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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00

Remove all windows cursors

This commit is contained in:
Mathieu Schroeter 2017-02-05 11:23:29 +01:00
parent 90edff0368
commit 5eb7b68a98
18 changed files with 113 additions and 185 deletions

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@ -1,4 +1,4 @@
//Microsoft Developer Studio generated resource script. // Microsoft Visual C++ generated resource script.
// //
#include "resource.h" #include "resource.h"
@ -16,10 +16,8 @@
// French (Switzerland) resources // French (Switzerland) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRS) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRS)
#ifdef _WIN32
LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS
#pragma code_page(1252) #pragma code_page(1252)
#endif //_WIN32
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
@ -28,9 +26,9 @@ LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS
// Icon with lowest ID value placed first to ensure application icon // Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems. // remains consistent on all systems.
IDR_MAINFRAME ICON DISCARDABLE "blupi.ico" IDR_MAINFRAME ICON "blupi.ico"
#ifndef _MAC
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Version // Version
@ -53,14 +51,14 @@ BEGIN
BEGIN BEGIN
BLOCK "100c04b0" BLOCK "100c04b0"
BEGIN BEGIN
VALUE "CompanyName", "EPSITEC\0" VALUE "CompanyName", "EPSITEC"
VALUE "FileDescription", "Blupi\0" VALUE "FileDescription", "Blupi"
VALUE "FileVersion", "0, 4, 0, 0\0" VALUE "FileVersion", "0, 4, 0, 0"
VALUE "InternalName", "Planet Blupi\0" VALUE "InternalName", "Planet Blupi"
VALUE "LegalCopyright", "Copyright Š 1997\0" VALUE "LegalCopyright", "Copyright © 1997"
VALUE "OriginalFilename", "Blupi.exe\0" VALUE "OriginalFilename", "Blupi.exe"
VALUE "ProductName", "EPSITEC Planet Blupi\0" VALUE "ProductName", "EPSITEC Planet Blupi"
VALUE "ProductVersion", "0, 4, 0, 0\0" VALUE "ProductVersion", "0, 4, 0, 0"
END END
END END
BLOCK "VarFileInfo" BLOCK "VarFileInfo"
@ -69,28 +67,6 @@ BEGIN
END END
END END
#endif // !_MAC
/////////////////////////////////////////////////////////////////////////////
//
// Cursor
//
IDC_POINTER CURSOR DISCARDABLE "cursor1.cur"
IDC_MAP CURSOR DISCARDABLE "map.cur"
IDC_ARROWU CURSOR DISCARDABLE "arrowup.cur"
IDC_ARROWD CURSOR DISCARDABLE "arrowdow.cur"
IDC_ARROWL CURSOR DISCARDABLE "arrowlef.cur"
IDC_ARROWR CURSOR DISCARDABLE "arrowrig.cur"
IDC_ARROWUL CURSOR DISCARDABLE "arrowul.cur"
IDC_ARROWUR CURSOR DISCARDABLE "arrowur.cur"
IDC_ARROWDR CURSOR DISCARDABLE "arrowdr.cur"
IDC_ARROWDL CURSOR DISCARDABLE "arrowdl.cur"
IDC_WAIT CURSOR DISCARDABLE "wait.cur"
IDC_EMPTY CURSOR DISCARDABLE "empty.cur"
IDC_FILL CURSOR DISCARDABLE "fill.cur"
IDC_ARROW CURSOR DISCARDABLE "arrow.cur"
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
@ -98,18 +74,18 @@ IDC_ARROW CURSOR DISCARDABLE "arrow.cur"
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE DISCARDABLE 1 TEXTINCLUDE
BEGIN BEGIN
"resource.h\0" "resource.h\0"
END END
2 TEXTINCLUDE DISCARDABLE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""afxres.h""\r\n" "#include ""afxres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE DISCARDABLE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
@ -123,7 +99,7 @@ END
// String Table // String Table
// //
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_ACTION_GO "Gehen" TX_ACTION_GO "Gehen"
TX_ACTION_STOP "Halt" TX_ACTION_STOP "Halt"
@ -142,7 +118,7 @@ BEGIN
TX_ACTION_MUR "Mauer" TX_ACTION_MUR "Mauer"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_ACTION_PALIS "Palisade" TX_ACTION_PALIS "Palisade"
TX_ACTION_ABATn "Bäume fällen" TX_ACTION_ABATn "Bäume fällen"
@ -162,7 +138,7 @@ BEGIN
TX_ACTION_FABMINE "Zeitbombe bauen" TX_ACTION_FABMINE "Zeitbombe bauen"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_ERROR_MISC "Hier nicht möglich" TX_ERROR_MISC "Hier nicht möglich"
TX_ERROR_GROUND "Untergrund nicht geeignet" TX_ERROR_GROUND "Untergrund nicht geeignet"
@ -174,7 +150,7 @@ BEGIN
TX_ERROR_TELE2 "Es gibt schon 2 Beammaschinen" TX_ERROR_TELE2 "Es gibt schon 2 Beammaschinen"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_IONAMEEX "Training %d, Zeit %d" TX_IONAMEEX "Training %d, Zeit %d"
TX_IOFREE "frei" TX_IOFREE "frei"
@ -190,7 +166,7 @@ BEGIN
TX_BUTTON_TERM "Beenden" TX_BUTTON_TERM "Beenden"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_BUTTON_READP "Gespeicherte Mission öffnen" TX_BUTTON_READP "Gespeicherte Mission öffnen"
TX_BUTTON_WRITEP "Mission speichern" TX_BUTTON_WRITEP "Mission speichern"
@ -210,7 +186,7 @@ BEGIN
TX_JAUGE2 "Arbeitsfortschritt" TX_JAUGE2 "Arbeitsfortschritt"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_BUTTON_SETUP "Einstellungen" TX_BUTTON_SETUP "Einstellungen"
TX_BUTTON_MUSIC "Auswahl der Musik" TX_BUTTON_MUSIC "Auswahl der Musik"
@ -230,7 +206,7 @@ BEGIN
TX_BUTTON_MUSIC10 "Musik Nummer 9" TX_BUTTON_MUSIC10 "Musik Nummer 9"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_BUTTON_REGION "Auswahl der Umgebung" TX_BUTTON_REGION "Auswahl der Umgebung"
TX_BUTTON_TERMMBLUPI "Blupi im Haus" TX_BUTTON_TERMMBLUPI "Blupi im Haus"
@ -250,7 +226,7 @@ BEGIN
TX_NON "Nein" TX_NON "Nein"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_OBJ_BLUPIm "Kranker Blupi" TX_OBJ_BLUPIm "Kranker Blupi"
TX_OBJ_BLUPIf "Erschöpfter Blupi" TX_OBJ_BLUPIf "Erschöpfter Blupi"
@ -270,7 +246,7 @@ BEGIN
TX_OBJ_FLEUR1 "Blumen" TX_OBJ_FLEUR1 "Blumen"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_OBJ_FLEUR2 "Blumen" TX_OBJ_FLEUR2 "Blumen"
TX_OBJ_FLEUR3 "Blumen" TX_OBJ_FLEUR3 "Blumen"
@ -290,7 +266,7 @@ BEGIN
TX_OBJ_MUR "Mauer" TX_OBJ_MUR "Mauer"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_OBJ_ARBREb "Baumstämme" TX_OBJ_ARBREb "Baumstämme"
TX_OBJ_ROC "Felsen" TX_OBJ_ROC "Felsen"
@ -310,7 +286,7 @@ BEGIN
TX_OBJ_MAISON "Blupis Haus" TX_OBJ_MAISON "Blupis Haus"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_OBJ_HACHURE "Gestreifte Quadrate" TX_OBJ_HACHURE "Gestreifte Quadrate"
TX_OBJ_MOUSSEb "Verbrannter Untergrund" TX_OBJ_MOUSSEb "Verbrannter Untergrund"
@ -330,7 +306,7 @@ BEGIN
TX_OBJ_BATENNEMIS "Feindliches Gebäude" TX_OBJ_BATENNEMIS "Feindliches Gebäude"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_WIN1 "Toll, Du hast es geschafft" TX_WIN1 "Toll, Du hast es geschafft"
TX_WIN2 "Ja, super" TX_WIN2 "Ja, super"
@ -339,7 +315,7 @@ BEGIN
TX_WIN5 "Auftrag erfüllt" TX_WIN5 "Auftrag erfüllt"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_LOST1 "Das war nichts, probier es noch einmal !" TX_LOST1 "Das war nichts, probier es noch einmal !"
TX_LOST2 "Nein, so geht das leider nicht !" TX_LOST2 "Nein, so geht das leider nicht !"
@ -347,19 +323,19 @@ BEGIN
TX_LOST4 "Das war leider nicht die richtige Lösung !" TX_LOST4 "Das war leider nicht die richtige Lösung !"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_LOST5 "Aber nein, doch nicht so..." TX_LOST5 "Aber nein, doch nicht so..."
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_LASTWIN1 "Du kannst jetzt mit den Missionen beginnen." TX_LASTWIN1 "Du kannst jetzt mit den Missionen beginnen."
TX_LASTWIN2 "Bravo, das Spiel ist beendet !" TX_LASTWIN2 "Bravo, das Spiel ist beendet !"
TX_LASTWIN3 "Letzte konstruierte Mission beendet." TX_LASTWIN3 "Letzte konstruierte Mission beendet."
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_BUTTON_SETUP9 "Langsamer" TX_BUTTON_SETUP9 "Langsamer"
TX_BUTTON_SETUP10 "Schneller" TX_BUTTON_SETUP10 "Schneller"
@ -373,7 +349,7 @@ BEGIN
TX_BUTTON_REGION2 "Wüste" TX_BUTTON_REGION2 "Wüste"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_BUTTON_REGION3 "Verschneiter Wald" TX_BUTTON_REGION3 "Verschneiter Wald"
TX_BUTTON_REGION4 "Wald" TX_BUTTON_REGION4 "Wald"
@ -393,7 +369,7 @@ BEGIN
TX_PRIVATE_HACHBLUPI "1|Auf die gestreiften Quadrate gehen." TX_PRIVATE_HACHBLUPI "1|Auf die gestreiften Quadrate gehen."
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_ACTION_FABDISC "Roboter bauen" TX_ACTION_FABDISC "Roboter bauen"
TX_ACTION_REPEAT "Wiederholen" TX_ACTION_REPEAT "Wiederholen"
@ -401,7 +377,7 @@ BEGIN
TX_ACTION_FABARMURE "Rüstung bauen" TX_ACTION_FABARMURE "Rüstung bauen"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_PRIVATE_HACHPLANCHE "1|Bretter auf die\n1|gestreiften Quadrate legen." TX_PRIVATE_HACHPLANCHE "1|Bretter auf die\n1|gestreiften Quadrate legen."
TX_PRIVATE_HACHTOMATE "1|Tomaten auf die\n1|gestreiften Quadrate legen." TX_PRIVATE_HACHTOMATE "1|Tomaten auf die\n1|gestreiften Quadrate legen."
@ -417,7 +393,7 @@ BEGIN
TX_PRIVATE_OBJECTIF "1|Ziel :" TX_PRIVATE_OBJECTIF "1|Ziel :"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_PRIVATE_NBBLUPI "1|Die Blupibevölkerung muss mindestens %d Blupi(s) betragen." TX_PRIVATE_NBBLUPI "1|Die Blupibevölkerung muss mindestens %d Blupi(s) betragen."
TX_BUTTON_SKILL "Schwierigkeitsgrad" TX_BUTTON_SKILL "Schwierigkeitsgrad"
@ -430,7 +406,7 @@ BEGIN
TX_PRIVATE_HACHROBOT "1|Der Roboter muss die\n1|gestreiften Quadrate erreichen." TX_PRIVATE_HACHROBOT "1|Der Roboter muss die\n1|gestreiften Quadrate erreichen."
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_REPEAT_CULTIVE "1: Tomaten anbauen...\n2: Essen" TX_REPEAT_CULTIVE "1: Tomaten anbauen...\n2: Essen"
TX_REPEAT_FLEUR "1: Blumenstrauss binden\n2: Verarbeiten" TX_REPEAT_FLEUR "1: Blumenstrauss binden\n2: Verarbeiten"
@ -446,7 +422,7 @@ BEGIN
TX_REPEAT_FABARMURE "1: Eisen abbauen\n2: Rüstung bauen" TX_REPEAT_FABARMURE "1: Eisen abbauen\n2: Rüstung bauen"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_OBJ_MURPAL "Mauer oder Palissade" TX_OBJ_MURPAL "Mauer oder Palissade"
TX_OBJ_OBJET "Gegenstände" TX_OBJ_OBJET "Gegenstände"
@ -460,7 +436,7 @@ BEGIN
TX_OBJ_BARENNEMIS "Feindlicher Zaun" TX_OBJ_BARENNEMIS "Feindlicher Zaun"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_DIRECT_N "N" TX_DIRECT_N "N"
TX_DIRECT_S "S" TX_DIRECT_S "S"

View File

@ -1,4 +1,4 @@
//Microsoft Developer Studio generated resource script. // Microsoft Visual C++ generated resource script.
// //
#include "resource.h" #include "resource.h"
@ -16,10 +16,8 @@
// French (Switzerland) resources // French (Switzerland) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRS) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRS)
#ifdef _WIN32
LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS
#pragma code_page(1252) #pragma code_page(1252)
#endif //_WIN32
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
@ -28,9 +26,9 @@ LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS
// Icon with lowest ID value placed first to ensure application icon // Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems. // remains consistent on all systems.
IDR_MAINFRAME ICON DISCARDABLE "blupi.ico" IDR_MAINFRAME ICON "blupi.ico"
#ifndef _MAC
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Version // Version
@ -53,14 +51,14 @@ BEGIN
BEGIN BEGIN
BLOCK "100c04b0" BLOCK "100c04b0"
BEGIN BEGIN
VALUE "CompanyName", "EPSITEC\0" VALUE "CompanyName", "EPSITEC"
VALUE "FileDescription", "Blupi\0" VALUE "FileDescription", "Blupi"
VALUE "FileVersion", "0, 4, 0, 0\0" VALUE "FileVersion", "0, 4, 0, 0"
VALUE "InternalName", "Planet Blupi\0" VALUE "InternalName", "Planet Blupi"
VALUE "LegalCopyright", "Copyright Š 1997\0" VALUE "LegalCopyright", "Copyright © 1997"
VALUE "OriginalFilename", "Blupi.exe\0" VALUE "OriginalFilename", "Blupi.exe"
VALUE "ProductName", "EPSITEC Planet Blupi\0" VALUE "ProductName", "EPSITEC Planet Blupi"
VALUE "ProductVersion", "0, 4, 0, 0\0" VALUE "ProductVersion", "0, 4, 0, 0"
END END
END END
BLOCK "VarFileInfo" BLOCK "VarFileInfo"
@ -69,28 +67,6 @@ BEGIN
END END
END END
#endif // !_MAC
/////////////////////////////////////////////////////////////////////////////
//
// Cursor
//
IDC_POINTER CURSOR DISCARDABLE "cursor1.cur"
IDC_MAP CURSOR DISCARDABLE "map.cur"
IDC_ARROWU CURSOR DISCARDABLE "arrowup.cur"
IDC_ARROWD CURSOR DISCARDABLE "arrowdow.cur"
IDC_ARROWL CURSOR DISCARDABLE "arrowlef.cur"
IDC_ARROWR CURSOR DISCARDABLE "arrowrig.cur"
IDC_ARROWUL CURSOR DISCARDABLE "arrowul.cur"
IDC_ARROWUR CURSOR DISCARDABLE "arrowur.cur"
IDC_ARROWDR CURSOR DISCARDABLE "arrowdr.cur"
IDC_ARROWDL CURSOR DISCARDABLE "arrowdl.cur"
IDC_WAIT CURSOR DISCARDABLE "wait.cur"
IDC_EMPTY CURSOR DISCARDABLE "empty.cur"
IDC_FILL CURSOR DISCARDABLE "fill.cur"
IDC_ARROW CURSOR DISCARDABLE "arrow.cur"
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
@ -98,18 +74,18 @@ IDC_ARROW CURSOR DISCARDABLE "arrow.cur"
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE DISCARDABLE 1 TEXTINCLUDE
BEGIN BEGIN
"resource.h\0" "resource.h\0"
END END
2 TEXTINCLUDE DISCARDABLE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""afxres.h""\r\n" "#include ""afxres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE DISCARDABLE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
@ -123,7 +99,7 @@ END
// String Table // String Table
// //
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_ACTION_GO "Go" TX_ACTION_GO "Go"
TX_ACTION_STOP "Stop" TX_ACTION_STOP "Stop"
@ -142,7 +118,7 @@ BEGIN
TX_ACTION_MUR "Wall" TX_ACTION_MUR "Wall"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_ACTION_PALIS "Palisade" TX_ACTION_PALIS "Palisade"
TX_ACTION_ABATn "Cut down trees" TX_ACTION_ABATn "Cut down trees"
@ -162,7 +138,7 @@ BEGIN
TX_ACTION_FABMINE "Make a time bomb" TX_ACTION_FABMINE "Make a time bomb"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_ERROR_MISC "Impossible" TX_ERROR_MISC "Impossible"
TX_ERROR_GROUND "Inadequate ground" TX_ERROR_GROUND "Inadequate ground"
@ -174,7 +150,7 @@ BEGIN
TX_ERROR_TELE2 "Already two teleporters" TX_ERROR_TELE2 "Already two teleporters"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_IONAMEEX "training %d, time %d" TX_IONAMEEX "training %d, time %d"
TX_IOFREE "free slot" TX_IOFREE "free slot"
@ -190,7 +166,7 @@ BEGIN
TX_BUTTON_TERM "Finish" TX_BUTTON_TERM "Finish"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_BUTTON_READP "Open another game " TX_BUTTON_READP "Open another game "
TX_BUTTON_WRITEP "Save this game" TX_BUTTON_WRITEP "Save this game"
@ -210,7 +186,7 @@ BEGIN
TX_JAUGE2 "Work done" TX_JAUGE2 "Work done"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_BUTTON_SETUP "Settings" TX_BUTTON_SETUP "Settings"
TX_BUTTON_MUSIC "Music choice" TX_BUTTON_MUSIC "Music choice"
@ -230,7 +206,7 @@ BEGIN
TX_BUTTON_MUSIC10 "Music number 9" TX_BUTTON_MUSIC10 "Music number 9"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_BUTTON_REGION "Scenery choice" TX_BUTTON_REGION "Scenery choice"
TX_BUTTON_TERMMBLUPI "Blupi in house" TX_BUTTON_TERMMBLUPI "Blupi in house"
@ -250,7 +226,7 @@ BEGIN
TX_NON "No" TX_NON "No"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_OBJ_BLUPIm "Sick Blupi" TX_OBJ_BLUPIm "Sick Blupi"
TX_OBJ_BLUPIf "Tired Blupi" TX_OBJ_BLUPIf "Tired Blupi"
@ -270,7 +246,7 @@ BEGIN
TX_OBJ_FLEUR1 "Flowers" TX_OBJ_FLEUR1 "Flowers"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_OBJ_FLEUR2 "Flowers" TX_OBJ_FLEUR2 "Flowers"
TX_OBJ_FLEUR3 "Flowers" TX_OBJ_FLEUR3 "Flowers"
@ -290,7 +266,7 @@ BEGIN
TX_OBJ_MUR "Wall" TX_OBJ_MUR "Wall"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_OBJ_ARBREb "Tree trunks" TX_OBJ_ARBREb "Tree trunks"
TX_OBJ_ROC "Rocks" TX_OBJ_ROC "Rocks"
@ -310,7 +286,7 @@ BEGIN
TX_OBJ_MAISON "Blupi's house" TX_OBJ_MAISON "Blupi's house"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_OBJ_HACHURE "Striped paving stones" TX_OBJ_HACHURE "Striped paving stones"
TX_OBJ_MOUSSEb "Burnt ground" TX_OBJ_MOUSSEb "Burnt ground"
@ -330,7 +306,7 @@ BEGIN
TX_OBJ_BATENNEMIS "Enemy buildings" TX_OBJ_BATENNEMIS "Enemy buildings"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_WIN1 "Well done !" TX_WIN1 "Well done !"
TX_WIN2 "Yes, great ..." TX_WIN2 "Yes, great ..."
@ -339,7 +315,7 @@ BEGIN
TX_WIN5 "Mission over..." TX_WIN5 "Mission over..."
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_LOST1 "You have failed, try again..." TX_LOST1 "You have failed, try again..."
TX_LOST2 "No, wrong way ..." TX_LOST2 "No, wrong way ..."
@ -347,19 +323,19 @@ BEGIN
TX_LOST4 "Another mistake..." TX_LOST4 "Another mistake..."
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_LOST5 "No, not that way !" TX_LOST5 "No, not that way !"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_LASTWIN1 "Now go on mission." TX_LASTWIN1 "Now go on mission."
TX_LASTWIN2 "Very good, success on all missions !" TX_LASTWIN2 "Very good, success on all missions !"
TX_LASTWIN3 "Last construction resolved !" TX_LASTWIN3 "Last construction resolved !"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_BUTTON_SETUP9 "Slower" TX_BUTTON_SETUP9 "Slower"
TX_BUTTON_SETUP10 "Faster" TX_BUTTON_SETUP10 "Faster"
@ -373,7 +349,7 @@ BEGIN
TX_BUTTON_REGION2 "Desert" TX_BUTTON_REGION2 "Desert"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_BUTTON_REGION3 "Forest under snow" TX_BUTTON_REGION3 "Forest under snow"
TX_BUTTON_REGION4 "Forest" TX_BUTTON_REGION4 "Forest"
@ -393,7 +369,7 @@ BEGIN
TX_PRIVATE_HACHBLUPI "1|Go on striped\n1| paving stones." TX_PRIVATE_HACHBLUPI "1|Go on striped\n1| paving stones."
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_ACTION_FABDISC "Make a helper robot" TX_ACTION_FABDISC "Make a helper robot"
TX_ACTION_REPEAT "Repeat" TX_ACTION_REPEAT "Repeat"
@ -401,7 +377,7 @@ BEGIN
TX_ACTION_FABARMURE "Make armour" TX_ACTION_FABARMURE "Make armour"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_PRIVATE_HACHPLANCHE "1|Drop planks on striped \n1|paving stones." TX_PRIVATE_HACHPLANCHE "1|Drop planks on striped \n1|paving stones."
TX_PRIVATE_HACHTOMATE "1|Drop tomatoes on striped \n1|paving stones." TX_PRIVATE_HACHTOMATE "1|Drop tomatoes on striped \n1|paving stones."
@ -417,7 +393,7 @@ BEGIN
TX_PRIVATE_OBJECTIF "1|Goal :" TX_PRIVATE_OBJECTIF "1|Goal :"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_PRIVATE_NBBLUPI "1|The Blupi population must \n1|be of at least %d Blupis." TX_PRIVATE_NBBLUPI "1|The Blupi population must \n1|be of at least %d Blupis."
TX_BUTTON_SKILL "Skill level" TX_BUTTON_SKILL "Skill level"
@ -430,7 +406,7 @@ BEGIN
TX_PRIVATE_HACHROBOT "1|The robot must reach\n1|the striped paving stones." TX_PRIVATE_HACHROBOT "1|The robot must reach\n1|the striped paving stones."
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_REPEAT_CULTIVE "1: Grow tomatoes\n2: Eat" TX_REPEAT_CULTIVE "1: Grow tomatoes\n2: Eat"
TX_REPEAT_FLEUR "1: Make a bunch\n2: Transform" TX_REPEAT_FLEUR "1: Make a bunch\n2: Transform"
@ -446,7 +422,7 @@ BEGIN
TX_REPEAT_FABARMURE "1: Extract iron\n2: Make an armour" TX_REPEAT_FABARMURE "1: Extract iron\n2: Make an armour"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_OBJ_MURPAL "Wall or palisade" TX_OBJ_MURPAL "Wall or palisade"
TX_OBJ_OBJET "Items" TX_OBJ_OBJET "Items"
@ -460,7 +436,7 @@ BEGIN
TX_OBJ_BARENNEMIS "Enemy barrier" TX_OBJ_BARENNEMIS "Enemy barrier"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_DIRECT_N "N" TX_DIRECT_N "N"
TX_DIRECT_S "S" TX_DIRECT_S "S"

View File

@ -1,4 +1,4 @@
//Microsoft Developer Studio generated resource script. // Microsoft Visual C++ generated resource script.
// //
#include "resource.h" #include "resource.h"
@ -16,10 +16,8 @@
// French (Switzerland) resources // French (Switzerland) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRS) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRS)
#ifdef _WIN32
LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS
#pragma code_page(1252) #pragma code_page(1252)
#endif //_WIN32
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
@ -28,9 +26,9 @@ LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS
// Icon with lowest ID value placed first to ensure application icon // Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems. // remains consistent on all systems.
IDR_MAINFRAME ICON DISCARDABLE "blupi.ico" IDR_MAINFRAME ICON "blupi.ico"
#ifndef _MAC
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// //
// Version // Version
@ -53,14 +51,14 @@ BEGIN
BEGIN BEGIN
BLOCK "100c04b0" BLOCK "100c04b0"
BEGIN BEGIN
VALUE "CompanyName", "EPSITEC\0" VALUE "CompanyName", "EPSITEC"
VALUE "FileDescription", "Blupi\0" VALUE "FileDescription", "Blupi"
VALUE "FileVersion", "0, 4, 0, 0\0" VALUE "FileVersion", "0, 4, 0, 0"
VALUE "InternalName", "Planet Blupi\0" VALUE "InternalName", "Planet Blupi"
VALUE "LegalCopyright", "Copyright Š 1997\0" VALUE "LegalCopyright", "Copyright © 1997"
VALUE "OriginalFilename", "Blupi.exe\0" VALUE "OriginalFilename", "Blupi.exe"
VALUE "ProductName", "EPSITEC Planet Blupi\0" VALUE "ProductName", "EPSITEC Planet Blupi"
VALUE "ProductVersion", "0, 4, 0, 0\0" VALUE "ProductVersion", "0, 4, 0, 0"
END END
END END
BLOCK "VarFileInfo" BLOCK "VarFileInfo"
@ -69,28 +67,6 @@ BEGIN
END END
END END
#endif // !_MAC
/////////////////////////////////////////////////////////////////////////////
//
// Cursor
//
IDC_POINTER CURSOR DISCARDABLE "cursor1.cur"
IDC_MAP CURSOR DISCARDABLE "map.cur"
IDC_ARROWU CURSOR DISCARDABLE "arrowup.cur"
IDC_ARROWD CURSOR DISCARDABLE "arrowdow.cur"
IDC_ARROWL CURSOR DISCARDABLE "arrowlef.cur"
IDC_ARROWR CURSOR DISCARDABLE "arrowrig.cur"
IDC_ARROWUL CURSOR DISCARDABLE "arrowul.cur"
IDC_ARROWUR CURSOR DISCARDABLE "arrowur.cur"
IDC_ARROWDR CURSOR DISCARDABLE "arrowdr.cur"
IDC_ARROWDL CURSOR DISCARDABLE "arrowdl.cur"
IDC_WAIT CURSOR DISCARDABLE "wait.cur"
IDC_EMPTY CURSOR DISCARDABLE "empty.cur"
IDC_FILL CURSOR DISCARDABLE "fill.cur"
IDC_ARROW CURSOR DISCARDABLE "arrow.cur"
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
@ -98,18 +74,18 @@ IDC_ARROW CURSOR DISCARDABLE "arrow.cur"
// TEXTINCLUDE // TEXTINCLUDE
// //
1 TEXTINCLUDE DISCARDABLE 1 TEXTINCLUDE
BEGIN BEGIN
"resource.h\0" "resource.h\0"
END END
2 TEXTINCLUDE DISCARDABLE 2 TEXTINCLUDE
BEGIN BEGIN
"#include ""afxres.h""\r\n" "#include ""afxres.h""\r\n"
"\0" "\0"
END END
3 TEXTINCLUDE DISCARDABLE 3 TEXTINCLUDE
BEGIN BEGIN
"\r\n" "\r\n"
"\0" "\0"
@ -123,7 +99,7 @@ END
// String Table // String Table
// //
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_ACTION_GO "Va" TX_ACTION_GO "Va"
TX_ACTION_STOP "Stoppe" TX_ACTION_STOP "Stoppe"
@ -142,7 +118,7 @@ BEGIN
TX_ACTION_MUR "Mur anti-feu" TX_ACTION_MUR "Mur anti-feu"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_ACTION_PALIS "Palissade" TX_ACTION_PALIS "Palissade"
TX_ACTION_ABATn "Abat des arbres" TX_ACTION_ABATn "Abat des arbres"
@ -162,7 +138,7 @@ BEGIN
TX_ACTION_FABMINE "Fabrique une bombe" TX_ACTION_FABMINE "Fabrique une bombe"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_ERROR_MISC "Impossible ici" TX_ERROR_MISC "Impossible ici"
TX_ERROR_GROUND "Terrain pas adapté" TX_ERROR_GROUND "Terrain pas adapté"
@ -174,7 +150,7 @@ BEGIN
TX_ERROR_TELE2 "Déjà 2 téléporteurs" TX_ERROR_TELE2 "Déjà 2 téléporteurs"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_IONAMEEX "entraînement %d, temps %d" TX_IONAMEEX "entraînement %d, temps %d"
TX_IOFREE "libre" TX_IOFREE "libre"
@ -190,7 +166,7 @@ BEGIN
TX_BUTTON_TERM "Terminer" TX_BUTTON_TERM "Terminer"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_BUTTON_READP "Ouvrir une autre partie" TX_BUTTON_READP "Ouvrir une autre partie"
TX_BUTTON_WRITEP "Enregistrer la partie en cours" TX_BUTTON_WRITEP "Enregistrer la partie en cours"
@ -210,7 +186,7 @@ BEGIN
TX_JAUGE2 "Travail en cours" TX_JAUGE2 "Travail en cours"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_BUTTON_SETUP "Réglages" TX_BUTTON_SETUP "Réglages"
TX_BUTTON_MUSIC "Choix de la musique" TX_BUTTON_MUSIC "Choix de la musique"
@ -230,7 +206,7 @@ BEGIN
TX_BUTTON_MUSIC10 "Musique numéro 9" TX_BUTTON_MUSIC10 "Musique numéro 9"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_BUTTON_REGION "Choix des décors" TX_BUTTON_REGION "Choix des décors"
TX_BUTTON_TERMMBLUPI "Blupi dans sa maison" TX_BUTTON_TERMMBLUPI "Blupi dans sa maison"
@ -250,7 +226,7 @@ BEGIN
TX_NON "Non" TX_NON "Non"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_OBJ_BLUPIm "Blupi malade" TX_OBJ_BLUPIm "Blupi malade"
TX_OBJ_BLUPIf "Blupi fatigué" TX_OBJ_BLUPIf "Blupi fatigué"
@ -270,7 +246,7 @@ BEGIN
TX_OBJ_FLEUR1 "Fleurs" TX_OBJ_FLEUR1 "Fleurs"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_OBJ_FLEUR2 "Fleurs" TX_OBJ_FLEUR2 "Fleurs"
TX_OBJ_FLEUR3 "Fleurs" TX_OBJ_FLEUR3 "Fleurs"
@ -290,7 +266,7 @@ BEGIN
TX_OBJ_MUR "Mur anti-feu" TX_OBJ_MUR "Mur anti-feu"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_OBJ_ARBREb "Troncs" TX_OBJ_ARBREb "Troncs"
TX_OBJ_ROC "Rochers" TX_OBJ_ROC "Rochers"
@ -310,7 +286,7 @@ BEGIN
TX_OBJ_MAISON "Maison de blupi" TX_OBJ_MAISON "Maison de blupi"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_OBJ_HACHURE "Dalles hachurées" TX_OBJ_HACHURE "Dalles hachurées"
TX_OBJ_MOUSSEb "Mousse brûlée" TX_OBJ_MOUSSEb "Mousse brûlée"
@ -330,7 +306,7 @@ BEGIN
TX_OBJ_BATENNEMIS "Bâtiments ennemis" TX_OBJ_BATENNEMIS "Bâtiments ennemis"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_WIN1 "Bravo, c'est réussi !" TX_WIN1 "Bravo, c'est réussi !"
TX_WIN2 "Oui, super ..." TX_WIN2 "Oui, super ..."
@ -339,7 +315,7 @@ BEGIN
TX_WIN5 "Mission accomplie." TX_WIN5 "Mission accomplie."
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_LOST1 "C'est raté, essaie encore une fois" TX_LOST1 "C'est raté, essaie encore une fois"
TX_LOST2 "Et non, ce n'est pas ça ..." TX_LOST2 "Et non, ce n'est pas ça ..."
@ -347,19 +323,19 @@ BEGIN
TX_LOST4 "Caramba, encore raté ..." TX_LOST4 "Caramba, encore raté ..."
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_LOST5 "Mais non, pas comme ça !" TX_LOST5 "Mais non, pas comme ça !"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_LASTWIN1 "Passe maintenant aux missions." TX_LASTWIN1 "Passe maintenant aux missions."
TX_LASTWIN2 "Magnifique, le jeu est terminé !" TX_LASTWIN2 "Magnifique, le jeu est terminé !"
TX_LASTWIN3 "Dernière construction résolue !" TX_LASTWIN3 "Dernière construction résolue !"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_BUTTON_SETUP9 "Diminue la vitesse" TX_BUTTON_SETUP9 "Diminue la vitesse"
TX_BUTTON_SETUP10 "Augmente la vitesse" TX_BUTTON_SETUP10 "Augmente la vitesse"
@ -373,7 +349,7 @@ BEGIN
TX_BUTTON_REGION2 "Désert" TX_BUTTON_REGION2 "Désert"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_BUTTON_REGION3 "Forêt enneigée" TX_BUTTON_REGION3 "Forêt enneigée"
TX_BUTTON_REGION4 "Forêt" TX_BUTTON_REGION4 "Forêt"
@ -393,7 +369,7 @@ BEGIN
TX_PRIVATE_HACHBLUPI "1|Aller sur les dalles\n1|hachurées." TX_PRIVATE_HACHBLUPI "1|Aller sur les dalles\n1|hachurées."
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_ACTION_FABDISC "Fabrique un robot" TX_ACTION_FABDISC "Fabrique un robot"
TX_ACTION_REPEAT "Répète" TX_ACTION_REPEAT "Répète"
@ -401,7 +377,7 @@ BEGIN
TX_ACTION_FABARMURE "Fabrique une armure" TX_ACTION_FABARMURE "Fabrique une armure"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_PRIVATE_HACHPLANCHE "1|Déposer des planches\n1|sur les dalles hachurées." TX_PRIVATE_HACHPLANCHE "1|Déposer des planches\n1|sur les dalles hachurées."
TX_PRIVATE_HACHTOMATE "1|Déposer des tomates\n1|sur les dalles hachurées." TX_PRIVATE_HACHTOMATE "1|Déposer des tomates\n1|sur les dalles hachurées."
@ -417,7 +393,7 @@ BEGIN
TX_PRIVATE_OBJECTIF "1|Objectif :" TX_PRIVATE_OBJECTIF "1|Objectif :"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_PRIVATE_NBBLUPI "1|La population doit être\n1|d'au moins %d Blupi." TX_PRIVATE_NBBLUPI "1|La population doit être\n1|d'au moins %d Blupi."
TX_BUTTON_SKILL "Niveau de difficulté" TX_BUTTON_SKILL "Niveau de difficulté"
@ -430,7 +406,7 @@ BEGIN
TX_PRIVATE_HACHROBOT "1|Le robot doit atteindre\n1|les dalles hachurées." TX_PRIVATE_HACHROBOT "1|Le robot doit atteindre\n1|les dalles hachurées."
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_REPEAT_CULTIVE "1: Cultive ...\n2: Mange" TX_REPEAT_CULTIVE "1: Cultive ...\n2: Mange"
TX_REPEAT_FLEUR "1: Fait un bouquet\n2: Transforme" TX_REPEAT_FLEUR "1: Fait un bouquet\n2: Transforme"
@ -446,7 +422,7 @@ BEGIN
TX_REPEAT_FABARMURE "1: Extrait du fer\n2: Fabrique armure" TX_REPEAT_FABARMURE "1: Extrait du fer\n2: Fabrique armure"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_OBJ_MURPAL "Mur ou palissade" TX_OBJ_MURPAL "Mur ou palissade"
TX_OBJ_OBJET "Objets" TX_OBJ_OBJET "Objets"
@ -460,7 +436,7 @@ BEGIN
TX_OBJ_BARENNEMIS "Barrière ennemie" TX_OBJ_BARENNEMIS "Barrière ennemie"
END END
STRINGTABLE DISCARDABLE STRINGTABLE
BEGIN BEGIN
TX_DIRECT_N "N" TX_DIRECT_N "N"
TX_DIRECT_S "S" TX_DIRECT_S "S"

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fill.cur

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map.cur

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@ -1,6 +1,6 @@
//{{NO_DEPENDENCIES}} //{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file. // Microsoft Visual C++ generated include file.
// Used by Blupi.rc // Used by blupi-e.rc
// //
#define TX_ACTION_GO 1 #define TX_ACTION_GO 1
#define TX_ACTION_STOP 2 #define TX_ACTION_STOP 2

BIN
wait.cur

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