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Prevent time bom duplication
it fixes issue https://github.com/blupi-games/planetblupi/issues/82
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@ -2496,6 +2496,14 @@ CDecor::BlupiNextAction (Sint32 rank)
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GoalStop (i, true);
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return false;
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}
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/* Prevent time bomb duplication */
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if (m_blupi[i].goalAction == EV_ACTION_MINE2)
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{
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BlupiInitAction (rank, ACTION_STOP);
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GoalStop (rank, true);
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return false;
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}
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}
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/* Prevent Blupi to take a trap when an enemy is already captured. */
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