Remove all windows cursors
BIN
arrowdl.cur
Before Width: | Height: | Size: 326 B |
BIN
arrowdow.cur
Before Width: | Height: | Size: 326 B |
BIN
arrowdr.cur
Before Width: | Height: | Size: 326 B |
BIN
arrowlef.cur
Before Width: | Height: | Size: 326 B |
BIN
arrowrig.cur
Before Width: | Height: | Size: 326 B |
BIN
arrowul.cur
Before Width: | Height: | Size: 326 B |
BIN
arrowup.cur
Before Width: | Height: | Size: 326 B |
BIN
arrowur.cur
Before Width: | Height: | Size: 326 B |
98
blupi-d.rc
@ -1,4 +1,4 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
@ -16,10 +16,8 @@
|
||||
// French (Switzerland) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRS)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
@ -28,9 +26,9 @@ LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDR_MAINFRAME ICON DISCARDABLE "blupi.ico"
|
||||
IDR_MAINFRAME ICON "blupi.ico"
|
||||
|
||||
|
||||
#ifndef _MAC
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Version
|
||||
@ -53,14 +51,14 @@ BEGIN
|
||||
BEGIN
|
||||
BLOCK "100c04b0"
|
||||
BEGIN
|
||||
VALUE "CompanyName", "EPSITEC\0"
|
||||
VALUE "FileDescription", "Blupi\0"
|
||||
VALUE "FileVersion", "0, 4, 0, 0\0"
|
||||
VALUE "InternalName", "Planet Blupi\0"
|
||||
VALUE "LegalCopyright", "Copyright Š 1997\0"
|
||||
VALUE "OriginalFilename", "Blupi.exe\0"
|
||||
VALUE "ProductName", "EPSITEC Planet Blupi\0"
|
||||
VALUE "ProductVersion", "0, 4, 0, 0\0"
|
||||
VALUE "CompanyName", "EPSITEC"
|
||||
VALUE "FileDescription", "Blupi"
|
||||
VALUE "FileVersion", "0, 4, 0, 0"
|
||||
VALUE "InternalName", "Planet Blupi"
|
||||
VALUE "LegalCopyright", "Copyright © 1997"
|
||||
VALUE "OriginalFilename", "Blupi.exe"
|
||||
VALUE "ProductName", "EPSITEC Planet Blupi"
|
||||
VALUE "ProductVersion", "0, 4, 0, 0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
@ -69,28 +67,6 @@ BEGIN
|
||||
END
|
||||
END
|
||||
|
||||
#endif // !_MAC
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Cursor
|
||||
//
|
||||
|
||||
IDC_POINTER CURSOR DISCARDABLE "cursor1.cur"
|
||||
IDC_MAP CURSOR DISCARDABLE "map.cur"
|
||||
IDC_ARROWU CURSOR DISCARDABLE "arrowup.cur"
|
||||
IDC_ARROWD CURSOR DISCARDABLE "arrowdow.cur"
|
||||
IDC_ARROWL CURSOR DISCARDABLE "arrowlef.cur"
|
||||
IDC_ARROWR CURSOR DISCARDABLE "arrowrig.cur"
|
||||
IDC_ARROWUL CURSOR DISCARDABLE "arrowul.cur"
|
||||
IDC_ARROWUR CURSOR DISCARDABLE "arrowur.cur"
|
||||
IDC_ARROWDR CURSOR DISCARDABLE "arrowdr.cur"
|
||||
IDC_ARROWDL CURSOR DISCARDABLE "arrowdl.cur"
|
||||
IDC_WAIT CURSOR DISCARDABLE "wait.cur"
|
||||
IDC_EMPTY CURSOR DISCARDABLE "empty.cur"
|
||||
IDC_FILL CURSOR DISCARDABLE "fill.cur"
|
||||
IDC_ARROW CURSOR DISCARDABLE "arrow.cur"
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
@ -98,18 +74,18 @@ IDC_ARROW CURSOR DISCARDABLE "arrow.cur"
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
1 TEXTINCLUDE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
2 TEXTINCLUDE
|
||||
BEGIN
|
||||
"#include ""afxres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
3 TEXTINCLUDE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
@ -123,7 +99,7 @@ END
|
||||
// String Table
|
||||
//
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_ACTION_GO "Gehen"
|
||||
TX_ACTION_STOP "Halt"
|
||||
@ -142,7 +118,7 @@ BEGIN
|
||||
TX_ACTION_MUR "Mauer"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_ACTION_PALIS "Palisade"
|
||||
TX_ACTION_ABATn "Bäume fällen"
|
||||
@ -162,7 +138,7 @@ BEGIN
|
||||
TX_ACTION_FABMINE "Zeitbombe bauen"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_ERROR_MISC "Hier nicht möglich"
|
||||
TX_ERROR_GROUND "Untergrund nicht geeignet"
|
||||
@ -174,7 +150,7 @@ BEGIN
|
||||
TX_ERROR_TELE2 "Es gibt schon 2 Beammaschinen"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_IONAMEEX "Training %d, Zeit %d"
|
||||
TX_IOFREE "frei"
|
||||
@ -190,7 +166,7 @@ BEGIN
|
||||
TX_BUTTON_TERM "Beenden"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_BUTTON_READP "Gespeicherte Mission öffnen"
|
||||
TX_BUTTON_WRITEP "Mission speichern"
|
||||
@ -210,7 +186,7 @@ BEGIN
|
||||
TX_JAUGE2 "Arbeitsfortschritt"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_BUTTON_SETUP "Einstellungen"
|
||||
TX_BUTTON_MUSIC "Auswahl der Musik"
|
||||
@ -230,7 +206,7 @@ BEGIN
|
||||
TX_BUTTON_MUSIC10 "Musik Nummer 9"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_BUTTON_REGION "Auswahl der Umgebung"
|
||||
TX_BUTTON_TERMMBLUPI "Blupi im Haus"
|
||||
@ -250,7 +226,7 @@ BEGIN
|
||||
TX_NON "Nein"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_OBJ_BLUPIm "Kranker Blupi"
|
||||
TX_OBJ_BLUPIf "Erschöpfter Blupi"
|
||||
@ -270,7 +246,7 @@ BEGIN
|
||||
TX_OBJ_FLEUR1 "Blumen"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_OBJ_FLEUR2 "Blumen"
|
||||
TX_OBJ_FLEUR3 "Blumen"
|
||||
@ -290,7 +266,7 @@ BEGIN
|
||||
TX_OBJ_MUR "Mauer"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_OBJ_ARBREb "Baumstämme"
|
||||
TX_OBJ_ROC "Felsen"
|
||||
@ -310,7 +286,7 @@ BEGIN
|
||||
TX_OBJ_MAISON "Blupis Haus"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_OBJ_HACHURE "Gestreifte Quadrate"
|
||||
TX_OBJ_MOUSSEb "Verbrannter Untergrund"
|
||||
@ -330,7 +306,7 @@ BEGIN
|
||||
TX_OBJ_BATENNEMIS "Feindliches Gebäude"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_WIN1 "Toll, Du hast es geschafft"
|
||||
TX_WIN2 "Ja, super"
|
||||
@ -339,7 +315,7 @@ BEGIN
|
||||
TX_WIN5 "Auftrag erfüllt"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_LOST1 "Das war nichts, probier es noch einmal !"
|
||||
TX_LOST2 "Nein, so geht das leider nicht !"
|
||||
@ -347,19 +323,19 @@ BEGIN
|
||||
TX_LOST4 "Das war leider nicht die richtige Lösung !"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_LOST5 "Aber nein, doch nicht so..."
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_LASTWIN1 "Du kannst jetzt mit den Missionen beginnen."
|
||||
TX_LASTWIN2 "Bravo, das Spiel ist beendet !"
|
||||
TX_LASTWIN3 "Letzte konstruierte Mission beendet."
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_BUTTON_SETUP9 "Langsamer"
|
||||
TX_BUTTON_SETUP10 "Schneller"
|
||||
@ -373,7 +349,7 @@ BEGIN
|
||||
TX_BUTTON_REGION2 "Wüste"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_BUTTON_REGION3 "Verschneiter Wald"
|
||||
TX_BUTTON_REGION4 "Wald"
|
||||
@ -393,7 +369,7 @@ BEGIN
|
||||
TX_PRIVATE_HACHBLUPI "1|Auf die gestreiften Quadrate gehen."
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_ACTION_FABDISC "Roboter bauen"
|
||||
TX_ACTION_REPEAT "Wiederholen"
|
||||
@ -401,7 +377,7 @@ BEGIN
|
||||
TX_ACTION_FABARMURE "Rüstung bauen"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_PRIVATE_HACHPLANCHE "1|Bretter auf die\n1|gestreiften Quadrate legen."
|
||||
TX_PRIVATE_HACHTOMATE "1|Tomaten auf die\n1|gestreiften Quadrate legen."
|
||||
@ -417,7 +393,7 @@ BEGIN
|
||||
TX_PRIVATE_OBJECTIF "1|Ziel :"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_PRIVATE_NBBLUPI "1|Die Blupibevölkerung muss mindestens %d Blupi(s) betragen."
|
||||
TX_BUTTON_SKILL "Schwierigkeitsgrad"
|
||||
@ -430,7 +406,7 @@ BEGIN
|
||||
TX_PRIVATE_HACHROBOT "1|Der Roboter muss die\n1|gestreiften Quadrate erreichen."
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_REPEAT_CULTIVE "1: Tomaten anbauen...\n2: Essen"
|
||||
TX_REPEAT_FLEUR "1: Blumenstrauss binden\n2: Verarbeiten"
|
||||
@ -446,7 +422,7 @@ BEGIN
|
||||
TX_REPEAT_FABARMURE "1: Eisen abbauen\n2: Rüstung bauen"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_OBJ_MURPAL "Mauer oder Palissade"
|
||||
TX_OBJ_OBJET "Gegenstände"
|
||||
@ -460,7 +436,7 @@ BEGIN
|
||||
TX_OBJ_BARENNEMIS "Feindlicher Zaun"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_DIRECT_N "N"
|
||||
TX_DIRECT_S "S"
|
||||
|
98
blupi-e.rc
@ -1,4 +1,4 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
@ -16,10 +16,8 @@
|
||||
// French (Switzerland) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRS)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
@ -28,9 +26,9 @@ LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDR_MAINFRAME ICON DISCARDABLE "blupi.ico"
|
||||
IDR_MAINFRAME ICON "blupi.ico"
|
||||
|
||||
|
||||
#ifndef _MAC
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Version
|
||||
@ -53,14 +51,14 @@ BEGIN
|
||||
BEGIN
|
||||
BLOCK "100c04b0"
|
||||
BEGIN
|
||||
VALUE "CompanyName", "EPSITEC\0"
|
||||
VALUE "FileDescription", "Blupi\0"
|
||||
VALUE "FileVersion", "0, 4, 0, 0\0"
|
||||
VALUE "InternalName", "Planet Blupi\0"
|
||||
VALUE "LegalCopyright", "Copyright Š 1997\0"
|
||||
VALUE "OriginalFilename", "Blupi.exe\0"
|
||||
VALUE "ProductName", "EPSITEC Planet Blupi\0"
|
||||
VALUE "ProductVersion", "0, 4, 0, 0\0"
|
||||
VALUE "CompanyName", "EPSITEC"
|
||||
VALUE "FileDescription", "Blupi"
|
||||
VALUE "FileVersion", "0, 4, 0, 0"
|
||||
VALUE "InternalName", "Planet Blupi"
|
||||
VALUE "LegalCopyright", "Copyright © 1997"
|
||||
VALUE "OriginalFilename", "Blupi.exe"
|
||||
VALUE "ProductName", "EPSITEC Planet Blupi"
|
||||
VALUE "ProductVersion", "0, 4, 0, 0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
@ -69,28 +67,6 @@ BEGIN
|
||||
END
|
||||
END
|
||||
|
||||
#endif // !_MAC
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Cursor
|
||||
//
|
||||
|
||||
IDC_POINTER CURSOR DISCARDABLE "cursor1.cur"
|
||||
IDC_MAP CURSOR DISCARDABLE "map.cur"
|
||||
IDC_ARROWU CURSOR DISCARDABLE "arrowup.cur"
|
||||
IDC_ARROWD CURSOR DISCARDABLE "arrowdow.cur"
|
||||
IDC_ARROWL CURSOR DISCARDABLE "arrowlef.cur"
|
||||
IDC_ARROWR CURSOR DISCARDABLE "arrowrig.cur"
|
||||
IDC_ARROWUL CURSOR DISCARDABLE "arrowul.cur"
|
||||
IDC_ARROWUR CURSOR DISCARDABLE "arrowur.cur"
|
||||
IDC_ARROWDR CURSOR DISCARDABLE "arrowdr.cur"
|
||||
IDC_ARROWDL CURSOR DISCARDABLE "arrowdl.cur"
|
||||
IDC_WAIT CURSOR DISCARDABLE "wait.cur"
|
||||
IDC_EMPTY CURSOR DISCARDABLE "empty.cur"
|
||||
IDC_FILL CURSOR DISCARDABLE "fill.cur"
|
||||
IDC_ARROW CURSOR DISCARDABLE "arrow.cur"
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
@ -98,18 +74,18 @@ IDC_ARROW CURSOR DISCARDABLE "arrow.cur"
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
1 TEXTINCLUDE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
2 TEXTINCLUDE
|
||||
BEGIN
|
||||
"#include ""afxres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
3 TEXTINCLUDE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
@ -123,7 +99,7 @@ END
|
||||
// String Table
|
||||
//
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_ACTION_GO "Go"
|
||||
TX_ACTION_STOP "Stop"
|
||||
@ -142,7 +118,7 @@ BEGIN
|
||||
TX_ACTION_MUR "Wall"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_ACTION_PALIS "Palisade"
|
||||
TX_ACTION_ABATn "Cut down trees"
|
||||
@ -162,7 +138,7 @@ BEGIN
|
||||
TX_ACTION_FABMINE "Make a time bomb"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_ERROR_MISC "Impossible"
|
||||
TX_ERROR_GROUND "Inadequate ground"
|
||||
@ -174,7 +150,7 @@ BEGIN
|
||||
TX_ERROR_TELE2 "Already two teleporters"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_IONAMEEX "training %d, time %d"
|
||||
TX_IOFREE "free slot"
|
||||
@ -190,7 +166,7 @@ BEGIN
|
||||
TX_BUTTON_TERM "Finish"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_BUTTON_READP "Open another game "
|
||||
TX_BUTTON_WRITEP "Save this game"
|
||||
@ -210,7 +186,7 @@ BEGIN
|
||||
TX_JAUGE2 "Work done"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_BUTTON_SETUP "Settings"
|
||||
TX_BUTTON_MUSIC "Music choice"
|
||||
@ -230,7 +206,7 @@ BEGIN
|
||||
TX_BUTTON_MUSIC10 "Music number 9"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_BUTTON_REGION "Scenery choice"
|
||||
TX_BUTTON_TERMMBLUPI "Blupi in house"
|
||||
@ -250,7 +226,7 @@ BEGIN
|
||||
TX_NON "No"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_OBJ_BLUPIm "Sick Blupi"
|
||||
TX_OBJ_BLUPIf "Tired Blupi"
|
||||
@ -270,7 +246,7 @@ BEGIN
|
||||
TX_OBJ_FLEUR1 "Flowers"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_OBJ_FLEUR2 "Flowers"
|
||||
TX_OBJ_FLEUR3 "Flowers"
|
||||
@ -290,7 +266,7 @@ BEGIN
|
||||
TX_OBJ_MUR "Wall"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_OBJ_ARBREb "Tree trunks"
|
||||
TX_OBJ_ROC "Rocks"
|
||||
@ -310,7 +286,7 @@ BEGIN
|
||||
TX_OBJ_MAISON "Blupi's house"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_OBJ_HACHURE "Striped paving stones"
|
||||
TX_OBJ_MOUSSEb "Burnt ground"
|
||||
@ -330,7 +306,7 @@ BEGIN
|
||||
TX_OBJ_BATENNEMIS "Enemy buildings"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_WIN1 "Well done !"
|
||||
TX_WIN2 "Yes, great ..."
|
||||
@ -339,7 +315,7 @@ BEGIN
|
||||
TX_WIN5 "Mission over..."
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_LOST1 "You have failed, try again..."
|
||||
TX_LOST2 "No, wrong way ..."
|
||||
@ -347,19 +323,19 @@ BEGIN
|
||||
TX_LOST4 "Another mistake..."
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_LOST5 "No, not that way !"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_LASTWIN1 "Now go on mission."
|
||||
TX_LASTWIN2 "Very good, success on all missions !"
|
||||
TX_LASTWIN3 "Last construction resolved !"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_BUTTON_SETUP9 "Slower"
|
||||
TX_BUTTON_SETUP10 "Faster"
|
||||
@ -373,7 +349,7 @@ BEGIN
|
||||
TX_BUTTON_REGION2 "Desert"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_BUTTON_REGION3 "Forest under snow"
|
||||
TX_BUTTON_REGION4 "Forest"
|
||||
@ -393,7 +369,7 @@ BEGIN
|
||||
TX_PRIVATE_HACHBLUPI "1|Go on striped\n1| paving stones."
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_ACTION_FABDISC "Make a helper robot"
|
||||
TX_ACTION_REPEAT "Repeat"
|
||||
@ -401,7 +377,7 @@ BEGIN
|
||||
TX_ACTION_FABARMURE "Make armour"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_PRIVATE_HACHPLANCHE "1|Drop planks on striped \n1|paving stones."
|
||||
TX_PRIVATE_HACHTOMATE "1|Drop tomatoes on striped \n1|paving stones."
|
||||
@ -417,7 +393,7 @@ BEGIN
|
||||
TX_PRIVATE_OBJECTIF "1|Goal :"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_PRIVATE_NBBLUPI "1|The Blupi population must \n1|be of at least %d Blupis."
|
||||
TX_BUTTON_SKILL "Skill level"
|
||||
@ -430,7 +406,7 @@ BEGIN
|
||||
TX_PRIVATE_HACHROBOT "1|The robot must reach\n1|the striped paving stones."
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_REPEAT_CULTIVE "1: Grow tomatoes\n2: Eat"
|
||||
TX_REPEAT_FLEUR "1: Make a bunch\n2: Transform"
|
||||
@ -446,7 +422,7 @@ BEGIN
|
||||
TX_REPEAT_FABARMURE "1: Extract iron\n2: Make an armour"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_OBJ_MURPAL "Wall or palisade"
|
||||
TX_OBJ_OBJET "Items"
|
||||
@ -460,7 +436,7 @@ BEGIN
|
||||
TX_OBJ_BARENNEMIS "Enemy barrier"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_DIRECT_N "N"
|
||||
TX_DIRECT_S "S"
|
||||
|
98
blupi-f.rc
@ -1,4 +1,4 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
@ -16,10 +16,8 @@
|
||||
// French (Switzerland) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRS)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
@ -28,9 +26,9 @@ LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDR_MAINFRAME ICON DISCARDABLE "blupi.ico"
|
||||
IDR_MAINFRAME ICON "blupi.ico"
|
||||
|
||||
|
||||
#ifndef _MAC
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Version
|
||||
@ -53,14 +51,14 @@ BEGIN
|
||||
BEGIN
|
||||
BLOCK "100c04b0"
|
||||
BEGIN
|
||||
VALUE "CompanyName", "EPSITEC\0"
|
||||
VALUE "FileDescription", "Blupi\0"
|
||||
VALUE "FileVersion", "0, 4, 0, 0\0"
|
||||
VALUE "InternalName", "Planet Blupi\0"
|
||||
VALUE "LegalCopyright", "Copyright Š 1997\0"
|
||||
VALUE "OriginalFilename", "Blupi.exe\0"
|
||||
VALUE "ProductName", "EPSITEC Planet Blupi\0"
|
||||
VALUE "ProductVersion", "0, 4, 0, 0\0"
|
||||
VALUE "CompanyName", "EPSITEC"
|
||||
VALUE "FileDescription", "Blupi"
|
||||
VALUE "FileVersion", "0, 4, 0, 0"
|
||||
VALUE "InternalName", "Planet Blupi"
|
||||
VALUE "LegalCopyright", "Copyright © 1997"
|
||||
VALUE "OriginalFilename", "Blupi.exe"
|
||||
VALUE "ProductName", "EPSITEC Planet Blupi"
|
||||
VALUE "ProductVersion", "0, 4, 0, 0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
@ -69,28 +67,6 @@ BEGIN
|
||||
END
|
||||
END
|
||||
|
||||
#endif // !_MAC
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Cursor
|
||||
//
|
||||
|
||||
IDC_POINTER CURSOR DISCARDABLE "cursor1.cur"
|
||||
IDC_MAP CURSOR DISCARDABLE "map.cur"
|
||||
IDC_ARROWU CURSOR DISCARDABLE "arrowup.cur"
|
||||
IDC_ARROWD CURSOR DISCARDABLE "arrowdow.cur"
|
||||
IDC_ARROWL CURSOR DISCARDABLE "arrowlef.cur"
|
||||
IDC_ARROWR CURSOR DISCARDABLE "arrowrig.cur"
|
||||
IDC_ARROWUL CURSOR DISCARDABLE "arrowul.cur"
|
||||
IDC_ARROWUR CURSOR DISCARDABLE "arrowur.cur"
|
||||
IDC_ARROWDR CURSOR DISCARDABLE "arrowdr.cur"
|
||||
IDC_ARROWDL CURSOR DISCARDABLE "arrowdl.cur"
|
||||
IDC_WAIT CURSOR DISCARDABLE "wait.cur"
|
||||
IDC_EMPTY CURSOR DISCARDABLE "empty.cur"
|
||||
IDC_FILL CURSOR DISCARDABLE "fill.cur"
|
||||
IDC_ARROW CURSOR DISCARDABLE "arrow.cur"
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
@ -98,18 +74,18 @@ IDC_ARROW CURSOR DISCARDABLE "arrow.cur"
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
1 TEXTINCLUDE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
2 TEXTINCLUDE
|
||||
BEGIN
|
||||
"#include ""afxres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
3 TEXTINCLUDE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
@ -123,7 +99,7 @@ END
|
||||
// String Table
|
||||
//
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_ACTION_GO "Va"
|
||||
TX_ACTION_STOP "Stoppe"
|
||||
@ -142,7 +118,7 @@ BEGIN
|
||||
TX_ACTION_MUR "Mur anti-feu"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_ACTION_PALIS "Palissade"
|
||||
TX_ACTION_ABATn "Abat des arbres"
|
||||
@ -162,7 +138,7 @@ BEGIN
|
||||
TX_ACTION_FABMINE "Fabrique une bombe"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_ERROR_MISC "Impossible ici"
|
||||
TX_ERROR_GROUND "Terrain pas adapté"
|
||||
@ -174,7 +150,7 @@ BEGIN
|
||||
TX_ERROR_TELE2 "Déjà 2 téléporteurs"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_IONAMEEX "entraînement %d, temps %d"
|
||||
TX_IOFREE "libre"
|
||||
@ -190,7 +166,7 @@ BEGIN
|
||||
TX_BUTTON_TERM "Terminer"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_BUTTON_READP "Ouvrir une autre partie"
|
||||
TX_BUTTON_WRITEP "Enregistrer la partie en cours"
|
||||
@ -210,7 +186,7 @@ BEGIN
|
||||
TX_JAUGE2 "Travail en cours"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_BUTTON_SETUP "Réglages"
|
||||
TX_BUTTON_MUSIC "Choix de la musique"
|
||||
@ -230,7 +206,7 @@ BEGIN
|
||||
TX_BUTTON_MUSIC10 "Musique numéro 9"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_BUTTON_REGION "Choix des décors"
|
||||
TX_BUTTON_TERMMBLUPI "Blupi dans sa maison"
|
||||
@ -250,7 +226,7 @@ BEGIN
|
||||
TX_NON "Non"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_OBJ_BLUPIm "Blupi malade"
|
||||
TX_OBJ_BLUPIf "Blupi fatigué"
|
||||
@ -270,7 +246,7 @@ BEGIN
|
||||
TX_OBJ_FLEUR1 "Fleurs"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_OBJ_FLEUR2 "Fleurs"
|
||||
TX_OBJ_FLEUR3 "Fleurs"
|
||||
@ -290,7 +266,7 @@ BEGIN
|
||||
TX_OBJ_MUR "Mur anti-feu"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_OBJ_ARBREb "Troncs"
|
||||
TX_OBJ_ROC "Rochers"
|
||||
@ -310,7 +286,7 @@ BEGIN
|
||||
TX_OBJ_MAISON "Maison de blupi"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_OBJ_HACHURE "Dalles hachurées"
|
||||
TX_OBJ_MOUSSEb "Mousse brûlée"
|
||||
@ -330,7 +306,7 @@ BEGIN
|
||||
TX_OBJ_BATENNEMIS "Bâtiments ennemis"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_WIN1 "Bravo, c'est réussi !"
|
||||
TX_WIN2 "Oui, super ..."
|
||||
@ -339,7 +315,7 @@ BEGIN
|
||||
TX_WIN5 "Mission accomplie."
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_LOST1 "C'est raté, essaie encore une fois"
|
||||
TX_LOST2 "Et non, ce n'est pas ça ..."
|
||||
@ -347,19 +323,19 @@ BEGIN
|
||||
TX_LOST4 "Caramba, encore raté ..."
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_LOST5 "Mais non, pas comme ça !"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_LASTWIN1 "Passe maintenant aux missions."
|
||||
TX_LASTWIN2 "Magnifique, le jeu est terminé !"
|
||||
TX_LASTWIN3 "Dernière construction résolue !"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_BUTTON_SETUP9 "Diminue la vitesse"
|
||||
TX_BUTTON_SETUP10 "Augmente la vitesse"
|
||||
@ -373,7 +349,7 @@ BEGIN
|
||||
TX_BUTTON_REGION2 "Désert"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_BUTTON_REGION3 "Forêt enneigée"
|
||||
TX_BUTTON_REGION4 "Forêt"
|
||||
@ -393,7 +369,7 @@ BEGIN
|
||||
TX_PRIVATE_HACHBLUPI "1|Aller sur les dalles\n1|hachurées."
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_ACTION_FABDISC "Fabrique un robot"
|
||||
TX_ACTION_REPEAT "Répète"
|
||||
@ -401,7 +377,7 @@ BEGIN
|
||||
TX_ACTION_FABARMURE "Fabrique une armure"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_PRIVATE_HACHPLANCHE "1|Déposer des planches\n1|sur les dalles hachurées."
|
||||
TX_PRIVATE_HACHTOMATE "1|Déposer des tomates\n1|sur les dalles hachurées."
|
||||
@ -417,7 +393,7 @@ BEGIN
|
||||
TX_PRIVATE_OBJECTIF "1|Objectif :"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_PRIVATE_NBBLUPI "1|La population doit être\n1|d'au moins %d Blupi."
|
||||
TX_BUTTON_SKILL "Niveau de difficulté"
|
||||
@ -430,7 +406,7 @@ BEGIN
|
||||
TX_PRIVATE_HACHROBOT "1|Le robot doit atteindre\n1|les dalles hachurées."
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_REPEAT_CULTIVE "1: Cultive ...\n2: Mange"
|
||||
TX_REPEAT_FLEUR "1: Fait un bouquet\n2: Transforme"
|
||||
@ -446,7 +422,7 @@ BEGIN
|
||||
TX_REPEAT_FABARMURE "1: Extrait du fer\n2: Fabrique armure"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_OBJ_MURPAL "Mur ou palissade"
|
||||
TX_OBJ_OBJET "Objets"
|
||||
@ -460,7 +436,7 @@ BEGIN
|
||||
TX_OBJ_BARENNEMIS "Barrière ennemie"
|
||||
END
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_DIRECT_N "N"
|
||||
TX_DIRECT_S "S"
|
||||
|
BIN
cursor1.cur
Before Width: | Height: | Size: 326 B |
@ -1,6 +1,6 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by Blupi.rc
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by blupi-e.rc
|
||||
//
|
||||
#define TX_ACTION_GO 1
|
||||
#define TX_ACTION_STOP 2
|
||||
|