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https://github.com/blupi-games/planetblupi
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Add more gettext stuff
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parent
5b4c87ab3c
commit
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65
menu.cpp
65
menu.cpp
@ -22,7 +22,7 @@
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#define MARGMENU 0
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static short table_button_icon[] =
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static const short table_button_icon[] =
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{
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24, // go
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40, // stop
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@ -61,14 +61,63 @@ static short table_button_icon[] =
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106, // fabarmure
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};
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void GetText(int rank, char *pBuffer, int lgBuffer)
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static const char *GetText(int rank)
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{
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LoadString(TX_ACTION_GO+rank, pBuffer, lgBuffer);
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static const char *list[] = {
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"Go",
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"Stop",
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"Eat",
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"Take",
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"Drop",
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"Cut down a tree",
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"Carve a rock",
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"Grow tomatoes",
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"Garden shed",
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"Incubator",
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"Laboratory",
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"Mine",
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"Workshop",
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"Teleporter",
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"Wall",
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"Palisade",
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"Cut down trees",
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"Carve rocks",
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"Bridge",
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"Protection tower",
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"Drink",
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"Transform",
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"Make bunch of flowers",
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"Make bunches of flowers",
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"Blow up",
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"Boat",
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"Leave Jeep",
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"Prospect for iron",
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"Extract iron",
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"Make a Jeep",
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"Make a time bomb",
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"Make a helper robot",
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"Repeat",
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"Quit",
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"Make armour",
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};
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return gettext (list[rank]);
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}
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void GetErr(int rank, char *pBuffer, int lgBuffer)
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static const char *GetErr(int rank)
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{
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LoadString(TX_ERROR_MISC+rank, pBuffer, lgBuffer);
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static const char *list[] = {
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"Impossible",
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"Inadequate ground",
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"Occupied ground",
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"Opposite bank no good",
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"Bridge finished",
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"(isolated tower)",
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"Too close to water",
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"Already two teleporters",
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};
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return gettext (list[rank]);
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}
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@ -227,7 +276,8 @@ void CMenu::Draw()
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}
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else
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{
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GetText(m_buttons[i], text, 50);
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const auto tr = GetText(m_buttons[i]);
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snprintf (text, sizeof (text), tr);
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}
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if ( m_nbCel.x > 1 && i < m_nbCel.y )
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@ -265,7 +315,8 @@ void CMenu::Draw()
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}
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else
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{
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GetErr(m_errors[i]-1, text, 50); // impossible ici
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const auto tr = GetErr (m_errors[i]-1); // impossible ici
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snprintf (text, sizeof (text), tr);
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}
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if ( m_nbCel.x > 1 && i < m_nbCel.y )
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