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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00
planetblupi/menu.cpp
2017-02-08 23:17:28 +01:00

499 lines
9.0 KiB
C++

// Menu.cpp
//
#include <stdlib.h>
#include <stdio.h>
#include "blupi.h"
#include "def.h"
#include "resource.h"
#include "pixmap.h"
#include "sound.h"
#include "decor.h"
#include "button.h"
#include "menu.h"
#include "text.h"
#include "misc.h"
#include "event.h"
/////////////////////////////////////////////////////////////////////////////
#define MARGMENU 0
static const short table_button_icon[] =
{
24, // go
40, // stop
32, // mange
30, // carry
31, // depose
22, // abat
27, // roc
28, // cultive
19, // build1 (cabane)
25, // build2 (couveuse)
35, // build3 (laboratoire)
61, // build4 (mine)
59, // build5 (usine)
101, // build6 (téléporteur)
20, // mur
26, // palis
42, // abat n
43, // roc n
23, // pont
33, // tour
34, // boit
39, // labo
54, // fleur
55, // fleur n
41, // dynamite
58, // bateau
60, // djeep
64, // drapeau
62, // extrait du fer
65, // fabrique jeep
63, // fabrique mine
83, // fabrique disciple
100, // repeat
107, // qarmure
106, // fabarmure
};
static const char *GetText(int rank)
{
static const char *list[] = {
"Go",
"Stop",
"Eat",
"Take",
"Drop",
"Cut down a tree",
"Carve a rock",
"Grow tomatoes",
"Garden shed",
"Incubator",
"Laboratory",
"Mine",
"Workshop",
"Teleporter",
"Wall",
"Palisade",
"Cut down trees",
"Carve rocks",
"Bridge",
"Protection tower",
"Drink",
"Transform",
"Make bunch of flowers",
"Make bunches of flowers",
"Blow up",
"Boat",
"Leave Jeep",
"Prospect for iron",
"Extract iron",
"Make a Jeep",
"Make a time bomb",
"Make a helper robot",
"Repeat",
"Quit",
"Make armour",
};
return gettext (list[rank]);
}
static const char *GetErr(int rank)
{
static const char *list[] = {
"Impossible",
"Inadequate ground",
"Occupied ground",
"Opposite bank no good",
"Bridge finished",
"(isolated tower)",
"Too close to water",
"Already two teleporters",
};
return gettext (list[rank]);
}
/////////////////////////////////////////////////////////////////////////////
// Constructeur.
CMenu::CMenu()
{
m_nbButtons = 0;
m_selRank = -1;
}
// Destructeur.
CMenu::~CMenu()
{
}
// Crée un nouveau bouton.
bool CMenu::Create(CPixmap *pPixmap, CSound *pSound,
POINT pos, int nb, int *pButtons, int *pErrors,
int perso)
{
pos.x -= DIMBUTTONX/2;
pos.y -= DIMBUTTONY/2;
m_pPixmap = pPixmap;
m_pSound = pSound;
m_nbButtons = nb;
m_pos = pos;
m_perso = perso;
Update(nb, pButtons, pErrors);
if ( m_pos.x < POSDRAWX ) m_pos.x = POSDRAWX;
if ( m_pos.y < POSDRAWY ) m_pos.y = POSDRAWY;
if ( m_pos.x > POSDRAWX+DIMDRAWX-2-m_dim.x ) m_pos.x = POSDRAWX+DIMDRAWX-2-m_dim.x;
if ( m_pos.y > POSDRAWY+DIMDRAWY-2-m_dim.y ) m_pos.y = POSDRAWY+DIMDRAWY-2-m_dim.y;
if ( m_pos.x != pos.x || m_pos.y != pos.y )
{
pos = m_pos;
pos.x += DIMBUTTONX/2;
pos.y += DIMBUTTONY/2;
SDL_WarpMouseInWindow (g_window, pos.x, pos.y);
}
m_selRank = Detect(pos);
return true;
}
// Met à jour le menu.
void CMenu::Update(int nb, int *pButtons, int *pErrors)
{
int i;
m_nbButtons = nb;
if ( nb < 5 ) m_nbCel.x = 1;
else m_nbCel.x = 2;
m_nbCel.y = (nb+m_nbCel.x-1)/m_nbCel.x;
m_dim.x = (DIMBUTTONX+MARGMENU)*m_nbCel.x;
m_dim.y = (DIMBUTTONY+MARGMENU)*m_nbCel.y;
for ( i=0 ; i<nb ; i++ )
{
m_buttons[i] = pButtons[i];
m_errors[i] = pErrors[i];
}
}
// Détruit le menu.
void CMenu::Delete()
{
m_nbButtons = 0;
m_selRank = -1;
}
// Dessine un bouton dans son état.
void CMenu::Draw()
{
int i, state, icon;
POINT pos;
RECT oldClip, clipRect;
bool bLeft = true;
bool bRight = true;
char text[50];
char* pText;
if ( m_nbButtons == 0 ) return;
oldClip = m_pPixmap->GetClipping();
clipRect.left = POSDRAWX;
clipRect.top = POSDRAWY;
clipRect.right = POSDRAWX+DIMDRAWX;
clipRect.bottom = POSDRAWY+DIMDRAWY;
m_pPixmap->SetClipping(clipRect);
if ( m_pos.x-150 < POSDRAWX ) bLeft = false;
if ( m_pos.x+m_dim.x+150 > POSDRAWX+DIMDRAWX ) bRight = false;
for ( i=0 ; i<m_nbButtons ; i++ )
{
pos.x = m_pos.x+((i/m_nbCel.y)*(DIMBUTTONX+MARGMENU));
pos.y = m_pos.y+((i%m_nbCel.y)*(DIMBUTTONY+MARGMENU));
if ( i == m_selRank ) state = 2; // hilite
else state = 0; // release
if ( m_errors[i] != 0 &&
m_errors[i] != ERROR_TOURISOL &&
m_errors[i] < 100 )
{
state = 4; // disable
}
m_pPixmap->DrawIcon(-1, CHBUTTON, state, pos);
icon = table_button_icon[m_buttons[i]];
if ( m_perso == 8 ) // disciple ?
{
if ( icon == 30 ) icon = 88; // prend
if ( icon == 31 ) icon = 89; // dépose
}
m_pPixmap->DrawIcon(-1, CHBUTTON, icon+6, pos);
}
// Affiche le texte d'aide.
if ( m_selRank != -1 )
{
i = m_selRank;
pos.y = m_pos.y+((i%m_nbCel.y)*(DIMBUTTONY+MARGMENU));
if ( m_errors[i] == 0 )
{
pos.y += (DIMBUTTONY-DIMTEXTY)/2;
}
else
{
pos.y += (DIMBUTTONY-DIMTEXTY*2)/2;
}
if ( m_errors[i] >= 100 ) // no ressource au lieu erreur ?
{
LoadString(m_errors[i], text, 50);
pText = strchr(text, '\n');
if ( pText != nullptr ) *pText = 0;
}
else
{
const auto tr = GetText(m_buttons[i]);
snprintf (text, sizeof (text), tr);
}
if ( m_nbCel.x > 1 && i < m_nbCel.y )
{
// if ( bLeft )
// {
pos.x = m_pos.x-4-GetTextWidth(text); // texte à gauche
// }
// else
// {
// pos.x = m_pos.x+((i/m_nbCel.y)+1)+(DIMBUTTONX+MARGMENU)+4;
// }
}
else
{
// if ( bRight )
// {
pos.x = m_pos.x+m_dim.x+4; // texte à droite
// }
// else
// {
// pos.x = m_pos.x+(i/m_nbCel.y)*(DIMBUTTONX+MARGMENU)-4-GetTextWidth(text);
// }
}
DrawText(m_pPixmap, pos, text, FONTWHITE);
if ( m_errors[i] != 0 )
{
if ( m_errors[i] >= 100 ) // no ressource au lieu erreur ?
{
LoadString(m_errors[i], text, 50);
pText = strchr(text, '\n');
if ( pText != nullptr ) strcpy(text, pText+1);
}
else
{
const auto tr = GetErr (m_errors[i]-1); // impossible ici
snprintf (text, sizeof (text), tr);
}
if ( m_nbCel.x > 1 && i < m_nbCel.y )
{
// if ( bLeft )
// {
pos.x = m_pos.x-4-GetTextWidth(text); // texte à gauche
// }
// else
// {
// pos.x = m_pos.x+((i/m_nbCel.y)+1)+(DIMBUTTONX+MARGMENU)+4;
// }
}
else
{
// if ( bRight )
// {
pos.x = m_pos.x+m_dim.x+4; // texte à droite
// }
// else
// {
// pos.x = m_pos.x+(i/m_nbCel.y)*(DIMBUTTONX+MARGMENU)-4-GetTextWidth(text);
// }
}
pos.y += DIMTEXTY;
if ( m_errors[i] >= 100 ) // no ressource au lieu erreur ?
{
DrawText(m_pPixmap, pos, text, FONTWHITE);
}
else
{
DrawText(m_pPixmap, pos, text, FONTRED);
}
}
}
m_pPixmap->SetClipping(oldClip);
}
// Retourne le bouton sélectionné.
int CMenu::GetSel()
{
if ( m_selRank == -1 ) return -1;
return m_buttons[m_selRank];
}
// Retourne le rang sélectionné.
int CMenu::GetRank()
{
return m_selRank;
}
// Retourne true si le bouton sélectionné a une erreur.
bool CMenu::IsError()
{
if ( m_selRank == -1 ) return true;
if ( m_errors[m_selRank] != 0 &&
m_errors[m_selRank] < 100 ) return true;
return false;
}
// Indique si le menu existe.
bool CMenu::IsExist()
{
return ( m_nbButtons == 0 ) ? false:true;
}
// Traitement d'un événement.
bool CMenu::TreatEvent(const SDL_Event &event)
{
POINT pos;
if ( m_nbButtons == 0 ) return false;
//pos = ConvLongToPos(lParam);
switch (event.type)
{
case SDL_MOUSEBUTTONDOWN:
if ( event.button.button != SDL_BUTTON_LEFT
&& event.button.button != SDL_BUTTON_RIGHT)
break;
pos.x = event.button.x;
pos.y = event.button.y;
if ( MouseDown(pos) ) return true;
break;
case SDL_MOUSEMOTION:
pos.x = event.motion.x;
pos.y = event.motion.y;
if ( MouseMove(pos) ) return true;
break;
case SDL_MOUSEBUTTONUP:
if ( event.button.button != SDL_BUTTON_LEFT
&& event.button.button != SDL_BUTTON_RIGHT)
break;
pos.x = event.button.x;
pos.y = event.button.y;
if ( MouseUp(pos) ) return true;
break;
}
return false;
}
// Détecte dans quel bouton est la souris.
int CMenu::Detect(POINT pos)
{
int rank;
if ( pos.x < m_pos.x || pos.x > m_pos.x+m_dim.x ||
pos.y < m_pos.y || pos.y > m_pos.y+m_dim.y ) return -1;
rank = (pos.y-m_pos.y)/(DIMBUTTONY+MARGMENU);
rank += ((pos.x-m_pos.x)/(DIMBUTTONX+MARGMENU))*m_nbCel.y;
if ( rank >= m_nbButtons ) return -1;
return rank;
}
// Bouton de la souris pressé.
bool CMenu::MouseDown(POINT pos)
{
return false;
}
// Souris déplacés.
bool CMenu::MouseMove(POINT pos)
{
m_selRank = Detect(pos);
if ( pos.x < m_pos.x-(DIMBUTTONX+MARGMENU) ||
pos.x > m_pos.x+m_dim.x+(DIMBUTTONX+MARGMENU) ||
pos.y < m_pos.y-(DIMBUTTONY+MARGMENU) ||
pos.y > m_pos.y+m_dim.y+(DIMBUTTONY+MARGMENU) )
{
Delete(); // enlève le menu si souris trop loin !
}
return false;
}
// Bouton de la souris relâché.
bool CMenu::MouseUp(POINT pos)
{
m_selRank = Detect(pos);
return false;
}
// Envoie le message.
void CMenu::Message()
{
if ( m_selRank != -1 )
{
CEvent::PushUserEvent (WM_BUTTON0 + m_selRank);
}
}