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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00

Cosmetic: rename some french def to english

This commit is contained in:
Mathieu Schroeter 2017-08-09 23:37:53 +02:00
parent 046db739cc
commit 5980889f8d
4 changed files with 67 additions and 67 deletions

View File

@ -886,7 +886,7 @@ static const DescAction action_table[] =
},
},
{
ACTION_PIOCHE,
ACTION_PICKAXE,
CHBLUPI,
{
{ 16 + 4 + 16 + 4,
@ -985,7 +985,7 @@ static const DescAction action_table[] =
},
},
{
ACTION_SCIE,
ACTION_SAW,
CHBLUPI,
{
{1, 100}, // e
@ -1764,7 +1764,7 @@ static const DescAction action_table[] =
{0},
},
{
ACTION_D_PIOCHE,
ACTION_D_PICKAXE,
CHBLUPI,
{
{1, 290}, // e
@ -1839,7 +1839,7 @@ static const DescAction action_table[] =
{0},
},
{
ACTION_D_SCIE,
ACTION_D_SAW,
CHBLUPI,
{
{8, 290, 290, 304, 304, 290, 290, 292, 292}, // e

View File

@ -598,12 +598,12 @@ void CDecor::BlupiInitAction (Sint32 rank, Sint32 action, Sint32 direct)
m_blupi[rank].action == ACTION_BUILDSEC ||
m_blupi[rank].action == ACTION_BUILDSOURD ||
m_blupi[rank].action == ACTION_BUILDPIERRE ||
m_blupi[rank].action == ACTION_PIOCHE ||
m_blupi[rank].action == ACTION_PICKAXE ||
m_blupi[rank].action == ACTION_PIOCHEPIERRE ||
m_blupi[rank].action == ACTION_PIOCHESOURD ||
m_blupi[rank].action == ACTION_ARROSE ||
m_blupi[rank].action == ACTION_BECHE ||
m_blupi[rank].action == ACTION_SCIE ||
m_blupi[rank].action == ACTION_SAW ||
m_blupi[rank].action == ACTION_CARRY ||
m_blupi[rank].action == ACTION_DROP ||
m_blupi[rank].action == ACTION_BURN ||
@ -722,14 +722,14 @@ void CDecor::BlupiInitAction (Sint32 rank, Sint32 action, Sint32 direct)
if (m_blupi[rank].action == ACTION_STOP)
m_blupi[rank].action = ACTION_D_STOP;
if (m_blupi[rank].action == ACTION_PIOCHE)
m_blupi[rank].action = ACTION_D_PIOCHE;
if (m_blupi[rank].action == ACTION_PICKAXE)
m_blupi[rank].action = ACTION_D_PICKAXE;
if (m_blupi[rank].action == ACTION_BUILD)
m_blupi[rank].action = ACTION_D_BUILD;
if (m_blupi[rank].action == ACTION_SCIE)
m_blupi[rank].action = ACTION_D_SCIE;
if (m_blupi[rank].action == ACTION_SAW)
m_blupi[rank].action = ACTION_D_SAW;
if (m_blupi[rank].action == ACTION_TCHAO)
m_blupi[rank].action = ACTION_D_TCHAO;

View File

@ -128,7 +128,7 @@ static Sint16 table_goal_abat1[] =
GOAL_ACTION, ACTION_BUILDBREF, DIRECT_S,
GOAL_ACTION, ACTION_BUILDBREF, DIRECT_S,
GOAL_FINISHMOVE,
GOAL_ACTION, ACTION_SCIE, DIRECT_S,
GOAL_ACTION, ACTION_SAW, DIRECT_S,
GOAL_OTHER, CHOBJECT, 6, 11, -1, -1, EV_ACTION_ABAT1,
GOAL_TERM,
0
@ -164,7 +164,7 @@ static Sint16 table_goal_abat2[] =
GOAL_ACTION, ACTION_BUILDBREF, DIRECT_S,
GOAL_ACTION, ACTION_BUILDBREF, DIRECT_S,
GOAL_FINISHMOVE,
GOAL_ACTION, ACTION_SCIE, DIRECT_S,
GOAL_ACTION, ACTION_SAW, DIRECT_S,
GOAL_OTHER, CHOBJECT, 6, 11, -1, -1, EV_ACTION_ABAT1,
GOAL_TERM,
0
@ -200,7 +200,7 @@ static Sint16 table_goal_abat3[] =
GOAL_ACTION, ACTION_BUILDBREF, DIRECT_S,
GOAL_ACTION, ACTION_BUILDBREF, DIRECT_S,
GOAL_FINISHMOVE,
GOAL_ACTION, ACTION_SCIE, DIRECT_S,
GOAL_ACTION, ACTION_SAW, DIRECT_S,
GOAL_OTHER, CHOBJECT, 6, 11, -1, -1, EV_ACTION_ABAT1,
GOAL_TERM,
0
@ -235,7 +235,7 @@ static Sint16 table_goal_abat4[] =
GOAL_ACTION, ACTION_BUILDBREF, DIRECT_S,
GOAL_ACTION, ACTION_BUILDBREF, DIRECT_S,
GOAL_FINISHMOVE,
GOAL_ACTION, ACTION_SCIE, DIRECT_S,
GOAL_ACTION, ACTION_SAW, DIRECT_S,
GOAL_OTHER, CHOBJECT, 6, 11, -1, -1, EV_ACTION_ABAT1,
GOAL_TERM,
0
@ -270,7 +270,7 @@ static Sint16 table_goal_abat5[] =
GOAL_ACTION, ACTION_BUILDBREF, DIRECT_S,
GOAL_ACTION, ACTION_BUILDBREF, DIRECT_S,
GOAL_FINISHMOVE,
GOAL_ACTION, ACTION_SCIE, DIRECT_S,
GOAL_ACTION, ACTION_SAW, DIRECT_S,
GOAL_OTHER, CHOBJECT, 6, 11, -1, -1, EV_ACTION_ABAT1,
GOAL_TERM,
0
@ -305,7 +305,7 @@ static Sint16 table_goal_abat6[] =
GOAL_ACTION, ACTION_BUILDBREF, DIRECT_S,
GOAL_ACTION, ACTION_BUILDBREF, DIRECT_S,
GOAL_FINISHMOVE,
GOAL_ACTION, ACTION_SCIE, DIRECT_S,
GOAL_ACTION, ACTION_SAW, DIRECT_S,
GOAL_OTHER, CHOBJECT, 6, 11, -1, -1, EV_ACTION_ABAT1,
GOAL_TERM,
0
@ -624,18 +624,18 @@ static Sint16 table_goal_build1[] =
GOAL_INTERRUPT, 0, // prioritaire
GOAL_WORK, 0, -1,
GOAL_BUILDFLOOR, 0, -1, CHFLOOR, 16, CHMASK1, 0, 16, 14, 1 * 100, // briques
GOAL_ACTION, ACTION_PIOCHE, DIRECT_E,
GOAL_ACTION, ACTION_PIOCHE, DIRECT_E,
GOAL_ACTION, ACTION_PICKAXE, DIRECT_E,
GOAL_ACTION, ACTION_PICKAXE, DIRECT_E,
GOAL_GOBLUPI, +1, -1, true,
GOAL_ACTION, ACTION_PIOCHE, DIRECT_E,
GOAL_ACTION, ACTION_PICKAXE, DIRECT_E,
GOAL_GOBLUPI, -1, 0, true,
GOAL_ACTION, ACTION_PIOCHE, DIRECT_E,
GOAL_ACTION, ACTION_PICKAXE, DIRECT_E,
GOAL_GOBLUPI, +1, 0, true,
GOAL_ACTION, ACTION_PIOCHE, DIRECT_E,
GOAL_ACTION, ACTION_PICKAXE, DIRECT_E,
//? GOAL_ENERGY, MAXENERGY/4,
// échaffaudage
GOAL_BUILDOBJECT, -1, 0, CHOBJECT, 62, -1, -1, DIMOBJY / 10, 18, 10 * 100,
GOAL_ACTION, ACTION_SCIE, DIRECT_S,
GOAL_ACTION, ACTION_SAW, DIRECT_S,
GOAL_GOBLUPI, 0, -1, true,
GOAL_ACTION, ACTION_BUILDSEC, DIRECT_S,
GOAL_GOBLUPI, +1, +1, true,
@ -643,7 +643,7 @@ static Sint16 table_goal_build1[] =
GOAL_ACTION, ACTION_BUILDSOURD, DIRECT_O,
GOAL_GOBLUPI, 0, -2, true,
GOAL_GOBLUPI, -2, 0, true,
GOAL_ACTION, ACTION_SCIE, DIRECT_S,
GOAL_ACTION, ACTION_SAW, DIRECT_S,
GOAL_GOBLUPI, +2, 0, true,
GOAL_GOBLUPI, 0, +1, true,
// maison
@ -674,14 +674,14 @@ static Sint16 table_goal_build2[] =
GOAL_INTERRUPT, 0, // prioritaire
GOAL_WORK, 0, -1,
GOAL_BUILDFLOOR, 0, -1, CHFLOOR, 52, CHMASK1, 0, 16, 14, 1 * 100, // nurserie
GOAL_ACTION, ACTION_PIOCHE, DIRECT_E,
GOAL_ACTION, ACTION_PIOCHE, DIRECT_E,
GOAL_ACTION, ACTION_PICKAXE, DIRECT_E,
GOAL_ACTION, ACTION_PICKAXE, DIRECT_E,
GOAL_GOBLUPI, +1, -1, true,
GOAL_ACTION, ACTION_PIOCHE, DIRECT_E,
GOAL_ACTION, ACTION_PICKAXE, DIRECT_E,
GOAL_GOBLUPI, -1, 0, true,
GOAL_ACTION, ACTION_PIOCHE, DIRECT_E,
GOAL_ACTION, ACTION_PICKAXE, DIRECT_E,
GOAL_GOBLUPI, +1, 0, true,
GOAL_ACTION, ACTION_PIOCHE, DIRECT_E,
GOAL_ACTION, ACTION_PICKAXE, DIRECT_E,
GOAL_PUTOBJECT, -1, 0, -1, -1, // enlève les planches
GOAL_GOBLUPI, -1, +1, true,
GOAL_ACTION, ACTION_BUILDSEC, DIRECT_S,
@ -708,14 +708,14 @@ static Sint16 table_goal_build3[] =
GOAL_INTERRUPT, 0, // prioritaire
GOAL_WORK, 0, -1,
GOAL_BUILDFLOOR, 0, -1, CHFLOOR, 16, CHMASK1, 0, 16, 14, 1 * 100, // briques
GOAL_ACTION, ACTION_PIOCHE, DIRECT_E,
GOAL_ACTION, ACTION_PIOCHE, DIRECT_E,
GOAL_ACTION, ACTION_PICKAXE, DIRECT_E,
GOAL_ACTION, ACTION_PICKAXE, DIRECT_E,
GOAL_GOBLUPI, +1, -1, true,
GOAL_ACTION, ACTION_PIOCHE, DIRECT_E,
GOAL_ACTION, ACTION_PICKAXE, DIRECT_E,
GOAL_GOBLUPI, -1, 0, true,
GOAL_ACTION, ACTION_PIOCHE, DIRECT_E,
GOAL_ACTION, ACTION_PICKAXE, DIRECT_E,
GOAL_GOBLUPI, 0, +1, true,
GOAL_ACTION, ACTION_PIOCHE, DIRECT_E,
GOAL_ACTION, ACTION_PICKAXE, DIRECT_E,
GOAL_GOBLUPI, 0, -1, true,
GOAL_GOBLUPI, +1, 0, true,
// laboratoire
@ -749,13 +749,13 @@ static Sint16 table_goal_build4[] =
GOAL_BUILDOBJECT, 0, -1, CHOBJECT, 126, -1, -1, DIMOBJY / 10, 18, 10 * 100,
GOAL_ACTION, ACTION_BUILDSEC, DIRECT_S,
GOAL_GOBLUPI, +1, -1, true,
GOAL_ACTION, ACTION_SCIE, DIRECT_S,
GOAL_ACTION, ACTION_SAW, DIRECT_S,
GOAL_GOBLUPI, +1, 0, true,
GOAL_GOBLUPI, 0, +1, true,
GOAL_ACTION, ACTION_BUILDSOURD, DIRECT_O,
GOAL_GOBLUPI, 0, -2, true,
GOAL_GOBLUPI, -1, 0, true,
GOAL_ACTION, ACTION_SCIE, DIRECT_S,
GOAL_ACTION, ACTION_SAW, DIRECT_S,
GOAL_GOBLUPI, +1, 0, true,
GOAL_GOBLUPI, 0, +1, true,
// mine
@ -786,14 +786,14 @@ static Sint16 table_goal_build5[] =
GOAL_INTERRUPT, 0, // prioritaire
GOAL_WORK, 0, -1,
GOAL_BUILDFLOOR, 0, -1, CHFLOOR, 16, CHMASK1, 0, 16, 14, 1 * 100, // briques
GOAL_ACTION, ACTION_PIOCHE, DIRECT_E,
GOAL_ACTION, ACTION_PIOCHE, DIRECT_E,
GOAL_ACTION, ACTION_PICKAXE, DIRECT_E,
GOAL_ACTION, ACTION_PICKAXE, DIRECT_E,
GOAL_GOBLUPI, +1, -1, true,
GOAL_ACTION, ACTION_PIOCHE, DIRECT_E,
GOAL_ACTION, ACTION_PICKAXE, DIRECT_E,
GOAL_GOBLUPI, -1, 0, true,
GOAL_ACTION, ACTION_PIOCHE, DIRECT_E,
GOAL_ACTION, ACTION_PICKAXE, DIRECT_E,
GOAL_GOBLUPI, 0, +1, true,
GOAL_ACTION, ACTION_PIOCHE, DIRECT_E,
GOAL_ACTION, ACTION_PICKAXE, DIRECT_E,
GOAL_GOBLUPI, 0, -1, true,
GOAL_GOBLUPI, +1, 0, true,
// usine
@ -824,14 +824,14 @@ static Sint16 table_goal_build6[] =
GOAL_INTERRUPT, 0, // prioritaire
GOAL_WORK, 0, -1,
GOAL_BUILDFLOOR, 0, -1, CHFLOOR, 80, CHMASK1, 0, 16, 14, 1 * 100, // téléporteur
GOAL_ACTION, ACTION_PIOCHE, DIRECT_E,
GOAL_ACTION, ACTION_PIOCHE, DIRECT_E,
GOAL_ACTION, ACTION_PICKAXE, DIRECT_E,
GOAL_ACTION, ACTION_PICKAXE, DIRECT_E,
GOAL_GOBLUPI, +1, -1, true,
GOAL_ACTION, ACTION_PIOCHE, DIRECT_E,
GOAL_ACTION, ACTION_PICKAXE, DIRECT_E,
GOAL_GOBLUPI, -1, 0, true,
GOAL_ACTION, ACTION_PIOCHE, DIRECT_E,
GOAL_ACTION, ACTION_PICKAXE, DIRECT_E,
GOAL_GOBLUPI, +1, 0, true,
GOAL_ACTION, ACTION_PIOCHE, DIRECT_E,
GOAL_ACTION, ACTION_PICKAXE, DIRECT_E,
GOAL_PUTOBJECT, -1, 0, -1, -1, // enlève les planches
GOAL_GOBLUPI, -1, +1, true,
GOAL_ACTION, ACTION_BUILDSEC, DIRECT_S,
@ -940,9 +940,9 @@ static Sint16 table_goal_palis[] =
GOAL_INTERRUPT, 0, // prioritaire
GOAL_WORK, 0, -1,
GOAL_BUILDOBJECT, 0, -1, CHOBJECT, 71, -1, -1, DIMOBJY / 10, 20, 10 * 100,
GOAL_ACTION, ACTION_PIOCHE, DIRECT_E,
GOAL_ACTION, ACTION_PICKAXE, DIRECT_E,
GOAL_GOBLUPI, 0, -1, true,
GOAL_ACTION, ACTION_PIOCHE, DIRECT_E,
GOAL_ACTION, ACTION_PICKAXE, DIRECT_E,
GOAL_PUTOBJECT, 0, 0, -1, -1, // enlève les planches
GOAL_GOBLUPI, +1, +1, true,
GOAL_ACTION, ACTION_PIOCHESOURD, DIRECT_E,
@ -1721,8 +1721,8 @@ static Sint16 table_goal_ponte[] =
GOAL_INTERRUPT, 0, // prioritaire
GOAL_WORK, -1, 0,
GOAL_BUILDOBJECT, -1, 0, CHOBJECT, 72, -1, -1, DIMOBJY / 10, 12, -10 * 100,
GOAL_ACTION, ACTION_SCIE, DIRECT_S,
GOAL_ACTION, ACTION_SCIE, DIRECT_S,
GOAL_ACTION, ACTION_SAW, DIRECT_S,
GOAL_ACTION, ACTION_SAW, DIRECT_S,
GOAL_GOBLUPI, -1, +1, true,
GOAL_ACTION, ACTION_BUILD, DIRECT_S,
GOAL_FINISHMOVE,
@ -1768,8 +1768,8 @@ static Sint16 table_goal_ponto[] =
GOAL_INTERRUPT, 0, // prioritaire
GOAL_WORK, -1, 0,
GOAL_BUILDOBJECT, -1, 0, CHOBJECT, 72, -1, -1, DIMOBJY / 10, 12, -10 * 100,
GOAL_ACTION, ACTION_SCIE, DIRECT_S,
GOAL_ACTION, ACTION_SCIE, DIRECT_S,
GOAL_ACTION, ACTION_SAW, DIRECT_S,
GOAL_ACTION, ACTION_SAW, DIRECT_S,
GOAL_GOBLUPI, -1, +1, true,
GOAL_ACTION, ACTION_BUILD, DIRECT_S,
GOAL_FINISHMOVE,
@ -1814,8 +1814,8 @@ static Sint16 table_goal_ponts[] =
GOAL_INTERRUPT, 0, // prioritaire
GOAL_WORK, -1, 0,
GOAL_BUILDOBJECT, -1, 0, CHOBJECT, 73, -1, -1, DIMOBJY / 10, 12, -10 * 100,
GOAL_ACTION, ACTION_SCIE, DIRECT_S,
GOAL_ACTION, ACTION_SCIE, DIRECT_S,
GOAL_ACTION, ACTION_SAW, DIRECT_S,
GOAL_ACTION, ACTION_SAW, DIRECT_S,
GOAL_ACTION, ACTION_BUILD, DIRECT_S,
GOAL_FINISHMOVE,
GOAL_GOBLUPI, 0, +1, true,
@ -1860,8 +1860,8 @@ static Sint16 table_goal_pontn[] =
GOAL_INTERRUPT, 0, // prioritaire
GOAL_WORK, -1, 0,
GOAL_BUILDOBJECT, -1, 0, CHOBJECT, 73, -1, -1, DIMOBJY / 10, 12, -10 * 100,
GOAL_ACTION, ACTION_SCIE, DIRECT_S,
GOAL_ACTION, ACTION_SCIE, DIRECT_S,
GOAL_ACTION, ACTION_SAW, DIRECT_S,
GOAL_ACTION, ACTION_SAW, DIRECT_S,
GOAL_ACTION, ACTION_BUILD, DIRECT_S,
GOAL_FINISHMOVE,
GOAL_OTHERLOOP, EV_ACTION_BRIDGENL,
@ -1905,9 +1905,9 @@ static Sint16 table_goal_bateaue[] =
GOAL_INTERRUPT, 0, // prioritaire
GOAL_WORK, -1, 0,
GOAL_BUILDOBJECT, -1, 0, CHOBJECT, 117, -1, -1, DIMOBJY / 10, 20, -10 * 100,
GOAL_ACTION, ACTION_SCIE, DIRECT_S,
GOAL_ACTION, ACTION_SAW, DIRECT_S,
GOAL_ACTION, ACTION_BUILD, DIRECT_S,
GOAL_ACTION, ACTION_SCIE, DIRECT_S,
GOAL_ACTION, ACTION_SAW, DIRECT_S,
GOAL_GOBLUPI, -1, +1, true,
GOAL_ACTION, ACTION_BUILD, DIRECT_S,
GOAL_ACTION, ACTION_BUILD, DIRECT_S,
@ -1938,9 +1938,9 @@ static Sint16 table_goal_bateaus[] =
GOAL_INTERRUPT, 0, // prioritaire
GOAL_WORK, -1, 0,
GOAL_BUILDOBJECT, -1, 0, CHOBJECT, 117, -1, -1, DIMOBJY / 10, 20, -10 * 100,
GOAL_ACTION, ACTION_SCIE, DIRECT_S,
GOAL_ACTION, ACTION_SAW, DIRECT_S,
GOAL_ACTION, ACTION_BUILD, DIRECT_S,
GOAL_ACTION, ACTION_SCIE, DIRECT_S,
GOAL_ACTION, ACTION_SAW, DIRECT_S,
GOAL_GOBLUPI, -1, +1, true,
GOAL_ACTION, ACTION_BUILD, DIRECT_S,
GOAL_ACTION, ACTION_BUILD, DIRECT_S,
@ -1970,9 +1970,9 @@ static Sint16 table_goal_bateauo[] =
GOAL_INTERRUPT, 0, // prioritaire
GOAL_WORK, -1, 0,
GOAL_BUILDOBJECT, -1, 0, CHOBJECT, 117, -1, -1, DIMOBJY / 10, 20, -10 * 100,
GOAL_ACTION, ACTION_SCIE, DIRECT_S,
GOAL_ACTION, ACTION_SAW, DIRECT_S,
GOAL_ACTION, ACTION_BUILD, DIRECT_S,
GOAL_ACTION, ACTION_SCIE, DIRECT_S,
GOAL_ACTION, ACTION_SAW, DIRECT_S,
GOAL_GOBLUPI, -1, +1, true,
GOAL_ACTION, ACTION_BUILD, DIRECT_S,
GOAL_ACTION, ACTION_BUILD, DIRECT_S,
@ -2003,9 +2003,9 @@ static Sint16 table_goal_bateaun[] =
GOAL_INTERRUPT, 0, // prioritaire
GOAL_WORK, -1, 0,
GOAL_BUILDOBJECT, -1, 0, CHOBJECT, 117, -1, -1, DIMOBJY / 10, 20, -10 * 100,
GOAL_ACTION, ACTION_SCIE, DIRECT_S,
GOAL_ACTION, ACTION_SAW, DIRECT_S,
GOAL_ACTION, ACTION_BUILD, DIRECT_S,
GOAL_ACTION, ACTION_SCIE, DIRECT_S,
GOAL_ACTION, ACTION_SAW, DIRECT_S,
GOAL_GOBLUPI, -1, +1, true,
GOAL_ACTION, ACTION_BUILD, DIRECT_S,
GOAL_ACTION, ACTION_BUILD, DIRECT_S,

View File

@ -121,11 +121,11 @@
#define ACTION_WALK 2 // walk
#define ACTION_WALKTIRED 3 // walk tiredness
#define ACTION_BUILD 4 // build
#define ACTION_PIOCHE 5 // pioche
#define ACTION_PICKAXE 5 // pickaxe
#define ACTION_ENERGY 6 // prend de l'énergie
#define ACTION_CARRY 8 // take with a jump the object on the head (est)
#define ACTION_DROP 9 // drop the object which is on the head (est)
#define ACTION_SCIE 10 // scie du bois
#define ACTION_SAW 10 // saw wood
#define ACTION_BURN 11 // blupi is burning !
#define ACTION_TCHAO 12 // blupi disappeard !
#define ACTION_EAT 13 // blupi eats
@ -215,8 +215,8 @@
#define ACTION_D_STOP 800 // disciple: stop
#define ACTION_D_WALK 801 // disciple: walk
#define ACTION_D_BUILD 802 // disciple: build
#define ACTION_D_PIOCHE 803 // disciple: pioche
#define ACTION_D_SCIE 804 // disciple: scie du bois
#define ACTION_D_PICKAXE 803 // disciple: pickaxe
#define ACTION_D_SAW 804 // disciple: saw wood
#define ACTION_D_TCHAO 805 // disciple: disappeard !
#define ACTION_D_CUEILLE1 806 // disciple: cueille des fleurs
#define ACTION_D_CUEILLE2 807 // disciple: cueille des fleurs