mirror of
https://github.com/jummy0/sb2-decomp
synced 2025-03-15 04:24:48 +01:00
1426 lines
28 KiB
C++
1426 lines
28 KiB
C++
// Def.h
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//
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#pragma once
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#include <Windows.h>
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#define _DEMO FALSE // TRUE=demo, FALSE=complet
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#define _INTRO FALSE // TRUE si images d'introduction
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#define _EGAMES FALSE // TRUE version pour eGames
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#define _SE FALSE // TRUE eGames Special Edition
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#define _NOCD TRUE
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#define LXIMAGE 640 // dimensions de la fenêtre de jeu
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#define LYIMAGE 480
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#define MAXCELX 100 // nb max de cellules d'un monde
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#define MAXCELY 100
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#define DIMOBJX 64 // dimensions d'un objet
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#define DIMOBJY 64
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#define DIMEXPLOX 128
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#define DIMEXPLOY 128
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#define DIMBLUPIX 60 // dimensions de blupi
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#define DIMBLUPIY 60
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#define DIMEXPLOX 128
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#define DIMEXPLOY 128
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#define DIMBUTTONX 40 // dimensions d'un button
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#define DIMBUTTONY 40
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#define DIMJAUGEX 124 // dimensions de la jauge
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#define DIMJAUGEY 22
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#define POSSTATX 12
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#define POSSTATY 220
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#define DIMSTATX 60
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#define DIMSTATY 30
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#define DIMTEXTX 16 // dimensions max d'un caractère
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#define DIMTEXTY 16
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#define DIMLITTLEX 16 // dimensions max d'un petit caractère
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#define DIMLITTLEY 12
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#define CHDECOR 0
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#define CHOBJECT 1
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#define CHBLUPI 2
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#define CHBACK 3
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#define CHBUTTON 4
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#define CHJAUGE 5
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#define CHTEXT 6
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#define CHLITTLE 7
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#define CHMAP 8
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#define CHEXPLO 9
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#define CHELEMENT 10
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#define CHBLUPI1 11
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#define CHBLUPI2 12
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#define CHBLUPI3 13
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#define CHTEMP 14
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namespace Ch {
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enum Ch {
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Decor = 0,
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Object,
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Blupi,
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Back,
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Button,
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Jauge,
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Text,
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Little,
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Map,
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Explo,
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Element,
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Blupi_1,
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Blupi_2,
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Blupi_3,
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Temp
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};
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};
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// Directions :
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#define DIR_LEFT 1
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#define DIR_RIGHT 2
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namespace Dir {
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enum Dir {
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Left = 1,
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Right
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};
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};
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// Actions :
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#define ACTION_STOP 1
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#define ACTION_MARCH 2
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#define ACTION_TURN 3
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#define ACTION_JUMP 4
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#define ACTION_AIR 5
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#define ACTION_DOWN 6
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#define ACTION_UP 7
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#define ACTION_VERTIGO 8
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#define ACTION_RECEDE 9
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#define ACTION_ADVANCE 10
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#define ACTION_CLEAR1 11
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#define ACTION_SET 12
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#define ACTION_WIN 13
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#define ACTION_PUSH 14
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#define ACTION_STOPHELICO 15
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#define ACTION_MARCHHELICO 16
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#define ACTION_TURNHELICO 17
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#define ACTION_STOPNAGE 18
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#define ACTION_MARCHNAGE 19
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#define ACTION_TURNNAGE 20
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#define ACTION_STOPSURF 21
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#define ACTION_MARCHSURF 22
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#define ACTION_TURNSURF 23
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#define ACTION_DROWN 24
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#define ACTION_STOPJEEP 25
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#define ACTION_MARCHJEEP 26
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#define ACTION_TURNJEEP 27
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#define ACTION_STOPPOP 28
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#define ACTION_POP 29
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#define ACTION_BYE 30
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#define ACTION_STOPSUSPEND 31
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#define ACTION_MARCHSUSPEND 32
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#define ACTION_TURNSUSPEND 33
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#define ACTION_JUMPSUSPEND 34
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#define ACTION_HIDE 35
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#define ACTION_JUMPAIE 36
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#define ACTION_STOPSKATE 37
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#define ACTION_MARCHSKATE 38
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#define ACTION_TURNSKATE 39
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#define ACTION_JUMPSKATE 40
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#define ACTION_AIRSKATE 41
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#define ACTION_TAKESKATE 42
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#define ACTION_DEPOSESKATE 43
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#define ACTION_OUF1a 44
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#define ACTION_OUF1b 45
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#define ACTION_OUF2 46
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#define ACTION_OUF3 47
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#define ACTION_OUF4 48
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#define ACTION_SUCETTE 49
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#define ACTION_STOPTANK 50
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#define ACTION_MARCHTANK 51
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#define ACTION_TURNTANK 52
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#define ACTION_FIRETANK 53
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#define ACTION_GLU 54
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#define ACTION_DRINK 55
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#define ACTION_CHARGE 56
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#define ACTION_ELECTRO 57
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#define ACTION_HELICOGLU 58
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#define ACTION_TURNAIR 59
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#define ACTION_STOPMARCH 60
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#define ACTION_STOPJUMP 61
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#define ACTION_STOPJUMPh 62
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#define ACTION_MOCKERY 63
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#define ACTION_MOCKERYi 64
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#define ACTION_OUF5 65
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#define ACTION_BALLOON 66
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#define ACTION_STOPOVER 67
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#define ACTION_MARCHOVER 68
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#define ACTION_TURNOVER 69
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#define ACTION_RECEDEq 70
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#define ACTION_ADVANCEq 71
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#define ACTION_STOPECRASE 72
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#define ACTION_MARCHECRASE 73
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#define ACTION_TELEPORTE 74
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#define ACTION_CLEAR2 75
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#define ACTION_CLEAR3 76
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#define ACTION_CLEAR4 77
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#define ACTION_CLEAR5 78
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#define ACTION_CLEAR6 79
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#define ACTION_CLEAR7 80
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#define ACTION_CLEAR8 81
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#define ACTION_SWITCH 82
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#define ACTION_MOCKERYp 83
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#define ACTION_NON 84
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#define ACTION_SLOWDOWNSKATE 85
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#define ACTION_TAKEDYNAMITE 86
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#define ACTION_PUTDYNAMITE 87
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namespace Action {
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enum Action {
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Stop = 1,
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March,
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Turn,
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Jump,
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Air,
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Down,
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Up,
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Vertigo,
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Recede,
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Advance,
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Clear_1,
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Set,
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Win,
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Push,
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StopHelico,
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MarchHelico,
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TurnHelico,
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StopNage,
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MarchNage,
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TurnNage,
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StopSurf,
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MarchSurf,
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TurnSurf,
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Drown,
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StopJeep,
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MarchJeep,
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TurnJeep,
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StopPop,
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Pop,
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Bye,
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StopSuspend,
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MarchSuspend,
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TurnSuspend,
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JumpSuspend,
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Hide,
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JumpAie,
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StopSkate,
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MarchSkate,
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TurnSkate,
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JumpSkate,
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AirSkate,
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TakeSkate,
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DeposeSkate,
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Ouf_1a,
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Ouf_1b,
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Ouf_2,
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Ouf_3,
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Ouf_4,
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Sucette,
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StopTank,
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MarchTank,
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TurnTank,
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FireTank,
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Glu,
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Drink,
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Charge,
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Electro,
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HelicoGlu,
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TurnAir,
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StopMarch,
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StopJump,
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StopJump_H,
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Mockery,
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Mockery_I,
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Ouf_5,
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Balloon,
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StopOver,
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MarchOver,
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TurnOver,
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Recede_Q,
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Advance_Q,
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StopEcrase,
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MarchEcrase,
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Teleporte,
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Clear_2,
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Clear_3,
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Clear_4,
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Clear_5,
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Clear_6,
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Clear_7,
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Clear_8,
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Switch,
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Mockery_P,
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Non,
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SlowDownSkate,
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TakeDynamite,
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PutDynamite
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};
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};
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// Sécurités :
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#define SEC_SHIELD 1
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#define SEC_POWER 2
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#define SEC_CLOUD 3
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#define SEC_HIDE 4
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namespace Sec {
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enum Sec {
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Shield = 1,
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Power,
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Cloud,
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Hide
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};
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}
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// Types :
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#define TYPE_ASCENSEUR 1
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#define TYPE_BOMBEDOWN 2
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#define TYPE_BOMBEUP 3
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#define TYPE_BULLDOZER 4
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#define TYPE_TRESOR 5
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#define TYPE_EGG 6
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#define TYPE_GOAL 7
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#define TYPE_EXPLO1 8
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#define TYPE_EXPLO2 9
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#define TYPE_EXPLO3 10
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#define TYPE_EXPLO4 11
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#define TYPE_CAISSE 12
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#define TYPE_HELICO 13
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#define TYPE_PLOUF 14
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#define TYPE_BLUP 15
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#define TYPE_BOMBEMOVE 16
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#define TYPE_POISSON 17
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#define TYPE_TOMATES 18
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#define TYPE_JEEP 19
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#define TYPE_OISEAU 20
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#define TYPE_CLE 21
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#define TYPE_DOOR 22
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#define TYPE_BALLE 23
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#define TYPE_SKATE 24
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#define TYPE_SHIELD 25
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#define TYPE_POWER 26
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#define TYPE_MAGICTRACK 27
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#define TYPE_TANK 28
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#define TYPE_BULLET 29
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#define TYPE_DRINK 30
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#define TYPE_CHARGE 31
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#define TYPE_BLUPIHELICO 32
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#define TYPE_BLUPITANK 33
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#define TYPE_GLU 34
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#define TYPE_TIPLOUF 35
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#define TYPE_POLLUTION 36
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#define TYPE_CLEAR 37
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#define TYPE_ELECTRO 38
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#define TYPE_TRESORTRACK 39
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#define TYPE_INVERT 40
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#define TYPE_INVERTSTART 41
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#define TYPE_INVERTSTOP 42
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#define TYPE_GUEPE 44
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#define TYPE_OVER 46
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#define TYPE_ASCENSEURs 47
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#define TYPE_ASCENSEURsi 48
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#define TYPE_CLE1 49
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#define TYPE_CLE2 50
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#define TYPE_CLE3 51
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#define TYPE_BRIDGE 52
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#define TYPE_TENTACULE 53
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#define TYPE_CREATURE 54
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#define TYPE_DYNAMITE 55
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#define TYPE_DYNAMITEf 56
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#define TYPE_SHIELDTRACK 57
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#define TYPE_HIDETRACK 58
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#define TYPE_EXPLO5 90
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#define TYPE_EXPLO6 91
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#define TYPE_EXPLO7 92
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#define TYPE_EXPLO8 93
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#define TYPE_EXPLO9 94
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#define TYPE_EXPLO10 95
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#define TYPE_BOMBEFOLLOW1 96
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#define TYPE_BOMBEFOLLOW2 97
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#define TYPE_SPLOUTCH1 98
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#define TYPE_SPLOUTCH2 99
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#define TYPE_SPLOUTCH3 100
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#define TYPE_BOMBEPERSO1 200
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#define TYPE_BOMBEPERSO2 201
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#define TYPE_BOMBEPERSO3 202
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#define TYPE_BOMBEPERSO4 203
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namespace Type {
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enum Type {
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Empty = 0,
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Ascenseur,
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BombeDown,
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BombeUp,
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Bulldozer,
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Tresor,
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Egg,
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Goal,
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Explo_1,
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Explo_2,
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Explo_3,
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Explo_4,
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Caisse,
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Helico,
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Plouf,
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Blup,
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BombeMove,
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Poisson,
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Tomates,
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Jeep,
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Oiseau,
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Cle,
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Door,
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Balle,
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Skate,
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Shield,
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Power,
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MagicTrack,
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Tank,
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Bullet,
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Drink,
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Charge,
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BlupiHelico,
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BlupiTank,
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Glu,
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Tiplouf,
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Pollution,
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Clear,
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Electro,
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TresorTrack,
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Invert,
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InvertStart,
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InvertStop,
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Unk_43,
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Guepe,
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Over,
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Ascenseur_S,
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Ascenseur_SI,
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Cle_1,
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Cle_2,
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Cle_3,
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Bridge,
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Tentacule,
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Creature,
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Dynamite,
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Dynamite_F,
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ShieldTrack,
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HideTrack,
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Explo_5,
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Explo_6,
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Explo_7,
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Explo_8,
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Explo_9,
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Explo_10,
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BombeFollow_1,
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BombeFollow_2,
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Sploutch_1,
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Sploutch_2,
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Sploutch_3,
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BombePerso_1 = 200,
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BombePerso_2,
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BombePerso_3,
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BombePerso_4
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};
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};
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// Steps :
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#define STEP_STOPSTART 1
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#define STEP_ADVANCE 2
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#define STEP_STOPEND 3
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#define STEP_RECEDE 4
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namespace Step {
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enum Step {
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StopStart = 1,
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Advance,
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StopEnd,
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Recede
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};
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}
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// Sons :
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#define SOUND_CLICK 0
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#define SOUND_JUMP1 1
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#define SOUND_JUMP2 2
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#define SOUND_JUMPEND 3
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#define SOUND_JUMPTOC 4
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#define SOUND_TURN 5
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#define SOUND_VERTIGO 6
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#define SOUND_DOWN 7
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#define SOUND_FALL 8
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#define SOUND_NEW 9
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#define SOUND_BOUM 10
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#define SOUND_TRESOR 11
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#define SOUND_EGG 12
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#define SOUND_ENDKO 13
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#define SOUND_ENDOK 14
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#define SOUND_HELICOSTART 15
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#define SOUND_HELICOHIGH 16
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#define SOUND_HELICOSTOP 17
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#define SOUND_HELICOLOW 18
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#define SOUND_LASTTRESOR 19
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#define SOUND_UP 20
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#define SOUND_LOOKUP 21
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#define SOUND_JUMP0 22
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#define SOUND_PLOUF 23
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#define SOUND_BLUP 24
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#define SOUND_SURF 25
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#define SOUND_DROWN 26
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#define SOUND_ERROR 27
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#define SOUND_JEEPSTART 28
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#define SOUND_JEEPHIGH 29
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#define SOUND_JEEPSTOP 30
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#define SOUND_JEEPLOW 31
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#define SOUND_BYE 32
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#define SOUND_DOOR 33
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#define SOUND_SUSPENDTOC 34
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#define SOUND_SUSPENDJUMP 35
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#define SOUND_SINGE 36
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#define SOUND_PATIENT 37
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#define SOUND_PUSH 38
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#define SOUND_POP 39
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#define SOUND_JUMPAIE 40
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#define SOUND_RESSORT 41
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#define SOUND_STARTSHIELD 42
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#define SOUND_STOPSHIELD 43
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#define SOUND_STARTPOWER 44
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#define SOUND_STOPPOWER 45
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#define SOUND_OUF1 46
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#define SOUND_OUF2 47
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#define SOUND_OUF3 48
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#define SOUND_OUF4 49
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#define SOUND_SUCETTE 50
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#define SOUND_GLU 51
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#define SOUND_FIREOK 52
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#define SOUND_FIREKO 53
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#define SOUND_TAKEGLU 54
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#define SOUND_STARTCLOUD 55
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#define SOUND_STOPCLOUD 56
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#define SOUND_DRINK 57
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#define SOUND_CHARGE 58
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#define SOUND_ELECTRO 59
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#define SOUND_PERSOTAKE 60
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#define SOUND_PERSOPOSE 61
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#define SOUND_STARTHIDE 62
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#define SOUND_STOPHIDE 63
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#define SOUND_TIPLOUF 64
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#define SOUND_MOCKERY 65
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#define SOUND_INVERTSTART 66
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#define SOUND_INVERTSTOP 67
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#define SOUND_OVERSTOP 68
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#define SOUND_BLITZ 69
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#define SOUND_ECRASE 70
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#define SOUND_TELEPORTE 71
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#define SOUND_BRIDGE1 72
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#define SOUND_BRIDGE2 73
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#define SOUND_ANGEL 74
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#define SOUND_SCIE 75
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#define SOUND_SWITCHOFF 76
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#define SOUND_SWITCHON 77
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#define SOUND_JUMPENDb 78
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#define SOUND_JUMPTOCb 79
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#define SOUND_JUMPENDm 80
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#define SOUND_JUMPTOCm 81
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#define SOUND_JUMPENDg 82
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#define SOUND_JUMPTOCg 83
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#define SOUND_JUMPENDo 84
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#define SOUND_JUMPTOCo 85
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#define SOUND_JUMPENDk 86
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#define SOUND_JUMPTOCk 87
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#define SOUND_JUMPENDf 88
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#define SOUND_JUMPTOCf 89
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#define SOUND_JUMPENDh 90
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#define SOUND_JUMPTOCh 91
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#define SOUND_FOLLOW 92
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namespace Sound {
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enum Sound {
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Click,
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Jump_1,
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Jump_2,
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JumpEnd,
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JumpToc,
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Turn,
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Vertigo,
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Down,
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Fall,
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New,
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Boum,
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Tresor,
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Egg,
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End_KO,
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End_OK,
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|
HelicoStart,
|
|
HelicoHigh,
|
|
HelicoStop,
|
|
HelicoLow,
|
|
LastTresor,
|
|
Up,
|
|
LookUp,
|
|
Jump_0,
|
|
Plouf,
|
|
Blup,
|
|
Surf,
|
|
Drown,
|
|
Error,
|
|
JeepStart,
|
|
JeepHigh,
|
|
JeepStop,
|
|
JeepLow,
|
|
Bye,
|
|
Door,
|
|
SuspendToc,
|
|
SuspendJump,
|
|
Singe,
|
|
Patient,
|
|
Push,
|
|
Pop,
|
|
JumpAie,
|
|
Ressort,
|
|
StartShield,
|
|
StopShield,
|
|
StartPower,
|
|
StopPower,
|
|
Ouf_1,
|
|
Ouf_2,
|
|
Ouf_3,
|
|
Ouf_4,
|
|
Sucette,
|
|
Glu,
|
|
Fire_OK,
|
|
Fire_KO,
|
|
TakeGlu,
|
|
StartCloud,
|
|
StopCloud,
|
|
Drink,
|
|
Charge,
|
|
Electro,
|
|
PersoTake,
|
|
PersoPose,
|
|
StartHide,
|
|
StopHide,
|
|
Tiplouf,
|
|
Mockery,
|
|
InvertStart,
|
|
InvertStop,
|
|
OverStop,
|
|
Blitz,
|
|
Ecrase,
|
|
Teleporte,
|
|
Bridge_1,
|
|
Bridge_2,
|
|
Angel,
|
|
Scie,
|
|
SwitchOff,
|
|
SwitchOn,
|
|
JumpEnd_B, // bois
|
|
JumpToc_B,
|
|
JumpEnd_M, // metal
|
|
JumpToc_M,
|
|
JumpEnd_G, // grotte
|
|
JumpToc_G,
|
|
JumpEnd_O, // végétaux organiques
|
|
JumpToc_O,
|
|
JumpEnd_K, // kids stuff
|
|
JumpToc_K,
|
|
JumpEnd_F, // fromage
|
|
JumpToc_F,
|
|
JumpEnd_H, // herbe
|
|
JumpToc_H,
|
|
Follow
|
|
};
|
|
};
|
|
|
|
//
|
|
|
|
#define KEY_LEFT (1 << 0)
|
|
#define KEY_RIGHT (1 << 1)
|
|
#define KEY_UP (1 << 2)
|
|
#define KEY_DOWN (1 << 3)
|
|
#define KEY_JUMP (1 << 4)
|
|
#define KEY_FIRE (1 << 5)
|
|
|
|
namespace Key {
|
|
enum Key {
|
|
Left = 1 << 0,
|
|
Right = 1 << 1,
|
|
Up = 1 << 2,
|
|
Down = 1 << 3,
|
|
Jump = 1 << 4,
|
|
Fire = 1 << 5
|
|
};
|
|
};
|
|
|
|
|
|
// Boutons (play) :
|
|
|
|
#define MAXBUTTON 40
|
|
|
|
#define BUTTON_GO 0
|
|
#define BUTTON_STOP 1
|
|
#define BUTTON_MANGE 2
|
|
#define BUTTON_CARRY 3
|
|
#define BUTTON_DEPOSE 4
|
|
#define BUTTON_ABAT 5
|
|
#define BUTTON_ROC 6
|
|
#define BUTTON_CULTIVE 7
|
|
#define BUTTON_BUILD1 8
|
|
#define BUTTON_BUILD2 9
|
|
#define BUTTON_BUILD3 10
|
|
#define BUTTON_BUILD4 11
|
|
#define BUTTON_BUILD5 12
|
|
#define BUTTON_BUILD6 13
|
|
#define BUTTON_MUR 14
|
|
#define BUTTON_PALIS 15
|
|
#define BUTTON_ABATn 16
|
|
#define BUTTON_ROCn 17
|
|
#define BUTTON_PONT 18
|
|
#define BUTTON_TOUR 19
|
|
#define BUTTON_BOIT 20
|
|
#define BUTTON_LABO 21
|
|
#define BUTTON_FLEUR 22
|
|
#define BUTTON_FLEURn 23
|
|
#define BUTTON_DYNAMITE 24
|
|
#define BUTTON_BATEAU 25
|
|
#define BUTTON_DJEEP 26
|
|
#define BUTTON_DRAPEAU 27
|
|
#define BUTTON_EXTRAIT 28
|
|
#define BUTTON_FABJEEP 29
|
|
#define BUTTON_FABMINE 30
|
|
#define BUTTON_FABDISC 31
|
|
#define BUTTON_REPEAT 32
|
|
#define BUTTON_DARMURE 33
|
|
#define BUTTON_FABARMURE 34
|
|
|
|
|
|
// Lutins pour la souris
|
|
|
|
#define SPRITE_ARROW 1
|
|
#define SPRITE_POINTER 2
|
|
#define SPRITE_MAP 3
|
|
#define SPRITE_ARROWU 4
|
|
#define SPRITE_ARROWD 5
|
|
#define SPRITE_ARROWL 6
|
|
#define SPRITE_ARROWR 7
|
|
#define SPRITE_ARROWUL 8
|
|
#define SPRITE_ARROWUR 9
|
|
#define SPRITE_ARROWDL 10
|
|
#define SPRITE_ARROWDR 11
|
|
#define SPRITE_WAIT 12
|
|
#define SPRITE_EMPTY 13
|
|
#define SPRITE_FILL 14
|
|
|
|
|
|
// User define message
|
|
|
|
#define WM_UPDATE (WM_USER+1)
|
|
|
|
#define WM_DECOR1 (WM_USER+20)
|
|
#define WM_DECOR2 (WM_USER+21)
|
|
#define WM_DECOR3 (WM_USER+22)
|
|
#define WM_DECOR4 (WM_USER+23)
|
|
#define WM_DECOR5 (WM_USER+24)
|
|
|
|
#define WM_ACTION_GO (WM_USER+30)
|
|
#define WM_ACTION_ABAT1 (WM_USER+31)
|
|
#define WM_ACTION_ABAT2 (WM_USER+32)
|
|
#define WM_ACTION_ABAT3 (WM_USER+33)
|
|
#define WM_ACTION_ABAT4 (WM_USER+34)
|
|
#define WM_ACTION_ABAT5 (WM_USER+35)
|
|
#define WM_ACTION_ABAT6 (WM_USER+36)
|
|
#define WM_ACTION_BUILD1 (WM_USER+37)
|
|
#define WM_ACTION_BUILD2 (WM_USER+38)
|
|
#define WM_ACTION_BUILD3 (WM_USER+39)
|
|
#define WM_ACTION_BUILD4 (WM_USER+40)
|
|
#define WM_ACTION_BUILD5 (WM_USER+41)
|
|
#define WM_ACTION_BUILD6 (WM_USER+42)
|
|
#define WM_ACTION_STOP (WM_USER+43)
|
|
#define WM_ACTION_CARRY (WM_USER+44)
|
|
#define WM_ACTION_DEPOSE (WM_USER+45)
|
|
#define WM_ACTION_ROC1 (WM_USER+46)
|
|
#define WM_ACTION_ROC2 (WM_USER+47)
|
|
#define WM_ACTION_ROC3 (WM_USER+48)
|
|
#define WM_ACTION_ROC4 (WM_USER+49)
|
|
#define WM_ACTION_ROC5 (WM_USER+50)
|
|
#define WM_ACTION_ROC6 (WM_USER+51)
|
|
#define WM_ACTION_ROC7 (WM_USER+52)
|
|
#define WM_ACTION_MUR (WM_USER+53)
|
|
#define WM_ACTION_CULTIVE (WM_USER+54)
|
|
#define WM_ACTION_CULTIVE2 (WM_USER+55)
|
|
#define WM_ACTION_MANGE (WM_USER+56)
|
|
#define WM_ACTION_MAKE (WM_USER+57)
|
|
#define WM_ACTION_BUILD (WM_USER+58)
|
|
#define WM_ACTION_PALIS (WM_USER+59)
|
|
#define WM_ACTION_NEWBLUPI (WM_USER+60)
|
|
#define WM_ACTION_PONTE (WM_USER+61)
|
|
#define WM_ACTION_PONTS (WM_USER+62)
|
|
#define WM_ACTION_PONTO (WM_USER+63)
|
|
#define WM_ACTION_PONTN (WM_USER+64)
|
|
#define WM_ACTION_PONTEL (WM_USER+65)
|
|
#define WM_ACTION_PONTSL (WM_USER+66)
|
|
#define WM_ACTION_PONTOL (WM_USER+67)
|
|
#define WM_ACTION_PONTNL (WM_USER+68)
|
|
#define WM_ACTION_TOUR (WM_USER+69)
|
|
#define WM_ACTION_CARRY2 (WM_USER+70)
|
|
#define WM_ACTION_DEPOSE2 (WM_USER+71)
|
|
#define WM_ACTION_MANGE2 (WM_USER+72)
|
|
#define WM_ACTION_BOIT (WM_USER+73)
|
|
#define WM_ACTION_BOIT2 (WM_USER+74)
|
|
#define WM_ACTION_LABO (WM_USER+75)
|
|
#define WM_ACTION_FLEUR1 (WM_USER+76)
|
|
#define WM_ACTION_FLEUR2 (WM_USER+77)
|
|
#define WM_ACTION_DYNAMITE (WM_USER+78)
|
|
#define WM_ACTION_DYNAMITE2 (WM_USER+79)
|
|
#define WM_ACTION_T_DYNAMITE (WM_USER+80)
|
|
#define WM_ACTION_FLEUR3 (WM_USER+81)
|
|
#define WM_ACTION_R_BUILD1 (WM_USER+82)
|
|
#define WM_ACTION_R_BUILD2 (WM_USER+83)
|
|
#define WM_ACTION_R_BUILD3 (WM_USER+84)
|
|
#define WM_ACTION_R_BUILD4 (WM_USER+85)
|
|
#define WM_ACTION_R_MAKE1 (WM_USER+86)
|
|
#define WM_ACTION_R_MAKE2 (WM_USER+87)
|
|
#define WM_ACTION_R_MAKE3 (WM_USER+88)
|
|
#define WM_ACTION_R_MAKE4 (WM_USER+89)
|
|
#define WM_ACTION_R_BUILD5 (WM_USER+90)
|
|
#define WM_ACTION_R_MAKE5 (WM_USER+91)
|
|
#define WM_ACTION_BATEAUE (WM_USER+92)
|
|
#define WM_ACTION_BATEAUS (WM_USER+93)
|
|
#define WM_ACTION_BATEAUO (WM_USER+94)
|
|
#define WM_ACTION_BATEAUN (WM_USER+95)
|
|
#define WM_ACTION_BATEAUDE (WM_USER+96)
|
|
#define WM_ACTION_BATEAUDS (WM_USER+97)
|
|
#define WM_ACTION_BATEAUDO (WM_USER+98)
|
|
#define WM_ACTION_BATEAUDN (WM_USER+99)
|
|
#define WM_ACTION_BATEAUAE (WM_USER+100)
|
|
#define WM_ACTION_BATEAUAS (WM_USER+101)
|
|
#define WM_ACTION_BATEAUAO (WM_USER+102)
|
|
#define WM_ACTION_BATEAUAN (WM_USER+103)
|
|
#define WM_ACTION_MJEEP (WM_USER+104)
|
|
#define WM_ACTION_DJEEP (WM_USER+105)
|
|
#define WM_ACTION_DRAPEAU (WM_USER+106)
|
|
#define WM_ACTION_DRAPEAU2 (WM_USER+107)
|
|
#define WM_ACTION_DRAPEAU3 (WM_USER+108)
|
|
#define WM_ACTION_EXTRAIT (WM_USER+109)
|
|
#define WM_ACTION_FABJEEP (WM_USER+110)
|
|
#define WM_ACTION_FABMINE (WM_USER+111)
|
|
#define WM_ACTION_MINE (WM_USER+112)
|
|
#define WM_ACTION_MINE2 (WM_USER+113)
|
|
#define WM_ACTION_R_BUILD6 (WM_USER+114)
|
|
#define WM_ACTION_R_MAKE6 (WM_USER+115)
|
|
#define WM_ACTION_E_RAYON (WM_USER+116)
|
|
#define WM_ACTION_ELECTRO (WM_USER+117)
|
|
#define WM_ACTION_ELECTROm (WM_USER+118)
|
|
#define WM_ACTION_GRILLE (WM_USER+119)
|
|
#define WM_ACTION_MAISON (WM_USER+120)
|
|
#define WM_ACTION_FABDISC (WM_USER+121)
|
|
#define WM_ACTION_A_MORT (WM_USER+122)
|
|
#define WM_ACTION_REPEAT (WM_USER+123)
|
|
#define WM_ACTION_TELEPORTE00 (WM_USER+124)
|
|
#define WM_ACTION_TELEPORTE10 (WM_USER+125)
|
|
#define WM_ACTION_TELEPORTE01 (WM_USER+126)
|
|
#define WM_ACTION_TELEPORTE11 (WM_USER+127)
|
|
#define WM_ACTION_FABARMURE (WM_USER+128)
|
|
#define WM_ACTION_MARMURE (WM_USER+129)
|
|
#define WM_ACTION_DARMURE (WM_USER+130)
|
|
|
|
#define WM_BUTTON0 (WM_USER+200)
|
|
#define WM_BUTTON1 (WM_USER+201)
|
|
#define WM_BUTTON2 (WM_USER+202)
|
|
#define WM_BUTTON3 (WM_USER+203)
|
|
#define WM_BUTTON4 (WM_USER+204)
|
|
#define WM_BUTTON5 (WM_USER+205)
|
|
#define WM_BUTTON6 (WM_USER+206)
|
|
#define WM_BUTTON7 (WM_USER+207)
|
|
#define WM_BUTTON8 (WM_USER+208)
|
|
#define WM_BUTTON9 (WM_USER+209)
|
|
#define WM_BUTTON10 (WM_USER+210)
|
|
#define WM_BUTTON11 (WM_USER+211)
|
|
#define WM_BUTTON12 (WM_USER+212)
|
|
#define WM_BUTTON13 (WM_USER+213)
|
|
#define WM_BUTTON14 (WM_USER+214)
|
|
#define WM_BUTTON15 (WM_USER+215)
|
|
#define WM_BUTTON16 (WM_USER+216)
|
|
#define WM_BUTTON17 (WM_USER+217)
|
|
#define WM_BUTTON18 (WM_USER+218)
|
|
#define WM_BUTTON19 (WM_USER+219)
|
|
#define WM_BUTTON20 (WM_USER+220)
|
|
#define WM_BUTTON21 (WM_USER+221)
|
|
#define WM_BUTTON22 (WM_USER+222)
|
|
#define WM_BUTTON23 (WM_USER+223)
|
|
#define WM_BUTTON24 (WM_USER+224)
|
|
#define WM_BUTTON25 (WM_USER+225)
|
|
#define WM_BUTTON26 (WM_USER+226)
|
|
#define WM_BUTTON27 (WM_USER+227)
|
|
#define WM_BUTTON28 (WM_USER+228)
|
|
#define WM_BUTTON29 (WM_USER+229)
|
|
#define WM_BUTTON30 (WM_USER+230)
|
|
#define WM_BUTTON31 (WM_USER+231)
|
|
#define WM_BUTTON32 (WM_USER+232)
|
|
#define WM_BUTTON33 (WM_USER+233)
|
|
#define WM_BUTTON34 (WM_USER+234)
|
|
#define WM_BUTTON35 (WM_USER+235)
|
|
#define WM_BUTTON36 (WM_USER+236)
|
|
#define WM_BUTTON37 (WM_USER+237)
|
|
#define WM_BUTTON38 (WM_USER+238)
|
|
#define WM_BUTTON39 (WM_USER+239)
|
|
|
|
#define WM_READ0 (WM_USER+300)
|
|
#define WM_READ1 (WM_USER+301)
|
|
#define WM_READ2 (WM_USER+302)
|
|
#define WM_READ3 (WM_USER+303)
|
|
#define WM_READ4 (WM_USER+304)
|
|
#define WM_READ5 (WM_USER+305)
|
|
#define WM_READ6 (WM_USER+306)
|
|
#define WM_READ7 (WM_USER+307)
|
|
#define WM_READ8 (WM_USER+308)
|
|
#define WM_READ9 (WM_USER+309)
|
|
|
|
#define WM_WRITE0 (WM_USER+310)
|
|
#define WM_WRITE1 (WM_USER+311)
|
|
#define WM_WRITE2 (WM_USER+312)
|
|
#define WM_WRITE3 (WM_USER+313)
|
|
#define WM_WRITE4 (WM_USER+314)
|
|
#define WM_WRITE5 (WM_USER+315)
|
|
#define WM_WRITE6 (WM_USER+316)
|
|
#define WM_WRITE7 (WM_USER+317)
|
|
#define WM_WRITE8 (WM_USER+318)
|
|
#define WM_WRITE9 (WM_USER+319)
|
|
|
|
#define WM_PHASE_INIT (WM_USER+500)
|
|
#define WM_PHASE_PLAY (WM_USER+501)
|
|
#define WM_PHASE_BUILD (WM_USER+502)
|
|
#define WM_PHASE_READ (WM_USER+503)
|
|
#define WM_PHASE_WRITE (WM_USER+504)
|
|
#define WM_PHASE_INFO (WM_USER+505)
|
|
#define WM_PHASE_BUTTON (WM_USER+506)
|
|
#define WM_PHASE_TERM (WM_USER+507)
|
|
#define WM_PHASE_WIN (WM_USER+508)
|
|
#define WM_PHASE_LOST (WM_USER+509)
|
|
#define WM_PHASE_STOP (WM_USER+510)
|
|
#define WM_PHASE_SETUP (WM_USER+511)
|
|
#define WM_PHASE_MUSIC (WM_USER+512)
|
|
#define WM_PHASE_PLAYMOVIE (WM_USER+513)
|
|
#define WM_PHASE_WINMOVIE (WM_USER+514)
|
|
#define WM_PHASE_SCHOOL (WM_USER+515)
|
|
#define WM_PHASE_MISSION (WM_USER+516)
|
|
#define WM_PHASE_LASTWIN (WM_USER+517)
|
|
#define WM_PHASE_WRITEp (WM_USER+518)
|
|
#define WM_PHASE_SETUPp (WM_USER+519)
|
|
#define WM_PHASE_REGION (WM_USER+520)
|
|
#define WM_PHASE_INSERT (WM_USER+521)
|
|
#define WM_PHASE_HISTORY0 (WM_USER+522)
|
|
#define WM_PHASE_HISTORY1 (WM_USER+523)
|
|
#define WM_PHASE_HELP (WM_USER+524)
|
|
#define WM_PHASE_H0MOVIE (WM_USER+525)
|
|
#define WM_PHASE_H1MOVIE (WM_USER+526)
|
|
#define WM_PHASE_H2MOVIE (WM_USER+527)
|
|
#define WM_PHASE_TESTCD (WM_USER+528)
|
|
#define WM_PHASE_MANUEL (WM_USER+529)
|
|
#define WM_PHASE_PRIVATE (WM_USER+530)
|
|
#define WM_PHASE_UNDO (WM_USER+531)
|
|
#define WM_PHASE_BYE (WM_USER+532)
|
|
#define WM_PHASE_SKILL1 (WM_USER+533)
|
|
#define WM_PHASE_SKILL2 (WM_USER+534)
|
|
#define WM_PHASE_DEMO (WM_USER+535)
|
|
#define WM_PHASE_INTRO1 (WM_USER+536)
|
|
#define WM_PHASE_INTRO2 (WM_USER+537)
|
|
#define WM_PHASE_PLAYTEST (WM_USER+538)
|
|
#define WM_PHASE_WINMOVIEDESIGN (WM_USER+539)
|
|
#define WM_PHASE_WINMOVIEMULTI (WM_USER+540)
|
|
|
|
#define WM_PREV (WM_USER+600)
|
|
#define WM_NEXT (WM_USER+601)
|
|
#define WM_MOVIE (WM_USER+602)
|
|
#define WM_PHASE_CREATE
|
|
#define WM_PHASE_608
|
|
#define WM_PHASE_634
|
|
#define WM_PHASE_GREAD
|
|
#define WM_PHASE_GREADp
|
|
#define WM_PHASE_GWRITE
|
|
#define WM_PHASE_DOQUIT
|
|
#define WM_PHASE_GAMER
|
|
|
|
// Types de gestion de la souris.
|
|
|
|
#define MOUSETYPEGRA 1
|
|
#define MOUSETYPEWIN 2
|
|
#define MOUSETYPEWINPOS 3
|
|
|
|
namespace Object {
|
|
enum Object {
|
|
Empty = -1,
|
|
Hili,
|
|
TechSquare_1,
|
|
TechSquare_2,
|
|
TechSquare_3,
|
|
TechSquare_4,
|
|
TechSquare_5,
|
|
TechSquare_6,
|
|
TechSquare_7,
|
|
TechSquare_8,
|
|
TechSquare_9,
|
|
TechSquare_10,
|
|
TechSquare_11,
|
|
TechSquare_12,
|
|
TechSquare_13,
|
|
TechSquare_14,
|
|
TechTriRight_1,
|
|
TechTriRight_2, // 16
|
|
TechTriLeft_1,
|
|
TechTriLeft_2,
|
|
TechSpecial_1,
|
|
TechSpecial_2,
|
|
TechSpecial_3,
|
|
TechSecret_1,
|
|
TechSpecial_4,
|
|
TechSpecial_5,
|
|
TechSpecial_6,
|
|
TechSpecial_7,
|
|
TechSpecial_8,
|
|
TechSpecial_9,
|
|
TechSpecial_10,
|
|
LiftPoint_1,
|
|
LiftPoint_2,
|
|
Caisse_1, // 32
|
|
Caisse_2,
|
|
Caisse_3,
|
|
RockSquare_1,
|
|
RockSquare_2,
|
|
RockSquare_3,
|
|
RockSquare_4,
|
|
RockSquare_5,
|
|
RockSquare_6,
|
|
WoodWall_1,
|
|
WoodWall_2,
|
|
WoodWall_3,
|
|
WoodWall_4,
|
|
WoodWall_5,
|
|
WoodWall_6,
|
|
WoodWall_7,
|
|
Dream_1, // 48
|
|
Dream_2,
|
|
Dream_3,
|
|
Dream_4,
|
|
Dream_5,
|
|
Dream_6,
|
|
Dream_7,
|
|
Dream_8,
|
|
Dream_9,
|
|
Dream_10,
|
|
Dream_11,
|
|
Dream_12,
|
|
Dream_13,
|
|
Dream_14,
|
|
Dream_15,
|
|
Dream_16,
|
|
Dream_17, // 64
|
|
Dream_18,
|
|
Dream_19,
|
|
Dream_20,
|
|
Lava_1,
|
|
Lava_2,
|
|
Lava_3,
|
|
Lava_4,
|
|
Lava_5,
|
|
TechSecret_2,
|
|
RockTriLeft_1,
|
|
RockTriRight_1,
|
|
Support_1,
|
|
Support_2,
|
|
MechSquare_1,
|
|
MechSquare_2,
|
|
MechSquare_3, // 80
|
|
MechSquare_4,
|
|
MechSquare_5,
|
|
MechSquare_6,
|
|
MechSquare_7,
|
|
MechSecret_1,
|
|
MechSecret_2,
|
|
MechSpecial_1,
|
|
MechSpecial_2,
|
|
MechSpecial_3,
|
|
MechSpecial_4,
|
|
WaterSquare_1,
|
|
WaterSurf_1,
|
|
WaterSurf_2,
|
|
WaterSurf_3,
|
|
WaterSurf_4,
|
|
WaterSquare_2, // 96
|
|
WaterSquare_3,
|
|
WaterSquare_4,
|
|
Splash_1,
|
|
Splash_2,
|
|
Splash_3,
|
|
Splash_4,
|
|
Bubble_1,
|
|
Bubble_2,
|
|
Bubble_3,
|
|
Bubble_4,
|
|
GrassSquare_1,
|
|
GrassLeft,
|
|
GrassRight,
|
|
WindLeft_1,
|
|
WindLeft_2, // 112
|
|
WindLeft_3,
|
|
WindLeft_4,
|
|
WindRight_1,
|
|
WindRight_2,
|
|
WindRight_3,
|
|
WindRight_4,
|
|
WindUp_1,
|
|
WindUp_2,
|
|
WindUp_3,
|
|
WindUp_4,
|
|
WindDown_1,
|
|
WindDown_2,
|
|
WindDown_3,
|
|
WindDown_4,
|
|
FanLeft_1,
|
|
FanLeft_2, // 128
|
|
FanLeft_3,
|
|
FanRight_1,
|
|
FanRight_2,
|
|
FanRight_3,
|
|
FanUp_1,
|
|
FanUp_2,
|
|
FanUp_3,
|
|
FanDown_1,
|
|
FanDown_2,
|
|
FanDown_3,
|
|
Bar_1,
|
|
Bookshelf_1,
|
|
Bookshelf_2,
|
|
Bookshelf_3,
|
|
Bookshelf_4,
|
|
Bookshelf_5,
|
|
RockSquare_7, // 144
|
|
RockSquare_8,
|
|
RockSquare_9,
|
|
RockSquare_10,
|
|
RockSquare_11,
|
|
RockSquare_12,
|
|
RockSquare_13,
|
|
RockSquare_14,
|
|
RockSquare_15,
|
|
RockSquare_16,
|
|
RockTriLeft_2,
|
|
RockTriRight_2,
|
|
RockSquare_17,
|
|
GrassSquare_2,
|
|
Course_1,
|
|
Course_2,
|
|
Course_3, // 160
|
|
Course_4,
|
|
Course_5,
|
|
Course_6,
|
|
Course_7,
|
|
Course_8,
|
|
CourseDone_1,
|
|
CourseDone_2,
|
|
CourseDone_3,
|
|
CourseDone_4,
|
|
CourseDone_5,
|
|
CourseDone_6,
|
|
CourseDone_7,
|
|
CourseDone_8,
|
|
Level_1,
|
|
Level_2,
|
|
Level_3, // 176
|
|
Level_4,
|
|
Level_5,
|
|
Level_6,
|
|
Level_7,
|
|
Level_8,
|
|
DoorLevel,
|
|
DoorCourse,
|
|
CourseBack,
|
|
RockSecret,
|
|
Facade_1,
|
|
Facade_2,
|
|
Facade_3,
|
|
Facade_4,
|
|
Facade_5,
|
|
Facade_6,
|
|
Facade_7, // 192
|
|
Roof_1,
|
|
Roof_2,
|
|
Roof_3,
|
|
Roof_4,
|
|
Roof_5,
|
|
Support_3,
|
|
Support_4,
|
|
Support_5,
|
|
Support_6,
|
|
Bar_2,
|
|
Marine_1,
|
|
Marine_2,
|
|
Marine_3,
|
|
Marine_4,
|
|
Marine_5,
|
|
Marine_6, // 208
|
|
Spring_1,
|
|
Spring_2,
|
|
Spring_3,
|
|
Spring_4,
|
|
Spring_5,
|
|
Invisible,
|
|
KidsSquare_1,
|
|
KidsSquare_2,
|
|
KidsSquare_3,
|
|
KidsSquare_4,
|
|
KidsSquare_5,
|
|
KidsSquare_6,
|
|
KidsSquare_7,
|
|
KidsSquare_8,
|
|
KidsSpecial_1,
|
|
KidsSpecial_2, // 224
|
|
KidsSpecial_3,
|
|
KidsSpecial_4,
|
|
KidsSpecial_5,
|
|
KidsSpecial_6,
|
|
KidsSpecial_7,
|
|
KidsSquare_9,
|
|
KidsSquare_10,
|
|
KidsSpecial_8,
|
|
KidsSquare_11,
|
|
KidsSquare_12,
|
|
Support_7,
|
|
Support_8,
|
|
DitherMask,
|
|
Charger_1,
|
|
Charger_2,
|
|
Charger_3, // 240
|
|
Charger_4,
|
|
Charger_5,
|
|
Charger_6,
|
|
Splash_5,
|
|
Unk_F5,
|
|
CheeseSquare_1,
|
|
CheeseSquare_2,
|
|
CheeseSquare_3,
|
|
CheeseSquare_4,
|
|
Pipes_1,
|
|
Pipes_2,
|
|
Pipes_3,
|
|
Pipes_4,
|
|
Pipes_5,
|
|
Pipes_6,
|
|
Pipes_7, // 256
|
|
Pipes_8,
|
|
Pipes_9,
|
|
Pipes_10,
|
|
Pipes_11,
|
|
Bricks_1,
|
|
Bricks_2,
|
|
Bricks_3,
|
|
CheeseSupport_1,
|
|
CheeseSupport_2,
|
|
CheeseSupport_3,
|
|
CheeseSupport_4,
|
|
CheeseSupport_5,
|
|
CheeseSupport_6,
|
|
CheeseSupport_7,
|
|
CheeseSupport_8,
|
|
CheeseSupport_9, // 272
|
|
CheeseSupport_10,
|
|
CheeseSupport_11,
|
|
CheeseSupport_12,
|
|
CheeseSupport_13,
|
|
CheeseSupport_14,
|
|
CheeseSupport_15,
|
|
CheeseSupport_16,
|
|
CheeseSupport_17,
|
|
CheeseSupport_18,
|
|
CheeseSupport_19,
|
|
Bricks_4,
|
|
Cave_1,
|
|
CaveSupport_1,
|
|
CaveSupport_2,
|
|
CaveSupport_3,
|
|
CaveSupport_4, // 288
|
|
CaveSupport_5,
|
|
CaveSupport_6,
|
|
CaveSupport_7,
|
|
CaveSupport_8,
|
|
CaveSupport_9,
|
|
CaveSupport_10,
|
|
CaveSupport_11,
|
|
CaveSupport_12,
|
|
CaveSupport_13,
|
|
CaveSupport_14,
|
|
CaveSupport_15,
|
|
CaveSupport_16,
|
|
Cave_2,
|
|
CaveSupport_17,
|
|
CaveSupport_18,
|
|
LightningMachine, // 304
|
|
Lightning_1,
|
|
Lightning_2,
|
|
Lightning_3,
|
|
Lightning_4,
|
|
Course_9,
|
|
CourseDone_9,
|
|
Conveyor_1,
|
|
Conveyor_2,
|
|
Conveyor_3,
|
|
Conveyor_4,
|
|
Conveyor_5,
|
|
Conveyor_6,
|
|
Crusher_1,
|
|
Crusher_2,
|
|
Crusher_3,
|
|
Crusher_4, // 320
|
|
Crusher_5,
|
|
Crusher_6,
|
|
Crusher_7,
|
|
Vanish_1,
|
|
Vanish_2,
|
|
Vanish_3,
|
|
Vanish_4,
|
|
Vanish_5,
|
|
Vanish_6,
|
|
Teleporter_1,
|
|
Teleporter_2,
|
|
Teleporter_3,
|
|
Teleporter_4,
|
|
DoorRed,
|
|
DoorGreen,
|
|
DoorBlue, // 336
|
|
CaveSecret,
|
|
Cave_3,
|
|
CheeseSecret,
|
|
CheeseSquare_5,
|
|
Slime_1,
|
|
Slime_2,
|
|
Slime_3,
|
|
Slime_4,
|
|
Slime_5,
|
|
Slime_6,
|
|
Slime_7,
|
|
Slime_8,
|
|
Slime_9,
|
|
Slime_10,
|
|
Slime_11,
|
|
Slime_12, // 352
|
|
Slime_13,
|
|
Slime_14,
|
|
Slime_15,
|
|
Slime_16,
|
|
Slime_17,
|
|
Slime_18,
|
|
Slime_19,
|
|
Slime_20,
|
|
Slime_21,
|
|
Slime_22,
|
|
Slime_23,
|
|
FragileBridge_1,
|
|
FragileBridge_2,
|
|
FragileBridge_3,
|
|
FragileBridge_4,
|
|
FragileBridge_5, // 368
|
|
FragileBridge_6,
|
|
FragileBridge_7,
|
|
FragileBridge_8,
|
|
FragileBridge_9,
|
|
SlimeTrapFloor_1,
|
|
SlimeTrapFloor_2,
|
|
Support_9,
|
|
Support_10,
|
|
Support_11,
|
|
Saw_1,
|
|
Saw_2,
|
|
Saw_3,
|
|
Saw_4,
|
|
Saw_5,
|
|
Saw_6,
|
|
SawSwitchOn, // 382
|
|
SawSwitchOff,
|
|
Palace_1,
|
|
Palace_2,
|
|
Palace_3,
|
|
Palace_4,
|
|
Palace_5,
|
|
Palace_6,
|
|
Palace_7,
|
|
Palace_8,
|
|
Palace_9,
|
|
Palace_10,
|
|
Palace_11,
|
|
Palace_12,
|
|
PalaceElement_1,
|
|
PalaceElement_2,
|
|
PalaceElement_3, // 398
|
|
SpiderWeb_1,
|
|
SpiderWeb_2,
|
|
SpiderWeb_3,
|
|
SlimeTrapCeiling_1,
|
|
SlimeTrapCeiling_2,
|
|
SlimeTrapCeiling_3,
|
|
SlimeTrapCeiling_4,
|
|
SlimeTrapCeiling_5,
|
|
SlimeTrapCeiling_6,
|
|
SlimeTrapCeiling_7,
|
|
Course_10,
|
|
Course_11,
|
|
Course_12,
|
|
Course_13,
|
|
Course_14,
|
|
CourseDone_10, // 414
|
|
CourseDone_11,
|
|
CourseDone_12,
|
|
CourseDone_13,
|
|
CourseDone_14,
|
|
DoorTreasure_1,
|
|
DoorTreasure_2,
|
|
DoorTreasure_3,
|
|
DoorTreasure_4,
|
|
DoorTreasure_5,
|
|
DoorTreasure_6,
|
|
DoorTreasure_7,
|
|
DoorTreasure_8,
|
|
DoorTreasure_9,
|
|
DoorTreasure_10,
|
|
DoorTreasure_11,
|
|
DoorTreasure_12, // 430
|
|
DoorTreasure_13,
|
|
DoorTreasure_14,
|
|
DoorTreasure_15,
|
|
DoorTreasure_16,
|
|
DoorTreasure_17,
|
|
DoorTreasure_18,
|
|
DoorTreasure_19,
|
|
DoorTreasure_20
|
|
};
|
|
} |