mirror of
https://github.com/jummy0/sb2-decomp
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4011 lines
68 KiB
C++
4011 lines
68 KiB
C++
// Event.cpp
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//
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#pragma once
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using namespace std;
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#include <windows.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <ddraw.h>
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#include <direct.h>
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#include "def.h"
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#include "resource.h"
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#include "pixmap.h"
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#include "sound.h"
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#include "decor.h"
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#include "movie.h"
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#include "button.h"
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#include "menu.h"
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#include "jauge.h"
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#include "event.h"
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#include "text.h"
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#include "misc.h"
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#include "network.h"
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#pragma warning (disable : 4996)
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#pragma warning (disable : 4700)
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#define DEF_TIME_HELP 10000
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#define DEF_TIME_DEMO 1000
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#define MAXDEMO 2000
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#define MAXINDEX 20
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typedef struct
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{
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short majRev;
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short minRev;
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short reserve1[9];
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short exercice; // exercice en cours (0..n)
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short mission; // mission en cours (0..n)
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short multi;
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short lives;
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short bHiliInfoButton;
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short pPlayerName;
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short speed;
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short bMovie;
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short maxMission; // derni<6E>re mission effectu<74>e (0..n)
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short scrollSpeed;
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short audioVolume;
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short midiVolume;
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short bAccessBuild;
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short prive;
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short skill;
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short reserve2[93];
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}
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DescInfo;
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// Toutes les premi<6D>res lettres doivent
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// <20>tre diff<66>rentes !
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static char cheat_code[25][60] =
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{
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"XMISSION", // 0 (xnjttjpo)
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"OPENDOORS", // 1
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"CLEANALL", // 2
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"MEGABLUPI", // 3
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"LAYEGG", // 4
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"KILLEGG", // 5
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"FUNSKATE", // 6
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"GIVECOPTER", // 7
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"JEEPDRIVE", // 8
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"ALLTREASURE",
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"ENDGOAL",
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"SHOWSECRET",
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"ROUNDSHIELD",
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"QUICKLOLLIPOP",
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"TENBOMBS",
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"BIRDLIME",
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"DRIVETANK",
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"POWERCHARGE",
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"HIDEDRINK",
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"NETPACKED",
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"ZNETDEBUG",
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"YNOSMOOTH",
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"IOVERCRAFT",
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"UDYNAMITE",
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"WELLKEYS",
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};
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/////////////////////////////////////////////////////////////////////////////
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static Phase table[] =
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{
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{
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WM_PHASE_TESTCD,
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"init.blp",
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FALSE,
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FALSE,
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{
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{
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0
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},
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},
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},
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{
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WM_PHASE_INIT,
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"init.blp",
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FALSE,
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FALSE,
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{
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{
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WM_PHASE_GAMER,
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0, {1,48},
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86, 410,
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{1,TX_BUTTON_APPRENDRE},
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},
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{
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WM_PHASE_DEMO,
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0, {1,84},
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128, 410,
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{1,TX_BUTTON_DEMO},
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},
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{
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WM_PHASE_BYE,
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//? WM_CLOSE,
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0, {1,6},
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540, 410,
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{1,TX_BUTTON_QUITTER},
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},
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{
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0
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},
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},
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},
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{
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WM_PHASE_GAMER,
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"gamer.blp",
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FALSE,
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FALSE,
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{
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{
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WM_BUTTON1,
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0, {0,0},
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60, 58,
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{1,TX_CHOOSEPLAYER},
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},
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{
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WM_BUTTON2,
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0, {0,0},
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60, 98,
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{1,TX_CHOOSEPLAYER},
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},
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{
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WM_BUTTON3,
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0, {0,0},
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60, 138,
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{1,TX_CHOOSEPLAYER},
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},
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{
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WM_BUTTON4,
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0, {0,0},
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60, 178,
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{1,TX_CHOOSEPLAYER},
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},
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{
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WM_BUTTON5,
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0, {0,0},
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60, 218,
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{1,TX_CHOOSEPLAYER},
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},
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{
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WM_BUTTON6,
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0, {0,0},
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60, 258,
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{1,TX_CHOOSEPLAYER},
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},
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{
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WM_BUTTON7,
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0, {0,0},
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60, 298,
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{1,TX_CHOOSEPLAYER},
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},
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{
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WM_BUTTON8,
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0, {0,0},
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60, 338,
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{1,TX_CHOOSEPLAYER},
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},
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{
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WM_PHASE_NAMEg,
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0, {1,46},
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546, 178,
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{1,TX_PLAYERSNAME},
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},
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{
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WM_PHASE_CLEARg,
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0, {1,36},
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546, 220,
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{1, TX_CLEARPLAYER},
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},
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{
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WM_PHASE_DOPLAY,
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0, {1, 48},
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65, 414,
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{1, TX_SINGLEPLAYER},
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},
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{
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WM_PHASE_SERVICE,
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0, {1, 83},
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107, 414,
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{1, TX_MUTLIPLAYER},
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},
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{
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WM_PHASE_PRIVATE,
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0, {1, 49},
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149, 414,
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{1, TX_DESIGN},
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},
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{
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WM_PHASE_GREAD,
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0, {1, 52},
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191, 414,
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{1, TX_OPEN},
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},
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{
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WM_PHASE_SETUP,
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0, {1, 47},
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330, 414,
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{1, TX_SETTINGS},
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},
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{
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WM_PHASE_INIT,
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0, {1, 40},
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540, 414,
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{1, TX_BUTTON_TERM},
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},
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{
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0
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},
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},
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},
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{
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WM_PHASE_NAMEg,
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"name.blp",
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FALSE,
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FALSE,
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{
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{
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WM_PHASE_CONFIRM,
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0, {1,18},
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222, 326,
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{1, TX_CONFIRM},
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},
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{
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WM_PHASE_GAMER,
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0, {1,36},
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378, 326,
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{1, TX_CANCEL},
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},
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{
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0
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},
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},
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},
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{
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WM_PHASE_CLEARg,
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"clear.blp",
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FALSE,
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FALSE,
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{
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{
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WM_PHASE_YES,
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0, {1,18},
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222, 326,
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{1,TX_YES},
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},
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{
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WM_PHASE_GAMER,
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0, {1,36},
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378, 326,
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{1,TX_NO},
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},
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{
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0
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},
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},
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},
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{
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WM_PHASE_SERVICE,
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"service.blp",
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FALSE,
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FALSE,
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{
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{
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WM_BUTTON1,
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0, {1,51},
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140, 110,
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0,
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},
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{
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WM_BUTTON2,
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0, {1,51},
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140, 150,
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0,
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},
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{
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WM_BUTTON3,
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0, {1,51},
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140, 190,
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0,
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},
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{
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WM_BUTTON4,
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0, {1,51},
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140, 230,
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0,
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},
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{
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WM_BUTTON5,
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0, {1,51},
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140, 270,
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0,
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},
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{
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WM_BUTTON6,
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0, {1, 51},
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140, 310,
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0,
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},
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{
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WM_BUTTON10,
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0, {1, 72},
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466, 110,
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{1, TX_SHOWCONNECTION},
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},
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{
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WM_BUTTON11,
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0, {1, 73},
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466, 310,
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{1, TX_SHOWNEXT},
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},
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{
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WM_PHASE_DPLAY_DO_SERVICE,
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0, {1, 18},
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222, 389,
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{1, TX_CONFIRM},
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},
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{
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WM_PHASE_DPLAY_CANCEL_SERVICE,
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0, {1, 36},
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380, 389,
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{1, TX_CANCEL},
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},
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{
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0
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},
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},
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},
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{
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WM_PHASE_SESSION,
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"session.blp",
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FALSE,
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FALSE,
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{
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{
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WM_BUTTON1,
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0, {1,51},
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120, 100,
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0,
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},
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{
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WM_BUTTON2,
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0, {1,51},
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120, 150,
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0,
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},
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{
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WM_BUTTON3,
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0, {1,51},
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120, 190,
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0,
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},
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{
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WM_BUTTON4,
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0, {1,51},
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120, 230,
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0,
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},
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{
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WM_BUTTON5,
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0, {1,51},
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120, 270,
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0,
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},
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{
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WM_BUTTON6,
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0, {1,51},
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120, 310,
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0,
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},
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{
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WM_BUTTON7,
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0, {1,72},
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490, 330,
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{1,TX_SHOWPREV},
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},
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{
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WM_BUTTON8,
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0, {1,73},
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490, 310,
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{1,TX_SHOWNEXT},
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},
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{
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WM_PHASE_JOINGAME,
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0, {1,45},
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120, 389,
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{1,TX_GAMEJOIN},
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},
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{
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WM_PHASE_DPLAY_CREATE_LOBBY,
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0, {1, 43},
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162, 389,
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{1, TX_CREATE_MULTIGAME},
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},
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{
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WM_PHASE_DPLAY_REFRESH,
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0, {1, 72},
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260, 389,
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{1, TX_UPDATELIST},
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},
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{
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WM_PHASE_DPLAY_CANCEL_SESSION,
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0, {1, 36},
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485, 389,
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{1, TX_CANCEL},
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},
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{
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0
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},
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},
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},
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{
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WM_PHASE_SETUPp,
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"setup.blp",
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FALSE,
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FALSE,
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{
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{
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WM_BUTTON1,
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0, {1,50},
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54, 330,
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{1,TX_BUTTON_SETUP1},
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},
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{
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WM_BUTTON2,
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0, {1,51},
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54+40, 330,
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{1,TX_BUTTON_SETUP2},
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},
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{
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WM_BUTTON3,
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0, {1,50},
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284, 330,
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||
{1,TX_BUTTON_SETUP3},
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||
},
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||
{
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||
WM_BUTTON4,
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0, {1,51},
|
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284+40, 330,
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||
{1,TX_BUTTON_SETUP4},
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},
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{
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WM_BUTTON5,
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0, {1,50},
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399, 330,
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{1,TX_BUTTON_SETUP5},
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},
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{
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WM_BUTTON6,
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0, {1,51},
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399+40, 330,
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{1,TX_BUTTON_SETUP6},
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},
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#if !_EGAMES
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{
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WM_BUTTON7,
|
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0, {1,50},
|
||
514, 330,
|
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{1,TX_BUTTON_SETUP7},
|
||
},
|
||
{
|
||
WM_BUTTON8,
|
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0, {1,51},
|
||
514+40, 330,
|
||
{1,TX_BUTTON_SETUP8},
|
||
},
|
||
#endif
|
||
{
|
||
WM_PHASE_PLAY,
|
||
0, {1,77},
|
||
11, 424,
|
||
{1,TX_BUTTON_CONTP},
|
||
},
|
||
{
|
||
0
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
WM_PHASE_READ,
|
||
"read.blp",
|
||
FALSE,
|
||
FALSE,
|
||
{
|
||
{
|
||
WM_READ0,
|
||
0, {0},
|
||
420, 30+42*0,
|
||
0,
|
||
},
|
||
{
|
||
WM_READ1,
|
||
0, {0},
|
||
420, 30+42*1,
|
||
0,
|
||
},
|
||
{
|
||
WM_READ2,
|
||
0, {0},
|
||
420, 30+42*2,
|
||
0,
|
||
},
|
||
{
|
||
WM_READ3,
|
||
0, {0},
|
||
420, 30+42*3,
|
||
0,
|
||
},
|
||
{
|
||
WM_READ4,
|
||
0, {0},
|
||
420, 30+42*4,
|
||
0,
|
||
},
|
||
{
|
||
WM_READ5,
|
||
0, {0},
|
||
420, 30+42*5,
|
||
0,
|
||
},
|
||
{
|
||
WM_READ6,
|
||
0, {0},
|
||
420, 30+42*6,
|
||
0,
|
||
},
|
||
{
|
||
WM_READ7,
|
||
0, {0},
|
||
420, 30+42*7,
|
||
0,
|
||
},
|
||
{
|
||
WM_READ8,
|
||
0, {0},
|
||
420, 30+42*8,
|
||
0,
|
||
},
|
||
{
|
||
WM_READ9,
|
||
0, {0},
|
||
420, 30+42*9,
|
||
0,
|
||
},
|
||
{
|
||
WM_PHASE_STOP,
|
||
0, {1,40},
|
||
16, 424,
|
||
{1,TX_BUTTON_TERM},
|
||
},
|
||
{
|
||
0
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
WM_PHASE_WRITE,
|
||
"write.blp",
|
||
FALSE,
|
||
FALSE,
|
||
{
|
||
{
|
||
WM_WRITE0,
|
||
0, {0},
|
||
420, 30+42*0,
|
||
0,
|
||
},
|
||
{
|
||
WM_WRITE1,
|
||
0, {0},
|
||
420, 30+42*1,
|
||
0,
|
||
},
|
||
{
|
||
WM_WRITE2,
|
||
0, {0},
|
||
420, 30+42*2,
|
||
0,
|
||
},
|
||
{
|
||
WM_WRITE3,
|
||
0, {0},
|
||
420, 30+42*3,
|
||
0,
|
||
},
|
||
{
|
||
WM_WRITE4,
|
||
0, {0},
|
||
420, 30+42*4,
|
||
0,
|
||
},
|
||
{
|
||
WM_WRITE5,
|
||
0, {0},
|
||
420, 30+42*5,
|
||
0,
|
||
},
|
||
{
|
||
WM_WRITE6,
|
||
0, {0},
|
||
420, 30+42*6,
|
||
0,
|
||
},
|
||
{
|
||
WM_WRITE7,
|
||
0, {0},
|
||
420, 30+42*7,
|
||
0,
|
||
},
|
||
{
|
||
WM_WRITE8,
|
||
0, {0},
|
||
420, 30+42*8,
|
||
0,
|
||
},
|
||
{
|
||
WM_WRITE9,
|
||
0, {0},
|
||
420, 30+42*9,
|
||
0,
|
||
},
|
||
{
|
||
WM_PHASE_STOP,
|
||
0, {1,40},
|
||
16, 424,
|
||
{1,TX_BUTTON_TERM},
|
||
},
|
||
{
|
||
0
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
WM_PHASE_WRITEp,
|
||
"write.blp",
|
||
FALSE,
|
||
FALSE,
|
||
{
|
||
{
|
||
WM_WRITE0,
|
||
0, {0},
|
||
420, 30+42*0,
|
||
0,
|
||
},
|
||
{
|
||
WM_WRITE1,
|
||
0, {0},
|
||
420, 30+42*1,
|
||
0,
|
||
},
|
||
{
|
||
WM_WRITE2,
|
||
0, {0},
|
||
420, 30+42*2,
|
||
0,
|
||
},
|
||
{
|
||
WM_WRITE3,
|
||
0, {0},
|
||
420, 30+42*3,
|
||
0,
|
||
},
|
||
{
|
||
WM_WRITE4,
|
||
0, {0},
|
||
420, 30+42*4,
|
||
0,
|
||
},
|
||
{
|
||
WM_WRITE5,
|
||
0, {0},
|
||
420, 30+42*5,
|
||
0,
|
||
},
|
||
{
|
||
WM_WRITE6,
|
||
0, {0},
|
||
420, 30+42*6,
|
||
0,
|
||
},
|
||
{
|
||
WM_WRITE7,
|
||
0, {0},
|
||
420, 30+42*7,
|
||
0,
|
||
},
|
||
{
|
||
WM_WRITE8,
|
||
0, {0},
|
||
420, 30+42*8,
|
||
0,
|
||
},
|
||
{
|
||
WM_WRITE9,
|
||
0, {0},
|
||
420, 30+42*9,
|
||
0,
|
||
},
|
||
{
|
||
WM_PHASE_PLAY,
|
||
0, {1,77},
|
||
16, 424,
|
||
{1,TX_BUTTON_CONTP},
|
||
},
|
||
{
|
||
0
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
WM_PHASE_LOST,
|
||
"lost.blp",
|
||
TRUE,
|
||
TRUE,
|
||
{
|
||
{
|
||
WM_PHASE_INFO,
|
||
0, {1,50},
|
||
9, 431,
|
||
{1,TX_BUTTON_REPEAT},
|
||
},
|
||
{
|
||
0
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
WM_PHASE_WIN,
|
||
"win.blp",
|
||
TRUE,
|
||
TRUE,
|
||
{
|
||
{
|
||
WM_NEXT,
|
||
0, {1,51},
|
||
9, 431,
|
||
{1,TX_BUTTON_NEXTP},
|
||
},
|
||
{
|
||
0
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
WM_PHASE_LASTWIN,
|
||
"last%.3d.blp",
|
||
TRUE,
|
||
TRUE,
|
||
{
|
||
{
|
||
WM_PHASE_INIT,
|
||
0, {1,51},
|
||
9, 431,
|
||
{1,TX_BUTTON_NEXTP},
|
||
},
|
||
{
|
||
0
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
WM_PHASE_BUILD,
|
||
"build.blp",
|
||
TRUE,
|
||
TRUE,
|
||
{
|
||
{
|
||
WM_DECOR1, // pose des sols
|
||
0, {6, 0,1,2,3,4,25},
|
||
11+42*2, 190+42*0,
|
||
{6,TX_OBJ_HERBE,TX_OBJ_MOUSSE,TX_OBJ_TERRE,
|
||
TX_OBJ_EAU,TX_OBJ_DALLESPEC,TX_OBJ_COUVTELE},
|
||
},
|
||
{
|
||
WM_DECOR2, // pose des plantes
|
||
0, {4, 6,7,8,11},
|
||
11+42*2, 190+42*1,
|
||
{4,TX_OBJ_DELOBJ,TX_OBJ_PLANTE,
|
||
TX_OBJ_ARBRE,TX_OBJ_FLEUR1},
|
||
},
|
||
{
|
||
WM_DECOR3, // pose des batiments
|
||
0, {11, 18,81,33,61,82,93,20,21,22,57,58},
|
||
11+42*2, 190+42*2,
|
||
{11,TX_OBJ_DELOBJ,TX_OBJ_BATIMENT,TX_OBJ_TOUR,
|
||
TX_OBJ_MINEFER,TX_OBJ_BATENNEMIS,TX_OBJ_BARENNEMIS,
|
||
TX_OBJ_MURPAL,TX_OBJ_ROC,TX_OBJ_OBJET,
|
||
TX_OBJ_ARME,TX_OBJ_VEHICULE},
|
||
},
|
||
{
|
||
WM_DECOR4, // pose des blupi
|
||
0, {10, 12,13,14,85,15,16,17,38,75,56},
|
||
11+42*2, 190+42*3,
|
||
{10,TX_OBJ_DELPERSO,TX_OBJ_BLUPIf,TX_OBJ_BLUPI,
|
||
TX_OBJ_DISCIPLE,TX_OBJ_ARAIGNEE,TX_OBJ_VIRUS,
|
||
TX_OBJ_TRACKS,TX_OBJ_BOMBE,TX_OBJ_ELECTRO,
|
||
TX_OBJ_ROBOT},
|
||
},
|
||
{
|
||
WM_DECOR5, // pose les catastrophes
|
||
0, {2, 36,37},
|
||
11+42*2, 190+42*4,
|
||
{2,TX_OBJ_DELFEU,TX_OBJ_STARTFEU},
|
||
},
|
||
{
|
||
WM_PHASE_REGION,
|
||
0, {1,5},
|
||
11+42*0, 190+42*1,
|
||
{1,TX_BUTTON_REGION},
|
||
},
|
||
{
|
||
WM_PHASE_INFO,
|
||
0, {1,40},
|
||
11+42*0, 424,
|
||
{1,TX_BUTTON_TERMC},
|
||
},
|
||
{
|
||
0
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
WM_PHASE_BUTTON,
|
||
"button00.blp",
|
||
TRUE,
|
||
TRUE,
|
||
{
|
||
{
|
||
WM_BUTTON1, // stop
|
||
0, {1,40},
|
||
170+42*0, 30+52*0,
|
||
{1,TX_ACTION_STOP},
|
||
},
|
||
{
|
||
WM_BUTTON0, // go
|
||
0, {1,24},
|
||
170+42*1, 30+52*0,
|
||
{1,TX_ACTION_GO},
|
||
},
|
||
{
|
||
WM_BUTTON3, // carry
|
||
0, {1,30},
|
||
170+42*3, 30+52*0,
|
||
{1,TX_ACTION_CARRY},
|
||
},
|
||
{
|
||
WM_BUTTON4, // depose
|
||
0, {1,31},
|
||
170+42*4, 30+52*0,
|
||
{1,TX_ACTION_DEPOSE},
|
||
},
|
||
{
|
||
WM_BUTTON32, // r<>p<EFBFBD>te
|
||
0, {1,100},
|
||
170+42*6, 30+52*0,
|
||
{1,TX_ACTION_REPEAT},
|
||
},
|
||
|
||
{
|
||
WM_BUTTON5, // abat
|
||
0, {1,22},
|
||
170+42*0, 30+52*1,
|
||
{1,TX_ACTION_ABAT},
|
||
},
|
||
{
|
||
WM_BUTTON16, // abat n
|
||
0, {1,42},
|
||
170+42*1, 30+52*1,
|
||
{1,TX_ACTION_ABATn},
|
||
},
|
||
{
|
||
WM_BUTTON6, // roc
|
||
0, {1,27},
|
||
170+42*3, 30+52*1,
|
||
{1,TX_ACTION_ROC},
|
||
},
|
||
{
|
||
WM_BUTTON17, // roc n
|
||
0, {1,43},
|
||
170+42*4, 30+52*1,
|
||
{1,TX_ACTION_ROCn},
|
||
},
|
||
{
|
||
WM_BUTTON22, // fleurs
|
||
0, {1,54},
|
||
170+42*6, 30+52*1,
|
||
{1,TX_ACTION_FLEUR},
|
||
},
|
||
{
|
||
WM_BUTTON23, // fleurs n
|
||
0, {1,55},
|
||
170+42*7, 30+52*1,
|
||
{1,TX_ACTION_FLEURn},
|
||
},
|
||
|
||
{
|
||
WM_BUTTON9, // build2 (couveuse)
|
||
0, {1,25},
|
||
170+42*0, 30+52*2,
|
||
{1,TX_ACTION_BUILD2},
|
||
},
|
||
{
|
||
WM_BUTTON15, // palis
|
||
0, {1,26},
|
||
170+42*1, 30+52*2,
|
||
{1,TX_ACTION_PALIS},
|
||
},
|
||
{
|
||
WM_BUTTON18, // pont
|
||
0, {1,23},
|
||
170+42*2, 30+52*2,
|
||
{1,TX_ACTION_PONT},
|
||
},
|
||
{
|
||
WM_BUTTON25, // bateau
|
||
0, {1,58},
|
||
170+42*3, 30+52*2,
|
||
{1,TX_ACTION_BATEAU},
|
||
},
|
||
{
|
||
WM_BUTTON13, // build6 (t<>l<EFBFBD>porteur)
|
||
0, {1,101},
|
||
170+42*4, 30+52*2,
|
||
{1,TX_ACTION_BUILD6},
|
||
},
|
||
{
|
||
WM_BUTTON14, // mur
|
||
0, {1,20},
|
||
170+42*6, 30+52*2,
|
||
{1,TX_ACTION_MUR},
|
||
},
|
||
{
|
||
WM_BUTTON19, // tour
|
||
0, {1,33},
|
||
170+42*7, 30+52*2,
|
||
{1,TX_ACTION_TOUR},
|
||
},
|
||
|
||
{
|
||
WM_BUTTON8, // build1 (cabane)
|
||
0, {1,19},
|
||
170+42*0, 30+52*3,
|
||
{1,TX_ACTION_BUILD1},
|
||
},
|
||
{
|
||
WM_BUTTON7, // cultive
|
||
0, {1,28},
|
||
170+42*1, 30+52*3,
|
||
{1,TX_ACTION_CULTIVE},
|
||
},
|
||
{
|
||
WM_BUTTON2, // mange
|
||
0, {1,32},
|
||
170+42*2, 30+52*3,
|
||
{1,TX_ACTION_MANGE},
|
||
},
|
||
|
||
{
|
||
WM_BUTTON10, // build3 (laboratoire)
|
||
0, {1,35},
|
||
170+42*0, 30+52*4,
|
||
{1,TX_ACTION_BUILD3},
|
||
},
|
||
{
|
||
WM_BUTTON21, // laboratoire
|
||
0, {1,39},
|
||
170+42*1, 30+52*4,
|
||
{1,TX_ACTION_LABO},
|
||
},
|
||
{
|
||
WM_BUTTON20, // boit
|
||
0, {1,34},
|
||
170+42*2, 30+52*4,
|
||
{1,TX_ACTION_BOIT},
|
||
},
|
||
{
|
||
WM_BUTTON24, // dynamite
|
||
0, {1,41},
|
||
170+42*3, 30+52*4,
|
||
{1,TX_ACTION_DYNAMITE},
|
||
},
|
||
|
||
{
|
||
WM_BUTTON27, // drapeau
|
||
0, {1,64},
|
||
170+42*0, 30+52*5,
|
||
{1,TX_ACTION_DRAPEAU},
|
||
},
|
||
{
|
||
WM_BUTTON11, // build4 (mine)
|
||
0, {1,61},
|
||
170+42*1, 30+52*5,
|
||
{1,TX_ACTION_BUILD4},
|
||
},
|
||
{
|
||
WM_BUTTON28, // extrait
|
||
0, {1,62},
|
||
170+42*2, 30+52*5,
|
||
{1,TX_ACTION_EXTRAIT},
|
||
},
|
||
{
|
||
WM_BUTTON12, // build5 (usine)
|
||
0, {1,59},
|
||
170+42*4, 30+52*5,
|
||
{1,TX_ACTION_BUILD5},
|
||
},
|
||
{
|
||
WM_BUTTON29, // fabrique jeep
|
||
0, {1,65},
|
||
170+42*5, 30+52*5,
|
||
{1,TX_ACTION_FABJEEP},
|
||
},
|
||
{
|
||
WM_BUTTON30, // fabrique mine
|
||
0, {1,63},
|
||
170+42*6, 30+52*5,
|
||
{1,TX_ACTION_FABMINE},
|
||
},
|
||
{
|
||
WM_BUTTON34, // fabrique armure
|
||
0, {1,106},
|
||
170+42*7, 30+52*5,
|
||
{1,TX_ACTION_FABARMURE},
|
||
},
|
||
{
|
||
WM_BUTTON31, // fabrique disciple
|
||
0, {1,83},
|
||
170+42*8, 30+52*5,
|
||
{1,TX_ACTION_FABDISC},
|
||
},
|
||
|
||
// {
|
||
// WM_BUTTON13, // build6
|
||
// 0, {0},
|
||
// 170+42*2, 30+52*5,
|
||
// {1,TX_ACTION_BUILD6},
|
||
// },
|
||
{
|
||
WM_PHASE_BUILD,
|
||
0, {1,50},
|
||
11, 424,
|
||
{1,TX_BUTTON_TERM},
|
||
},
|
||
{
|
||
0
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
WM_PHASE_TERM,
|
||
"term.blp",
|
||
TRUE,
|
||
TRUE,
|
||
{
|
||
{
|
||
WM_PHASE_BUILD,
|
||
0, {1,50},
|
||
11, 424,
|
||
{1,TX_BUTTON_TERM},
|
||
},
|
||
{
|
||
0
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
WM_PHASE_MUSIC,
|
||
"music.blp",
|
||
TRUE,
|
||
TRUE,
|
||
{
|
||
|
||
{
|
||
WM_PHASE_BUILD,
|
||
0, {1,50},
|
||
11, 424,
|
||
{1,TX_BUTTON_TERM},
|
||
},
|
||
{
|
||
0
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
WM_PHASE_REGION,
|
||
"region.blp",
|
||
TRUE,
|
||
TRUE,
|
||
{
|
||
|
||
{
|
||
WM_PHASE_BUILD,
|
||
0, {1,50},
|
||
11, 424,
|
||
{1,TX_BUTTON_TERM},
|
||
},
|
||
{
|
||
0
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
WM_PHASE_PLAYMOVIE,
|
||
"movie.blp",
|
||
FALSE,
|
||
FALSE,
|
||
{
|
||
{
|
||
0
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
WM_PHASE_WINMOVIE,
|
||
"movie.blp",
|
||
FALSE,
|
||
FALSE,
|
||
{
|
||
{
|
||
0
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
WM_PHASE_H0MOVIE,
|
||
"image\\movie.blp",
|
||
FALSE,
|
||
FALSE,
|
||
{
|
||
{
|
||
0
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
WM_PHASE_H1MOVIE,
|
||
"image\\movie.blp",
|
||
FALSE,
|
||
FALSE,
|
||
{
|
||
{
|
||
0
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
WM_PHASE_H2MOVIE,
|
||
"image\\movie.blp",
|
||
FALSE,
|
||
FALSE,
|
||
{
|
||
{
|
||
0
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
WM_PHASE_BYE,
|
||
"image16\\bye.blp",
|
||
FALSE,
|
||
FALSE,
|
||
{
|
||
{
|
||
0
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
WM_PHASE_INSERT,
|
||
"insert.blp",
|
||
FALSE,
|
||
FALSE,
|
||
{
|
||
//? {
|
||
//? WM_PHASE_INFO,
|
||
//? 0, {1,48},
|
||
//? 16, 424-42,
|
||
//? {1,TX_BUTTON_PLAYP},
|
||
//? },
|
||
{
|
||
WM_PHASE_INIT,
|
||
0, {1,40},
|
||
16, 424,
|
||
{1,TX_BUTTON_QUITTER},
|
||
},
|
||
{
|
||
0
|
||
},
|
||
},
|
||
},
|
||
|
||
{
|
||
0
|
||
}
|
||
};
|
||
|
||
// Constructor
|
||
|
||
CEvent::CEvent()
|
||
{
|
||
int i;
|
||
int* menuIndex;
|
||
|
||
|
||
CMenu(m_menu);
|
||
|
||
new CButton;
|
||
|
||
m_somethingJoystick = 0;
|
||
m_bFullScreen = TRUE;
|
||
m_mouseType = MOUSETYPEGRA;
|
||
m_saveIndex = -1;
|
||
m_index = -1;
|
||
m_exercice = 0;
|
||
m_mission = 1;
|
||
m_private = 1;
|
||
m_maxMission = 0;
|
||
m_phase = 0;
|
||
m_bSchool = FALSE;
|
||
m_bPrivate = FALSE;
|
||
m_bAccessBuild = FALSE;
|
||
m_bRunMovie = FALSE;
|
||
m_bBuildModify = FALSE;
|
||
m_bMousePress = FALSE;
|
||
m_bMouseDown = FALSE;
|
||
m_oldMousePos.x = 0;
|
||
m_oldMousePos.y = 0;
|
||
m_mouseSprite = 0;
|
||
m_bFillMouse = FALSE;
|
||
m_bWaitMouse = FALSE;
|
||
m_bHideMouse = FALSE;
|
||
m_bShowMouse = FALSE;
|
||
m_tryPhase = 0;
|
||
m_rankCheat = -1;
|
||
m_posCheat = 0;
|
||
m_speed = 1;
|
||
m_bMovie = TRUE;
|
||
m_bAllMissions = FALSE;
|
||
m_bHiliInfoButton = TRUE;
|
||
m_bSpeed = FALSE;
|
||
m_bHelp = FALSE;
|
||
m_bChangeCheat = FALSE;
|
||
m_scrollSpeed = 1;
|
||
m_bPause = FALSE;
|
||
m_bShift = FALSE;
|
||
m_shiftPhase = 0;
|
||
m_movieToStart[0] = 0;
|
||
m_bInfoHelp = FALSE;
|
||
m_bDemoRec = FALSE;
|
||
m_bDemoPlay = FALSE;
|
||
m_pDemoBuffer = NULL;
|
||
m_demoTime = 0;
|
||
m_bCtrlDown = FALSE;
|
||
m_input = 0;
|
||
|
||
for (i = 0; i < MAXINDEX; i++)
|
||
{
|
||
m_menuIndex = 0;
|
||
}
|
||
|
||
m_menuDecor[10] = 1;
|
||
|
||
return;
|
||
}
|
||
|
||
// Destructor
|
||
|
||
CEvent::~CEvent()
|
||
{
|
||
char filename[260];
|
||
|
||
WriteInfo(m_gamer, filename); // Read the file "info.blp"
|
||
OutputDebug(filename);
|
||
|
||
return;
|
||
}
|
||
|
||
void CEvent::Create(HINSTANCE hInstance, HWND hWnd, CPixmap *pPixmap, CDecor *pDecor,
|
||
CSound *pSound, CMovie *pMovie, CNetwork *pNetwork)
|
||
{
|
||
POINT pos;
|
||
|
||
m_hInstance = hInstance;
|
||
m_hWnd = hWnd;
|
||
m_pPixmap = pPixmap;
|
||
m_pDecor = pDecor;
|
||
m_pSound = pSound;
|
||
m_pMovie = pMovie;
|
||
m_pNetwork = pNetwork;
|
||
m_gamer = 1;
|
||
|
||
ReadInfo(1);
|
||
return;
|
||
}
|
||
|
||
int CEvent::GetButtonIndex(int button)
|
||
{
|
||
int i=0;
|
||
|
||
while ( table[m_index].buttons[i].message != 0 )
|
||
{
|
||
if ( (UINT)button == table[m_index].buttons[i].message )
|
||
{
|
||
return i;
|
||
}
|
||
i ++;
|
||
}
|
||
|
||
return -1;
|
||
}
|
||
|
||
int CEvent::GetState(int button)
|
||
{
|
||
int index;
|
||
|
||
index = GetButtonIndex(button);
|
||
if ( index < 0 ) return 0;
|
||
|
||
return m_buttons[index].GetState();
|
||
}
|
||
|
||
// Returns the mouse position
|
||
|
||
POINT CEvent::GetMousePos()
|
||
{
|
||
POINT pos;
|
||
|
||
GetCursorPos(&pos);
|
||
ScreenToClient(m_hWnd, &pos);
|
||
|
||
return pos;
|
||
}
|
||
|
||
void CEvent::SetFullScreen(BOOL bFullScreen)
|
||
{
|
||
m_bFullScreen = bFullScreen;
|
||
}
|
||
|
||
// Initializes the mouse type.
|
||
|
||
void CEvent::SetMouseType(int mouseType)
|
||
{
|
||
m_mouseType = mouseType;
|
||
}
|
||
|
||
// Creates the event handler.
|
||
|
||
|
||
|
||
// Returns the index of the button.
|
||
|
||
|
||
|
||
void CEvent::SetState(int button, int state)
|
||
{
|
||
int index;
|
||
|
||
index = GetButtonIndex(button);
|
||
if ( index < 0 ) return;
|
||
|
||
m_buttons[index].SetState(state);
|
||
}
|
||
|
||
BOOL CEvent::GetEnable(int button)
|
||
{
|
||
int index;
|
||
|
||
index = GetButtonIndex(button);
|
||
if ( index < 0 ) return 0;
|
||
|
||
return FALSE;
|
||
}
|
||
|
||
void CEvent::SetEnable(int button, int bEnable)
|
||
{
|
||
int index;
|
||
|
||
index = GetButtonIndex(button);
|
||
if ( index < 0 ) return;
|
||
|
||
m_buttons[index].SetEnable(bEnable);
|
||
}
|
||
|
||
void CEvent::SetIconMenu(int button, int* icon, int iconMenu)
|
||
{
|
||
int index;
|
||
|
||
index = GetButtonIndex(button);
|
||
if (index < 0) return;
|
||
m_buttons[index].SetIconMenu(icon, iconMenu);
|
||
|
||
}
|
||
|
||
/*
|
||
BOOL CEvent::GetHide(int button)
|
||
{
|
||
int index;
|
||
|
||
index = GetButtonIndex(button);
|
||
if (index < 0) return 0;
|
||
|
||
return m_buttons[index].GetHide();
|
||
}
|
||
*/
|
||
|
||
void CEvent::SetHide(int button, BOOL bHide)
|
||
{
|
||
int index;
|
||
|
||
index = GetButtonIndex(button);
|
||
if (index < 0) return;
|
||
|
||
m_buttons[index].SetHide(bHide);
|
||
}
|
||
|
||
int CEvent::GetMenu(int button)
|
||
{
|
||
int index;
|
||
|
||
index = GetButtonIndex(button);
|
||
if ( index < 0 ) return 0;
|
||
|
||
return m_buttons[index].GetMenu();
|
||
}
|
||
|
||
void CEvent::SetMenu(int button, int menu)
|
||
{
|
||
int index;
|
||
|
||
index = GetButtonIndex(button);
|
||
if ( index < 0 ) return;
|
||
|
||
m_buttons[index].SetMenu(menu);
|
||
}
|
||
|
||
// Restore the game after activation in fullScreen mode.
|
||
|
||
void CEvent::RestoreGame()
|
||
{
|
||
int i;
|
||
|
||
if (m_phase == WM_PHASE_PLAY || m_phase == WM_PHASE_PLAYTEST)
|
||
{
|
||
HideMouse(FALSE);
|
||
WaitMouse(TRUE);
|
||
WaitMouse(FALSE);
|
||
return;
|
||
}
|
||
FillMouse(TRUE);
|
||
return;
|
||
|
||
}
|
||
|
||
void CEvent::FlushInput()
|
||
{
|
||
m_input = 0;
|
||
|
||
m_pDecor->SetInput(0);
|
||
return;
|
||
|
||
}
|
||
|
||
BOOL CEvent::CreateButtons()
|
||
{
|
||
int i = 0, message, nb;
|
||
POINT pos;
|
||
BOOL bMinimizeRedraw = FALSE;
|
||
|
||
while (table[m_index].buttons[i].message != 0)
|
||
{
|
||
pos.x = table[m_index].buttons[i].x;
|
||
pos.y = table[m_index].buttons[i].y;
|
||
message = table[m_index].buttons[i].message;
|
||
|
||
m_buttons[i].Create(m_hWnd, m_pPixmap, m_pSound, pos,
|
||
table[m_index].buttons[i].type,
|
||
bMinimizeRedraw,
|
||
message);
|
||
|
||
nb = table[m_index].buttons[i].iconMenu[0];
|
||
if (!m_bAccessBuild &&
|
||
m_phase == WM_PHASE_BUILD &&
|
||
message == WM_DECOR11)
|
||
{
|
||
nb -= 6; // voir (*+)
|
||
}
|
||
m_buttons[i].SetIconMenu(table[m_index].buttons[i].iconMenu + 1, nb);
|
||
m_buttons[i].SetToolTips(table[m_index].buttons[i].toolTips + 1,
|
||
table[m_index].buttons[i].toolTips[0]);
|
||
i++;
|
||
}
|
||
|
||
return TRUE;
|
||
|
||
}
|
||
|
||
void CEvent::ReadInput()
|
||
{
|
||
BOOL something;
|
||
MMRESULT joyPos;
|
||
int i;
|
||
UINT keyInput;
|
||
JOYINFOEX* joyInfo;
|
||
BOOL bSkateboard;
|
||
BOOL bHelicopter;
|
||
BOOL bCar;
|
||
BOOL bWater;
|
||
JOYINFOEX joy;
|
||
UINT bJoyID;
|
||
|
||
|
||
if (m_bMulti != FALSE)
|
||
{
|
||
//m_pDecor->TreatNetData();
|
||
}
|
||
|
||
if ((m_somethingJoystick == NULL) || (m_bDemoPlay != FALSE))
|
||
{
|
||
m_pDecor->SetJoystickEnable(FALSE);
|
||
}
|
||
else
|
||
{
|
||
m_pDecor->GetBlupiInfo(bHelicopter, bCar, bSkateboard, bWater);
|
||
something = TRUE;
|
||
|
||
if (((bHelicopter != FALSE) || (bCar != FALSE)) || (bSkateboard != FALSE))
|
||
{
|
||
something = FALSE;
|
||
}
|
||
bJoyID = m_joyID;
|
||
joyInfo = &joy;
|
||
|
||
for (i != 0; i = 13; i++)
|
||
{
|
||
joyInfo->dwSize = 0;
|
||
joyInfo = (JOYINFOEX*)&joyInfo->dwFlags;
|
||
}
|
||
joy.dwSize = 52;
|
||
joy.dwFlags = 255;
|
||
|
||
joyPos = joyGetPosEx(bJoyID, &joy);
|
||
|
||
if (joyPos == 0)
|
||
{
|
||
m_input = 0;
|
||
|
||
if ((int)joy.dwXpos < 16384)
|
||
{
|
||
m_input = KEY_LEFT;
|
||
}
|
||
if ((m_input == KEY_NONE) && ((int)joy.dwYpos < 16384))
|
||
{
|
||
m_input = KEY_UP;
|
||
}
|
||
if (((m_input == KEY_NONE) || (something)) && (49152 < (int)joy.dwYpos))
|
||
{
|
||
m_input = m_input | KEY_DOWN;
|
||
}
|
||
if (((BYTE)joy.dwButtons & JOY_BUTTON1) != 0)
|
||
{
|
||
m_input = m_input & ~(INPUT_DOWN | INPUT_UP) | KEY_JUMP;
|
||
}
|
||
if (((BYTE)joy.dwButtons & JOY_BUTTON2) != 0)
|
||
{
|
||
if (bSkateboard == FALSE)
|
||
{
|
||
keyInput = m_input & ~INPUT_DOWN | KEY_UP | KEY_JUMP;
|
||
}
|
||
else
|
||
{
|
||
keyInput = m_input & ~(INPUT_DOWN | INPUT_UP) | KEY_JUMP;
|
||
}
|
||
m_input = keyInput;
|
||
}
|
||
if (((BYTE)joy.dwButtons & JOY_BUTTON3) != 0)
|
||
{
|
||
if (bHelicopter == FALSE)
|
||
{
|
||
if (bSkateboard == FALSE)
|
||
{
|
||
keyInput = m_input | KEY_DOWN | KEY_JUMP;
|
||
}
|
||
else
|
||
{
|
||
keyInput = m_input & ~(INPUT_DOWN | INPUT_UP) | KEY_JUMP;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
keyInput = m_input | KEY_DOWN;
|
||
}
|
||
m_input = keyInput;
|
||
m_input = keyInput & ~INPUT_UP;
|
||
}
|
||
if (((BYTE)joy.dwButtons & JOY_BUTTON4) != 0)
|
||
{
|
||
m_input = m_input & ~(INPUT_DOWN | INPUT_UP) | KEY_FIRE;
|
||
}
|
||
m_pDecor->SetInput(m_input);
|
||
m_pDecor->SetJoystickEnable(TRUE);
|
||
return;
|
||
}
|
||
}
|
||
return;
|
||
}
|
||
|
||
|
||
// CNetwork function needs to be implemented
|
||
|
||
void CEvent::NetSetPause(BOOL bPause, int players)
|
||
{
|
||
BOOL bPause_;
|
||
|
||
bPause_ = bPause;
|
||
m_pDecor->SetPause(bPause);
|
||
if ((m_phase == WM_PHASE_PLAY) || (m_phase == WM_PHASE_PLAYTEST))
|
||
{
|
||
if (bPause_ == FALSE)
|
||
{
|
||
m_pSound->RestartMusic();
|
||
}
|
||
else
|
||
{
|
||
m_pSound->SuspendMusic();
|
||
}
|
||
}
|
||
if ((m_bMulti != FALSE) && (players != 0))
|
||
{
|
||
m_pNetwork->Send(&bPause, 3, DPSEND_GUARANTEED);
|
||
}
|
||
return;
|
||
}
|
||
|
||
void CEvent::NetSendLobby()
|
||
{
|
||
NetPlayer* player;
|
||
UCHAR (packet)[132];
|
||
CNetwork* pNetwork;
|
||
|
||
*(UCHAR*)packet = m_multi;
|
||
pNetwork = m_pNetwork;
|
||
packet[0] = 132;
|
||
packet[1] = MESS_LOBBY;
|
||
player = pNetwork->m_players;
|
||
memcpy(packet, pNetwork, 128);
|
||
pNetwork->Send(packet, 132, DPSEND_GUARANTEED);
|
||
return;
|
||
}
|
||
|
||
int CEvent::NetSearchPlayer(DPID dpid)
|
||
{
|
||
int i;
|
||
BYTE* pDpid;
|
||
|
||
i = 0;
|
||
for (pDpid = (BYTE*)m_pNetwork->m_players[0].dpid; !pDpid[-4] == 0 || (dpid != *pDpid); pDpid += 32)
|
||
{
|
||
if (i++ >= 4)
|
||
{
|
||
return -1;
|
||
}
|
||
}
|
||
return i;
|
||
}
|
||
|
||
void CEvent::NetStartPlay()
|
||
{
|
||
BOOL host;
|
||
int i;
|
||
int* player;
|
||
char message[2];
|
||
char str[52];
|
||
CNetwork* pNetwork;
|
||
|
||
OutputNetDebug("CEvent::NetStartPlay");
|
||
host = m_pNetwork->IsHost();
|
||
|
||
if (host != FALSE)
|
||
{
|
||
message[0] = '\x02';
|
||
message[1] = '\a';
|
||
m_pNetwork->Send(message, 2, DPSEND_GUARANTEED);
|
||
OutputNetDebug("Sending_MESS_START");
|
||
}
|
||
m_pDecor->SetTeam(0);
|
||
pNetwork = m_pNetwork;
|
||
|
||
i = 0;
|
||
player = (int*) & pNetwork->m_players[0].dpid;
|
||
|
||
while ((((NetPlayer*)(player + -1))->bIsPresent == FALSE || (pNetwork->m_dpid != (DPID)player)))
|
||
{
|
||
i++;
|
||
player = player + 8;
|
||
if (3 < i)
|
||
{
|
||
m_bMulti = TRUE;
|
||
m_bPrivate = FALSE;
|
||
m_pDecor->SetMulti(TRUE);
|
||
return;
|
||
}
|
||
}
|
||
m_pDecor->SetTeam((int)pNetwork->m_players[i].team);
|
||
sprintf(str, "color=%d", (int)m_pNetwork->m_players[i].team);
|
||
OutputNetDebug(str);
|
||
}
|
||
|
||
void CEvent::NetSend(NetMessageType message, USHORT data)
|
||
{
|
||
UCHAR packet[4];
|
||
|
||
packet[2] = '\0';
|
||
packet[3] = '\0';
|
||
packet[1] = message;
|
||
packet[0] = 4;
|
||
*(USHORT*)packet = data;
|
||
m_pNetwork->Send(packet, 4, DPSEND_GUARANTEED);
|
||
return;
|
||
}
|
||
|
||
void CEvent::NetDraw()
|
||
{
|
||
int player;
|
||
|
||
player = NetSearchPlayer(m_pNetwork->m_dpid);
|
||
//m_pDecor->DrawMap(TRUE, player);
|
||
return;
|
||
}
|
||
|
||
void CEvent::ChatSend()
|
||
{
|
||
int netplay;
|
||
UINT i;
|
||
char* text;
|
||
char end[4];
|
||
POINT* pos;
|
||
DPID dpid;
|
||
LPVOID data[25];
|
||
char textInput[100];
|
||
|
||
text = m_textInput;
|
||
if (m_textInput[0] != '\0')
|
||
{
|
||
netplay = NetSearchPlayer(m_pNetwork->m_dpid);
|
||
strcpy(textInput, "<");
|
||
}
|
||
if (netplay != -1)
|
||
{
|
||
strcat(textInput, (const char*)m_pNetwork->m_players[netplay].name);
|
||
strcat(textInput, "> ");
|
||
strcat(textInput, text);
|
||
//ChatMessageSound((char*)textInput);
|
||
end[0] = 108;
|
||
end[1] = 11;
|
||
dpid = m_pNetwork->m_dpid;
|
||
m_pNetwork->Send(&end, 108, 1);
|
||
text = 0;
|
||
pos[132].x = 0;
|
||
pos[132].y = strlen(text);
|
||
pos[133].x = 0;
|
||
m_textHiliEnd = i - 1;
|
||
m_textCursorIndex = 0;
|
||
SetEnable((WMessage)WM_BUTTON20, 0);
|
||
}
|
||
return;
|
||
}
|
||
|
||
/*
|
||
void CEvent::ChatMessageSound(char* data)
|
||
{
|
||
int num;
|
||
int i = 0;
|
||
char* chatZone;
|
||
char(*chat)[5];
|
||
POINT pos;
|
||
|
||
num = 3;
|
||
chatZone = m_chatZone[0];
|
||
for (i = 0; i < 6; i++)
|
||
{
|
||
if (chatZone == '\0')
|
||
{
|
||
chat = m_chatZone + i * 20;
|
||
goto LABEL;
|
||
}
|
||
chatZone = chatZone + 100;
|
||
}
|
||
HandleChatBuffer();
|
||
chat = (char(*) [5])m_text;
|
||
return;
|
||
|
||
LABEL:
|
||
strcpy((char*)chat, data);
|
||
pos.x = 320;
|
||
pos.y = 240;
|
||
m_pSound->PlayImage(11, pos, -1);
|
||
}
|
||
*/
|
||
|
||
void CEvent::HandleChatBuffer()
|
||
{
|
||
char (*chatZone)[5];
|
||
int num;
|
||
int result;
|
||
char* text;
|
||
|
||
num = 5;
|
||
chatZone = m_chatZone;
|
||
do
|
||
{
|
||
result = strlen((const char*)chatZone + 100) + 1;
|
||
text = (char*)chatZone;
|
||
chatZone += 100;
|
||
memcpy(text, chatZone, result);
|
||
--num;
|
||
} while (num);
|
||
*((BYTE*)m_text) = 0;
|
||
return;
|
||
}
|
||
|
||
void CEvent::OutputNetDebug(const char* str)
|
||
{
|
||
char* stream;
|
||
FILE* streamf;
|
||
UINT element;
|
||
|
||
streamf = (FILE*)m_pDecor->GetNetDebug();
|
||
|
||
if (m_pDecor->GetNetDebug() != FALSE)
|
||
{
|
||
if (fopen("debug.txt", "ab") != (FILE*)0)
|
||
{
|
||
fwrite(str, 1, strlen(str), streamf);
|
||
streamf = (FILE*)fclose(streamf);
|
||
}
|
||
}
|
||
return;
|
||
}
|
||
|
||
void AddCheatCode(char *pDst, char *pSrc)
|
||
{
|
||
int i, j;
|
||
|
||
if ( pDst[0] != 0 ) strcat(pDst, " / ");
|
||
|
||
i = 0;
|
||
j = strlen(pDst);
|
||
while ( pSrc[i] != 0 )
|
||
{
|
||
pDst[j++] = tolower(pSrc[i++]);
|
||
}
|
||
pDst[j] = 0;
|
||
}
|
||
|
||
|
||
void CEvent::DrawTextCenter(int res, int x, int y, int font)
|
||
{
|
||
char text[100];
|
||
POINT pos;
|
||
|
||
LoadString(res, text, 100);
|
||
pos.x = x;
|
||
pos.y = y;
|
||
::DrawTextCenter(m_pPixmap, pos, text, font);
|
||
}
|
||
|
||
BOOL CEvent::PlaceMenu(int celX, int celY, int wParam, int* object)
|
||
{
|
||
POINT cel;
|
||
POINT pos;
|
||
|
||
cel.x = celX;
|
||
cel.y = celY;
|
||
|
||
if ((((-1 < celX) && (celX < 641)) && (-1 < celY)) && (celY < 481))
|
||
{
|
||
if (wParam & 2U != 0)
|
||
{
|
||
pos = m_pDecor->ScreenPosToCelPos((POINT*)&celX, cel);
|
||
m_pDecor->DeleteCel(pos.x, (pos.y));
|
||
return TRUE;
|
||
}
|
||
}
|
||
}
|
||
|
||
BOOL CEvent::DrawButtons()
|
||
{
|
||
int i;
|
||
int levels[2];
|
||
int types[2];
|
||
int world, time, lg, button, volume, pente, icon, sound;
|
||
int nice;
|
||
BOOL soundEnabled;
|
||
char res[100];
|
||
char textLeft[24];
|
||
char text[100];
|
||
char pText[100];
|
||
POINT pos;
|
||
RECT rect;
|
||
BOOL bEnable;
|
||
int phase;
|
||
|
||
if ( (m_phase == WM_PHASE_INSERT && m_phase == WM_PHASE_BYE ))
|
||
{
|
||
m_bChangeCheat = FALSE;
|
||
|
||
text[0] = 0;
|
||
if (m_bAccessBuild != 0)
|
||
{
|
||
AddCheatCode(text, cheat_code[0]);
|
||
}
|
||
if (m_posHelpButton.y != 0)
|
||
{
|
||
AddCheatCode(text, cheat_code[1]);
|
||
}
|
||
if ( m_pDecor->GetInvincible() )
|
||
{
|
||
AddCheatCode(text, cheat_code[3]);
|
||
}
|
||
if ( m_pDecor->GetShowSecret() )
|
||
{
|
||
AddCheatCode(text, cheat_code[11]);
|
||
}
|
||
if ( m_pDecor->GetNetPacked() )
|
||
{
|
||
AddCheatCode(text, cheat_code[19]);
|
||
}
|
||
if (m_pDecor->GetNetMovePredict())
|
||
{
|
||
AddCheatCode(text, cheat_code[21]);
|
||
}
|
||
}
|
||
m_pDecor->OutputNetDebug(text);
|
||
|
||
|
||
|
||
if (((m_phase != WM_PHASE_PLAY) && (m_phase != WM_PHASE_PLAYTEST)) && (m_phase != WM_PHASE_BUILD))
|
||
{
|
||
rect.right = 302;
|
||
rect.left = 2;
|
||
rect.top = 2;
|
||
rect.bottom = 14;
|
||
pos.x = 2;
|
||
pos.y = 2;
|
||
m_pPixmap->DrawPart(-1, 0, pos, rect, 1, FALSE);
|
||
}
|
||
pos.x = 2;
|
||
pos.y = 2;
|
||
DrawTextLeft(m_pPixmap, pos, text, 10);
|
||
|
||
if (m_phase == WM_PHASE_INIT)
|
||
{
|
||
pos.x = 508;
|
||
pos.y = 446;
|
||
DrawTextB(m_pPixmap, pos, (char*)"Version 2.0", FONTLITTLE);
|
||
}
|
||
|
||
i = 0;
|
||
while (table[m_index].buttons[i].message != 0)
|
||
{
|
||
m_buttons[i].Draw();
|
||
i++;
|
||
}
|
||
|
||
if (m_phase == WM_PHASE_GAMER)
|
||
{
|
||
LoadString(TX_CHOOSEGAMER, res, 100);
|
||
lg = GetTextWidth(res, 0);
|
||
pos.y = 26;
|
||
pos.x = LXIMAGE / 2 - lg / 2;
|
||
DrawTextLeft(m_pPixmap, pos, res, 1);
|
||
*(char*)pText = m_gamerNameList[10][100];
|
||
lg = 8;
|
||
nice = 69;
|
||
do
|
||
{
|
||
pos.y = 69;
|
||
pos.x = 110;
|
||
DrawTextB(m_pPixmap, pos, pText, 0);
|
||
nice = 69 + 40;
|
||
*(char*)pText += 100;
|
||
lg++;
|
||
} while (lg != 0);
|
||
SetEnable(WM_PHASE_CLEARg, (int)(m_filenameBuffer + -1) + m_gamer * 4 + 212);
|
||
}
|
||
|
||
if (m_phase == WM_PHASE_PLAY && m_phase == WM_PHASE_PLAYTEST && m_phase == WM_PHASE_BUILD)
|
||
m_pPixmap->DrawPart(-1, 0, pos, rect, 1, 0);
|
||
if (m_phase == WM_PHASE_CREATE)
|
||
{
|
||
LoadString(TX_MULTI_CREATE, res, 50);
|
||
lg=GetTextWidth(res);
|
||
pos.x = (320 - lg) / 2;
|
||
pos.y = 103;
|
||
DrawTextLeft(m_pPixmap, pos, res, FONTSLIM);
|
||
LoadString(TX_MULTI_GNAME, res, 100);
|
||
pos.x = (320 - lg) / 2;
|
||
pos.y = 190;
|
||
DrawTextLeft(m_pPixmap, pos, res, FONTSLIM);
|
||
}
|
||
|
||
if (m_phase == WM_PHASE_NAMEg)
|
||
{
|
||
LoadString(TX_CHOOSEPLAYER, res, 100);
|
||
lg = GetTextWidth(res, 0);
|
||
pos.x = 320 - lg / 2;
|
||
pos.y = 102;
|
||
DrawTextLeft(m_pPixmap, pos, res, 1);
|
||
LoadString(TX_WRITENAME, res, 100);
|
||
pos.x = 320 - lg / 2;
|
||
pos.y = 190;
|
||
DrawTextLeft(m_pPixmap, pos, res, 0);
|
||
pos.x = 320;
|
||
pos.y = 232;
|
||
PutTextInputBox(pos);
|
||
}
|
||
|
||
if (m_phase == WM_PHASE_CLEARg)
|
||
{
|
||
LoadString(TX_CHOOSEGAMER, res, 100);
|
||
lg = GetTextWidth(res, 0);
|
||
pos.x = 320 - lg / 2;
|
||
pos.y = 102;
|
||
DrawTextLeft(m_pPixmap, pos, res, 1);
|
||
LoadString(TX_DISCARDGAME, res, 100);
|
||
pos.x = 320 - lg / 2;
|
||
pos.y = 210;
|
||
DrawTextLeft(m_pPixmap, pos, res, 0);
|
||
strcpy(res, m_gamerName);
|
||
strcat(res, " ?");
|
||
pos.x = 320 - lg / 2;
|
||
pos.y = 230;
|
||
DrawTextLeft(m_pPixmap, pos, res, 0);
|
||
}
|
||
|
||
if (m_phase == WM_PHASE_CLEARd)
|
||
{
|
||
LoadString(TX_DESIGNMISSION, res, 100);
|
||
lg = GetTextWidth(res, 0);
|
||
pos.x = 320 - lg / 2;
|
||
pos.y = 104;
|
||
DrawTextLeft(m_pPixmap, pos, res, 1);
|
||
LoadString(TX_DELETEMISSION, res, 100);
|
||
GetWorld();
|
||
sprintf(text, res);
|
||
lg = GetTextWidth(text, 0);
|
||
pos.x = 320 - lg / 2;
|
||
pos.y = 210;
|
||
DrawTextLeft(m_pPixmap, pos, text, 0);
|
||
strcpy(res, m_pDecor->GetMissionTitle());
|
||
if (res[0] == '\0') LoadString(TX_NONAME, res, 100);
|
||
strcat(res, " ?");
|
||
lg = GetTextWidth(res, 0);
|
||
pos.x = 320 - lg / 2;
|
||
pos.y = 230;
|
||
DrawTextLeft(m_pPixmap, pos, res, 0);
|
||
}
|
||
|
||
if (m_phase == WM_PHASE_SETUP || m_phase == WM_PHASE_SETUPp)
|
||
{
|
||
sound = m_pSound->GetAudioVolume();
|
||
soundEnabled = TRUE;
|
||
if ((sound == 0) || (m_pSound->GetEnable()) == FALSE)
|
||
{
|
||
soundEnabled = FALSE;
|
||
}
|
||
}
|
||
if (m_phase == WM_PHASE_PLAY || m_phase == WM_PHASE_PLAYTEST)
|
||
{
|
||
if (m_pDecor->GetPause() == 0)
|
||
{
|
||
if (m_bDemoRec != 0)
|
||
{
|
||
LoadString(TX_DEMOREC, res, 100);
|
||
DrawTextLeft(m_pPixmap, pos, res, FONTRED);
|
||
}
|
||
if (m_bDemoPlay != 0)
|
||
{
|
||
LoadString(TX_DEMOPLAY, res, 100);
|
||
DrawTextLeft(m_pPixmap, pos, res, FONTRED);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (m_pDecor->GetTime() % 20 < 15)
|
||
{
|
||
DrawTextCenter(TX_PAUSE, 320, 240, 0);
|
||
}
|
||
}
|
||
if (m_speed > 1)
|
||
{
|
||
sprintf(res, "x%d", m_speed);
|
||
DrawTextLeft(m_pPixmap, pos, res, FONTWHITE);
|
||
}
|
||
}
|
||
if (m_phase == WM_PHASE_STOP)
|
||
{
|
||
LoadString(TX_GAMEPAUSE, res, 100);
|
||
lg = GetTextWidth(res);
|
||
pos.x = (319 - lg) / 2;
|
||
pos.y = 103;
|
||
DrawTextLeft(m_pPixmap, pos, res, FONTRED);
|
||
}
|
||
if (m_phase == WM_PHASE_MUSIC)
|
||
{
|
||
LoadString(TX_MUSIC, res, 100);
|
||
lg=GetTextWidth(res);
|
||
pos.x = (320 - lg) / 2;
|
||
pos.y = 84;
|
||
DrawTextLeft(m_pPixmap, pos, res, FONTRED);
|
||
}
|
||
if (m_phase == WM_PHASE_REGION)
|
||
{
|
||
LoadString(TX_REGION, res, 100);
|
||
lg = GetTextWidth(res);
|
||
pos.x = (320 - lg) / 2;
|
||
pos.y = 26;
|
||
DrawTextLeft(m_pPixmap, pos, res, FONTRED);
|
||
}
|
||
if (m_phase == WM_PHASE_LOST || m_phase == WM_PHASE_LOSTd || m_phase == WM_PHASE_WINm)
|
||
{
|
||
LoadString(TX_LOST1 + GetWorld() % 5, res, 50);
|
||
DrawTextLeft(m_pPixmap, pos, res, FONTWHITE);
|
||
}
|
||
if (m_phase == WM_PHASE_WIN || m_phase == WM_PHASE_WINd || m_phase == WM_PHASE_LOSTm)
|
||
{
|
||
LoadString(TX_WIN1 + GetWorld() % 5, res, 50);
|
||
DrawTextLeft(m_pPixmap, pos, res, FONTWHITE);
|
||
}
|
||
if (m_phase == WM_PHASE_READd)
|
||
{
|
||
|
||
}
|
||
if (m_phase == WM_PHASE_GREAD || m_phase == WM_PHASE_GREADp || m_phase == WM_PHASE_GWRITE)
|
||
{
|
||
if (m_phase == WM_PHASE_GREAD)
|
||
{
|
||
LoadString(TX_SAVE_CGAME, res, 50);
|
||
}
|
||
else
|
||
{
|
||
LoadString(TX_LOAD_CGAME, res, 50);
|
||
}
|
||
}
|
||
if (m_phase == WM_PHASE_BYE)
|
||
{
|
||
LoadString(TX_FULL_END1, res, 100);
|
||
lg = GetTextWidth(res);
|
||
pos.x = (320 - lg) / 2;
|
||
pos.y = 20;
|
||
DrawTextLeft(m_pPixmap, pos, res, FONTRED);
|
||
LoadString(TX_FULL_END2, res, 100);
|
||
lg = GetTextWidth(res);
|
||
pos.x = (320 - lg) / 2;
|
||
pos.y = 40;
|
||
DrawTextLeft(m_pPixmap, pos, res, FONTRED);
|
||
LoadString(TX_FULL_END3, res, 100);
|
||
lg = GetTextWidth(res);
|
||
pos.x = (320 - lg) / 2;
|
||
pos.y = 430;
|
||
DrawTextLeft(m_pPixmap, pos, res, FONTRED);
|
||
LoadString(TX_FULL_END4, res, 100);
|
||
lg = GetTextWidth(res);
|
||
pos.x = (320 - lg) / 2;
|
||
pos.y = 450;
|
||
DrawTextLeft(m_pPixmap, pos, res, FONTRED);
|
||
}
|
||
if (m_phase == WM_PHASE_INSERT)
|
||
{
|
||
DrawTextCenter(TX_INSERT, LXIMAGE / 2, 20);
|
||
}
|
||
if (m_textToolTips[0] != '\0')
|
||
{
|
||
DrawTextLeft(m_pPixmap, m_posToolTips, m_textToolTips, FONTWHITE);
|
||
}
|
||
if (m_phase == WM_PHASE_CLEARg)
|
||
{
|
||
LoadString(TX_CHOOSEGAMER, res, 100);
|
||
lg = GetTextWidth((char*)res, 0);
|
||
pos.y = 102;
|
||
pos.x = 320 - lg / 2;
|
||
DrawTextLeft(m_pPixmap, pos, (char*)res, 1);
|
||
LoadString(TX_DISCARDGAME, res, 100);
|
||
lg = GetTextWidth(res, 0);
|
||
strcpy(text, (const char*)m_gamerName);
|
||
strcat(text, "?");
|
||
lg = GetTextWidth(text, 0);
|
||
DrawTextLeft(m_pPixmap, pos, res, 0);
|
||
}
|
||
if (m_phase == WM_PHASE_CLEARd)
|
||
{
|
||
LoadString(TX_DESIGNMISSION, res, 100);
|
||
lg = GetTextWidth(res, 0);
|
||
pos.y = 104;
|
||
pos.x = 320 - lg / 2;
|
||
DrawTextLeft(m_pPixmap, pos, res, 1);
|
||
LoadString(TX_DELETEMISSION, res, 100);
|
||
GetWorld();
|
||
sprintf(text, res);
|
||
lg = GetTextWidth(text, 0);
|
||
pos.y = 210;
|
||
pos.x = 320 - lg / 2;
|
||
DrawTextLeft(m_pPixmap, pos, text, 0);
|
||
strcpy(text, (char*)m_pDecor->GetMissionTitle());
|
||
|
||
if (text[0] == '\0')
|
||
{
|
||
LoadString(TX_NONAME, res, 100);
|
||
}
|
||
strcat(text, "?");
|
||
lg = GetTextWidth(text, 0);
|
||
pos.y = 230;
|
||
pos.x = 320 - lg / 2;
|
||
DrawTextLeft(m_pPixmap, pos, res, 0);
|
||
}
|
||
if (m_phase == WM_PHASE_INFO)
|
||
{
|
||
LoadString(TX_DESIGNMISSION, res, 100);
|
||
lg = GetTextWidth(res, 0);
|
||
pos.y = 37;
|
||
pos.x = 320 - lg / 2;
|
||
DrawTextLeft(m_pPixmap, pos, res, 0);
|
||
// Unknown Field
|
||
// DrawIcon
|
||
// End of if function
|
||
LoadString(TX_MISSIONNUM, res, 100);
|
||
sprintf(text, res);
|
||
lg = GetTextWidth(text, 0);
|
||
pos.y = 106;
|
||
pos.x = 250 - lg / 2;
|
||
DrawTextLeft(m_pPixmap, pos, text, 1);
|
||
strcpy(text, (char*)m_pDecor->GetMissionTitle());
|
||
if (res[0] == '\0')
|
||
{
|
||
LoadString(TX_NONAME, res, 100);
|
||
}
|
||
lg = GetTextWidth(res, 0);
|
||
pos.y = 269;
|
||
pos.x = 250 - lg / 2;
|
||
DrawTextLeft(m_pPixmap, pos, res, 0);
|
||
}
|
||
|
||
return TRUE;
|
||
}
|
||
|
||
void CEvent::PutTextInputBox(POINT pos)
|
||
{
|
||
char textInput[100];
|
||
char* textConst;
|
||
int text;
|
||
CPixmap* pPixmap;
|
||
int num;
|
||
UINT textHili;
|
||
LONG posD;
|
||
|
||
text = GetTextWidth(m_textInput, 0);
|
||
posD = pos.x - text / 2;
|
||
textHili = m_textHiliStart;
|
||
|
||
if (0 < (int)textHili)
|
||
{
|
||
memcpy(textInput, textConst, textHili);
|
||
pPixmap = m_pPixmap;
|
||
textInput[textHili] = 0;
|
||
DrawTextLeft(pPixmap, pos, textInput, 0);
|
||
text += GetTextWidth(textInput, 0);
|
||
}
|
||
if (m_textHiliStart < m_textHiliEnd)
|
||
{
|
||
textHili = m_textHiliEnd - m_textHiliStart;
|
||
memcpy(textInput, m_textInput + m_textHiliStart, text);
|
||
pPixmap = m_pPixmap;
|
||
textInput[textHili] = 0;
|
||
DrawTextLeft(pPixmap, pos, textInput, 2);
|
||
text += GetTextWidth(textInput, 0);
|
||
}
|
||
if (m_textCursorIndex % 16 < 8)
|
||
{
|
||
pPixmap = m_pPixmap;
|
||
DrawTextLeft(pPixmap, pos, (char*)"|", 0);
|
||
}
|
||
num = m_textCursorIndex;
|
||
|
||
if (num < (int)strlen((const char*)m_textInput))
|
||
{
|
||
pPixmap = m_pPixmap;
|
||
strcpy(textInput, num + m_textInput);
|
||
DrawTextLeft(pPixmap, pos, textInput, 0);
|
||
}
|
||
m_textCursorIndex = m_textCursorIndex + 1;
|
||
return;
|
||
}
|
||
|
||
/*
|
||
BOOL CEvent::TextSomething()
|
||
{
|
||
int textHiliStart;
|
||
char pText;
|
||
|
||
m_textHiliStart = textHiliStart;
|
||
|
||
if (m_textHiliEnd < textHiliStart)
|
||
{
|
||
return 0;
|
||
}
|
||
|
||
do {
|
||
m_textInput[textHiliStart] =
|
||
m_textHiliEnd + textHiliStart;
|
||
pText = m_textInput + textHiliStart;
|
||
textHiliStart = textHiliStart + 1;
|
||
} while (pText != '\0');
|
||
m_textHiliEnd = m_textHiliStart;
|
||
return 1;
|
||
}
|
||
*/
|
||
|
||
BOOL CEvent::LoadDecorRegion()
|
||
{
|
||
int index;
|
||
char buffer[100];
|
||
|
||
index = m_index;
|
||
|
||
strcpy(buffer, table[index].backName);
|
||
|
||
if (buffer[0] && table[index].bCDrom != FALSE)
|
||
{
|
||
AddCDPath(buffer);
|
||
}
|
||
return m_pPixmap->CacheAll(FALSE, m_hWnd, TRUE, TRUE, TRUE, 1, buffer, m_pDecor->GetRegion());
|
||
}
|
||
|
||
POINT CEvent::GetLastMousePos()
|
||
{
|
||
return m_oldMousePos;
|
||
}
|
||
|
||
BOOL CEvent::TreatEvent(UINT message, WPARAM wParam, LPARAM lParam)
|
||
{
|
||
if (m_bDemoPlay)
|
||
{
|
||
if (message == WM_KEYDOWN ||
|
||
message == WM_KEYUP ||
|
||
message == WM_LBUTTONUP ||
|
||
message == WM_RBUTTONUP)
|
||
{
|
||
DemoPlayStop();
|
||
return TRUE;
|
||
}
|
||
if (message == WM_MOUSEMOVE)
|
||
{
|
||
return TRUE;
|
||
}
|
||
}
|
||
|
||
return TreatEventBase(message, wParam, lParam);
|
||
}
|
||
|
||
BOOL CEvent::TreatEventBase(UINT message, WPARAM wParam, LPARAM lParam)
|
||
{
|
||
POINT pos;
|
||
int fwKeys;
|
||
int i, sound;
|
||
int celX, celY;
|
||
char c;
|
||
BOOL bEnable;
|
||
|
||
pos = ConvLongToPos(lParam);
|
||
fwKeys = wParam;
|
||
celX = pos.x;
|
||
celY = pos.y;
|
||
|
||
switch (message)
|
||
{
|
||
case WM_KEYDOWN:
|
||
if (wParam >= 'A' && wParam <= 'Z')
|
||
{
|
||
if (m_posCheat == 0)
|
||
{
|
||
m_rankCheat = -1;
|
||
|
||
for (i = 0; i < 9; i++)
|
||
{
|
||
if ((char)wParam == cheat_code[i][0])
|
||
{
|
||
m_rankCheat = i;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
if (m_rankCheat != -1)
|
||
{
|
||
c = cheat_code[m_rankCheat][m_posCheat];
|
||
if (m_posCheat != 0 && m_rankCheat == 0) c++;
|
||
bEnable = TRUE;
|
||
if ((char)wParam == c)
|
||
{
|
||
m_posCheat++;
|
||
if (m_rankCheat == 0)
|
||
{
|
||
m_bAccessBuild = !m_bAccessBuild;
|
||
bEnable = m_bAccessBuild;
|
||
m_pDecor->SetAccessBuild(bEnable);
|
||
bEnable = m_bAccessBuild;
|
||
|
||
if (m_phase != WM_PHASE_PLAY)
|
||
{
|
||
ChangePhase(m_phase);
|
||
}
|
||
if (bEnable)
|
||
{
|
||
pos.x = 320;
|
||
pos.y = LYIMAGE / 2;
|
||
m_pSound->PlayImage(SOUND_3_JUMPEND, pos, -1);
|
||
}
|
||
else
|
||
{
|
||
pos.x = 320;
|
||
pos.y = LYIMAGE / 2;
|
||
m_pSound->PlayImage(SOUND_41_RESSORT, pos, -1);
|
||
}
|
||
m_rankCheat = -1;
|
||
m_posCheat = 1;
|
||
}
|
||
return TRUE;
|
||
}
|
||
}
|
||
}
|
||
m_rankCheat = -1;
|
||
m_posCheat = 0;
|
||
|
||
if (m_phase == WM_PHASE_INIT)
|
||
{
|
||
ChangePhase(WM_PHASE_INIT);
|
||
return TRUE;
|
||
}
|
||
|
||
if (m_phase == WM_PHASE_BYE)
|
||
{
|
||
PostMessageA(m_hWnd, WM_CLOSE, 0, 0);
|
||
}
|
||
|
||
switch (wParam)
|
||
{
|
||
case VK_END:
|
||
DemoRecStop();
|
||
return TRUE;
|
||
case VK_ESCAPE:
|
||
if (m_bRunMovie)
|
||
{
|
||
StopMovie();
|
||
m_pSound->SetSuspendSkip(1);
|
||
return TRUE;
|
||
}
|
||
if (m_phase = WM_PHASE_PLAY)
|
||
{
|
||
if ((m_bPrivate == FALSE) && (m_bMulti == FALSE))
|
||
{
|
||
if (m_mission == 1)
|
||
{
|
||
return ChangePhase(WM_PHASE_GAMER);
|
||
}
|
||
if ((m_mission % 10 == 0) && (m_mission != 10))
|
||
{
|
||
SetMission(1);
|
||
m_phase = WM_PHASE_PLAY;
|
||
return ChangePhase(WM_PHASE_PLAY);
|
||
}
|
||
}
|
||
}
|
||
else if ((m_phase != WM_PHASE_GREADp) && (m_phase != WM_PHASE_GWRITE))
|
||
{
|
||
if ((m_phase == WM_PHASE_SETUP) ||
|
||
(((m_phase == WM_PHASE_NAMEg || (m_phase == WM_PHASE_HELP)) || (m_phase == WM_PHASE_GREAD))))
|
||
{
|
||
ChangePhase(WM_PHASE_GAMER);
|
||
return TRUE;
|
||
}
|
||
if (((m_phase == WM_PHASE_SETUPp) || (m_phase == WM_PHASE_HELP)) || (m_phase == WM_PHASE_STOP))
|
||
{
|
||
ChangePhase(WM_PHASE_PLAY);
|
||
return TRUE;
|
||
}
|
||
if (m_phase != WM_PHASE_PLAYTEST)
|
||
{
|
||
if (((m_phase != WM_PHASE_LOST) && (m_phase != WM_PHASE_LOSTd)) &&
|
||
((m_phase != WM_PHASE_BUILD &&
|
||
((((m_phase != WM_PHASE_REGION && (m_phase != WM_PHASE_NAMEd)) && (m_phase != WM_PHASE_MUSIC))
|
||
&& ((m_phase != WM_PHASE_READd && (m_phase != WM_PHASE_WRITEd))))))))
|
||
{
|
||
if ((m_phase == WM_PHASE_INFO) || (m_phase == WM_PHASE_WINm))
|
||
{
|
||
ChangePhase(WM_PHASE_GAMER);
|
||
return TRUE;
|
||
}
|
||
if (m_phase == WM_PHASE_GAMER)
|
||
{
|
||
ChangePhase(WM_PHASE_INIT);
|
||
return TRUE;
|
||
}
|
||
if (m_phase == WM_PHASE_SERVICE)
|
||
{
|
||
ChangePhase(WM_PHASE_DPLAY_CANCEL_SERVICE);
|
||
return TRUE;
|
||
}
|
||
if (m_phase == WM_PHASE_SESSION)
|
||
{
|
||
ChangePhase(WM_PHASE_DPLAY_CANCEL_SESSION);
|
||
return TRUE;
|
||
}
|
||
if (m_phase == WM_PHASE_CREATE)
|
||
{
|
||
ChangePhase(WM_PHASE_DPLAY_CANCEL_MULTI);
|
||
return TRUE;
|
||
}
|
||
if (m_phase == WM_PHASE_BYE)
|
||
{
|
||
PostMessageA(m_hWnd, WM_CLOSE, 0, 0);
|
||
return FALSE;
|
||
}
|
||
return TRUE;
|
||
}
|
||
ChangePhase(WM_PHASE_INFO);
|
||
return TRUE;
|
||
}
|
||
ChangePhase(WM_PHASE_608);
|
||
return TRUE;
|
||
}
|
||
|
||
ChangePhase(WM_PHASE_STOP);
|
||
return TRUE;
|
||
case VK_SHIFT:
|
||
m_input | KEY_FIRE;
|
||
case VK_LEFT:
|
||
m_input | KEY_LEFT;
|
||
break;
|
||
case VK_UP:
|
||
m_input | KEY_UP;
|
||
break;
|
||
case VK_RIGHT:
|
||
m_input | KEY_RIGHT;
|
||
break;
|
||
case VK_DOWN:
|
||
m_input | KEY_DOWN;
|
||
break;
|
||
case VK_HOME:
|
||
return TRUE;
|
||
case VK_SPACE:
|
||
if (m_bRunMovie)
|
||
{
|
||
StopMovie();
|
||
m_pSound->SetSuspendSkip(1);
|
||
return TRUE;
|
||
}
|
||
case VK_PAUSE:
|
||
m_bPause = !m_bPause;
|
||
NetSetPause((m_pDecor->GetPause()), m_bPause);
|
||
return TRUE;
|
||
case VK_CONTROL:
|
||
m_input | KEY_JUMP;
|
||
break;
|
||
case VK_F1:
|
||
if (m_phase == WM_PHASE_PLAY)
|
||
{
|
||
ChangePhase(WM_PHASE_HELP);
|
||
return TRUE;
|
||
}
|
||
return TRUE;
|
||
case VK_F2:
|
||
if (m_phase == WM_PHASE_PLAY)
|
||
{
|
||
ChangePhase(WM_PHASE_SETUPp);
|
||
return TRUE;
|
||
}
|
||
return TRUE;
|
||
case VK_F3:
|
||
if (m_phase == WM_PHASE_PLAY)
|
||
{
|
||
ChangePhase(WM_PHASE_GWRITE);
|
||
return TRUE;
|
||
}
|
||
return TRUE;
|
||
case VK_F4:
|
||
if (m_phase == WM_PHASE_PLAY)
|
||
{
|
||
ChangePhase(WM_PHASE_GREADp);
|
||
return TRUE;
|
||
}
|
||
return TRUE;
|
||
}
|
||
case WM_KEYUP:
|
||
switch (wParam)
|
||
{
|
||
case VK_CONTROL:
|
||
m_bCtrlDown = FALSE;
|
||
m_bFillMouse = FALSE;
|
||
MouseSprite(GetMousePos());
|
||
return TRUE;
|
||
}
|
||
break;
|
||
case WM_LBUTTONDOWN:
|
||
case WM_RBUTTONDOWN:
|
||
m_bMouseDown = TRUE;
|
||
MouseSprite(pos);
|
||
if (EventButtons(message, wParam, lParam) ) return TRUE;
|
||
if ((m_phase == WM_PHASE_BUILD) && (PlaceMenu(celX, celY, wParam, (int*)1)) )
|
||
{
|
||
return TRUE;
|
||
}
|
||
if ((m_phase != WM_PHASE_PLAY) && (m_phase != WM_PHASE_PLAYTEST))
|
||
{
|
||
return FALSE;
|
||
}
|
||
if (BuildUp() != FALSE)
|
||
{
|
||
return TRUE;
|
||
}
|
||
return FALSE;
|
||
case WM_MOUSEMOVE:
|
||
if (m_mouseType == MOUSETYPEGRA)
|
||
{
|
||
if (m_bShowMouse)
|
||
{
|
||
ShowCursor(FALSE);
|
||
m_pPixmap->MouseShow(TRUE);
|
||
m_bShowMouse = FALSE;
|
||
}
|
||
}
|
||
if (m_mouseType == MOUSETYPEWINPOS &&
|
||
(pos.x != m_oldMousePos.x ||
|
||
pos.y != m_oldMousePos.y))
|
||
{
|
||
m_oldMousePos = pos;
|
||
ClientToScreen(m_hWnd, &m_oldMousePos);
|
||
SetCursorPos(m_oldMousePos.x, m_oldMousePos.y);
|
||
}
|
||
m_oldMousePos = pos;
|
||
|
||
MouseSprite(pos);
|
||
if (EventButtons(message, wParam, lParam)) return TRUE;
|
||
break;
|
||
|
||
case WM_NCMOUSEMOVE:
|
||
if (m_mouseType == MOUSETYPEGRA)
|
||
{
|
||
if (!m_bShowMouse)
|
||
{
|
||
ShowCursor(TRUE);
|
||
m_pPixmap->MouseShow(FALSE);
|
||
m_bShowMouse = TRUE;
|
||
}
|
||
}
|
||
break;
|
||
case WM_RBUTTONUP:
|
||
m_bMousePress = FALSE;
|
||
MouseSprite(pos);
|
||
if (EventButtons(message, wParam, lParam)) return TRUE;
|
||
if ((m_phase == WM_PHASE_BUILD) && (BuildUp() != FALSE)) return TRUE;
|
||
if (((m_phase == WM_PHASE_PLAY) || (m_phase == WM_PHASE_PLAYTEST)) && (BuildUp() != FALSE)) return TRUE;
|
||
if (m_phase == WM_PHASE_BYE)
|
||
{
|
||
PostMessageA(m_hWnd, WM_CLOSE, 0, 0);
|
||
return FALSE;
|
||
}
|
||
return FALSE;
|
||
case WM_PHASE_INIT:
|
||
case WM_PHASE_PLAY:
|
||
case WM_PHASE_BUILD:
|
||
case WM_PHASE_NAMEg:
|
||
case WM_PHASE_CLEARg:
|
||
case WM_PHASE_INFO:
|
||
case WM_PHASE_PLAYTEST:
|
||
case WM_PHASE_SETUP:
|
||
case WM_PHASE_MUSIC:
|
||
case WM_PHASE_PLAYMOVIE:
|
||
case WM_PHASE_WINMOVIE:
|
||
case WM_PHASE_SETUPp:
|
||
case WM_PHASE_REGION:
|
||
case WM_PHASE_GAMER:
|
||
case WM_PHASE_WINMOVIEd:
|
||
case WM_PHASE_WINMOVIEm:
|
||
case WM_PHASE_BYE:
|
||
case WM_PHASE_NAMEd:
|
||
case WM_PHASE_WRITEd:
|
||
case WM_PHASE_READd:
|
||
case WM_PHASE_CLEARd:
|
||
case WM_PHASE_SERVICE:
|
||
case WM_PHASE_DPLAY_DO_SERVICE:
|
||
case WM_PHASE_DPLAY_CANCEL_SERVICE:
|
||
case WM_PHASE_SESSION:
|
||
case WM_PHASE_JOINGAME:
|
||
case WM_PHASE_DPLAY_CREATE_LOBBY:
|
||
case WM_PHASE_DPLAY_REFRESH:
|
||
case WM_PHASE_DPLAY_CANCEL_SESSION:
|
||
case WM_PHASE_MULTI:
|
||
case WM_PHASE_DPLAY_START_GAME_2:
|
||
case WM_PHASE_DPLAY_CANCEL_MULTI:
|
||
case WM_PHASE_CREATE:
|
||
case WM_PHASE_DPLAY_CREATE:
|
||
case WM_PHASE_DPLAY_CANCEL_CREATE:
|
||
case WM_PHASE_STOP:
|
||
case WM_PHASE_HELP:
|
||
case WM_PHASE_GWRITE:
|
||
case WM_PHASE_GREADp:
|
||
case WM_PHASE_GREAD:
|
||
case WM_PHASE_DOQUIT:
|
||
case WM_PHASE_634:
|
||
if (ChangePhase(message) != FALSE)
|
||
{
|
||
return TRUE;
|
||
}
|
||
return FALSE;
|
||
case WM_PHASE_PRIVATE:
|
||
m_bPrivate = TRUE;
|
||
if (ChangePhase(WM_PHASE_INFO) != FALSE)
|
||
{
|
||
return TRUE;
|
||
}
|
||
return FALSE;
|
||
case WM_PHASE_DEMO:
|
||
m_demoNumber = 0;
|
||
DemoPlayStart();
|
||
return FALSE;
|
||
|
||
case WM_PREV:
|
||
if (m_phase == WM_PHASE_MULTI)
|
||
{
|
||
m_multi - (((m_input & KEY_JUMP) != 0) & 9) + 1;
|
||
if (m_multi < 1)
|
||
{
|
||
m_multi = 1;
|
||
}
|
||
// m_pDecor->CurrentRead(m_gamer, m_multi + 200, FALSE);
|
||
if (m_bDrawMap != FALSE)
|
||
{
|
||
|
||
}
|
||
NetSendLobby();
|
||
//NetAdjustLobbyButtons()
|
||
return TRUE;
|
||
}
|
||
if (m_bPrivate == FALSE)
|
||
{
|
||
m_mission--;
|
||
if (m_mission < 1) m_mission = 1;
|
||
else
|
||
{
|
||
m_private--;
|
||
if (m_private < 1)
|
||
{
|
||
if (ChangePhase(WM_PHASE_INFO) != FALSE) return TRUE;
|
||
}
|
||
return FALSE;
|
||
}
|
||
}
|
||
if (ChangePhase(WM_PHASE_INFO) != FALSE)
|
||
{
|
||
return TRUE;
|
||
}
|
||
return FALSE;
|
||
|
||
case WM_DECOR2:
|
||
SetState(WM_DECOR1, 0);
|
||
SetState(WM_DECOR2, 1);
|
||
SetState(WM_DECOR3, 0);
|
||
SetState(WM_DECOR4, 0);
|
||
SetState(WM_DECOR5, 0);
|
||
SetState(WM_DECOR6, 0);
|
||
SetState(WM_DECOR7, 0);
|
||
SetState(WM_DECOR8, 0);
|
||
SetState(WM_DECOR9, 0);
|
||
SetState(WM_DECOR10, 0);
|
||
SetState(WM_DECOR11, 0);
|
||
m_pDecor->FindAndSetMenus(2, GetMenu(WM_DECOR2));
|
||
m_menuIndex = 1;
|
||
m_menuDecor[1] = GetMenu(WM_DECOR2);
|
||
return FALSE;
|
||
case WM_DECOR3:
|
||
SetState(WM_DECOR1, 0);
|
||
SetState(WM_DECOR2, 0);
|
||
SetState(WM_DECOR3, 1);
|
||
SetState(WM_DECOR4, 0);
|
||
SetState(WM_DECOR5, 0);
|
||
SetState(WM_DECOR6, 0);
|
||
SetState(WM_DECOR7, 0);
|
||
SetState(WM_DECOR8, 0);
|
||
SetState(WM_DECOR9, 0);
|
||
SetState(WM_DECOR10, 0);
|
||
SetState(WM_DECOR11, 0);
|
||
m_pDecor->FindAndSetMenus(3, GetMenu(WM_DECOR3));
|
||
m_menuIndex = 2;
|
||
m_menuDecor[2] = GetMenu(WM_DECOR3);
|
||
return FALSE;
|
||
}
|
||
|
||
return FALSE;
|
||
}
|
||
|
||
BOOL CEvent::LoadState(BOOL save)
|
||
{
|
||
BOOL saveNum;
|
||
CEvent* pEvent;
|
||
|
||
saveNum = save;
|
||
|
||
if (m_pDecor->Read(m_gamer, save, (BOOL*)&pEvent, &save) == FALSE)
|
||
{
|
||
return FALSE;
|
||
}
|
||
m_bPrivate = save;
|
||
SetMission((int)pEvent);
|
||
m_saveIndex = saveNum;
|
||
return TRUE;
|
||
}
|
||
|
||
int CEvent::MousePosToSprite(POINT pos)
|
||
{
|
||
int sprite;
|
||
|
||
sprite = SPRITE_POINTER;
|
||
|
||
if (m_phase == WM_PHASE_PLAY ||
|
||
m_phase == WM_PHASE_PLAYTEST ||
|
||
m_phase == WM_PHASE_BUILD ||
|
||
m_phase == WM_PHASE_BYE ||
|
||
!MouseOnButton(pos))
|
||
{
|
||
sprite = SPRITE_POINTER;
|
||
}
|
||
if (m_bWaitMouse)
|
||
{
|
||
sprite = SPRITE_WAIT;
|
||
}
|
||
if (m_bHideMouse)
|
||
{
|
||
sprite = SPRITE_EMPTY;
|
||
}
|
||
if (m_bFillMouse)
|
||
{
|
||
sprite = SPRITE_FILL;
|
||
}
|
||
|
||
return sprite;
|
||
}
|
||
|
||
void CEvent::MouseSprite(POINT pos)
|
||
{
|
||
m_mouseSprite = MousePosToSprite(pos);
|
||
|
||
m_pPixmap->SetMousePosSprite(pos, m_mouseSprite, m_bDemoPlay);
|
||
ChangeSprite(m_mouseSprite);
|
||
}
|
||
|
||
void CEvent::WaitMouse(BOOL bWait)
|
||
{
|
||
m_bWaitMouse = bWait;
|
||
|
||
if ( bWait )
|
||
{
|
||
m_mouseSprite = SPRITE_WAIT;
|
||
}
|
||
else
|
||
{
|
||
m_mouseSprite = MousePosToSprite(GetMousePos());
|
||
}
|
||
m_pPixmap->SetMouseSprite(m_mouseSprite, m_bDemoPlay);
|
||
ChangeSprite(m_mouseSprite);
|
||
}
|
||
|
||
void CEvent::HideMouse(BOOL bHide)
|
||
{
|
||
m_bWaitMouse = bHide;
|
||
|
||
if ( bHide )
|
||
{
|
||
m_mouseSprite = SPRITE_EMPTY;
|
||
}
|
||
else
|
||
{
|
||
m_mouseSprite = MousePosToSprite(GetMousePos());
|
||
}
|
||
m_pPixmap->SetMouseSprite(m_mouseSprite, m_bDemoPlay);
|
||
ChangeSprite(m_mouseSprite);
|
||
}
|
||
|
||
void CEvent::FillMouse(int bFill)
|
||
{
|
||
m_bFillMouse = bFill;
|
||
|
||
if (bFill)
|
||
{
|
||
m_mouseSprite = SPRITE_FILL;
|
||
}
|
||
else
|
||
{
|
||
m_mouseSprite = MousePosToSprite(GetMousePos());
|
||
}
|
||
m_pPixmap->SetMouseSprite(m_mouseSprite, m_bDemoPlay);
|
||
ChangeSprite(m_mouseSprite);
|
||
}
|
||
|
||
BOOL CEvent::EventButtons(UINT message, WPARAM wParam, LPARAM lParam)
|
||
{
|
||
POINT pos, test;
|
||
int i, lg, oldx, sound, res;
|
||
UINT uid;
|
||
|
||
m_textToolTips[0] = 0;
|
||
oldx = m_posToolTips.x;
|
||
m_posToolTips.x = -1;
|
||
if (m_phase != WM_PHASE_PLAY && m_phase != WM_PHASE_PLAYTEST)
|
||
{
|
||
for (i = 0; i < 2; i++)
|
||
{
|
||
if (!m_jauges[i].GetHide())
|
||
{
|
||
|
||
uid = 0xFFFFFFF;
|
||
|
||
if (uid < 0)
|
||
{
|
||
LoadString(TX_NOTINDEMO + i, m_textToolTips, 50);
|
||
lg = GetTextWidth(m_textToolTips);
|
||
test.x += (DIMJAUGEX - lg) / 2;
|
||
test.y += 4;
|
||
m_posToolTips = test;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
if (oldx != m_posToolTips.x)
|
||
{
|
||
for (i = 0; i < 2; i++)
|
||
{
|
||
m_jauges[i].Redraw();
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
i = 0;
|
||
while (table[m_index].buttons[i].message != 0)
|
||
{
|
||
res = m_buttons[i].GetToolTips(pos);
|
||
if (res != -1)
|
||
{
|
||
LoadString(res, m_textToolTips, 50);
|
||
lg = GetTextWidth(m_textToolTips);
|
||
pos.x += 10;
|
||
pos.y += 20;
|
||
if (pos.x > LXIMAGE - lg) pos.x = LXIMAGE - lg;
|
||
if (pos.y > LYIMAGE - 14) pos.y = LYIMAGE - 14;
|
||
m_posToolTips = pos;
|
||
break;
|
||
}
|
||
i++;
|
||
}
|
||
}
|
||
i = 0;
|
||
while (table[m_index].buttons[i].message != 0)
|
||
{
|
||
if (m_buttons[i].TreatEvent(message, wParam, lParam)) return TRUE;
|
||
i++;
|
||
}
|
||
if (m_phase == WM_PHASE_PLAY || m_phase == WM_PHASE_PLAYTEST)
|
||
{
|
||
if (m_menu.TreatEvent(message, wParam, lParam)) return TRUE;
|
||
}
|
||
return FALSE;
|
||
}
|
||
|
||
BOOL CEvent::MouseOnButton(POINT pos)
|
||
{
|
||
int i;
|
||
|
||
i = 0;
|
||
while ( table[m_index].buttons[i].message != 0 )
|
||
{
|
||
if ( m_buttons[i].MouseOnButton(pos) ) return TRUE;
|
||
i ++;
|
||
}
|
||
|
||
return FALSE;
|
||
}
|
||
|
||
int CEvent::SearchPhase(UINT phase)
|
||
{
|
||
int i = 0;
|
||
|
||
while (table[i].phase != 0)
|
||
{
|
||
if (table[i].phase == phase) return i;
|
||
i++;
|
||
}
|
||
|
||
return -1;
|
||
}
|
||
|
||
int CEvent::GetWorld()
|
||
{
|
||
//m_mission = mission;
|
||
if (m_bPrivate) return m_bPrivate;
|
||
if (m_bMulti) return m_multi+200;
|
||
else return m_mission;
|
||
}
|
||
|
||
int CEvent::GetPhysicalWorld()
|
||
{
|
||
if ( m_bPrivate ) return m_bPrivate;
|
||
if ( m_bMulti ) return m_multi+200;
|
||
else return m_mission;
|
||
}
|
||
|
||
BOOL CEvent::IsPrivate()
|
||
{
|
||
return m_bPrivate;
|
||
}
|
||
|
||
BOOL CEvent::IsMulti()
|
||
{
|
||
return m_bMulti;
|
||
}
|
||
|
||
void CEvent::ChangeButtons(int message)
|
||
{
|
||
int button, state, volume, max;
|
||
int i;
|
||
char* pButtonExist;
|
||
char playerName[260];
|
||
Term* pTerm;
|
||
|
||
if (((m_phase == WM_PHASE_GAMER) && (WM_BUTTON0 < message)) && (WM_BUTTON11 > message))
|
||
{
|
||
m_gamer = message + 0x4c8;
|
||
for (i = 0; i < 10; i++)
|
||
{
|
||
SetState(i + WM_BUTTON1, m_gamer + -1 == i);
|
||
}
|
||
ReadInfo(m_gamer);
|
||
}
|
||
if ((m_phase == WM_PHASE_NAMEg) && (message == WM_PHASE_CONFIRM))
|
||
{
|
||
strcpy(m_gamerName, m_textInput);
|
||
WriteInfo(m_gamer, playerName);
|
||
}
|
||
if ((m_phase == WM_PHASE_NAMEd) && (message == WM_PHASE_61C))
|
||
{
|
||
m_pDecor->SetGamerName(m_textInput);
|
||
ChangePhase(WM_PHASE_INFO);
|
||
}
|
||
if ((m_phase == WM_PHASE_CLEARg) && (message == WM_PHASE_YES))
|
||
{
|
||
ReadPlayer(m_gamer);
|
||
ChangePhase(WM_PHASE_GAMER);
|
||
}
|
||
if ((m_phase == WM_PHASE_CLEARd) && (message == WM_PHASE_61F))
|
||
{
|
||
m_pDecor->SomethingMissionPath(m_gamer, GetWorld(), m_bAccessBuild == FALSE);
|
||
ChangePhase(WM_PHASE_INFO);
|
||
}
|
||
if (m_phase == WM_PHASE_MUSIC)
|
||
{
|
||
m_pDecor->SetMusic(message + ~WM_BUTTON0);
|
||
ChangePhase(m_phase);
|
||
}
|
||
if (m_phase == WM_PHASE_REGION)
|
||
{
|
||
if ((WM_BUTTON0 < message) && (WM_BUTTON33 > message))
|
||
{
|
||
m_pDecor->SetRegion(message + ~WM_BUTTON0);
|
||
ChangePhase(m_phase);
|
||
}
|
||
}
|
||
}
|
||
int CEvent::GetWorldGroup()
|
||
{
|
||
int mission;
|
||
m_mission = mission;
|
||
|
||
if (m_mission % 10 != 0 && m_mission != 99)
|
||
{
|
||
m_mission = (mission / 10) * 10;
|
||
return -(m_mission >> 31);
|
||
}
|
||
m_mission = 1;
|
||
return m_mission / 10;
|
||
}
|
||
|
||
void CEvent::SetMission(int index)
|
||
{
|
||
if (m_bPrivate != 0)
|
||
{
|
||
m_private = index;
|
||
return;
|
||
}
|
||
if (m_bMulti != 0)
|
||
{
|
||
m_multi = index;
|
||
return;
|
||
}
|
||
m_mission = index;
|
||
return;
|
||
}
|
||
|
||
UINT CDecor::GetPhase()
|
||
{
|
||
return m_phase;
|
||
}
|
||
|
||
void CEvent::TryInsert()
|
||
{
|
||
if ( m_tryInsertCount == 0 )
|
||
{
|
||
ChangePhase(m_tryPhase);
|
||
}
|
||
else
|
||
{
|
||
m_tryInsertCount --;
|
||
}
|
||
}
|
||
|
||
void CEvent::ReadAll()
|
||
{
|
||
BOOL mission;
|
||
BOOL read;
|
||
BOOL bUser;
|
||
BOOL bPrivate;
|
||
BOOL bMission;
|
||
|
||
if ((-1 < m_fileIndex) && (*(int*)((int)(m_filenameBuffer + -1) + m_fileIndex * 4 + 216) != 0))
|
||
{
|
||
//mission = m_pDecor->MissionStart(m_gamer, 999, bUser);
|
||
|
||
if (mission != FALSE)
|
||
{
|
||
read = m_pDecor->Read(m_gamer, m_fileIndex, &bMission, &bPrivate);
|
||
|
||
if (read != FALSE)
|
||
{
|
||
//m_pDecor->DrawMap(FALSE, -1);
|
||
}
|
||
m_pDecor->Read(m_gamer, 999, &bMission, &bPrivate);
|
||
}
|
||
}
|
||
return;
|
||
}
|
||
|
||
BOOL CEvent::SaveState(int rank)
|
||
{
|
||
BOOL bMission;
|
||
BOOL bUser;
|
||
char str[100];
|
||
|
||
//bMission = m_pDecor->MissionStart(m_gamer, rank, bUser);
|
||
|
||
if (bMission == FALSE)
|
||
{
|
||
return FALSE;
|
||
}
|
||
LoadString(TX_GAMESAVED, str, 100);
|
||
m_pDecor->NotifPush(str);
|
||
// m_field959_0x6d10 = rank;
|
||
return TRUE;
|
||
}
|
||
|
||
void CEvent::SomethingUserMissions(char* lpFilename, LPCSTR fileSomething)
|
||
{
|
||
UINT buffer;
|
||
char* folderName;
|
||
|
||
mkdir("\\User");
|
||
strcpy(lpFilename, "\\User\\");
|
||
strcat(lpFilename, fileSomething);
|
||
|
||
if ((folderName = strstr(folderName, ".xch")) || ((buffer = 0, folderName - lpFilename != strlen(lpFilename) - 4)))
|
||
{
|
||
buffer = 0;
|
||
strcat(lpFilename, ".xch");
|
||
}
|
||
return;
|
||
}
|
||
|
||
// Add SomethingHubWorld once figured out.
|
||
|
||
// Very rough code, needs improvement
|
||
|
||
BOOL CEvent::ChangePhase(UINT phase)
|
||
{
|
||
int index, music, i, j, nb, oldPhase;
|
||
POINT totalDim, iconDim;
|
||
char filename[MAX_PATH];
|
||
char* pButtonExist;
|
||
BOOL bEnable, bHide;
|
||
Term* pTerm;
|
||
char* playerName;
|
||
char doors[200];
|
||
char text[100];
|
||
char res[100];
|
||
BYTE door[200];
|
||
|
||
|
||
// sprintf(filename, "CEvent::ChangePhase [Begin] --- % ", phase - WM_USER);
|
||
// OutputNetDebug(filename);
|
||
if (phase == WM_PHASE_634)
|
||
{
|
||
PostMessageA(m_hWnd, 16, 0, 0);
|
||
return TRUE;
|
||
}
|
||
m_pDecor->SetSpeedY(m_bDemoPlay);
|
||
if (m_mouseType == MOUSETYPEGRA && m_bFullScreen)
|
||
{
|
||
ShowCursor(FALSE);
|
||
m_bShowMouse = FALSE;
|
||
}
|
||
if (phase == WM_PHASE_608)
|
||
{
|
||
//m_pDecor->CurrentRead(999, 1, m_gamer);
|
||
phase = WM_PHASE_BUILD;
|
||
}
|
||
|
||
if (m_bDemoPlay == FALSE &&
|
||
phase == WM_PHASE_PLAY ||
|
||
phase == WM_PHASE_PLAY ||
|
||
phase == WM_PHASE_STOP ||
|
||
phase == WM_PHASE_SETUP ||
|
||
phase == WM_PHASE_HELP ||
|
||
phase == WM_PHASE_GREAD ||
|
||
phase == WM_PHASE_GREADp ||
|
||
phase == WM_PHASE_GWRITE)
|
||
{
|
||
m_pSound->StopMusic();
|
||
}
|
||
|
||
m_textToolTips[0] = 0;
|
||
m_posToolTips.x = -1;
|
||
m_pDecor->SetPause(FALSE);
|
||
m_bPause = FALSE;
|
||
m_bCtrlDown = FALSE;
|
||
m_bMouseDown = FALSE;
|
||
m_bInfoHelp = FALSE;
|
||
m_bHiliInfoButton = FALSE;
|
||
m_bHiliHelpButton = FALSE;
|
||
|
||
if ((((((m_bMulti != FALSE) && (phase != WM_PHASE_PLAY)) && (phase != WM_PHASE_DOQUIT)) && ((phase != WM_PHASE_STOP && (phase != WM_PHASE_SETUPp)))) && ((phase != WM_PHASE_HELP && ((phase != WM_PHASE_GREAD && (phase != WM_PHASE_GREADp)))))) && (phase != WM_PHASE_GWRITE))
|
||
{
|
||
//m_pNetwork->Close();
|
||
m_bMulti = FALSE;
|
||
m_pDecor->SetMulti(FALSE);
|
||
}
|
||
|
||
if (m_phase == WM_PHASE_INIT)
|
||
{
|
||
m_demoTime = 0;
|
||
}
|
||
|
||
if (phase == WM_PHASE_PLAY)
|
||
{
|
||
if (((m_bDemoPlay == FALSE) && (index = GetWorld(), 299 < index)) && (index = GetWorld(), index < LXIMAGE / 2))
|
||
{
|
||
DemoRecStart();
|
||
}
|
||
}
|
||
else
|
||
{
|
||
DemoRecStop();
|
||
}
|
||
|
||
if (phase == WM_PHASE_DOQUIT)
|
||
{
|
||
if (m_bPrivate == FALSE)
|
||
{
|
||
int mission;
|
||
mission = m_mission;
|
||
if (mission != 1)
|
||
{
|
||
if (mission == 99 || mission % 10 == 0)
|
||
{
|
||
mission = 1;
|
||
}
|
||
else
|
||
{
|
||
mission = (mission / 10) * 10;
|
||
}
|
||
SetMission(m_mission);
|
||
m_phase = WM_PHASE_PLAY;
|
||
|
||
return ChangePhase(WM_PHASE_PLAY);
|
||
}
|
||
return ChangePhase(WM_PHASE_GAMER);
|
||
}
|
||
}
|
||
|
||
|
||
if (phase == WM_PHASE_DPLAY_DO_SERVICE)
|
||
{
|
||
if (NetCreate(m_fileIndex) != FALSE)
|
||
{
|
||
m_pNetwork->FreeProviderList();
|
||
if (NetEnumSessions() != FALSE)
|
||
return ChangePhase(WM_PHASE_SESSION);
|
||
}
|
||
m_pNetwork->FreeProviderList();
|
||
return ChangePhase(WM_PHASE_SERVICE);
|
||
}
|
||
|
||
if (phase == WM_PHASE_DPLAY_CANCEL_SERVICE)
|
||
{
|
||
m_pNetwork->FreeProviderList();
|
||
return ChangePhase(WM_PHASE_GAMER);
|
||
}
|
||
|
||
index = SearchPhase(phase);
|
||
if (index < 0) return FALSE;
|
||
|
||
m_pPixmap->MouseInvalidate();
|
||
HideMouse(FALSE);
|
||
WaitMouse(TRUE);
|
||
|
||
if (phase == WM_PHASE_GAMER || phase == WM_PHASE_PLAY)
|
||
{
|
||
OutputNetDebug("CEvent::ChangePhase_[WriteInfo]\r\n");
|
||
WriteInfo(m_gamer, playerName);
|
||
}
|
||
|
||
oldPhase = m_phase;
|
||
m_phase = phase;
|
||
m_index = index;
|
||
|
||
if ((((oldPhase == WM_PHASE_BUILD) && (phase == WM_PHASE_INFO)) || (oldPhase == WM_PHASE_REGION)) || ((oldPhase == WM_PHASE_NAMEd || (oldPhase == WM_PHASE_MUSIC))))
|
||
{
|
||
//m_pDecor->CurrentWrite(m_gamer, GetWorld(), (m_bAccessBuild == FALSE));
|
||
}
|
||
|
||
if (m_phase == WM_PHASE_GAMER)
|
||
{
|
||
char* playername;
|
||
WriteInfo(m_gamer, playername);
|
||
char buff[100];
|
||
char buffer[100];
|
||
char gamer[100];
|
||
int i;
|
||
for (i = 0; i < 8; i++)
|
||
{
|
||
int f, n;
|
||
n = 0;
|
||
f = (n + 1225);
|
||
if (ReadInfo(f + 1) == FALSE)
|
||
{
|
||
LoadString(TX_PLAYERFREE, buff, 100);
|
||
}
|
||
else
|
||
{
|
||
strcpy((char*)m_gamerNameList, m_gamerName);
|
||
for (i = 0; i < 200; i++)
|
||
{
|
||
int num = 0;
|
||
if (door[i] == 0)
|
||
{
|
||
num++;
|
||
}
|
||
}
|
||
m_pDecor->InitalizeDoors(door);
|
||
if (door == (BYTE*)1)
|
||
{
|
||
LoadString(TX_NUMDOOROPEN, buffer, 100);
|
||
sprintf(buffer, gamer, 1);
|
||
strcat((char*)m_gamerNameList, buffer);
|
||
}
|
||
if ((BYTE*)1 < door)
|
||
{
|
||
LoadString(TX_NUMDOORSOPEN, buffer, 100);
|
||
sprintf(buffer, gamer, door);
|
||
strcat((char*)m_gamerNameList, buffer);
|
||
}
|
||
SetState(f, (m_gamer + -1 == n));
|
||
f++;
|
||
n++;
|
||
|
||
}
|
||
}
|
||
ReadInfo(m_gamer);
|
||
}
|
||
|
||
CreateButtons();
|
||
m_bMenu = FALSE;
|
||
m_menu.Delete();
|
||
|
||
WaitMouse(FALSE);
|
||
|
||
if ((m_phase == WM_PHASE_PLAY) || (m_phase == WM_PHASE_PLAYTEST))
|
||
{
|
||
FillMouse(TRUE);
|
||
}
|
||
m_pDecor->ChangePhase(phase);
|
||
return TRUE;
|
||
}
|
||
|
||
UINT CEvent::GetPhase()
|
||
{
|
||
return m_phase;
|
||
}
|
||
|
||
// Implement LoadLevel
|
||
|
||
void CEvent::MovieToStart()
|
||
{
|
||
if (m_movieToStart[0] != 0)
|
||
{
|
||
HideMouse(TRUE);
|
||
|
||
if (StartMovie(m_movieToStart))
|
||
{
|
||
m_phase = m_phaseAfterMovie;
|
||
}
|
||
else
|
||
{
|
||
ChangePhase(m_phaseAfterMovie);
|
||
}
|
||
|
||
m_movieToStart[0] = 0;
|
||
}
|
||
}
|
||
|
||
BOOL CEvent::CreateCelPosForMenu(UINT celX, UINT celY, WPARAM wParam)
|
||
{
|
||
POINT cel;
|
||
|
||
if ((wParam & 3) != 0)
|
||
{
|
||
/// Menu function
|
||
}
|
||
cel.x = celX;
|
||
cel.y = celY;
|
||
//m_pDecor->SetCelPosFromScreenPos(cel);
|
||
return TRUE;
|
||
}
|
||
|
||
/*
|
||
void CEvent::ChatLength()
|
||
{
|
||
int i;
|
||
char (*text)[5];
|
||
|
||
text = m_chatZone;
|
||
|
||
for (i = 0; i < 5; i--)
|
||
{
|
||
const char* n;
|
||
text += 100;
|
||
memcpy(m_chatZone, text, strlen(text + 100) + 1)
|
||
}
|
||
}
|
||
*/
|
||
|
||
BOOL CEvent::BuildDown(POINT pos, int fwKeys, BOOL bMix)
|
||
{
|
||
POINT cel;
|
||
int menu, channel, icon;
|
||
|
||
if (pos.x < POSDRAWX || pos.x > POSDRAWX + DIMDRAWX ||
|
||
pos.y < POSDRAWY || pos.y > POSDRAWY + DIMDRAWY) return FALSE;
|
||
|
||
if (GetState(WM_DECOR1) == 1)
|
||
{
|
||
//cel = m_pDecor->ConvPosToCel2(pos);
|
||
//m_pDecor->BlupiDelete(pos);
|
||
}
|
||
if (GetState(WM_DECOR2) == 2)
|
||
{
|
||
//cel = m_pDecor->ConvPosToCel2(pos);
|
||
menu = GetMenu(WM_DECOR2);
|
||
}
|
||
}
|
||
|
||
BOOL CEvent::BuildMove(POINT pos, int fwKeys)
|
||
{
|
||
if (fwKeys & MK_LBUTTON)
|
||
{
|
||
BuildDown(pos, fwKeys, FALSE);
|
||
}
|
||
//m_pDecor->ConvPosToCel2(pos);
|
||
return TRUE;
|
||
}
|
||
|
||
void CEvent::MouseRelease()
|
||
{
|
||
m_bMouseRelease = TRUE;
|
||
ShowCursor(TRUE);
|
||
return;
|
||
}
|
||
|
||
void CEvent::MouseCapture()
|
||
{
|
||
m_bMouseRelease = FALSE;
|
||
ShowCursor(FALSE);
|
||
return;
|
||
}
|
||
|
||
BOOL CEvent::NetCreate(int session)
|
||
{
|
||
BOOL created;
|
||
|
||
MouseRelease();
|
||
created = m_pNetwork->CreateProvider(session);
|
||
MouseCapture();
|
||
return created;
|
||
}
|
||
|
||
BOOL CEvent::NetEnumSessions()
|
||
{
|
||
BOOL enumSess;
|
||
|
||
MouseRelease();
|
||
enumSess = m_pNetwork->EnumProviders();
|
||
MouseCapture();
|
||
return enumSess;
|
||
}
|
||
|
||
BOOL CEvent::BuildUp()
|
||
{
|
||
return TRUE;
|
||
}
|
||
|
||
void CEvent::TryPhase()
|
||
{
|
||
m_tryPhase = 1;
|
||
ShowCursor(1);
|
||
}
|
||
|
||
void CEvent::UnTryPhase()
|
||
{
|
||
m_tryPhase = 0;
|
||
ShowCursor(1);
|
||
}
|
||
|
||
int CEvent::GetTryPhase()
|
||
{
|
||
return m_tryPhase;
|
||
}
|
||
|
||
BOOL CEvent::StartMovie(char* pFilename)
|
||
{
|
||
RECT rect;
|
||
char filename[MAX_PATH];
|
||
|
||
if (!m_pMovie->GetEnable()) return FALSE;
|
||
if (!m_bMovie) return FALSE;
|
||
|
||
if (!m_pMovie->IsExist(pFilename)) return FALSE;
|
||
|
||
rect.left = 1;
|
||
rect.top = 1;
|
||
rect.right = LXIMAGE - 2;
|
||
rect.bottom = LYIMAGE - 2;
|
||
|
||
m_pSound->StopMusic();
|
||
m_pPixmap->SavePalette();
|
||
|
||
strcpy(filename, pFilename);
|
||
strcpy(filename + strlen(filename) - 4, ".blp");
|
||
m_pSound->Cache(SOUND_MOVIE, filename);
|
||
|
||
if (m_pMovie->Play(m_hWnd, rect, pFilename)) return FALSE;
|
||
m_bRunMovie = TRUE;
|
||
m_pSound->Play(SOUND_MOVIE, 0, 0);
|
||
return TRUE;
|
||
}
|
||
|
||
void CEvent::StopMovie()
|
||
{
|
||
m_pMovie->Stop(m_hWnd);
|
||
m_pPixmap->RestorePalette();
|
||
m_pPixmap->MouseInvalidate();
|
||
m_pSound->Flush(SOUND_MOVIE);
|
||
ChangePhase(m_phase);
|
||
m_bRunMovie = FALSE;
|
||
}
|
||
|
||
BOOL CEvent::IsMovie()
|
||
{
|
||
return m_bRunMovie;
|
||
}
|
||
|
||
BOOL CEvent::ReadLibelle(int world, BOOL bSchool, BOOL bHelp)
|
||
{
|
||
FILE* file = NULL;
|
||
char* pBuffer = NULL;
|
||
char* pText;
|
||
char* pDest;
|
||
char indic;
|
||
int nb, h1, h2;
|
||
|
||
pBuffer = (char*)malloc(sizeof(char) * 2560);
|
||
if (pBuffer == NULL) goto error;
|
||
memset(pBuffer, 0, sizeof(char) * 2560);
|
||
|
||
//file = fopen
|
||
|
||
|
||
error:
|
||
if (pBuffer != NULL) free(pBuffer);
|
||
if (file != NULL) fclose(file);
|
||
return FALSE;
|
||
}
|
||
|
||
void CEvent::SetLives(int lives)
|
||
{
|
||
m_lives = lives;
|
||
}
|
||
|
||
void CEvent::SetSpeed(int speed)
|
||
{
|
||
int max;
|
||
|
||
if ( m_bSpeed ) max = 2;
|
||
|
||
if ( speed > max ) speed = max;
|
||
|
||
m_speed = speed;
|
||
}
|
||
|
||
int CEvent::GetSpeed()
|
||
{
|
||
return m_speed;
|
||
}
|
||
|
||
BOOL CEvent::GetPause()
|
||
{
|
||
return m_bPause;
|
||
}
|
||
|
||
int CEvent::MissionBack()
|
||
{
|
||
int num = m_mission;
|
||
|
||
if (num % 10 == 0 ||
|
||
num == 99)
|
||
{
|
||
m_mission = 1;
|
||
return num / 10;
|
||
}
|
||
else
|
||
{
|
||
m_mission = num / 10 * 10;
|
||
return (num < 0);
|
||
}
|
||
}
|
||
|
||
void CEvent::DemoRecStart()
|
||
{
|
||
m_pDemoBuffer = (DemoEvent*)malloc(MAXDEMO*sizeof(DemoEvent));
|
||
if ( m_pDemoBuffer == NULL ) return;
|
||
memset(m_pDemoBuffer, 0, MAXDEMO*sizeof(DemoEvent));
|
||
|
||
m_demoTime = 0;
|
||
m_demoIndex = 0;
|
||
m_bDemoRec = TRUE;
|
||
m_bDemoPlay = FALSE;
|
||
|
||
InitRandom();
|
||
m_pDecor->SetTime(0);
|
||
m_speed = 1;
|
||
}
|
||
|
||
void CEvent::DemoRecStop()
|
||
{
|
||
FILE* file = NULL;
|
||
DemoHeader header;
|
||
|
||
if ( m_bDemoPlay ) return;
|
||
|
||
if ( m_pDemoBuffer != NULL )
|
||
{
|
||
DeleteFileA("data\\demo.3d.blp");
|
||
file = fopen("data\\demo.3d.blp", "wb");
|
||
if ( file != NULL )
|
||
{
|
||
memset(&header, 0, sizeof(DemoHeader));
|
||
header.majRev = 1;
|
||
header.minRev = 0;
|
||
header.bSchool = m_bSchool;
|
||
header.bPrivate = m_bPrivate;
|
||
fwrite(&header, sizeof(DemoHeader), 1, file);
|
||
fwrite(m_pDemoBuffer, sizeof(DemoEvent), m_demoIndex, file);
|
||
fclose(file);
|
||
}
|
||
free(m_pDemoBuffer);
|
||
m_pDemoBuffer = NULL;
|
||
}
|
||
|
||
m_bDemoRec = FALSE;
|
||
m_demoTime = 0;
|
||
}
|
||
|
||
BOOL CEvent::DemoPlayStart()
|
||
{
|
||
char filename[MAX_PATH];
|
||
FILE* file = NULL;
|
||
DemoHeader header;
|
||
int nb, world, time, total, mission;
|
||
|
||
m_pDemoBuffer = (DemoEvent*)malloc(MAXDEMO * sizeof(DemoEvent));
|
||
if (m_pDemoBuffer == NULL) return FALSE;
|
||
memset(m_pDemoBuffer, 0, MAXDEMO * sizeof(DemoEvent));
|
||
|
||
sprintf(filename, "data\\demo%.3d.blp", m_demoNumber);
|
||
AddCDPath(filename); // ajoute l'acc<63>s au CD-Rom
|
||
file = fopen(filename, "rb");
|
||
if (file == NULL)
|
||
{
|
||
DemoPlayStop();
|
||
return FALSE;
|
||
}
|
||
|
||
nb = fread(&header, sizeof(DemoHeader), 1, file);
|
||
if (nb < 1)
|
||
{
|
||
DemoPlayStop();
|
||
return FALSE;
|
||
}
|
||
m_bSchool = header.bSchool;
|
||
m_bPrivate = header.bPrivate;
|
||
//m_pDecor->SetSkill(header.skill);
|
||
|
||
m_demoEnd = fread(m_pDemoBuffer, sizeof(DemoEvent), MAXDEMO, file);
|
||
fclose(file);
|
||
|
||
m_demoTime = 0;
|
||
m_demoIndex = 0;
|
||
m_bDemoPlay = TRUE;
|
||
m_bDemoRec = FALSE;
|
||
|
||
/*
|
||
if (!m_pDecor->CurrentRead(m_gamer, mission, FALSE))
|
||
{
|
||
DemoPlayStop();
|
||
return FALSE;
|
||
}
|
||
ChangePhase(WM_PHASE_PLAY);
|
||
InitRandom();
|
||
m_pDecor->SetTime(0);
|
||
m_speed = 1;
|
||
*/
|
||
return TRUE;
|
||
}
|
||
|
||
void CEvent::DemoPlayStop()
|
||
{
|
||
if (m_pDemoBuffer != NULL)
|
||
{
|
||
free(m_pDemoBuffer);
|
||
m_pDemoBuffer = NULL;
|
||
}
|
||
m_bDemoPlay = FALSE;
|
||
m_bDemoRec = FALSE;
|
||
m_demoTime = 0;
|
||
m_input = 0;
|
||
m_pDecor->SetInput(0);
|
||
m_private = 1;
|
||
ChangePhase(WM_PHASE_INIT);
|
||
}
|
||
|
||
void CEvent::DemoStep()
|
||
{
|
||
int time;
|
||
UINT message;
|
||
WPARAM wParam;
|
||
LPARAM lParam;
|
||
POINT pos;
|
||
|
||
if (m_phase == WM_PHASE_INIT)
|
||
{
|
||
if (m_demoTime > DEF_TIME_DEMO) // ~30 secondes <20>coul<75>es ?
|
||
{
|
||
m_demoNumber = 0;
|
||
DemoPlayStart(); // d<>marre une d<>mo automatique
|
||
}
|
||
}
|
||
|
||
if (m_bDemoPlay && // d<>mo en lecture ?
|
||
m_pDemoBuffer != NULL)
|
||
{
|
||
while (TRUE)
|
||
{
|
||
time = m_pDemoBuffer[m_demoIndex].time;
|
||
if (time > m_demoTime) break;
|
||
|
||
message = m_pDemoBuffer[m_demoIndex].message;
|
||
wParam = m_pDemoBuffer[m_demoIndex].wParam;
|
||
lParam = m_pDemoBuffer[m_demoIndex].lParam;
|
||
m_demoIndex++;
|
||
|
||
if (message == WM_MOUSEMOVE &&
|
||
m_mouseType == MOUSETYPEWIN)
|
||
{
|
||
pos = ConvLongToPos(lParam);
|
||
ClientToScreen(m_hWnd, &pos);
|
||
SetCursorPos(pos.x, pos.y);
|
||
}
|
||
|
||
TreatEventBase(message, wParam, lParam);
|
||
|
||
if (m_demoIndex >= m_demoEnd)
|
||
{
|
||
m_demoNumber++; // d<>mo suivante
|
||
if (!DemoPlayStart()) // d<>marre la d<>mo suivante
|
||
{
|
||
m_demoNumber = 0; // premi<6D>re d<>mo
|
||
DemoPlayStart(); // d<>marre la d<>mo
|
||
}
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
|
||
m_demoTime++;
|
||
}
|
||
|
||
void CEvent::DemoRecEvent(UINT message, UINT input, WPARAM wParam, LPARAM lParam)
|
||
{
|
||
if (m_demoIndex > 0 &&
|
||
m_pDemoBuffer[m_demoIndex - 1].time == m_demoTime &&
|
||
m_pDemoBuffer[m_demoIndex - 1].input == m_input)
|
||
|
||
m_demoIndex++;
|
||
if (m_demoIndex >= MAXDEMO)
|
||
{
|
||
DemoRecStop();
|
||
}
|
||
}
|
||
|
||
BOOL CEvent::WriteInfo(int gamer, char* playername)
|
||
{
|
||
char filename[MAX_PATH];
|
||
FILE* file = NULL;
|
||
DescInfo info;
|
||
int nb;
|
||
int doors;
|
||
BYTE door[200];
|
||
char text[100];
|
||
|
||
sprintf(filename, "data\\info%.3d.blp", gamer);
|
||
AddUserPath(filename);
|
||
file = fopen(filename, "wb");
|
||
if (file == NULL) goto error;
|
||
|
||
strcpy(text, (const char*)m_gamerName);
|
||
|
||
info.majRev = 1;
|
||
info.prive = m_private;
|
||
info.mission = m_mission;
|
||
info.multi = m_multi;
|
||
info.lives = m_lives;
|
||
info.speed = m_speed;
|
||
info.bMovie = m_bMovie;
|
||
info.bHiliInfoButton = m_bHiliInfoButton;
|
||
info.bAccessBuild = m_bAccessBuild;
|
||
|
||
m_pDecor->InitalizeDoors(door);
|
||
|
||
info.audioVolume = m_pSound->GetAudioVolume();
|
||
info.midiVolume = m_pSound->GetMidiVolume();
|
||
|
||
|
||
|
||
nb = fwrite(&info, sizeof(DescInfo), 1, file);
|
||
if (nb < 1) goto error;
|
||
|
||
fclose(file);
|
||
return TRUE;
|
||
|
||
error:
|
||
if (file != NULL) fclose(file);
|
||
return FALSE;
|
||
}
|
||
|
||
BOOL CEvent::ReadInfo(int gamer)
|
||
{
|
||
char filename[MAX_PATH];
|
||
FILE* file = NULL;
|
||
DescInfo info;
|
||
int nb;
|
||
BYTE doors[200];
|
||
char buffer[100];
|
||
|
||
m_playerIndex = 1;
|
||
m_pDecor->InitGamer();
|
||
m_lives = 3;
|
||
m_mission = 1;
|
||
m_private = 1;
|
||
m_multi = 1;
|
||
|
||
LoadString(TX_READINFO, buffer, 100);
|
||
sprintf(m_gamerName, buffer, gamer);
|
||
sprintf(filename, "data\\info%.3d.blp", gamer);
|
||
AddUserPath(filename);
|
||
|
||
|
||
file = fopen(filename, "rb");
|
||
if (file == NULL) goto error;
|
||
|
||
nb = fread(&info, sizeof(DescInfo), 1, file);
|
||
if (nb < 1) goto error;
|
||
|
||
if ((BYTE*)m_gamerName)
|
||
{
|
||
strcpy((char*)m_gamerName, buffer);
|
||
}
|
||
|
||
info.majRev = 1;
|
||
info.prive = m_private;
|
||
info.mission = m_mission;
|
||
info.multi = m_multi;
|
||
info.lives = m_lives;
|
||
info.speed = m_speed;
|
||
info.bMovie = m_bMovie;
|
||
info.bHiliInfoButton = m_bHiliInfoButton;
|
||
info.bAccessBuild = m_bAccessBuild;
|
||
|
||
m_pDecor->SetAccessBuild(info.bAccessBuild);
|
||
|
||
m_pSound->SetAudioVolume(info.audioVolume);
|
||
m_pSound->SetMidiVolume(info.midiVolume);
|
||
m_pDecor->MemorizeDoors(doors);
|
||
|
||
fclose(file);
|
||
return TRUE;
|
||
|
||
error:
|
||
if (file != NULL) fclose(file);
|
||
return FALSE;
|
||
}
|
||
|
||
BOOL CEvent::ReadPlayer(int gamer)
|
||
{
|
||
char filename[MAX_PATH];
|
||
|
||
m_playerIndex = 0;
|
||
|
||
sprintf(filename, "data\\info%.3d.blp", gamer);
|
||
AddUserPath(filename);
|
||
remove(filename);
|
||
return TRUE;
|
||
}
|
||
|