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sb2-decomp/speedyblupi.dsp
2024-08-16 21:24:15 -05:00

336 lines
7.0 KiB
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# Microsoft Developer Studio Project File - Name="speedyblupi" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=speedyblupi - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "speedyblupi.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "speedyblupi.mak" CFG="speedyblupi - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "speedyblupi - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "speedyblupi - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "speedyblupi - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "dxsdk3/sdk/inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /libpath:"dxsdk3/sdk/lib"
!ELSEIF "$(CFG)" == "speedyblupi - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "dxsdk3/sdk/inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "speedyblupi - Win32 Release"
# Name "speedyblupi - Win32 Debug"
# Begin Group "resource"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\arrow.cur
# End Source File
# Begin Source File
SOURCE=.\arrowdl.cur
# End Source File
# Begin Source File
SOURCE=.\arrowdow.cur
# End Source File
# Begin Source File
SOURCE=.\arrowdr.cur
# End Source File
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SOURCE=.\arrowlef.cur
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SOURCE=.\arrowrig.cur
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SOURCE=.\arrowul.cur
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SOURCE=.\arrowup.cur
# End Source File
# Begin Source File
SOURCE=.\arrowur.cur
# End Source File
# Begin Source File
SOURCE=".\blupi-d.rc"
# End Source File
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SOURCE=".\blupi-e.rc"
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File
SOURCE=".\blupi-f.rc"
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File
SOURCE=.\blupi.ico
# End Source File
# Begin Source File
SOURCE=.\blupi.rct
# End Source File
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SOURCE=.\cursor1.cur
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SOURCE=.\empty.cur
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SOURCE=.\wait.cur
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# Begin Group "include"
# PROP Default_Filter ""
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SOURCE=.\actions.h
# End Source File
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SOURCE=.\button.h
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SOURCE=.\ddutil.h
# End Source File
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SOURCE=.\decor.h
# End Source File
# Begin Source File
SOURCE=.\dectables.h
# End Source File
# Begin Source File
SOURCE=.\def.h
# End Source File
# Begin Source File
SOURCE=.\event.h
# End Source File
# Begin Source File
SOURCE=.\jauge.h
# End Source File
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# End Source File
# Begin Source File
SOURCE=.\movie.h
# End Source File
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SOURCE=.\network.h
# End Source File
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SOURCE=.\obstacle.h
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SOURCE=.\resource.h
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SOURCE=.\resrc1.h
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SOURCE=.\text.h
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SOURCE=.\texttables.h
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SOURCE=.\blupi.cpp
# End Source File
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# End Source File
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SOURCE=.\ddutil.cpp
# End Source File
# Begin Source File
SOURCE=.\decblock.cpp
# End Source File
# Begin Source File
SOURCE=.\decblupi.cpp
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# Begin Source File
SOURCE=.\decdesign.cpp
# End Source File
# Begin Source File
SOURCE=.\decio.cpp
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SOURCE=.\decmove.cpp
# End Source File
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SOURCE=.\decnet.cpp
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SOURCE=.\decor.cpp
# End Source File
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SOURCE=.\event.cpp
# End Source File
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SOURCE=.\jauge.cpp
# End Source File
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SOURCE=.\menu.cpp
# End Source File
# Begin Source File
SOURCE=.\misc.cpp
# End Source File
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SOURCE=.\movie.cpp
# End Source File
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SOURCE=.\network.cpp
# End Source File
# Begin Source File
SOURCE=.\pixmap.cpp
# End Source File
# Begin Source File
SOURCE=.\sound.cpp
# End Source File
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SOURCE=.\text.cpp
# End Source File
# Begin Source File
SOURCE=.\wave.cpp
# End Source File
# End Target
# End Project