mirror of
https://github.com/blupi-games/planetblupi
synced 2024-12-30 10:15:36 +01:00
Remove obsolete win32 rc files
This commit is contained in:
parent
5a14d55aa8
commit
476dba3aa9
461
blupi-d.rc
461
blupi-d.rc
@ -1,461 +0,0 @@
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// Microsoft Visual C++ generated resource script.
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//
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#include "resource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include "afxres.h"
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// French (Switzerland) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRS)
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LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS
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#pragma code_page(1252)
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/////////////////////////////////////////////////////////////////////////////
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//
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// Icon
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//
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDR_MAINFRAME ICON "blupi.ico"
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/////////////////////////////////////////////////////////////////////////////
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//
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// Version
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 0,4,0,0
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PRODUCTVERSION 0,4,0,0
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS 0x40004L
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FILETYPE 0x1L
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "100c04b0"
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BEGIN
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VALUE "CompanyName", "EPSITEC"
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VALUE "FileDescription", "Blupi"
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VALUE "FileVersion", "0, 4, 0, 0"
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VALUE "InternalName", "Planet Blupi"
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VALUE "LegalCopyright", "Copyright © 1997"
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VALUE "OriginalFilename", "Blupi.exe"
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VALUE "ProductName", "EPSITEC Planet Blupi"
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VALUE "ProductVersion", "0, 4, 0, 0"
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x100c, 1200
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END
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END
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE
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BEGIN
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"resource.h\0"
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END
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2 TEXTINCLUDE
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BEGIN
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"#include ""afxres.h""\r\n"
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"\0"
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END
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3 TEXTINCLUDE
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BEGIN
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"\r\n"
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// String Table
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//
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STRINGTABLE
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BEGIN
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TX_ACTION_GO "Gehen"
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TX_ACTION_STOP "Halt"
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TX_ACTION_MANGE "Essen"
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TX_ACTION_CARRY "Nehmen"
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TX_ACTION_DEPOSE "Hinlegen"
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TX_ACTION_ABAT "Baum fällen"
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TX_ACTION_ROC "Stein bearbeiten"
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TX_ACTION_CULTIVE "Garten anlegen"
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TX_ACTION_BUILD1 "Gartenhäuschen"
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TX_ACTION_BUILD2 "Brutplatz"
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TX_ACTION_BUILD3 "Labor"
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TX_ACTION_BUILD4 "Bergwerk"
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TX_ACTION_BUILD5 "Werkstatt"
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TX_ACTION_BUILD6 "Beamgerät"
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TX_ACTION_MUR "Mauer"
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END
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STRINGTABLE
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BEGIN
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TX_ACTION_PALIS "Palisade"
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TX_ACTION_ABATn "Bäume fällen"
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TX_ACTION_ROCn "Steine bearbeiten"
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TX_ACTION_PONT "Brücke"
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TX_ACTION_TOUR "Wachturm"
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TX_ACTION_BOIT "Trinken"
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TX_ACTION_LABO "Verarbeiten"
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TX_ACTION_FLEUR "Blumenstrauss machen"
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TX_ACTION_FLEURn "Blumensträusse machen"
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TX_ACTION_DYNAMITE "Zünden"
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TX_ACTION_BATEAU "Boot"
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TX_ACTION_DJEEP "Aussteigen"
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TX_ACTION_DRAPEAU "Eisen suchen"
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TX_ACTION_EXTRAIT "Eisen abbauen"
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TX_ACTION_FABJEEP "Jeep bauen"
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TX_ACTION_FABMINE "Zeitbombe bauen"
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END
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STRINGTABLE
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BEGIN
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TX_ERROR_MISC "Hier nicht möglich"
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TX_ERROR_GROUND "Untergrund nicht geeignet"
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TX_ERROR_FREE "Untergrund schon besetzt"
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TX_ERROR_PONTOP "Anderes Ufer nicht OK"
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TX_ERROR_PONTTERM "Brücke schon fertig"
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TX_ERROR_TOURISOL "(Alleinstehender Wachturm)"
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TX_ERROR_TOUREAU "Zu nahe am Wasser"
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TX_ERROR_TELE2 "Es gibt schon 2 Beammaschinen"
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END
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STRINGTABLE
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BEGIN
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TX_IONAMEEX "Training %d, Zeit %d"
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TX_IOFREE "frei"
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TX_TERMMIN "Verloren sobald weniger als %d Blupis"
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TX_TERMMAX "Gewinnen unmöglich wenn weniger als %d Blupis"
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TX_BUTTON_JOUER "Missionen"
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TX_BUTTON_APPRENDRE "Training"
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TX_BUTTON_QUITTER "BLUPI beenden"
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TX_BUTTON_PREVP "Vorhergehende Mission"
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TX_BUTTON_NEXTP "Nächste Mission"
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TX_BUTTON_PLAYP "Diese Mission spielen"
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TX_BUTTON_BUILDP "Diese Mission konstruieren"
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TX_BUTTON_TERM "Beenden"
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END
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STRINGTABLE
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BEGIN
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TX_BUTTON_READP "Gespeicherte Mission öffnen"
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TX_BUTTON_WRITEP "Mission speichern"
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TX_BUTTON_CANCELP "Mission aufgeben"
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TX_BUTTON_CONTP "Mission weiterspielen"
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TX_BUTTON_REPEAT "Neu Anfangen"
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TX_BUTTON_BUTTON "Zur Verfügung stehende Knöpfe"
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TX_BUTTON_CTERM "Bedingungen für Ende der Mission"
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TX_BUTTON_TERMC "Konstruktion beenden"
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TX_BUTTON_TERMHBLUPI "Blupi auf gestreiften Quadraten"
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TX_BUTTON_TERMHPLANCHE "Bretter auf gestreiften Quadraten"
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TX_BUTTON_TERMFIRE "Feuer ausgegangen"
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TX_BUTTON_TERMDEC "(-)"
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TX_BUTTON_TERMINC "(+)"
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TX_PAUSE "Pause"
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TX_JAUGE1 "Blupis Energie"
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TX_JAUGE2 "Arbeitsfortschritt"
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END
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STRINGTABLE
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BEGIN
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TX_BUTTON_SETUP "Einstellungen"
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TX_BUTTON_MUSIC "Auswahl der Musik"
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TX_BUTTON_SETUP1 "Langsamer"
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TX_BUTTON_SETUP2 "Schneller"
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TX_BUTTON_SETUP3 "Leiser"
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TX_BUTTON_SETUP4 "Lauter"
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TX_BUTTON_MUSIC1 "Keine Musik"
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TX_BUTTON_MUSIC2 "Musik Nummer 1"
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TX_BUTTON_MUSIC3 "Musik Nummer 2"
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TX_BUTTON_MUSIC4 "Musik Nummer 3"
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TX_BUTTON_MUSIC5 "Musik Nummer 4"
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TX_BUTTON_MUSIC6 "Musik Nummer 5"
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TX_BUTTON_MUSIC7 "Musik Nummer 6"
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TX_BUTTON_MUSIC8 "Musik Nummer 7"
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TX_BUTTON_MUSIC9 "Musik Nummer 8"
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TX_BUTTON_MUSIC10 "Musik Nummer 9"
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END
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STRINGTABLE
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BEGIN
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TX_BUTTON_REGION "Auswahl der Umgebung"
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TX_BUTTON_TERMMBLUPI "Blupi im Haus"
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TX_BUTTON_TERMKILL "Keine Feinde mehr"
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TX_TERM "Bedingungen für\ndas Ende der Mission"
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TX_BUTTON "Zur Verfügung\nstehende Knöpfe"
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TX_MUSIC "Auswahl der Musik"
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TX_SCHOOL "Training Nummer"
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TX_MISSION "Mission Nummer"
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TX_IONAMEMI "Mission %d, Zeit %d"
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TX_BUTTON_TERMHTOMATE "Tomaten auf gestreiften Quadraten"
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TX_BUTTON_SETUP5 "Leiser"
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TX_BUTTON_SETUP6 "Lauter"
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TX_BUTTON_SETUP7 "Keine Videosequenzen"
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TX_BUTTON_SETUP8 "Zeigt die Videosequenzen"
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TX_OUI "Ja"
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TX_NON "Nein"
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END
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STRINGTABLE
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BEGIN
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TX_OBJ_BLUPIm "Kranker Blupi"
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TX_OBJ_BLUPIf "Erschöpfter Blupi"
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TX_OBJ_BLUPI "Blupi"
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TX_OBJ_BATEAU "Boot"
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TX_OBJ_JEEP "Jeep"
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TX_OBJ_PIEGE "Klebefalle"
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TX_OBJ_POISON "Gift"
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TX_OBJ_DYNAMITE "Dynamitstangen"
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TX_OBJ_MINE "Zeitbombe"
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TX_OBJ_TOMATE "Tomaten"
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TX_OBJ_POTION "Medikament"
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TX_OBJ_PLANCHE "Bretter"
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TX_OBJ_PIERRE "Steine"
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TX_OBJ_DRAPEAU "Wimpel"
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TX_OBJ_FER "Eisenerz"
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TX_OBJ_FLEUR1 "Blumen"
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END
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STRINGTABLE
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BEGIN
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TX_OBJ_FLEUR2 "Blumen"
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TX_OBJ_FLEUR3 "Blumen"
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TX_OBJ_CABANE "Gartenhäuschen"
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TX_OBJ_LABO "Labor"
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TX_OBJ_MINEFER "Bergwerk"
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TX_OBJ_USINE "Werkstatt"
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TX_OBJ_TOUR "Wachturm"
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TX_OBJ_FEU "Feuer"
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TX_OBJ_ROBOT "Roboterchef"
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TX_OBJ_TRACKS "Planierraupe"
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TX_OBJ_BOMBE "Springende Bombe"
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TX_OBJ_ARAIGNEE "Spinne"
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TX_OBJ_VIRUS "Virus"
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TX_OBJ_ELECTRO "Elektrisiermaschine"
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TX_OBJ_ARBRE "Bäume"
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TX_OBJ_MUR "Mauer"
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END
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STRINGTABLE
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BEGIN
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TX_OBJ_ARBREb "Baumstämme"
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TX_OBJ_ROC "Felsen"
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TX_OBJ_OEUF "Eier"
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TX_OBJ_PALISSADE "Palisade"
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TX_OBJ_ENNEMIp "Verklebter Feind"
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TX_OBJ_ENNEMI "Feindliche Einrichtung"
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TX_OBJ_HERBE "Normaler Untergrund"
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TX_OBJ_MOUSSE "Brennbarer Untergrund"
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TX_OBJ_TERRE "Karger Untergrund"
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TX_OBJ_EAU "Wasser"
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TX_OBJ_RIVE "Ufer"
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TX_OBJ_MIXTE "Gemischter Untergrund"
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TX_OBJ_PONT "Brücke"
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TX_OBJ_COUVEUSE "Brutplatz"
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TX_OBJ_GLACE "Eis"
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TX_OBJ_MAISON "Blupis Haus"
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END
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STRINGTABLE
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BEGIN
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TX_OBJ_HACHURE "Gestreifte Quadrate"
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TX_OBJ_MOUSSEb "Verbrannter Untergrund"
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TX_OBJ_BOUQUET1 "Blumenstrauss"
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TX_OBJ_BOUQUET2 "Blumenstrauss"
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TX_OBJ_BOUQUET3 "Blumenstrauss"
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TX_OBJ_DALLE "Platten"
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TX_OBJ_ENNEMIs "Feindesgrund"
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TX_OBJ_DISCIPLE "Hilfsroboter"
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TX_OBJ_METAL "Platinium"
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TX_OBJ_FUSEE "Feindliche Rakete"
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TX_OBJ_TELEPORTE "Beammaschine"
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TX_OBJ_ARMURE "Rüstung"
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TX_OBJ_DALLESPEC "Spezialplatten"
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TX_OBJ_COUVTELE "Brutplatz oder Beammaschine"
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TX_OBJ_BATIMENT "Gebäude"
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TX_OBJ_BATENNEMIS "Feindliches Gebäude"
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END
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STRINGTABLE
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BEGIN
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TX_WIN1 "Toll, Du hast es geschafft"
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TX_WIN2 "Ja, super"
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TX_WIN3 "Sehr gut"
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TX_WIN4 "Ausgezeichnet"
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TX_WIN5 "Auftrag erfüllt"
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END
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STRINGTABLE
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BEGIN
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TX_LOST1 "Das war nichts, probier es noch einmal !"
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TX_LOST2 "Nein, so geht das leider nicht !"
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TX_LOST3 "Das war mal wieder nichts !"
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TX_LOST4 "Das war leider nicht die richtige Lösung !"
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END
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STRINGTABLE
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BEGIN
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TX_LOST5 "Aber nein, doch nicht so..."
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END
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STRINGTABLE
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BEGIN
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TX_LASTWIN1 "Du kannst jetzt mit den Missionen beginnen."
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TX_LASTWIN2 "Bravo, das Spiel ist beendet !"
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TX_LASTWIN3 "Letzte konstruierte Mission beendet."
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END
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STRINGTABLE
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BEGIN
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TX_BUTTON_SETUP9 "Langsamer"
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TX_BUTTON_SETUP10 "Schneller"
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TX_INFO_SETUP1 "Globale\nGeschwindigkeit\ndes Spiels"
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TX_INFO_SETUP2 "Lautstärke der\nGeräuscheffekte"
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TX_INFO_SETUP3 "Lautstärke\nder Musik"
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TX_INFO_SETUP4 "Videosequenzen"
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TX_INFO_SETUP5 "Geschwindigkeit\nder Bildschirm-\nverschiebungen\nmit der Maus"
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TX_INFO_NOSCROLL "Keine"
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TX_BUTTON_REGION1 "Wiese"
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TX_BUTTON_REGION2 "Wüste"
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END
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STRINGTABLE
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BEGIN
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TX_BUTTON_REGION3 "Verschneiter Wald"
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TX_BUTTON_REGION4 "Wald"
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TX_REGION "Auswahl\nder Umgebung"
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TX_BUTTON_PLAY_STOP "Halt"
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TX_BUTTON_PLAY_SETUP "Einstellungen"
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TX_BUTTON_PLAY_WRITE "Speichern"
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TX_INSERT "Füge die Planet Blupi CD-Rom in das Laufwerk ein und warte einige Sekunden ..."
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TX_BUTTON_PREVH "Vorhergehende Seite"
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TX_BUTTON_NEXTH "Nächste Seite"
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TX_BUTTON_TERMHMETAL "Platinium auf gestreiften Quadraten"
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TX_BUTTON_HELP "Hilfe"
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TX_HELP "Hilfe Nummer"
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TX_BUTTON_PRIVE "Konstruktion"
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TX_PRIVATE "Konstruktion Nummer"
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TX_IONAMEPR "Konstruktion %d, Zeit %d"
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TX_PRIVATE_HACHBLUPI "1|Auf die gestreiften Quadrate gehen."
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END
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STRINGTABLE
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BEGIN
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TX_ACTION_FABDISC "Roboter bauen"
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TX_ACTION_REPEAT "Wiederholen"
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TX_ACTION_QARMURE "Aussteigen"
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TX_ACTION_FABARMURE "Rüstung bauen"
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END
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STRINGTABLE
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BEGIN
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TX_PRIVATE_HACHPLANCHE "1|Bretter auf die\n1|gestreiften Quadrate legen."
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TX_PRIVATE_HACHTOMATE "1|Tomaten auf die\n1|gestreiften Quadrate legen."
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TX_PRIVATE_HACHMETAL "1|Platinium auf die\n1|gestreiften Quadrate legen."
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TX_PRIVATE_STOPFIRE "1|Solange überleben bis\n1|das Feuer ausgegangen ist."
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TX_PRIVATE_HOMEBLUPI "1|Jeder Blupi\n1|in seinem Haus."
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TX_PRIVATE_KILLROBOTS "1|Alle Feinde\n1|zerstören !"
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TX_BUTTON_UNDO "Letzten Befehl rückgängig machen"
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TX_FULL_END1 "Sie haben soeben mit PLANET BLUPI gespielt."
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TX_FULL_END2 "Hoffentlich hatten Sie genau soviel Spass beim Spielen wie wir beim herstellen des Spiels !"
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TX_FULL_END3 "Herausgegeben von WG Verlag & Lizenzen AG"
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TX_FULL_END4 "Entwickelt von EPSITEC SA"
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TX_PRIVATE_OBJECTIF "1|Ziel :"
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END
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STRINGTABLE
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BEGIN
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TX_PRIVATE_NBBLUPI "1|Die Blupibevölkerung muss mindestens %d Blupi(s) betragen."
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TX_BUTTON_SKILL "Schwierigkeitsgrad"
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TX_SKILL1 "Leicht"
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TX_SKILL2 "Schwer"
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TX_BUTTON_DEMO "Demo"
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TX_DEMOREC "REC"
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TX_DEMOPLAY "Demo"
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TX_BUTTON_TERMHROBOT "Roboter auf gestreiften Quadraten"
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||||
TX_PRIVATE_HACHROBOT "1|Der Roboter muss die\n1|gestreiften Quadrate erreichen."
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||||
END
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||||
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STRINGTABLE
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BEGIN
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||||
TX_REPEAT_CULTIVE "1: Tomaten anbauen...\n2: Essen"
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TX_REPEAT_FLEUR "1: Blumenstrauss binden\n2: Verarbeiten"
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TX_REPEAT_FLEURQ "1: Nehmen\n2: Verarbeiten"
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TX_REPEAT_FABMINE "1: Eisen abbauen\n2: Zeitbombe bauen"
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TX_REPEAT_FABJEEP "1: Eisen abbauen\n2: Jeep bauen"
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TX_REPEAT_PALIS "1: Baum fällen\n2: Palissade bauen"
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TX_REPEAT_PALISQ "1: Nehmen\n2: Palissade bauen"
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TX_REPEAT_PONT "1: Baum fällen\n2: Brücke bauen"
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TX_REPEAT_PONTQ "1: Nehmen\n2: Brücke bauen"
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TX_REPEAT_BATEAU "1: Baum fällen\n2: Boot bauen"
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TX_REPEAT_BATEAUQ "1: Bretter nehmen\n2: Boot bauen"
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TX_REPEAT_FABARMURE "1: Eisen abbauen\n2: Rüstung bauen"
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END
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STRINGTABLE
|
||||
BEGIN
|
||||
TX_OBJ_MURPAL "Mauer oder Palissade"
|
||||
TX_OBJ_OBJET "Gegenstände"
|
||||
TX_OBJ_ARME "Waffen"
|
||||
TX_OBJ_VEHICULE "Transportmittel"
|
||||
TX_OBJ_STARTFEU "Feuer"
|
||||
TX_OBJ_DELOBJ "Gegenstand löschen"
|
||||
TX_OBJ_DELPERSO "Figur löschen"
|
||||
TX_OBJ_DELFEU "Feuer löschen"
|
||||
TX_OBJ_PLANTE "Pflanzen"
|
||||
TX_OBJ_BARENNEMIS "Feindlicher Zaun"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_DIRECT_N "N"
|
||||
TX_DIRECT_S "S"
|
||||
TX_DIRECT_E "O"
|
||||
TX_DIRECT_O "W"
|
||||
END
|
||||
|
||||
#endif // French (Switzerland) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
461
blupi-e.rc
461
blupi-e.rc
@ -1,461 +0,0 @@
|
||||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include "afxres.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// French (Switzerland) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRS)
|
||||
LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS
|
||||
#pragma code_page(1252)
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDR_MAINFRAME ICON "blupi.ico"
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Version
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 0,4,0,0
|
||||
PRODUCTVERSION 0,4,0,0
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
#else
|
||||
FILEFLAGS 0x0L
|
||||
#endif
|
||||
FILEOS 0x40004L
|
||||
FILETYPE 0x1L
|
||||
FILESUBTYPE 0x0L
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "100c04b0"
|
||||
BEGIN
|
||||
VALUE "CompanyName", "EPSITEC"
|
||||
VALUE "FileDescription", "Blupi"
|
||||
VALUE "FileVersion", "0, 4, 0, 0"
|
||||
VALUE "InternalName", "Planet Blupi"
|
||||
VALUE "LegalCopyright", "Copyright © 1997"
|
||||
VALUE "OriginalFilename", "Blupi.exe"
|
||||
VALUE "ProductName", "EPSITEC Planet Blupi"
|
||||
VALUE "ProductVersion", "0, 4, 0, 0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x100c, 1200
|
||||
END
|
||||
END
|
||||
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE
|
||||
BEGIN
|
||||
"#include ""afxres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// String Table
|
||||
//
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_ACTION_GO "Go"
|
||||
TX_ACTION_STOP "Stop"
|
||||
TX_ACTION_MANGE "Eat"
|
||||
TX_ACTION_CARRY "Take"
|
||||
TX_ACTION_DEPOSE "Drop"
|
||||
TX_ACTION_ABAT "Cut down a tree"
|
||||
TX_ACTION_ROC "Carve a rock"
|
||||
TX_ACTION_CULTIVE "Grow tomatoes"
|
||||
TX_ACTION_BUILD1 "Garden shed"
|
||||
TX_ACTION_BUILD2 "Incubator"
|
||||
TX_ACTION_BUILD3 "Laboratory"
|
||||
TX_ACTION_BUILD4 "Mine"
|
||||
TX_ACTION_BUILD5 "Workshop"
|
||||
TX_ACTION_BUILD6 "Teleporter"
|
||||
TX_ACTION_MUR "Wall"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_ACTION_PALIS "Palisade"
|
||||
TX_ACTION_ABATn "Cut down trees"
|
||||
TX_ACTION_ROCn "Carve rocks"
|
||||
TX_ACTION_PONT "Bridge"
|
||||
TX_ACTION_TOUR "Protection tower"
|
||||
TX_ACTION_BOIT "Drink"
|
||||
TX_ACTION_LABO "Transform"
|
||||
TX_ACTION_FLEUR "Make bunch of flowers"
|
||||
TX_ACTION_FLEURn "Make bunches of flowers"
|
||||
TX_ACTION_DYNAMITE "Blow up"
|
||||
TX_ACTION_BATEAU "Boat"
|
||||
TX_ACTION_DJEEP "Leave Jeep"
|
||||
TX_ACTION_DRAPEAU "Prospect for iron"
|
||||
TX_ACTION_EXTRAIT "Extract iron"
|
||||
TX_ACTION_FABJEEP "Make a Jeep"
|
||||
TX_ACTION_FABMINE "Make a time bomb"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_ERROR_MISC "Impossible"
|
||||
TX_ERROR_GROUND "Inadequate ground"
|
||||
TX_ERROR_FREE "Occupied ground"
|
||||
TX_ERROR_PONTOP "Opposite bank no good"
|
||||
TX_ERROR_PONTTERM "Bridge finished"
|
||||
TX_ERROR_TOURISOL "(isolated tower)"
|
||||
TX_ERROR_TOUREAU "Too close to water"
|
||||
TX_ERROR_TELE2 "Already two teleporters"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_IONAMEEX "training %d, time %d"
|
||||
TX_IOFREE "free slot"
|
||||
TX_TERMMIN "Lost if less than %d Blupis"
|
||||
TX_TERMMAX "Impossible to win if less than %d Blupis"
|
||||
TX_BUTTON_JOUER "Missions"
|
||||
TX_BUTTON_APPRENDRE "Training"
|
||||
TX_BUTTON_QUITTER "Quit BLUPI"
|
||||
TX_BUTTON_PREVP "Previous game"
|
||||
TX_BUTTON_NEXTP "Next game"
|
||||
TX_BUTTON_PLAYP "Play this game"
|
||||
TX_BUTTON_BUILDP "Construct this game"
|
||||
TX_BUTTON_TERM "Finish"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_BUTTON_READP "Open another game "
|
||||
TX_BUTTON_WRITEP "Save this game"
|
||||
TX_BUTTON_CANCELP "Quit this game"
|
||||
TX_BUTTON_CONTP "Continue this game"
|
||||
TX_BUTTON_REPEAT "Restart this game"
|
||||
TX_BUTTON_BUTTON "Available buttons"
|
||||
TX_BUTTON_CTERM "Ending conditions"
|
||||
TX_BUTTON_TERMC "Quit construction"
|
||||
TX_BUTTON_TERMHBLUPI "Blupi on striped paving stones"
|
||||
TX_BUTTON_TERMHPLANCHE "Planks on striped paving stones"
|
||||
TX_BUTTON_TERMFIRE "Fire out"
|
||||
TX_BUTTON_TERMDEC "(-)"
|
||||
TX_BUTTON_TERMINC "(+)"
|
||||
TX_PAUSE "Game paused"
|
||||
TX_JAUGE1 "Blupi's energy"
|
||||
TX_JAUGE2 "Work done"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_BUTTON_SETUP "Settings"
|
||||
TX_BUTTON_MUSIC "Music choice"
|
||||
TX_BUTTON_SETUP1 "Slower"
|
||||
TX_BUTTON_SETUP2 "Faster"
|
||||
TX_BUTTON_SETUP3 "Reduce volume"
|
||||
TX_BUTTON_SETUP4 "Increase volume"
|
||||
TX_BUTTON_MUSIC1 "No music"
|
||||
TX_BUTTON_MUSIC2 "Music number 1"
|
||||
TX_BUTTON_MUSIC3 "Music number 2"
|
||||
TX_BUTTON_MUSIC4 "Music number 3"
|
||||
TX_BUTTON_MUSIC5 "Music number 4"
|
||||
TX_BUTTON_MUSIC6 "Music number 5"
|
||||
TX_BUTTON_MUSIC7 "Music number 6"
|
||||
TX_BUTTON_MUSIC8 "Music number 7"
|
||||
TX_BUTTON_MUSIC9 "Music number 8"
|
||||
TX_BUTTON_MUSIC10 "Music number 9"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_BUTTON_REGION "Scenery choice"
|
||||
TX_BUTTON_TERMMBLUPI "Blupi in house"
|
||||
TX_BUTTON_TERMKILL "No more enemies"
|
||||
TX_TERM "Ending conditions"
|
||||
TX_BUTTON "Available buttons"
|
||||
TX_MUSIC "Music choice"
|
||||
TX_SCHOOL "Training number"
|
||||
TX_MISSION "Mission number"
|
||||
TX_IONAMEMI "mission %d, time %d"
|
||||
TX_BUTTON_TERMHTOMATE "Tomatoes on striped paving stones"
|
||||
TX_BUTTON_SETUP5 "Reduce volume"
|
||||
TX_BUTTON_SETUP6 "Increase volume"
|
||||
TX_BUTTON_SETUP7 "No video"
|
||||
TX_BUTTON_SETUP8 "Show videos"
|
||||
TX_OUI "Yes"
|
||||
TX_NON "No"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_OBJ_BLUPIm "Sick Blupi"
|
||||
TX_OBJ_BLUPIf "Tired Blupi"
|
||||
TX_OBJ_BLUPI "Blupi"
|
||||
TX_OBJ_BATEAU "Boat"
|
||||
TX_OBJ_JEEP "Jeep"
|
||||
TX_OBJ_PIEGE "Sticky trap"
|
||||
TX_OBJ_POISON "Poison"
|
||||
TX_OBJ_DYNAMITE "Dynamite"
|
||||
TX_OBJ_MINE "Time bomb"
|
||||
TX_OBJ_TOMATE "Tomatoes"
|
||||
TX_OBJ_POTION "Medical potion"
|
||||
TX_OBJ_PLANCHE "Planks"
|
||||
TX_OBJ_PIERRE "Stones"
|
||||
TX_OBJ_DRAPEAU "Flag"
|
||||
TX_OBJ_FER "Iron"
|
||||
TX_OBJ_FLEUR1 "Flowers"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_OBJ_FLEUR2 "Flowers"
|
||||
TX_OBJ_FLEUR3 "Flowers"
|
||||
TX_OBJ_CABANE "Garden shed"
|
||||
TX_OBJ_LABO "Laboratory"
|
||||
TX_OBJ_MINEFER "Mine"
|
||||
TX_OBJ_USINE "Workshop"
|
||||
TX_OBJ_TOUR "Protection tower"
|
||||
TX_OBJ_FEU "Fire"
|
||||
TX_OBJ_ROBOT "Master robot"
|
||||
TX_OBJ_TRACKS "Bulldozer"
|
||||
TX_OBJ_BOMBE "Bouncing bomb"
|
||||
TX_OBJ_ARAIGNEE "Spider"
|
||||
TX_OBJ_VIRUS "Virus"
|
||||
TX_OBJ_ELECTRO "Electrocutor"
|
||||
TX_OBJ_ARBRE "Tree"
|
||||
TX_OBJ_MUR "Wall"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_OBJ_ARBREb "Tree trunks"
|
||||
TX_OBJ_ROC "Rocks"
|
||||
TX_OBJ_OEUF "Eggs"
|
||||
TX_OBJ_PALISSADE "Palisade"
|
||||
TX_OBJ_ENNEMIp "Trapped enemy"
|
||||
TX_OBJ_ENNEMI "Enemy construction"
|
||||
TX_OBJ_HERBE "Normal ground"
|
||||
TX_OBJ_MOUSSE "Inflammable ground"
|
||||
TX_OBJ_TERRE "Sterile ground"
|
||||
TX_OBJ_EAU "Water"
|
||||
TX_OBJ_RIVE "Bank"
|
||||
TX_OBJ_MIXTE "Miscellaneous ground"
|
||||
TX_OBJ_PONT "Bridge"
|
||||
TX_OBJ_COUVEUSE "Incubator"
|
||||
TX_OBJ_GLACE "Ice"
|
||||
TX_OBJ_MAISON "Blupi's house"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_OBJ_HACHURE "Striped paving stones"
|
||||
TX_OBJ_MOUSSEb "Burnt ground"
|
||||
TX_OBJ_BOUQUET1 "Bunch of flowers"
|
||||
TX_OBJ_BOUQUET2 "Bunch of flowers"
|
||||
TX_OBJ_BOUQUET3 "Bunch of flowers"
|
||||
TX_OBJ_DALLE "Paving stones"
|
||||
TX_OBJ_ENNEMIs "Enemy ground "
|
||||
TX_OBJ_DISCIPLE "Helper robot"
|
||||
TX_OBJ_METAL "Platinium"
|
||||
TX_OBJ_FUSEE "Enemy rocket"
|
||||
TX_OBJ_TELEPORTE "Teleporter"
|
||||
TX_OBJ_ARMURE "Armour"
|
||||
TX_OBJ_DALLESPEC "Special pavings"
|
||||
TX_OBJ_COUVTELE "Incubator or teleporter"
|
||||
TX_OBJ_BATIMENT "Buildings"
|
||||
TX_OBJ_BATENNEMIS "Enemy buildings"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_WIN1 "Well done !"
|
||||
TX_WIN2 "Yes, great ..."
|
||||
TX_WIN3 "Very good."
|
||||
TX_WIN4 "Excellent..."
|
||||
TX_WIN5 "Mission over..."
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_LOST1 "You have failed, try again..."
|
||||
TX_LOST2 "No, wrong way ..."
|
||||
TX_LOST3 "Bang, failed again !"
|
||||
TX_LOST4 "Another mistake..."
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_LOST5 "No, not that way !"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_LASTWIN1 "Now go on mission."
|
||||
TX_LASTWIN2 "Very good, success on all missions !"
|
||||
TX_LASTWIN3 "Last construction resolved !"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_BUTTON_SETUP9 "Slower"
|
||||
TX_BUTTON_SETUP10 "Faster"
|
||||
TX_INFO_SETUP1 "Global game\nspeed"
|
||||
TX_INFO_SETUP2 "Sound effect\nvolume"
|
||||
TX_INFO_SETUP3 "Music\nvolume"
|
||||
TX_INFO_SETUP4 "Video\nsequences"
|
||||
TX_INFO_SETUP5 "Scroll speed\nwith mouse"
|
||||
TX_INFO_NOSCROLL "None"
|
||||
TX_BUTTON_REGION1 "Prairie"
|
||||
TX_BUTTON_REGION2 "Desert"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_BUTTON_REGION3 "Forest under snow"
|
||||
TX_BUTTON_REGION4 "Forest"
|
||||
TX_REGION "Scenery choice"
|
||||
TX_BUTTON_PLAY_STOP "Interrupt"
|
||||
TX_BUTTON_PLAY_SETUP "Settings"
|
||||
TX_BUTTON_PLAY_WRITE "Save"
|
||||
TX_INSERT "Insert CD-Rom Planet Blupi and wait a few seconds..."
|
||||
TX_BUTTON_PREVH "Previous page"
|
||||
TX_BUTTON_NEXTH "Next page"
|
||||
TX_BUTTON_TERMHMETAL "Platinium on striped paving stones"
|
||||
TX_BUTTON_HELP "Help"
|
||||
TX_HELP "Help number"
|
||||
TX_BUTTON_PRIVE "Construction"
|
||||
TX_PRIVATE "Construction number"
|
||||
TX_IONAMEPR "Construction %d, time %d"
|
||||
TX_PRIVATE_HACHBLUPI "1|Go on striped\n1| paving stones."
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_ACTION_FABDISC "Make a helper robot"
|
||||
TX_ACTION_REPEAT "Repeat"
|
||||
TX_ACTION_QARMURE "Quit"
|
||||
TX_ACTION_FABARMURE "Make armour"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_PRIVATE_HACHPLANCHE "1|Drop planks on striped \n1|paving stones."
|
||||
TX_PRIVATE_HACHTOMATE "1|Drop tomatoes on striped \n1|paving stones."
|
||||
TX_PRIVATE_HACHMETAL "1|Drop platinium on striped \n1|paving stones."
|
||||
TX_PRIVATE_STOPFIRE "1|Resist until\n1|fire extinction ..."
|
||||
TX_PRIVATE_HOMEBLUPI "1|Each Blupi in\n1|his house."
|
||||
TX_PRIVATE_KILLROBOTS "1|Kill all\n1|enemies !"
|
||||
TX_BUTTON_UNDO "Cancel last operation"
|
||||
TX_FULL_END1 "You have played Planet Blupi."
|
||||
TX_FULL_END2 "We hope you have had as much fun playing the game as we had making it !"
|
||||
TX_FULL_END3 "This game is an original creation of EPSITEC SA, CH-1092 Belmont"
|
||||
TX_FULL_END4 "http://www.blupi.com blupi@epsitec.ch"
|
||||
TX_PRIVATE_OBJECTIF "1|Goal :"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_PRIVATE_NBBLUPI "1|The Blupi population must \n1|be of at least %d Blupis."
|
||||
TX_BUTTON_SKILL "Skill level"
|
||||
TX_SKILL1 "Easy"
|
||||
TX_SKILL2 "Difficult"
|
||||
TX_BUTTON_DEMO "Demo"
|
||||
TX_DEMOREC "REC"
|
||||
TX_DEMOPLAY "Demo"
|
||||
TX_BUTTON_TERMHROBOT "Robot on striped paving stones"
|
||||
TX_PRIVATE_HACHROBOT "1|The robot must reach\n1|the striped paving stones."
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_REPEAT_CULTIVE "1: Grow tomatoes\n2: Eat"
|
||||
TX_REPEAT_FLEUR "1: Make a bunch\n2: Transform"
|
||||
TX_REPEAT_FLEURQ "1: Take\n2: Transform"
|
||||
TX_REPEAT_FABMINE "1: Extract iron\n2: Make a bomb"
|
||||
TX_REPEAT_FABJEEP "1: Extract iron\n2: Make a Jeep"
|
||||
TX_REPEAT_PALIS "1: Cut down a tree \n2: Make a palisade"
|
||||
TX_REPEAT_PALISQ "1: Take\n2: Build palisade"
|
||||
TX_REPEAT_PONT "1: Cut down a tree \n2: Build a bridge"
|
||||
TX_REPEAT_PONTQ "1: Take\n2: Build a bridge"
|
||||
TX_REPEAT_BATEAU "1: Cut down a tree \n2: Make a boat"
|
||||
TX_REPEAT_BATEAUQ "1: Take\n2: Make a boat"
|
||||
TX_REPEAT_FABARMURE "1: Extract iron\n2: Make an armour"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_OBJ_MURPAL "Wall or palisade"
|
||||
TX_OBJ_OBJET "Items"
|
||||
TX_OBJ_ARME "Weapons"
|
||||
TX_OBJ_VEHICULE "Transport"
|
||||
TX_OBJ_STARTFEU "Starting fire"
|
||||
TX_OBJ_DELOBJ "Delete item"
|
||||
TX_OBJ_DELPERSO "Delete figure"
|
||||
TX_OBJ_DELFEU "Delete fire"
|
||||
TX_OBJ_PLANTE "Decorative plants"
|
||||
TX_OBJ_BARENNEMIS "Enemy barrier"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_DIRECT_N "N"
|
||||
TX_DIRECT_S "S"
|
||||
TX_DIRECT_E "E"
|
||||
TX_DIRECT_O "W"
|
||||
END
|
||||
|
||||
#endif // French (Switzerland) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
461
blupi-f.rc
461
blupi-f.rc
@ -1,461 +0,0 @@
|
||||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include "afxres.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// French (Switzerland) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRS)
|
||||
LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS
|
||||
#pragma code_page(1252)
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDR_MAINFRAME ICON "blupi.ico"
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Version
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 0,4,0,0
|
||||
PRODUCTVERSION 0,4,0,0
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
#else
|
||||
FILEFLAGS 0x0L
|
||||
#endif
|
||||
FILEOS 0x40004L
|
||||
FILETYPE 0x1L
|
||||
FILESUBTYPE 0x0L
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "100c04b0"
|
||||
BEGIN
|
||||
VALUE "CompanyName", "EPSITEC"
|
||||
VALUE "FileDescription", "Blupi"
|
||||
VALUE "FileVersion", "0, 4, 0, 0"
|
||||
VALUE "InternalName", "Planet Blupi"
|
||||
VALUE "LegalCopyright", "Copyright © 1997"
|
||||
VALUE "OriginalFilename", "Blupi.exe"
|
||||
VALUE "ProductName", "EPSITEC Planet Blupi"
|
||||
VALUE "ProductVersion", "0, 4, 0, 0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x100c, 1200
|
||||
END
|
||||
END
|
||||
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE
|
||||
BEGIN
|
||||
"#include ""afxres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// String Table
|
||||
//
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_ACTION_GO "Va"
|
||||
TX_ACTION_STOP "Stoppe"
|
||||
TX_ACTION_MANGE "Mange"
|
||||
TX_ACTION_CARRY "Prend"
|
||||
TX_ACTION_DEPOSE "Dépose"
|
||||
TX_ACTION_ABAT "Abat un arbre"
|
||||
TX_ACTION_ROC "Taille un rocher"
|
||||
TX_ACTION_CULTIVE "Cultive un jardin"
|
||||
TX_ACTION_BUILD1 "Cabane de jardin"
|
||||
TX_ACTION_BUILD2 "Couveuse"
|
||||
TX_ACTION_BUILD3 "Laboratoire"
|
||||
TX_ACTION_BUILD4 "Mine de fer"
|
||||
TX_ACTION_BUILD5 "Usine"
|
||||
TX_ACTION_BUILD6 "Téléporteur"
|
||||
TX_ACTION_MUR "Mur anti-feu"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_ACTION_PALIS "Palissade"
|
||||
TX_ACTION_ABATn "Abat des arbres"
|
||||
TX_ACTION_ROCn "Taille des rochers"
|
||||
TX_ACTION_PONT "Pont"
|
||||
TX_ACTION_TOUR "Tour de protection"
|
||||
TX_ACTION_BOIT "Boit"
|
||||
TX_ACTION_LABO "Transforme"
|
||||
TX_ACTION_FLEUR "Fait un bouquet"
|
||||
TX_ACTION_FLEURn "Fait des bouquets"
|
||||
TX_ACTION_DYNAMITE "Explose"
|
||||
TX_ACTION_BATEAU "Bateau"
|
||||
TX_ACTION_DJEEP "Descend"
|
||||
TX_ACTION_DRAPEAU "Cherche du fer"
|
||||
TX_ACTION_EXTRAIT "Extrait du fer"
|
||||
TX_ACTION_FABJEEP "Farbique une jeep"
|
||||
TX_ACTION_FABMINE "Fabrique une bombe"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_ERROR_MISC "Impossible ici"
|
||||
TX_ERROR_GROUND "Terrain pas adapté"
|
||||
TX_ERROR_FREE "Terrain occupé"
|
||||
TX_ERROR_PONTOP "Autre rive pas ok"
|
||||
TX_ERROR_PONTTERM "Pont terminé"
|
||||
TX_ERROR_TOURISOL "(tour isolée)"
|
||||
TX_ERROR_TOUREAU "Trop près de l'eau"
|
||||
TX_ERROR_TELE2 "Déjà 2 téléporteurs"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_IONAMEEX "entraînement %d, temps %d"
|
||||
TX_IOFREE "libre"
|
||||
TX_TERMMIN "Perdu si moins de %d blupi"
|
||||
TX_TERMMAX "Impossible de gagner si moins de %d blupi"
|
||||
TX_BUTTON_JOUER "Missions"
|
||||
TX_BUTTON_APPRENDRE "Entraînement"
|
||||
TX_BUTTON_QUITTER "Quitter BLUPI"
|
||||
TX_BUTTON_PREVP "Partie précédente"
|
||||
TX_BUTTON_NEXTP "Partie suivante"
|
||||
TX_BUTTON_PLAYP "Jouer cette partie"
|
||||
TX_BUTTON_BUILDP "Construire cette partie"
|
||||
TX_BUTTON_TERM "Terminer"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_BUTTON_READP "Ouvrir une autre partie"
|
||||
TX_BUTTON_WRITEP "Enregistrer la partie en cours"
|
||||
TX_BUTTON_CANCELP "Abandonner la partie"
|
||||
TX_BUTTON_CONTP "Continuer la partie"
|
||||
TX_BUTTON_REPEAT "Recommencer"
|
||||
TX_BUTTON_BUTTON "Boutons disponibles"
|
||||
TX_BUTTON_CTERM "Conditions de fin"
|
||||
TX_BUTTON_TERMC "Terminer la construction"
|
||||
TX_BUTTON_TERMHBLUPI "Blupi sur dalles hachurées"
|
||||
TX_BUTTON_TERMHPLANCHE "Planches sur dalles hachurées"
|
||||
TX_BUTTON_TERMFIRE "Feu stoppé"
|
||||
TX_BUTTON_TERMDEC "(-)"
|
||||
TX_BUTTON_TERMINC "(+)"
|
||||
TX_PAUSE "Partie interrompue"
|
||||
TX_JAUGE1 "Energie de Blupi"
|
||||
TX_JAUGE2 "Travail en cours"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_BUTTON_SETUP "Réglages"
|
||||
TX_BUTTON_MUSIC "Choix de la musique"
|
||||
TX_BUTTON_SETUP1 "Diminue la vitesse"
|
||||
TX_BUTTON_SETUP2 "Augmente la vitesse"
|
||||
TX_BUTTON_SETUP3 "Diminue le volume"
|
||||
TX_BUTTON_SETUP4 "Augmente le volume"
|
||||
TX_BUTTON_MUSIC1 "Pas de musique"
|
||||
TX_BUTTON_MUSIC2 "Musique numéro 1"
|
||||
TX_BUTTON_MUSIC3 "Musique numéro 2"
|
||||
TX_BUTTON_MUSIC4 "Musique numéro 3"
|
||||
TX_BUTTON_MUSIC5 "Musique numéro 4"
|
||||
TX_BUTTON_MUSIC6 "Musique numéro 5"
|
||||
TX_BUTTON_MUSIC7 "Musique numéro 6"
|
||||
TX_BUTTON_MUSIC8 "Musique numéro 7"
|
||||
TX_BUTTON_MUSIC9 "Musique numéro 8"
|
||||
TX_BUTTON_MUSIC10 "Musique numéro 9"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_BUTTON_REGION "Choix des décors"
|
||||
TX_BUTTON_TERMMBLUPI "Blupi dans sa maison"
|
||||
TX_BUTTON_TERMKILL "Plus d'ennemis"
|
||||
TX_TERM "Conditions de fin"
|
||||
TX_BUTTON "Boutons disponibles"
|
||||
TX_MUSIC "Choix des musiques"
|
||||
TX_SCHOOL "Entraînement numéro"
|
||||
TX_MISSION "Mission numéro"
|
||||
TX_IONAMEMI "mission %d, temps %d"
|
||||
TX_BUTTON_TERMHTOMATE "Tomates sur dalles hachurées"
|
||||
TX_BUTTON_SETUP5 "Diminue le volume"
|
||||
TX_BUTTON_SETUP6 "Augmente le volume"
|
||||
TX_BUTTON_SETUP7 "Pas de vidéo"
|
||||
TX_BUTTON_SETUP8 "Montre les vidéos"
|
||||
TX_OUI "Oui"
|
||||
TX_NON "Non"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_OBJ_BLUPIm "Blupi malade"
|
||||
TX_OBJ_BLUPIf "Blupi fatigué"
|
||||
TX_OBJ_BLUPI "Blupi"
|
||||
TX_OBJ_BATEAU "Bateau"
|
||||
TX_OBJ_JEEP "Jeep"
|
||||
TX_OBJ_PIEGE "Piège à glu"
|
||||
TX_OBJ_POISON "Poison"
|
||||
TX_OBJ_DYNAMITE "Dynamite"
|
||||
TX_OBJ_MINE "Bombe à retardement"
|
||||
TX_OBJ_TOMATE "Tomates"
|
||||
TX_OBJ_POTION "Potion"
|
||||
TX_OBJ_PLANCHE "Planches"
|
||||
TX_OBJ_PIERRE "Pierres"
|
||||
TX_OBJ_DRAPEAU "Drapeau"
|
||||
TX_OBJ_FER "Minerai de fer"
|
||||
TX_OBJ_FLEUR1 "Fleurs"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_OBJ_FLEUR2 "Fleurs"
|
||||
TX_OBJ_FLEUR3 "Fleurs"
|
||||
TX_OBJ_CABANE "Cabane de jardin"
|
||||
TX_OBJ_LABO "Laboratoire"
|
||||
TX_OBJ_MINEFER "Mine de fer"
|
||||
TX_OBJ_USINE "Usine"
|
||||
TX_OBJ_TOUR "Tour de protection"
|
||||
TX_OBJ_FEU "Feu"
|
||||
TX_OBJ_ROBOT "Robot-maître"
|
||||
TX_OBJ_TRACKS "Bulldozer"
|
||||
TX_OBJ_BOMBE "Bombe sauteuse"
|
||||
TX_OBJ_ARAIGNEE "Araignée"
|
||||
TX_OBJ_VIRUS "Virus"
|
||||
TX_OBJ_ELECTRO "Electrocuteur"
|
||||
TX_OBJ_ARBRE "Arbres"
|
||||
TX_OBJ_MUR "Mur anti-feu"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_OBJ_ARBREb "Troncs"
|
||||
TX_OBJ_ROC "Rochers"
|
||||
TX_OBJ_OEUF "Oeufs"
|
||||
TX_OBJ_PALISSADE "Palissade"
|
||||
TX_OBJ_ENNEMIp "Ennemi piégé"
|
||||
TX_OBJ_ENNEMI "Construction ennemie"
|
||||
TX_OBJ_HERBE "Sol normal"
|
||||
TX_OBJ_MOUSSE "Sol inflammable"
|
||||
TX_OBJ_TERRE "Sol improductif"
|
||||
TX_OBJ_EAU "Eau"
|
||||
TX_OBJ_RIVE "Rive"
|
||||
TX_OBJ_MIXTE "Sol mixte"
|
||||
TX_OBJ_PONT "Pont"
|
||||
TX_OBJ_COUVEUSE "Couveuse"
|
||||
TX_OBJ_GLACE "Glace"
|
||||
TX_OBJ_MAISON "Maison de blupi"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_OBJ_HACHURE "Dalles hachurées"
|
||||
TX_OBJ_MOUSSEb "Mousse brûlée"
|
||||
TX_OBJ_BOUQUET1 "Bouquet de fleurs"
|
||||
TX_OBJ_BOUQUET2 "Bouquet de fleurs"
|
||||
TX_OBJ_BOUQUET3 "Bouquet de fleurs"
|
||||
TX_OBJ_DALLE "Dalles"
|
||||
TX_OBJ_ENNEMIs "Sol ennemi"
|
||||
TX_OBJ_DISCIPLE "Robot-aide"
|
||||
TX_OBJ_METAL "Platinium"
|
||||
TX_OBJ_FUSEE "Fusée ennemie"
|
||||
TX_OBJ_TELEPORTE "Téléporteur"
|
||||
TX_OBJ_ARMURE "Armure"
|
||||
TX_OBJ_DALLESPEC "Dalles spéciales"
|
||||
TX_OBJ_COUVTELE "Couveuse ou téléporteur"
|
||||
TX_OBJ_BATIMENT "Bâtiments"
|
||||
TX_OBJ_BATENNEMIS "Bâtiments ennemis"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_WIN1 "Bravo, c'est réussi !"
|
||||
TX_WIN2 "Oui, super ..."
|
||||
TX_WIN3 "Très bien."
|
||||
TX_WIN4 "Magnifique, excellent ..."
|
||||
TX_WIN5 "Mission accomplie."
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_LOST1 "C'est raté, essaie encore une fois"
|
||||
TX_LOST2 "Et non, ce n'est pas ça ..."
|
||||
TX_LOST3 "Paf, c'est raté !"
|
||||
TX_LOST4 "Caramba, encore raté ..."
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_LOST5 "Mais non, pas comme ça !"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_LASTWIN1 "Passe maintenant aux missions."
|
||||
TX_LASTWIN2 "Magnifique, le jeu est terminé !"
|
||||
TX_LASTWIN3 "Dernière construction résolue !"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_BUTTON_SETUP9 "Diminue la vitesse"
|
||||
TX_BUTTON_SETUP10 "Augmente la vitesse"
|
||||
TX_INFO_SETUP1 "Vitesse globale\ndu jeu"
|
||||
TX_INFO_SETUP2 "Volume\ndes bruitages"
|
||||
TX_INFO_SETUP3 "Volume\ndes musiques"
|
||||
TX_INFO_SETUP4 "Séquences\nvidéo"
|
||||
TX_INFO_SETUP5 "Vitesse\ndes décalages\navec la souris"
|
||||
TX_INFO_NOSCROLL "Aucun"
|
||||
TX_BUTTON_REGION1 "Prairie"
|
||||
TX_BUTTON_REGION2 "Désert"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_BUTTON_REGION3 "Forêt enneigée"
|
||||
TX_BUTTON_REGION4 "Forêt"
|
||||
TX_REGION "Choix de la région"
|
||||
TX_BUTTON_PLAY_STOP "Interrompre"
|
||||
TX_BUTTON_PLAY_SETUP "Réglages"
|
||||
TX_BUTTON_PLAY_WRITE "Enregistrer"
|
||||
TX_INSERT "Veuillez insérer le CD-Rom Planète Blupi, puis attendre quelques secondes ..."
|
||||
TX_BUTTON_PREVH "Page précédente"
|
||||
TX_BUTTON_NEXTH "Page suivante"
|
||||
TX_BUTTON_TERMHMETAL "Platinium sur dalles hachurées"
|
||||
TX_BUTTON_HELP "Aide"
|
||||
TX_HELP "Aide numéro"
|
||||
TX_BUTTON_PRIVE "Construction"
|
||||
TX_PRIVATE "Construction numéro"
|
||||
TX_IONAMEPR "construction %d, temps %d"
|
||||
TX_PRIVATE_HACHBLUPI "1|Aller sur les dalles\n1|hachurées."
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_ACTION_FABDISC "Fabrique un robot"
|
||||
TX_ACTION_REPEAT "Répète"
|
||||
TX_ACTION_QARMURE "Quitte"
|
||||
TX_ACTION_FABARMURE "Fabrique une armure"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_PRIVATE_HACHPLANCHE "1|Déposer des planches\n1|sur les dalles hachurées."
|
||||
TX_PRIVATE_HACHTOMATE "1|Déposer des tomates\n1|sur les dalles hachurées."
|
||||
TX_PRIVATE_HACHMETAL "1|Déposer du platinium\n1|sur les dalles hachurées."
|
||||
TX_PRIVATE_STOPFIRE "1|Résister jusqu'à\n1|l'extinction du feu ..."
|
||||
TX_PRIVATE_HOMEBLUPI "1|Chaque Blupi dans\n1|sa maison."
|
||||
TX_PRIVATE_KILLROBOTS "1|Supprimer tous les\n1|ennemis !"
|
||||
TX_BUTTON_UNDO "Annuler la dernière opération"
|
||||
TX_FULL_END1 "Vous avez joué à Planète Blupi."
|
||||
TX_FULL_END2 "Nous espérons que vous avez eu autant de plaisir à y jouer que nous à le réaliser !"
|
||||
TX_FULL_END3 "Ce jeu est une création originale d'EPSITEC SA, CH-1092 Belmont"
|
||||
TX_FULL_END4 "http://www.blupi.com blupi@epsitec.ch"
|
||||
TX_PRIVATE_OBJECTIF "1|Objectif :"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_PRIVATE_NBBLUPI "1|La population doit être\n1|d'au moins %d Blupi."
|
||||
TX_BUTTON_SKILL "Niveau de difficulté"
|
||||
TX_SKILL1 "Facile"
|
||||
TX_SKILL2 "Difficile"
|
||||
TX_BUTTON_DEMO "Démo"
|
||||
TX_DEMOREC "REC"
|
||||
TX_DEMOPLAY "Démo"
|
||||
TX_BUTTON_TERMHROBOT "Robot sur dalles hachurées"
|
||||
TX_PRIVATE_HACHROBOT "1|Le robot doit atteindre\n1|les dalles hachurées."
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_REPEAT_CULTIVE "1: Cultive ...\n2: Mange"
|
||||
TX_REPEAT_FLEUR "1: Fait un bouquet\n2: Transforme"
|
||||
TX_REPEAT_FLEURQ "1: Prend\n2: Transforme"
|
||||
TX_REPEAT_FABMINE "1: Extrait du fer\n2: Fabrique bombe"
|
||||
TX_REPEAT_FABJEEP "1: Extrait du fer\n2: Fabrique jeep"
|
||||
TX_REPEAT_PALIS "1: Abat un arbre\n2: Construit palissade"
|
||||
TX_REPEAT_PALISQ "1: Prend\n2: Construit palissade"
|
||||
TX_REPEAT_PONT "1: Abat un arbre\n2: Construit pont"
|
||||
TX_REPEAT_PONTQ "1: Prend\n2: Construit pont"
|
||||
TX_REPEAT_BATEAU "1: Abat un arbre\n2: Construit bateau"
|
||||
TX_REPEAT_BATEAUQ "1: Prend\n2: Construit bateau"
|
||||
TX_REPEAT_FABARMURE "1: Extrait du fer\n2: Fabrique armure"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_OBJ_MURPAL "Mur ou palissade"
|
||||
TX_OBJ_OBJET "Objets"
|
||||
TX_OBJ_ARME "Armes"
|
||||
TX_OBJ_VEHICULE "Moyens de transport"
|
||||
TX_OBJ_STARTFEU "Début d'incendie"
|
||||
TX_OBJ_DELOBJ "Supprime objet"
|
||||
TX_OBJ_DELPERSO "Supprime personnage"
|
||||
TX_OBJ_DELFEU "Supprime feu"
|
||||
TX_OBJ_PLANTE "Plantes ornementales"
|
||||
TX_OBJ_BARENNEMIS "Barrière ennemie"
|
||||
END
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
TX_DIRECT_N "N"
|
||||
TX_DIRECT_S "S"
|
||||
TX_DIRECT_E "E"
|
||||
TX_DIRECT_O "O"
|
||||
END
|
||||
|
||||
#endif // French (Switzerland) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
Loading…
x
Reference in New Issue
Block a user