mirror of
https://github.com/jummy0/sb2-decomp
synced 2025-03-15 04:24:48 +01:00
490 lines
17 KiB
Plaintext
490 lines
17 KiB
Plaintext
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//Microsoft Developer Studio generated resource script.
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//
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#include "resource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include "afxres.h"
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// French (Switzerland) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRS)
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#ifdef _WIN32
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LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS
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#pragma code_page(1252)
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#endif //_WIN32
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/////////////////////////////////////////////////////////////////////////////
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//
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// Icon
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//
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDR_MAINFRAME ICON DISCARDABLE "blupi.ico"
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#ifndef _MAC
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/////////////////////////////////////////////////////////////////////////////
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//
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// Version
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 0,4,0,0
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PRODUCTVERSION 0,4,0,0
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS 0x40004L
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FILETYPE 0x1L
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "100c04b0"
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BEGIN
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VALUE "CompanyName", "EPSITEC\0"
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VALUE "FileDescription", "Blupi\0"
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VALUE "FileVersion", "0, 4, 0, 0\0"
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VALUE "InternalName", "Planet Blupi\0"
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VALUE "LegalCopyright", "Copyright <20> 1997\0"
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VALUE "OriginalFilename", "Blupi.exe\0"
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VALUE "ProductName", "EPSITEC Planet Blupi\0"
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VALUE "ProductVersion", "0, 4, 0, 0\0"
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x100c, 1200
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END
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END
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#endif // !_MAC
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/////////////////////////////////////////////////////////////////////////////
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//
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// Cursor
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//
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IDC_POINTER CURSOR DISCARDABLE "cursor1.cur"
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IDC_MAP CURSOR DISCARDABLE "map.cur"
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IDC_ARROWU CURSOR DISCARDABLE "arrowup.cur"
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IDC_ARROWD CURSOR DISCARDABLE "arrowdow.cur"
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IDC_ARROWL CURSOR DISCARDABLE "arrowlef.cur"
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IDC_ARROWR CURSOR DISCARDABLE "arrowrig.cur"
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IDC_ARROWUL CURSOR DISCARDABLE "arrowul.cur"
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IDC_ARROWUR CURSOR DISCARDABLE "arrowur.cur"
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IDC_ARROWDR CURSOR DISCARDABLE "arrowdr.cur"
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IDC_ARROWDL CURSOR DISCARDABLE "arrowdl.cur"
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IDC_WAIT CURSOR DISCARDABLE "wait.cur"
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IDC_EMPTY CURSOR DISCARDABLE "empty.cur"
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IDC_FILL CURSOR DISCARDABLE "fill.cur"
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IDC_ARROW CURSOR DISCARDABLE "arrow.cur"
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE DISCARDABLE
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BEGIN
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"resource.h\0"
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END
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2 TEXTINCLUDE DISCARDABLE
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BEGIN
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"#include ""afxres.h""\r\n"
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"\0"
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END
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3 TEXTINCLUDE DISCARDABLE
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BEGIN
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"\r\n"
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// String Table
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//
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_ACTION_GO "Gehen"
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TX_ACTION_STOP "Halt"
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TX_ACTION_MANGE "Essen"
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TX_ACTION_CARRY "Nehmen"
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TX_ACTION_DEPOSE "Hinlegen"
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TX_ACTION_ABAT "Baum f<>llen"
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TX_ACTION_ROC "Stein bearbeiten"
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TX_ACTION_CULTIVE "Garten anlegen"
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TX_ACTION_BUILD1 "Gartenh<6E>uschen"
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TX_ACTION_BUILD2 "Brutplatz"
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TX_ACTION_BUILD3 "Labor"
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TX_ACTION_BUILD4 "Bergwerk"
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TX_ACTION_BUILD5 "Werkstatt"
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TX_ACTION_BUILD6 "Beamger<65>t"
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TX_ACTION_MUR "Mauer"
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_ACTION_PALIS "Palisade"
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TX_ACTION_ABATn "B<>ume f<>llen"
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TX_ACTION_ROCn "Steine bearbeiten"
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TX_ACTION_PONT "Br<42>cke"
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TX_ACTION_TOUR "Wachturm"
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TX_ACTION_BOIT "Trinken"
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TX_ACTION_LABO "Verarbeiten"
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TX_ACTION_FLEUR "Blumenstrauss machen"
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TX_ACTION_FLEURn "Blumenstr<74>usse machen"
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TX_ACTION_DYNAMITE "Z<>nden"
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TX_ACTION_BATEAU "Boot"
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TX_ACTION_DJEEP "Aussteigen"
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TX_ACTION_DRAPEAU "Eisen suchen"
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TX_ACTION_EXTRAIT "Eisen abbauen"
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TX_ACTION_FABJEEP "Jeep bauen"
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TX_ACTION_FABMINE "Zeitbombe bauen"
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_ERROR_MISC "Hier nicht m<>glich"
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TX_ERROR_GROUND "Untergrund nicht geeignet"
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TX_ERROR_FREE "Untergrund schon besetzt"
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TX_ERROR_PONTOP "Anderes Ufer nicht OK"
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TX_ERROR_PONTTERM "Br<42>cke schon fertig"
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TX_ERROR_TOURISOL "(Alleinstehender Wachturm)"
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TX_ERROR_TOUREAU "Zu nahe am Wasser"
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TX_ERROR_TELE2 "Es gibt schon 2 Beammaschinen"
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_IONAMEEX "Training %d, Zeit %d"
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TX_IOFREE "frei"
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TX_TERMMIN "Verloren sobald weniger als %d Blupis"
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TX_TERMMAX "Gewinnen unm<6E>glich wenn weniger als %d Blupis"
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TX_BUTTON_JOUER "Missionen"
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TX_BUTTON_APPRENDRE "Training"
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TX_BUTTON_QUITTER "BLUPI beenden"
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TX_BUTTON_PREVP "Vorhergehende Mission"
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TX_BUTTON_NEXTP "N<>chste Mission"
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TX_BUTTON_PLAYP "Diese Mission spielen"
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TX_BUTTON_BUILDP "Diese Mission konstruieren"
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TX_BUTTON_TERM "Beenden"
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_BUTTON_READP "Gespeicherte Mission <20>ffnen"
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TX_BUTTON_WRITEP "Mission speichern"
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TX_BUTTON_CANCELP "Mission aufgeben"
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TX_BUTTON_CONTP "Mission weiterspielen"
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TX_BUTTON_REPEAT "Neu Anfangen"
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TX_BUTTON_BUTTON "Zur Verf<72>gung stehende Kn<4B>pfe"
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TX_BUTTON_CTERM "Bedingungen f<>r Ende der Mission"
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TX_BUTTON_TERMC "Konstruktion beenden"
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TX_BUTTON_TERMHBLUPI "Blupi auf gestreiften Quadraten"
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TX_BUTTON_TERMHPLANCHE "Bretter auf gestreiften Quadraten"
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TX_BUTTON_TERMFIRE "Feuer ausgegangen"
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TX_BUTTON_TERMDEC "(-)"
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TX_BUTTON_TERMINC "(+)"
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TX_PAUSE "Pause"
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TX_JAUGE1 "Blupis Energie"
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TX_JAUGE2 "Arbeitsfortschritt"
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_BUTTON_SETUP "Einstellungen"
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TX_BUTTON_MUSIC "Auswahl der Musik"
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TX_BUTTON_SETUP1 "Langsamer"
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TX_BUTTON_SETUP2 "Schneller"
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TX_BUTTON_SETUP3 "Leiser"
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TX_BUTTON_SETUP4 "Lauter"
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TX_BUTTON_MUSIC1 "Keine Musik"
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TX_BUTTON_MUSIC2 "Musik Nummer 1"
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TX_BUTTON_MUSIC3 "Musik Nummer 2"
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TX_BUTTON_MUSIC4 "Musik Nummer 3"
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TX_BUTTON_MUSIC5 "Musik Nummer 4"
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TX_BUTTON_MUSIC6 "Musik Nummer 5"
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TX_BUTTON_MUSIC7 "Musik Nummer 6"
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TX_BUTTON_MUSIC8 "Musik Nummer 7"
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TX_BUTTON_MUSIC9 "Musik Nummer 8"
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TX_BUTTON_MUSIC10 "Musik Nummer 9"
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_BUTTON_REGION "Auswahl der Umgebung"
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TX_BUTTON_TERMMBLUPI "Blupi im Haus"
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TX_BUTTON_TERMKILL "Keine Feinde mehr"
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TX_TERM "Bedingungen f<>r\ndas Ende der Mission"
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TX_BUTTON "Zur Verf<72>gung\nstehende Kn<4B>pfe"
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TX_MUSIC "Auswahl der Musik"
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TX_SCHOOL "Training Nummer"
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TX_MISSION "Mission Nummer"
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TX_IONAMEMI "Mission %d, Zeit %d"
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TX_BUTTON_TERMHTOMATE "Tomaten auf gestreiften Quadraten"
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TX_BUTTON_SETUP5 "Leiser"
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TX_BUTTON_SETUP6 "Lauter"
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TX_BUTTON_SETUP7 "Keine Videosequenzen"
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TX_BUTTON_SETUP8 "Zeigt die Videosequenzen"
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TX_OUI "Ja"
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TX_NON "Nein"
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_OBJ_BLUPIm "Kranker Blupi"
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TX_OBJ_BLUPIf "Ersch<63>pfter Blupi"
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TX_OBJ_BLUPI "Blupi"
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TX_OBJ_BATEAU "Boot"
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TX_OBJ_JEEP "Jeep"
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TX_OBJ_PIEGE "Klebefalle"
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TX_OBJ_POISON "Gift"
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TX_OBJ_DYNAMITE "Dynamitstangen"
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TX_OBJ_MINE "Zeitbombe"
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TX_OBJ_TOMATE "Tomaten"
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TX_OBJ_POTION "Medikament"
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TX_OBJ_PLANCHE "Bretter"
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TX_OBJ_PIERRE "Steine"
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TX_OBJ_DRAPEAU "Wimpel"
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TX_OBJ_FER "Eisenerz"
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TX_OBJ_FLEUR1 "Blumen"
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_OBJ_FLEUR2 "Blumen"
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TX_OBJ_FLEUR3 "Blumen"
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TX_OBJ_CABANE "Gartenh<6E>uschen"
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TX_OBJ_LABO "Labor"
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TX_OBJ_MINEFER "Bergwerk"
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TX_OBJ_USINE "Werkstatt"
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TX_OBJ_TOUR "Wachturm"
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TX_OBJ_FEU "Feuer"
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TX_OBJ_ROBOT "Roboterchef"
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TX_OBJ_TRACKS "Planierraupe"
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TX_OBJ_BOMBE "Springende Bombe"
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TX_OBJ_ARAIGNEE "Spinne"
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TX_OBJ_VIRUS "Virus"
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TX_OBJ_ELECTRO "Elektrisiermaschine"
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TX_OBJ_ARBRE "B<>ume"
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TX_OBJ_MUR "Mauer"
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_OBJ_ARBREb "Baumst<73>mme"
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TX_OBJ_ROC "Felsen"
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TX_OBJ_OEUF "Eier"
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TX_OBJ_PALISSADE "Palisade"
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TX_OBJ_ENNEMIp "Verklebter Feind"
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TX_OBJ_ENNEMI "Feindliche Einrichtung"
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TX_OBJ_HERBE "Normaler Untergrund"
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TX_OBJ_MOUSSE "Brennbarer Untergrund"
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TX_OBJ_TERRE "Karger Untergrund"
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TX_OBJ_EAU "Wasser"
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TX_OBJ_RIVE "Ufer"
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TX_OBJ_MIXTE "Gemischter Untergrund"
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TX_OBJ_PONT "Br<42>cke"
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TX_OBJ_COUVEUSE "Brutplatz"
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TX_OBJ_GLACE "Eis"
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TX_OBJ_MAISON "Blupis Haus"
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_OBJ_HACHURE "Gestreifte Quadrate"
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TX_OBJ_MOUSSEb "Verbrannter Untergrund"
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TX_OBJ_BOUQUET1 "Blumenstrauss"
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TX_OBJ_BOUQUET2 "Blumenstrauss"
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TX_OBJ_BOUQUET3 "Blumenstrauss"
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TX_OBJ_DALLE "Platten"
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TX_OBJ_ENNEMIs "Feindesgrund"
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TX_OBJ_DISCIPLE "Hilfsroboter"
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TX_OBJ_METAL "Platinium"
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TX_OBJ_FUSEE "Feindliche Rakete"
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TX_OBJ_TELEPORTE "Beammaschine"
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TX_OBJ_ARMURE "R<>stung"
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TX_OBJ_DALLESPEC "Spezialplatten"
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TX_OBJ_COUVTELE "Brutplatz oder Beammaschine"
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TX_OBJ_BATIMENT "Geb<65>ude"
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TX_OBJ_BATENNEMIS "Feindliches Geb<65>ude"
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_WIN1 "Toll, Du hast es geschafft"
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TX_WIN2 "Ja, super"
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TX_WIN3 "Sehr gut"
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TX_WIN4 "Ausgezeichnet"
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TX_WIN5 "Auftrag erf<72>llt"
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_LOST1 "Das war nichts, probier es noch einmal !"
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TX_LOST2 "Nein, so geht das leider nicht !"
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TX_LOST3 "Das war mal wieder nichts !"
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TX_LOST4 "Das war leider nicht die richtige L<>sung !"
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_LOST5 "Aber nein, doch nicht so..."
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END
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STRINGTABLE DISCARDABLE
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BEGIN
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TX_LASTWIN1 "Du kannst jetzt mit den Missionen beginnen."
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TX_LASTWIN2 "Bravo, das Spiel ist beendet !"
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TX_LASTWIN3 "Letzte konstruierte Mission beendet."
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END
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STRINGTABLE DISCARDABLE
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|||
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BEGIN
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TX_BUTTON_SETUP9 "Langsamer"
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TX_BUTTON_SETUP10 "Schneller"
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|||
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TX_INFO_SETUP1 "Globale\nGeschwindigkeit\ndes Spiels"
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TX_INFO_SETUP2 "Lautst<73>rke der\nGer<65>uscheffekte"
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TX_INFO_SETUP3 "Lautst<73>rke\nder Musik"
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TX_INFO_SETUP4 "Videosequenzen"
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TX_INFO_SETUP5 "Geschwindigkeit\nder Bildschirm-\nverschiebungen\nmit der Maus"
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TX_INFO_NOSCROLL "Keine"
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TX_BUTTON_REGION1 "Wiese"
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TX_BUTTON_REGION2 "W<>ste"
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|||
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END
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|||
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STRINGTABLE DISCARDABLE
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|||
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BEGIN
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|||
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TX_BUTTON_REGION3 "Verschneiter Wald"
|
|||
|
TX_BUTTON_REGION4 "Wald"
|
|||
|
TX_REGION "Auswahl\nder Umgebung"
|
|||
|
TX_BUTTON_PLAY_STOP "Halt"
|
|||
|
TX_BUTTON_PLAY_SETUP "Einstellungen"
|
|||
|
TX_BUTTON_PLAY_WRITE "Speichern"
|
|||
|
TX_INSERT "F<>ge die Planet Blupi CD-Rom in das Laufwerk ein und warte einige Sekunden ..."
|
|||
|
TX_BUTTON_PREVH "Vorhergehende Seite"
|
|||
|
TX_BUTTON_NEXTH "N<>chste Seite"
|
|||
|
TX_BUTTON_TERMHMETAL "Platinium auf gestreiften Quadraten"
|
|||
|
TX_BUTTON_HELP "Hilfe"
|
|||
|
TX_HELP "Hilfe Nummer"
|
|||
|
TX_BUTTON_PRIVE "Konstruktion"
|
|||
|
TX_PRIVATE "Konstruktion Nummer"
|
|||
|
TX_IONAMEPR "Konstruktion %d, Zeit %d"
|
|||
|
TX_PRIVATE_HACHBLUPI "1|Auf die gestreiften Quadrate gehen."
|
|||
|
END
|
|||
|
|
|||
|
STRINGTABLE DISCARDABLE
|
|||
|
BEGIN
|
|||
|
TX_ACTION_FABDISC "Roboter bauen"
|
|||
|
TX_ACTION_REPEAT "Wiederholen"
|
|||
|
TX_ACTION_QARMURE "Aussteigen"
|
|||
|
TX_ACTION_FABARMURE "R<>stung bauen"
|
|||
|
END
|
|||
|
|
|||
|
STRINGTABLE DISCARDABLE
|
|||
|
BEGIN
|
|||
|
TX_PRIVATE_HACHPLANCHE "1|Bretter auf die\n1|gestreiften Quadrate legen."
|
|||
|
TX_PRIVATE_HACHTOMATE "1|Tomaten auf die\n1|gestreiften Quadrate legen."
|
|||
|
TX_PRIVATE_HACHMETAL "1|Platinium auf die\n1|gestreiften Quadrate legen."
|
|||
|
TX_PRIVATE_STOPFIRE "1|Solange <20>berleben bis\n1|das Feuer ausgegangen ist."
|
|||
|
TX_PRIVATE_HOMEBLUPI "1|Jeder Blupi\n1|in seinem Haus."
|
|||
|
TX_PRIVATE_KILLROBOTS "1|Alle Feinde\n1|zerst<73>ren !"
|
|||
|
TX_BUTTON_UNDO "Letzten Befehl r<>ckg<6B>ngig machen"
|
|||
|
TX_DEMO_END1 "Sie haben soeben mit der DEMO Version von Planet Blupi gespielt."
|
|||
|
TX_DEMO_END2 "Hoffentlich hatten Sie genau soviel Spass beim Spielen wie wir beim herstellen des Spiels !"
|
|||
|
TX_DEMO_END3 "Dieses Spiel wurde entwickelt von Epsitec SA, CH-1092 Belmont"
|
|||
|
TX_DEMO_END4 "http://www.blupi.com blupi@epsitec.ch"
|
|||
|
TX_FULL_END1 "Sie haben soeben mit PLANET BLUPI gespielt."
|
|||
|
TX_FULL_END2 "Hoffentlich hatten Sie genau soviel Spass beim Spielen wie wir beim herstellen des Spiels !"
|
|||
|
TX_FULL_END3 "Herausgegeben von WG Verlag & Lizenzen AG"
|
|||
|
TX_FULL_END4 "Entwickelt von EPSITEC SA"
|
|||
|
TX_PRIVATE_OBJECTIF "1|Ziel :"
|
|||
|
END
|
|||
|
|
|||
|
STRINGTABLE DISCARDABLE
|
|||
|
BEGIN
|
|||
|
TX_PRIVATE_NBBLUPI "1|Die Blupibev<65>lkerung muss mindestens %d Blupi(s) betragen."
|
|||
|
TX_BUTTON_SKILL "Schwierigkeitsgrad"
|
|||
|
TX_SKILL1 "Leicht"
|
|||
|
TX_SKILL2 "Schwer"
|
|||
|
TX_BUTTON_DEMO "Demo"
|
|||
|
TX_DEMOREC "REC"
|
|||
|
TX_DEMOPLAY "Demo"
|
|||
|
TX_BUTTON_TERMHROBOT "Roboter auf gestreiften Quadraten"
|
|||
|
TX_PRIVATE_HACHROBOT "1|Der Roboter muss die\n1|gestreiften Quadrate erreichen."
|
|||
|
END
|
|||
|
|
|||
|
STRINGTABLE DISCARDABLE
|
|||
|
BEGIN
|
|||
|
TX_REPEAT_CULTIVE "1: Tomaten anbauen...\n2: Essen"
|
|||
|
TX_REPEAT_FLEUR "1: Blumenstrauss binden\n2: Verarbeiten"
|
|||
|
TX_REPEAT_FLEURQ "1: Nehmen\n2: Verarbeiten"
|
|||
|
TX_REPEAT_FABMINE "1: Eisen abbauen\n2: Zeitbombe bauen"
|
|||
|
TX_REPEAT_FABJEEP "1: Eisen abbauen\n2: Jeep bauen"
|
|||
|
TX_REPEAT_PALIS "1: Baum f<>llen\n2: Palissade bauen"
|
|||
|
TX_REPEAT_PALISQ "1: Nehmen\n2: Palissade bauen"
|
|||
|
TX_REPEAT_PONT "1: Baum f<>llen\n2: Br<42>cke bauen"
|
|||
|
TX_REPEAT_PONTQ "1: Nehmen\n2: Br<42>cke bauen"
|
|||
|
TX_REPEAT_BATEAU "1: Baum f<>llen\n2: Boot bauen"
|
|||
|
TX_REPEAT_BATEAUQ "1: Bretter nehmen\n2: Boot bauen"
|
|||
|
TX_REPEAT_FABARMURE "1: Eisen abbauen\n2: R<>stung bauen"
|
|||
|
END
|
|||
|
|
|||
|
STRINGTABLE DISCARDABLE
|
|||
|
BEGIN
|
|||
|
TX_OBJ_MURPAL "Mauer oder Palissade"
|
|||
|
TX_OBJ_OBJET "Gegenst<73>nde"
|
|||
|
TX_OBJ_ARME "Waffen"
|
|||
|
TX_OBJ_VEHICULE "Transportmittel"
|
|||
|
TX_OBJ_STARTFEU "Feuer"
|
|||
|
TX_OBJ_DELOBJ "Gegenstand l<>schen"
|
|||
|
TX_OBJ_DELPERSO "Figur l<>schen"
|
|||
|
TX_OBJ_DELFEU "Feuer l<>schen"
|
|||
|
TX_OBJ_PLANTE "Pflanzen"
|
|||
|
TX_OBJ_BARENNEMIS "Feindlicher Zaun"
|
|||
|
END
|
|||
|
|
|||
|
STRINGTABLE DISCARDABLE
|
|||
|
BEGIN
|
|||
|
TX_DIRECT_N "N"
|
|||
|
TX_DIRECT_S "S"
|
|||
|
TX_DIRECT_E "O"
|
|||
|
TX_DIRECT_O "W"
|
|||
|
END
|
|||
|
|
|||
|
#endif // French (Switzerland) resources
|
|||
|
/////////////////////////////////////////////////////////////////////////////
|
|||
|
|
|||
|
|
|||
|
|
|||
|
#ifndef APSTUDIO_INVOKED
|
|||
|
/////////////////////////////////////////////////////////////////////////////
|
|||
|
//
|
|||
|
// Generated from the TEXTINCLUDE 3 resource.
|
|||
|
//
|
|||
|
|
|||
|
|
|||
|
/////////////////////////////////////////////////////////////////////////////
|
|||
|
#endif // not APSTUDIO_INVOKED
|
|||
|
|