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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00

15 Commits

Author SHA1 Message Date
Mathieu Schroeter
67831eab7c Final gettext convert (no more LoadString) 2017-02-09 18:28:00 +01:00
Mathieu Schroeter
cc2bc26874 Add more gettext convertions 2017-02-08 23:26:59 +01:00
Mathieu Schroeter
ecf73886f6 Improve use of gettext 2017-02-08 22:50:19 +01:00
Mathieu Schroeter
ac144a0522 Remove hwnd and related ddraw stuff 2017-02-05 09:15:08 +01:00
Mathieu Schroeter
0d8a21dd47 Remove the main windows event loop stuff 2017-02-04 18:57:37 +01:00
Mathieu Schroeter
1b5727c790 Add musib handling with SDL
Note that the music volume affects the chunk volumes
too. Maybe a bug...
2017-02-04 17:59:07 +01:00
Mathieu Schroeter
f40b29f0ec Add a converter for demo play
It converts from Windows events to SDL events. Only
useful events are considered.
2017-02-02 07:49:52 +01:00
Mathieu Schroeter
a75a2e6650 Remove dead code 2017-01-31 18:15:41 +01:00
Mathieu Schroeter
a4e75756de WIP: adapt event stuff 2017-01-30 21:53:12 +01:00
Mathieu Schroeter
3dd443d53d Remove stuff to control if the mouse is visible
With SDL it's useless because the mouse is not blit on the
renderer by our code.
2017-01-26 19:07:32 +01:00
Mathieu Schroeter
284713ca7a Fix for x64 build
The wparam and lparam are 64 bits. We ensure to use always 32 bits
values because the structure is serialized.
2017-01-23 23:58:08 +01:00
Mathieu Schroeter
e197b01781 Fix warnings with x64 build
But the game is a bit broken, no music and demo mode
with broken coordinates.
2017-01-22 00:26:57 +01:00
Mathieu Schroeter
93047957fd Replace BOOL by bool
And replace structs that are stored from BOOL to int.
2017-01-22 00:15:32 +01:00
Mathieu Schroeter
ec64153d42 Add pragma once where missing 2017-01-21 23:45:45 +01:00
Mathieu Schroeter
b0270ab432 Import initial sources and assets 2017-01-21 17:51:48 +01:00