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mirror of https://github.com/jummy0/sb2-decomp synced 2025-03-15 04:24:48 +01:00
sb2-decomp/Eggbert2.rc
2024-08-17 13:03:04 -04:00

300 lines
15 KiB
Plaintext

// Microsoft Visual C++ generated resource script.
//
#include "resource1.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (United States) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource1.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Cursor
//
IDC_CURSOR1 CURSOR "cursor1.cur"
IDC_CURSOR2 CURSOR "IDC_ARROW.cur"
IDC_CURSOR3 CURSOR "IDC_ARROWD.cur"
IDC_CURSOR4 CURSOR "IDC_ARROWDL.cur"
IDC_CURSOR5 CURSOR "IDC_ARROWDR.cur"
IDC_CURSOR6 CURSOR "IDC_ARROWL.cur"
IDC_CURSOR7 CURSOR "IDC_ARROWR.cur"
IDC_CURSOR8 CURSOR "IDC_ARROWU.cur"
IDC_CURSOR9 CURSOR "IDC_ARROWUL.cur"
IDC_CURSOR10 CURSOR "IDC_ARROWUR.cur"
IDC_CURSOR11 CURSOR "IDC_EMPTY.cur"
IDC_CURSOR12 CURSOR "IDC_FILL.cur"
IDC_CURSOR13 CURSOR "IDC_MAP.cur"
IDC_CURSOR14 CURSOR "IDC_POINTER.cur"
IDC_CURSOR15 CURSOR "IDC_WAIT.cur"
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_ICON1 ICON "IDR_MAINFRAME.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_DIALOG1 DIALOGEX 0, 0, 309, 176
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Dialog"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
DEFPUSHBUTTON "OK",IDOK,198,155,50,14
PUSHBUTTON "Cancel",IDCANCEL,252,155,50,14
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
IDD_DIALOG1, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 302
TOPMARGIN, 7
BOTTOMMARGIN, 169
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// AFX_DIALOG_LAYOUT
//
IDD_DIALOG1 AFX_DIALOG_LAYOUT
BEGIN
0
END
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 0,4,0,0
PRODUCTVERSION 0,4,0,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x40004L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", "EPSITEC"
VALUE "FileDescription", "Eggbert"
VALUE "FileVersion", "0.4.0.0"
VALUE "InternalName", "Speedy Eggbert"
VALUE "LegalCopyright", "Copyright \\xA9 1997-2004 Epsitec SA"
VALUE "OriginalFilename", "Blupi.exe"
VALUE "ProductName", "EPSITEC Speedy Eggbert"
VALUE "ProductVersion", "0.4.0.0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE
BEGIN
IDS_STRING101 "free"
IDS_STRING102 "Own mission"
IDS_STRING103 "Test this Mission"
IDS_STRING104 "Missions"
IDS_STRING105 "Training"
IDS_STRING106 "Quit Eggbert"
IDS_STRING107 "Previous Mission"
IDS_STRING108 "Next Mission"
IDS_STRING109 "Play"
IDS_STRING110 "Design this Mission"
IDS_STRING111 "Finish"
END
STRINGTABLE
BEGIN
IDS_STRING112 "Open mission in folder \\User"
IDS_STRING113 "Save this mission in folder \\User"
IDS_STRING114 "Quit this Mission"
IDS_STRING115 "Continue this Mission"
IDS_STRING116 "Restart"
IDS_STRING117 "Choose player"
IDS_STRING118 "Player's name"
IDS_STRING119 "Quit the design"
IDS_STRING120 "Choose the design"
IDS_STRING121 "Horizontal and vertical scrolling"
IDS_STRING122 "Horizontal scrolling"
IDS_STRING123 "Vertical scrolling"
IDS_STRING124 "Test the mission"
IDS_STRING125 "<<<< P A U S E >>>>"
IDS_STRING126 "Tiny"
IDS_STRING127 "Clear player"
END
STRINGTABLE
BEGIN
IDS_STRING128 "Settings"
IDS_STRING129 "Choose music"
IDS_STRING130 "Volume down"
IDS_STRING131 "Volume up"
IDS_STRING132 "Volume down"
IDS_STRING133 "Volume up"
IDS_STRING134 "No music"
IDS_STRING135 "Music #1"
IDS_STRING136 "Music #2"
IDS_STRING137 "Music #3"
END
STRINGTABLE
BEGIN
IDS_STRING250 "New mutliplayer game"
END
STRINGTABLE
BEGIN
IDS_STRING213 "REC"
IDS_STRING214 "Demo"
END
STRINGTABLE
BEGIN
IDS_STRING197 "Game paused"
END
STRINGTABLE
BEGIN
IDS_STRING198 "Choose music"
END
STRINGTABLE
BEGIN
IDS_STRING150 "Choose background"
END
STRINGTABLE
BEGIN
IDS_STRING138 "You have failed, try again..."
IDS_STRING3101 "No, wrong way..."
IDS_STRING3102 "Bang, failed again!"
IDS_STRING3103 "Another mistake..."
END
STRINGTABLE
BEGIN
IDS_STRING3104 "No, not that way!"
END
STRINGTABLE
BEGIN
IDS_STRING3105 "Well done!"
IDS_STRING3001 "Yes, great..."
IDS_STRING3002 "Very good."
IDS_STRING3003 "Excellent..."
IDS_STRING3004 "Mission over..."
END
STRINGTABLE
BEGIN
IDS_STRING3005 "Open game"
IDS_STRING270 "Save current game"
END
#endif // English (United States) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED