Mathieu Schroeter
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67831eab7c
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Final gettext convert (no more LoadString)
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2017-02-09 18:28:00 +01:00 |
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Mathieu Schroeter
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cc2bc26874
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Add more gettext convertions
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2017-02-08 23:26:59 +01:00 |
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Mathieu Schroeter
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ecf73886f6
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Improve use of gettext
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2017-02-08 22:50:19 +01:00 |
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Mathieu Schroeter
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ac144a0522
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Remove hwnd and related ddraw stuff
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2017-02-05 09:15:08 +01:00 |
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Mathieu Schroeter
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0d8a21dd47
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Remove the main windows event loop stuff
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2017-02-04 18:57:37 +01:00 |
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Mathieu Schroeter
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1b5727c790
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Add musib handling with SDL
Note that the music volume affects the chunk volumes
too. Maybe a bug...
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2017-02-04 17:59:07 +01:00 |
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Mathieu Schroeter
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f40b29f0ec
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Add a converter for demo play
It converts from Windows events to SDL events. Only
useful events are considered.
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2017-02-02 07:49:52 +01:00 |
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Mathieu Schroeter
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a75a2e6650
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Remove dead code
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2017-01-31 18:15:41 +01:00 |
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Mathieu Schroeter
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a4e75756de
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WIP: adapt event stuff
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2017-01-30 21:53:12 +01:00 |
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Mathieu Schroeter
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3dd443d53d
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Remove stuff to control if the mouse is visible
With SDL it's useless because the mouse is not blit on the
renderer by our code.
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2017-01-26 19:07:32 +01:00 |
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Mathieu Schroeter
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284713ca7a
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Fix for x64 build
The wparam and lparam are 64 bits. We ensure to use always 32 bits
values because the structure is serialized.
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2017-01-23 23:58:08 +01:00 |
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Mathieu Schroeter
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e197b01781
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Fix warnings with x64 build
But the game is a bit broken, no music and demo mode
with broken coordinates.
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2017-01-22 00:26:57 +01:00 |
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Mathieu Schroeter
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93047957fd
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Replace BOOL by bool
And replace structs that are stored from BOOL to int.
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2017-01-22 00:15:32 +01:00 |
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Mathieu Schroeter
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ec64153d42
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Add pragma once where missing
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2017-01-21 23:45:45 +01:00 |
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Mathieu Schroeter
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b0270ab432
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Import initial sources and assets
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2017-01-21 17:51:48 +01:00 |
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