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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00

Cosmetic: rename more def

This commit is contained in:
Mathieu Schroeter 2017-08-10 00:02:23 +02:00
parent 5980889f8d
commit f427439b7e
5 changed files with 39 additions and 39 deletions

View File

@ -325,7 +325,7 @@ static const DescAction action_table[] =
{10, 5, +600, 0, +1, +600, 0, +1, +600, 0, 0, +600, 0, -1, +600, 0, -1},
#endif
},
{ 20, -1, -1, SOUND_BATEAU, -1, -1, -1, -1, -1, -1, -1,
{ 20, -1, -1, SOUND_BOAT, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1
},
},
@ -438,7 +438,7 @@ static const DescAction action_table[] =
},
},
{
ACTION_SAUTE2,
ACTION_JUMP2,
CHBLUPI,
{
{ 15, 106, 106, 106, 106, 106, 136, 136, 136, 136, 136,
@ -494,7 +494,7 @@ static const DescAction action_table[] =
},
},
{
ACTION_SAUTE3,
ACTION_JUMP3,
CHBLUPI,
{
{ 20, 106, 106, 106, 106, 106, 136, 136, 136, 136, 136,
@ -555,7 +555,7 @@ static const DescAction action_table[] =
},
},
{
ACTION_SAUTE4,
ACTION_JUMP4,
CHBLUPI,
{
{ 25, 106, 106, 106, 106, 106, 136, 136, 136, 136, 136,
@ -629,7 +629,7 @@ static const DescAction action_table[] =
},
},
{
ACTION_SAUTE5,
ACTION_JUMP5,
CHBLUPI,
{
{ 30, 106, 106, 106, 106, 106, 136, 136, 136, 136, 136,
@ -711,7 +711,7 @@ static const DescAction action_table[] =
},
},
{
ACTION_GLISSE,
ACTION_SLIDE,
CHBLUPI,
{
{8, 48, 49, 50, 51, 52, 53, 54, 55}, // e
@ -1007,11 +1007,11 @@ static const DescAction action_table[] =
{40, 1, 0, 0, 0}, // n
{40, 1, 0, 0, 0}, // ne
},
{ 40, -1, -1, -1, SOUND_SCIE, -1, -1, -1, -1,
-1, -1, -1, SOUND_SCIE, -1, -1, -1, -1,
-1, -1, -1, SOUND_SCIE, -1, -1, -1, -1,
-1, -1, -1, SOUND_SCIE, -1, -1, -1, -1,
-1, -1, -1, SOUND_SCIE, -1, -1, -1, -1
{ 40, -1, -1, -1, SOUND_SAW, -1, -1, -1, -1,
-1, -1, -1, SOUND_SAW, -1, -1, -1, -1,
-1, -1, -1, SOUND_SAW, -1, -1, -1, -1,
-1, -1, -1, SOUND_SAW, -1, -1, -1, -1,
-1, -1, -1, SOUND_SAW, -1, -1, -1, -1
},
},
{
@ -2912,13 +2912,13 @@ Sint32 GetAmplitude (Sint16 action)
{
switch (action)
{
case ACTION_SAUTE2:
case ACTION_JUMP2:
return 2;
case ACTION_SAUTE3:
case ACTION_JUMP3:
return 3;
case ACTION_SAUTE4:
case ACTION_JUMP4:
return 4;
case ACTION_SAUTE5:
case ACTION_JUMP5:
return 5;
}

View File

@ -467,10 +467,10 @@ void CDecor::BlupiSound (Sint32 rank, Sint32 sound, POINT pos, bool bStop)
static const Sint16 tableSound[] = {
ACTION_BURN, SOUND_BRULE,
ACTION_TCHAO, SOUND_TCHAO,
ACTION_EAT, SOUND_MANGE,
ACTION_DRINK, SOUND_BOIT,
ACTION_GLISSE, SOUND_GLISSE,
ACTION_R_LOAD, SOUND_R_CHARGE,
ACTION_EAT, SOUND_EAT,
ACTION_DRINK, SOUND_DRINK,
ACTION_SLIDE, SOUND_SLIDE,
ACTION_R_LOAD, SOUND_R_LOAD,
-1
};
// clang-format on
@ -616,10 +616,10 @@ void CDecor::BlupiInitAction (Sint32 rank, Sint32 action, Sint32 direct)
m_blupi[rank].action == ACTION_DRINK ||
m_blupi[rank].action == ACTION_BORN ||
m_blupi[rank].action == ACTION_JUMPJEEP ||
m_blupi[rank].action == ACTION_SAUTE2 ||
m_blupi[rank].action == ACTION_SAUTE3 ||
m_blupi[rank].action == ACTION_SAUTE4 ||
m_blupi[rank].action == ACTION_SAUTE5 ||
m_blupi[rank].action == ACTION_JUMP2 ||
m_blupi[rank].action == ACTION_JUMP3 ||
m_blupi[rank].action == ACTION_JUMP4 ||
m_blupi[rank].action == ACTION_JUMP5 ||
//? m_blupi[rank].action == ACTION_GLISSE ||
m_blupi[rank].action == ACTION_BRIDGE ||
m_blupi[rank].action == ACTION_MECHE ||
@ -2582,7 +2582,7 @@ bool CDecor::BlupiNextAction (Sint32 rank)
a = 5;
min = 1;
}
if (m_blupi[rank].action == ACTION_GLISSE)
if (m_blupi[rank].action == ACTION_SLIDE)
{
if (m_bSuper)
a = 0;

View File

@ -1145,7 +1145,7 @@ void CDecor::MoveFire (Sint32 rank)
m_decor[x / 2][y / 2].fire++;
pos = ConvCelToPos (GetCel (x, y));
m_pSound->PlayImage (SOUND_FEU, pos);
m_pSound->PlayImage (SOUND_FIRE, pos);
if (m_decor[x / 2][y / 2].objectIcon >= 0) // objet qui brule ?
{

View File

@ -130,16 +130,16 @@
#define ACTION_TCHAO 12 // blupi disappeard !
#define ACTION_EAT 13 // blupi eats
#define ACTION_BORN 14 // born
#define ACTION_SAUTE2 15 // saute par-dessus un obstacle
#define ACTION_SAUTE3 16 // saute par-dessus un obstacle
#define ACTION_SAUTE4 17 // saute par-dessus un obstacle
#define ACTION_SAUTE5 18 // saute par-dessus un obstacle
#define ACTION_JUMP2 15 // jump over an obstacle
#define ACTION_JUMP3 16 // jump over an obstacle
#define ACTION_JUMP4 17 // jump over an obstacle
#define ACTION_JUMP5 18 // jump over an obstacle
#define ACTION_BRIDGE 19 // push a bridge
#define ACTION_MISC1 20 // divers 1 (hausse les épaules)
#define ACTION_MISC2 21 // divers 2 (grat-grat)
#define ACTION_MISC3 22 // divers 3 (yoyo)
#define ACTION_MISC1f 23 // divers 1 fatigué (bof-bof)
#define ACTION_GLISSE 24 // glisse en marchant
#define ACTION_SLIDE 24 // slide when walking
#define ACTION_DRINK 25 // blupi is drinking
#define ACTION_LABO 26 // blupi travaille dans son laboratoire
#define ACTION_DYNAMITE 27 // blupi fait péter la dynamite
@ -242,11 +242,11 @@
#define SOUND_COUPTOC 12
#define SOUND_SAUT 13
#define SOUND_HOP 14
#define SOUND_SCIE 15
#define SOUND_FEU 16
#define SOUND_SAW 15
#define SOUND_FIRE 16
#define SOUND_BRULE 17
#define SOUND_TCHAO 18
#define SOUND_MANGE 19
#define SOUND_EAT 19
#define SOUND_NAISSANCE 20
#define SOUND_A_SAUT 21
#define SOUND_A_HIHI 22
@ -255,8 +255,8 @@
#define SOUND_RAYON1 25
#define SOUND_RAYON2 26
#define SOUND_VIRUS 27
#define SOUND_GLISSE 28
#define SOUND_BOIT 29
#define SOUND_SLIDE 28
#define SOUND_DRINK 29
#define SOUND_LABO 30
#define SOUND_DYNAMITE 31
#define SOUND_PORTE 32
@ -269,9 +269,9 @@
#define SOUND_R_MOTEUR 39
#define SOUND_R_APLAT 40
#define SOUND_R_ROTATE 41
#define SOUND_R_CHARGE 42
#define SOUND_R_LOAD 42
#define SOUND_B_SAUT 43
#define SOUND_BATEAU 44
#define SOUND_BOAT 44
#define SOUND_JEEP 45
#define SOUND_MINE 46
#define SOUND_USINE 47

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@ -2104,7 +2104,7 @@ bool CDecor::IsFreeJump (POINT cel, Sint32 direct, Sint32 rank, Sint32 & action)
if (!IsFreeCel (cel, rank) || IsBlupiHere (cel, true))
return false;
action = ACTION_SAUTE2 + (i - 1);
action = ACTION_JUMP2 + (i - 1);
return true;
}
@ -2126,7 +2126,7 @@ bool CDecor::IsFreeGlisse (
if (!IsFreeDirect (cel, direct, rank))
return false;
action = ACTION_GLISSE;
action = ACTION_SLIDE;
return true;
}