diff --git a/arrow.cur b/arrow.cur deleted file mode 100644 index d8d49b4..0000000 Binary files a/arrow.cur and /dev/null differ diff --git a/arrowdl.cur b/arrowdl.cur deleted file mode 100644 index 80962d4..0000000 Binary files a/arrowdl.cur and /dev/null differ diff --git a/arrowdow.cur b/arrowdow.cur deleted file mode 100644 index cb5c925..0000000 Binary files a/arrowdow.cur and /dev/null differ diff --git a/arrowdr.cur b/arrowdr.cur deleted file mode 100644 index 58ac867..0000000 Binary files a/arrowdr.cur and /dev/null differ diff --git a/arrowlef.cur b/arrowlef.cur deleted file mode 100644 index c40f781..0000000 Binary files a/arrowlef.cur and /dev/null differ diff --git a/arrowrig.cur b/arrowrig.cur deleted file mode 100644 index ca8e1aa..0000000 Binary files a/arrowrig.cur and /dev/null differ diff --git a/arrowul.cur b/arrowul.cur deleted file mode 100644 index f2356d4..0000000 Binary files a/arrowul.cur and /dev/null differ diff --git a/arrowup.cur b/arrowup.cur deleted file mode 100644 index 7390bf5..0000000 Binary files a/arrowup.cur and /dev/null differ diff --git a/arrowur.cur b/arrowur.cur deleted file mode 100644 index bd28c66..0000000 Binary files a/arrowur.cur and /dev/null differ diff --git a/blupi-d.rc b/blupi-d.rc index becd8eb..34cddc1 100644 --- a/blupi-d.rc +++ b/blupi-d.rc @@ -1,4 +1,4 @@ -//Microsoft Developer Studio generated resource script. +// Microsoft Visual C++ generated resource script. // #include "resource.h" @@ -16,10 +16,8 @@ // French (Switzerland) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRS) -#ifdef _WIN32 LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS #pragma code_page(1252) -#endif //_WIN32 ///////////////////////////////////////////////////////////////////////////// // @@ -28,9 +26,9 @@ LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS // Icon with lowest ID value placed first to ensure application icon // remains consistent on all systems. -IDR_MAINFRAME ICON DISCARDABLE "blupi.ico" +IDR_MAINFRAME ICON "blupi.ico" + -#ifndef _MAC ///////////////////////////////////////////////////////////////////////////// // // Version @@ -53,14 +51,14 @@ BEGIN BEGIN BLOCK "100c04b0" BEGIN - VALUE "CompanyName", "EPSITEC\0" - VALUE "FileDescription", "Blupi\0" - VALUE "FileVersion", "0, 4, 0, 0\0" - VALUE "InternalName", "Planet Blupi\0" - VALUE "LegalCopyright", "Copyright © 1997\0" - VALUE "OriginalFilename", "Blupi.exe\0" - VALUE "ProductName", "EPSITEC Planet Blupi\0" - VALUE "ProductVersion", "0, 4, 0, 0\0" + VALUE "CompanyName", "EPSITEC" + VALUE "FileDescription", "Blupi" + VALUE "FileVersion", "0, 4, 0, 0" + VALUE "InternalName", "Planet Blupi" + VALUE "LegalCopyright", "Copyright © 1997" + VALUE "OriginalFilename", "Blupi.exe" + VALUE "ProductName", "EPSITEC Planet Blupi" + VALUE "ProductVersion", "0, 4, 0, 0" END END BLOCK "VarFileInfo" @@ -69,28 +67,6 @@ BEGIN END END -#endif // !_MAC - - -///////////////////////////////////////////////////////////////////////////// -// -// Cursor -// - -IDC_POINTER CURSOR DISCARDABLE "cursor1.cur" -IDC_MAP CURSOR DISCARDABLE "map.cur" -IDC_ARROWU CURSOR DISCARDABLE "arrowup.cur" -IDC_ARROWD CURSOR DISCARDABLE "arrowdow.cur" -IDC_ARROWL CURSOR DISCARDABLE "arrowlef.cur" -IDC_ARROWR CURSOR DISCARDABLE "arrowrig.cur" -IDC_ARROWUL CURSOR DISCARDABLE "arrowul.cur" -IDC_ARROWUR CURSOR DISCARDABLE "arrowur.cur" -IDC_ARROWDR CURSOR DISCARDABLE "arrowdr.cur" -IDC_ARROWDL CURSOR DISCARDABLE "arrowdl.cur" -IDC_WAIT CURSOR DISCARDABLE "wait.cur" -IDC_EMPTY CURSOR DISCARDABLE "empty.cur" -IDC_FILL CURSOR DISCARDABLE "fill.cur" -IDC_ARROW CURSOR DISCARDABLE "arrow.cur" #ifdef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// @@ -98,18 +74,18 @@ IDC_ARROW CURSOR DISCARDABLE "arrow.cur" // TEXTINCLUDE // -1 TEXTINCLUDE DISCARDABLE +1 TEXTINCLUDE BEGIN "resource.h\0" END -2 TEXTINCLUDE DISCARDABLE +2 TEXTINCLUDE BEGIN "#include ""afxres.h""\r\n" "\0" END -3 TEXTINCLUDE DISCARDABLE +3 TEXTINCLUDE BEGIN "\r\n" "\0" @@ -123,7 +99,7 @@ END // String Table // -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_ACTION_GO "Gehen" TX_ACTION_STOP "Halt" @@ -142,7 +118,7 @@ BEGIN TX_ACTION_MUR "Mauer" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_ACTION_PALIS "Palisade" TX_ACTION_ABATn "Bäume fällen" @@ -162,7 +138,7 @@ BEGIN TX_ACTION_FABMINE "Zeitbombe bauen" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_ERROR_MISC "Hier nicht möglich" TX_ERROR_GROUND "Untergrund nicht geeignet" @@ -174,7 +150,7 @@ BEGIN TX_ERROR_TELE2 "Es gibt schon 2 Beammaschinen" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_IONAMEEX "Training %d, Zeit %d" TX_IOFREE "frei" @@ -190,7 +166,7 @@ BEGIN TX_BUTTON_TERM "Beenden" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_BUTTON_READP "Gespeicherte Mission öffnen" TX_BUTTON_WRITEP "Mission speichern" @@ -210,7 +186,7 @@ BEGIN TX_JAUGE2 "Arbeitsfortschritt" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_BUTTON_SETUP "Einstellungen" TX_BUTTON_MUSIC "Auswahl der Musik" @@ -230,7 +206,7 @@ BEGIN TX_BUTTON_MUSIC10 "Musik Nummer 9" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_BUTTON_REGION "Auswahl der Umgebung" TX_BUTTON_TERMMBLUPI "Blupi im Haus" @@ -250,7 +226,7 @@ BEGIN TX_NON "Nein" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_OBJ_BLUPIm "Kranker Blupi" TX_OBJ_BLUPIf "Erschöpfter Blupi" @@ -270,7 +246,7 @@ BEGIN TX_OBJ_FLEUR1 "Blumen" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_OBJ_FLEUR2 "Blumen" TX_OBJ_FLEUR3 "Blumen" @@ -290,7 +266,7 @@ BEGIN TX_OBJ_MUR "Mauer" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_OBJ_ARBREb "Baumstämme" TX_OBJ_ROC "Felsen" @@ -310,7 +286,7 @@ BEGIN TX_OBJ_MAISON "Blupis Haus" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_OBJ_HACHURE "Gestreifte Quadrate" TX_OBJ_MOUSSEb "Verbrannter Untergrund" @@ -330,7 +306,7 @@ BEGIN TX_OBJ_BATENNEMIS "Feindliches Gebäude" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_WIN1 "Toll, Du hast es geschafft" TX_WIN2 "Ja, super" @@ -339,7 +315,7 @@ BEGIN TX_WIN5 "Auftrag erfüllt" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_LOST1 "Das war nichts, probier es noch einmal !" TX_LOST2 "Nein, so geht das leider nicht !" @@ -347,19 +323,19 @@ BEGIN TX_LOST4 "Das war leider nicht die richtige Lösung !" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_LOST5 "Aber nein, doch nicht so..." END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_LASTWIN1 "Du kannst jetzt mit den Missionen beginnen." TX_LASTWIN2 "Bravo, das Spiel ist beendet !" TX_LASTWIN3 "Letzte konstruierte Mission beendet." END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_BUTTON_SETUP9 "Langsamer" TX_BUTTON_SETUP10 "Schneller" @@ -373,7 +349,7 @@ BEGIN TX_BUTTON_REGION2 "Wüste" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_BUTTON_REGION3 "Verschneiter Wald" TX_BUTTON_REGION4 "Wald" @@ -393,7 +369,7 @@ BEGIN TX_PRIVATE_HACHBLUPI "1|Auf die gestreiften Quadrate gehen." END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_ACTION_FABDISC "Roboter bauen" TX_ACTION_REPEAT "Wiederholen" @@ -401,7 +377,7 @@ BEGIN TX_ACTION_FABARMURE "Rüstung bauen" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_PRIVATE_HACHPLANCHE "1|Bretter auf die\n1|gestreiften Quadrate legen." TX_PRIVATE_HACHTOMATE "1|Tomaten auf die\n1|gestreiften Quadrate legen." @@ -417,7 +393,7 @@ BEGIN TX_PRIVATE_OBJECTIF "1|Ziel :" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_PRIVATE_NBBLUPI "1|Die Blupibevölkerung muss mindestens %d Blupi(s) betragen." TX_BUTTON_SKILL "Schwierigkeitsgrad" @@ -430,7 +406,7 @@ BEGIN TX_PRIVATE_HACHROBOT "1|Der Roboter muss die\n1|gestreiften Quadrate erreichen." END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_REPEAT_CULTIVE "1: Tomaten anbauen...\n2: Essen" TX_REPEAT_FLEUR "1: Blumenstrauss binden\n2: Verarbeiten" @@ -446,7 +422,7 @@ BEGIN TX_REPEAT_FABARMURE "1: Eisen abbauen\n2: Rüstung bauen" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_OBJ_MURPAL "Mauer oder Palissade" TX_OBJ_OBJET "Gegenstände" @@ -460,7 +436,7 @@ BEGIN TX_OBJ_BARENNEMIS "Feindlicher Zaun" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_DIRECT_N "N" TX_DIRECT_S "S" diff --git a/blupi-e.rc b/blupi-e.rc index 4e314e6..d2dca35 100644 --- a/blupi-e.rc +++ b/blupi-e.rc @@ -1,4 +1,4 @@ -//Microsoft Developer Studio generated resource script. +// Microsoft Visual C++ generated resource script. // #include "resource.h" @@ -16,10 +16,8 @@ // French (Switzerland) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRS) -#ifdef _WIN32 LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS #pragma code_page(1252) -#endif //_WIN32 ///////////////////////////////////////////////////////////////////////////// // @@ -28,9 +26,9 @@ LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS // Icon with lowest ID value placed first to ensure application icon // remains consistent on all systems. -IDR_MAINFRAME ICON DISCARDABLE "blupi.ico" +IDR_MAINFRAME ICON "blupi.ico" + -#ifndef _MAC ///////////////////////////////////////////////////////////////////////////// // // Version @@ -53,14 +51,14 @@ BEGIN BEGIN BLOCK "100c04b0" BEGIN - VALUE "CompanyName", "EPSITEC\0" - VALUE "FileDescription", "Blupi\0" - VALUE "FileVersion", "0, 4, 0, 0\0" - VALUE "InternalName", "Planet Blupi\0" - VALUE "LegalCopyright", "Copyright © 1997\0" - VALUE "OriginalFilename", "Blupi.exe\0" - VALUE "ProductName", "EPSITEC Planet Blupi\0" - VALUE "ProductVersion", "0, 4, 0, 0\0" + VALUE "CompanyName", "EPSITEC" + VALUE "FileDescription", "Blupi" + VALUE "FileVersion", "0, 4, 0, 0" + VALUE "InternalName", "Planet Blupi" + VALUE "LegalCopyright", "Copyright © 1997" + VALUE "OriginalFilename", "Blupi.exe" + VALUE "ProductName", "EPSITEC Planet Blupi" + VALUE "ProductVersion", "0, 4, 0, 0" END END BLOCK "VarFileInfo" @@ -69,28 +67,6 @@ BEGIN END END -#endif // !_MAC - - -///////////////////////////////////////////////////////////////////////////// -// -// Cursor -// - -IDC_POINTER CURSOR DISCARDABLE "cursor1.cur" -IDC_MAP CURSOR DISCARDABLE "map.cur" -IDC_ARROWU CURSOR DISCARDABLE "arrowup.cur" -IDC_ARROWD CURSOR DISCARDABLE "arrowdow.cur" -IDC_ARROWL CURSOR DISCARDABLE "arrowlef.cur" -IDC_ARROWR CURSOR DISCARDABLE "arrowrig.cur" -IDC_ARROWUL CURSOR DISCARDABLE "arrowul.cur" -IDC_ARROWUR CURSOR DISCARDABLE "arrowur.cur" -IDC_ARROWDR CURSOR DISCARDABLE "arrowdr.cur" -IDC_ARROWDL CURSOR DISCARDABLE "arrowdl.cur" -IDC_WAIT CURSOR DISCARDABLE "wait.cur" -IDC_EMPTY CURSOR DISCARDABLE "empty.cur" -IDC_FILL CURSOR DISCARDABLE "fill.cur" -IDC_ARROW CURSOR DISCARDABLE "arrow.cur" #ifdef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// @@ -98,18 +74,18 @@ IDC_ARROW CURSOR DISCARDABLE "arrow.cur" // TEXTINCLUDE // -1 TEXTINCLUDE DISCARDABLE +1 TEXTINCLUDE BEGIN "resource.h\0" END -2 TEXTINCLUDE DISCARDABLE +2 TEXTINCLUDE BEGIN "#include ""afxres.h""\r\n" "\0" END -3 TEXTINCLUDE DISCARDABLE +3 TEXTINCLUDE BEGIN "\r\n" "\0" @@ -123,7 +99,7 @@ END // String Table // -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_ACTION_GO "Go" TX_ACTION_STOP "Stop" @@ -142,7 +118,7 @@ BEGIN TX_ACTION_MUR "Wall" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_ACTION_PALIS "Palisade" TX_ACTION_ABATn "Cut down trees" @@ -162,7 +138,7 @@ BEGIN TX_ACTION_FABMINE "Make a time bomb" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_ERROR_MISC "Impossible" TX_ERROR_GROUND "Inadequate ground" @@ -174,7 +150,7 @@ BEGIN TX_ERROR_TELE2 "Already two teleporters" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_IONAMEEX "training %d, time %d" TX_IOFREE "free slot" @@ -190,7 +166,7 @@ BEGIN TX_BUTTON_TERM "Finish" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_BUTTON_READP "Open another game " TX_BUTTON_WRITEP "Save this game" @@ -210,7 +186,7 @@ BEGIN TX_JAUGE2 "Work done" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_BUTTON_SETUP "Settings" TX_BUTTON_MUSIC "Music choice" @@ -230,7 +206,7 @@ BEGIN TX_BUTTON_MUSIC10 "Music number 9" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_BUTTON_REGION "Scenery choice" TX_BUTTON_TERMMBLUPI "Blupi in house" @@ -250,7 +226,7 @@ BEGIN TX_NON "No" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_OBJ_BLUPIm "Sick Blupi" TX_OBJ_BLUPIf "Tired Blupi" @@ -270,7 +246,7 @@ BEGIN TX_OBJ_FLEUR1 "Flowers" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_OBJ_FLEUR2 "Flowers" TX_OBJ_FLEUR3 "Flowers" @@ -290,7 +266,7 @@ BEGIN TX_OBJ_MUR "Wall" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_OBJ_ARBREb "Tree trunks" TX_OBJ_ROC "Rocks" @@ -310,7 +286,7 @@ BEGIN TX_OBJ_MAISON "Blupi's house" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_OBJ_HACHURE "Striped paving stones" TX_OBJ_MOUSSEb "Burnt ground" @@ -330,7 +306,7 @@ BEGIN TX_OBJ_BATENNEMIS "Enemy buildings" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_WIN1 "Well done !" TX_WIN2 "Yes, great ..." @@ -339,7 +315,7 @@ BEGIN TX_WIN5 "Mission over..." END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_LOST1 "You have failed, try again..." TX_LOST2 "No, wrong way ..." @@ -347,19 +323,19 @@ BEGIN TX_LOST4 "Another mistake..." END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_LOST5 "No, not that way !" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_LASTWIN1 "Now go on mission." TX_LASTWIN2 "Very good, success on all missions !" TX_LASTWIN3 "Last construction resolved !" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_BUTTON_SETUP9 "Slower" TX_BUTTON_SETUP10 "Faster" @@ -373,7 +349,7 @@ BEGIN TX_BUTTON_REGION2 "Desert" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_BUTTON_REGION3 "Forest under snow" TX_BUTTON_REGION4 "Forest" @@ -393,7 +369,7 @@ BEGIN TX_PRIVATE_HACHBLUPI "1|Go on striped\n1| paving stones." END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_ACTION_FABDISC "Make a helper robot" TX_ACTION_REPEAT "Repeat" @@ -401,7 +377,7 @@ BEGIN TX_ACTION_FABARMURE "Make armour" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_PRIVATE_HACHPLANCHE "1|Drop planks on striped \n1|paving stones." TX_PRIVATE_HACHTOMATE "1|Drop tomatoes on striped \n1|paving stones." @@ -417,7 +393,7 @@ BEGIN TX_PRIVATE_OBJECTIF "1|Goal :" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_PRIVATE_NBBLUPI "1|The Blupi population must \n1|be of at least %d Blupis." TX_BUTTON_SKILL "Skill level" @@ -430,7 +406,7 @@ BEGIN TX_PRIVATE_HACHROBOT "1|The robot must reach\n1|the striped paving stones." END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_REPEAT_CULTIVE "1: Grow tomatoes\n2: Eat" TX_REPEAT_FLEUR "1: Make a bunch\n2: Transform" @@ -446,7 +422,7 @@ BEGIN TX_REPEAT_FABARMURE "1: Extract iron\n2: Make an armour" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_OBJ_MURPAL "Wall or palisade" TX_OBJ_OBJET "Items" @@ -460,7 +436,7 @@ BEGIN TX_OBJ_BARENNEMIS "Enemy barrier" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_DIRECT_N "N" TX_DIRECT_S "S" diff --git a/blupi-f.rc b/blupi-f.rc index 2db4d4f..e2a9c7b 100644 --- a/blupi-f.rc +++ b/blupi-f.rc @@ -1,4 +1,4 @@ -//Microsoft Developer Studio generated resource script. +// Microsoft Visual C++ generated resource script. // #include "resource.h" @@ -16,10 +16,8 @@ // French (Switzerland) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRS) -#ifdef _WIN32 LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS #pragma code_page(1252) -#endif //_WIN32 ///////////////////////////////////////////////////////////////////////////// // @@ -28,9 +26,9 @@ LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS // Icon with lowest ID value placed first to ensure application icon // remains consistent on all systems. -IDR_MAINFRAME ICON DISCARDABLE "blupi.ico" +IDR_MAINFRAME ICON "blupi.ico" + -#ifndef _MAC ///////////////////////////////////////////////////////////////////////////// // // Version @@ -53,14 +51,14 @@ BEGIN BEGIN BLOCK "100c04b0" BEGIN - VALUE "CompanyName", "EPSITEC\0" - VALUE "FileDescription", "Blupi\0" - VALUE "FileVersion", "0, 4, 0, 0\0" - VALUE "InternalName", "Planet Blupi\0" - VALUE "LegalCopyright", "Copyright © 1997\0" - VALUE "OriginalFilename", "Blupi.exe\0" - VALUE "ProductName", "EPSITEC Planet Blupi\0" - VALUE "ProductVersion", "0, 4, 0, 0\0" + VALUE "CompanyName", "EPSITEC" + VALUE "FileDescription", "Blupi" + VALUE "FileVersion", "0, 4, 0, 0" + VALUE "InternalName", "Planet Blupi" + VALUE "LegalCopyright", "Copyright © 1997" + VALUE "OriginalFilename", "Blupi.exe" + VALUE "ProductName", "EPSITEC Planet Blupi" + VALUE "ProductVersion", "0, 4, 0, 0" END END BLOCK "VarFileInfo" @@ -69,28 +67,6 @@ BEGIN END END -#endif // !_MAC - - -///////////////////////////////////////////////////////////////////////////// -// -// Cursor -// - -IDC_POINTER CURSOR DISCARDABLE "cursor1.cur" -IDC_MAP CURSOR DISCARDABLE "map.cur" -IDC_ARROWU CURSOR DISCARDABLE "arrowup.cur" -IDC_ARROWD CURSOR DISCARDABLE "arrowdow.cur" -IDC_ARROWL CURSOR DISCARDABLE "arrowlef.cur" -IDC_ARROWR CURSOR DISCARDABLE "arrowrig.cur" -IDC_ARROWUL CURSOR DISCARDABLE "arrowul.cur" -IDC_ARROWUR CURSOR DISCARDABLE "arrowur.cur" -IDC_ARROWDR CURSOR DISCARDABLE "arrowdr.cur" -IDC_ARROWDL CURSOR DISCARDABLE "arrowdl.cur" -IDC_WAIT CURSOR DISCARDABLE "wait.cur" -IDC_EMPTY CURSOR DISCARDABLE "empty.cur" -IDC_FILL CURSOR DISCARDABLE "fill.cur" -IDC_ARROW CURSOR DISCARDABLE "arrow.cur" #ifdef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// @@ -98,18 +74,18 @@ IDC_ARROW CURSOR DISCARDABLE "arrow.cur" // TEXTINCLUDE // -1 TEXTINCLUDE DISCARDABLE +1 TEXTINCLUDE BEGIN "resource.h\0" END -2 TEXTINCLUDE DISCARDABLE +2 TEXTINCLUDE BEGIN "#include ""afxres.h""\r\n" "\0" END -3 TEXTINCLUDE DISCARDABLE +3 TEXTINCLUDE BEGIN "\r\n" "\0" @@ -123,7 +99,7 @@ END // String Table // -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_ACTION_GO "Va" TX_ACTION_STOP "Stoppe" @@ -142,7 +118,7 @@ BEGIN TX_ACTION_MUR "Mur anti-feu" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_ACTION_PALIS "Palissade" TX_ACTION_ABATn "Abat des arbres" @@ -162,7 +138,7 @@ BEGIN TX_ACTION_FABMINE "Fabrique une bombe" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_ERROR_MISC "Impossible ici" TX_ERROR_GROUND "Terrain pas adapté" @@ -174,7 +150,7 @@ BEGIN TX_ERROR_TELE2 "Déjà 2 téléporteurs" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_IONAMEEX "entraînement %d, temps %d" TX_IOFREE "libre" @@ -190,7 +166,7 @@ BEGIN TX_BUTTON_TERM "Terminer" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_BUTTON_READP "Ouvrir une autre partie" TX_BUTTON_WRITEP "Enregistrer la partie en cours" @@ -210,7 +186,7 @@ BEGIN TX_JAUGE2 "Travail en cours" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_BUTTON_SETUP "Réglages" TX_BUTTON_MUSIC "Choix de la musique" @@ -230,7 +206,7 @@ BEGIN TX_BUTTON_MUSIC10 "Musique numéro 9" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_BUTTON_REGION "Choix des décors" TX_BUTTON_TERMMBLUPI "Blupi dans sa maison" @@ -250,7 +226,7 @@ BEGIN TX_NON "Non" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_OBJ_BLUPIm "Blupi malade" TX_OBJ_BLUPIf "Blupi fatigué" @@ -270,7 +246,7 @@ BEGIN TX_OBJ_FLEUR1 "Fleurs" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_OBJ_FLEUR2 "Fleurs" TX_OBJ_FLEUR3 "Fleurs" @@ -290,7 +266,7 @@ BEGIN TX_OBJ_MUR "Mur anti-feu" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_OBJ_ARBREb "Troncs" TX_OBJ_ROC "Rochers" @@ -310,7 +286,7 @@ BEGIN TX_OBJ_MAISON "Maison de blupi" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_OBJ_HACHURE "Dalles hachurées" TX_OBJ_MOUSSEb "Mousse brûlée" @@ -330,7 +306,7 @@ BEGIN TX_OBJ_BATENNEMIS "Bâtiments ennemis" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_WIN1 "Bravo, c'est réussi !" TX_WIN2 "Oui, super ..." @@ -339,7 +315,7 @@ BEGIN TX_WIN5 "Mission accomplie." END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_LOST1 "C'est raté, essaie encore une fois" TX_LOST2 "Et non, ce n'est pas ça ..." @@ -347,19 +323,19 @@ BEGIN TX_LOST4 "Caramba, encore raté ..." END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_LOST5 "Mais non, pas comme ça !" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_LASTWIN1 "Passe maintenant aux missions." TX_LASTWIN2 "Magnifique, le jeu est terminé !" TX_LASTWIN3 "Dernière construction résolue !" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_BUTTON_SETUP9 "Diminue la vitesse" TX_BUTTON_SETUP10 "Augmente la vitesse" @@ -373,7 +349,7 @@ BEGIN TX_BUTTON_REGION2 "Désert" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_BUTTON_REGION3 "Forêt enneigée" TX_BUTTON_REGION4 "Forêt" @@ -393,7 +369,7 @@ BEGIN TX_PRIVATE_HACHBLUPI "1|Aller sur les dalles\n1|hachurées." END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_ACTION_FABDISC "Fabrique un robot" TX_ACTION_REPEAT "Répète" @@ -401,7 +377,7 @@ BEGIN TX_ACTION_FABARMURE "Fabrique une armure" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_PRIVATE_HACHPLANCHE "1|Déposer des planches\n1|sur les dalles hachurées." TX_PRIVATE_HACHTOMATE "1|Déposer des tomates\n1|sur les dalles hachurées." @@ -417,7 +393,7 @@ BEGIN TX_PRIVATE_OBJECTIF "1|Objectif :" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_PRIVATE_NBBLUPI "1|La population doit être\n1|d'au moins %d Blupi." TX_BUTTON_SKILL "Niveau de difficulté" @@ -430,7 +406,7 @@ BEGIN TX_PRIVATE_HACHROBOT "1|Le robot doit atteindre\n1|les dalles hachurées." END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_REPEAT_CULTIVE "1: Cultive ...\n2: Mange" TX_REPEAT_FLEUR "1: Fait un bouquet\n2: Transforme" @@ -446,7 +422,7 @@ BEGIN TX_REPEAT_FABARMURE "1: Extrait du fer\n2: Fabrique armure" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_OBJ_MURPAL "Mur ou palissade" TX_OBJ_OBJET "Objets" @@ -460,7 +436,7 @@ BEGIN TX_OBJ_BARENNEMIS "Barrière ennemie" END -STRINGTABLE DISCARDABLE +STRINGTABLE BEGIN TX_DIRECT_N "N" TX_DIRECT_S "S" diff --git a/cursor1.cur b/cursor1.cur deleted file mode 100644 index aa9f335..0000000 Binary files a/cursor1.cur and /dev/null differ diff --git a/empty.cur b/empty.cur deleted file mode 100644 index 0ac9262..0000000 Binary files a/empty.cur and /dev/null differ diff --git a/fill.cur b/fill.cur deleted file mode 100644 index 1c1b24b..0000000 Binary files a/fill.cur and /dev/null differ diff --git a/map.cur b/map.cur deleted file mode 100644 index e270c4d..0000000 Binary files a/map.cur and /dev/null differ diff --git a/resource.h b/resource.h index c30f2ef..cb67028 100644 --- a/resource.h +++ b/resource.h @@ -1,6 +1,6 @@ //{{NO_DEPENDENCIES}} -// Microsoft Developer Studio generated include file. -// Used by Blupi.rc +// Microsoft Visual C++ generated include file. +// Used by blupi-e.rc // #define TX_ACTION_GO 1 #define TX_ACTION_STOP 2 diff --git a/wait.cur b/wait.cur deleted file mode 100644 index 55f7588..0000000 Binary files a/wait.cur and /dev/null differ