mirror of
https://github.com/blupi-games/planetblupi
synced 2024-12-30 10:15:36 +01:00
115 lines
3.6 KiB
C++
115 lines
3.6 KiB
C++
// CPixmap.h
|
||
|
||
#pragma once
|
||
|
||
#include <ddraw.h>
|
||
#include <SDL_surface.h>
|
||
#include <SDL_render.h>
|
||
|
||
/////////////////////////////////////////////////////////////////////////////
|
||
|
||
#define MAXIMAGE 100
|
||
|
||
class CPixmap
|
||
{
|
||
public:
|
||
CPixmap();
|
||
~CPixmap();
|
||
|
||
void SetDebug(bool bDebug);
|
||
|
||
bool Create(HWND hwnd, POINT dim, bool bFullScreen, int mouseType);
|
||
bool Flush();
|
||
bool Restore();
|
||
bool InitSysPalette();
|
||
bool IsPalette();
|
||
void Fill(RECT rect, COLORREF color);
|
||
|
||
bool SavePalette();
|
||
bool RestorePalette();
|
||
int SearchColor(int red, int green, int blue);
|
||
bool Cache(int channel, char *pFilename, POINT totalDim, POINT iconDim, bool bUsePalette);
|
||
bool Cache(int channel, char *pFilename, POINT totalDim, bool bUsePalette);
|
||
bool Cache(int channel, HBITMAP hbm, POINT totalDim);
|
||
void Flush(int channel);
|
||
void SetTransparent(int channel, COLORREF color);
|
||
void SetTransparent2(int channel, COLORREF color1, COLORREF color2);
|
||
void SetClipping(RECT clip);
|
||
RECT GetClipping();
|
||
|
||
bool IsIconPixel(int channel, int rank, POINT pos);
|
||
|
||
bool DrawIcon(int chDst, int channel, int rank, POINT pos, int mode=0, bool bMask=false);
|
||
bool DrawIconDemi(int chDst, int channel, int rank, POINT pos, int mode=0, bool bMask=false);
|
||
bool DrawIconPart(int chDst, int channel, int rank, POINT pos, int startY, int endY, int mode=0, bool bMask=false);
|
||
bool DrawPart(int chDst, int channel, POINT dest, RECT rect, int mode=0, bool bMask=false);
|
||
bool DrawImage(int chDst, int channel, RECT rect, int mode=0);
|
||
|
||
bool BuildIconMask(int channelMask, int rankMask,
|
||
int channel, int rankSrc, int rankDst);
|
||
|
||
bool Display();
|
||
|
||
void SetMousePosSprite(POINT pos, int sprite, bool bDemoPlay);
|
||
void SetMousePos(POINT pos, bool bDemoPlay);
|
||
void SetMouseSprite(int sprite, bool bDemoPlay);
|
||
void MouseShow(bool bShow);
|
||
void MouseInvalidate();
|
||
void MouseBackClear();
|
||
void MouseBackDraw();
|
||
|
||
protected:
|
||
HRESULT RestoreAll();
|
||
HRESULT BltFast(int chDst, int channel, POINT dst, RECT rcRect, int mode);
|
||
HRESULT BltFast(LPDIRECTDRAWSURFACE lpDD, SDL_Texture *lpSDL,
|
||
int channel, POINT dst, RECT rcRect, int mode);
|
||
|
||
void MouseUpdate();
|
||
bool MouseQuickDraw(RECT rect);
|
||
void MouseBackSave();
|
||
void MouseBackRestore();
|
||
void MouseBackDebug();
|
||
RECT MouseRectSprite();
|
||
void MouseHotSpot();
|
||
|
||
protected:
|
||
bool m_bFullScreen;
|
||
int m_mouseType;
|
||
bool m_bDebug;
|
||
bool m_bPalette;
|
||
HWND m_hWnd;
|
||
POINT m_dim; // dimensions totales
|
||
RECT m_clipRect; // rectangle de clipping
|
||
|
||
POINT m_mousePos;
|
||
int m_mouseSprite;
|
||
POINT m_mouseHotSpot;
|
||
POINT m_mouseBackPos;
|
||
bool m_bMouseBack;
|
||
bool m_bMouseShow;
|
||
bool m_bBackDisplayed;
|
||
|
||
LPDIRECTDRAW m_lpDD; // DirectDraw object
|
||
LPDIRECTDRAWSURFACE m_lpDDSPrimary; // DirectDraw primary surface
|
||
SDL_Surface * m_lpSDLPrimary;
|
||
LPDIRECTDRAWSURFACE m_lpDDSBack; // DirectDraw back surface
|
||
SDL_Surface * m_lpSDLBack;
|
||
LPDIRECTDRAWSURFACE m_lpDDSMouse; // DirectDraw back surface
|
||
SDL_Surface * m_lpSDLMouse;
|
||
LPDIRECTDRAWPALETTE m_lpDDPal; // the primary surface palette
|
||
LPDIRECTDRAWSURFACE m_lpDDSurface[MAXIMAGE]; // offscreen surfaces
|
||
SDL_Surface * m_lpSDLSurface[MAXIMAGE];
|
||
SDL_Texture * m_lpSDLTexture[MAXIMAGE];
|
||
LPDIRECTDRAWCLIPPER m_lpClipper;
|
||
PALETTEENTRY m_pal[256]; // sauvegarde palette
|
||
PALETTEENTRY m_sysPal[256]; // sauvegarde palette
|
||
COLORREF m_colorSurface[2*MAXIMAGE];
|
||
|
||
char m_filename[MAXIMAGE][20];
|
||
POINT m_totalDim[MAXIMAGE]; // dimensions totale image
|
||
POINT m_iconDim[MAXIMAGE]; // dimensions d'une ic<69>ne
|
||
DDBLTFX m_DDbltfx;
|
||
};
|
||
|
||
/////////////////////////////////////////////////////////////////////////////
|