mirror of
https://github.com/blupi-games/planetblupi
synced 2024-12-30 10:15:36 +01:00
115 lines
3.3 KiB
C++
115 lines
3.3 KiB
C++
/*
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* This file is part of the planetblupi source code
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* Copyright (C) 1997, Daniel Roux & EPSITEC SA
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* Copyright (C) 2017, Mathieu Schroeter
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* http://epsitec.ch; http://www.blupi.org; http://github.com/blupi-games
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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#include <SDL2/SDL.h>
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#include <string>
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#include <unordered_map>
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#include "blupi.h"
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#include "def.h"
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#define MAXCURSORS 14
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struct TextureInfo {
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SDL_Texture * texMask;
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SDL_Texture * texture;
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bool target; // can be used as a render target
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std::string file;
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Point dimTotal;
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Point dimIcon;
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TextureInfo ()
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: texMask (nullptr)
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, texture (nullptr)
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, target (false)
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, dimTotal{0}
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, dimIcon{0}
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{
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}
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};
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class CPixmap
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{
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public:
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CPixmap ();
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~CPixmap ();
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bool Create (Point dim);
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bool ReloadTargetTextures ();
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bool Cache (
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size_t channel, const std::string & pFilename, Point totalDim,
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Point iconDim);
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bool Cache (size_t channel, const std::string & pFilename, Point totalDim);
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bool Cache (size_t channel, SDL_Surface * surface, Point totalDim);
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void SetClipping (Rect clip);
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Rect GetClipping ();
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bool IsIconPixel (size_t channel, Sint32 rank, Point pos);
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bool DrawIcon (
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Sint32 chDst, size_t channel, Sint32 rank, Point pos, bool bMask = false);
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bool DrawIconDemi (
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Sint32 chDst, size_t channel, Sint32 rank, Point pos, bool bMask = false);
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bool DrawIconPart (
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Sint32 chDst, size_t channel, Sint32 rank, Point pos, Sint32 startY,
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Sint32 endY, bool bMask = false);
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bool DrawPart (
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Sint32 chDst, size_t channel, Point dest, Rect rect, bool bMask = false);
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bool DrawImage (Sint32 chDst, size_t channel, Rect rect);
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bool BuildIconMask (
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size_t channelMask, Sint32 rankMask, size_t channel, Sint32 rankSrc,
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Sint32 rankDst);
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bool Display ();
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void SetMouseSprite (MouseSprites sprite);
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void MouseShow (bool bShow);
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void LoadCursors ();
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void ChangeSprite (MouseSprites sprite);
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protected:
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Sint32 BltFast (Sint32 chDst, size_t channel, Point dst, Rect rcRect);
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Sint32 BltFast (
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SDL_Texture * lpSDL, size_t channel, Point dst, Rect rcRect,
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SDL_BlendMode = SDL_BLENDMODE_BLEND);
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Rect MouseRectSprite ();
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SDL_Point GetCursorHotSpot (MouseSprites sprite);
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SDL_Rect GetCursorRect (MouseSprites sprite);
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protected:
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bool m_bDebug;
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bool m_bPalette;
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Point m_dim; // dimensions totales
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Rect m_clipRect; // rectangle de clipping
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MouseSprites m_mouseSprite;
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bool m_bBackDisplayed;
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SDL_Cursor * m_lpCurrentCursor;
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SDL_Cursor * m_lpSDLCursors[MAXCURSORS];
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SDL_Surface * m_lpSDLBlupi;
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std::unordered_map<size_t, TextureInfo> m_SDLTextureInfo;
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};
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