mirror of
https://github.com/jummy0/sb2-decomp
synced 2025-03-14 20:23:30 +01:00
Merge branch 'main' of https://github.com/HMVocaloid/Speedy-Eggbert-2-Source-Code-Decomp
This commit is contained in:
commit
3388639bae
@ -1,2 +1,4 @@
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# Speedy Eggbert 2 Source Code Decomp
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WIP Source Tree for Speedy Eggbert (Blupi) 2
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As of now (5/17/24), there hasn't been any source code found for SE2. So we are using the released (original) source code from Planet Blupi to compare code and help us with the proccess.
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143
jauge.cpp
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143
jauge.cpp
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// Jauge.cpp
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//
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#include <windows.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <ddraw.h>
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#include "def.h"
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#include "pixmap.h"
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#include "sound.h"
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#include "decor.h"
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#include "jauge.h"
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#include "misc.h"
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/////////////////////////////////////////////////////////////////
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// Constructor
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CJauge::CJauge()
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{
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m_type = 0;
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m_bHide = TRUE;
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m_bMinimizeRedraw = FALSE;
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m_bRedraw = FALSE;
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}
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// Destructor
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CJauge::~CJauge()
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{
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}
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// Create a new Button.
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BOOL CJauge::Create(HWND hWnd, CPixmap *pPixmap, CDecor *pDecor,
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POINT pos, int type, BOOL bMinimizeRedraw)
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{
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m_hWnd = hWnd;
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m_pPixmap = pPixmap;
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m_pDecor = pDecor;
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m_type = type;
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m_bMinimizeRedraw = bMinimizeRedraw;
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m_bHide = TRUE;
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m_pos = pos;
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m_dim.x = DIMJAUGEX;
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m_dim.y = DIMJAUGEY;
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m_level = 0;
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m_bRedraw = TRUE;
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}
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void CJauge::Draw()
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{
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int part;
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RECT rect;
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if ( m_bMinimizeRedraw && !m_bRedraw ) return;
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m_bRedraw = FALSE;
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if ( m_bHide ) // bouton cach<63> ?
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{
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rect.left = m_pos.x;
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rect.right = m_pos.x+m_dim.x;
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rect.top = m_pos.y;
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rect.bottom = m_pos.y+m_dim.y;
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m_pPixmap->DrawPart(-1, CHBACK, m_pos, rect, 1); // dessine le fond
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return;
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}
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part = (m_level*(DIMJAUGEX-6-4))/100;
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rect.left = 0;
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rect.right = DIMJAUGEX;
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rect.top = DIMJAUGEY*0;
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rect.bottom = DIMJAUGEY*1;
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m_pPixmap->DrawPart(-1, CHJAUGE, m_pos, rect); // partie noire
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if ( part > 0 )
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{
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rect.left = 0;
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rect.right = 6+part;
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rect.top = DIMJAUGEY*m_type;
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rect.bottom = DIMJAUGEY*(m_type+1);
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m_pPixmap->DrawPart(-1, CHJAUGE, m_pos, rect); // partie color<6F>e
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}
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}
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void CJauge::Redraw()
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{
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m_bRedraw = TRUE;
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}
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void CJauge::SetLevel(int level)
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{
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if ( level < 0 ) level = 0;
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if ( level > 100 ) level = 100;
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if ( m_level != level )
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{
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m_bRedraw = TRUE;
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}
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m_level = level;
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}
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int CJauge::GetLevel()
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{
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return m_level;
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}
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int CJauge::GetType()
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{
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return m_type;
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}
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void CJauge::SetType(int type)
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{
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if ( m_type != type )
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{
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m_bRedraw = TRUE;
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}
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m_type = type;
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}
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BOOL CJauge::GetHide()
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{
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return m_bHide;
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}
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void CJauge::SetHide(BOOL bHide)
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{
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if ( m_bHide != bHide )
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{
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m_bRedraw = TRUE;
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}
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m_bHide = bHide;
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}
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168
menu.cpp
Normal file
168
menu.cpp
Normal file
@ -0,0 +1,168 @@
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// Menu.cpp
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//
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#include <windows.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <ddraw.h>
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#include "def.h"
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#include "resource.h"
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#include "pixmap.h"
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#include "sound.h"
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#include "decor.h"
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#include "button.h"
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#include "menu.h"
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#include "text.h"
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#include "misc.h"
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/////////////////////////////////////////////////////////////////////////////
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#define MARGMENU 0
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static short table_button_icon[] =
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{
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24, // go
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40, // stop
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32, // mange
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30, // carry
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31, // depose
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22, // abat
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27, // roc
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28, // cultive
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19, // build1 (cabane)
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25, // build2 (couveuse)
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35, // build3 (laboratoire)
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61, // build4 (mine)
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59, // build5 (usine)
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101, // build6 (t<>l<EFBFBD>porteur)
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20, // mur
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26, // palis
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42, // abat n
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43, // roc n
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23, // pont
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33, // tour
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34, // boit
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39, // labo
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54, // fleur
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55, // fleur n
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41, // dynamite
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58, // bateau
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60, // djeep
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64, // drapeau
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62, // extrait du fer
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65, // fabrique jeep
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63, // fabrique mine
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83, // fabrique disciple
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100, // repeat
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107, // qarmure
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106, // fabarmure
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};
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void GetText(int rank, char *pBuffer, int lgBuffer)
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{
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LoadString(TX_ACTION_GO+rank, pBuffer, lgBuffer);
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}
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void GetErr(int rank, char *pBuffer, int lgBuffer)
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{
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LoadString(TX_ERROR_MISC+rank, pBuffer, lgBuffer);
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}
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/////////////////////////////////////////////////////////////////////////////
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CMenu::CMenu()
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{
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m_nbButtons = 0;
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m_selRank = -1;
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}
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CMenu::~CMenu()
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{
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}
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void CMenu::Delete()
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{
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m_nbButtons = 0;
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m_selRank = -1;
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}
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BOOL CMenu::TreatEvent(UINT message, WPARAM wParam, LPARAM lParam)
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{
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POINT pos;
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if ( m_nbButtons == 0 ) return FALSE;
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pos = ConvLongToPos(lParam);
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switch( message )
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{
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case WM_LBUTTONDOWN:
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case WM_RBUTTONDOWN:
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if ( MouseDown(pos) ) return TRUE;
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break;
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case WM_MOUSEMOVE:
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if ( MouseMove(pos) ) return TRUE;
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break;
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case WM_LBUTTONUP:
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case WM_RBUTTONUP:
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if ( MouseUp(pos) ) return TRUE;
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break;
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}
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return FALSE;
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}
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int CMenu::Detect(POINT pos)
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{
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int rank;
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if ( pos.x < m_pos.x || pos.x > m_pos.x+m_dim.x ||
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pos.y < m_pos.y || pos.y > m_pos.y+m_dim.y ) return -1;
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rank = (pos.y-m_pos.y)/(DIMBUTTONY+MARGMENU);
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rank += ((pos.x-m_pos.x)/(DIMBUTTONX+MARGMENU))*m_nbCel.y;
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if ( rank >= m_nbButtons ) return -1;
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return rank;
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}
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BOOL CMenu::MouseDown(POINT pos)
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{
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return FALSE;
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}
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BOOL CMenu::MouseMove(POINT pos)
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{
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m_mousePos = pos;
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m_selRank = Detect(pos);
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if ( pos.x < m_pos.x-(DIMBUTTONX+MARGMENU) ||
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pos.x > m_pos.x+m_dim.x+(DIMBUTTONX+MARGMENU) ||
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pos.y < m_pos.y-(DIMBUTTONY+MARGMENU) ||
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pos.y > m_pos.y+m_dim.y+(DIMBUTTONY+MARGMENU) )
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{
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Delete(); // enl<6E>ve le menu si souris trop loin !
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}
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return FALSE;
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}
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BOOL CMenu::MouseUp(POINT pos)
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{
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m_mousePos = pos;
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m_selRank = Detect(pos);
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return FALSE;
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}
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void CMenu::Message()
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{
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if ( m_selRank != -1 )
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{
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PostMessage(m_hWnd, WM_BUTTON0+m_selRank, 0, 0);
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}
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}
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157
misc.cpp
Normal file
157
misc.cpp
Normal file
@ -0,0 +1,157 @@
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// Misc.cpp
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//
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#include <dsound.h>
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#include <ddraw.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "def.h"
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// Global Variables
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HINSTANCE g_hInstance;
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int g_lastSprite = 0;
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extern BOOL g_bFullScreen;
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extern int g_mouseType;
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extern char g_CDPath[MAX_PATH];
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//Initalize HInstance.
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void InitHInstance(HINSTANCE hInstance)
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{
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g_hInstance = hInstance;
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}
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void OutputDebug(char *pMessage)
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{
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#ifdef _DEBUG
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OutputDebugString(pMessage);
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#endif
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}
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void LoadString(UINT nID, char *pBuffer, int lgBuffer)
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{
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LoadString(g_hInstance, nID, pBuffer, lgBuffer);
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}
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void ChangeSprite(int sprite)
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{
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HCURSOR hCursor = nullptr;
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if ( g_mouseType == MOUSETYPEGRA ) return;
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if ( g_lastSprite == sprite ) return;
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if ( sprite == SPRITE_ARROW ) hCursor = LoadCursor(g_hInstance, "IDC_ARROW");
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if ( sprite == SPRITE_POINTER ) hCursor = LoadCursor(g_hInstance, "IDC_POINTER");
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if ( sprite == SPRITE_MAP ) hCursor = LoadCursor(g_hInstance, "IDC_MAP");
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if ( sprite == SPRITE_ARROWU ) hCursor = LoadCursor(g_hInstance, "IDC_ARROWU");
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if ( sprite == SPRITE_ARROWD ) hCursor = LoadCursor(g_hInstance, "IDC_ARROWD");
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if ( sprite == SPRITE_ARROWL ) hCursor = LoadCursor(g_hInstance, "IDC_ARROWL");
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if ( sprite == SPRITE_ARROWR ) hCursor = LoadCursor(g_hInstance, "IDC_ARROWR");
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if ( sprite == SPRITE_ARROWUL ) hCursor = LoadCursor(g_hInstance, "IDC_ARROWUL");
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if ( sprite == SPRITE_ARROWUR ) hCursor = LoadCursor(g_hInstance, "IDC_ARROWUR");
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if ( sprite == SPRITE_ARROWDL ) hCursor = LoadCursor(g_hInstance, "IDC_ARROWDL");
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if ( sprite == SPRITE_ARROWDR ) hCursor = LoadCursor(g_hInstance, "IDC_ARROWDR");
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if ( sprite == SPRITE_WAIT ) hCursor = LoadCursor(g_hInstance, "IDC_WAIT");
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if ( sprite == SPRITE_EMPTY ) hCursor = LoadCursor(g_hInstance, "IDC_EMPTY");
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if ( sprite == SPRITE_FILL ) hCursor = LoadCursor(g_hInstance, "IDC_FILL");
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SetCursor(hCursor);
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g_lastSprite = sprite;
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}
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POINT ConvLongToPos(LPARAM lParam)
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{
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POINT pos;
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pos.x = LOWORD(lParam);
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pos.y = HIWORD(lParam);
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return;
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}
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void InitRandom()
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{
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srand(1);
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}
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int Random(int min, int max)
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{
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long n;
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n = rand();
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n = min+(n%(max-min+1));
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return (int)n;
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}
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void GetCurrentDir(char *pName, int lg)
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{
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int i;
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strncpy(pName, _pgmptr, lg-1);
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pName[lg-1] = 0;
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lg = strlen(pName);
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if ( lg == 0 ) return;
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for ( i=0 ; i<lg ; i++ )
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{
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pName[i] = tolower(pName[i]);
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}
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while ( lg > 0 )
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{
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lg --;
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if ( pName[lg] == '\\' )
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{
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pName[lg+1] = 0;
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break;
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}
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}
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if ( lg > 6 && strcmp(pName+lg-6, "\\debug\\") == 0 )
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{
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pName[lg-5] = 0; // ignore le dossier \debug !
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}
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}
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void AddCDPath(char *pFilename)
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{
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char temp[MAX_PATH];
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int lg;
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BOOL bDaniel = FALSE;
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if ( g_CDPath[0] == 0 ) return;
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lg = strlen(g_CDPath);
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if ( lg > 14 && strstr(g_CDPath+lg-14, "\\daniel\\blupi\\") )
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{
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bDaniel = TRUE;
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}
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#if _DEMO
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strcpy(temp, g_CDPath);
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strcat(temp, pFilename);
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#else
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if ( !bDaniel &&
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(strstr(pFilename, "image08\\") == pFilename ||
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strstr(pFilename, "data\\") == pFilename ||
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strstr(pFilename, "image16\\") == pFilename ||
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strstr(pFileName, "sound\\")) )
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{
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strcpy(temp, g_CDPath);
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strcat(temp, "..\\");
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strcat(temp, pFilename);
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}
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else
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{
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strcpy(temp, g_CDPath);
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strcat(temp, pFilename);
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}
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#endif
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||||
strcpy(pFilename, temp);
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||||
}
|
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