mirror of
https://github.com/jummy0/sb2-decomp
synced 2025-03-21 15:12:10 +01:00
852 lines
16 KiB
C++
852 lines
16 KiB
C++
// CDecor.cpp
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//
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#include <windows.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <ddraw.h>
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#include "def.h"
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#include "resource.h"
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#include "pixmap.h"
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#include "sound.h"
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#include "decor.h"
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#include "text.h"
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#include "misc.h"
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#include "DECMOVE.h"
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#include "event.h"
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////////////////////////////////////////////////////////////////////////////////
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#define MAXMOVEOBJECT 200
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#define MAXQUART 441
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#define SCROLL_SPEED 8
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#define SCROLL_MARGX 80
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#define SCROLL_MARGY 40
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#define BLUPIFLOOR 2
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#define BLUPIOFFY 4 + BLUPIFLOOR
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#define BLUPISURF 12
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#define BLUPISUSPEND 12
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#define OVERHEIGHT 80
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#define TEXTDELAY 10 // tooltip popup delay
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// Constructor
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// Possibly incomplete
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CDecor::CDecor()
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{
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int i;
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// unknown_library_function_2bd90(m_jauges, sizeof(CJauge), 2, CJauge::CJauge);
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m_hWnd = NULL;
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m_pSound = NULL;
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m_pPixmap = NULL;
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for (i = 0; i < 200; i++)
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{
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m_lastDecorIcon[i] = 0;
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}
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m_time = 0;
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m_bCheatDoors = FALSE;
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m_bSuperBlupi = FALSE;
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m_bDrawSecret = FALSE;
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m_buildOfficialMissions = FALSE;
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m_bNetPacked = FALSE;
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m_bNetMovePredict = TRUE;
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m_bNetDebug = FALSE;
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m_bMulti = FALSE;
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m_team = 0;
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m_netPacketsSent = 0;
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m_netPacketsSent2 = 0;
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m_netPacketsReceived = 0;
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m_netPacketsReceived2 = 0;
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}
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CDecor::~CDecor()
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{
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// unknown_library_function_2be30(m_jauges, sizeof(CJauge), 2, OutputDebug);
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}
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void CDecor::Create(HWND hWnd, CSound* pSound, CPixmap* pPixmap, CNetwork* pNetwork)
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{
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POINT pos;
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m_hWnd = hWnd;
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m_pSound = pSound;
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m_pPixmap = pPixmap;
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m_pNetwork = pNetwork;
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m_keyPress = 0;
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m_lastKeyPress = 0;
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m_blupiSpeedX = 0;
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m_bHelicopterFlying = FALSE;
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m_bHelicopterStationary = FALSE;
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m_bCarMoving = FALSE;
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m_bCarStationary = FALSE;
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InitDecor();
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pos.x = 169;
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pos.y = 450;
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m_jauges[0].Create(m_hWnd, m_pPixmap, m_pSound, pos, 1, FALSE);
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m_jauges[0].SetHide(TRUE);
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pos.x += DIMJAUGEX + 2;
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m_jauges[1].Create(m_hWnd, m_pPixmap, m_pSound, pos, 3, FALSE);
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m_jauges[1].SetHide(TRUE);
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FUN_15fa0();
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FlushNotificationMessages();
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}
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BOOL CDecor::LoadImages()
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{
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POINT totalDim, iconDim;
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char filename[52];
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if (m_lastRegion == m_region) return TRUE;
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m_lastRegion = m_region;
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totalDim.x = LXIMAGE;
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totalDim.y = LYIMAGE;
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iconDim.x = 0;
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iconDim.y = 0;
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sprintf(filename, "decor%.3d.blp", m_region);
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return m_pPixmap->Cache1(CHBACK, filename, totalDim, iconDim, 0);
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}
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void CDecor::InitGamer()
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{
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m_nbVies = 3;
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BYTE *ptr = m_doors;
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for (int i = 50; i != 0; i--) {
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*(int *)ptr = 0x01010101;
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ptr += 4;
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}
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}
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void CDecor::InitDecor()
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{
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m_posDecor.x = 0;
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m_posDecor.y = 0;
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m_dimDecor.x = 100;
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m_dimDecor.y = 100;
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m_music = 1;
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m_region = 2;
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m_missionTitle[0] = '\0';
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m_decorAction = 0;
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for (int i = 0; i < MAXCELY; i++)
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{
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for (int j = 0; j < MAXCELX; j++)
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{
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m_decor[i][j].icon = -1;
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m_bigDecor[i][j].icon = -1;
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}
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}
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m_decor[3][4].icon = 40;
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m_decor[4][4].icon = 38;
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m_decor[5][4].icon = 39;
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for (int k = MAXMOVEOBJECT; k != 0; k--)
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{
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m_moveObject[k]->type = 0;
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}
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FlushBalleTraj();
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FlushMoveTraj();
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m_moveObject[0].type = TYPE_TRESOR;
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m_moveObject[0].stepAdvance = 1;
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m_moveObject[0].stepRecede = 1;
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m_moveObject[0].timeStopStart = 0;
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m_moveObject[0].timeStopEnd = 0;
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m_moveObject[0].posStart.x = 258;
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m_moveObject[0].posStart.y = 196;
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m_moveObject[0].posEnd = m_moveObject[0].posStart;
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m_moveObject[0].posCurrent = m_moveObject[0].posStart;
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m_moveObject[0].phase = 0;
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m_moveObject[0].step = STEP_STOPSTART;
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m_moveObject[0].time = 0;
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m_moveObject[0].channel = CHELEMENT;
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m_moveObject[0].icon = 0;
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m_moveObject[1].type = TYPE_GOAL;
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m_moveObject[1].stepAdvance = 1;
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m_moveObject[1].timeStopStart = 0;
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m_moveObject[1].timeStopEnd = 0;
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m_moveObject[1].posStart.x = 450;
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m_moveObject[1].posStart.y = 196;
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m_moveObject[1].posEnd = m_moveObject[1].posStart;
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m_moveObject[1].posCurrent = m_moveObject[1].posStart;
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m_moveObject[1].phase = 0;
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m_moveObject[1].step = STEP_STOPSTART;
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m_moveObject[1].time = 0;
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m_moveObject[1].channel = CHELEMENT;
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m_moveObject[1].icon = 29;
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//TODO: iterate setting blupi fifo positions
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m_blupiStartPos.x = 66;
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m_blupiStartPos.y = 192 + BLUPIOFFY;
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m_blupiStartDir = DIR_RIGHT;
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m_blupiAction = ACTION_STOP;
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m_blupiPhase = 0;
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m_blupiIcon = 0;
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m_blupiChannel = 2;
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m_blupiFocus = TRUE;
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m_blupiAir = FALSE;
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m_blupiHelico = FALSE;
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m_blupiOver = FALSE;
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m_blupiJeep = FALSE;
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m_blupiTank = FALSE;
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m_blupiSkate = FALSE;
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m_blupiNage = FALSE;
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m_blupiSurf = FALSE;
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m_blupiSuspend = FALSE;
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m_blupiJumpAie = FALSE;
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m_blupiShield = FALSE;
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m_blupiPower = FALSE;
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m_blupiCloud = FALSE;
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m_blupiHide = FALSE;
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m_blupiInvert = FALSE;
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m_blupiBalloon = FALSE;
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m_blupiEcrase = FALSE;
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m_blupiPosHelico.x = -1;
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m_blupiActionOuf = 0;
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m_blupiTimeNoAsc = 0;
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m_blupiTimeMockery = 0;
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m_blupiVitesse.x = 0;
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m_blupiVitesse.y = 0;
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m_blupiValidPos = m_blupiStartPos;
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m_blupiEnergyUnused = 100;
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m_blupiFront = FALSE;
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m_blupiBullet = 0;
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m_blupiCle = 0;
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m_blupiPerso = 0;
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m_blupiDynamite = 0;
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m_nbTresor = 0;
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m_totalTresor = 1;
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m_goalPhase = 0;
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m_scrollPoint = m_blupiStartPos;
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m_scrollAdd.x = 0;
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m_scrollAdd.y = 0;
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m_term = 0;
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m_CC20 = -1;
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}
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void CDecor::SetTime(int time)
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{
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m_time = time;
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}
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int CDecor::GetTime()
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{
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return m_time;
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}
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void CDecor::PlayPrepare(BOOL bTest)
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{
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if (bTest)
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{
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m_nbVies = 3;
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}
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if (!m_bMulti) {
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m_blupiPos = m_blupiStartPos;
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m_blupiDir = m_blupiStartDir;
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}
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else
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{
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/* todo: set depending on team
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m_nbVies = 10;
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m_blupiPos = m_blupiStartPos;
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m_blupiDir = m_blupiStartDir;
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*/
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}
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if (m_blupiDir == DIR_LEFT)
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{
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m_blupiIcon = 4;
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}
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else
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{
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m_blupiIcon = 0;
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}
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m_blupiAction = ACTION_STOP;
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m_blupiPhase = 0;
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m_blupiFocus = TRUE;
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m_blupiAir = FALSE;
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m_blupiHelico = FALSE;
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m_blupiOver = FALSE;
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m_blupiJeep = FALSE;
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m_blupiTank = FALSE;
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m_blupiSkate = FALSE;
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m_blupiNage = FALSE;
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m_blupiSurf = FALSE;
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m_blupiSuspend = FALSE;
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m_blupiJumpAie = FALSE;
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m_blupiShield = FALSE;
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m_blupiPower = FALSE;
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m_blupiCloud = FALSE;
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m_blupiHide = FALSE;
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m_blupiInvert = FALSE;
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m_blupiBalloon = FALSE;
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m_blupiEcrase = FALSE;
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m_blupiActionOuf = 0;
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m_blupiTimeNoAsc = 0;
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m_blupiTimeMockery = 0;
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m_blupiValidPos = m_blupiPos;
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m_blupiEnergyUnused = 100;
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m_blupiBullet = 0;
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m_blupiCle = 0;
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m_blupiPerso = 0;
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m_blupiDynamite = 0;
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m_nbTresor = 0;
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m_totalTresor = 0;
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for (int i = MAXMOVEOBJECT; i != 0; i--)
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{
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if (m_moveObject[i].type == TYPE_TRESOR)
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{
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m_totalTresor++;
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}
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m_moveObject[i].posCurrent = m_moveObject[i].posStart;
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m_moveObject[i].step = STEP_STOPSTART;
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m_moveObject[i].phase = 0;
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m_moveObject[i].time = 0;
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if (m_moveObject[i].type == TYPE_TRESOR ||
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m_moveObject[i].type == TYPE_EGG ||
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m_moveObject[i].type == TYPE_SHIELD ||
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m_moveObject[i].type == TYPE_POWER ||
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m_moveObject[i].type == TYPE_INVERT ||
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m_moveObject[i].type == TYPE_BOMBEDOWN ||
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m_moveObject[i].type == TYPE_BOMBEUP ||
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m_moveObject[i].type == TYPE_BOMBEFOLLOW1 ||
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m_moveObject[i].type == TYPE_BOMBEFOLLOW2)
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{
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m_moveObject[i].phase = rand() % 23;
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}
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if (m_moveObject[i].type == TYPE_BALLE)
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{
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m_moveObject[i].type = 0;
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}
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if ((m_bMulti != FALSE) &&
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(m_moveObject[i].type == TYPE_CAISSE) ||
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(m_moveObject[i].type == TYPE_GOAL) ||
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(m_moveObject[i].type == TYPE_CLE) ||
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(m_moveObject[i].type == TYPE_BLUPIHELICO) ||
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(m_moveObject[i].type == TYPE_BLUPITANK))
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{
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m_moveObject[i]->type = 0;
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}
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}
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m_goalPhase = 0;
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MoveObjectSort();
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UpdateCaisse();
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m_scrollPoint = m_blupiPos;
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m_scrollAdd.x = 0;
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m_scrollAdd.y = 0;
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m_blupiPosHelico.x = -1;
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m_blupiMotorSound = 0;
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m_nbLinkCaisse = 0;
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m_bHelicopterFlying = FALSE;
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m_bHelicopterStationary = FALSE;
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m_bCarMoving = FALSE;
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m_bCarStationary = FALSE;
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m_blupiFront = FALSE;
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m_blupiNoBarre = 0;
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m_blupiValidPos = m_blupiPos;
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m_blupiFifoNb = 0;
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m_blupiTimeFire = 0;
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FUN_15580();
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FlushNotificationMessages();
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m_voyageIcon = -1;
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m_jauges[0].SetHide(TRUE);
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m_jauges[1].SetHide(TRUE);
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m_bFoundCle = FALSE;
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m_term = 0;
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m_time = 0;
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m_bPause = FALSE;
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}
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void CDecor::BuildPrepare()
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{
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for (int i = 0; i < MAXMOVEOBJECT; i++)
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{
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m_moveObject[i].posCurrent = m_moveObject[i].posStart;
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m_moveObject[i].step = STEP_STOPSTART;
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m_moveObject[i].time = 0;
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m_moveObject[i].phase = 0;
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if (m_moveObject[i].type == TYPE_BALLE)
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{
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m_moveObject[i].type = 0;
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}
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}
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m_voyageIcon = -1;
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m_selectedCelPos.x = -1;
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// field cc20 = -1
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m_time = 0;
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m_bPause = FALSE;
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FUN_15580();
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}
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int CDecor::IsTerminated()
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{
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return m_term;
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}
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void CDecor::MoveStep()
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{
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MoveObjectStep();
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if (m_phase == WM_PHASE_PLAY || m_phase == WM_PHASE_PLAYTEST) {
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BlupiStep();
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FUN_15d50();
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FUN_161a0();
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}
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if (m_phase == WM_PHASE_BUILD) {
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if (m_keyPress & KEY_RIGHT) {
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m_posDecor.x += 50;
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int max = (m_dimDecor.x > 0) ? (m_dimDecor.x - LXIMAGE) : 0;
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if (m_posDecor.x > max) {
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m_posDecor.x = max;
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}
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m_selectedCelPos.x = -1;
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}
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if (m_keyPress & KEY_LEFT) {
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m_posDecor.x -= 50;
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if (m_posDecor.x < 0) {
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m_posDecor.x = 0;
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}
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m_selectedCelPos.x = -1;
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}
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if (m_keyPress & KEY_DOWN) {
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m_posDecor.y += 50;
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int max = (m_dimDecor.y > 0) ? (m_dimDecor.y - LYIMAGE) : 0;
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if (m_posDecor.y > max) {
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m_posDecor.y = max;
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}
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m_selectedCelPos.x = -1;
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}
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if (m_keyPress & KEY_UP) {
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m_posDecor.x -= 50;
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if (m_posDecor.x < 0) {
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m_posDecor.x = 0;
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}
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m_selectedCelPos.x = -1;
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}
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}
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}
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int CDecor::GetBlupiChannelStandard()
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{
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if (m_bMulti && m_blupiChannel == CHBLUPI && m_team > 0) {
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return m_team + CHBLUPI1 - 1;
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}
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return m_blupiChannel;
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}
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int CDecor::GetBlupiChannelActual()
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{
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if (m_bMulti && m_team > 0) {
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return m_team + CHBLUPI1 - 1;
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}
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return CHBLUPI;
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}
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int CDecor::GetIconPerso()
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{
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if (m_bMulti) {
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return m_team + 108;
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}
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return 108;
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}
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BOOL CDecor::BlitzActif(int celx, int cely)
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{
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POINT pos;
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pos.x = celx * DIMOBJX;
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pos.y = cely * DIMOBJY;
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//TODO: rewrite from ghidra. winphone code is too different
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int num = m_time % 100;
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if (m_decor[celx][cely - 1].icon == 304 && (num == 0 || num == 7 || num == 18 || num == 25 || num == 33 || num == 44) && cely > 0)
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{
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PlaySound(SOUND_BLITZ, pos, 0);
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}
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return num % 2 == 0 && num < 50;
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}
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void CDecor::Build(RECT rect)
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{
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POINT posDecor = DecorNextAction();
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POINT pos;
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pos.x = posDecor.x * 2 / 3;
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pos.y = posDecor.y * 2 / 3;
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int num = 1;
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POINT tinyPoint;
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tinyPoint.x = m_drawBounds.left;
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RECT clipRect;
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rect.left = pos.x % LXIMAGE;
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rect.right = LXIMAGE;
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clipRect = m_pPixmap->GetClipping();
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//TODO: more^
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for (int i = 0; i < 3; i++)
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{
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tinyPoint.y = m_drawBounds.top;
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rect.top = pos.y % LYIMAGE;
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rect.bottom = LYIMAGE;
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for (int j = 0; j < 2; j++)
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{
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m_pPixmap->DrawPart(3, tinyPoint, rect);
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tinyPoint.y += (rect.bottom - rect.top) - num;
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rect.top = 0;
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rect.bottom = LYIMAGE;
|
|
}
|
|
tinyPoint.x += (rect.right - rect.left) - num;
|
|
rect.left = 0;
|
|
rect.right = LXIMAGE;
|
|
if (tinyPoint.x > m_drawBounds.right)
|
|
{
|
|
break;
|
|
}
|
|
tinyPoint.x = m_drawBounds.left - posDecor.x % 64 - 64;
|
|
for (int i = posDecor.x / 64 - 1; i < posDecor.x / 64 + (m_drawBounds.right - m_drawBounds.left) / 64 + 3; i++) {
|
|
tinyPoint.y = m_drawBounds.top - posDecor.y % 64 + 2 - 64;
|
|
for (int j = posDecor.y / 64 - 1; j < posDecor.y / 64 + (m_drawBounds.bottom - m_drawBounds.top) / 64 + 2; j++)
|
|
{
|
|
if (i >= 0 && i < 100 && j >= 0 && j < 100)
|
|
{
|
|
int num2 = m_bigDecor[i, j].icon;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CDecor::DrawInfo()
|
|
{
|
|
POINT pos;
|
|
char text[100];
|
|
|
|
if (m_phase == WM_PHASE_PLAY || WM_PHASE_PLAYTEST)
|
|
{
|
|
for (int i = 4; i != 0; i--) {
|
|
if (m_messages[i] != '\0') {
|
|
pos.x = 10;
|
|
pos.y = 10;
|
|
DrawText(m_pPixmap, pos, *m_messages[i], 0);
|
|
}
|
|
}
|
|
|
|
if (m_nbVies > 0) {
|
|
pos.x = -15;
|
|
for (int i = 0; i < m_nbVies; i++) {
|
|
pos.y = 417;
|
|
m_pPixmap->QuickIcon(GetStandardBlupiChannel(), 48, pos);
|
|
pos.x += 16;
|
|
}
|
|
}
|
|
|
|
if (m_blupiBullet > 0) {
|
|
pos.x = -15;
|
|
pos.y = 398;
|
|
for (int i = 0; i < m_blupiBullet; i++) {
|
|
m_pPixmap->QuickIcon(CHELEMENT, 176, pos);
|
|
pos.x += 4;
|
|
}
|
|
}
|
|
|
|
//TODO: more
|
|
}
|
|
}
|
|
|
|
POINT CDecor::DecorNextAction()
|
|
{
|
|
int num = 0;
|
|
if (m_decorAction == 0 || m_bPause)
|
|
{
|
|
m_posDecor;
|
|
}
|
|
POINT posDecor = m_posDecor;
|
|
while (tables->table_decor_action[num] != 0)
|
|
{
|
|
if (m_decorAction == tables->table_decor_action[num])
|
|
}
|
|
}
|
|
|
|
void CDecor::UpdateCaisse()
|
|
{
|
|
m_nbRankCaisse = 0;
|
|
for (int i = 0; i < MAXMOVEOBJECT; i++)
|
|
{
|
|
if (m_moveObject[i]->type == 12)
|
|
{
|
|
m_rankCaisse[m_nbRankCaisse++] = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOL CDecor::TestPushCaisse(int i, POINT pos, BOOL bPop)
|
|
{
|
|
POINT move;
|
|
|
|
move.x = pos.x - m_moveObject[i]->posCurrent.x;
|
|
move.y = 0;
|
|
SearchLinkCaisse(i, bPop);
|
|
int y = m_moveObject[i]->posCurrent.y;
|
|
for (int j = 0; j < m_nbLinkCaisse; j++)
|
|
{
|
|
i = m_linkCaisse[j];
|
|
if (!TestPushOneCaisse(i, move, y))
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
for (int j = 0; j < m_nbLinkCaisse; j++)
|
|
{
|
|
i = m_linkCaisse;
|
|
int num = i;
|
|
m_moveObject[num]->posCurrent.x = m_moveObject[num]->posCurrent.x + move.x;
|
|
m_moveObject[num]->posStart.x = m_moveObject[num]->posStart.x + move.x;
|
|
int num2 = i;
|
|
m_moveObject[num]->posEnd.x = m_moveObject[num]->posEnd.x + move.x;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL CDecor::TestPushOneCaisse(int i, POINT move, int b)
|
|
{
|
|
|
|
}
|
|
|
|
void CDecor::SearchLinkCaisse(int rank, BOOL bPop)
|
|
{
|
|
m_nbLinkCaisse = 0;
|
|
AddLinkCaisse(rank);
|
|
POINT posCurrent = m_moveObject;
|
|
|
|
BOOL flag;
|
|
do
|
|
{
|
|
flag = FALSE;
|
|
for (int i = 0; i < m_nbLinkCaisse; i++)
|
|
{
|
|
int num = m_linkCaisse[i];
|
|
if (m_moveObject[num]->posCurrent.y <=
|
|
posCurrent.y && (!bPop || (m_moveObject
|
|
[num]->posCurrent.x >= posCurrent.x - 32 &&
|
|
m_moveObject[num]->posCurrent.x <=
|
|
posCurrent.x + 32)))
|
|
{
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOL CDecor::AddLinkCaisse(int rank)
|
|
{
|
|
|
|
}
|
|
|
|
|
|
BOOL CDecor::LoadImages()
|
|
{
|
|
char filename[52];
|
|
POINT totalDim, iconDim;
|
|
|
|
if (m_region == m_lastRegion) return TRUE;
|
|
m_lastRegion == m_region;
|
|
|
|
totalDim.x = DIMCELX * 2 * 16;
|
|
totalDim.y = DIMCELY * 2 * 6;
|
|
iconDim.x = DIMCELX * 2;
|
|
iconDim.y = DIMCELY * 2;
|
|
sprintf(filename, "image\\decor%.3d.blp", m_region);
|
|
if (!m_pPixmap->Cache(CHFLOOR, filename, totalDim, iconDim, FALSE))
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
|
|
|
|
int CDecor::SetBlupiChannel()
|
|
{
|
|
if (m_bMulti = 0 ||
|
|
m_blupiChannel == ch_blupi00 ||
|
|
m_team > 0); {
|
|
return m_team + 10;
|
|
}
|
|
return m_blupiChannel;
|
|
}
|
|
|
|
int CDecor::GetBlupiChannel()
|
|
{
|
|
int m_blupiChannel = CHBLUPI000;
|
|
|
|
|
|
if (m_bMulti != 0 ||
|
|
m_team > 0); {
|
|
return m_team + 10;
|
|
}
|
|
return CHBLUPI000;
|
|
}
|
|
|
|
|
|
|
|
int CDecor::GetIconPerso()
|
|
{
|
|
if (m_bMulti) {
|
|
return m_team + ICON_BUTTON_PERSONALBOMBICON;
|
|
}
|
|
return ICON_BUTTON_PERSONALBOMBICON;
|
|
}
|
|
|
|
|
|
void CDecor::SetTime(int time)
|
|
{
|
|
m_time = time;
|
|
}
|
|
|
|
int CDecor::GetTime()
|
|
{
|
|
return m_time;
|
|
}
|
|
|
|
int CDecor::GetTargetLevel(int mission)
|
|
{
|
|
m_targetMission = mission;
|
|
}
|
|
|
|
int CDecor::GetRegion()
|
|
{
|
|
return m_region;
|
|
}
|
|
|
|
void CDecor::SetRegion(int region)
|
|
{
|
|
m_region = region;
|
|
}
|
|
|
|
int CDecor::GetMusic()
|
|
{
|
|
return m_music;
|
|
}
|
|
|
|
void CDecor::SetMusic(int music)
|
|
{
|
|
m_music = music;
|
|
}
|
|
|
|
void CDecor::GetDims(POINT* ptr)
|
|
{
|
|
ptr->x = m_dimDecor.x;
|
|
ptr->y = m_dimDecor.y;
|
|
return;
|
|
}
|
|
|
|
void CDecor::SetDims(POINT dims)
|
|
{
|
|
m_dimDecor.x = dims.x;
|
|
m_dimDecor.y = dims.y;
|
|
}
|
|
|
|
int CDecor::GetLives()
|
|
{
|
|
return m_lives;
|
|
}
|
|
|
|
void CDecor::SetLives(int lives)
|
|
{
|
|
m_lives = lives;
|
|
}
|
|
|
|
BOOL CDecor::GetInvincible()
|
|
{
|
|
return m_bSuperBlupi;
|
|
}
|
|
|
|
void CDecor::SetInvincible(BOOL invincible)
|
|
{
|
|
m_bSuperBlupi = invincible;
|
|
}
|
|
|
|
BOOL CDecor::GetShowSecret()
|
|
{
|
|
return m_bDrawSecret;
|
|
}
|
|
|
|
void CDecor::SetShowSecret(BOOL secret)
|
|
{
|
|
m_bDrawSecret = secret;
|
|
}
|
|
|
|
void CDecor::SetAccessBuild(BOOL build)
|
|
{
|
|
m_bAccessBuild = build;
|
|
}
|
|
|
|
BOOL CDecor::GetNetPacked()
|
|
{
|
|
return m_bNetPacked;
|
|
}
|
|
|
|
void CDecor::SetNetPacked(BOOL net)
|
|
{
|
|
m_bNetPacked = net;
|
|
}
|
|
|
|
BOOL CDecor::GetNetMovePredict()
|
|
{
|
|
return m_bNetMovePredict;
|
|
}
|
|
|
|
void CDecor::SetNetMovePredict(BOOL netmove)
|
|
{
|
|
m_bNetMovePredict = netmove;
|
|
}
|
|
|
|
BOOL CDecor::GetNetDebug()
|
|
{
|
|
return m_bNetDebug;
|
|
}
|
|
|
|
void CDecor::SetMulti(int multi)
|
|
{
|
|
m_bMulti = multi;
|
|
}
|
|
|
|
void CDecor::SetTeam(int team)
|
|
{
|
|
m_team = team;
|
|
}
|
|
|
|
void CDecor::GetBlupiInfo(BOOL bHelico, BOOL bJeep, BOOL bSkate, BOOL bNage)
|
|
{
|
|
bHelico = m_blupiHelico;
|
|
bJeep = (m_blupiJeep | m_blupiTank);
|
|
bSkate = m_blupiSkate;
|
|
bNage = (m_blupiNage | m_blupiSurf);
|
|
}
|
|
|
|
void CDecor::MoveObjectSort()
|
|
{
|
|
CDecor.MoveObject src = default(CDecor->MoveObject);
|
|
int num = 0;
|
|
for (int i = 0; i < MAXMOVEOBJECT; i++)
|
|
}
|
|
|
|
int CDecor::GetMissionTitle()
|
|
{
|
|
return m_missionTitle;
|
|
}
|
|
|
|
void CDecor::GetMissionsCleared()
|
|
{
|
|
|
|
}
|
|
|
|
void CDecor::SetDemoState(BOOL demoState)
|
|
{
|
|
m_demoState = demoState;
|
|
} |