mirror of
https://github.com/jummy0/sb2-decomp
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336 lines
7.0 KiB
Plaintext
336 lines
7.0 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="speedyblupi" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=speedyblupi - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "speedyblupi.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "speedyblupi.mak" CFG="speedyblupi - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "speedyblupi - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "speedyblupi - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "speedyblupi - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /I "dxsdk3/sdk/inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /libpath:"dxsdk3/sdk/lib"
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!ELSEIF "$(CFG)" == "speedyblupi - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "dxsdk3/sdk/inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "speedyblupi - Win32 Release"
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# Name "speedyblupi - Win32 Debug"
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# Begin Group "resource"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\arrow.cur
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# End Source File
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# Begin Source File
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SOURCE=.\arrowdl.cur
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# End Source File
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# Begin Source File
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SOURCE=.\arrowdow.cur
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# End Source File
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SOURCE=.\arrowdr.cur
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# End Source File
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SOURCE=.\arrowlef.cur
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SOURCE=.\arrowrig.cur
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# End Source File
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# Begin Source File
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SOURCE=.\arrowul.cur
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# End Source File
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# Begin Source File
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SOURCE=.\arrowup.cur
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# End Source File
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# Begin Source File
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SOURCE=.\arrowur.cur
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# End Source File
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# Begin Source File
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SOURCE=".\blupi-d.rc"
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# End Source File
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# Begin Source File
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SOURCE=".\blupi-e.rc"
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# PROP Exclude_From_Build 1
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# End Source File
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# Begin Source File
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SOURCE=".\blupi-f.rc"
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# PROP Exclude_From_Build 1
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# End Source File
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# Begin Source File
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SOURCE=.\blupi.ico
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# End Source File
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# Begin Source File
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SOURCE=.\blupi.rct
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# End Source File
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# Begin Source File
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SOURCE=.\cursor1.cur
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# End Source File
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# Begin Source File
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SOURCE=.\empty.cur
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# End Source File
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# Begin Source File
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SOURCE=.\fill.cur
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# End Source File
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# Begin Source File
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SOURCE=.\map.cur
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# End Source File
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# Begin Source File
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SOURCE=.\wait.cur
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# End Source File
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# End Group
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# Begin Group "include"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\actions.h
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# End Source File
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# Begin Source File
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SOURCE=.\button.h
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# End Source File
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# Begin Source File
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SOURCE=.\ddutil.h
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# End Source File
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# Begin Source File
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SOURCE=.\decor.h
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# End Source File
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# Begin Source File
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SOURCE=.\dectables.h
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# End Source File
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# Begin Source File
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SOURCE=.\def.h
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# End Source File
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# Begin Source File
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SOURCE=.\event.h
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# End Source File
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# Begin Source File
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SOURCE=.\jauge.h
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# End Source File
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# Begin Source File
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SOURCE=.\menu.h
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# End Source File
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# Begin Source File
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SOURCE=.\misc.h
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# End Source File
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# Begin Source File
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SOURCE=.\movie.h
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# End Source File
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# Begin Source File
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SOURCE=.\network.h
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# End Source File
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# Begin Source File
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SOURCE=.\obstacle.h
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# End Source File
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# Begin Source File
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SOURCE=.\pixmap.h
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# End Source File
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# Begin Source File
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SOURCE=.\resource.h
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# End Source File
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# Begin Source File
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SOURCE=.\resrc1.h
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# End Source File
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# Begin Source File
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SOURCE=.\sound.h
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# End Source File
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# Begin Source File
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SOURCE=.\text.h
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# End Source File
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# Begin Source File
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SOURCE=.\texttables.h
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# End Source File
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# Begin Source File
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SOURCE=.\wave.h
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\blupi.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\button.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ddutil.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\decblock.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\decblupi.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\decdesign.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\decio.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\decmove.cpp
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SOURCE=.\decnet.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\decor.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\event.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\jauge.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\menu.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\misc.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\movie.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\network.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\pixmap.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\sound.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\text.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\wave.cpp
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# End Source File
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# End Target
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# End Project
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