mirror of
https://github.com/jummy0/sb2-decomp
synced 2025-03-21 15:12:10 +01:00
5674 lines
138 KiB
C++
5674 lines
138 KiB
C++
// CDecor.cpp
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//
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#include <windows.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include <ddraw.h>
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#include "def.h"
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#include "resource.h"
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#include "pixmap.h"
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#include "sound.h"
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#include "decor.h"
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#include "action.h"
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#include "text.h"
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#include "misc.h"
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#include "fifo.h"
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#include "DECMOVE.h"
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#include "event.h"
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#include "dectables.h"
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////////////////////////////////////////////////////////////////////////////////
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#define TEXTDELAY 10
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// Constructor
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// Possibly incomplete
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CDecor::CDecor()
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{
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int i;
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m_hWnd = NULL;
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m_pSound = NULL;
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m_pPixmap = NULL;
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for (i = 0; i < 200; i++)
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{
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m_lastDecorIcon[i] = 0;
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}
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m_time = 0;
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m_bAllMissions = FALSE;
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m_bInvincible = FALSE;
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m_bShowSecret = FALSE;
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m_bAccessBuild = FALSE;
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m_bNetPacked = FALSE;
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m_bNetMovePredict = TRUE;
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m_bNetDebug = FALSE;
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m_bMulti = FALSE;
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m_team = 0;
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m_netPacketsSent = 0;
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m_netPacketsSent2 = 0;
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m_netPacketsRecieved = 0;
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m_netPacketsRecieved2 = 0;
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BlupiFlush();
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MoveFlush();
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InitDrapeau();
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}
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CDecor::~CDecor()
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{
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UndoClose();
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}
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void CDecor::Create(HWND hWnd, CSound* pSound, CPixmap* pPixmap, CNetwork* pNetwork)
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{
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m_hWnd = hWnd;
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m_pSound = pSound;
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m_pPixmap = pPixmap;
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m_pNetwork = pNetwork;
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m_input = 0;
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m_previousInput = 0;
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m_bHelicopterFlying = FALSE;
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m_bHelicopterStationary = FALSE;
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m_bCarMoving = FALSE;
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m_bCarStationary = FALSE;
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InitDecor();
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m_jauges->Create(m_hWnd, m_pPixmap, m_pSound, 169, 450, 1, FALSE);
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m_jauges->SetHide(TRUE);
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m_jauges->Create(m_hWnd, m_pPixmap, m_pSound, 295, 450, 3, FALSE);
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m_jauges->SetHide(TRUE);
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}
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// The only seemingly sane function.
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BOOL CDecor::LoadImages()
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{
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POINT totalDim, iconDim;
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char filename[52];
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if (m_lastRegion == m_region) return TRUE;
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m_lastRegion = m_region;
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totalDim.x = DIMCELX * 2 * 16;
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totalDim.y = DIMCELY * 2 * 6;
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iconDim.x = DIMCELX * 2;
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iconDim.y = DIMCELY * 2;
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sprintf(filename, "decor%.3d.blp", m_region);
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if (!m_pPixmap->Cache2(CHBACK, filename, totalDim, iconDim, FALSE)) return FALSE;
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if (m_region == 0)
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{
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return FALSE;
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}
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return TRUE;
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}
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void CDecor::InitGamer()
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{
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m_nbVies = 3;
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}
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// The fuck does this even do?
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void CDecor::InitDecor(int channel, int icon)
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{
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int i;
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m_cameraPos.x = 0;
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m_cameraPos.y = 0;
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m_worldDims.x = 100;
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m_worldDims.y = 100;
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m_music = 1;
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m_region = 2;
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m_missionTitle[0] = '\0';
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m_decorAction = 0;
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for (int i = 0; i < 100; i++)
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{
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for (int j = 0; j < 100; j++)
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{
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m_decor[i, j]->icon = -1;
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m_bigDecor[i, j]->icon = 1;
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}
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}
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m_decor[3, 4]->icon = 40;
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m_decor[4, 4]->icon = 38;
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m_decor[5, 4]->icon = 39;
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for (int k = 0; k < MAXMOVEOBJECT; k++)
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{
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m_moveObject[k]->type = 0;
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}
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FlushBalleTraj();
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FlushMoveTraj();
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m_moveObject[0]->type = 5;
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m_moveObject[0]->stepAdvance = 1;
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m_moveObject[0]->stepRecede = 1;
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m_moveObject[0]->timeStopStart = 0;
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m_moveObject[0]->timeStopEnd = 0;
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m_moveObject[0]->posStart.x = 258;
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m_moveObject[0]->posStart.y = 196;
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m_moveObject[0]->posEnd = m_moveObject[0]->posStart;
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m_moveObject[0]->posCurrent = m_moveObject[0]->posStart;
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m_moveObject[0]->phase = 0;
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m_moveObject[0]->step = 1;
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m_moveObject[0]->time = 0;
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m_moveObject[0]->channel = 10;
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m_moveObject[0]->icon = 0;
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m_moveObject[1]->type = 7;
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m_moveObject[1]->stepAdvance = 1;
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m_moveObject[1]->timeStopStart = 0;
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m_moveObject[1]->timeStopEnd = 0;
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m_moveObject[1]->posStart.x = 450;
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m_moveObject[1]->posStart.y = 196;
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m_moveObject[1]->posEnd = m_moveObject[1]->posStart;
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m_moveObject[1]->posCurrent = m_moveObject[1]->posStart;
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m_moveObject[1]->phase = 0;
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m_moveObject[1]->step = 1;
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m_moveObject[1]->time = 0;
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m_moveObject[1]->channel = 10;
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m_moveObject[1]->icon = 29;
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m_blupiStartPos.x = 66;
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m_blupiStartPos.y = 192 + Decor.BLUPIOFFY;
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m_blupiStartDir = 2;
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m_blupiAction = 1;
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m_blupiPhase = 0;
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m_blupiIcon = 0;
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m_blupiChannel = 2;
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m_blupiFocus = TRUE;
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m_blupiAir = FALSE;
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m_blupiHelico = FALSE;
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m_blupiOver = FALSE;
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m_blupiJeep = FALSE;
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m_blupiTank = FALSE;
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m_blupiSkate = FALSE;
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m_blupiNage = FALSE;
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m_blupiSurf = FALSE;
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m_blupiSuspend = FALSE;
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m_blupiJumpAie = FALSE;
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m_blupiShield = FALSE;
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m_blupiPower = FALSE;
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m_blupiCloud = FALSE;
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m_blupiHide = FALSE;
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m_blupiInvert = FALSE;
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m_blupiBalloon = FALSE;
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m_blupiEcrase = FALSE;
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m_blupiMotorHigh = FALSE;
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m_blupiPosHelico.x = -1;
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m_blupiActionOuf = 0;
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m_blupiTimeNoAsc = 0;
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m_blupiTimeMockery = 0;
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m_blupiVitesseX = 0.0;
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m_blupiVitesseY = 0.0;
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m_blupiValidPos = m_blupiStartPos;
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m_blupiFront = FALSE;
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m_blupiBullet = 0;
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m_blupiCle = 0;
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m_blupiPerso = 0;
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m_blupiDynamite = 0;
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m_nbTresor = 0;
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m_totalTresor = 1;
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m_goalPhase = 0;
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m_scrollPoint = m_blupiStartPos;
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m_scrollAdd.x = 0;
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m_scrollAdd.y = 0;
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m_term = 0;
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byeByeObjects.Clear();
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}
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void CDecor::SetTime(int time)
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{
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m_time = time;
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}
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int CDecor::GetTime()
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{
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return m_time;
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}
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// Basically the same as the other fucking function
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void CDecor::PlayPrepare(BOOL bTest)
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{
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if (bTest)
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{
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m_nbVies = 3;
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}
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if (m_bMulti == 0) {
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m_blupiPos = m_blupiStartPos;
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m_blupiDir = m_blupiStartDir;
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}
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else
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{
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m_nbVies = 10;
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m_blupiPos = m_blupiStartPos;
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m_blupiDir = m_blupiStartDir;
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}
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if (m_blupiDir == 1)
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{
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m_blupiIcon = 4;
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}
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else
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{
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m_blupiIcon = 0;
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}
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m_blupiAction = 1;
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m_blupiPhase = 0;
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m_blupiFocus = TRUE;
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m_blupiAir = FALSE;
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m_blupiHelico = FALSE;
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m_blupiOver = FALSE;
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m_blupiJeep = FALSE;
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m_blupiTank = FALSE;
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m_blupiSkate = FALSE;
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m_blupiNage = FALSE;
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m_blupiSurf = FALSE;
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m_blupiSuspend = FALSE;
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m_blupiJumpAie = FALSE;
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m_blupiShield = FALSE;
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m_blupiPower = FALSE;
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m_blupiCloud = FALSE;
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m_blupiHide = FALSE;
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m_blupiInvert = FALSE;
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m_blupiBalloon = FALSE;
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m_blupiEcrase = FALSE;
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m_blupiMotorHigh = FALSE;
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m_blupiActionOuf = 0;
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m_blupiTimeNoAsc = 0;
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m_blupiTimeMockery = 0;
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m_blupiValidPos = m_blupiPos;
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m_blupiBullet = 0;
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m_blupiCle = 0;
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m_blupiPerso = 0;
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m_blupiDynamite = 0;
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m_nbTresor = 0;
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m_totalTresor = 0;
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for (int i = 0; i < Decor.MAXMOVEOBJECT; i++)
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{
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if (m_moveObject[i]->type == 5)
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{
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m_totalTresor++;
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}
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m_moveObject[i]->posCurrent = m_moveObject[i]->posStart;
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m_moveObject[i]->step = 1;
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m_moveObject[i]->phase = 0;
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m_moveObject[i]->time = 0;
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if (m_moveObject[i]->type == 5 ||
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m_moveObject[i]->type == 6 ||
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m_moveObject[i]->type == 25 ||
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m_moveObject[i]->type == 26 ||
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m_moveObject[i]->type == 40 ||
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m_moveObject[i]->type == 2 ||
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m_moveObject[i]->type == 3 ||
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m_moveObject[i]->type == 96 ||
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m_moveObject[i]->type == 97)
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{
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m_moveObject[i]->phase = m_random.Next(23);
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}
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if (m_moveObject[i]->type == 23)
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{
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m_moveObject[i]->type = 0;
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}
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if (m_moveObject[i]->type == TYPE_BALLE)
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{
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m_moveObject[i]->type = TYPE_empty;
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}
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if ((m_bMulti != FALSE) && (m_moveObject[i] == TYPE_CAISSE) || (m_moveObject[i] == TYPE_GOAL) || (m_moveObject[i] == TYPE_CLE) || (m_moveObject[i] == TYPE_BLUPIHELICO) || (m_moveObject[i] == TYPE_BLUPITANK))
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{
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m_moveObject[i]->type = TYPE_empty;
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}
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}
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m_goalPhase = 0;
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MoveObjectSort();
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m_scrollPoint = m_blupiPos;
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m_scrollAdd.x = 0;
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m_scrollAdd.y = 0;
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m_blupiPosHelico.x = -1;
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m_blupiMotorSound = 0;
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m_blupiFront = FALSE;
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m_blupiNoBarre = 0;
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m_blupiValidPos = m_blupiPos;
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m_blupiFifoNb = 0;
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m_blupiTimeFire = 0;
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m_voyageIcon = -1;
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m_jauges[0].SetHide(TRUE);
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m_jauges[1].SetHide(TRUE);
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m_bFoundCle = FALSE;
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m_term = 0;
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m_time = 0;
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m_bPause = FALSE;
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MoveStep();
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m_scrollPoint.x = m_blupiPos.x + 30 + m_scrollAdd.x;
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m_scrollPoint.y = m_blupiPos.y + 30 + m_scrollAdd.y;
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}
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// Sort of makes sense.
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void CDecor::BuildPrepare()
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{
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for (int i = 0; i < MAXMOVEOBJECT; i++)
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{
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m_moveObject[i]->posCurrent = m_moveObject[i]->posStart;
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m_moveObject[i]->step = 1;
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m_moveObject[i]->time = 0;
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m_moveObject[i]->phase = 0;
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if (m_moveObject[i]->type == 23)
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{
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m_moveObject[i]->type = 0;
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}
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}
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m_voyageIcon = -1;
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m_time = 0;
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m_bPause = FALSE;
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}
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// Fuck this function. That's all I can say.
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void CDecor::Build()
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{
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POINT posDecor = DecorNextAction();
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POINT pos;
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pos.x = posDecor.x * 2 / 3;
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pos.y = posDecor.y * 2 / 3;
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int num = 1;
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POINT tinyPoint;
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tinyPoint.x = m_drawBounds.left;
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RECT rect;
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rect.left = pos.x % 640;
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rect.right = 640;
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for (int i = 0; i < 3; i++)
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{
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tinyPoint.y = m_drawBounds.top;
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rect.top = pos.y % 480;
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rect.bottom = 480;
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for (int j = 0; j < 2; j++)
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{
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m_pPixmap->DrawPart(3, tinyPoint, rect);
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tinyPoint.y += (rect.bottom - rect.top) - num;
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rect.top = 0;
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rect.bottom = 480;
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}
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tinyPoint.x += (rect.right - rect.left) - num;
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rect.left = 0;
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rect.right = 640;
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if (tinyPoint.x > m_drawBounds.right)
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{
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break;
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}
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tinyPoint.x = m_drawBounds.left - posDecor.x % 64 - 64;
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for (int i = posDecor.x / 64 - 1; i < posDecor.x / 64 + (m_drawBounds.right - m_drawBounds.left) / 64 + 3; i++) {
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tinyPoint.y = m_drawBounds.top - posDecor.y % 64 + 2 - 64;
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for (int j = posDecor.y / 64 - 1; j < posDecor.y / 64 + (m_drawBounds.bottom - m_drawBounds.top) / 64 + 2; j++)
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{
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if (i >= 0 && i < 100 && j >= 0 && j < 100)
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{
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int num2 = m_bigDecor[i, j].icon;
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int channel = 9;
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if (num2 != -1)
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{
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pos.x = tinyPoint.x;
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pos.y = tinyPoint.y;
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if (num2 == 203)
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{
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num2 = table[m_index].table_marine[m_time / 3 % 11];
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channel = 1;
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}
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if (num2 >= 66 && num2 <= 68)
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{
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pos.y -= 13;
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}
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if (num2 >= 87 && num <= 89)
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{
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pos.y -= 2;
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}
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m_pPixmap->QuickIcon(channel, num2, pos);
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}
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}
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} tinyPoint.y += 64;
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tinyPoint.x += 64;
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}
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}
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tinyPoint.x = m_drawBounds.left - posDecor.x % 64;
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for (int i = posDecor.x / 64; i < posDecor.x / 64 + (m_drawBounds.right - m_drawBounds.left) / 64 + 2; i++)
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{
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tinyPoint.y = m_drawBounds.top - posDecor.y % 64;
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for (int j = posDecor.y / 64; j < posDecor.y / 64 + (m_drawBounds.bottom - m_drawBounds.top) / 64 + 2; j++)
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{
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if (i >= 0 && i < 100 && j >= 0 && j < 100 && m_decor[i, j]->icon != -1)
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{
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int num2 = m_decor[i, j]->icon;
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if (num2 == 384 || num2 == 385)
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{
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m_pPixmap->QuickIcon(1, num2, tinyPoint);
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}
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}
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} tinyPoint.y += 64;
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tinyPoint.x += 64;
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}
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m_blupiSec = 0;
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if (m_blupiFront)
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{
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double rotation = 0.0;
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if (m_blupiNage || m_blupiSurf || m_blupiHelico || m_blupiJeep)
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{
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rotation = (double)m_blupiRealRotation;
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}
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tinyPoint.x = m_drawBounds.left + m_blupiPos.x - posDecor.x;
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tinyPoint.y = m_drawBounds.top + m_blupiPos.y - posDecor.y;
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if (m_blupiJeep)
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{
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tinyPoint.y += m_blupiOffsetY;
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}
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if (m_blupiShield)
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{
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m_blupiSec = 1;
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if (m_blupiTimeShield > 25 || m_time % 4 < 2)
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{
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int num2 = table_shield_blupi[m_time / 2 % 16];
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tinyPoint.y -= 2;
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QuickIcon(10, num2, tinyPoint, m_pPixmap);
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tinyPoint.y += 2;
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QuickIcon(10, num2, tinyPoint, m_pPixmap);
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}
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QuickIcon(m_blupiChannel, m_blupiIcon, tinyPoint, 1.0, rotation, m_pPixmap);
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}
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else if (m_blupiPower)
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{
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m_blupiSec = 2;
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if (m_blupiTimeShield > 25 || m_time % 4 < 2)
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{
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int num2 = table_magicloop[m_time / 2 % 5];
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QuickIcon(10, num2, tinyPoint);
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}
|
|
QuickIcon(m_blupiChannel, m_blupiIcon, tinyPoint, 1.0, rotation, m_pPixmap);
|
|
}
|
|
else if (m_blupiCloud)
|
|
{
|
|
m_blupiSec = 3;
|
|
if (m_blupiTimeShield > 25 || m_time % 4 < 2)
|
|
{
|
|
for (int k = 0; k < 3; k++)
|
|
{
|
|
int num2 = 48 + (m_time + k) / 1 % 6;
|
|
pos.x = tinyPoint.x - 34;
|
|
pos.y = tinyPoint.y - 34;
|
|
QuickIcon(9, num2, pos, m_pPixmap);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOL CDecor::BlitzActif(int celx, int cely)
|
|
{
|
|
POINT pos;
|
|
pos.x = celx * 64;
|
|
pos.y = cely * 64;
|
|
|
|
int num = m_time % 100;
|
|
|
|
if (m_decor[celx, cely - 1]->icon == 304 && (num == 0 || num == 7 || num == 18 || num == 25 || num == 33 || num == 44) && cely > 0)
|
|
{
|
|
PlaySound(69, pos);
|
|
}
|
|
return num % 2 == 0 && num < 50;
|
|
}
|
|
|
|
|
|
void CDecor::DrawInfo()
|
|
{
|
|
POINT pos;
|
|
char text[100];
|
|
|
|
if (m_phase == WM_PHASE_PLAY || WM_PHASE_PLAYTEST)
|
|
{
|
|
|
|
}
|
|
}
|
|
|
|
POINT CDecor::DecorNextAction()
|
|
{
|
|
int num = 0;
|
|
if (m_decorAction == 0 || m_bPause)
|
|
{
|
|
m_posDecor;
|
|
}
|
|
POINT posDecor = m_posDecor;
|
|
while (tables->table_decor_action[num] != 0)
|
|
{
|
|
if (m_decorAction == tables->table_decor_action[num])
|
|
}
|
|
}
|
|
|
|
void CDecor::TreatInput(UINT input)
|
|
{
|
|
m_keyPress = input;
|
|
if (m_blupiInvert != 0)
|
|
{
|
|
if ((input & INPUT_LEFT) != 0)
|
|
{
|
|
m_keyPress = input & ~INPUT_LEFT | INPUT_RIGHT;
|
|
}
|
|
if ((input & INPUT_RIGHT) != 0)
|
|
{
|
|
m_keyPress = m_keyPress & ~INPUT_RIGHT | INPUT_LEFT;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CDecor::SetSpeedX(double speed)
|
|
{
|
|
if (m_blupiInvert)
|
|
{
|
|
speed = -speed;
|
|
}
|
|
m_blupiSpeedX = speed;
|
|
}
|
|
|
|
void CDecor::SetSpeedY(double speed)
|
|
{
|
|
m_blupiSpeedY = speed;
|
|
}
|
|
|
|
int CDecor::SoundEnviron(int sound, int obstacle)
|
|
{
|
|
if ((obstacle >= 32 && obstacle <= 34) || (obstacle >= 41 && obstacle <= 47) || (obstacle >= 139 && obstacle <= 143))
|
|
{
|
|
if (sound == 4)
|
|
{
|
|
return 79;
|
|
}
|
|
if (sound == 3)
|
|
{
|
|
return 78;
|
|
}
|
|
}
|
|
if ((obstacle >= 1 && obstacle <= 28) || (obstacle >= 78 && obstacle <= 90) || (obstacle >= 250 && obstacle <= 260) || (obstacle >= 311 && obstacle <= 316) || (obstacle >= 324 && obstacle <= 329))
|
|
{
|
|
if (sound == 4)
|
|
{
|
|
return 81;
|
|
}
|
|
if (sound == 3)
|
|
{
|
|
return 80;
|
|
}
|
|
}
|
|
if ((obstacle >= 284 && obstacle <= 303) || obstacle == 338)
|
|
{
|
|
if (sound == 4)
|
|
{
|
|
return 83;
|
|
}
|
|
if (sound == 3)
|
|
{
|
|
return 82;
|
|
}
|
|
}
|
|
if (obstacle >= 341 && obstacle <= 363)
|
|
{
|
|
if (sound == 4)
|
|
{
|
|
return 85;
|
|
}
|
|
if (sound == 3)
|
|
{
|
|
return 84;
|
|
}
|
|
}
|
|
if (obstacle >= 215 && obstacle <= 234)
|
|
{
|
|
if (sound == 4)
|
|
{
|
|
return 87;
|
|
}
|
|
if (sound == 3)
|
|
{
|
|
return 86;
|
|
}
|
|
}
|
|
if (obstacle >= 246 && obstacle <= 249)
|
|
{
|
|
if (sound == 4)
|
|
{
|
|
return 89;
|
|
}
|
|
if (sound == 3)
|
|
{
|
|
return 88;
|
|
}
|
|
}
|
|
if (obstacle >= 107 && obstacle <= 109)
|
|
{
|
|
if (sound == 4)
|
|
{
|
|
return 91;
|
|
}
|
|
if (sound == 3)
|
|
{
|
|
return 90;
|
|
}
|
|
}
|
|
return sound;
|
|
}
|
|
|
|
void CDecor::PlaySound(int sound, POINT pos)
|
|
{
|
|
{
|
|
if (m_blupiHide && (sound == 1 || sound == 2 || sound == 3 || sound == 4 || sound == 5 || sound == 6 || sound == 7 || sound == 20 || sound == 21 || sound == 22 || sound == 23 || sound == 24 || sound == 25 || sound == 27 || sound == 32 || sound == 34 || sound == 35 || sound == 36 || sound == 37 || sound == 38 || sound == 39 || sound == 40 || sound == 46 || sound == 47 || sound == 48 || sound == 49 || sound == 64 || sound == 65 || sound == 78 || sound == 79 || sound == 80 || sound == 81 || sound == 82 || sound == 83 || sound == 84 || sound == 85 || sound == 86 || sound == 87 || sound == 88 || sound == 89 || sound == 90 || sound == 91))
|
|
{
|
|
return;
|
|
}
|
|
pos.x -= m_posDecor.y;
|
|
pos.y -= m_posDecor.y;
|
|
m_pSound->PlayImage(sound, pos);
|
|
}
|
|
}
|
|
|
|
void CDecor::StopSound(CSound sound)
|
|
{
|
|
m_pSound->StopSound(sound);
|
|
if (sound == SOUND_16_HELICOHIGH)
|
|
{
|
|
m_bHelicopterFlying = FALSE;
|
|
}
|
|
if (sound == SOUND_18_HELICOLOW)
|
|
{
|
|
m_bHelicopterStationary = FALSE;
|
|
}
|
|
if (sound == SOUND_29_JEEPHIGH)
|
|
{
|
|
m_bCarMoving = FALSE;
|
|
}
|
|
if (sound == SOUND_31_JEEPLOW)
|
|
{
|
|
m_bCarStationary = FALSE;
|
|
}
|
|
return;
|
|
}
|
|
|
|
void CDecor::AdaptMotorVehicleSound()
|
|
{
|
|
POINT blupiPos = m_blupiPos;
|
|
blupiPos.x -= m_posDecor.x;
|
|
blupiPos.y -= m_posDecor.y;
|
|
|
|
if (m_bHelicopterFlying != FALSE)
|
|
{
|
|
m_pSound->PlayImage(16, blupiPos);
|
|
}
|
|
if (m_bHelicopterStationary != FALSE)
|
|
{
|
|
m_pSound->PlayImage(18, blupiPos);
|
|
}
|
|
if (m_bCarMoving != FALSE)
|
|
{
|
|
m_pSound->PlayImage(29, blupiPos);
|
|
}
|
|
if (m_bCarStationary != FALSE)
|
|
{
|
|
m_pSound->PlayImage(31, blupiPos);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// TODO: Add VehicleSoundsPhase
|
|
|
|
void CDecor::UpdateCaisse()
|
|
{
|
|
m_nbRankCaisse = 0;
|
|
for (int i = 0; i < MAXMOVEOBJECT; i++)
|
|
{
|
|
if (m_moveObject[i]->type == 12)
|
|
{
|
|
m_rankCaisse[m_nbRankCaisse++] = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOL CDecor::TestPushCaisse(int i, POINT pos, BOOL bPop)
|
|
{
|
|
POINT move;
|
|
|
|
move.x = pos.x - m_moveObject[i]->posCurrent.x;
|
|
move.y = 0;
|
|
SearchLinkCaisse(i, bPop);
|
|
int y = m_moveObject[i]->posCurrent.y;
|
|
for (int j = 0; j < m_nbLinkCaisse; j++)
|
|
{
|
|
i = m_linkCaisse[j];
|
|
if (!TestPushOneCaisse(i, move, y))
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
for (int j = 0; j < m_nbLinkCaisse; j++)
|
|
{
|
|
i = m_linkCaisse;
|
|
int num = i;
|
|
m_moveObject[num]->posCurrent.x = m_moveObject[num]->posCurrent.x + move.x;
|
|
m_moveObject[num]->posStart.x = m_moveObject[num]->posStart.x + move.x;
|
|
int num2 = i;
|
|
m_moveObject[num]->posEnd.x = m_moveObject[num]->posEnd.x + move.x;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL CDecor::TestPushOneCaisse(int i, POINT move, int b)
|
|
{
|
|
|
|
}
|
|
|
|
void CDecor::SearchLinkCaisse(int rank, BOOL bPop)
|
|
{
|
|
m_nbLinkCaisse = 0;
|
|
AddLinkCaisse(rank);
|
|
POINT posCurrent = m_moveObject;
|
|
|
|
BOOL flag;
|
|
do
|
|
{
|
|
flag = FALSE;
|
|
for (int i = 0; i < m_nbLinkCaisse; i++)
|
|
{
|
|
int num = m_linkCaisse[i];
|
|
if (m_moveObject[num]->posCurrent.y <=
|
|
posCurrent.y && (!bPop || (m_moveObject
|
|
[num]->posCurrent.x >= posCurrent.x - 32 &&
|
|
m_moveObject[num]->posCurrent.x <=
|
|
posCurrent.x + 32)))
|
|
{
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOL CDecor::AddLinkCaisse(int rank)
|
|
{
|
|
|
|
}
|
|
|
|
|
|
BOOL CDecor::LoadBackgroundImages()
|
|
{
|
|
char filename[52];
|
|
POINT totalDim, iconDim;
|
|
|
|
if (m_region == m_lastRegion) return TRUE;
|
|
m_lastRegion == m_region;
|
|
|
|
totalDim.x = DIMCELX * 2 * 16;
|
|
totalDim.y = DIMCELY * 2 * 6;
|
|
iconDim.x = DIMCELX * 2;
|
|
iconDim.y = DIMCELY * 2;
|
|
sprintf(filename, "image\\decor%.3d.blp", m_region);
|
|
if (!m_pPixmap->Cache(CHFLOOR, filename, totalDim, iconDim, FALSE))
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
|
|
|
|
int CDecor::SetBlupiChannel()
|
|
{
|
|
if ( m_bMulti = 0 ||
|
|
m_blupiChannel == CHBLUPI ||
|
|
m_team > 0);{
|
|
return m_team + 10;
|
|
}
|
|
return m_blupiChannel;
|
|
}
|
|
|
|
int CDecor::GetBlupiChannel()
|
|
{
|
|
int m_blupiChannel = CHBLUPI;
|
|
|
|
|
|
if ( m_bMulti != 0 ||
|
|
m_team > 0);{
|
|
return m_team + 10;
|
|
}
|
|
return CHBLUPI;
|
|
}
|
|
|
|
|
|
|
|
int CDecor::GetPersonalBombIcon()
|
|
{
|
|
if ( m_bMulti != 0){
|
|
return m_team + ICON_BUTTON_PERSONALBOMBICON;
|
|
}
|
|
return ICON_BUTTON_PERSONALBOMBICON;
|
|
}
|
|
|
|
|
|
void CDecor::SetTime(int time)
|
|
{
|
|
m_time = time;
|
|
}
|
|
|
|
int CDecor::GetTime()
|
|
{
|
|
return m_time;
|
|
}
|
|
|
|
int CDecor::GetTargetLevel(int mission)
|
|
{
|
|
m_targetMission = mission;
|
|
}
|
|
|
|
int CDecor::GetRegion()
|
|
{
|
|
return m_region;
|
|
}
|
|
|
|
void CDecor::SetRegion(int region)
|
|
{
|
|
m_region = region;
|
|
}
|
|
|
|
int CDecor::GetMusic()
|
|
{
|
|
return m_music;
|
|
}
|
|
|
|
void CDecor::SetMusic(int music)
|
|
{
|
|
m_music = music;
|
|
}
|
|
|
|
void CDecor::GetDims(POINT* ptr)
|
|
{
|
|
ptr->x = m_worldDims.x;
|
|
ptr->y = m_worldDims.y;
|
|
return;
|
|
}
|
|
|
|
void CDecor::SetDims(POINT dims)
|
|
{
|
|
m_worldDims.x = dims.x;
|
|
m_worldDims.y = dims.y;
|
|
}
|
|
|
|
int CDecor::GetNbVies()
|
|
{
|
|
return m_nbVies;
|
|
}
|
|
|
|
void CDecor::SetNbVies(int lives)
|
|
{
|
|
m_nbVies = lives;
|
|
}
|
|
|
|
BOOL CDecor::GetPause()
|
|
{
|
|
return m_bPause;
|
|
}
|
|
|
|
void CDecor::SetPause(BOOL bPause)
|
|
{
|
|
m_bPause = bPause;
|
|
}
|
|
|
|
|
|
void CDecor::GetDoors(int doors)
|
|
{
|
|
for (int i = 0; i < m_doors; i++)
|
|
{
|
|
doors[i] = (int)
|
|
}
|
|
}
|
|
|
|
|
|
void CDecor::SetAllMissions(BOOL CheatDoors)
|
|
{
|
|
m_bCheatDoors = CheatDoors;
|
|
m_bPrivate, m_mission->AdaptDoors;
|
|
return;
|
|
}
|
|
|
|
void CDecor::CheatAction(int cheat, MoveObject moveObject)
|
|
{
|
|
if (cheat == cheat_cleanall)
|
|
{
|
|
for (int i = 0; i < MAXMOVEOBJECT; i++)
|
|
{
|
|
if (m_moveObject[i]->type == 2 || m_moveObject[i]->type == 3 || m_moveObject[i]->type == 96 ||
|
|
m_moveObject[i]->type == 97 || m_moveObject[i]->type == 4 || m_moveObject[i]->type == 16 ||
|
|
m_moveObject[i]->type == 17 || m_moveObject[i]->type == 20 || m_moveObject[i]->type == 44 ||
|
|
m_moveObject[i]->type == 54 || m_moveObject[i]->type == 32 || m_moveObject[i]->type == 33)
|
|
{
|
|
m_decorAction = 1;
|
|
m_decorPhase = 0;
|
|
m_moveObject[i]->type = 8;
|
|
m_moveObject[i]->phase = 0;
|
|
|
|
MoveObject[] moveObject = m_moveObject;
|
|
int num = i;
|
|
moveObject[num]->posCurrent.x = moveObject[num].posCurrent.x - 34;
|
|
MoveObject[] moveObject2 = m_moveObject;
|
|
int num2 = i;
|
|
moveObject2[num2]->posCurrent.y = moveObject2[num2].posCurrent.y - 34;
|
|
m_moveObject[i]->posStart = m_moveObject[i]->posCurrent;
|
|
m_moveObject[i]->posEnd = m_moveObject[i]->posCurrent;
|
|
MoveObjectStepIcon(i);
|
|
PlaySound(10, m_moveObject[i]->posCurrent);
|
|
|
|
}
|
|
}
|
|
}
|
|
if (cheat == cheat_funskate)
|
|
{
|
|
m_blupiAir = FALSE;
|
|
m_blupiHelico = FALSE;
|
|
m_blupiOver = FALSE;
|
|
m_blupiJeep = FALSE;
|
|
m_blupiTank = FALSE;
|
|
m_blupiSkate = TRUE;
|
|
m_blupiNage = FALSE;
|
|
m_blupiSurf = FALSE;
|
|
m_blupiVent = FALSE;
|
|
m_blupiSuspend = FALSE;
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
}
|
|
if (cheat == cheat_givecopter)
|
|
{
|
|
m_blupiAir = FALSE;
|
|
m_blupiHelico = TRUE;
|
|
m_blupiOver = FALSE;
|
|
m_blupiJeep = FALSE;
|
|
m_blupiTank = FALSE;
|
|
m_blupiSkate = FALSE;
|
|
m_blupiNage = FALSE;
|
|
m_blupiSurf = FALSE;
|
|
m_blupiVent = FALSE;
|
|
m_blupiSuspend = FALSE;
|
|
}
|
|
if (cheat == cheat_jeepdrive)
|
|
{
|
|
m_blupiAir = FALSE;
|
|
m_blupiHelico = FALSE;
|
|
m_blupiOver = FALSE;
|
|
m_blupiJeep = TRUE;
|
|
m_blupiTank = FALSE;
|
|
m_blupiSkate = FALSE;
|
|
m_blupiNage = FALSE;
|
|
m_blupiSurf = FALSE;
|
|
m_blupiVent = FALSE;
|
|
m_blupiSuspend = FALSE;
|
|
}
|
|
if (cheat == cheat_alltreasure)
|
|
{
|
|
for (int i = 0; i < MOVEOBJECT; i++)
|
|
{
|
|
if (m_moveObject[i]->type == 5)
|
|
{
|
|
m_moveObject[i]->type == 0;
|
|
m_nbTresor++;
|
|
OpenDoorsTresor();
|
|
PlaySound(11, m_moveObject[i]->posCurrent);
|
|
}
|
|
}
|
|
}
|
|
if (cheat == cheat_endgoal)
|
|
{
|
|
for (int i = 0; i < MAXMOVEOBJECT; i++)
|
|
{
|
|
if (m_moveObject[i]->type == 7 || m_moveObject[i]->type == 21)
|
|
{
|
|
m_blupiPos = m_moveObject[i]->posCurrent;
|
|
if (m_nbTresor >= m_totalTresor)
|
|
{
|
|
if (m_moveObject[i]->type == 21)
|
|
{
|
|
m_bFoundCle = TRUE;
|
|
}
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
PlaySound(14);
|
|
m_blupiAction = 13;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = FALSE;
|
|
m_blupiFront = TRUE;
|
|
m_blupiAir = FALSE;
|
|
m_blupiHelico = FALSE;
|
|
m_blupiOver = FALSE;
|
|
m_blupiJeep = TRUE;
|
|
m_blupiTank = FALSE;
|
|
m_blupiSkate = FALSE;
|
|
m_blupiNage = FALSE;
|
|
m_blupiSurf = FALSE;
|
|
m_blupiVent = FALSE;
|
|
m_blupiSuspend = FALSE;
|
|
m_blupiShield = FALSE;
|
|
m_blupiPower = FALSE;
|
|
m_blupiCloud = FALSE;
|
|
m_blupiHide = FALSE;
|
|
m_blupiInvert = FALSE;
|
|
m_blupiBalloon = FALSE;
|
|
m_blupiEcrase = FALSE;
|
|
}
|
|
else
|
|
{
|
|
(m_moveObject[i]->posCurrent)->PlaySound(13);
|
|
}
|
|
m_goalPhase = 50;
|
|
}
|
|
}
|
|
}
|
|
if (cheat == cheat_roundshield)
|
|
{
|
|
PlaySound(42, m_blupiPos);
|
|
m_blupiShield = TRUE;
|
|
m_blupiPower = FALSE;
|
|
m_blupiCloud = FALSE;
|
|
m_blupiHide = FALSE;
|
|
m_blupiTimeShield = 100;
|
|
m_blupiPosMagic = m_blupiPos;
|
|
m_jauges[1]->SetHide(FALSE);
|
|
}
|
|
if (cheat == cheat_quicklollipop)
|
|
{
|
|
m_blupiAction = 49;
|
|
m_blupiPhase = 0;
|
|
m_blupiHelico = FALSE;
|
|
m_blupiOver = FALSE;
|
|
m_blupiJeep = FALSE;
|
|
m_blupiTank = FALSE;
|
|
m_blupiSkate = FALSE;
|
|
m_blupiShield = FALSE;
|
|
m_blupiPower = FALSE;
|
|
m_blupiCloud = FALSE;
|
|
m_blupiHide = FALSE;
|
|
m_blupiFocus = FALSE;
|
|
PlaySound(50, m_blupiPos);
|
|
}
|
|
if (cheat == cheat_tenbombs)
|
|
{
|
|
m_blupiPerso = 10;
|
|
PlaySound(60, m_blupiPos);
|
|
}
|
|
if (cheat == cheat_birdlime)
|
|
{
|
|
m_blupiBullet = 10;
|
|
}
|
|
if (cheat == cheat_drivetank)
|
|
{
|
|
m_blupiAir = FALSE;
|
|
m_blupiHelico = FALSE;
|
|
m_blupiOver = FALSE;
|
|
m_blupiJeep = FALSE;
|
|
m_blupiTank = TRUE;
|
|
m_blupiSkate = FALSE;
|
|
m_blupiNage = FALSE;
|
|
m_blupiSurf = FALSE;
|
|
m_blupiVent = FALSE;
|
|
m_blupiSuspend = FALSE;
|
|
m_blupiCloud = FALSE;
|
|
m_blupiHide = FALSE;
|
|
}
|
|
if (cheat == cheat_powercharge)
|
|
{
|
|
m_blupiAction = 56;
|
|
m_blupiPhase = 0;
|
|
m_blupiHelico = FALSE;
|
|
m_blupiOver = FALSE;
|
|
m_blupiJeep = FALSE;
|
|
m_blupiTank = TRUE;
|
|
m_blupiSkate = FALSE;
|
|
m_blupiShield = FALSE;
|
|
m_blupiPower = FALSE;
|
|
m_blupiCloud = FALSE;
|
|
m_blupiHide = FALSE;
|
|
m_blupiJumpAie = FALSE;
|
|
m_blupiFocus = FALSE;
|
|
PlaySound(58, m_blupiPos);
|
|
}
|
|
if (cheat == cheat_hidedrink)
|
|
{
|
|
m_blupiAction = 55;
|
|
m_blupiPhase = 0;
|
|
m_blupiHelico = FALSE;
|
|
m_blupiOver = FALSE;
|
|
m_blupiJeep = FALSE;
|
|
m_blupiTank = FALSE;
|
|
m_blupiSkate = FALSE;
|
|
m_blupiShield = FALSE;
|
|
m_blupiPower = FALSE;
|
|
m_blupiCloud = FALSE;
|
|
m_blupiHide = FALSE;
|
|
m_blupiJumpAie = FALSE;
|
|
m_blupiFocus = FALSE;
|
|
PlaySound(57, m_blupiPos);
|
|
}
|
|
if (cheat == cheat_iovercraft)
|
|
{
|
|
m_blupiAir = FALSE;
|
|
m_blupiHelico = FALSE;
|
|
m_blupiOver = TRUE;
|
|
m_blupiJeep = FALSE;
|
|
m_blupiTank = FALSE;
|
|
m_blupiSkate = FALSE;
|
|
m_blupiNage = FALSE;
|
|
m_blupiSurf = FALSE;
|
|
m_blupiVent = FALSE;
|
|
m_blupiSuspend = FALSE;
|
|
}
|
|
if (cheat == cheat_dynamite)
|
|
{
|
|
m_blupiDynamite = 1;
|
|
PlaySound(60, m_blupiPos);
|
|
}
|
|
if (cheat == cheat_wellkeys)
|
|
{
|
|
m_blupiCle |= 7;
|
|
}
|
|
if (m_blupiShield && m_blupiHide && m_blupiCloud && m_blupiPower)
|
|
{
|
|
m_jauges[1]->SetHide(TRUE);
|
|
}
|
|
if (m_blupiHelico && m_blupiOver)
|
|
{
|
|
m_pSound->StopSound(SOUND_HELICOHIGH);
|
|
StopSound(18);
|
|
}
|
|
if (m_blupiJeep && m_blupiTank)
|
|
{
|
|
StopSound(29);
|
|
StopSound(31);
|
|
}
|
|
}
|
|
|
|
/*
|
|
void CDecor::BlupiStep()
|
|
{
|
|
POINT tinyPoint;
|
|
POINT tinyPoint2;
|
|
BlupiAdjust();
|
|
m_blupiLastPos = m_blupiPos;
|
|
POINT tinyPoint3 = m_blupiPos;
|
|
BOOL flag = m_blupiAir;
|
|
int blupiAction = m_blupiAction;
|
|
BOOL flag2 = FALSE;
|
|
BOOL flag3 = FALSE;
|
|
tinyPoint3.x += m_blupiVector.x;
|
|
tinyPoint3.y += m_blupiVector.y;
|
|
if (m_blupiFocus && (tinyPoint3.y + 30) / 64 >= 99)
|
|
{
|
|
BlupiDead(75, -1);
|
|
m_blupiRestart = TRUE;
|
|
m_blupiAir = TRUE;
|
|
m_blupiPos.y = m_blupiPos.y / 64 * 64 + BLUPIOFFY;
|
|
PlaySound(8, m_blupiPos);
|
|
return;
|
|
}
|
|
RECT rect;
|
|
if (m_blupiVector.x != 0 || m_blupiVector.y != 0)
|
|
{
|
|
rect = BlupiRect(m_blupiPos);
|
|
rect.top = m_blupiPos.y + 11;
|
|
rect.bottom = m_blupiPos.y + 60 - 2;
|
|
TestPath(rect, m_blupiPos, tinyPoint3);
|
|
}
|
|
m_blupiVent = FALSE;
|
|
int num;
|
|
if (m_blupiTransport == -1 && !m_blupiJeep && !m_blupiTank && !m_blupiSkate
|
|
&& m_blupiFocus)
|
|
{
|
|
num = m_decor[(tinyPoint3.x + 30) / 64, (tinyPoint3.y + 30) / 64]->icon;
|
|
if (num == 110)
|
|
{
|
|
tinyPoint3.x -= 9;
|
|
}
|
|
if (num == 114)
|
|
{
|
|
tinyPoint3.x += 9;
|
|
}
|
|
if (num == 118)
|
|
{
|
|
tinyPoint3.y -= 20;
|
|
}
|
|
if (num == 122)
|
|
{
|
|
tinyPoint3.y += 20;
|
|
}
|
|
if (num >= 110 && num <= 125)
|
|
{
|
|
m_blupiVent = TRUE;
|
|
rect.left = m_blupiPos.x + 12;
|
|
rect.right = m_blupiPos.x + 60 - 12;
|
|
rect.top = m_blupiPos.y + 11;
|
|
rect.bottom = m_blupiPos.y + 60 - 2;
|
|
TestPath(rect, m_blupiPos, tinyPoint3);
|
|
}
|
|
}
|
|
BOOL flag4;
|
|
if (m_blupiTransport == -1)
|
|
{
|
|
rect = BlupiRect(tinyPoint3);
|
|
rect.top = tinyPoint3.y + 60 - 2;
|
|
rect.bottom = tinyPoint3.y + 60 - 1;
|
|
flag = !DecorDetect(rect);
|
|
}
|
|
else
|
|
{
|
|
flag4 = FALSE;
|
|
}
|
|
rect = BlupiRect(tinyPoint3);
|
|
rect.top = tinyPoint3.y + 10;
|
|
rect.bottom = tinyPoint3.y + 20;
|
|
BOOL flag5 = DecorDetect(rect);
|
|
int detectIcon = m_detectIcon;
|
|
if (!m_blupiAir && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && flag4 && m_blupiFocus)
|
|
{
|
|
if (m_blupiFocus)
|
|
{
|
|
m_blupiAction = 5;
|
|
m_blupiPhase = 0;
|
|
}
|
|
m_blupiVitesseY = 1.0;
|
|
m_blupiAir = true;
|
|
flag = true;
|
|
}
|
|
if (!m_blupiNage && !m_blupiSurf && !m_blupiSuspend && !m_blupiAir && IsRessort(tinyPoint3))
|
|
{
|
|
if ((m_blupiHelico || m_blupiOver) && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
|
|
{
|
|
m_blupiHelico = false;
|
|
m_blupiOver = false;
|
|
tinyPoint.X = tinyPoint3.X - 34;
|
|
tinyPoint.Y = tinyPoint3.Y - 34;
|
|
ObjectStart(tinyPoint, 9, 0);
|
|
m_decorAction = 1;
|
|
m_decorPhase = 0;
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
PlaySound(10, m_blupiPos);
|
|
}
|
|
if (m_blupiJeep && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
|
|
{
|
|
m_blupiJeep = false;
|
|
tinyPoint.X = tinyPoint3.X - 34;
|
|
tinyPoint.Y = tinyPoint3.Y - 34;
|
|
ObjectStart(tinyPoint, 9, 0);
|
|
m_decorAction = 1;
|
|
m_decorPhase = 0;
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
PlaySound(10, m_blupiPos);
|
|
}
|
|
if (m_blupiTank && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
|
|
{
|
|
m_blupiTank = false;
|
|
tinyPoint.X = tinyPoint3.X - 34;
|
|
tinyPoint.Y = tinyPoint3.Y - 34;
|
|
ObjectStart(tinyPoint, 9, 0);
|
|
m_decorAction = 1;
|
|
m_decorPhase = 0;
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
PlaySound(10, m_blupiPos);
|
|
}
|
|
if (m_blupiSkate && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
|
|
{
|
|
m_blupiSkate = false;
|
|
tinyPoint.X = tinyPoint3.X - 34;
|
|
tinyPoint.Y = tinyPoint3.Y - 34;
|
|
ObjectStart(tinyPoint, 9, 0);
|
|
m_decorAction = 1;
|
|
m_decorPhase = 0;
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
PlaySound(10, m_blupiPos);
|
|
}
|
|
if (m_blupiFocus && m_blupiAction != 11 && m_blupiAction != 75 && m_blupiAction != 76 && m_blupiAction != 77 && m_blupiAction != 78 && m_blupiAction != 79 && m_blupiAction != 80 && m_blupiAction != 81)
|
|
{
|
|
m_blupiAction = 5;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if ((m_keyPress & 1) != 0 && m_blupiFocus)
|
|
{
|
|
m_blupiVitesseY = (double)(m_blupiPower ? -25 : -19);
|
|
}
|
|
else
|
|
{
|
|
m_blupiVitesseY = (double)(m_blupiPower ? -16 : -10);
|
|
}
|
|
m_blupiAir = true;
|
|
flag = true;
|
|
PlaySound(41, tinyPoint3);
|
|
}
|
|
if ((m_keyPress & 1) != 0 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
if (m_blupiAction != 4 && m_blupiAction != 3 && !m_blupiAir)
|
|
{
|
|
m_blupiAction = 4;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiAction == 4 && m_blupiPhase == 3)
|
|
{
|
|
m_blupiAction = 5;
|
|
m_blupiPhase = 0;
|
|
if (m_blupiSkate)
|
|
{
|
|
PlaySound(1, tinyPoint3);
|
|
m_blupiVitesseY = (double)(m_blupiPower ? -17 : -13);
|
|
}
|
|
else
|
|
{
|
|
PlaySound(1, tinyPoint3);
|
|
if (IsNormalJump(tinyPoint3))
|
|
{
|
|
m_blupiVitesseY = (double)(m_blupiPower ? -26 : -16);
|
|
}
|
|
else
|
|
{
|
|
m_blupiVitesseY = (double)(m_blupiPower ? -16 : -12);
|
|
}
|
|
}
|
|
m_blupiAir = true;
|
|
flag = true;
|
|
}
|
|
}
|
|
if (m_blupiAir)
|
|
{
|
|
if (flag5 && m_blupiVitesseY < 0.0)
|
|
{
|
|
if (m_blupiVitesseY < -14.0 && m_blupiAction != 11 && m_blupiAction != 75 && m_blupiAction != 76 && m_blupiAction != 77 && m_blupiAction != 78 && m_blupiAction != 79 && m_blupiAction != 80 && m_blupiAction != 81 && !m_blupiSkate)
|
|
{
|
|
m_blupiJumpAie = true;
|
|
PlaySound(40, tinyPoint3);
|
|
}
|
|
else
|
|
{
|
|
PlaySound(SoundEnviron(4, detectIcon), tinyPoint3);
|
|
}
|
|
m_blupiVitesseY = 1.0;
|
|
}
|
|
tinyPoint3.Y += (int)(m_blupiVitesseY * 2.0);
|
|
if (m_blupiVitesseY < 20.0)
|
|
{
|
|
m_blupiVitesseY += 2.0;
|
|
}
|
|
rect = BlupiRect(tinyPoint3);
|
|
rect.Top = tinyPoint3.Y + 60 - 30;
|
|
rect.Bottom = tinyPoint3.Y + 60 - 1;
|
|
if (m_blupiVitesseY >= 0.0 && DecorDetect(rect))
|
|
{
|
|
tinyPoint3.Y = tinyPoint3.Y / 32 * 32 + Decor.BLUPIOFFY;
|
|
if (!IsRessort(tinyPoint3))
|
|
{
|
|
PlaySound(SoundEnviron(3, m_detectIcon), tinyPoint3);
|
|
}
|
|
if (m_blupiFocus)
|
|
{
|
|
if (m_blupiVitesseY > 20.0)
|
|
{
|
|
m_blupiAction = 61;
|
|
}
|
|
else
|
|
{
|
|
m_blupiAction = 61;
|
|
}
|
|
m_blupiPhase = 0;
|
|
}
|
|
m_blupiAir = false;
|
|
if (m_blupiJumpAie)
|
|
{
|
|
m_blupiJumpAie = false;
|
|
m_blupiAction = 36;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
rect.Left = tinyPoint3.X + 20;
|
|
rect.Right = tinyPoint3.X + 60 - 20;
|
|
rect.Top = tinyPoint3.Y + 60 - 33;
|
|
rect.Bottom = tinyPoint3.Y + 60 - 1;
|
|
num = AscenseurDetect(rect, m_blupiPos, tinyPoint3);
|
|
if (m_blupiVitesseY >= 0.0 && num != -1)
|
|
{
|
|
m_blupiTransport = num;
|
|
flag4 = false;
|
|
PlaySound(3, tinyPoint3);
|
|
tinyPoint3.Y = m_moveObject[num].posCurrent.Y - 64 + Decor.BLUPIOFFY;
|
|
if (m_blupiFocus)
|
|
{
|
|
if (m_blupiVitesseY > 20.0)
|
|
{
|
|
m_blupiAction = 61;
|
|
}
|
|
else
|
|
{
|
|
m_blupiAction = 61;
|
|
}
|
|
m_blupiPhase = 0;
|
|
}
|
|
m_blupiAir = false;
|
|
if (m_blupiJumpAie)
|
|
{
|
|
m_blupiJumpAie = false;
|
|
m_blupiAction = 36;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
}
|
|
if (m_blupiAction == 36 && m_blupiPhase == 30)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
if (m_blupiAction == 56 && m_blupiPhase == 64)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
m_blupiCloud = true;
|
|
m_blupiTimeShield = 100;
|
|
m_jauges[1].SetHide(false);
|
|
PlaySound(55, tinyPoint3);
|
|
}
|
|
if (m_blupiAction == 58)
|
|
{
|
|
if (m_blupiPhase == 8)
|
|
{
|
|
tinyPoint.X = m_blupiPos.X;
|
|
tinyPoint.Y = m_blupiPos.Y + 40;
|
|
if (m_blupiVitesseY > 0.0)
|
|
{
|
|
tinyPoint.Y += (int)(m_blupiVitesseY * 4.0);
|
|
}
|
|
m_blupiVitesseY -= 10.0;
|
|
if (ObjectStart(tinyPoint, 23, 55) != -1)
|
|
{
|
|
PlaySound(52, m_blupiPos);
|
|
m_blupiTimeFire = 10;
|
|
m_blupiBullet--;
|
|
}
|
|
}
|
|
if (m_blupiPhase == 14)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
}
|
|
if ((m_blupiAction == 44 || m_blupiAction == 45) && m_blupiPhase == 29)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
if (m_blupiAction == 46 && m_blupiPhase == 32)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
if (m_blupiAction == 47 && m_blupiPhase == 34)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
bool flag6;
|
|
if (m_blupiAction == 48 && m_blupiPhase == 40)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
num = MoveObjectDetect(tinyPoint3, out flag6);
|
|
if (num != -1 && !flag6 && tinyPoint3.Y - Decor.BLUPIFLOOR == m_moveObject[num].posCurrent.Y)
|
|
{
|
|
if (m_blupiDir == 2 && tinyPoint3.X < m_moveObject[num].posCurrent.X)
|
|
{
|
|
tinyPoint.X = tinyPoint3.X - 16;
|
|
tinyPoint.Y = tinyPoint3.Y;
|
|
int num2 = MoveObjectDetect(tinyPoint, out flag6);
|
|
if (num2 == -1)
|
|
{
|
|
m_blupiAction = 9;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
if (m_blupiDir == 1 && tinyPoint3.X > m_moveObject[num].posCurrent.X)
|
|
{
|
|
tinyPoint.X = tinyPoint3.X + 16;
|
|
tinyPoint.Y = tinyPoint3.Y;
|
|
int num2 = MoveObjectDetect(tinyPoint, out flag6);
|
|
if (num2 == -1)
|
|
{
|
|
m_blupiAction = 9;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (m_blupiAction == 65)
|
|
{
|
|
if (m_blupiPhase == 4)
|
|
{
|
|
PlaySound(47, m_blupiPos);
|
|
}
|
|
if (m_blupiPhase == 44)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
}
|
|
if (m_blupiAction == 63)
|
|
{
|
|
if (m_blupiPhase == 1)
|
|
{
|
|
PlaySound(65, m_blupiPos);
|
|
m_blupiTimeMockery = 300;
|
|
}
|
|
if (m_blupiPhase == 92)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
}
|
|
if (m_blupiAction == 64)
|
|
{
|
|
if (m_blupiPhase == 6)
|
|
{
|
|
PlaySound(65, m_blupiPos);
|
|
m_blupiTimeMockery = 300;
|
|
}
|
|
if (m_blupiPhase == 104)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
}
|
|
if (m_blupiAction == 83)
|
|
{
|
|
if (m_blupiPhase == 4)
|
|
{
|
|
PlaySound(47, m_blupiPos);
|
|
}
|
|
if (m_blupiPhase == 60)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
}
|
|
if (m_blupiAction == 84 && m_blupiPhase == 18)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
if (m_blupiAction == 60 && m_blupiPhase == 3)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiAction == 61 && m_blupiPhase == 5)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiAction == 62 && m_blupiPhase == 2)
|
|
{
|
|
m_blupiAction = 5;
|
|
m_blupiPhase = 0;
|
|
m_blupiVitesseY = -12.0;
|
|
m_blupiAir = true;
|
|
flag = true;
|
|
}
|
|
if (m_blupiAction == 49 && m_blupiPhase == 32)
|
|
{
|
|
ObjectStart(m_sucettePos, m_sucetteType, 0);
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
m_blupiPower = true;
|
|
m_blupiTimeShield = 100;
|
|
m_blupiPosMagic = m_blupiPos;
|
|
m_jauges[1].SetHide(false);
|
|
PlaySound(44, tinyPoint3);
|
|
}
|
|
if (m_blupiAction == 55 && m_blupiPhase == 36)
|
|
{
|
|
ObjectStart(m_sucettePos, m_sucetteType, 0);
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
m_blupiHide = true;
|
|
m_blupiTimeShield = 100;
|
|
m_blupiPosMagic = m_blupiPos;
|
|
m_jauges[1].SetHide(false);
|
|
PlaySound(62, tinyPoint3);
|
|
}
|
|
if (m_blupiSpeedY < 0.0 && m_blupiLastSpeedY == 0.0 && m_blupiAction != 3 && m_blupiAction != 4 && m_blupiAction != 5 && m_blupiAction != 8 && m_blupiAction != 10 && m_blupiAction != 9 && !m_blupiAir && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
m_blupiAction = 7;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiSpeedY == 0.0 && m_blupiLastSpeedY < 0.0 && m_blupiAction != 3 && m_blupiAction != 4 && m_blupiAction != 5 && m_blupiAction != 8 && m_blupiAction != 10 && m_blupiAction != 9 && !m_blupiAir && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiSpeedY > 0.0 && m_blupiLastSpeedY == 0.0 && m_blupiAction != 3 && m_blupiAction != 4 && m_blupiAction != 5 && m_blupiAction != 6 && m_blupiAction != 28 && m_blupiAction != 8 && m_blupiAction != 10 && m_blupiAction != 9 && !m_blupiAir && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
m_blupiAction = 6;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiSpeedY > 0.0 && m_blupiSpeedX == 0.0 && (m_keyPress & 1) == 0 && m_blupiAction != 3 && m_blupiAction != 4 && m_blupiAction != 5 && m_blupiAction != 6 && m_blupiAction != 28 && m_blupiAction != 8 && m_blupiAction != 10 && m_blupiAction != 9 && !m_blupiAir && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
m_blupiAction = 6;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiSpeedY == 0.0 && m_blupiLastSpeedY > 0.0 && m_blupiAction != 3 && m_blupiAction != 4 && m_blupiAction != 5 && m_blupiAction != 8 && m_blupiAction != 10 && m_blupiAction != 9 && !m_blupiAir && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiAction == 7 && m_blupiPhase == 4)
|
|
{
|
|
m_scrollAdd.Y = -150;
|
|
PlaySound(21, tinyPoint3);
|
|
}
|
|
if (m_blupiAction == 6 && m_blupiPhase == 4)
|
|
{
|
|
m_scrollAdd.Y = 150;
|
|
PlaySound(7, tinyPoint3);
|
|
}
|
|
if (!m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
if (m_blupiSpeedY > 0.0 && m_blupiSpeedX == 0.0 && (m_keyPress & 1) == 0 && m_blupiAction != 28 && m_blupiDir == 1 && (num = CaisseInFront()) != -1)
|
|
{
|
|
tinyPoint3.X = m_moveObject[num].posCurrent.X + 64 - 5;
|
|
m_blupiAction = 28;
|
|
m_blupiPhase = 0;
|
|
m_scrollAdd.Y = 0;
|
|
PlaySound(39, tinyPoint3);
|
|
}
|
|
if (m_blupiSpeedY > 0.0 && m_blupiSpeedX > 0.0 && (m_keyPress & 1) == 0 && m_blupiAction != 29 && m_blupiDir == 1 && CaisseInFront() != -1)
|
|
{
|
|
m_blupiAction = 29;
|
|
m_blupiPhase = 0;
|
|
m_scrollAdd.Y = 0;
|
|
PlaySound(39, tinyPoint3);
|
|
}
|
|
if (m_blupiSpeedY > 0.0 && m_blupiSpeedX == 0.0 && (m_keyPress & 1) == 0 && m_blupiAction != 28 && m_blupiDir == 2 && (num = CaisseInFront()) != -1)
|
|
{
|
|
tinyPoint3.X = m_moveObject[num].posCurrent.X - 60 + 5;
|
|
m_blupiAction = 28;
|
|
m_blupiPhase = 0;
|
|
m_scrollAdd.Y = 0;
|
|
PlaySound(39, tinyPoint3);
|
|
}
|
|
if (m_blupiSpeedY > 0.0 && m_blupiSpeedX < 0.0 && (m_keyPress & 1) == 0 && m_blupiAction != 29 && m_blupiDir == 2 && CaisseInFront() != -1)
|
|
{
|
|
m_blupiAction = 29;
|
|
m_blupiPhase = 0;
|
|
m_scrollAdd.Y = 0;
|
|
PlaySound(39, tinyPoint3);
|
|
}
|
|
if (m_blupiAction == 29 && m_blupiActionOuf != 47)
|
|
{
|
|
m_blupiActionOuf = 47;
|
|
m_blupiTimeOuf = 0;
|
|
}
|
|
}
|
|
if (m_blupiAction != 28 && m_blupiAction != 29 && m_blupiFocus)
|
|
{
|
|
if (m_blupiSpeedX < 0.0 && m_blupiLastSpeedX == 0.0 && !m_blupiAir && m_blupiSpeedY != 0.0)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiSpeedX == 0.0 && m_blupiLastSpeedX < 0.0 && m_blupiSpeedY != 0.0)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiSpeedX > 0.0 && m_blupiLastSpeedX == 0.0 && !m_blupiAir && m_blupiSpeedY != 0.0)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiSpeedX == 0.0 && m_blupiLastSpeedX > 0.0 && m_blupiSpeedY != 0.0)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
int num3;
|
|
int num4;
|
|
if (m_blupiSpeedX < 0.0 && m_blupiFocus)
|
|
{
|
|
if (m_blupiDir == 2 && m_blupiAction != 3 && m_blupiAction != 59 && m_blupiAction != 7 && m_blupiAction != 6 && m_blupiAction != 29 && ((!m_blupiJeep && !m_blupiTank && !m_blupiSkate) || Math.Abs(m_blupiVitesseX) <= 8.0))
|
|
{
|
|
if (m_blupiAir)
|
|
{
|
|
PlaySound(5, tinyPoint3);
|
|
m_blupiAction = 59;
|
|
m_blupiPhase = 0;
|
|
m_blupiDir = 1;
|
|
}
|
|
else
|
|
{
|
|
PlaySound(5, tinyPoint3);
|
|
m_blupiAction = 3;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
if (m_blupiDir == 1 && m_blupiAction != 2 && m_blupiAction != 14 && m_blupiAction != 4 && m_blupiAction != 7 && m_blupiAction != 6 && m_blupiAction != 29 && !m_blupiAir)
|
|
{
|
|
m_blupiAction = 2;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiDir == 1 && m_blupiAction != 3 && m_blupiAction != 4 && m_blupiAction != 7 && m_blupiAction != 6 && m_blupiAction != 29 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend)
|
|
{
|
|
if (m_blupiAction == 14)
|
|
{
|
|
tinyPoint3.X -= CaisseGetMove(5);
|
|
}
|
|
else
|
|
{
|
|
num3 = m_blupiPhase;
|
|
if (num3 > 3 || m_blupiAir)
|
|
{
|
|
num3 = 3;
|
|
}
|
|
num4 = Tables.table_vitesse_march[num3];
|
|
if (m_blupiPower)
|
|
{
|
|
num4 *= 3;
|
|
num4 /= 2;
|
|
}
|
|
tinyPoint3.X += Misc.Speed(m_blupiSpeedX, num4);
|
|
}
|
|
}
|
|
if (m_blupiDir == 2 && m_blupiAction == 29)
|
|
{
|
|
tinyPoint3.X -= CaisseGetMove(3);
|
|
}
|
|
}
|
|
if (m_blupiSpeedX > 0.0 && m_blupiFocus)
|
|
{
|
|
if (m_blupiDir == 1 && m_blupiAction != 3 && m_blupiAction != 59 && m_blupiAction != 7 && m_blupiAction != 6 && m_blupiAction != 29 && ((!m_blupiJeep && !m_blupiTank && !m_blupiSkate) || Math.Abs(m_blupiVitesseX) <= 8.0))
|
|
{
|
|
if (m_blupiAir)
|
|
{
|
|
PlaySound(5, tinyPoint3);
|
|
m_blupiAction = 59;
|
|
m_blupiPhase = 0;
|
|
m_blupiDir = 2;
|
|
}
|
|
else
|
|
{
|
|
PlaySound(5, tinyPoint3);
|
|
m_blupiAction = 3;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
if (m_blupiDir == 2 && m_blupiAction != 2 && m_blupiAction != 14 && m_blupiAction != 4 && m_blupiAction != 7 && m_blupiAction != 6 && m_blupiAction != 29 && !m_blupiAir)
|
|
{
|
|
m_blupiAction = 2;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiDir == 2 && m_blupiAction != 3 && m_blupiAction != 4 && m_blupiAction != 7 && m_blupiAction != 6 && m_blupiAction != 29 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend)
|
|
{
|
|
if (m_blupiAction == 14)
|
|
{
|
|
tinyPoint3.X += CaisseGetMove(5);
|
|
}
|
|
else
|
|
{
|
|
num3 = m_blupiPhase;
|
|
if (num3 > 3 || m_blupiAir)
|
|
{
|
|
num3 = 3;
|
|
}
|
|
num4 = Tables.table_vitesse_march[num3];
|
|
if (m_blupiPower)
|
|
{
|
|
num4 *= 3;
|
|
num4 /= 2;
|
|
}
|
|
tinyPoint3.X += Misc.Speed(m_blupiSpeedX, num4);
|
|
}
|
|
}
|
|
if (m_blupiDir == 1 && m_blupiAction == 29)
|
|
{
|
|
tinyPoint3.X += CaisseGetMove(3);
|
|
}
|
|
}
|
|
if (m_blupiHelico)
|
|
{
|
|
if (m_blupiAction == 3 && m_blupiPhase == 10)
|
|
{
|
|
m_blupiAction = 2;
|
|
if (m_blupiDir == 1)
|
|
{
|
|
m_blupiDir = 2;
|
|
}
|
|
else
|
|
{
|
|
m_blupiDir = 1;
|
|
}
|
|
}
|
|
}
|
|
else if (m_blupiOver)
|
|
{
|
|
if (m_blupiAction == 3 && m_blupiPhase == 7)
|
|
{
|
|
m_blupiAction = 2;
|
|
if (m_blupiDir == 1)
|
|
{
|
|
m_blupiDir = 2;
|
|
}
|
|
else
|
|
{
|
|
m_blupiDir = 1;
|
|
}
|
|
}
|
|
}
|
|
else if (m_blupiJeep)
|
|
{
|
|
if (m_blupiAction == 3 && m_blupiPhase == 7)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
if (m_blupiDir == 1)
|
|
{
|
|
m_blupiDir = 2;
|
|
}
|
|
else
|
|
{
|
|
m_blupiDir = 1;
|
|
}
|
|
}
|
|
}
|
|
else if (m_blupiTank)
|
|
{
|
|
if (m_blupiAction == 3 && m_blupiPhase == 12)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
if (m_blupiDir == 1)
|
|
{
|
|
m_blupiDir = 2;
|
|
}
|
|
else
|
|
{
|
|
m_blupiDir = 1;
|
|
}
|
|
}
|
|
}
|
|
else if (m_blupiSkate)
|
|
{
|
|
if (m_blupiAction == 3 && m_blupiPhase == 14)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
if (m_blupiDir == 1)
|
|
{
|
|
m_blupiDir = 2;
|
|
}
|
|
else
|
|
{
|
|
m_blupiDir = 1;
|
|
}
|
|
}
|
|
}
|
|
else if (m_blupiNage || m_blupiSurf)
|
|
{
|
|
if (m_blupiAction == 3 && m_blupiPhase == 10)
|
|
{
|
|
m_blupiAction = 2;
|
|
if (m_blupiDir == 1)
|
|
{
|
|
m_blupiDir = 2;
|
|
}
|
|
else
|
|
{
|
|
m_blupiDir = 1;
|
|
}
|
|
}
|
|
}
|
|
else if (m_blupiSuspend)
|
|
{
|
|
if (m_blupiAction == 3 && m_blupiPhase == 10)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
if (m_blupiDir == 1)
|
|
{
|
|
m_blupiDir = 2;
|
|
}
|
|
else
|
|
{
|
|
m_blupiDir = 1;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiAction == 3 && m_blupiPhase == 6)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
if (m_blupiDir == 1)
|
|
{
|
|
m_blupiDir = 2;
|
|
}
|
|
else
|
|
{
|
|
m_blupiDir = 1;
|
|
}
|
|
}
|
|
if (m_blupiAction == 59 && m_blupiPhase == 6)
|
|
{
|
|
m_blupiAction = 5;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
if (!m_blupiSuspend && m_blupiAction == 4 && m_blupiPhase == 3)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiSpeedX == 0.0 && m_blupiSpeedY == 0.0 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && m_blupiFocus)
|
|
{
|
|
if (m_blupiAction == 14 || m_blupiAction == 7)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiAction == 2)
|
|
{
|
|
if (m_blupiSuspend || m_blupiPhase < 10)
|
|
{
|
|
m_blupiAction = 1;
|
|
}
|
|
else
|
|
{
|
|
m_blupiAction = 60;
|
|
}
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiAction == 6)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
PlaySound(20, tinyPoint3);
|
|
}
|
|
m_scrollAdd.Y = 0;
|
|
if (blupiAction == 14)
|
|
{
|
|
StopSound(38);
|
|
}
|
|
if (blupiAction == 29 || blupiAction == 28)
|
|
{
|
|
StopSound(39);
|
|
}
|
|
}
|
|
if (!m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && m_blupiFocus)
|
|
{
|
|
if (m_blupiAction == 9 && m_blupiDir == 1)
|
|
{
|
|
tinyPoint3.X += 4;
|
|
}
|
|
if (m_blupiAction == 9 && m_blupiDir == 2)
|
|
{
|
|
tinyPoint3.X -= 4;
|
|
}
|
|
if (m_blupiAction == 10 && m_blupiDir == 1)
|
|
{
|
|
tinyPoint3.X -= 4;
|
|
}
|
|
if (m_blupiAction == 10 && m_blupiDir == 2)
|
|
{
|
|
tinyPoint3.X += 4;
|
|
}
|
|
}
|
|
if ((m_keyPress & -3) == 0 && m_blupiSpeedX == 0.0 && m_blupiSpeedY == 0.0 && (m_blupiJeep || m_blupiTank || m_blupiSkate) && m_blupiFocus)
|
|
{
|
|
if (m_blupiAction == 10 && m_blupiDir == 1)
|
|
{
|
|
tinyPoint3.X -= 5;
|
|
}
|
|
if (m_blupiAction == 10 && m_blupiDir == 2)
|
|
{
|
|
tinyPoint3.X += 5;
|
|
}
|
|
}
|
|
if ((m_keyPress & -3) == 0 && m_blupiSpeedX == 0.0 && m_blupiSpeedY == 0.0 && m_blupiNage && m_blupiFocus && m_blupiAction == 2)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if ((m_keyPress & -3) == 0 && m_blupiSpeedX == 0.0 && m_blupiSpeedY == 0.0 && m_blupiSurf && m_blupiFocus && m_blupiAction == 2)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiHelico && (m_blupiFocus || m_blupiAction == 58))
|
|
{
|
|
if ((m_keyPress & 2) != 0 && m_blupiTimeFire == 0 && m_blupiAction != 3 && m_blupiAction != 58 && flag4)
|
|
{
|
|
if (m_blupiBullet == 0)
|
|
{
|
|
PlaySound(53, m_blupiPos);
|
|
}
|
|
else
|
|
{
|
|
m_blupiAction = 58;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = false;
|
|
}
|
|
}
|
|
m_blupiMotorHigh = flag4;
|
|
if (m_blupiAction != 3 && m_blupiAction != 58)
|
|
{
|
|
if (flag4)
|
|
{
|
|
m_blupiAction = 2;
|
|
}
|
|
else
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiVitesseY = 0.0;
|
|
}
|
|
}
|
|
if (Def.EasyMove)
|
|
{
|
|
if (m_blupiSpeedY <= -1.0 || (m_keyPress & 1) != 0)
|
|
{
|
|
if (m_blupiVitesseY > -7.0)
|
|
{
|
|
m_blupiVitesseY -= 0.5;
|
|
}
|
|
if (m_blupiVitesseY == -0.5)
|
|
{
|
|
m_blupiVitesseY = -1.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedY >= 1.0)
|
|
{
|
|
if (m_blupiVitesseY < 8.0)
|
|
{
|
|
m_blupiVitesseY += 0.5;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesseY > 1.0)
|
|
{
|
|
m_blupiVitesseY -= 1.0;
|
|
}
|
|
if (m_blupiVitesseY < 1.0)
|
|
{
|
|
m_blupiVitesseY += 1.0;
|
|
}
|
|
}
|
|
tinyPoint3.Y += (int)m_blupiVitesseY;
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiSpeedY <= -1.0 || (m_keyPress & 1) != 0)
|
|
{
|
|
if (m_blupiVitesseY > -10.0)
|
|
{
|
|
m_blupiVitesseY -= 0.5;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedY >= 1.0)
|
|
{
|
|
if (m_blupiVitesseY < 12.0)
|
|
{
|
|
m_blupiVitesseY += 0.5;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesseY > 1.0)
|
|
{
|
|
m_blupiVitesseY -= 1.0;
|
|
}
|
|
if (m_blupiVitesseY < 1.0)
|
|
{
|
|
m_blupiVitesseY += 1.0;
|
|
}
|
|
}
|
|
tinyPoint3.Y += (int)m_blupiVitesseY;
|
|
}
|
|
if (Def.EasyMove)
|
|
{
|
|
if (m_blupiSpeedX <= -1.0)
|
|
{
|
|
int num5 = (int)(m_blupiSpeedX * 12.0);
|
|
if (m_blupiVitesseX > (double)num5)
|
|
{
|
|
m_blupiVitesseX -= 0.5;
|
|
}
|
|
tinyPoint.X = tinyPoint3.X + (int)m_blupiVitesseX;
|
|
tinyPoint.Y = tinyPoint3.Y;
|
|
if (BlupiBloque(tinyPoint, -1))
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedX >= 1.0)
|
|
{
|
|
int num6 = (int)(m_blupiSpeedX * 12.0);
|
|
if (m_blupiVitesseX < (double)num6)
|
|
{
|
|
m_blupiVitesseX += 0.5;
|
|
}
|
|
tinyPoint.X = tinyPoint3.X + (int)m_blupiVitesseX;
|
|
tinyPoint.Y = tinyPoint3.Y;
|
|
if (BlupiBloque(tinyPoint, 1))
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesseX > 0.0)
|
|
{
|
|
m_blupiVitesseX -= 2.0;
|
|
if (m_blupiVitesseX < 0.0)
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
}
|
|
if (m_blupiVitesseX < 0.0)
|
|
{
|
|
m_blupiVitesseX += 2.0;
|
|
if (m_blupiVitesseX > 0.0)
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
}
|
|
}
|
|
tinyPoint3.X += (int)m_blupiVitesseX;
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiSpeedX <= -1.0)
|
|
{
|
|
int num7 = (int)(m_blupiSpeedX * 16.0);
|
|
if (m_blupiVitesseX > (double)num7)
|
|
{
|
|
m_blupiVitesseX -= 1.0;
|
|
}
|
|
tinyPoint.X = tinyPoint3.X + (int)m_blupiVitesseX;
|
|
tinyPoint.Y = tinyPoint3.Y;
|
|
if (BlupiBloque(tinyPoint, -1))
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedX >= 1.0)
|
|
{
|
|
int num8 = (int)(m_blupiSpeedX * 16.0);
|
|
if (m_blupiVitesseX < (double)num8)
|
|
{
|
|
m_blupiVitesseX += 1.0;
|
|
}
|
|
tinyPoint.X = tinyPoint3.X + (int)m_blupiVitesseX;
|
|
tinyPoint.Y = tinyPoint3.Y;
|
|
if (BlupiBloque(tinyPoint, 1))
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesseX > 0.0)
|
|
{
|
|
m_blupiVitesseX -= 2.0;
|
|
if (m_blupiVitesseX < 0.0)
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
}
|
|
if (m_blupiVitesseX < 0.0)
|
|
{
|
|
m_blupiVitesseX += 2.0;
|
|
if (m_blupiVitesseX > 0.0)
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
}
|
|
}
|
|
tinyPoint3.X += (int)m_blupiVitesseX;
|
|
}
|
|
MoveObjectPollution();
|
|
if (ButtonPressed == Def.ButtonGlygh.PlayAction && !flag4 && m_blupiTransport == -1)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
rect.Left = m_blupiPos.X + 20;
|
|
rect.Right = m_blupiPos.X + 22;
|
|
rect.Top = m_blupiPos.Y + 60 - 2;
|
|
rect.Bottom = m_blupiPos.Y + 60;
|
|
flag2 = !DecorDetect(rect);
|
|
rect.Left = m_blupiPos.X + 60 - 22;
|
|
rect.Right = m_blupiPos.X + 60 - 20;
|
|
rect.Top = m_blupiPos.Y + 60 - 2;
|
|
rect.Bottom = m_blupiPos.Y + 60;
|
|
flag3 = !DecorDetect(rect);
|
|
if (!flag2 && !flag3)
|
|
{
|
|
tinyPoint.X = m_blupiPos.X;
|
|
tinyPoint.Y = m_blupiPos.Y - Decor.BLUPIFLOOR;
|
|
ObjectStart(tinyPoint, 13, 0);
|
|
m_blupiHelico = false;
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiPosHelico = m_blupiPos;
|
|
m_blupiFocus = true;
|
|
StopSound(16);
|
|
StopSound(18);
|
|
PlaySound(17, m_blupiPos);
|
|
}
|
|
}
|
|
}
|
|
if (m_blupiOver && (m_blupiFocus || m_blupiAction == 58))
|
|
{
|
|
m_blupiMotorHigh = flag4;
|
|
if (m_blupiAction != 3)
|
|
{
|
|
if (flag4)
|
|
{
|
|
m_blupiAction = 2;
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiAction != 1)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
m_blupiVitesseY = 0.0;
|
|
}
|
|
}
|
|
rect = BlupiRect(tinyPoint3);
|
|
rect.Top = tinyPoint3.Y + 60 - 2;
|
|
rect.Bottom = tinyPoint3.Y + 60 + Decor.OVERHEIGHT - 1;
|
|
bool flag7 = !DecorDetect(rect);
|
|
num = MoveAscenseurDetect(m_blupiPos, Decor.OVERHEIGHT);
|
|
if (num != -1)
|
|
{
|
|
flag7 = false;
|
|
}
|
|
if ((m_blupiSpeedY < 0.0 || (m_keyPress & 1) != 0) && !flag7)
|
|
{
|
|
if (m_blupiVitesseY == 0.0 && num != -1)
|
|
{
|
|
m_blupiVitesseY = -5.0;
|
|
}
|
|
else if (m_blupiVitesseY > -5.0)
|
|
{
|
|
m_blupiVitesseY -= 1.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedY > 0.0)
|
|
{
|
|
if (m_blupiVitesseY < 12.0)
|
|
{
|
|
m_blupiVitesseY += 5.0;
|
|
}
|
|
}
|
|
else if (m_blupiVitesseY < 12.0 && m_time % 2 == 0)
|
|
{
|
|
m_blupiVitesseY += 1.0;
|
|
}
|
|
tinyPoint3.Y += (int)m_blupiVitesseY;
|
|
if (m_blupiSpeedX < 0.0 && flag4)
|
|
{
|
|
int num9 = (int)(m_blupiSpeedX * 12.0);
|
|
if (m_blupiVitesseX > (double)num9)
|
|
{
|
|
m_blupiVitesseX -= 1.0;
|
|
}
|
|
tinyPoint.X = tinyPoint3.X + (int)m_blupiVitesseX;
|
|
tinyPoint.Y = tinyPoint3.Y;
|
|
if (BlupiBloque(tinyPoint, -1))
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedX > 0.0 && flag4)
|
|
{
|
|
int num10 = (int)(m_blupiSpeedX * 12.0);
|
|
if (m_blupiVitesseX < (double)num10)
|
|
{
|
|
m_blupiVitesseX += 1.0;
|
|
}
|
|
tinyPoint.X = tinyPoint3.X + (int)m_blupiVitesseX;
|
|
tinyPoint.Y = tinyPoint3.Y;
|
|
if (BlupiBloque(tinyPoint, 1))
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesseX > 0.0)
|
|
{
|
|
m_blupiVitesseX -= 1.0;
|
|
}
|
|
if (m_blupiVitesseX < 0.0)
|
|
{
|
|
m_blupiVitesseX += 1.0;
|
|
}
|
|
}
|
|
tinyPoint3.X += (int)m_blupiVitesseX;
|
|
MoveObjectPollution();
|
|
if (ButtonPressed == Def.ButtonGlygh.PlayAction && !flag4 && m_blupiTransport == -1)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
rect.Left = m_blupiPos.X + 20;
|
|
rect.Right = m_blupiPos.X + 22;
|
|
rect.Top = m_blupiPos.Y + 60 - 2;
|
|
rect.Bottom = m_blupiPos.Y + 60;
|
|
flag2 = !DecorDetect(rect);
|
|
rect.Left = m_blupiPos.X + 60 - 22;
|
|
rect.Right = m_blupiPos.X + 60 - 20;
|
|
rect.Top = m_blupiPos.Y + 60 - 2;
|
|
rect.Bottom = m_blupiPos.Y + 60;
|
|
flag3 = !DecorDetect(rect);
|
|
if (!flag2 && !flag3)
|
|
{
|
|
tinyPoint.X = m_blupiPos.X;
|
|
tinyPoint.Y = m_blupiPos.Y - Decor.BLUPIFLOOR;
|
|
ObjectStart(tinyPoint, 46, 0);
|
|
m_blupiOver = false;
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiPosHelico = m_blupiPos;
|
|
m_blupiFocus = true;
|
|
StopSound(16);
|
|
StopSound(18);
|
|
PlaySound(17, m_blupiPos);
|
|
}
|
|
}
|
|
}
|
|
if (m_blupiBalloon && m_blupiFocus)
|
|
{
|
|
if (m_blupiSpeedY < 0.0 || (m_keyPress & 1) != 0)
|
|
{
|
|
if (m_blupiVitesseY > -5.0 && m_time % 6 == 0)
|
|
{
|
|
m_blupiVitesseY -= 1.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedY > 0.0)
|
|
{
|
|
if (m_blupiVitesseY < 0.0 && m_time % 6 == 0)
|
|
{
|
|
m_blupiVitesseY += 1.0;
|
|
}
|
|
}
|
|
else if (m_blupiVitesseY > -3.0 && m_time % 6 == 0)
|
|
{
|
|
m_blupiVitesseY -= 1.0;
|
|
}
|
|
tinyPoint3.Y += (int)m_blupiVitesseY;
|
|
if (m_blupiSpeedX < 0.0)
|
|
{
|
|
int num11 = (int)(m_blupiSpeedX * 10.0);
|
|
if (m_blupiVitesseX > (double)num11)
|
|
{
|
|
m_blupiVitesseX -= 1.0;
|
|
}
|
|
tinyPoint.X = tinyPoint3.X + (int)m_blupiVitesseX;
|
|
tinyPoint.Y = tinyPoint3.Y;
|
|
if (BlupiBloque(tinyPoint, -1))
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedX > 0.0)
|
|
{
|
|
int num12 = (int)(m_blupiSpeedX * 10.0);
|
|
if (m_blupiVitesseX < (double)num12)
|
|
{
|
|
m_blupiVitesseX += 1.0;
|
|
}
|
|
tinyPoint.X = tinyPoint3.X + (int)m_blupiVitesseX;
|
|
tinyPoint.Y = tinyPoint3.Y;
|
|
if (BlupiBloque(tinyPoint, 1))
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesseX > 0.0)
|
|
{
|
|
m_blupiVitesseX -= 2.0;
|
|
if (m_blupiVitesseX < 0.0)
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
}
|
|
if (m_blupiVitesseX < 0.0)
|
|
{
|
|
m_blupiVitesseX += 2.0;
|
|
if (m_blupiVitesseX > 0.0)
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
}
|
|
}
|
|
tinyPoint3.X += (int)m_blupiVitesseX;
|
|
}
|
|
if (m_blupiEcrase && m_blupiFocus)
|
|
{
|
|
if (flag4)
|
|
{
|
|
if (m_blupiVitesseY < 2.0)
|
|
{
|
|
m_blupiVitesseY += 1.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_blupiVitesseY = 0.0;
|
|
}
|
|
tinyPoint3.Y += (int)m_blupiVitesseY;
|
|
if (flag4)
|
|
{
|
|
num3 = 7;
|
|
}
|
|
else
|
|
{
|
|
num3 = 4;
|
|
}
|
|
num3 = (int)((double)num3 * m_blupiSpeedX);
|
|
if (m_blupiSpeedX < 0.0)
|
|
{
|
|
if (m_blupiVitesseX > (double)num3)
|
|
{
|
|
m_blupiVitesseX -= 1.0;
|
|
}
|
|
tinyPoint.X = tinyPoint3.X + (int)m_blupiVitesseX;
|
|
tinyPoint.Y = tinyPoint3.Y;
|
|
if (BlupiBloque(tinyPoint, -1))
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedX > 0.0)
|
|
{
|
|
if (m_blupiVitesseX < (double)num3)
|
|
{
|
|
m_blupiVitesseX += 1.0;
|
|
}
|
|
tinyPoint.X = tinyPoint3.X + (int)m_blupiVitesseX;
|
|
tinyPoint.Y = tinyPoint3.Y;
|
|
if (BlupiBloque(tinyPoint, 1))
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesseX > 0.0)
|
|
{
|
|
m_blupiVitesseX -= 2.0;
|
|
if (m_blupiVitesseX < 0.0)
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
}
|
|
if (m_blupiVitesseX < 0.0)
|
|
{
|
|
m_blupiVitesseX += 2.0;
|
|
if (m_blupiVitesseX > 0.0)
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
}
|
|
}
|
|
if (m_blupiVitesseX == 0.0 && !flag4)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
tinyPoint3.X += (int)m_blupiVitesseX;
|
|
}
|
|
if (m_blupiJeep && m_blupiFocus)
|
|
{
|
|
if (m_blupiVitesseX == 0.0 && m_blupiAction == 2)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
m_blupiMotorHigh = (m_blupiAction != 1);
|
|
rect = BlupiRect(tinyPoint3);
|
|
rect.Right -= 40;
|
|
rect.Top = tinyPoint3.Y + 60 - 2;
|
|
rect.Bottom = tinyPoint3.Y + 60 - 1;
|
|
bool flag8 = !DecorDetect(rect);
|
|
rect.Left += 40;
|
|
rect.Right += 40;
|
|
bool flag9 = !DecorDetect(rect);
|
|
if (flag4)
|
|
{
|
|
if (m_blupiVitesseY < 50.0)
|
|
{
|
|
m_blupiVitesseY += 5.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesseY != 0.0)
|
|
{
|
|
PlaySound(3, m_blupiPos);
|
|
}
|
|
m_blupiVitesseY = 0.0;
|
|
}
|
|
tinyPoint3.Y += (int)m_blupiVitesseY;
|
|
if (m_blupiTransport == -1)
|
|
{
|
|
rect.Left = tinyPoint3.X + 20;
|
|
rect.Right = tinyPoint3.X + 60 - 20;
|
|
rect.Top = tinyPoint3.Y + 60 - 35;
|
|
rect.Bottom = tinyPoint3.Y + 60 - 1;
|
|
num = AscenseurDetect(rect, m_blupiPos, tinyPoint3);
|
|
if (m_blupiVitesseY >= 0.0 && num != -1)
|
|
{
|
|
m_blupiTransport = num;
|
|
flag4 = false;
|
|
PlaySound(3, tinyPoint3);
|
|
tinyPoint3.Y = m_moveObject[num].posCurrent.Y - 64 + Decor.BLUPIOFFY;
|
|
}
|
|
}
|
|
if (flag8 && !flag9)
|
|
{
|
|
int num13 = -20;
|
|
if (m_blupiVitesseX > (double)num13)
|
|
{
|
|
m_blupiVitesseX -= 1.0;
|
|
}
|
|
}
|
|
else if (!flag8 && flag9)
|
|
{
|
|
int num14 = 20;
|
|
if (m_blupiVitesseX < (double)num14)
|
|
{
|
|
m_blupiVitesseX += 1.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedX < 0.0)
|
|
{
|
|
int num15 = (int)(m_blupiSpeedX * 20.0);
|
|
if (m_blupiVitesseX > (double)num15)
|
|
{
|
|
m_blupiVitesseX -= 1.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedX > 0.0)
|
|
{
|
|
int num16 = (int)(m_blupiSpeedX * 20.0);
|
|
if (m_blupiVitesseX < (double)num16)
|
|
{
|
|
m_blupiVitesseX += 1.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesseX > 0.0)
|
|
{
|
|
m_blupiVitesseX -= 2.0;
|
|
if (m_blupiVitesseX < 0.0)
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
}
|
|
if (m_blupiVitesseX < 0.0)
|
|
{
|
|
m_blupiVitesseX += 2.0;
|
|
if (m_blupiVitesseX > 0.0)
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
}
|
|
}
|
|
if (m_blupiAction == 3)
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
tinyPoint3.X += (int)m_blupiVitesseX;
|
|
if (flag8 && !flag9)
|
|
{
|
|
m_blupiRealRotation = Misc.Approch(m_blupiRealRotation, -45, 5);
|
|
}
|
|
else if (!flag8 && flag9)
|
|
{
|
|
m_blupiRealRotation = Misc.Approch(m_blupiRealRotation, 45, 5);
|
|
}
|
|
else if (!flag4)
|
|
{
|
|
m_blupiRealRotation = 0;
|
|
}
|
|
m_blupiOffsetY = Math.Abs(m_blupiRealRotation / 2);
|
|
MoveObjectPollution();
|
|
if (ButtonPressed == Def.ButtonGlygh.PlayAction && !flag4 && m_blupiTransport == -1)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
tinyPoint.X = m_blupiPos.X;
|
|
tinyPoint.Y = m_blupiPos.Y - Decor.BLUPIFLOOR;
|
|
ObjectStart(tinyPoint, 19, 0);
|
|
m_blupiJeep = false;
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiPosHelico = m_blupiPos;
|
|
StopSound(29);
|
|
StopSound(31);
|
|
PlaySound(30, m_blupiPos);
|
|
}
|
|
}
|
|
if (m_blupiTank && m_blupiFocus)
|
|
{
|
|
if (m_blupiAction == 53 && m_blupiPhase == 6)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if ((m_keyPress & 2) != 0 && m_blupiTimeFire == 0 && m_blupiAction != 3)
|
|
{
|
|
if (m_blupiBullet == 0)
|
|
{
|
|
PlaySound(53, m_blupiPos);
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiDir == 1)
|
|
{
|
|
tinyPoint.X = m_blupiPos.X - 35;
|
|
tinyPoint.Y = m_blupiPos.Y;
|
|
num4 = -5;
|
|
m_blupiVitesseX += 12.0;
|
|
}
|
|
else
|
|
{
|
|
tinyPoint.X = m_blupiPos.X + 35;
|
|
tinyPoint.Y = m_blupiPos.Y;
|
|
num4 = 5;
|
|
m_blupiVitesseX -= 12.0;
|
|
}
|
|
if (ObjectStart(tinyPoint, 23, num4) != -1)
|
|
{
|
|
m_blupiAction = 53;
|
|
m_blupiPhase = 0;
|
|
PlaySound(52, m_blupiPos);
|
|
m_blupiTimeFire = 10;
|
|
m_blupiBullet--;
|
|
}
|
|
}
|
|
}
|
|
if (m_blupiVitesseX == 0.0 && m_blupiAction == 2)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
m_blupiMotorHigh = (m_blupiAction != 1);
|
|
if (flag4)
|
|
{
|
|
if (m_blupiVitesseY < 50.0)
|
|
{
|
|
m_blupiVitesseY += 5.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesseY != 0.0)
|
|
{
|
|
PlaySound(3, m_blupiPos);
|
|
}
|
|
m_blupiVitesseY = 0.0;
|
|
}
|
|
tinyPoint3.Y += (int)m_blupiVitesseY;
|
|
if (m_blupiTransport == -1)
|
|
{
|
|
rect.Left = tinyPoint3.X + 20;
|
|
rect.Right = tinyPoint3.X + 60 - 20;
|
|
rect.Top = tinyPoint3.Y + 60 - 35;
|
|
rect.Bottom = tinyPoint3.Y + 60 - 1;
|
|
num = AscenseurDetect(rect, m_blupiPos, tinyPoint3);
|
|
if (m_blupiVitesseY >= 0.0 && num != -1)
|
|
{
|
|
m_blupiTransport = num;
|
|
flag4 = false;
|
|
PlaySound(3, tinyPoint3);
|
|
tinyPoint3.Y = m_moveObject[num].posCurrent.Y - 64 + Decor.BLUPIOFFY;
|
|
}
|
|
}
|
|
if (m_blupiSpeedX < 0.0)
|
|
{
|
|
int num17 = (int)(m_blupiSpeedX * 12.0);
|
|
if (m_blupiVitesseX > (double)num17)
|
|
{
|
|
m_blupiVitesseX -= 1.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedX > 0.0)
|
|
{
|
|
int num18 = (int)(m_blupiSpeedX * 12.0);
|
|
if (m_blupiVitesseX < (double)num18)
|
|
{
|
|
m_blupiVitesseX += 1.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesseX > 0.0)
|
|
{
|
|
m_blupiVitesseX -= 3.0;
|
|
if (m_blupiVitesseX < 0.0)
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
}
|
|
if (m_blupiVitesseX < 0.0)
|
|
{
|
|
m_blupiVitesseX += 3.0;
|
|
if (m_blupiVitesseX > 0.0)
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
}
|
|
}
|
|
if (m_blupiAction == 3)
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
tinyPoint3.X += (int)m_blupiVitesseX;
|
|
MoveObjectPollution();
|
|
if (ButtonPressed == Def.ButtonGlygh.PlayAction && !flag4 && m_blupiTransport == -1)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
tinyPoint.X = m_blupiPos.X;
|
|
tinyPoint.Y = m_blupiPos.Y;
|
|
ObjectStart(tinyPoint, 28, 0);
|
|
m_blupiTank = false;
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiPosHelico = m_blupiPos;
|
|
StopSound(29);
|
|
StopSound(31);
|
|
PlaySound(30, m_blupiPos);
|
|
}
|
|
}
|
|
if (m_blupiSkate && m_blupiFocus)
|
|
{
|
|
if (m_blupiVitesseX == 0.0 && m_blupiAction == 2)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiSpeedX < 0.0)
|
|
{
|
|
int num19 = (int)(m_blupiSpeedX * 15.0);
|
|
if (m_blupiVitesseX > (double)num19)
|
|
{
|
|
m_blupiVitesseX -= 1.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedX > 0.0)
|
|
{
|
|
int num20 = (int)(m_blupiSpeedX * 15.0);
|
|
if (m_blupiVitesseX < (double)num20)
|
|
{
|
|
m_blupiVitesseX += 1.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesseX > 0.0)
|
|
{
|
|
m_blupiVitesseX -= 1.0;
|
|
if (m_blupiVitesseX < 0.0)
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
}
|
|
if (m_blupiVitesseX < 0.0)
|
|
{
|
|
m_blupiVitesseX += 1.0;
|
|
if (m_blupiVitesseX > 0.0)
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
}
|
|
}
|
|
if (m_blupiAction == 3)
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
tinyPoint3.X += (int)m_blupiVitesseX;
|
|
if (ButtonPressed == Def.ButtonGlygh.PlayAction && !flag4 && !m_blupiAir && m_blupiTransport == -1 && m_blupiVitesseX < 8.0)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
m_blupiSkate = false;
|
|
m_blupiAction = 43;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = false;
|
|
m_blupiPosHelico = m_blupiPos;
|
|
}
|
|
}
|
|
if (m_blupiAction == 42)
|
|
{
|
|
if (m_blupiPhase == 8)
|
|
{
|
|
num = MoveObjectDetect(m_blupiPos, out flag6);
|
|
if (num != -1)
|
|
{
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
}
|
|
}
|
|
if (m_blupiPhase == 20)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
}
|
|
if (m_blupiAction == 43)
|
|
{
|
|
if (m_blupiPhase == 12)
|
|
{
|
|
tinyPoint.X = m_blupiPos.X;
|
|
tinyPoint.Y = m_blupiPos.Y - Decor.BLUPIFLOOR + 1;
|
|
ObjectStart(tinyPoint, 24, 0);
|
|
}
|
|
if (m_blupiPhase == 20)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
}
|
|
if (m_blupiNage && m_blupiFocus)
|
|
{
|
|
if (m_blupiTransport == -1)
|
|
{
|
|
if (m_blupiSpeedY < 0.0 || (m_keyPress & 1) != 0)
|
|
{
|
|
if (m_blupiVitesseY > -5.0)
|
|
{
|
|
m_blupiVitesseY -= 1.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedY > 0.0)
|
|
{
|
|
if (m_blupiVitesseY < 5.0)
|
|
{
|
|
m_blupiVitesseY += 1.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiAction == 1)
|
|
{
|
|
num3 = -1;
|
|
}
|
|
else
|
|
{
|
|
num3 = 0;
|
|
}
|
|
if (m_blupiVitesseY > (double)num3)
|
|
{
|
|
m_blupiVitesseY -= 1.0;
|
|
}
|
|
if (m_blupiVitesseY < (double)num3)
|
|
{
|
|
m_blupiVitesseY += 1.0;
|
|
}
|
|
}
|
|
tinyPoint3.Y += (int)m_blupiVitesseY;
|
|
}
|
|
if (m_blupiSpeedX < 0.0)
|
|
{
|
|
int num21 = (int)(m_blupiSpeedX * 8.0);
|
|
if (m_blupiVitesseX > (double)num21)
|
|
{
|
|
m_blupiVitesseX -= 1.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedX > 0.0)
|
|
{
|
|
int num22 = (int)(m_blupiSpeedX * 8.0);
|
|
if (m_blupiVitesseX < (double)num22)
|
|
{
|
|
m_blupiVitesseX += 1.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesseX > 0.0)
|
|
{
|
|
m_blupiVitesseX -= 2.0;
|
|
if (m_blupiVitesseX < 0.0)
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
}
|
|
if (m_blupiVitesseX < 0.0)
|
|
{
|
|
m_blupiVitesseX += 2.0;
|
|
if (m_blupiVitesseX > 0.0)
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
}
|
|
}
|
|
num = Tables.table_vitesse_nage[m_blupiPhase % 14 / 2];
|
|
tinyPoint3.X += (int)(m_blupiVitesseX * (double)num / 7.0);
|
|
if (m_time % 70 == 0 || m_time % 70 == 28)
|
|
{
|
|
MoveObjectBlup(tinyPoint3);
|
|
}
|
|
if (m_time % 5 == 0)
|
|
{
|
|
if (!m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
|
|
{
|
|
m_blupiLevel--;
|
|
}
|
|
if (m_blupiLevel == 25)
|
|
{
|
|
m_jauges[0].SetMode(1);
|
|
}
|
|
m_jauges[0].SetLevel(m_blupiLevel);
|
|
if (m_blupiLevel == 0)
|
|
{
|
|
m_blupiAction = 24;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = false;
|
|
m_blupiHelico = false;
|
|
m_blupiOver = false;
|
|
m_blupiJeep = false;
|
|
m_blupiTank = false;
|
|
m_blupiSkate = false;
|
|
m_blupiNage = false;
|
|
m_blupiSurf = false;
|
|
m_blupiSuspend = false;
|
|
m_blupiJumpAie = false;
|
|
m_blupiShield = false;
|
|
m_blupiPower = false;
|
|
m_blupiCloud = false;
|
|
m_blupiHide = false;
|
|
m_blupiInvert = false;
|
|
m_blupiBalloon = false;
|
|
m_blupiEcrase = false;
|
|
m_blupiAir = false;
|
|
m_blupiRestart = true;
|
|
m_blupiActionOuf = 0;
|
|
m_jauges[0].SetHide(true);
|
|
m_jauges[1].SetHide(true);
|
|
PlaySound(26, tinyPoint3);
|
|
}
|
|
}
|
|
}
|
|
if (m_blupiSurf && m_blupiFocus)
|
|
{
|
|
if (m_blupiTransport == -1)
|
|
{
|
|
if (m_blupiSpeedY < 0.0 || (m_keyPress & 1) != 0)
|
|
{
|
|
if (m_blupiVitesseY > -5.0)
|
|
{
|
|
m_blupiVitesseY -= 1.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedY > 0.0)
|
|
{
|
|
if (m_blupiVitesseY < 5.0)
|
|
{
|
|
m_blupiVitesseY += 1.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesseY > -2.0)
|
|
{
|
|
m_blupiVitesseY -= 1.0;
|
|
}
|
|
if (m_blupiVitesseY < -2.0)
|
|
{
|
|
m_blupiVitesseY += 1.0;
|
|
}
|
|
}
|
|
tinyPoint3.Y += (int)m_blupiVitesseY;
|
|
tinyPoint3.Y += Decor.BLUPISURF;
|
|
if (tinyPoint3.Y % 64 > 30)
|
|
{
|
|
tinyPoint3.Y += 64 - tinyPoint3.Y % 64;
|
|
}
|
|
tinyPoint3.Y -= Decor.BLUPISURF;
|
|
}
|
|
if (m_blupiSpeedX < 0.0)
|
|
{
|
|
int num23 = (int)(m_blupiSpeedX * 8.0);
|
|
if (m_blupiVitesseX > (double)num23)
|
|
{
|
|
m_blupiVitesseX -= 1.0;
|
|
}
|
|
}
|
|
else if (m_blupiSpeedX > 0.0)
|
|
{
|
|
int num24 = (int)(m_blupiSpeedX * 8.0);
|
|
if (m_blupiVitesseX < (double)num24)
|
|
{
|
|
m_blupiVitesseX += 1.0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_blupiVitesseX > 0.0)
|
|
{
|
|
m_blupiVitesseX -= 2.0;
|
|
if (m_blupiVitesseX < 0.0)
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
}
|
|
if (m_blupiVitesseX < 0.0)
|
|
{
|
|
m_blupiVitesseX += 2.0;
|
|
if (m_blupiVitesseX > 0.0)
|
|
{
|
|
m_blupiVitesseX = 0.0;
|
|
}
|
|
}
|
|
}
|
|
num = Tables.table_vitesse_surf[m_blupiPhase % 12 / 2];
|
|
tinyPoint3.X += (int)(m_blupiVitesseX * (double)num / 10.0);
|
|
}
|
|
TinyPoint tinyPoint4;
|
|
if (m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
if (m_blupiSpeedX < 0.0 && m_blupiAction == 2)
|
|
{
|
|
int num25 = (int)(m_blupiSpeedX * 5.0);
|
|
tinyPoint3.X += num25;
|
|
}
|
|
if (m_blupiSpeedX > 0.0 && m_blupiAction == 2)
|
|
{
|
|
int num26 = (int)(m_blupiSpeedX * 5.0);
|
|
tinyPoint3.X += num26;
|
|
}
|
|
num = GetTypeBarre(tinyPoint3);
|
|
if (num == 2)
|
|
{
|
|
tinyPoint4.X = tinyPoint3.X;
|
|
tinyPoint4.Y = tinyPoint3.Y / 64 * 64 + Decor.BLUPIOFFY;
|
|
rect = BlupiRect(tinyPoint4);
|
|
if (!DecorDetect(rect, true))
|
|
{
|
|
m_blupiSuspend = false;
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
tinyPoint3 = tinyPoint4;
|
|
m_blupiPos = tinyPoint3;
|
|
}
|
|
}
|
|
if ((m_blupiSpeedY > 0.0 && m_blupiPhase > 5) || num == 0)
|
|
{
|
|
m_blupiSuspend = false;
|
|
m_blupiAir = true;
|
|
m_blupiAction = 5;
|
|
tinyPoint3.Y = tinyPoint3.Y;
|
|
m_blupiVitesseY = 0.0;
|
|
m_blupiNoBarre = 5;
|
|
m_blupiActionOuf = 65;
|
|
m_blupiTimeOuf = 0;
|
|
}
|
|
if (((m_keyPress & 1) != 0 || m_blupiSpeedY < 0.0) && m_blupiAction != 4 && m_blupiAction != 3)
|
|
{
|
|
m_blupiAction = 4;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if ((m_keyPress & 1) == 0 && m_blupiSpeedY == 0.0 && m_blupiAction == 4)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiAction == 4 && m_blupiPhase == 10)
|
|
{
|
|
m_blupiSuspend = false;
|
|
m_blupiAir = true;
|
|
m_blupiAction = 5;
|
|
m_blupiPhase = 0;
|
|
tinyPoint3.Y -= 2;
|
|
m_blupiVitesseY = -11.0;
|
|
m_blupiNoBarre = 5;
|
|
PlaySound(35, tinyPoint3);
|
|
}
|
|
}
|
|
if (ButtonPressed == Def.ButtonGlygh.PlayAction && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiTank && !m_blupiJeep && !m_blupiSkate && !flag4 && m_blupiTransport == -1 && m_blupiFocus)
|
|
{
|
|
if (m_blupiDynamite > 0)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
rect.Left = tinyPoint3.X + 18;
|
|
rect.Right = tinyPoint3.X + 20;
|
|
rect.Top = tinyPoint3.Y + 60 - 2;
|
|
rect.Bottom = tinyPoint3.Y + 60;
|
|
flag2 = !DecorDetect(rect);
|
|
rect.Left = tinyPoint3.X + 60 - 20;
|
|
rect.Right = tinyPoint3.X + 60 - 18;
|
|
rect.Top = tinyPoint3.Y + 60 - 2;
|
|
rect.Bottom = tinyPoint3.Y + 60;
|
|
flag3 = !DecorDetect(rect);
|
|
if (!flag2 && !flag3 && ObjectStart(tinyPoint3, 56, 0) != -1)
|
|
{
|
|
m_blupiAction = 87;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = false;
|
|
PlaySound(61, tinyPoint3);
|
|
m_blupiDynamite--;
|
|
}
|
|
}
|
|
else if (m_blupiPerso > 0)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
num = MoveObjectDetect(tinyPoint3, out flag6);
|
|
if (num == -1 || m_moveObject[num].type != 200)
|
|
{
|
|
rect.Left = tinyPoint3.X + 18;
|
|
rect.Right = tinyPoint3.X + 20;
|
|
rect.Top = tinyPoint3.Y + 60 - 2;
|
|
rect.Bottom = tinyPoint3.Y + 60;
|
|
flag2 = !DecorDetect(rect);
|
|
rect.Left = tinyPoint3.X + 60 - 20;
|
|
rect.Right = tinyPoint3.X + 60 - 18;
|
|
rect.Top = tinyPoint3.Y + 60 - 2;
|
|
rect.Bottom = tinyPoint3.Y + 60;
|
|
flag3 = !DecorDetect(rect);
|
|
num = MoveChargeDetect(tinyPoint3);
|
|
if (num == -1 && !flag2 && !flag3 && ObjectStart(tinyPoint3, 200, 0) != -1)
|
|
{
|
|
m_blupiAction = 46;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = false;
|
|
PlaySound(61, tinyPoint3);
|
|
m_blupiPerso--;
|
|
}
|
|
}
|
|
if (m_blupiFocus)
|
|
{
|
|
m_blupiAction = 47;
|
|
m_blupiPhase = 0;
|
|
PlaySound(27, tinyPoint3);
|
|
}
|
|
}
|
|
}
|
|
rect = BlupiRect(m_blupiPos);
|
|
tinyPoint4 = tinyPoint3;
|
|
TestPath(rect, m_blupiPos, ref tinyPoint3);
|
|
if (flag && m_blupiPos.X == tinyPoint3.X && m_blupiPos.X != tinyPoint4.X)
|
|
{
|
|
tinyPoint3.Y = tinyPoint4.Y;
|
|
TestPath(rect, m_blupiPos, ref tinyPoint3);
|
|
}
|
|
if (m_blupiVent && m_blupiPos.Y == tinyPoint3.Y && m_blupiPos.Y != tinyPoint4.Y)
|
|
{
|
|
tinyPoint3.X = tinyPoint4.X;
|
|
TestPath(rect, m_blupiPos, ref tinyPoint3);
|
|
}
|
|
if (m_blupiTransport != -1 && m_blupiPos.X == tinyPoint3.X && m_blupiPos.X != tinyPoint4.X)
|
|
{
|
|
tinyPoint3.Y = tinyPoint4.Y;
|
|
TestPath(rect, m_blupiPos, ref tinyPoint3);
|
|
}
|
|
if (m_blupiHelico || m_blupiOver || m_blupiBalloon || m_blupiEcrase || m_blupiJeep || m_blupiTank || m_blupiSkate || m_blupiNage)
|
|
{
|
|
if (m_blupiPos.X == tinyPoint3.X && m_blupiPos.X != tinyPoint4.X)
|
|
{
|
|
tinyPoint3.Y = tinyPoint4.Y;
|
|
TestPath(rect, m_blupiPos, ref tinyPoint3);
|
|
}
|
|
else if (m_blupiPos.Y == tinyPoint3.Y && m_blupiPos.Y != tinyPoint4.Y)
|
|
{
|
|
tinyPoint3.X = tinyPoint4.X;
|
|
TestPath(rect, m_blupiPos, ref tinyPoint3);
|
|
}
|
|
}
|
|
TinyPoint blupiPos = m_blupiPos;
|
|
m_blupiPos = tinyPoint3;
|
|
if ((m_blupiAction == 1 || m_blupiAction == 60 || m_blupiAction == 7 || m_blupiAction == 6) && !m_blupiAir && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
if (m_blupiTransport != -1)
|
|
{
|
|
AscenseurVertigo(m_blupiTransport, out flag2, out flag3);
|
|
}
|
|
else
|
|
{
|
|
rect.Left = tinyPoint3.X + 24;
|
|
rect.Right = tinyPoint3.X + 26;
|
|
rect.Top = tinyPoint3.Y + 60 - 2;
|
|
rect.Bottom = tinyPoint3.Y + 60;
|
|
flag2 = !DecorDetect(rect);
|
|
rect.Left = tinyPoint3.X + 60 - 26;
|
|
rect.Right = tinyPoint3.X + 60 - 24;
|
|
rect.Top = tinyPoint3.Y + 60 - 2;
|
|
rect.Bottom = tinyPoint3.Y + 60;
|
|
flag3 = !DecorDetect(rect);
|
|
}
|
|
if (m_blupiDir == 1 && flag2 && !flag3)
|
|
{
|
|
if (m_blupiHelico || m_blupiOver || AscenseurShift(m_blupiTransport))
|
|
{
|
|
m_blupiAction = 9;
|
|
m_blupiPhase = 0;
|
|
}
|
|
else
|
|
{
|
|
PlaySound(6, tinyPoint3);
|
|
m_blupiAction = 8;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
if (m_blupiDir == 2 && !flag2 && flag3)
|
|
{
|
|
if (m_blupiHelico || m_blupiOver || AscenseurShift(m_blupiTransport))
|
|
{
|
|
m_blupiAction = 9;
|
|
m_blupiPhase = 0;
|
|
}
|
|
else
|
|
{
|
|
PlaySound(6, tinyPoint3);
|
|
m_blupiAction = 8;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
if (m_blupiAction != 8 && m_blupiAction != 10 && m_blupiAction != 9 && (flag2 || flag3))
|
|
{
|
|
if (!m_blupiHelico && !m_blupiOver)
|
|
{
|
|
PlaySound(6, tinyPoint3);
|
|
}
|
|
m_blupiAction = 10;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
if (m_blupiAction == 1 && m_blupiJeep && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
if (m_blupiTransport != -1)
|
|
{
|
|
AscenseurVertigo(m_blupiTransport, out flag2, out flag3);
|
|
}
|
|
else
|
|
{
|
|
rect.Left = tinyPoint3.X + 2;
|
|
rect.Right = tinyPoint3.X + 18;
|
|
rect.Top = tinyPoint3.Y + 60 - 2;
|
|
rect.Bottom = tinyPoint3.Y + 60;
|
|
flag2 = !DecorDetect(rect);
|
|
rect.Left = tinyPoint3.X + 60 - 18;
|
|
rect.Right = tinyPoint3.X + 60 - 2;
|
|
rect.Top = tinyPoint3.Y + 60 - 2;
|
|
rect.Bottom = tinyPoint3.Y + 60;
|
|
flag3 = !DecorDetect(rect);
|
|
}
|
|
if (flag2 && !flag3)
|
|
{
|
|
m_blupiAction = 10;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (flag3 && !flag2)
|
|
{
|
|
m_blupiAction = 10;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
if (m_blupiAction == 1 && m_blupiTank && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
if (m_blupiTransport != -1)
|
|
{
|
|
AscenseurVertigo(m_blupiTransport, out flag2, out flag3);
|
|
}
|
|
else
|
|
{
|
|
rect.Left = tinyPoint3.X + 2;
|
|
rect.Right = tinyPoint3.X + 18;
|
|
rect.Top = tinyPoint3.Y + 60 - 2;
|
|
rect.Bottom = tinyPoint3.Y + 60;
|
|
flag2 = !DecorDetect(rect);
|
|
rect.Left = tinyPoint3.X + 60 - 18;
|
|
rect.Right = tinyPoint3.X + 60 - 2;
|
|
rect.Top = tinyPoint3.Y + 60 - 2;
|
|
rect.Bottom = tinyPoint3.Y + 60;
|
|
flag3 = !DecorDetect(rect);
|
|
}
|
|
if (flag2 && !flag3)
|
|
{
|
|
m_blupiAction = 10;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (flag3 && !flag2)
|
|
{
|
|
m_blupiAction = 10;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
if (m_blupiAction == 1 && m_blupiSkate && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
if (m_blupiTransport != -1)
|
|
{
|
|
AscenseurVertigo(m_blupiTransport, out flag2, out flag3);
|
|
}
|
|
else
|
|
{
|
|
rect.Left = tinyPoint3.X + 12;
|
|
rect.Right = tinyPoint3.X + 19;
|
|
rect.Top = tinyPoint3.Y + 60 - 2;
|
|
rect.Bottom = tinyPoint3.Y + 60;
|
|
flag2 = !DecorDetect(rect);
|
|
rect.Left = tinyPoint3.X + 60 - 19;
|
|
rect.Right = tinyPoint3.X + 60 - 12;
|
|
rect.Top = tinyPoint3.Y + 60 - 2;
|
|
rect.Bottom = tinyPoint3.Y + 60;
|
|
flag3 = !DecorDetect(rect);
|
|
}
|
|
if (flag2 && !flag3)
|
|
{
|
|
m_blupiAction = 10;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (flag3 && !flag2)
|
|
{
|
|
m_blupiAction = 10;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
if (m_blupiFocus)
|
|
{
|
|
if (m_blupiAction == 8 && m_blupiPhase == 16)
|
|
{
|
|
m_blupiAction = 9;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiAction == 9 && m_blupiPhase == 3)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiActionOuf = 0;
|
|
}
|
|
num3 = 5;
|
|
if (m_blupiJeep)
|
|
{
|
|
num3 = 10;
|
|
}
|
|
if (m_blupiTank)
|
|
{
|
|
num3 = 10;
|
|
}
|
|
if (m_blupiSkate)
|
|
{
|
|
num3 = 10;
|
|
}
|
|
if (m_blupiAction == 10 && m_blupiPhase == num3)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
BlupiSearchIcon();
|
|
if (m_blupiShield)
|
|
{
|
|
if (m_blupiTimeShield == 10)
|
|
{
|
|
PlaySound(43, m_blupiPos);
|
|
}
|
|
if (m_blupiTimeShield == 0)
|
|
{
|
|
m_blupiShield = false;
|
|
m_jauges[1].SetHide(true);
|
|
}
|
|
else if (m_time % 5 == 0)
|
|
{
|
|
m_blupiTimeShield--;
|
|
m_jauges[1].SetLevel(m_blupiTimeShield);
|
|
}
|
|
}
|
|
if (m_blupiPower)
|
|
{
|
|
if (m_blupiTimeShield == 20)
|
|
{
|
|
PlaySound(45, m_blupiPos);
|
|
}
|
|
if (m_blupiTimeShield == 0)
|
|
{
|
|
m_blupiPower = false;
|
|
m_jauges[1].SetHide(true);
|
|
}
|
|
else if (m_time % 3 == 0)
|
|
{
|
|
m_blupiTimeShield--;
|
|
m_jauges[1].SetLevel(m_blupiTimeShield);
|
|
}
|
|
}
|
|
if (m_blupiCloud)
|
|
{
|
|
if (m_blupiTimeShield == 25)
|
|
{
|
|
PlaySound(56, m_blupiPos);
|
|
}
|
|
if (m_blupiTimeShield == 0)
|
|
{
|
|
m_blupiCloud = false;
|
|
m_jauges[1].SetHide(true);
|
|
}
|
|
else if (m_time % 4 == 0)
|
|
{
|
|
m_blupiTimeShield--;
|
|
m_jauges[1].SetLevel(m_blupiTimeShield);
|
|
}
|
|
}
|
|
if (m_blupiHide)
|
|
{
|
|
if (m_blupiTimeShield == 20)
|
|
{
|
|
PlaySound(63, m_blupiPos);
|
|
}
|
|
if (m_blupiTimeShield == 0)
|
|
{
|
|
m_blupiHide = false;
|
|
m_jauges[1].SetHide(true);
|
|
}
|
|
else if (m_time % 4 == 0)
|
|
{
|
|
m_blupiTimeShield--;
|
|
m_jauges[1].SetLevel(m_blupiTimeShield);
|
|
}
|
|
}
|
|
if (m_blupiInvert)
|
|
{
|
|
if (m_blupiTimeShield == 0)
|
|
{
|
|
m_blupiInvert = false;
|
|
m_jauges[1].SetHide(true);
|
|
tinyPoint.X = m_blupiPos.X;
|
|
tinyPoint.Y = m_blupiPos.Y + 100;
|
|
ObjectStart(tinyPoint, 42, -60);
|
|
tinyPoint.X = m_blupiPos.X;
|
|
tinyPoint.Y = m_blupiPos.Y - 100;
|
|
ObjectStart(tinyPoint, 42, 60);
|
|
tinyPoint.X = m_blupiPos.X - 100;
|
|
tinyPoint.Y = m_blupiPos.Y;
|
|
ObjectStart(tinyPoint, 42, 10);
|
|
tinyPoint.X = m_blupiPos.X + 100;
|
|
tinyPoint.Y = m_blupiPos.Y;
|
|
ObjectStart(tinyPoint, 42, -10);
|
|
PlaySound(67, tinyPoint3);
|
|
}
|
|
else if (m_time % 3 == 0)
|
|
{
|
|
m_blupiTimeShield--;
|
|
m_jauges[1].SetLevel(m_blupiTimeShield);
|
|
}
|
|
}
|
|
if (m_blupiBalloon)
|
|
{
|
|
if (m_blupiTimeShield == 0)
|
|
{
|
|
m_blupiBalloon = false;
|
|
m_jauges[1].SetHide(true);
|
|
tinyPoint.X = m_blupiPos.X - 34;
|
|
tinyPoint.Y = m_blupiPos.Y - 34;
|
|
ObjectStart(tinyPoint, 91, 0);
|
|
PlaySound(41, m_blupiPos);
|
|
}
|
|
else if (m_time % 2 == 0)
|
|
{
|
|
m_blupiTimeShield--;
|
|
m_jauges[1].SetLevel(m_blupiTimeShield);
|
|
}
|
|
}
|
|
if (m_blupiEcrase)
|
|
{
|
|
if (m_blupiTimeShield == 0)
|
|
{
|
|
m_blupiEcrase = false;
|
|
m_blupiAir = true;
|
|
m_jauges[1].SetHide(true);
|
|
ObjectStart(m_blupiPos, 41, -60);
|
|
ObjectStart(m_blupiPos, 41, 60);
|
|
ObjectStart(m_blupiPos, 41, 10);
|
|
ObjectStart(m_blupiPos, 41, -10);
|
|
tinyPoint.X = m_blupiPos.X - 34;
|
|
tinyPoint.Y = m_blupiPos.Y - 34;
|
|
ObjectStart(tinyPoint, 90, 0);
|
|
PlaySound(41, m_blupiPos);
|
|
}
|
|
else if (m_time % 2 == 0)
|
|
{
|
|
m_blupiTimeShield--;
|
|
m_jauges[1].SetLevel(m_blupiTimeShield);
|
|
}
|
|
}
|
|
if (m_blupiPower && Math.Abs(m_blupiPos.X - m_blupiPosMagic.X) + Math.Abs(m_blupiPos.Y - m_blupiPosMagic.Y) >= 40)
|
|
{
|
|
num = MoveObjectFree();
|
|
if (num != -1)
|
|
{
|
|
m_moveObject[num].type = 27;
|
|
m_moveObject[num].phase = 0;
|
|
m_moveObject[num].posCurrent = m_blupiPos;
|
|
m_moveObject[num].posStart = m_moveObject[num].posCurrent;
|
|
m_moveObject[num].posEnd = m_moveObject[num].posCurrent;
|
|
m_moveObject[num].step = 1;
|
|
m_moveObject[num].time = 0;
|
|
MoveObjectStepIcon(num);
|
|
m_blupiPosMagic = m_blupiPos;
|
|
}
|
|
}
|
|
if (m_blupiShield && Math.Abs(m_blupiPos.X - m_blupiPosMagic.X) + Math.Abs(m_blupiPos.Y - m_blupiPosMagic.Y) >= 40)
|
|
{
|
|
num = MoveObjectFree();
|
|
if (num != -1)
|
|
{
|
|
m_moveObject[num].type = 57;
|
|
m_moveObject[num].phase = 0;
|
|
m_moveObject[num].posCurrent = m_blupiPos;
|
|
m_moveObject[num].posStart = m_moveObject[num].posCurrent;
|
|
m_moveObject[num].posEnd = m_moveObject[num].posCurrent;
|
|
m_moveObject[num].step = 1;
|
|
m_moveObject[num].time = 0;
|
|
MoveObjectStepIcon(num);
|
|
m_blupiPosMagic = m_blupiPos;
|
|
}
|
|
}
|
|
if (m_blupiHide && Math.Abs(m_blupiPos.X - m_blupiPosMagic.X) + Math.Abs(m_blupiPos.Y - m_blupiPosMagic.Y) >= 10)
|
|
{
|
|
num = MoveObjectFree();
|
|
if (num != -1)
|
|
{
|
|
m_moveObject[num].type = 58;
|
|
m_moveObject[num].icon = m_blupiIcon;
|
|
m_moveObject[num].channel = 2;
|
|
m_moveObject[num].phase = 0;
|
|
m_moveObject[num].posCurrent = m_blupiPos;
|
|
m_moveObject[num].posStart = m_moveObject[num].posCurrent;
|
|
m_moveObject[num].posEnd = m_moveObject[num].posCurrent;
|
|
m_moveObject[num].step = 1;
|
|
m_moveObject[num].time = 0;
|
|
MoveObjectStepIcon(num);
|
|
m_blupiPosMagic = m_blupiPos;
|
|
}
|
|
}
|
|
if (m_blupiTimeNoAsc > 0)
|
|
{
|
|
m_blupiTimeNoAsc--;
|
|
}
|
|
if (m_blupiHelico && m_blupiPos.Y > 2 && m_blupiFocus && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
|
|
{
|
|
rect = BlupiRect(tinyPoint3);
|
|
rect.Top = tinyPoint3.Y + 4;
|
|
rect.Bottom = tinyPoint3.Y + 20;
|
|
if (DecorDetect(rect))
|
|
{
|
|
ByeByeHelico();
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiHelico = false;
|
|
tinyPoint.X = m_blupiPos.X - 34;
|
|
tinyPoint.Y = m_blupiPos.Y - 34;
|
|
ObjectStart(tinyPoint, 9, 0);
|
|
m_decorAction = 1;
|
|
m_decorPhase = 0;
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
PlaySound(10, m_blupiPos);
|
|
}
|
|
}
|
|
if (!m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && m_blupiFocus)
|
|
{
|
|
if (!m_blupiNage && !m_blupiSurf && IsSurfWater(m_blupiPos))
|
|
{
|
|
m_scrollAdd.X = 0;
|
|
m_scrollAdd.Y = 0;
|
|
m_blupiAir = false;
|
|
m_blupiNage = false;
|
|
m_blupiSurf = true;
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiVitesseX = 0.0;
|
|
m_blupiVitesseY = 0.0;
|
|
MoveObjectPlouf(m_blupiPos);
|
|
if (m_blupiTransport != -1)
|
|
{
|
|
m_blupiPos.Y = m_blupiPos.Y - 10;
|
|
m_blupiTransport = -1;
|
|
}
|
|
if (m_blupiCloud)
|
|
{
|
|
m_blupiCloud = false;
|
|
m_jauges[1].SetHide(true);
|
|
}
|
|
}
|
|
if (!m_blupiNage && !IsSurfWater(m_blupiPos) && IsDeepWater(m_blupiPos))
|
|
{
|
|
if (!m_blupiSurf)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiVitesseX = 0.0;
|
|
m_blupiVitesseY = 0.0;
|
|
MoveObjectPlouf(m_blupiPos);
|
|
}
|
|
m_blupiAir = false;
|
|
m_blupiSurf = false;
|
|
m_blupiNage = true;
|
|
m_blupiLevel = 100;
|
|
m_jauges[0].SetLevel(m_blupiLevel);
|
|
m_jauges[0].SetMode(2);
|
|
m_jauges[0].SetHide(false);
|
|
}
|
|
if (m_blupiNage && IsSurfWater(m_blupiPos))
|
|
{
|
|
m_blupiAir = false;
|
|
m_blupiNage = false;
|
|
m_blupiSurf = true;
|
|
PlaySound(25, m_blupiPos);
|
|
m_jauges[0].SetHide(true);
|
|
}
|
|
tinyPoint4.X = m_blupiPos.X;
|
|
tinyPoint4.Y = m_blupiPos.Y - 60;
|
|
if ((m_blupiSurf || m_blupiNage) && (m_blupiPos.Y % 64 == 64 - Decor.BLUPISURF || m_blupiPos.Y % 64 == 32) && IsOutWater(tinyPoint4) && (m_keyPress & 1) != 0)
|
|
{
|
|
m_blupiNage = false;
|
|
m_blupiSurf = false;
|
|
m_blupiAir = true;
|
|
m_blupiAction = 5;
|
|
m_blupiPhase = 0;
|
|
m_blupiVitesseX = 0.0;
|
|
if (m_blupiPower)
|
|
{
|
|
m_blupiVitesseY = -16.0;
|
|
}
|
|
else
|
|
{
|
|
m_blupiVitesseY = -12.0;
|
|
}
|
|
MoveObjectTiplouf(m_blupiPos);
|
|
PlaySound(22, m_blupiPos);
|
|
m_jauges[0].SetHide(true);
|
|
}
|
|
if ((m_blupiSurf || m_blupiNage) && IsOutWater(m_blupiPos))
|
|
{
|
|
if (m_blupiVitesseY < 0.0)
|
|
{
|
|
if (m_blupiTransport == -1)
|
|
{
|
|
m_blupiPos = blupiPos;
|
|
}
|
|
else
|
|
{
|
|
m_blupiTransport = -1;
|
|
m_blupiNage = false;
|
|
m_blupiSurf = false;
|
|
m_blupiAir = true;
|
|
m_blupiAction = 5;
|
|
m_blupiPhase = 0;
|
|
m_blupiPos.Y = m_blupiPos.Y - 10;
|
|
m_blupiVitesseX = 0.0;
|
|
m_blupiVitesseY = -10.0;
|
|
PlaySound(22, m_blupiPos);
|
|
m_jauges[0].SetHide(true);
|
|
}
|
|
}
|
|
else if (m_blupiVitesseY > 0.0)
|
|
{
|
|
m_blupiNage = false;
|
|
m_blupiSurf = false;
|
|
m_blupiAir = false;
|
|
m_blupiAction = 5;
|
|
m_blupiPhase = 0;
|
|
m_blupiPos.Y = m_blupiPos.Y + 30;
|
|
m_blupiVitesseX = 0.0;
|
|
m_blupiVitesseY = 0.0;
|
|
PlaySound(22, m_blupiPos);
|
|
m_jauges[0].SetHide(true);
|
|
}
|
|
else
|
|
{
|
|
m_blupiNage = false;
|
|
m_blupiSurf = false;
|
|
m_blupiAir = false;
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiPos.Y = m_blupiPos.Y - 10;
|
|
m_blupiVitesseX = 0.0;
|
|
m_blupiVitesseY = 0.0;
|
|
PlaySound(22, m_blupiPos);
|
|
m_jauges[0].SetHide(true);
|
|
}
|
|
}
|
|
if ((m_blupiSurf || m_blupiNage) && m_blupiActionOuf != 44)
|
|
{
|
|
m_blupiActionOuf = 44;
|
|
m_blupiTimeOuf = 0;
|
|
}
|
|
}
|
|
if ((m_blupiHelico || m_blupiOver || m_blupiJeep || m_blupiTank || m_blupiSkate) && m_blupiFocus && (IsSurfWater(m_blupiPos) || IsDeepWater(m_blupiPos)))
|
|
{
|
|
ByeByeHelico();
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiHelico = false;
|
|
m_blupiOver = false;
|
|
m_blupiJeep = false;
|
|
m_blupiTank = false;
|
|
m_blupiSkate = false;
|
|
tinyPoint.X = m_blupiPos.X - 34;
|
|
tinyPoint.Y = m_blupiPos.Y - 34;
|
|
ObjectStart(tinyPoint, 9, 0);
|
|
m_decorAction = 1;
|
|
m_decorPhase = 0;
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
PlaySound(10, m_blupiPos);
|
|
}
|
|
if (m_blupiFocus && !m_blupiSuspend && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && m_blupiNoBarre == 0 && GetTypeBarre(m_blupiPos) == 1)
|
|
{
|
|
tinyPoint4.X = m_blupiPos.X;
|
|
tinyPoint4.Y = (m_blupiPos.Y + 22) / 64 * 64 + Decor.BLUPISUSPEND;
|
|
rect = BlupiRect(tinyPoint4);
|
|
if (!DecorDetect(rect, true))
|
|
{
|
|
m_blupiPos = tinyPoint4;
|
|
m_blupiSuspend = true;
|
|
m_blupiAir = false;
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiActionOuf = 0;
|
|
PlaySound(34, m_blupiPos);
|
|
}
|
|
}
|
|
if (m_blupiNoBarre > 0)
|
|
{
|
|
m_blupiNoBarre--;
|
|
}
|
|
if (IsVentillo(m_blupiPos))
|
|
{
|
|
if (m_blupiFocus && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
|
|
{
|
|
BlupiDead(11, 75);
|
|
}
|
|
tinyPoint.X = m_blupiPos.X - 34;
|
|
tinyPoint.Y = m_blupiPos.Y - 34;
|
|
ObjectStart(tinyPoint, 11, 0);
|
|
m_decorAction = 2;
|
|
m_decorPhase = 0;
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
PlaySound(10, m_blupiPos);
|
|
}
|
|
if (m_blupiAction != 30 && m_blupiFocus)
|
|
{
|
|
num = IsWorld(m_blupiPos);
|
|
if (num != -1)
|
|
{
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
PlaySound(32, m_blupiPos);
|
|
m_blupiAction = 30;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = false;
|
|
m_blupiFront = true;
|
|
}
|
|
}
|
|
int num27 = MoveObjectDetect(m_blupiPos, out flag6);
|
|
TinyPoint tinyPoint5;
|
|
if (m_blupiAction != 11 && m_blupiAction != 75 && m_blupiAction != 76 && m_blupiAction != 77 && m_blupiAction != 78 && m_blupiAction != 79 && m_blupiAction != 80 && m_blupiAction != 81)
|
|
{
|
|
if (IsLave(m_blupiPos) && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
|
|
{
|
|
BlupiDead(76, -1);
|
|
m_blupiRestart = true;
|
|
m_blupiPos.Y = m_blupiPos.Y / 64 * 64 + Decor.BLUPIOFFY;
|
|
PlaySound(8, m_blupiPos);
|
|
}
|
|
if (IsPiege(m_blupiPos) && !m_blupiOver && !m_blupiJeep && !m_blupiTank && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi && m_blupiFocus)
|
|
{
|
|
BlupiDead(54, -1);
|
|
m_blupiRestart = true;
|
|
m_blupiAir = true;
|
|
ObjectStart(m_blupiPos, 53, 0);
|
|
PlaySound(51, m_blupiPos);
|
|
}
|
|
if (IsGoutte(m_blupiPos, false) && !m_blupiOver && !m_blupiJeep && !m_blupiTank && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi && m_blupiFocus)
|
|
{
|
|
BlupiDead(54, -1);
|
|
m_blupiRestart = true;
|
|
m_blupiAir = true;
|
|
PlaySound(51, m_blupiPos);
|
|
}
|
|
if (IsScie(m_blupiPos) && !m_blupiOver && !m_blupiJeep && !m_blupiTank && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi && m_blupiFocus)
|
|
{
|
|
BlupiDead(77, -1);
|
|
m_blupiFront = true;
|
|
m_blupiRestart = true;
|
|
m_blupiAir = true;
|
|
}
|
|
if (ButtonPressed == Def.ButtonGlygh.PlayAction && (num27 == -1 || !flag6) && IsSwitch(m_blupiPos, ref tinyPoint) && !m_blupiOver && !m_blupiBalloon && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi && m_blupiFocus)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
ActiveSwitch(m_decor[tinyPoint.X, tinyPoint.Y].icon == 385, tinyPoint);
|
|
m_blupiAction = 82;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = false;
|
|
m_blupiVitesseX = 0.0;
|
|
m_blupiVitesseY = 0.0;
|
|
}
|
|
if (IsBlitz(m_blupiPos, false) && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
|
|
{
|
|
BlupiDead(11, -1);
|
|
m_blupiRestart = true;
|
|
m_blupiAir = true;
|
|
m_blupiPos.Y = m_blupiPos.Y / 64 * 64 + Decor.BLUPIOFFY;
|
|
PlaySound(8, m_blupiPos);
|
|
}
|
|
if (IsEcraseur(m_blupiPos) && !m_blupiEcrase && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi && m_blupiFocus)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiVitesseX = 0.0;
|
|
m_blupiVitesseY = 0.0;
|
|
m_blupiEcrase = true;
|
|
m_blupiBalloon = false;
|
|
m_blupiAir = false;
|
|
m_blupiHelico = false;
|
|
m_blupiOver = false;
|
|
m_blupiJeep = false;
|
|
m_blupiTank = false;
|
|
m_blupiSkate = false;
|
|
m_blupiNage = false;
|
|
m_blupiSurf = false;
|
|
m_blupiSuspend = false;
|
|
m_blupiJumpAie = false;
|
|
m_blupiShield = false;
|
|
m_blupiPower = false;
|
|
m_blupiCloud = false;
|
|
m_blupiHide = false;
|
|
m_blupiTimeShield = 100;
|
|
m_blupiPosMagic = m_blupiPos;
|
|
m_jauges[1].SetHide(false);
|
|
if (!m_blupiJeep && !m_blupiTank)
|
|
{
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
}
|
|
PlaySound(70, m_blupiPos);
|
|
ObjectStart(m_blupiPos, 41, -60);
|
|
ObjectStart(m_blupiPos, 41, 60);
|
|
ObjectStart(m_blupiPos, 41, 10);
|
|
ObjectStart(m_blupiPos, 41, -10);
|
|
tinyPoint.X = m_blupiPos.X - 34;
|
|
tinyPoint.Y = m_blupiPos.Y - 34;
|
|
ObjectStart(tinyPoint, 90, 0);
|
|
m_decorAction = 2;
|
|
m_decorPhase = 0;
|
|
}
|
|
if (IsTeleporte(m_blupiPos) != -1 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiAir && m_blupiFocus && m_blupiPosHelico.X == -1)
|
|
{
|
|
m_blupiAction = 74;
|
|
m_blupiPhase = 0;
|
|
m_blupiVitesseX = 0.0;
|
|
m_blupiVitesseY = 0.0;
|
|
m_blupiFocus = false;
|
|
m_blupiPos.X = m_blupiPos.X / 64 * 64;
|
|
PlaySound(71, m_blupiPos);
|
|
tinyPoint.X = m_blupiPos.X;
|
|
tinyPoint.Y = m_blupiPos.Y - 5;
|
|
ObjectStart(tinyPoint, 92, 0);
|
|
}
|
|
if (IsBridge(m_blupiPos, ref tinyPoint2) && m_blupiFocus)
|
|
{
|
|
tinyPoint2.X *= 64;
|
|
tinyPoint2.Y *= 64;
|
|
ObjectStart(tinyPoint2, 52, 0);
|
|
}
|
|
int num2 = IsDoor(m_blupiPos, ref tinyPoint2);
|
|
if (num2 != -1 && (m_blupiCle & 1 << num2 - 334) != 0)
|
|
{
|
|
OpenDoor(tinyPoint2);
|
|
m_blupiCle &= ~(1 << num2 - 334);
|
|
tinyPoint.X = 520;
|
|
tinyPoint.Y = 418;
|
|
tinyPoint5.X = tinyPoint2.X * 64 - m_posDecor.X;
|
|
tinyPoint5.Y = tinyPoint2.Y * 64 - m_posDecor.Y;
|
|
VoyageInit(tinyPoint, m_pixmap.HotSpotToHud(tinyPoint5), 214 + (num2 - 334) * 7, 10);
|
|
}
|
|
}
|
|
if (!m_blupiHelico && !m_blupiSuspend && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiSkate && !m_blupiJeep && !m_blupiTank && !m_blupiJeep && m_blupiFocus)
|
|
{
|
|
num = MockeryDetect(m_blupiPos);
|
|
if (num != 0)
|
|
{
|
|
m_blupiActionOuf = num;
|
|
m_blupiTimeOuf = 0;
|
|
}
|
|
}
|
|
MoveObjectFollow(m_blupiPos);
|
|
num = num27;
|
|
if (num != -1 && !flag6 && m_moveObject[num].type == 2 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && !m_blupiShield && !m_bSuperBlupi && m_blupiFocus)
|
|
{
|
|
m_blupiActionOuf = 48;
|
|
m_blupiTimeOuf = 0;
|
|
}
|
|
if (num != -1 && flag6)
|
|
{
|
|
if (m_moveObject[num].type == 13 && (ButtonPressed == Def.ButtonGlygh.PlayAction || IsFloatingObject(num)) && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
m_scrollAdd.X = 0;
|
|
m_scrollAdd.Y = 0;
|
|
m_blupiAir = false;
|
|
m_blupiHelico = true;
|
|
m_blupiRealRotation = 0;
|
|
m_blupiVitesseX = 0.0;
|
|
if (m_blupiCloud || m_blupiHide)
|
|
{
|
|
m_blupiCloud = false;
|
|
m_blupiHide = false;
|
|
m_jauges[1].SetHide(true);
|
|
}
|
|
}
|
|
if (ButtonPressed == Def.ButtonGlygh.PlayAction && m_moveObject[num].type == 46 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
m_scrollAdd.X = 0;
|
|
m_scrollAdd.Y = 0;
|
|
m_blupiAir = false;
|
|
m_blupiOver = true;
|
|
m_blupiVitesseX = 0.0;
|
|
if (m_blupiCloud || m_blupiHide)
|
|
{
|
|
m_blupiCloud = false;
|
|
m_blupiHide = false;
|
|
m_jauges[1].SetHide(true);
|
|
}
|
|
}
|
|
if (ButtonPressed == Def.ButtonGlygh.PlayAction && m_moveObject[num].type == 19 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
m_scrollAdd.X = 0;
|
|
m_scrollAdd.Y = 0;
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiAir = false;
|
|
m_blupiJeep = true;
|
|
m_blupiVitesseX = 0.0;
|
|
if (m_blupiCloud || m_blupiHide)
|
|
{
|
|
m_blupiCloud = false;
|
|
m_blupiHide = false;
|
|
m_jauges[1].SetHide(true);
|
|
}
|
|
}
|
|
if (ButtonPressed == Def.ButtonGlygh.PlayAction && m_moveObject[num].type == 28 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
m_scrollAdd.X = 0;
|
|
m_scrollAdd.Y = 0;
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiAir = false;
|
|
m_blupiTank = true;
|
|
m_blupiVitesseX = 0.0;
|
|
if (m_blupiCloud || m_blupiHide)
|
|
{
|
|
m_blupiCloud = false;
|
|
m_blupiHide = false;
|
|
m_jauges[1].SetHide(true);
|
|
}
|
|
}
|
|
if (m_moveObject[num].type == 29 && m_blupiFocus && m_blupiBullet < 10)
|
|
{
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
tinyPoint.X = m_moveObject[num].posCurrent.X - m_posDecor.X;
|
|
tinyPoint.Y = m_moveObject[num].posCurrent.Y - m_posDecor.Y;
|
|
tinyPoint5.X = 570;
|
|
tinyPoint5.Y = 430;
|
|
VoyageInit(m_pixmap.HotSpotToHud(tinyPoint), tinyPoint5, 177, 10);
|
|
m_blupiBullet += 10;
|
|
if (m_blupiBullet > 10)
|
|
{
|
|
m_blupiBullet = 10;
|
|
}
|
|
}
|
|
if (ButtonPressed == Def.ButtonGlygh.PlayAction && m_moveObject[num].type == 24 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
m_scrollAdd.X = 0;
|
|
m_scrollAdd.Y = 0;
|
|
m_blupiAction = 42;
|
|
m_blupiPhase = 0;
|
|
m_blupiPos.Y = m_moveObject[num].posCurrent.Y / 64 * 64 + Decor.BLUPIOFFY;
|
|
m_blupiFocus = false;
|
|
m_blupiAir = false;
|
|
m_blupiSkate = true;
|
|
m_blupiVitesseX = 0.0;
|
|
if (m_blupiCloud || m_blupiHide)
|
|
{
|
|
m_blupiCloud = false;
|
|
m_blupiHide = false;
|
|
m_jauges[1].SetHide(true);
|
|
}
|
|
}
|
|
if ((m_moveObject[num].type == 3 || m_moveObject[num].type == 16 || m_moveObject[num].type == 96 || m_moveObject[num].type == 97) && m_blupiBalloon && m_blupiPosHelico.X == -1)
|
|
{
|
|
m_blupiBalloon = false;
|
|
m_blupiAir = true;
|
|
m_blupiTimeShield = 0;
|
|
m_jauges[1].SetHide(true);
|
|
m_decorAction = 0;
|
|
tinyPoint.X = m_blupiPos.X - 34;
|
|
tinyPoint.Y = m_blupiPos.Y - 34;
|
|
ObjectStart(tinyPoint, 91, 0);
|
|
PlaySound(41, m_blupiPos);
|
|
m_blupiPos.Y = m_blupiPos.Y + 4;
|
|
m_blupiVitesseY = 0.0;
|
|
m_blupiPosHelico = m_blupiPos;
|
|
}
|
|
else if ((m_moveObject[num].type == 2 || m_moveObject[num].type == 3 || m_moveObject[num].type == 96 || m_moveObject[num].type == 97 || m_moveObject[num].type == 16 || m_moveObject[num].type == 4 || m_moveObject[num].type == 17 || m_moveObject[num].type == 20) && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi && m_blupiPosHelico.X == -1)
|
|
{
|
|
if (!m_blupiJeep && !m_blupiTank && !m_blupiSkate && (m_blupiFocus || m_blupiAction == 5 || m_blupiAction == 36))
|
|
{
|
|
if (m_blupiHelico || m_blupiOver || m_blupiBalloon || m_blupiEcrase)
|
|
{
|
|
m_blupiAir = true;
|
|
}
|
|
BlupiDead(11, 75);
|
|
}
|
|
if (m_moveObject[num].type == 17 || m_moveObject[num].type == 20)
|
|
{
|
|
tinyPoint = m_moveObject[num].posCurrent;
|
|
ObjectDelete(tinyPoint, m_moveObject[num].type);
|
|
tinyPoint.X -= 34;
|
|
tinyPoint.Y -= 34;
|
|
ObjectStart(tinyPoint, 10, 0);
|
|
m_decorAction = 2;
|
|
m_decorPhase = 0;
|
|
}
|
|
else
|
|
{
|
|
tinyPoint = m_moveObject[num].posCurrent;
|
|
ObjectDelete(tinyPoint, m_moveObject[num].type);
|
|
tinyPoint.X -= 34;
|
|
tinyPoint.Y -= 34;
|
|
ObjectStart(tinyPoint, 8, 0);
|
|
m_decorAction = 1;
|
|
m_decorPhase = 0;
|
|
}
|
|
if (!m_blupiJeep && !m_blupiTank)
|
|
{
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
}
|
|
PlaySound(10, m_moveObject[num].posCurrent);
|
|
}
|
|
if (m_moveObject[num].type == 44 && m_blupiFocus && !m_blupiBalloon && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
|
|
{
|
|
ByeByeHelico();
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiVitesseX = 0.0;
|
|
m_blupiVitesseY = 0.0;
|
|
m_blupiBalloon = true;
|
|
m_blupiEcrase = false;
|
|
m_blupiAir = false;
|
|
m_blupiHelico = false;
|
|
m_blupiOver = false;
|
|
m_blupiJeep = false;
|
|
m_blupiTank = false;
|
|
m_blupiSkate = false;
|
|
m_blupiNage = false;
|
|
m_blupiSurf = false;
|
|
m_blupiSuspend = false;
|
|
m_blupiJumpAie = false;
|
|
m_blupiShield = false;
|
|
m_blupiPower = false;
|
|
m_blupiCloud = false;
|
|
m_blupiHide = false;
|
|
m_blupiTimeShield = 100;
|
|
m_blupiPosMagic = m_blupiPos;
|
|
m_jauges[1].SetHide(false);
|
|
if (!m_blupiJeep && !m_blupiTank)
|
|
{
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
}
|
|
PlaySound(40, m_moveObject[num].posCurrent);
|
|
tinyPoint.X = m_blupiPos.X - 34;
|
|
tinyPoint.Y = m_blupiPos.Y - 34;
|
|
ObjectStart(tinyPoint, 90, 0);
|
|
m_decorAction = 5;
|
|
m_decorPhase = 0;
|
|
}
|
|
if (m_moveObject[num].type == 54 && m_moveObject[num].step != 2 && m_moveObject[num].step != 4 && m_blupiFocus && !m_blupiBalloon && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
|
|
{
|
|
ByeByeHelico();
|
|
tinyPoint.X = m_blupiPos.X;
|
|
tinyPoint.Y = (m_blupiPos.Y + 64 - 10) / 64 * 64 + 4;
|
|
ObjectStart(tinyPoint, 53, 0);
|
|
m_blupiAction = 54;
|
|
m_blupiPhase = 0;
|
|
m_blupiSuspend = false;
|
|
m_blupiJumpAie = false;
|
|
m_blupiFocus = false;
|
|
m_blupiRestart = true;
|
|
if (flag4)
|
|
{
|
|
m_blupiAir = true;
|
|
}
|
|
if (m_blupiHelico || m_blupiOver || m_blupiBalloon || m_blupiEcrase || m_blupiJeep || m_blupiTank || m_blupiSkate)
|
|
{
|
|
m_blupiHelico = false;
|
|
m_blupiOver = false;
|
|
m_blupiBalloon = false;
|
|
m_blupiEcrase = false;
|
|
m_blupiJeep = false;
|
|
m_blupiTank = false;
|
|
m_blupiSkate = false;
|
|
tinyPoint = m_moveObject[num].posCurrent;
|
|
tinyPoint.X -= 34;
|
|
tinyPoint.Y -= 34;
|
|
ObjectStart(tinyPoint, 10, 0);
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
PlaySound(10, m_moveObject[num].posCurrent);
|
|
m_decorAction = 1;
|
|
m_decorPhase = 0;
|
|
}
|
|
else
|
|
{
|
|
PlaySound(51, m_moveObject[num].posCurrent);
|
|
}
|
|
m_blupiCloud = false;
|
|
m_blupiHide = false;
|
|
m_jauges[1].SetHide(true);
|
|
}
|
|
if (m_moveObject[num].type == 23 && !m_blupiShield && !m_blupiHide && !m_bSuperBlupi && m_blupiAction != 13 && m_blupiAction != 30 && m_blupiAction != 11 && m_blupiAction != 75 && m_blupiAction != 76 && m_blupiAction != 77 && m_blupiAction != 78 && m_blupiAction != 79 && m_blupiAction != 80 && m_blupiAction != 81 && m_blupiAction != 54 && m_blupiAction != 57 && m_blupiAction != 35)
|
|
{
|
|
ByeByeHelico();
|
|
tinyPoint = m_moveObject[num].posCurrent;
|
|
ObjectDelete(tinyPoint, m_moveObject[num].type);
|
|
m_blupiAction = 54;
|
|
m_blupiPhase = 0;
|
|
m_blupiSuspend = false;
|
|
m_blupiJumpAie = false;
|
|
m_blupiFocus = false;
|
|
m_blupiRestart = true;
|
|
if (flag4)
|
|
{
|
|
m_blupiAir = true;
|
|
}
|
|
if (m_blupiHelico || m_blupiOver || m_blupiBalloon || m_blupiEcrase || m_blupiJeep || m_blupiTank || m_blupiSkate)
|
|
{
|
|
m_blupiHelico = false;
|
|
m_blupiOver = false;
|
|
m_blupiBalloon = false;
|
|
m_blupiEcrase = false;
|
|
m_blupiJeep = false;
|
|
m_blupiTank = false;
|
|
m_blupiSkate = false;
|
|
}
|
|
StartSploutchGlu(m_moveObject[num].posCurrent);
|
|
m_blupiCloud = false;
|
|
m_blupiHide = false;
|
|
m_jauges[1].SetHide(true);
|
|
}
|
|
if (m_moveObject[num].type == 5)
|
|
{
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
tinyPoint.X = m_moveObject[num].posCurrent.X - m_posDecor.X;
|
|
tinyPoint.Y = m_moveObject[num].posCurrent.Y - m_posDecor.Y;
|
|
TinyPoint end;
|
|
end.X = 430;
|
|
end.Y = 430;
|
|
VoyageInit(m_pixmap.HotSpotToHud(tinyPoint), end, 6, 10);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, -60);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, 60);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, 10);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, -10);
|
|
}
|
|
if (m_moveObject[num].type == 49 && (m_voyageIcon != 215 || m_voyageChannel != 10) && (m_blupiCle & 1) == 0)
|
|
{
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
tinyPoint.X = m_moveObject[num].posCurrent.X - m_posDecor.X;
|
|
tinyPoint.Y = m_moveObject[num].posCurrent.Y - m_posDecor.Y;
|
|
TinyPoint end2;
|
|
end2.X = 520;
|
|
end2.Y = 418;
|
|
VoyageInit(m_pixmap.HotSpotToHud(tinyPoint), end2, 215, 10);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, -60);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, 60);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, 10);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, -10);
|
|
}
|
|
if (m_moveObject[num].type == 50 && (m_voyageIcon != 222 || m_voyageChannel != 10) && (m_blupiCle & 2) == 0)
|
|
{
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
tinyPoint.X = m_moveObject[num].posCurrent.X - m_posDecor.X;
|
|
tinyPoint.Y = m_moveObject[num].posCurrent.Y - m_posDecor.Y;
|
|
TinyPoint end3;
|
|
end3.X = 530;
|
|
end3.Y = 418;
|
|
VoyageInit(m_pixmap.HotSpotToHud(tinyPoint), end3, 222, 10);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, -60);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, 60);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, 10);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, -10);
|
|
}
|
|
if (m_moveObject[num].type == 51 && (m_voyageIcon != 229 || m_voyageChannel != 10) && (m_blupiCle & 4) == 0)
|
|
{
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
tinyPoint.X = m_moveObject[num].posCurrent.X - m_posDecor.X;
|
|
tinyPoint.Y = m_moveObject[num].posCurrent.Y - m_posDecor.Y;
|
|
TinyPoint end4;
|
|
end4.X = 540;
|
|
end4.Y = 418;
|
|
VoyageInit(m_pixmap.HotSpotToHud(tinyPoint), end4, 229, 10);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, -60);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, 60);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, 10);
|
|
ObjectStart(m_moveObject[num].posCurrent, 39, -10);
|
|
}
|
|
if (m_moveObject[num].type == 6 && m_nbVies < 10 && m_blupiFocus)
|
|
{
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
tinyPoint.X = m_moveObject[num].posCurrent.X - m_posDecor.X;
|
|
tinyPoint.Y = m_moveObject[num].posCurrent.Y - m_posDecor.Y;
|
|
VoyageInit(m_pixmap.HotSpotToHud(tinyPoint), VoyageGetPosVie(m_nbVies + 1), 21, 10);
|
|
}
|
|
if (m_moveObject[num].type == 25 && !m_blupiShield && !m_blupiHide && !m_blupiPower && m_blupiFocus)
|
|
{
|
|
PlaySound(42, m_moveObject[num].posCurrent);
|
|
m_blupiShield = true;
|
|
m_blupiPower = false;
|
|
m_blupiCloud = false;
|
|
m_blupiHide = false;
|
|
m_blupiTimeShield = 100;
|
|
m_blupiPosMagic = m_blupiPos;
|
|
m_jauges[1].SetHide(false);
|
|
}
|
|
if (ButtonPressed == Def.ButtonGlygh.PlayAction && m_moveObject[num].type == 26 && !m_blupiShield && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && m_blupiFocus)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
m_sucettePos = m_moveObject[num].posCurrent;
|
|
m_sucetteType = m_moveObject[num].type;
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
m_blupiAction = 49;
|
|
m_blupiPhase = 0;
|
|
m_blupiCloud = false;
|
|
m_blupiHide = false;
|
|
m_blupiFocus = false;
|
|
PlaySound(50, tinyPoint3);
|
|
}
|
|
if (m_moveObject[num].type == 40 && !m_blupiHide && m_blupiFocus)
|
|
{
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
m_blupiInvert = true;
|
|
m_blupiTimeShield = 100;
|
|
m_blupiPosMagic = m_blupiPos;
|
|
m_jauges[1].SetHide(false);
|
|
PlaySound(66, tinyPoint3);
|
|
ObjectStart(m_blupiPos, 41, -60);
|
|
ObjectStart(m_blupiPos, 41, 60);
|
|
ObjectStart(m_blupiPos, 41, 10);
|
|
ObjectStart(m_blupiPos, 41, -10);
|
|
}
|
|
if (ButtonPressed == Def.ButtonGlygh.PlayAction && m_moveObject[num].type == 30 && !m_blupiShield && !m_blupiCloud && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && m_blupiFocus)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
m_sucettePos = m_moveObject[num].posCurrent;
|
|
m_sucetteType = m_moveObject[num].type;
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
m_blupiAction = 55;
|
|
m_blupiPhase = 0;
|
|
m_blupiShield = false;
|
|
m_blupiPower = false;
|
|
m_blupiJumpAie = false;
|
|
m_blupiFocus = false;
|
|
PlaySound(57, tinyPoint3);
|
|
}
|
|
if (m_moveObject[num].type == 31 && !m_blupiShield && !m_blupiHide && !m_blupiPower && !m_blupiCloud && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && m_blupiFocus)
|
|
{
|
|
m_blupiAction = 56;
|
|
m_blupiPhase = 0;
|
|
m_blupiShield = false;
|
|
m_blupiPower = false;
|
|
m_blupiJumpAie = false;
|
|
m_blupiFocus = false;
|
|
m_blupiCloud = true;
|
|
m_blupiTimeShield = 100;
|
|
PlaySound(58, tinyPoint3);
|
|
if (m_blupiHide)
|
|
{
|
|
m_blupiHide = false;
|
|
m_jauges[1].SetHide(true);
|
|
}
|
|
}
|
|
if (m_moveObject[num].type >= 200 && m_moveObject[num].type <= 203 && m_blupiFocus)
|
|
{
|
|
if (m_moveObject[num].type == 200)
|
|
{
|
|
if (m_blupiPerso < 5 && ButtonPressed == Def.ButtonGlygh.PlayAction)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
tinyPoint.X = m_moveObject[num].posCurrent.X - m_posDecor.X;
|
|
tinyPoint.Y = m_moveObject[num].posCurrent.Y - m_posDecor.Y;
|
|
tinyPoint5.X = 0;
|
|
tinyPoint5.Y = 438;
|
|
VoyageInit(m_pixmap.HotSpotToHud(tinyPoint), tinyPoint5, 108, 4);
|
|
}
|
|
}
|
|
else if (!m_blupiShield && !m_blupiHide && !m_bSuperBlupi)
|
|
{
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
BlupiDead(11, 75);
|
|
tinyPoint = m_moveObject[num].posCurrent;
|
|
tinyPoint.X -= 34;
|
|
tinyPoint.Y -= 34;
|
|
ObjectStart(tinyPoint, 10, 0);
|
|
PlaySound(10, m_moveObject[num].posCurrent);
|
|
m_decorAction = 1;
|
|
m_decorPhase = 0;
|
|
}
|
|
}
|
|
if (m_moveObject[num].type == 55 && m_blupiFocus && m_blupiDynamite == 0 && (m_voyageIcon != 252 || m_voyageChannel != 10) && ButtonPressed == Def.ButtonGlygh.PlayAction)
|
|
{
|
|
ButtonPressed = Def.ButtonGlygh.None;
|
|
ObjectDelete(m_moveObject[num].posCurrent, m_moveObject[num].type);
|
|
tinyPoint.X = m_moveObject[num].posCurrent.X - m_posDecor.X;
|
|
tinyPoint.Y = m_moveObject[num].posCurrent.Y - m_posDecor.Y;
|
|
tinyPoint5.X = 505;
|
|
tinyPoint5.Y = 414;
|
|
VoyageInit(m_pixmap.HotSpotToHud(tinyPoint), tinyPoint5, 252, 10);
|
|
m_blupiAction = 86;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = false;
|
|
}
|
|
if (m_moveObject[num].type == 12 && !m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && !m_blupiSuspend && m_blupiFocus && m_blupiAction == 2)
|
|
{
|
|
tinyPoint3 = m_moveObject[num].posCurrent;
|
|
if (m_blupiDir == 1 && m_blupiPos.X > tinyPoint3.X)
|
|
{
|
|
tinyPoint3.X = m_blupiPos.X - 59;
|
|
PlaySound(38, tinyPoint3);
|
|
m_blupiActionOuf = 45;
|
|
m_blupiTimeOuf = 0;
|
|
m_blupiAction = 14;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (m_blupiDir == 2 && m_blupiPos.X < tinyPoint3.X)
|
|
{
|
|
tinyPoint3.X = m_blupiPos.X + 55;
|
|
PlaySound(38, tinyPoint3);
|
|
m_blupiActionOuf = 45;
|
|
m_blupiTimeOuf = 0;
|
|
m_blupiAction = 14;
|
|
m_blupiPhase = 0;
|
|
}
|
|
if (!TestPushCaisse(num, tinyPoint3, false))
|
|
{
|
|
m_blupiPos.X = blupiPos.X;
|
|
}
|
|
}
|
|
if ((m_moveObject[num].type == 7 || m_moveObject[num].type == 21) && m_blupiFocus)
|
|
{
|
|
if (m_goalPhase == 0)
|
|
{
|
|
if (m_nbTresor >= m_totalTresor)
|
|
{
|
|
if (m_moveObject[num].type == 21)
|
|
{
|
|
m_bFoundCle = true;
|
|
}
|
|
ByeByeHelico();
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
PlaySound(14, m_moveObject[num].posCurrent);
|
|
m_blupiAction = 13;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = false;
|
|
m_blupiFront = true;
|
|
m_blupiPos.Y = m_moveObject[num].posCurrent.Y;
|
|
}
|
|
else
|
|
{
|
|
PlaySound(13, m_moveObject[num].posCurrent);
|
|
}
|
|
m_goalPhase = 50;
|
|
}
|
|
else
|
|
{
|
|
m_goalPhase--;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_goalPhase = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_goalPhase = 0;
|
|
}
|
|
if (m_blupiAction == 14 && m_blupiFocus)
|
|
{
|
|
num = CaisseInFront();
|
|
if (num != -1)
|
|
{
|
|
tinyPoint3 = m_moveObject[num].posCurrent;
|
|
if (m_blupiDir == 1)
|
|
{
|
|
tinyPoint3.X = m_blupiPos.X - 59;
|
|
}
|
|
else
|
|
{
|
|
tinyPoint3.X = m_blupiPos.X + 55;
|
|
}
|
|
if (!TestPushCaisse(num, tinyPoint3, false))
|
|
{
|
|
m_blupiPos.X = blupiPos.X;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
if (m_blupiAction == 29 && m_blupiFocus)
|
|
{
|
|
num = CaisseInFront();
|
|
if (num != -1)
|
|
{
|
|
tinyPoint3 = m_moveObject[num].posCurrent;
|
|
if (m_blupiDir == 1)
|
|
{
|
|
tinyPoint3.X = m_blupiPos.X - 59;
|
|
}
|
|
else
|
|
{
|
|
tinyPoint3.X = m_blupiPos.X + 55;
|
|
}
|
|
if (!TestPushCaisse(num, tinyPoint3, true))
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
}
|
|
}
|
|
if (!m_blupiHelico && !m_blupiOver && !m_blupiBalloon && !m_blupiEcrase && !m_blupiJeep && !m_blupiTank && !m_blupiSkate && !m_blupiNage && !m_blupiSurf && m_blupiFocus)
|
|
{
|
|
if (m_blupiActionOuf == 44 && m_blupiAction == 1)
|
|
{
|
|
if (m_blupiTimeOuf > 50)
|
|
{
|
|
m_blupiAction = m_blupiActionOuf;
|
|
m_blupiPhase = 0;
|
|
PlaySound(46, m_blupiPos);
|
|
}
|
|
m_blupiActionOuf = 0;
|
|
}
|
|
if (m_blupiActionOuf == 45 && m_blupiAction == 1)
|
|
{
|
|
if (m_blupiTimeOuf > 50)
|
|
{
|
|
m_blupiAction = m_blupiActionOuf;
|
|
m_blupiPhase = 0;
|
|
}
|
|
m_blupiActionOuf = 0;
|
|
}
|
|
if (m_blupiAction == 45 && m_blupiPhase == 4)
|
|
{
|
|
PlaySound(46, m_blupiPos);
|
|
}
|
|
if (m_blupiActionOuf == 65 && m_blupiAction == 1)
|
|
{
|
|
if (m_blupiTimeOuf > 10 && m_blupiTimeOuf < 50)
|
|
{
|
|
m_blupiAction = m_blupiActionOuf;
|
|
m_blupiPhase = 0;
|
|
}
|
|
m_blupiActionOuf = 0;
|
|
}
|
|
if (m_blupiActionOuf == 47 && m_blupiAction == 1)
|
|
{
|
|
if (m_blupiTimeOuf > 60)
|
|
{
|
|
m_blupiAction = m_blupiActionOuf;
|
|
m_blupiPhase = 0;
|
|
PlaySound(48, m_blupiPos);
|
|
}
|
|
m_blupiActionOuf = 0;
|
|
}
|
|
if (m_blupiActionOuf == 48 && m_blupiAction == 1)
|
|
{
|
|
if (m_blupiTimeOuf < 10)
|
|
{
|
|
m_blupiAction = m_blupiActionOuf;
|
|
m_blupiPhase = 0;
|
|
PlaySound(49, m_blupiPos);
|
|
}
|
|
m_blupiActionOuf = 0;
|
|
}
|
|
if ((m_blupiActionOuf == 63 || m_blupiActionOuf == 64 || m_blupiActionOuf == 83) && m_blupiAction == 1)
|
|
{
|
|
if (m_blupiTimeOuf < 20)
|
|
{
|
|
m_blupiAction = m_blupiActionOuf;
|
|
m_blupiPhase = 0;
|
|
}
|
|
m_blupiActionOuf = 0;
|
|
}
|
|
}
|
|
if (m_blupiAction == 2 && m_blupiActionOuf != 63 && m_blupiActionOuf != 64 && m_blupiActionOuf != 83 && !m_blupiSurf && !m_blupiNage)
|
|
{
|
|
m_blupiActionOuf = 0;
|
|
}
|
|
if (m_blupiActionOuf != 0)
|
|
{
|
|
m_blupiTimeOuf++;
|
|
}
|
|
if (m_blupiTimeMockery > 0)
|
|
{
|
|
m_blupiTimeMockery--;
|
|
}
|
|
if (m_blupiAction == 86 && m_blupiPhase == 18)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
if (m_blupiAction == 87 && m_blupiPhase == 26)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
if (m_blupiPos.X - 30 > m_blupiPosHelico.X || m_blupiPos.X + 30 < m_blupiPosHelico.X || m_blupiPos.Y - 30 > m_blupiPosHelico.Y || m_blupiPos.Y + 30 < m_blupiPosHelico.Y)
|
|
{
|
|
m_blupiPosHelico.X = -1;
|
|
}
|
|
if (m_blupiTimeFire > 0)
|
|
{
|
|
m_blupiTimeFire--;
|
|
}
|
|
if (m_blupiAction == 74 && m_blupiPhase == 128)
|
|
{
|
|
TinyPoint blupiPos2 = default(TinyPoint);
|
|
if (SearchTeleporte(m_blupiPos, ref blupiPos2))
|
|
{
|
|
m_blupiPos = blupiPos2;
|
|
ObjectStart(m_blupiPos, 27, 20);
|
|
ObjectStart(m_blupiPos, 27, -20);
|
|
}
|
|
m_blupiFocus = true;
|
|
m_blupiPosHelico = m_blupiPos;
|
|
}
|
|
if (m_blupiAction == 82 && m_blupiPhase == 10)
|
|
{
|
|
m_blupiAction = 1;
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = true;
|
|
}
|
|
if (ButtonPressed == Def.ButtonGlygh.PlayAction && m_blupiAction == 1)
|
|
{
|
|
m_blupiAction = 84;
|
|
m_blupiPhase = 0;
|
|
PlaySound(27, m_blupiPos);
|
|
}
|
|
if ((m_blupiAction == 11 && m_blupiPhase == 70) || (m_blupiAction == 75 && m_blupiPhase == 100) || (m_blupiAction == 76 && m_blupiPhase == 70) || (m_blupiAction == 77 && m_blupiPhase == 110) || (m_blupiAction == 78 && m_blupiPhase == 90) || (m_blupiAction == 79 && m_blupiPhase == 90) || (m_blupiAction == 80 && m_blupiPhase == 90) || (m_blupiAction == 81 && m_blupiPhase == 90) || (m_blupiAction == 24 && m_blupiPhase == 90) || (m_blupiAction == 54 && m_blupiPhase == 100) || (m_blupiAction == 57 && m_blupiPhase == 90))
|
|
{
|
|
if (m_nbVies > 0)
|
|
{
|
|
m_blupiAction = 35;
|
|
m_blupiIcon = -1;
|
|
m_blupiPhase = 0;
|
|
if (m_blupiRestart)
|
|
{
|
|
m_blupiPos = m_blupiValidPos;
|
|
}
|
|
TinyPoint posDecor = GetPosDecor(m_blupiPos);
|
|
tinyPoint.X = m_blupiPos.X - posDecor.X - 30;
|
|
tinyPoint.Y = m_blupiPos.Y - posDecor.Y;
|
|
VoyageInit(VoyageGetPosVie(m_nbVies), m_pixmap.HotSpotToHud(tinyPoint), 48, 2);
|
|
}
|
|
else
|
|
{
|
|
m_nbVies = -1;
|
|
m_term = -1;
|
|
DoorsLost();
|
|
}
|
|
m_blupiFront = false;
|
|
}
|
|
if (m_dimDecor.Y == 0)
|
|
{
|
|
num3 = 480;
|
|
}
|
|
else
|
|
{
|
|
num3 = 6400;
|
|
}
|
|
if (m_blupiPos.Y >= num3 + 1 && m_blupiPos.Y <= num3 + 40)
|
|
{
|
|
PlaySound(8, m_blupiPos);
|
|
}
|
|
if (m_blupiPos.Y > num3 + 1000)
|
|
{
|
|
m_term = -1;
|
|
DoorsLost();
|
|
}
|
|
if (m_blupiAction == 13 && m_blupiPhase == 40)
|
|
{
|
|
if (m_bPrivate)
|
|
{
|
|
m_term = 1;
|
|
}
|
|
else if (m_mission == 1)
|
|
{
|
|
m_term = 199;
|
|
}
|
|
else if (m_mission == 199)
|
|
{
|
|
m_term = -2;
|
|
}
|
|
else if (m_bFoundCle)
|
|
{
|
|
OpenGoldsWin();
|
|
m_term = 1;
|
|
}
|
|
else
|
|
{
|
|
OpenDoorsWin();
|
|
m_term = m_mission / 10 * 10;
|
|
}
|
|
}
|
|
if (m_blupiAction == 30 && m_blupiPhase == 30)
|
|
{
|
|
num = IsWorld(m_blupiPos);
|
|
if (num != -1)
|
|
{
|
|
if (m_mission == 1)
|
|
{
|
|
m_term = num * 10;
|
|
}
|
|
else if (num == 199)
|
|
{
|
|
m_term = 1;
|
|
}
|
|
else
|
|
{
|
|
m_term = m_mission / 10 * 10 + num;
|
|
}
|
|
}
|
|
}
|
|
if (blupiAction == 63 && m_blupiAction != 63)
|
|
{
|
|
StopSound(65);
|
|
}
|
|
if (blupiAction == 64 && m_blupiAction != 64)
|
|
{
|
|
StopSound(65);
|
|
}
|
|
if (blupiAction == 83 && m_blupiAction != 83)
|
|
{
|
|
StopSound(47);
|
|
}
|
|
if (m_blupiFocus && !m_blupiAir && (!m_blupiHelico || BlupiIsGround()) && (!m_blupiOver || BlupiIsGround()) && !m_blupiBalloon && !m_blupiEcrase && !m_blupiShield && !m_blupiHide && !flag2 && !flag3 && m_blupiTransport == -1 && !IsLave(m_blupiPos) && !IsPiege(m_blupiPos) && !IsGoutte(m_blupiPos, true) && !IsScie(m_blupiPos) && !IsBridge(m_blupiPos, ref tinyPoint) && IsTeleporte(m_blupiPos) == -1 && !IsBlitz(m_blupiPos, true) && !IsTemp(m_blupiPos) && !IsBalleTraj(m_blupiPos) && !IsMoveTraj(m_blupiPos))
|
|
{
|
|
if (m_blupiFifoNb > 0)
|
|
{
|
|
m_blupiValidPos = m_blupiFifoPos[0];
|
|
}
|
|
BlupiAddFifo(m_blupiPos);
|
|
}
|
|
tinyPoint3.X = m_blupiPos.X + 30 + m_scrollAdd.X;
|
|
tinyPoint3.Y = m_blupiPos.Y + 30 + m_scrollAdd.Y;
|
|
int num28 = Math.Abs(m_scrollPoint.X - tinyPoint3.X);
|
|
int num29 = Math.Abs(m_scrollPoint.Y - tinyPoint3.Y);
|
|
num4 = Decor.SCROLL_SPEED;
|
|
if (num28 > Decor.SCROLL_MARGX * 2)
|
|
{
|
|
num4 += (num28 - Decor.SCROLL_MARGX * 2) / 4;
|
|
}
|
|
if (num29 > Decor.SCROLL_MARGY * 2)
|
|
{
|
|
num4 += (num29 - Decor.SCROLL_MARGY * 2) / 4;
|
|
}
|
|
if (m_scrollPoint.X < tinyPoint3.X)
|
|
{
|
|
m_scrollPoint.X = m_scrollPoint.X + num4;
|
|
if (m_scrollPoint.X >= tinyPoint3.X)
|
|
{
|
|
m_scrollPoint.X = tinyPoint3.X;
|
|
}
|
|
}
|
|
if (m_scrollPoint.X > tinyPoint3.X)
|
|
{
|
|
m_scrollPoint.X = m_scrollPoint.X - num4;
|
|
if (m_scrollPoint.X <= tinyPoint3.X)
|
|
{
|
|
m_scrollPoint.X = tinyPoint3.X;
|
|
}
|
|
}
|
|
if (m_scrollPoint.Y < tinyPoint3.Y)
|
|
{
|
|
m_scrollPoint.Y = m_scrollPoint.Y + num4;
|
|
if (m_scrollPoint.Y >= tinyPoint3.Y)
|
|
{
|
|
m_scrollPoint.Y = tinyPoint3.Y;
|
|
}
|
|
}
|
|
if (m_scrollPoint.Y > tinyPoint3.Y)
|
|
{
|
|
m_scrollPoint.Y = m_scrollPoint.Y - num4;
|
|
if (m_scrollPoint.Y <= tinyPoint3.Y)
|
|
{
|
|
m_scrollPoint.Y = tinyPoint3.Y;
|
|
}
|
|
}
|
|
if (m_blupiAction != 75 && m_blupiAction != 76)
|
|
{
|
|
m_posDecor = GetPosDecor(m_scrollPoint);
|
|
}
|
|
if (m_time % 4 == 0)
|
|
{
|
|
PosSound(m_blupiPos);
|
|
}
|
|
VoyageStep();
|
|
m_blupiLastSpeedX = m_blupiSpeedX;
|
|
m_blupiLastSpeedY = m_blupiSpeedY;
|
|
m_lastKeyPress = m_keyPress;
|
|
}
|
|
*/
|
|
|
|
BOOL CDecor::GetInvincible()
|
|
{
|
|
return m_bInvincible;
|
|
}
|
|
|
|
void CDecor::SetInvincible(BOOL invincible)
|
|
{
|
|
m_bInvincible = invincible;
|
|
}
|
|
|
|
BOOL CDecor::GetShowSecret()
|
|
{
|
|
return m_bShowSecret;
|
|
}
|
|
|
|
void CDecor::SetShowSecret(BOOL secret)
|
|
{
|
|
m_bShowSecret = secret;
|
|
}
|
|
|
|
void CDecor::SetAccessBuild(BOOL build)
|
|
{
|
|
m_bAccessBuild = build;
|
|
}
|
|
|
|
BOOL CDecor::GetNetPacked()
|
|
{
|
|
return m_bNetPacked;
|
|
}
|
|
|
|
void CDecor::SetNetPacked(BOOL net)
|
|
{
|
|
m_bNetPacked = net;
|
|
}
|
|
|
|
BOOL CDecor::GetNetMovePredict()
|
|
{
|
|
return m_bNetMovePredict;
|
|
}
|
|
|
|
void CDecor::SetNetMovePredict(BOOL netmove)
|
|
{
|
|
m_bNetMovePredict = netmove;
|
|
}
|
|
|
|
BOOL CDecor::GetNetDebug()
|
|
{
|
|
return m_bNetDebug;
|
|
}
|
|
|
|
void CDecor::SetMulti(int multi)
|
|
{
|
|
m_bMulti = multi;
|
|
}
|
|
|
|
void CDecor::SetTeam(int team)
|
|
{
|
|
m_team = team;
|
|
}
|
|
|
|
BOOL CDecor::BlupiIsGround()
|
|
{
|
|
if (m_blupiTransport == -1)
|
|
{
|
|
RECT rect = m_blupiPos->BlupiRect;
|
|
rect.top = m_blupiPos.y + 60 - 2;
|
|
rect.bottom = m_blupiPos.y + 60 - 1;
|
|
return DecorDetect(rect);
|
|
}
|
|
}
|
|
|
|
RECT CDecor::BlupiRect(POINT pos)
|
|
{
|
|
RECT result;
|
|
if (m_blupiNage || m_blupiSurf)
|
|
{
|
|
result.left = pos.x + 12;
|
|
result.right = pos.x + 60 - 12;
|
|
if (m_blupiAction == 1)
|
|
{
|
|
result.top = pos.y + 5;
|
|
result.bottom = pos.y + 60 - 10;
|
|
}
|
|
else
|
|
{
|
|
result.top = pos.y + 15;
|
|
result.bottom = pos.y + 60 - 10;
|
|
}
|
|
}
|
|
else if (m_blupiJeep)
|
|
{
|
|
result.left = pos.x + 2;
|
|
result.right = pos.x + 60 - 2;
|
|
result.top = pos.y + 10;
|
|
result.bottom = pos.y + 60 - 2;
|
|
}
|
|
else if (m_blupiTank)
|
|
{
|
|
result.left = pos.x + 2;
|
|
result.right = pos.x + 60 - 2;
|
|
result.top = pos.y + 10;
|
|
result.bottom = pos.y + 60 - 2;
|
|
}
|
|
else if (m_blupiOver)
|
|
{
|
|
result.left = pos.x + 2;
|
|
result.right = pos.x + 60 - 2;
|
|
result.top = pos.y + 2;
|
|
result.bottom = pos.y + 60 - 2;
|
|
}
|
|
else if (m_blupiBalloon)
|
|
{
|
|
result.left = pos.x + 10;
|
|
result.right = pos.x + 60 - 10;
|
|
result.top = pos.y + 5;
|
|
result.bottom = pos.y + 60 - 2;
|
|
}
|
|
else if (m_blupiEcrase)
|
|
{
|
|
result.left = pos.x + 5;
|
|
result.right = pos.x + 60 - 5;
|
|
result.top = pos.y + 39;
|
|
result.bottom = pos.y + 60 - 2;
|
|
}
|
|
else
|
|
{
|
|
result.left = pos.x + 12;
|
|
result.right = pos.x + 60 - 12;
|
|
result.top = pos.y + 11;
|
|
result.bottom = pos.y + 60 - 2;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void CDecor::BlupiAdjust()
|
|
{
|
|
RECT tinyRect = m_blupiPos->BlupiRect;
|
|
|
|
if (DecorDetect(tinyRect))
|
|
{
|
|
return;
|
|
}
|
|
for (int i = 0; i < 50; i++)
|
|
{
|
|
RECT rect = tinyRect;
|
|
rect.bottom = rect.top + 2;
|
|
rect.left = m_blupiPos.x + 12;
|
|
rect.right = m_blupiPos.x + 60 - 12;
|
|
if (DecorDetect(rect))
|
|
{
|
|
break;
|
|
}
|
|
tinyRect.top += 2;
|
|
tinyRect.bottom += 2;
|
|
m_blupiPos.y = m_blupiPos.y + 2;
|
|
}
|
|
for (int i = 0; i < 50; i++)
|
|
{
|
|
RECT rect = tinyRect;
|
|
rect.right = rect.left + 2;
|
|
rect.top = m_blupiPos.y + 11;
|
|
rect.bottom = m_blupiPos.y + 60 - 2;
|
|
if (DecorDetect(rect))
|
|
{
|
|
break;
|
|
}
|
|
tinyRect.left += 2;
|
|
tinyRect.right += 2;
|
|
m_blupiPos.x = m_blupiPos.x + 2;
|
|
}
|
|
for (int i = 0; i < 50; i++)
|
|
{
|
|
RECT rect = tinyRect;
|
|
rect.left = rect.right - 2;
|
|
rect.top = m_blupiPos.y + 11;
|
|
rect.bottom = m_blupiPos.y + 60 - 2;
|
|
if (DecorDetect(rect))
|
|
{
|
|
break;
|
|
}
|
|
tinyRect.left -= 2;
|
|
tinyRect.right -= 2;
|
|
m_blupiPos.x = m_blupiPos.x - 2;
|
|
}
|
|
for (int i = 0; i < 50; i++)
|
|
{
|
|
RECT rect = tinyRect;
|
|
rect.right = rect.left + 2;
|
|
if (DecorDetect(rect))
|
|
{
|
|
break;
|
|
}
|
|
tinyRect.left += 2;
|
|
tinyRect.right += 2;
|
|
m_blupiPos.x = m_blupiPos.x + 2;
|
|
}
|
|
for (int i = 0; i < 50; i++)
|
|
{
|
|
RECT rect = tinyRect;
|
|
rect.left = rect.right - 2;
|
|
if (DecorDetect(rect))
|
|
{
|
|
return;
|
|
}
|
|
tinyRect.left -= 2;
|
|
tinyRect.right -= 2;
|
|
m_blupiPos.x = m_blupiPos.x - 2;
|
|
}
|
|
}
|
|
|
|
BOOL CDecor::BlupiBloque(POINT pos, int dir)
|
|
{
|
|
RECT rect = BlupiRect(pos);
|
|
rect.top = rect.bottom - 20;
|
|
rect.bottom -= 2;
|
|
if (dir > 0)
|
|
{
|
|
rect.left = rect.right - 2;
|
|
}
|
|
if (dir < 0)
|
|
{
|
|
rect.right = rect.left + 2;
|
|
}
|
|
return DecorDetect(rect);
|
|
}
|
|
|
|
void CDecor::BlupiDead(int action1, int action2)
|
|
{
|
|
ByeByeHelco();
|
|
if (action2 == -1)
|
|
{
|
|
m_blupiAction = action1;
|
|
}
|
|
else
|
|
{
|
|
m_blupiAction = ((m_random->Next() % 2 == 0) ? action1 : action2);
|
|
}
|
|
m_blupiPhase = 0;
|
|
m_blupiFocus = FALSE;
|
|
m_blupiHelico = FALSE;
|
|
m_blupiOver = FALSE;
|
|
m_blupiJeep = FALSE;
|
|
m_blupiTank = FALSE;
|
|
m_blupiSkate = FALSE;
|
|
m_blupiNage = FALSE;
|
|
m_blupiSurf = FALSE;
|
|
m_blupiVent = FALSE;
|
|
m_blupiSuspend = FALSE;
|
|
m_blupiJumpAie = FALSE;
|
|
m_blupiShield = FALSE;
|
|
m_blupiPower = FALSE;
|
|
m_blupiCloud = FALSE;
|
|
m_blupiHide = FALSE;
|
|
m_blupiInvert = FALSE;
|
|
m_blupiBalloon = FALSE;
|
|
m_blupiEcrase = FALSE;
|
|
m_blupiRestart = FALSE;
|
|
m_blupiActionOuf = 0;
|
|
m_jauges[0]->SetHide(TRUE);
|
|
m_jauges[1]->SetHide(TRUE);
|
|
StopSound(16);
|
|
StopSound(18);
|
|
StopSound(29);
|
|
StopSound(31);
|
|
|
|
POINT pos;
|
|
POINT pos2;
|
|
if (m_blupiAction == 75)
|
|
{
|
|
pos.x = m_blupiPos.x - m_posDecor.x;
|
|
pos.y = m_blupiPos.y - m_posDecor.y;
|
|
pos2.x = m_blupiPos.x - m_posDecor.x;
|
|
pos2.y = m_blupiPos.y - m_posDecor.y - 300;
|
|
VoyageInit(m_pPixmap->HotSpotToHud(pos), m_pPixmap->HotSpotToHud(pos2), 230, 10);
|
|
m_blupiPos->PlaySound(74);
|
|
}
|
|
if (m_blupiAction == 76)
|
|
{
|
|
pos.x = m_blupiPos.x - m_posDecor.x;
|
|
pos.y = m_blupiPos.y - m_posDecor.y;
|
|
pos2.x = m_blupiPos.x - m_posDecor.x;
|
|
pos2.y = m_blupiPos.y - m_posDecor.y - 2000;
|
|
VoyageInit(m_pPixmap->HotSpotToHud(pos), m_pPixmap->HotSpotToHud(pos2), 40, 10);
|
|
m_blupiPos->PlaySound(74);
|
|
}
|
|
if (m_blupiAction == 77)
|
|
{
|
|
m_blupiPos->ObjectStart(41, -70);
|
|
m_blupiPos->ObjectStart(41, 20);
|
|
m_blupiPos->ObjectStart(41, -20);
|
|
m_blupiPos->PlaySound(75);
|
|
}
|
|
}
|
|
|
|
POINT CDecor::GetPosDecor(POINT pos)
|
|
{
|
|
POINT result;
|
|
if (m_dimDecor.x == 0)
|
|
{
|
|
result.x = 0;
|
|
}
|
|
else
|
|
{
|
|
result.x = pos.x - (m_drawBounds.right - m_drawBounds.left) / 2;
|
|
result.x = (result.x < 0);
|
|
result.x = (result.x > 5760) - (m_drawBounds.right - m_drawBounds.left);
|
|
}
|
|
if (m_dimDecor.y == 0)
|
|
{
|
|
result.y = 0;
|
|
}
|
|
else
|
|
{
|
|
result.y = pos.y - (m_drawBounds.bottom - m_drawBounds.top) / 2;
|
|
result.y = (result.y < 0);
|
|
result.y = (result.y > 5920) - (m_drawBounds.bottom - m_drawBounds.top) / 2;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void CDecor::BlupiAddFifo(POINT pos)
|
|
{
|
|
if (m_blupiFifoNb < 10)
|
|
{
|
|
if (m_blupiFifoNb > 0 && pos.x == m_blupiFifoPos[m_blupiFifoNb - 1] && pos.y == m_blupiFifoPos[m_blupiFifoNb - 1].y)
|
|
{
|
|
return;
|
|
}
|
|
m_blupiFifoPos[m_blupiFifoNb] = pos;
|
|
m_blupiFifoNb++;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if (pos.x == m_blupiFifoPos[9].x && pos.y == m_blupiFifoPos[9].y)
|
|
{
|
|
return;
|
|
}
|
|
for (int i = 0; i < 9; i++)
|
|
{
|
|
m_blupiFifoPos[i] = m_blupiFifoPos[i + 1];
|
|
}
|
|
m_blupiFifoPos[9] = pos;
|
|
return;
|
|
}
|
|
}
|
|
|
|
BOOL CDecor::DecorDetect(RECT rect)
|
|
{
|
|
return DecorDetect(rect, TRUE);
|
|
}
|
|
|
|
BOOL CDecor::DecorDetect(RECT rect, BOOL bCaisse)
|
|
{
|
|
m_detectIcon = -1;
|
|
if (rect.left < 0 || rect.top < 0)
|
|
{
|
|
return TRUE;
|
|
}
|
|
int num;
|
|
if (m_dimDecor.x == 0)
|
|
{
|
|
num = 640;
|
|
}
|
|
else
|
|
{
|
|
num = 6400;
|
|
}
|
|
if (rect.right > num)
|
|
{
|
|
return TRUE;
|
|
}
|
|
if (m_blupiHelico ||
|
|
m_blupiOver ||
|
|
m_blupiBalloon ||
|
|
m_blupiEcrase ||
|
|
m_blupiNage ||
|
|
m_blupiSurf)
|
|
{
|
|
if (m_dimDecor.y == 0)
|
|
{
|
|
num = 480;
|
|
}
|
|
else
|
|
{
|
|
num = 6400;
|
|
}
|
|
if (rect.bottom > num)
|
|
{
|
|
return TRUE;
|
|
}
|
|
}
|
|
int num2 = rect.left / 16;
|
|
int num3 = (rect.right + 16 - 1) / 16;
|
|
int num4 = rect.top / 16;
|
|
int num5 = (rect.bottom + 16 - 1) / 16;
|
|
RECT src;
|
|
for (int i = num4; i <= num5; i++)
|
|
{
|
|
for (int j = num2; j <= num3; j++)
|
|
{
|
|
int num6 = j / 4;
|
|
int num7 = i / 4;
|
|
if (num6 >= 0 && num6 < 100 && num7 >= 0 && num7 < 100)
|
|
{
|
|
int icon = m_decor[num6, num7]->icon;
|
|
if (icon >= 0 && icon < MAXQUART && (!m_blupiHelico || icon != 214) && (m_blupiOver || icon != 214) && (icon != 324 || m_time / 4 % 20 < 18))
|
|
{
|
|
num6 = j % 4;
|
|
num7 = i % 4;
|
|
if (table_decor_quart[icon * 16 + num7 * 4 + num6] != 0)
|
|
{
|
|
src.left = j * 16;
|
|
src.right = src.left + 16;
|
|
src.top = i * 16;
|
|
src.bottom = src.top + 16;
|
|
RECT tinyRect;
|
|
if (IntersectRect(out tinyRect, src, rect))
|
|
{
|
|
m_detectIcon = icon;
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (!bCaisse)
|
|
{
|
|
return FALSE;
|
|
}
|
|
for (int k = 0; k < m_nbRankCaisse; k++)
|
|
{
|
|
int num8 = m_rankCaisse[k];
|
|
src.left = m_moveObject[num8]->posCurrent.x;
|
|
src.right = m_moveObject[num8]->posCurrent.x + 64;
|
|
src.top = m_moveObject[num8]->posCurrent.y;
|
|
src.bottom = m_moveObject[num8]->posCurrent.y + 64;
|
|
RECT tinyRect;
|
|
if (IntersectRect(out tinyRect, src, rect))
|
|
{
|
|
m_detectIcon = m_moveObject[num8]->icon;
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL CDecor::TestPath(RECT rect, POINT start, POINT end)
|
|
{
|
|
int num = abs(end.x - start.x);
|
|
int num2 = abs(end.y - start.y);
|
|
|
|
POINT tinyPoint = start;
|
|
if (num > num2)
|
|
{
|
|
RECT rect2;
|
|
if (end.x > start.x)
|
|
{
|
|
for (int i = 0; i <= num; i++)
|
|
{
|
|
int j = i * (end.y - start.y) / num;
|
|
rect2.left = rect.left + i;
|
|
rect2.right = rect.right + i;
|
|
rect2.top = rect.top + j;
|
|
rect2.bottom = rect.bottom + j;
|
|
if (DecorDetect(rect2))
|
|
{
|
|
end = tinyPoint;
|
|
return FALSE;
|
|
}
|
|
tinyPoint.x = start.x + i;
|
|
tinyPoint.y = start.y + j;
|
|
}
|
|
}
|
|
if (end.x < start.x)
|
|
{
|
|
for (int i = 0; i >= -num; i--)
|
|
{
|
|
int j = i * (start.y - end.y) / num;
|
|
rect2.left = rect.left + i;
|
|
rect2.right = rect.right + i;
|
|
rect2.top = rect.top + j;
|
|
rect2.bottom = rect.bottom + j;
|
|
if (DecorDetect(rect2))
|
|
{
|
|
end = tinyPoint;
|
|
return FALSE;
|
|
}
|
|
tinyPoint.x = start.x + i;
|
|
tinyPoint.y = start.y + j;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
RECT rect2;
|
|
if (end.y > start.y)
|
|
{
|
|
for (int j = 0; j <= num2; j++)
|
|
{
|
|
int i = j * (end.x - start.x) / num2;
|
|
rect2.left = rect.left + i;
|
|
rect2.right = rect.right + i;
|
|
rect2.top = rect.top + j;
|
|
rect2.bottom = rect.bottom + j;
|
|
if (DecorDetect(rect2))
|
|
{
|
|
end = tinyPoint;
|
|
return FALSE;
|
|
}
|
|
tinyPoint.x = start.x + i;
|
|
tinyPoint.y = start.y + j;
|
|
}
|
|
}
|
|
if (end.y < start.y)
|
|
{
|
|
for (int j = 0; j >= -num2; j--)
|
|
{
|
|
int i = j * (start.x - end.x) / num2;
|
|
rect2.left = rect.left + i;
|
|
rect2.right = rect.right + i;
|
|
rect2.top = rect.top + j;
|
|
rect2.bottom = rect.bottom + j;
|
|
if (DecorDetect(rect2))
|
|
{
|
|
end = tinyPoint;
|
|
return FALSE;
|
|
}
|
|
tinyPoint.x = start.x + i;
|
|
tinyPoint.y = start.y + j;
|
|
}
|
|
}
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
void CDecor::MoveObjectPlouf(POINT pos)
|
|
{
|
|
for (int i = 0; i < MAXMOVEOBJECT; i++)
|
|
{
|
|
if (m_moveObject[i]-> == 14)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
pos.y -= 45;
|
|
PlaySound(23, pos);
|
|
ObjectStart(pos, 14, 0);
|
|
}
|
|
|
|
void CDecor::MoveObjectTiplouf(POINT pos)
|
|
{
|
|
for (int i = 0; i < MAXMOVEOBJECT; i++)
|
|
{
|
|
if (m_moveObject[i]->type == 35)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
if (m_blupiDir == 2)
|
|
{
|
|
pos.x += 5;
|
|
}
|
|
else
|
|
{
|
|
pos.x -= 5;
|
|
}
|
|
pos.y -= 45;
|
|
PlaySound(64, pos);
|
|
ObjectStart(pos, 35, 0);
|
|
}
|
|
|
|
void CDecor::MoveObjectBlup(POINT pos)
|
|
{
|
|
PlaySound(24, pos);
|
|
pos.y -= 20;
|
|
int num = 0;
|
|
POINT tinyPoint = pos;
|
|
while (tinyPoint.y > 0)
|
|
{
|
|
int icon = m_decor[(tinyPoint.x + 16) / 64, tinyPoint.y / 64]->icon;
|
|
if (icon != 91 && icon != 92)
|
|
{
|
|
break;
|
|
}
|
|
num++;
|
|
tinyPoint.y -= 64;
|
|
}
|
|
num--;
|
|
if (num <= 0)
|
|
{
|
|
return;
|
|
}
|
|
int num2 = MoveObjectFree();
|
|
if (num2 == -1)
|
|
{
|
|
return;
|
|
}
|
|
m_moveObject[num2]->type = 15;
|
|
m_moveObject[num2]->phase = 0;
|
|
m_moveObject[num2]->posCurrent.x = pos.x;
|
|
m_moveObject[num2]->posCurrent.y = pos.y;
|
|
m_moveObject[num2]->posStart = m_moveObject[num2]->posCurrent;
|
|
m_moveObject[num2]->posEnd.x = pos.x;
|
|
m_moveObject[num2]->posEnd.y = pos.y - num * 64;
|
|
m_moveObject[num2]->timeStopStart = 0;
|
|
m_moveObject[num2]->stepAdvance = num * 10;
|
|
m_moveObject[num2]->step = 2;
|
|
m_moveObject[num2]->time = 0;
|
|
MoveObjectStepIcon(num2);
|
|
}
|
|
|
|
void CDecor::ActiveSwitch(BOOL bState, POINT cel)
|
|
{
|
|
POINT pos;
|
|
pos.x = cel.x * 64;
|
|
pos.y = cel.y * 64;
|
|
ModifDecor(pos, bState ? 384 : 385);
|
|
PlaySound(bState ? 77 : 76, pos);
|
|
cel.x -= 20;
|
|
for (int i = 0; i < 41; i++)
|
|
{
|
|
if (cel.x >= 0 && cel.x < 100 && m_decor[cel.x, cel.y]->icon == (bState ? 379 : 378))
|
|
{
|
|
pos.x = cel.x * 64;
|
|
pos.y = cel.y * 64;
|
|
ModifDecor(pos, bState ? 378 : 379);
|
|
}
|
|
cel.x++;
|
|
}
|
|
}
|
|
|
|
int CDecor::IsWorld(POINT pos)
|
|
{
|
|
pos.x += 30;
|
|
pos.y += 30;
|
|
if (pos.x < 0 || pos.x >= 6400 || pos.y < 0 || pos.y >= 6400)
|
|
{
|
|
return -1;
|
|
}
|
|
int icon = m_decor[pos.x / 64, pos.y / 64]->icon;
|
|
if (icon >= 158 && icon <= 165)
|
|
{
|
|
return icon - 158 + 1;
|
|
}
|
|
if (icon >= 166 && icon <= 173)
|
|
{
|
|
return icon - 166 + 1;
|
|
}
|
|
if (icon == 309 || icon == 310)
|
|
{
|
|
return 9;
|
|
}
|
|
if (icon >= 411 && icon <= 415)
|
|
{
|
|
return icon - 411 + 10;
|
|
}
|
|
if (icon >= 416 && icon <= 420)
|
|
{
|
|
return icon - 416 + 10;
|
|
}
|
|
if (icon >= 174 && icon <= 181)
|
|
{
|
|
return icon - 174 + 1;
|
|
}
|
|
if (icon == 184)
|
|
{
|
|
return 199;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
BOOL CDecor::SearchDoor(int n, POINT cel, POINT blupi)
|
|
{
|
|
for (int i = 0; i < 100; i++)
|
|
{
|
|
for (int j = 0; j < 100; j++)
|
|
{
|
|
int icon = m_decor[i, j]->icon;
|
|
if (icon >= 174 && icon <= 181 && icon - 174 + 1 == n)
|
|
{
|
|
if (i > 0 && m_decor[i - 1, j]->icon == 182)
|
|
{
|
|
cel.x = i - 1;
|
|
cel.y = j;
|
|
blupi.x = (i - 2) * 64 + 2;
|
|
blupi.y = j * 64 + BLUPIOFFY;
|
|
return TRUE;
|
|
}
|
|
if (i > 1 && m_decor[i - 2, j]->icon == 182)
|
|
{
|
|
cel.x = i - 2;
|
|
cel.y = j;
|
|
blupi.x = (i - 3) * 64 + 2;
|
|
blupi.y = j * 64 + BLUPIOFFY;
|
|
return TRUE;
|
|
}
|
|
if (i < 99 && m_decor[i + 1, j]->icon == 182)
|
|
{
|
|
cel.x = i + 1;
|
|
cel.y = j;
|
|
blupi.x = (i + 2) * 64 + 2;
|
|
blupi.y = j * 64 + BLUPIOFFY;
|
|
return TRUE;
|
|
}
|
|
if (i < 98 && m_decor[i + 2, j]->icon == 182)
|
|
{
|
|
cel.x = i + 2;
|
|
cel.y = j;
|
|
blupi.x = (i + 3) * 64 + 2;
|
|
blupi.y = j * 64 + BLUPIOFF;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL SearchGold(int n, POINT cel)
|
|
{
|
|
for (int i = 99; i >= 0; i--)
|
|
{
|
|
for (int j = 99; j >= 0; j--)
|
|
{
|
|
if (m_decor[j, i]->icon == 183)
|
|
{
|
|
cel.x = j;
|
|
cel.y = i;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void CDecor::OpenDoorsTresor()
|
|
{
|
|
for (int i = 0; i < 100; i++)
|
|
{
|
|
for (int j = 0; j < 100; j++)
|
|
{
|
|
int icon = m_decor[i, j]->icon;
|
|
if (icon >= 421 && icon <= 421 + m_nbTresor - 1)
|
|
{
|
|
POINT cel;
|
|
cel.x = i;
|
|
cel.y = j;
|
|
OpenDoor(cel);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CDecor::OpenDoor(POINT cel)
|
|
{
|
|
int icon = m_decor[cel.x, cel.y]->icon;
|
|
m_decor[cel.x, cel.y]->icon = -1;
|
|
int num = MoveObjectFree();
|
|
m_moveObject[num]->type = 22;
|
|
m_moveObject[num]->stepAdvance = 50;
|
|
m_moveObject[num]->stepRecede = 1;
|
|
m_moveObject[num]->timeStopStart = 0;
|
|
m_moveObject[num]->timeStopEnd = 0;
|
|
m_moveObject[num]->posStart.x = 64 * cel.x;
|
|
m_moveObject[num]->posStart.y = 64 * cel.y;
|
|
m_moveObject[num]->posEnd.x = 64 * cel.x;
|
|
m_moveObject[num]->posEnd.y = 64 * (cel.y - 1);
|
|
m_moveObject[num]->posCurrent = m_moveObject[num]->posStart;
|
|
m_moveObject[num]->step = 1;
|
|
m_moveObject[num]->time = 0;
|
|
m_moveObject[num]->phase = 0;
|
|
m_moveObject[num]->channel = 1;
|
|
m_moveObject[num]->icon = icon;
|
|
PlaySound(33, m_moveObject[num]->posStart);
|
|
}
|
|
|
|
void CDecor::OpenDoorsWin()
|
|
{
|
|
m_doors[m_mission + 1] = 1;
|
|
}
|
|
|
|
void CDecor::OpenGoldsWin()
|
|
{
|
|
m_doors[180 + m_mission / 10] = 1;
|
|
}
|
|
|
|
void CDecor::DoorsLost()
|
|
{
|
|
m_nbVies = 3;
|
|
}
|
|
|
|
void CDecor::GetBlupiInfo(BOOL bHelico, BOOL bJeep, BOOL bSkate, BOOL bNage)
|
|
{
|
|
bHelico = m_blupiHelico;
|
|
bJeep = (m_blupiJeep | m_blupiTank);
|
|
bSkate = m_blupiSkate;
|
|
bNage = (m_blupiNage | m_blupiSurf);
|
|
}
|
|
|
|
void CDecor::MoveObjectSort()
|
|
{
|
|
CDecor.MoveObject src = default(CDecor->MoveObject);
|
|
int num = 0;
|
|
for (int i = 0; i < Decor.MAXMOVEOBJECT; i++)
|
|
}
|
|
|
|
char CDecor::GetMissionTitle()
|
|
{
|
|
return m_missionTitle;
|
|
}
|
|
|
|
void CDecor::GetMissionsCleared()
|
|
{
|
|
|
|
}
|
|
|
|
void CDecor::SetDemoState(BOOL demoState)
|
|
{
|
|
m_demoState = demoState;
|
|
} |