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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00

Remove all windows cursors

This commit is contained in:
Mathieu Schroeter 2017-02-05 11:23:29 +01:00
parent 90edff0368
commit 5eb7b68a98
18 changed files with 113 additions and 185 deletions

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@ -1,4 +1,4 @@
//Microsoft Developer Studio generated resource script.
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
@ -16,10 +16,8 @@
// French (Switzerland) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRS)
#ifdef _WIN32
LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
@ -28,9 +26,9 @@ LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDR_MAINFRAME ICON DISCARDABLE "blupi.ico"
IDR_MAINFRAME ICON "blupi.ico"
#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
@ -53,14 +51,14 @@ BEGIN
BEGIN
BLOCK "100c04b0"
BEGIN
VALUE "CompanyName", "EPSITEC\0"
VALUE "FileDescription", "Blupi\0"
VALUE "FileVersion", "0, 4, 0, 0\0"
VALUE "InternalName", "Planet Blupi\0"
VALUE "LegalCopyright", "Copyright Š 1997\0"
VALUE "OriginalFilename", "Blupi.exe\0"
VALUE "ProductName", "EPSITEC Planet Blupi\0"
VALUE "ProductVersion", "0, 4, 0, 0\0"
VALUE "CompanyName", "EPSITEC"
VALUE "FileDescription", "Blupi"
VALUE "FileVersion", "0, 4, 0, 0"
VALUE "InternalName", "Planet Blupi"
VALUE "LegalCopyright", "Copyright © 1997"
VALUE "OriginalFilename", "Blupi.exe"
VALUE "ProductName", "EPSITEC Planet Blupi"
VALUE "ProductVersion", "0, 4, 0, 0"
END
END
BLOCK "VarFileInfo"
@ -69,28 +67,6 @@ BEGIN
END
END
#endif // !_MAC
/////////////////////////////////////////////////////////////////////////////
//
// Cursor
//
IDC_POINTER CURSOR DISCARDABLE "cursor1.cur"
IDC_MAP CURSOR DISCARDABLE "map.cur"
IDC_ARROWU CURSOR DISCARDABLE "arrowup.cur"
IDC_ARROWD CURSOR DISCARDABLE "arrowdow.cur"
IDC_ARROWL CURSOR DISCARDABLE "arrowlef.cur"
IDC_ARROWR CURSOR DISCARDABLE "arrowrig.cur"
IDC_ARROWUL CURSOR DISCARDABLE "arrowul.cur"
IDC_ARROWUR CURSOR DISCARDABLE "arrowur.cur"
IDC_ARROWDR CURSOR DISCARDABLE "arrowdr.cur"
IDC_ARROWDL CURSOR DISCARDABLE "arrowdl.cur"
IDC_WAIT CURSOR DISCARDABLE "wait.cur"
IDC_EMPTY CURSOR DISCARDABLE "empty.cur"
IDC_FILL CURSOR DISCARDABLE "fill.cur"
IDC_ARROW CURSOR DISCARDABLE "arrow.cur"
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
@ -98,18 +74,18 @@ IDC_ARROW CURSOR DISCARDABLE "arrow.cur"
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
2 TEXTINCLUDE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
@ -123,7 +99,7 @@ END
// String Table
//
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_ACTION_GO "Gehen"
TX_ACTION_STOP "Halt"
@ -142,7 +118,7 @@ BEGIN
TX_ACTION_MUR "Mauer"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_ACTION_PALIS "Palisade"
TX_ACTION_ABATn "Bäume fällen"
@ -162,7 +138,7 @@ BEGIN
TX_ACTION_FABMINE "Zeitbombe bauen"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_ERROR_MISC "Hier nicht möglich"
TX_ERROR_GROUND "Untergrund nicht geeignet"
@ -174,7 +150,7 @@ BEGIN
TX_ERROR_TELE2 "Es gibt schon 2 Beammaschinen"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_IONAMEEX "Training %d, Zeit %d"
TX_IOFREE "frei"
@ -190,7 +166,7 @@ BEGIN
TX_BUTTON_TERM "Beenden"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_BUTTON_READP "Gespeicherte Mission öffnen"
TX_BUTTON_WRITEP "Mission speichern"
@ -210,7 +186,7 @@ BEGIN
TX_JAUGE2 "Arbeitsfortschritt"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_BUTTON_SETUP "Einstellungen"
TX_BUTTON_MUSIC "Auswahl der Musik"
@ -230,7 +206,7 @@ BEGIN
TX_BUTTON_MUSIC10 "Musik Nummer 9"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_BUTTON_REGION "Auswahl der Umgebung"
TX_BUTTON_TERMMBLUPI "Blupi im Haus"
@ -250,7 +226,7 @@ BEGIN
TX_NON "Nein"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_OBJ_BLUPIm "Kranker Blupi"
TX_OBJ_BLUPIf "Erschöpfter Blupi"
@ -270,7 +246,7 @@ BEGIN
TX_OBJ_FLEUR1 "Blumen"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_OBJ_FLEUR2 "Blumen"
TX_OBJ_FLEUR3 "Blumen"
@ -290,7 +266,7 @@ BEGIN
TX_OBJ_MUR "Mauer"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_OBJ_ARBREb "Baumstämme"
TX_OBJ_ROC "Felsen"
@ -310,7 +286,7 @@ BEGIN
TX_OBJ_MAISON "Blupis Haus"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_OBJ_HACHURE "Gestreifte Quadrate"
TX_OBJ_MOUSSEb "Verbrannter Untergrund"
@ -330,7 +306,7 @@ BEGIN
TX_OBJ_BATENNEMIS "Feindliches Gebäude"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_WIN1 "Toll, Du hast es geschafft"
TX_WIN2 "Ja, super"
@ -339,7 +315,7 @@ BEGIN
TX_WIN5 "Auftrag erfüllt"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_LOST1 "Das war nichts, probier es noch einmal !"
TX_LOST2 "Nein, so geht das leider nicht !"
@ -347,19 +323,19 @@ BEGIN
TX_LOST4 "Das war leider nicht die richtige Lösung !"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_LOST5 "Aber nein, doch nicht so..."
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_LASTWIN1 "Du kannst jetzt mit den Missionen beginnen."
TX_LASTWIN2 "Bravo, das Spiel ist beendet !"
TX_LASTWIN3 "Letzte konstruierte Mission beendet."
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_BUTTON_SETUP9 "Langsamer"
TX_BUTTON_SETUP10 "Schneller"
@ -373,7 +349,7 @@ BEGIN
TX_BUTTON_REGION2 "Wüste"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_BUTTON_REGION3 "Verschneiter Wald"
TX_BUTTON_REGION4 "Wald"
@ -393,7 +369,7 @@ BEGIN
TX_PRIVATE_HACHBLUPI "1|Auf die gestreiften Quadrate gehen."
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_ACTION_FABDISC "Roboter bauen"
TX_ACTION_REPEAT "Wiederholen"
@ -401,7 +377,7 @@ BEGIN
TX_ACTION_FABARMURE "Rüstung bauen"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_PRIVATE_HACHPLANCHE "1|Bretter auf die\n1|gestreiften Quadrate legen."
TX_PRIVATE_HACHTOMATE "1|Tomaten auf die\n1|gestreiften Quadrate legen."
@ -417,7 +393,7 @@ BEGIN
TX_PRIVATE_OBJECTIF "1|Ziel :"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_PRIVATE_NBBLUPI "1|Die Blupibevölkerung muss mindestens %d Blupi(s) betragen."
TX_BUTTON_SKILL "Schwierigkeitsgrad"
@ -430,7 +406,7 @@ BEGIN
TX_PRIVATE_HACHROBOT "1|Der Roboter muss die\n1|gestreiften Quadrate erreichen."
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_REPEAT_CULTIVE "1: Tomaten anbauen...\n2: Essen"
TX_REPEAT_FLEUR "1: Blumenstrauss binden\n2: Verarbeiten"
@ -446,7 +422,7 @@ BEGIN
TX_REPEAT_FABARMURE "1: Eisen abbauen\n2: Rüstung bauen"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_OBJ_MURPAL "Mauer oder Palissade"
TX_OBJ_OBJET "Gegenstände"
@ -460,7 +436,7 @@ BEGIN
TX_OBJ_BARENNEMIS "Feindlicher Zaun"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_DIRECT_N "N"
TX_DIRECT_S "S"

View File

@ -1,4 +1,4 @@
//Microsoft Developer Studio generated resource script.
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
@ -16,10 +16,8 @@
// French (Switzerland) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRS)
#ifdef _WIN32
LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
@ -28,9 +26,9 @@ LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDR_MAINFRAME ICON DISCARDABLE "blupi.ico"
IDR_MAINFRAME ICON "blupi.ico"
#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
@ -53,14 +51,14 @@ BEGIN
BEGIN
BLOCK "100c04b0"
BEGIN
VALUE "CompanyName", "EPSITEC\0"
VALUE "FileDescription", "Blupi\0"
VALUE "FileVersion", "0, 4, 0, 0\0"
VALUE "InternalName", "Planet Blupi\0"
VALUE "LegalCopyright", "Copyright Š 1997\0"
VALUE "OriginalFilename", "Blupi.exe\0"
VALUE "ProductName", "EPSITEC Planet Blupi\0"
VALUE "ProductVersion", "0, 4, 0, 0\0"
VALUE "CompanyName", "EPSITEC"
VALUE "FileDescription", "Blupi"
VALUE "FileVersion", "0, 4, 0, 0"
VALUE "InternalName", "Planet Blupi"
VALUE "LegalCopyright", "Copyright © 1997"
VALUE "OriginalFilename", "Blupi.exe"
VALUE "ProductName", "EPSITEC Planet Blupi"
VALUE "ProductVersion", "0, 4, 0, 0"
END
END
BLOCK "VarFileInfo"
@ -69,28 +67,6 @@ BEGIN
END
END
#endif // !_MAC
/////////////////////////////////////////////////////////////////////////////
//
// Cursor
//
IDC_POINTER CURSOR DISCARDABLE "cursor1.cur"
IDC_MAP CURSOR DISCARDABLE "map.cur"
IDC_ARROWU CURSOR DISCARDABLE "arrowup.cur"
IDC_ARROWD CURSOR DISCARDABLE "arrowdow.cur"
IDC_ARROWL CURSOR DISCARDABLE "arrowlef.cur"
IDC_ARROWR CURSOR DISCARDABLE "arrowrig.cur"
IDC_ARROWUL CURSOR DISCARDABLE "arrowul.cur"
IDC_ARROWUR CURSOR DISCARDABLE "arrowur.cur"
IDC_ARROWDR CURSOR DISCARDABLE "arrowdr.cur"
IDC_ARROWDL CURSOR DISCARDABLE "arrowdl.cur"
IDC_WAIT CURSOR DISCARDABLE "wait.cur"
IDC_EMPTY CURSOR DISCARDABLE "empty.cur"
IDC_FILL CURSOR DISCARDABLE "fill.cur"
IDC_ARROW CURSOR DISCARDABLE "arrow.cur"
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
@ -98,18 +74,18 @@ IDC_ARROW CURSOR DISCARDABLE "arrow.cur"
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
2 TEXTINCLUDE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
@ -123,7 +99,7 @@ END
// String Table
//
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_ACTION_GO "Go"
TX_ACTION_STOP "Stop"
@ -142,7 +118,7 @@ BEGIN
TX_ACTION_MUR "Wall"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_ACTION_PALIS "Palisade"
TX_ACTION_ABATn "Cut down trees"
@ -162,7 +138,7 @@ BEGIN
TX_ACTION_FABMINE "Make a time bomb"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_ERROR_MISC "Impossible"
TX_ERROR_GROUND "Inadequate ground"
@ -174,7 +150,7 @@ BEGIN
TX_ERROR_TELE2 "Already two teleporters"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_IONAMEEX "training %d, time %d"
TX_IOFREE "free slot"
@ -190,7 +166,7 @@ BEGIN
TX_BUTTON_TERM "Finish"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_BUTTON_READP "Open another game "
TX_BUTTON_WRITEP "Save this game"
@ -210,7 +186,7 @@ BEGIN
TX_JAUGE2 "Work done"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_BUTTON_SETUP "Settings"
TX_BUTTON_MUSIC "Music choice"
@ -230,7 +206,7 @@ BEGIN
TX_BUTTON_MUSIC10 "Music number 9"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_BUTTON_REGION "Scenery choice"
TX_BUTTON_TERMMBLUPI "Blupi in house"
@ -250,7 +226,7 @@ BEGIN
TX_NON "No"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_OBJ_BLUPIm "Sick Blupi"
TX_OBJ_BLUPIf "Tired Blupi"
@ -270,7 +246,7 @@ BEGIN
TX_OBJ_FLEUR1 "Flowers"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_OBJ_FLEUR2 "Flowers"
TX_OBJ_FLEUR3 "Flowers"
@ -290,7 +266,7 @@ BEGIN
TX_OBJ_MUR "Wall"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_OBJ_ARBREb "Tree trunks"
TX_OBJ_ROC "Rocks"
@ -310,7 +286,7 @@ BEGIN
TX_OBJ_MAISON "Blupi's house"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_OBJ_HACHURE "Striped paving stones"
TX_OBJ_MOUSSEb "Burnt ground"
@ -330,7 +306,7 @@ BEGIN
TX_OBJ_BATENNEMIS "Enemy buildings"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_WIN1 "Well done !"
TX_WIN2 "Yes, great ..."
@ -339,7 +315,7 @@ BEGIN
TX_WIN5 "Mission over..."
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_LOST1 "You have failed, try again..."
TX_LOST2 "No, wrong way ..."
@ -347,19 +323,19 @@ BEGIN
TX_LOST4 "Another mistake..."
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_LOST5 "No, not that way !"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_LASTWIN1 "Now go on mission."
TX_LASTWIN2 "Very good, success on all missions !"
TX_LASTWIN3 "Last construction resolved !"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_BUTTON_SETUP9 "Slower"
TX_BUTTON_SETUP10 "Faster"
@ -373,7 +349,7 @@ BEGIN
TX_BUTTON_REGION2 "Desert"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_BUTTON_REGION3 "Forest under snow"
TX_BUTTON_REGION4 "Forest"
@ -393,7 +369,7 @@ BEGIN
TX_PRIVATE_HACHBLUPI "1|Go on striped\n1| paving stones."
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_ACTION_FABDISC "Make a helper robot"
TX_ACTION_REPEAT "Repeat"
@ -401,7 +377,7 @@ BEGIN
TX_ACTION_FABARMURE "Make armour"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_PRIVATE_HACHPLANCHE "1|Drop planks on striped \n1|paving stones."
TX_PRIVATE_HACHTOMATE "1|Drop tomatoes on striped \n1|paving stones."
@ -417,7 +393,7 @@ BEGIN
TX_PRIVATE_OBJECTIF "1|Goal :"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_PRIVATE_NBBLUPI "1|The Blupi population must \n1|be of at least %d Blupis."
TX_BUTTON_SKILL "Skill level"
@ -430,7 +406,7 @@ BEGIN
TX_PRIVATE_HACHROBOT "1|The robot must reach\n1|the striped paving stones."
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_REPEAT_CULTIVE "1: Grow tomatoes\n2: Eat"
TX_REPEAT_FLEUR "1: Make a bunch\n2: Transform"
@ -446,7 +422,7 @@ BEGIN
TX_REPEAT_FABARMURE "1: Extract iron\n2: Make an armour"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_OBJ_MURPAL "Wall or palisade"
TX_OBJ_OBJET "Items"
@ -460,7 +436,7 @@ BEGIN
TX_OBJ_BARENNEMIS "Enemy barrier"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_DIRECT_N "N"
TX_DIRECT_S "S"

View File

@ -1,4 +1,4 @@
//Microsoft Developer Studio generated resource script.
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
@ -16,10 +16,8 @@
// French (Switzerland) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRS)
#ifdef _WIN32
LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
@ -28,9 +26,9 @@ LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDR_MAINFRAME ICON DISCARDABLE "blupi.ico"
IDR_MAINFRAME ICON "blupi.ico"
#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
@ -53,14 +51,14 @@ BEGIN
BEGIN
BLOCK "100c04b0"
BEGIN
VALUE "CompanyName", "EPSITEC\0"
VALUE "FileDescription", "Blupi\0"
VALUE "FileVersion", "0, 4, 0, 0\0"
VALUE "InternalName", "Planet Blupi\0"
VALUE "LegalCopyright", "Copyright Š 1997\0"
VALUE "OriginalFilename", "Blupi.exe\0"
VALUE "ProductName", "EPSITEC Planet Blupi\0"
VALUE "ProductVersion", "0, 4, 0, 0\0"
VALUE "CompanyName", "EPSITEC"
VALUE "FileDescription", "Blupi"
VALUE "FileVersion", "0, 4, 0, 0"
VALUE "InternalName", "Planet Blupi"
VALUE "LegalCopyright", "Copyright © 1997"
VALUE "OriginalFilename", "Blupi.exe"
VALUE "ProductName", "EPSITEC Planet Blupi"
VALUE "ProductVersion", "0, 4, 0, 0"
END
END
BLOCK "VarFileInfo"
@ -69,28 +67,6 @@ BEGIN
END
END
#endif // !_MAC
/////////////////////////////////////////////////////////////////////////////
//
// Cursor
//
IDC_POINTER CURSOR DISCARDABLE "cursor1.cur"
IDC_MAP CURSOR DISCARDABLE "map.cur"
IDC_ARROWU CURSOR DISCARDABLE "arrowup.cur"
IDC_ARROWD CURSOR DISCARDABLE "arrowdow.cur"
IDC_ARROWL CURSOR DISCARDABLE "arrowlef.cur"
IDC_ARROWR CURSOR DISCARDABLE "arrowrig.cur"
IDC_ARROWUL CURSOR DISCARDABLE "arrowul.cur"
IDC_ARROWUR CURSOR DISCARDABLE "arrowur.cur"
IDC_ARROWDR CURSOR DISCARDABLE "arrowdr.cur"
IDC_ARROWDL CURSOR DISCARDABLE "arrowdl.cur"
IDC_WAIT CURSOR DISCARDABLE "wait.cur"
IDC_EMPTY CURSOR DISCARDABLE "empty.cur"
IDC_FILL CURSOR DISCARDABLE "fill.cur"
IDC_ARROW CURSOR DISCARDABLE "arrow.cur"
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
@ -98,18 +74,18 @@ IDC_ARROW CURSOR DISCARDABLE "arrow.cur"
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
2 TEXTINCLUDE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
@ -123,7 +99,7 @@ END
// String Table
//
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_ACTION_GO "Va"
TX_ACTION_STOP "Stoppe"
@ -142,7 +118,7 @@ BEGIN
TX_ACTION_MUR "Mur anti-feu"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_ACTION_PALIS "Palissade"
TX_ACTION_ABATn "Abat des arbres"
@ -162,7 +138,7 @@ BEGIN
TX_ACTION_FABMINE "Fabrique une bombe"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_ERROR_MISC "Impossible ici"
TX_ERROR_GROUND "Terrain pas adapté"
@ -174,7 +150,7 @@ BEGIN
TX_ERROR_TELE2 "Déjà 2 téléporteurs"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_IONAMEEX "entraînement %d, temps %d"
TX_IOFREE "libre"
@ -190,7 +166,7 @@ BEGIN
TX_BUTTON_TERM "Terminer"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_BUTTON_READP "Ouvrir une autre partie"
TX_BUTTON_WRITEP "Enregistrer la partie en cours"
@ -210,7 +186,7 @@ BEGIN
TX_JAUGE2 "Travail en cours"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_BUTTON_SETUP "Réglages"
TX_BUTTON_MUSIC "Choix de la musique"
@ -230,7 +206,7 @@ BEGIN
TX_BUTTON_MUSIC10 "Musique numéro 9"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_BUTTON_REGION "Choix des décors"
TX_BUTTON_TERMMBLUPI "Blupi dans sa maison"
@ -250,7 +226,7 @@ BEGIN
TX_NON "Non"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_OBJ_BLUPIm "Blupi malade"
TX_OBJ_BLUPIf "Blupi fatigué"
@ -270,7 +246,7 @@ BEGIN
TX_OBJ_FLEUR1 "Fleurs"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_OBJ_FLEUR2 "Fleurs"
TX_OBJ_FLEUR3 "Fleurs"
@ -290,7 +266,7 @@ BEGIN
TX_OBJ_MUR "Mur anti-feu"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_OBJ_ARBREb "Troncs"
TX_OBJ_ROC "Rochers"
@ -310,7 +286,7 @@ BEGIN
TX_OBJ_MAISON "Maison de blupi"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_OBJ_HACHURE "Dalles hachurées"
TX_OBJ_MOUSSEb "Mousse brûlée"
@ -330,7 +306,7 @@ BEGIN
TX_OBJ_BATENNEMIS "Bâtiments ennemis"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_WIN1 "Bravo, c'est réussi !"
TX_WIN2 "Oui, super ..."
@ -339,7 +315,7 @@ BEGIN
TX_WIN5 "Mission accomplie."
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_LOST1 "C'est raté, essaie encore une fois"
TX_LOST2 "Et non, ce n'est pas ça ..."
@ -347,19 +323,19 @@ BEGIN
TX_LOST4 "Caramba, encore raté ..."
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_LOST5 "Mais non, pas comme ça !"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_LASTWIN1 "Passe maintenant aux missions."
TX_LASTWIN2 "Magnifique, le jeu est terminé !"
TX_LASTWIN3 "Dernière construction résolue !"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_BUTTON_SETUP9 "Diminue la vitesse"
TX_BUTTON_SETUP10 "Augmente la vitesse"
@ -373,7 +349,7 @@ BEGIN
TX_BUTTON_REGION2 "Désert"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_BUTTON_REGION3 "Forêt enneigée"
TX_BUTTON_REGION4 "Forêt"
@ -393,7 +369,7 @@ BEGIN
TX_PRIVATE_HACHBLUPI "1|Aller sur les dalles\n1|hachurées."
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_ACTION_FABDISC "Fabrique un robot"
TX_ACTION_REPEAT "Répète"
@ -401,7 +377,7 @@ BEGIN
TX_ACTION_FABARMURE "Fabrique une armure"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_PRIVATE_HACHPLANCHE "1|Déposer des planches\n1|sur les dalles hachurées."
TX_PRIVATE_HACHTOMATE "1|Déposer des tomates\n1|sur les dalles hachurées."
@ -417,7 +393,7 @@ BEGIN
TX_PRIVATE_OBJECTIF "1|Objectif :"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_PRIVATE_NBBLUPI "1|La population doit être\n1|d'au moins %d Blupi."
TX_BUTTON_SKILL "Niveau de difficulté"
@ -430,7 +406,7 @@ BEGIN
TX_PRIVATE_HACHROBOT "1|Le robot doit atteindre\n1|les dalles hachurées."
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_REPEAT_CULTIVE "1: Cultive ...\n2: Mange"
TX_REPEAT_FLEUR "1: Fait un bouquet\n2: Transforme"
@ -446,7 +422,7 @@ BEGIN
TX_REPEAT_FABARMURE "1: Extrait du fer\n2: Fabrique armure"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_OBJ_MURPAL "Mur ou palissade"
TX_OBJ_OBJET "Objets"
@ -460,7 +436,7 @@ BEGIN
TX_OBJ_BARENNEMIS "Barrière ennemie"
END
STRINGTABLE DISCARDABLE
STRINGTABLE
BEGIN
TX_DIRECT_N "N"
TX_DIRECT_S "S"

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@ -1,6 +1,6 @@
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by Blupi.rc
// Microsoft Visual C++ generated include file.
// Used by blupi-e.rc
//
#define TX_ACTION_GO 1
#define TX_ACTION_STOP 2

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