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Add missing trap'bomb with the carry action fix
See https://github.com/blupi-games/planetblupi/issues/20
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@ -2508,9 +2508,10 @@ CDecor::BlupiNextAction (Sint32 rank)
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{
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switch (icon)
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{
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case 96: // spider in trap
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case 97: // track in trap
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case 98: // robot in trap
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case 96: // spider in trap
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case 97: // track in trap
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case 98: // robot in trap
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case 114: // bomb in trap
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BlupiInitAction (rank, ACTION_STOP);
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GoalStop (rank, true);
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return false;
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