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https://github.com/jummy0/sb2-decomp
synced 2025-03-14 20:23:30 +01:00
added "DECOMPILATION" banner to prevent confusion
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@ -2530,6 +2530,30 @@ BOOL CEvent::DrawButtons()
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PutTextInputBox({ 320, 232 });
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}
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// now that the decomp is looking convincingly like the retail game,
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// we should clearly differentiate the two when sharing WIP screenshots/videos to reduce confusion.
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{
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char str[50];
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SYSTEMTIME systime;
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GetSystemTime(&systime);
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sprintf(str, "%04d-%02d-%02d", systime.wYear, systime.wMonth, systime.wDay);
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POINT debugMousePos = GetMousePos();
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if (debugMousePos.x > LXIMAGE - GetTextWidth("WORK IN PROGRESS") && debugMousePos.x < LXIMAGE && debugMousePos.y < 36 && debugMousePos.y >= 0)
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{
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DrawTextLeft(m_pPixmap, { LXIMAGE - GetTextWidth("DECOMPILATION"), 40 }, "DECOMPILATION", FONTGOLD);
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DrawTextLeft(m_pPixmap, { LXIMAGE - GetTextWidth("WORK IN PROGRESS"), 52 }, "WORK IN PROGRESS", FONTGOLD);
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DrawTextLeft(m_pPixmap, { LXIMAGE - GetTextWidth(str), 64 }, str, FONTGOLD);
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}
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else
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{
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DrawTextLeft(m_pPixmap, { LXIMAGE - GetTextWidth("DECOMPILATION"), 0 }, "DECOMPILATION", FONTGOLD);
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DrawTextLeft(m_pPixmap, { LXIMAGE - GetTextWidth("WORK IN PROGRESS"), 12 }, "WORK IN PROGRESS", FONTGOLD);
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DrawTextLeft(m_pPixmap, { LXIMAGE - GetTextWidth(str), 24 }, str, FONTGOLD);
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}
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}
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///////
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if (m_phase == WM_PHASE_PLAY && m_phase == WM_PHASE_PLAYTEST && m_phase == WM_PHASE_BUILD)
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m_pPixmap->DrawPart(-1, 0, pos, rect, 1, 0);
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if (m_phase == WM_PHASE_CREATE)
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