mirror of
https://github.com/jummy0/sb2-decomp
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151 lines
2.4 KiB
C++
151 lines
2.4 KiB
C++
// Jauge.cpp
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//
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#include <windows.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <ddraw.h>
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#include "def.h"
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#include "pixmap.h"
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#include "sound.h"
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#include "decor.h"
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#include "jauge.h"
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#include "misc.h"
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/////////////////////////////////////////////////////////////////
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// Constructor
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CJauge::CJauge()
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{
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m_type = 0;
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m_bHide = TRUE;
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m_bMinimizeRedraw = FALSE;
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m_bRedraw = FALSE;
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}
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// Destructor
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CJauge::~CJauge()
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{
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}
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// Create a new Button.
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BOOL CJauge::Create(HWND hWnd, CPixmap *pPixmap, CSound *pSound,
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POINT pos, int type, BOOL bMinimizeRedraw)
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{
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m_hWnd = hWnd;
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m_pPixmap = pPixmap;
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m_pSound = pSound;
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m_type = type;
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m_bMinimizeRedraw = bMinimizeRedraw;
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m_bHide = TRUE;
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m_pos = pos;
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m_dim.x = DIMJAUGEX;
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m_dim.y = DIMJAUGEY;
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m_level = 0;
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m_bRedraw = TRUE;
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}
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// Dessine un bouton dans son état.
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void CJauge::Draw()
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{
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int part;
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RECT rect;
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if (m_bMinimizeRedraw && !m_bRedraw) return;
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m_bRedraw = FALSE;
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if (m_bHide) // bouton caché ?
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{
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rect = { m_pos.x, m_pos.y, m_pos.x + m_dim.x, m_pos.y + m_dim.y };
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m_pPixmap->DrawPart(-1, CHBACK, m_pos, rect, 1); // dessine le fond
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return;
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}
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part = (m_level*(DIMJAUGEX - 6 - 4)) / 100;
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rect = { 0, 0, DIMJAUGEX, DIMJAUGEY };
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m_pPixmap->DrawPart(-1, CHJAUGE, m_pos, rect); // partie noire
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if (part > 0)
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{
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rect = { 0, DIMJAUGEY * m_type, 6 + part, DIMJAUGEY + (m_type + 1) };
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m_pPixmap->DrawPart(-1, CHJAUGE, m_pos, rect); // partie colorée
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}
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}
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// Redessine une jauge.
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void CJauge::Redraw()
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{
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m_bRedraw = TRUE;
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}
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// Modifie le niveau.
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void CJauge::SetLevel(int level)
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{
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if ( level < 0 ) level = 0;
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if ( level > 100 ) level = 100;
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if ( m_level != level )
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{
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m_bRedraw = TRUE;
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}
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m_level = level;
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}
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int CJauge::GetLevel()
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{
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return m_level;
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}
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int CJauge::GetType()
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{
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return m_type;
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}
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// Modifie le type.
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void CJauge::SetType(int type)
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{
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if ( m_type != type )
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{
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m_bRedraw = TRUE;
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}
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m_type = type;
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}
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BOOL CJauge::GetHide()
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{
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return m_bHide;
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}
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void CJauge::SetHide(BOOL bHide)
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{
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if ( m_bHide != bHide )
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{
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m_bRedraw = TRUE;
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}
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m_bHide = bHide;
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}
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POINT CJauge::GetPos()
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{
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return m_pos;
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}
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void CJauge::SetRedraw()
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{
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m_bRedraw = TRUE;
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}
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