ACTION_BATEAUDE (WM_USER+96)
|
||
#define WM_ACTION_BATEAUDS (WM_USER+97)
|
||
#define WM_ACTION_BATEAUDO (WM_USER+98)
|
||
#define WM_ACTION_BATEAUDN (WM_USER+99)
|
||
#define WM_ACTION_BATEAUAE (WM_USER+100)
|
||
#define WM_ACTION_BATEAUAS (WM_USER+101)
|
||
#define WM_ACTION_BATEAUAO (WM_USER+102)
|
||
#define WM_ACTION_BATEAUAN (WM_USER+103)
|
||
#define WM_ACTION_MJEEP (WM_USER+104)
|
||
#define WM_ACTION_DJEEP (WM_USER+105)
|
||
#define WM_ACTION_DRAPEAU (WM_USER+106)
|
||
#define WM_ACTION_DRAPEAU2 (WM_USER+107)
|
||
#define WM_ACTION_DRAPEAU3 (WM_USER+108)
|
||
#define WM_ACTION_EXTRAIT (WM_USER+109)
|
||
#define WM_ACTION_FABJEEP (WM_USER+110)
|
||
#define WM_ACTION_FABMINE (WM_USER+111)
|
||
#define WM_ACTION_MINE (WM_USER+112)
|
||
#define WM_ACTION_MINE2 (WM_USER+113)
|
||
#define WM_ACTION_R_BUILD6 (WM_USER+114)
|
||
#define WM_ACTION_R_MAKE6 (WM_USER+115)
|
||
#define WM_ACTION_E_RAYON (WM_USER+116)
|
||
#define WM_ACTION_ELECTRO (WM_USER+117)
|
||
#define WM_ACTION_ELECTROm (WM_USER+118)
|
||
#define WM_ACTION_GRILLE (WM_USER+119)
|
||
#define WM_ACTION_MAISON (WM_USER+120)
|
||
#define WM_ACTION_FABDISC (WM_USER+121)
|
||
#define WM_ACTION_A_MORT (WM_USER+122)
|
||
#define WM_ACTION_REPEAT (WM_USER+123)
|
||
#define WM_ACTION_TELEPORTE00 (WM_USER+124)
|
||
#define WM_ACTION_TELEPORTE10 (WM_USER+125)
|
||
#define WM_ACTION_TELEPORTE01 (WM_USER+126)
|
||
#define WM_ACTION_TELEPORTE11 (WM_USER+127)
|
||
#define WM_ACTION_FABARMURE (WM_USER+128)
|
||
#define WM_ACTION_MARMURE (WM_USER+129)
|
||
#define WM_ACTION_DARMURE (WM_USER+130)
|
||
|
||
#define WM_BUTTON0 (WM_USER+200)
|
||
#define WM_BUTTON1 (WM_USER+201)
|
||
#define WM_BUTTON2 (WM_USER+202)
|
||
#define WM_BUTTON3 (WM_USER+203)
|
||
#define WM_BUTTON4 (WM_USER+204)
|
||
#define WM_BUTTON5 (WM_USER+205)
|
||
#define WM_BUTTON6 (WM_USER+206)
|
||
#define WM_BUTTON7 (WM_USER+207)
|
||
#define WM_BUTTON8 (WM_USER+208)
|
||
#define WM_BUTTON9 (WM_USER+209)
|
||
#define WM_BUTTON10 (WM_USER+210)
|
||
#define WM_BUTTON11 (WM_USER+211)
|
||
#define WM_BUTTON12 (WM_USER+212)
|
||
#define WM_BUTTON13 (WM_USER+213)
|
||
#define WM_BUTTON14 (WM_USER+214)
|
||
#define WM_BUTTON15 (WM_USER+215)
|
||
#define WM_BUTTON16 (WM_USER+216)
|
||
#define WM_BUTTON17 (WM_USER+217)
|
||
#define WM_BUTTON18 (WM_USER+218)
|
||
#define WM_BUTTON19 (WM_USER+219)
|
||
#define WM_BUTTON20 (WM_USER+220)
|
||
#define WM_BUTTON21 (WM_USER+221)
|
||
#define WM_BUTTON22 (WM_USER+222)
|
||
#define WM_BUTTON23 (WM_USER+223)
|
||
#define WM_BUTTON24 (WM_USER+224)
|
||
#define WM_BUTTON25 (WM_USER+225)
|
||
#define WM_BUTTON26 (WM_USER+226)
|
||
#define WM_BUTTON27 (WM_USER+227)
|
||
#define WM_BUTTON28 (WM_USER+228)
|
||
#define WM_BUTTON29 (WM_USER+229)
|
||
#define WM_BUTTON30 (WM_USER+230)
|
||
#define WM_BUTTON31 (WM_USER+231)
|
||
#define WM_BUTTON32 (WM_USER+232)
|
||
#define WM_BUTTON33 (WM_USER+233)
|
||
#define WM_BUTTON34 (WM_USER+234)
|
||
#define WM_BUTTON35 (WM_USER+235)
|
||
#define WM_BUTTON36 (WM_USER+236)
|
||
#define WM_BUTTON37 (WM_USER+237)
|
||
#define WM_BUTTON38 (WM_USER+238)
|
||
#define WM_BUTTON39 (WM_USER+239)
|
||
|
||
#define WM_READ0 (WM_USER+300)
|
||
#define WM_READ1 (WM_USER+301)
|
||
#define WM_READ2 (WM_USER+302)
|
||
#define WM_READ3 (WM_USER+303)
|
||
#define WM_READ4 (WM_USER+304)
|
||
#define WM_READ5 (WM_USER+305)
|
||
#define WM_READ6 (WM_USER+306)
|
||
#define WM_READ7 (WM_USER+307)
|
||
#define WM_READ8 (WM_USER+308)
|
||
#define WM_READ9 (WM_USER+309)
|
||
|
||
#define WM_WRITE0 (WM_USER+310)
|
||
#define WM_WRITE1 (WM_USER+311)
|
||
#define WM_WRITE2 (WM_USER+312)
|
||
#define WM_WRITE3 (WM_USER+313)
|
||
#define WM_WRITE4 (WM_USER+314)
|
||
#define WM_WRITE5 (WM_USER+315)
|
||
#define WM_WRITE6 (WM_USER+316)
|
||
#define WM_WRITE7 (WM_USER+317)
|
||
#define WM_WRITE8 (WM_USER+318)
|
||
#define WM_WRITE9 (WM_USER+319)
|
||
|
||
#define WM_PHASE_INIT (WM_USER+500)
|
||
#define WM_PHASE_PLAY (WM_USER+501)
|
||
#define WM_PHASE_BUILD (WM_USER+502)
|
||
#define WM_PHASE_READ (WM_USER+503)
|
||
#define WM_PHASE_WRITE (WM_USER+504)
|
||
#define WM_PHASE_INFO (WM_USER+505)
|
||
#define WM_PHASE_BUTTON (WM_USER+506)
|
||
#define WM_PHASE_TERM (WM_USER+507)
|
||
#define WM_PHASE_WIN (WM_USER+508)
|
||
#define WM_PHASE_LOST (WM_USER+509)
|
||
#define WM_PHASE_STOP (WM_USER+510)
|
||
|
||
#define WM_PHASE_MUSIC (WM_USER+512)
|
||
#define WM_PHASE_PLAYMOVIE (WM_USER+513)
|
||
#define WM_PHASE_WINMOVIE (WM_USER+514)
|
||
#define WM_PHASE_SCHOOL (WM_USER+515)
|
||
#define WM_PHASE_MISSION (WM_USER+516)
|
||
#define WM_PHASE_LASTWIN (WM_USER+517)
|
||
#define WM_PHASE_WRITEp (WM_USER+518)
|
||
#define WM_PHASE_SETUPp (WM_USER+519)
|
||
#define WM_PHASE_REGION (WM_USER+520)
|
||
#define WM_PHASE_INSERT (WM_USER+521)
|
||
#define WM_PHASE_HISTORY0 (WM_USER+522)
|
||
#define WM_PHASE_HISTORY1 (WM_USER+523)
|
||
#define WM_PHASE_HELP (WM_USER+524)
|
||
#define WM_PHASE_H0MOVIE (WM_USER+525)
|
||
#define WM_PHASE_H1MOVIE (WM_USER+526)
|
||
#define WM_PHASE_H2MOVIE (WM_USER+527)
|
||
#define WM_PHASE_TESTCD (WM_USER+528)
|
||
#define WM_PHASE_MANUEL (WM_USER+529)
|
||
#define WM_PHASE_PRIVATE (WM_USER+530)
|
||
#define WM_PHASE_UNDO (WM_USER+531)
|
||
#define WM_PHASE_BYE (WM_USER+532)
|
||
#define WM_PHASE_SKILL1 (WM_USER+533)
|
||
#define WM_PHASE_SKILL2 (WM_USER+534)
|
||
#define WM_PHASE_DEMO (WM_USER+535)
|
||
#define WM_PHASE_INTRO1 (WM_USER+536)
|
||
#define WM_PHASE_INTRO2 (WM_USER+537)
|
||
#define WM_PHASE_PLAYTEST (WM_USER+538)
|
||
#define WM_PHASE_WINMOVIEDESIGN (WM_USER+539)
|
||
#define WM_PHASE_WINMOVIEMULTI (WM_USER+540)
|
||
|
||
#define WM_PREV (WM_USER+600)
|
||
#define WM_NEXT (WM_USER+601)
|
||
#define WM_MOVIE (WM_USER+602)
|
||
#define WM_PHASE_CREATE 1579
|
||
#define WM_PHASE_608 1544
|
||
|
||
#define WM_PHASE_NAMEg 1527
|
||
#define WM_PHASE_CLEARg 1528
|
||
#define WM_PHASE_SETUP 1534
|
||
#define WM_PHASE_DOPLAY 1539
|
||
#define WM_PHASE_WINd 1546
|
||
#define WM_PHASE_LOSTd 1547
|
||
#define WM_PHASE_WINMOVIEd 1548
|
||
#define WM_PHASE_WINm 1549
|
||
#define WM_PHASE_LOSTm 1550
|
||
#define WM_PHASE_WINMOVIEm 1551
|
||
#define WM_PHASE_PRIVATE 1554
|
||
#define WM_PHASE_NAMEd 1558
|
||
#define WM_PHASE_READd 1560
|
||
#define WM_PHASE_CONFIRM 1562
|
||
#define WM_PHASE_YES 1563
|
||
#define WM_PHASE_SERVICE 1568
|
||
#define WM_PHASE_DPLAY_DO_SERVICE 1569
|
||
#define WM_PHASE_DPLAY_CANCEL_SERVICE 1570
|
||
#define WM_PHASE_SESSION 1571
|
||
#define WM_PHASE_JOINGAME 1572
|
||
#define WM_PHASE_DPLAY_CREATE_LOBBY 1573
|
||
#define WM_PHASE_DPLAY_REFRESH 1574
|
||
#define WM_PHASE_DPLAY_CANCEL_SESSION 1575
|
||
#define WM_PHASE_MULTI 1576
|
||
#define WM_PHASE_DPLAY_CREATE 1580
|
||
#define WM_PHASE_634 1588
|
||
#define WM_PHASE_GWRITE 1584
|
||
#define WM_PHASE_GREADp 1585
|
||
#define WM_PHASE_GREAD 1586
|
||
#define WM_PHASE_DOQUIT 1587
|
||
#define WM_PHASE_GAMER 1545
|
||
#define WM_PHASE_CLEARg 1528
|
||
#define WM_PHASE_CLEARd 1561
|
||
|
||
|
||
|
||
// Types de gestion de la souris.
|
||
|
||
#define MOUSETYPEGRA 1
|
||
#define MOUSETYPEWIN 2
|
||
#define MOUSETYPEWINPOS 3
|
||
|
||
|
||
|
||
// Conditions pour gagner.
|
||
|
||
typedef struct
|
||
{
|
||
short bHachBlupi; // blupi sur dalle hachur<75>e
|
||
short bHachPlanche; // planches sur dalle hachur<75>e
|
||
short bStopFire; // feu <20>teint
|
||
short nbMinBlupi; // nb de blupi n<>cessaires
|
||
short nbMaxBlupi; // nb de blupi n<>cessaires
|
||
short bHomeBlupi; // blupi <20> la maison
|
||
short bKillRobots; // plus d'ennemis
|
||
short bHachTomate; // tomates sur dalle hachur<75>e
|
||
short bHachMetal; // m<>tal sur dalle hachur<75>e
|
||
short bHachRobot; // robot sur dalle hachur<75>e
|
||
short reserve[14];
|
||
}
|
||
Term;
|
||
|