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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00
planetblupi/button.h
2017-02-10 00:14:28 +01:00

69 lines
1.6 KiB
C++

// Button.h
#pragma once
#include <vector>
/////////////////////////////////////////////////////////////////////////////
class CButton
{
public:
CButton();
~CButton();
bool Create(CPixmap *pPixmap, CSound *pSound,
POINT pos, int type, bool bMinimizeRedraw,
int *pMenu, int nbMenu,
const char **pToolTips,
int region, unsigned int message);
void Draw();
void Redraw();
int GetState();
void SetState(int state);
int GetMenu();
void SetMenu(int menu);
bool GetEnable();
void SetEnable(bool bEnable);
bool GetHide();
void SetHide(bool bHide);
bool TreatEvent(const SDL_Event &event);
bool MouseOnButton(POINT pos);
const char *GetToolTips(POINT pos);
protected:
bool Detect(POINT pos);
bool MouseDown(POINT pos);
bool MouseMove(POINT pos);
bool MouseUp(POINT pos);
protected:
CPixmap* m_pPixmap;
CDecor* m_pDecor;
CSound* m_pSound;
int m_type; // type de bouton
bool m_bEnable; // true si bouton actif
bool m_bHide; // true si bouton caché
unsigned int m_message; // message envoyé si bouton actionné
POINT m_pos; // coin sup/gauche
POINT m_dim; // dimensions
int m_state; // 0=relâché, 1=pressé, +2=survollé
int m_mouseState; // 0=relâché, 1=pressé, +2=survollé
int m_iconMenu[20]; // icônes du sous-menu
const char **m_toolTips; // info-bulles
int m_nbMenu; // nb de case du sous-menu
int m_nbToolTips; // nb d'info-bulles
int m_selMenu; // sous-menu sélectionné
bool m_bMouseDown; // true -> bouton souris pressé
bool m_bMinimizeRedraw;
bool m_bRedraw; // true -> doit être redessiné
};
/////////////////////////////////////////////////////////////////////////////