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https://github.com/blupi-games/planetblupi
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Cosmetic: rename TAKE to CARRY
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@ -1195,7 +1195,7 @@ static const DescAction action_table[] =
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},
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},
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{
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ACTION_TAKE,
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ACTION_CARRY,
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CHBLUPI,
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{
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{ 2 + 6 + 15, 106, 106, 48, 48, 48, 48, 48, 48, 106,
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@ -604,7 +604,7 @@ void CDecor::BlupiInitAction (Sint32 rank, Sint32 action, Sint32 direct)
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m_blupi[rank].action == ACTION_ARROSE ||
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m_blupi[rank].action == ACTION_BECHE ||
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m_blupi[rank].action == ACTION_SCIE ||
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m_blupi[rank].action == ACTION_TAKE ||
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m_blupi[rank].action == ACTION_CARRY ||
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m_blupi[rank].action == ACTION_DROP ||
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m_blupi[rank].action == ACTION_BURN ||
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m_blupi[rank].action == ACTION_TCHAO ||
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@ -967,7 +967,7 @@ static Sint16 table_goal_carry[] =
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GOAL_WORK, 0, -1,
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GOAL_BUILDOBJECT, 0, -1, -2, -2, -1, -1, 9 + 18, 1, 1 * 100,
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GOAL_ADDMOVES, 0, -1, 2,
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GOAL_ACTION, ACTION_TAKE, DIRECT_E,
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GOAL_ACTION, ACTION_CARRY, DIRECT_E,
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GOAL_TAKE, 0, -1,
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GOAL_TERM,
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0
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@ -986,7 +986,7 @@ static Sint16 table_goal_carry2[] =
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GOAL_WORK, -1, 0,
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GOAL_BUILDOBJECT, -1, 0, -2, -2, -1, -1, 9 + 18, 1, 1 * 100,
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GOAL_ADDMOVES, -1, 0, 3,
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GOAL_ACTION, ACTION_TAKE, DIRECT_S,
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GOAL_ACTION, ACTION_CARRY, DIRECT_S,
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GOAL_TAKE, -1, 0,
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GOAL_TERM,
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0
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@ -123,7 +123,7 @@
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#define ACTION_BUILD 4 // build
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#define ACTION_PIOCHE 5 // pioche
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#define ACTION_ENERGY 6 // prend de l'énergie
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#define ACTION_TAKE 8 // take with a jump the object on the head (est)
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#define ACTION_CARRY 8 // take with a jump the object on the head (est)
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#define ACTION_DROP 9 // drop the object which is on the head (est)
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#define ACTION_SCIE 10 // scie du bois
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#define ACTION_BURN 11 // blupi is burning !
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