From 476dba3aa9ffe8a86149a9a00040d22c7e498098 Mon Sep 17 00:00:00 2001 From: Mathieu Schroeter Date: Sat, 18 Feb 2017 18:05:21 +0100 Subject: [PATCH] Remove obsolete win32 rc files --- blupi-d.rc | 461 ----------------------------------------------------- blupi-e.rc | 461 ----------------------------------------------------- blupi-f.rc | 461 ----------------------------------------------------- 3 files changed, 1383 deletions(-) delete mode 100644 blupi-d.rc delete mode 100644 blupi-e.rc delete mode 100644 blupi-f.rc diff --git a/blupi-d.rc b/blupi-d.rc deleted file mode 100644 index 34cddc1..0000000 --- a/blupi-d.rc +++ /dev/null @@ -1,461 +0,0 @@ -// Microsoft Visual C++ generated resource script. -// -#include "resource.h" - -#define APSTUDIO_READONLY_SYMBOLS -///////////////////////////////////////////////////////////////////////////// -// -// Generated from the TEXTINCLUDE 2 resource. -// -#include "afxres.h" - -///////////////////////////////////////////////////////////////////////////// -#undef APSTUDIO_READONLY_SYMBOLS - -///////////////////////////////////////////////////////////////////////////// -// French (Switzerland) resources - -#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRS) -LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS -#pragma code_page(1252) - -///////////////////////////////////////////////////////////////////////////// -// -// Icon -// - -// Icon with lowest ID value placed first to ensure application icon -// remains consistent on all systems. -IDR_MAINFRAME ICON "blupi.ico" - - -///////////////////////////////////////////////////////////////////////////// -// -// Version -// - -VS_VERSION_INFO VERSIONINFO - FILEVERSION 0,4,0,0 - PRODUCTVERSION 0,4,0,0 - FILEFLAGSMASK 0x3fL -#ifdef _DEBUG - FILEFLAGS 0x1L -#else - FILEFLAGS 0x0L -#endif - FILEOS 0x40004L - FILETYPE 0x1L - FILESUBTYPE 0x0L -BEGIN - BLOCK "StringFileInfo" - BEGIN - BLOCK "100c04b0" - BEGIN - VALUE "CompanyName", "EPSITEC" - VALUE "FileDescription", "Blupi" - VALUE "FileVersion", "0, 4, 0, 0" - VALUE "InternalName", "Planet Blupi" - VALUE "LegalCopyright", "Copyright © 1997" - VALUE "OriginalFilename", "Blupi.exe" - VALUE "ProductName", "EPSITEC Planet Blupi" - VALUE "ProductVersion", "0, 4, 0, 0" - END - END - BLOCK "VarFileInfo" - BEGIN - VALUE "Translation", 0x100c, 1200 - END -END - - -#ifdef APSTUDIO_INVOKED -///////////////////////////////////////////////////////////////////////////// -// -// TEXTINCLUDE -// - -1 TEXTINCLUDE -BEGIN - "resource.h\0" -END - -2 TEXTINCLUDE -BEGIN - "#include ""afxres.h""\r\n" - "\0" -END - -3 TEXTINCLUDE -BEGIN - "\r\n" - "\0" -END - -#endif // APSTUDIO_INVOKED - - -///////////////////////////////////////////////////////////////////////////// -// -// String Table -// - -STRINGTABLE -BEGIN - TX_ACTION_GO "Gehen" - TX_ACTION_STOP "Halt" - TX_ACTION_MANGE "Essen" - TX_ACTION_CARRY "Nehmen" - TX_ACTION_DEPOSE "Hinlegen" - TX_ACTION_ABAT "Baum fällen" - TX_ACTION_ROC "Stein bearbeiten" - TX_ACTION_CULTIVE "Garten anlegen" - TX_ACTION_BUILD1 "Gartenhäuschen" - TX_ACTION_BUILD2 "Brutplatz" - TX_ACTION_BUILD3 "Labor" - TX_ACTION_BUILD4 "Bergwerk" - TX_ACTION_BUILD5 "Werkstatt" - TX_ACTION_BUILD6 "Beamgerät" - TX_ACTION_MUR "Mauer" -END - -STRINGTABLE -BEGIN - TX_ACTION_PALIS "Palisade" - TX_ACTION_ABATn "Bäume fällen" - TX_ACTION_ROCn "Steine bearbeiten" - TX_ACTION_PONT "Brücke" - TX_ACTION_TOUR "Wachturm" - TX_ACTION_BOIT "Trinken" - TX_ACTION_LABO "Verarbeiten" - TX_ACTION_FLEUR "Blumenstrauss machen" - TX_ACTION_FLEURn "Blumensträusse machen" - TX_ACTION_DYNAMITE "Zünden" - TX_ACTION_BATEAU "Boot" - TX_ACTION_DJEEP "Aussteigen" - TX_ACTION_DRAPEAU "Eisen suchen" - TX_ACTION_EXTRAIT "Eisen abbauen" - TX_ACTION_FABJEEP "Jeep bauen" - TX_ACTION_FABMINE "Zeitbombe bauen" -END - -STRINGTABLE -BEGIN - TX_ERROR_MISC "Hier nicht möglich" - TX_ERROR_GROUND "Untergrund nicht geeignet" - TX_ERROR_FREE "Untergrund schon besetzt" - TX_ERROR_PONTOP "Anderes Ufer nicht OK" - TX_ERROR_PONTTERM "Brücke schon fertig" - TX_ERROR_TOURISOL "(Alleinstehender Wachturm)" - TX_ERROR_TOUREAU "Zu nahe am Wasser" - TX_ERROR_TELE2 "Es gibt schon 2 Beammaschinen" -END - -STRINGTABLE -BEGIN - TX_IONAMEEX "Training %d, Zeit %d" - TX_IOFREE "frei" - TX_TERMMIN "Verloren sobald weniger als %d Blupis" - TX_TERMMAX "Gewinnen unmöglich wenn weniger als %d Blupis" - TX_BUTTON_JOUER "Missionen" - TX_BUTTON_APPRENDRE "Training" - TX_BUTTON_QUITTER "BLUPI beenden" - TX_BUTTON_PREVP "Vorhergehende Mission" - TX_BUTTON_NEXTP "Nächste Mission" - TX_BUTTON_PLAYP "Diese Mission spielen" - TX_BUTTON_BUILDP "Diese Mission konstruieren" - TX_BUTTON_TERM "Beenden" -END - -STRINGTABLE -BEGIN - TX_BUTTON_READP "Gespeicherte Mission öffnen" - TX_BUTTON_WRITEP "Mission speichern" - TX_BUTTON_CANCELP "Mission aufgeben" - TX_BUTTON_CONTP "Mission weiterspielen" - TX_BUTTON_REPEAT "Neu Anfangen" - TX_BUTTON_BUTTON "Zur Verfügung stehende Knöpfe" - TX_BUTTON_CTERM "Bedingungen für Ende der Mission" - TX_BUTTON_TERMC "Konstruktion beenden" - TX_BUTTON_TERMHBLUPI "Blupi auf gestreiften Quadraten" - TX_BUTTON_TERMHPLANCHE "Bretter auf gestreiften Quadraten" - TX_BUTTON_TERMFIRE "Feuer ausgegangen" - TX_BUTTON_TERMDEC "(-)" - TX_BUTTON_TERMINC "(+)" - TX_PAUSE "Pause" - TX_JAUGE1 "Blupis Energie" - TX_JAUGE2 "Arbeitsfortschritt" -END - -STRINGTABLE -BEGIN - TX_BUTTON_SETUP "Einstellungen" - TX_BUTTON_MUSIC "Auswahl der Musik" - TX_BUTTON_SETUP1 "Langsamer" - TX_BUTTON_SETUP2 "Schneller" - TX_BUTTON_SETUP3 "Leiser" - TX_BUTTON_SETUP4 "Lauter" - TX_BUTTON_MUSIC1 "Keine Musik" - TX_BUTTON_MUSIC2 "Musik Nummer 1" - TX_BUTTON_MUSIC3 "Musik Nummer 2" - TX_BUTTON_MUSIC4 "Musik Nummer 3" - TX_BUTTON_MUSIC5 "Musik Nummer 4" - TX_BUTTON_MUSIC6 "Musik Nummer 5" - TX_BUTTON_MUSIC7 "Musik Nummer 6" - TX_BUTTON_MUSIC8 "Musik Nummer 7" - TX_BUTTON_MUSIC9 "Musik Nummer 8" - TX_BUTTON_MUSIC10 "Musik Nummer 9" -END - -STRINGTABLE -BEGIN - TX_BUTTON_REGION "Auswahl der Umgebung" - TX_BUTTON_TERMMBLUPI "Blupi im Haus" - TX_BUTTON_TERMKILL "Keine Feinde mehr" - TX_TERM "Bedingungen für\ndas Ende der Mission" - TX_BUTTON "Zur Verfügung\nstehende Knöpfe" - TX_MUSIC "Auswahl der Musik" - TX_SCHOOL "Training Nummer" - TX_MISSION "Mission Nummer" - TX_IONAMEMI "Mission %d, Zeit %d" - TX_BUTTON_TERMHTOMATE "Tomaten auf gestreiften Quadraten" - TX_BUTTON_SETUP5 "Leiser" - TX_BUTTON_SETUP6 "Lauter" - TX_BUTTON_SETUP7 "Keine Videosequenzen" - TX_BUTTON_SETUP8 "Zeigt die Videosequenzen" - TX_OUI "Ja" - TX_NON "Nein" -END - -STRINGTABLE -BEGIN - TX_OBJ_BLUPIm "Kranker Blupi" - TX_OBJ_BLUPIf "Erschöpfter Blupi" - TX_OBJ_BLUPI "Blupi" - TX_OBJ_BATEAU "Boot" - TX_OBJ_JEEP "Jeep" - TX_OBJ_PIEGE "Klebefalle" - TX_OBJ_POISON "Gift" - TX_OBJ_DYNAMITE "Dynamitstangen" - TX_OBJ_MINE "Zeitbombe" - TX_OBJ_TOMATE "Tomaten" - TX_OBJ_POTION "Medikament" - TX_OBJ_PLANCHE "Bretter" - TX_OBJ_PIERRE "Steine" - TX_OBJ_DRAPEAU "Wimpel" - TX_OBJ_FER "Eisenerz" - TX_OBJ_FLEUR1 "Blumen" -END - -STRINGTABLE -BEGIN - TX_OBJ_FLEUR2 "Blumen" - TX_OBJ_FLEUR3 "Blumen" - TX_OBJ_CABANE "Gartenhäuschen" - TX_OBJ_LABO "Labor" - TX_OBJ_MINEFER "Bergwerk" - TX_OBJ_USINE "Werkstatt" - TX_OBJ_TOUR "Wachturm" - TX_OBJ_FEU "Feuer" - TX_OBJ_ROBOT "Roboterchef" - TX_OBJ_TRACKS "Planierraupe" - TX_OBJ_BOMBE "Springende Bombe" - TX_OBJ_ARAIGNEE "Spinne" - TX_OBJ_VIRUS "Virus" - TX_OBJ_ELECTRO "Elektrisiermaschine" - TX_OBJ_ARBRE "Bäume" - TX_OBJ_MUR "Mauer" -END - -STRINGTABLE -BEGIN - TX_OBJ_ARBREb "Baumstämme" - TX_OBJ_ROC "Felsen" - TX_OBJ_OEUF "Eier" - TX_OBJ_PALISSADE "Palisade" - TX_OBJ_ENNEMIp "Verklebter Feind" - TX_OBJ_ENNEMI "Feindliche Einrichtung" - TX_OBJ_HERBE "Normaler Untergrund" - TX_OBJ_MOUSSE "Brennbarer Untergrund" - TX_OBJ_TERRE "Karger Untergrund" - TX_OBJ_EAU "Wasser" - TX_OBJ_RIVE "Ufer" - TX_OBJ_MIXTE "Gemischter Untergrund" - TX_OBJ_PONT "Brücke" - TX_OBJ_COUVEUSE "Brutplatz" - TX_OBJ_GLACE "Eis" - TX_OBJ_MAISON "Blupis Haus" -END - -STRINGTABLE -BEGIN - TX_OBJ_HACHURE "Gestreifte Quadrate" - TX_OBJ_MOUSSEb "Verbrannter Untergrund" - TX_OBJ_BOUQUET1 "Blumenstrauss" - TX_OBJ_BOUQUET2 "Blumenstrauss" - TX_OBJ_BOUQUET3 "Blumenstrauss" - TX_OBJ_DALLE "Platten" - TX_OBJ_ENNEMIs "Feindesgrund" - TX_OBJ_DISCIPLE "Hilfsroboter" - TX_OBJ_METAL "Platinium" - TX_OBJ_FUSEE "Feindliche Rakete" - TX_OBJ_TELEPORTE "Beammaschine" - TX_OBJ_ARMURE "Rüstung" - TX_OBJ_DALLESPEC "Spezialplatten" - TX_OBJ_COUVTELE "Brutplatz oder Beammaschine" - TX_OBJ_BATIMENT "Gebäude" - TX_OBJ_BATENNEMIS "Feindliches Gebäude" -END - -STRINGTABLE -BEGIN - TX_WIN1 "Toll, Du hast es geschafft" - TX_WIN2 "Ja, super" - TX_WIN3 "Sehr gut" - TX_WIN4 "Ausgezeichnet" - TX_WIN5 "Auftrag erfüllt" -END - -STRINGTABLE -BEGIN - TX_LOST1 "Das war nichts, probier es noch einmal !" - TX_LOST2 "Nein, so geht das leider nicht !" - TX_LOST3 "Das war mal wieder nichts !" - TX_LOST4 "Das war leider nicht die richtige Lösung !" -END - -STRINGTABLE -BEGIN - TX_LOST5 "Aber nein, doch nicht so..." -END - -STRINGTABLE -BEGIN - TX_LASTWIN1 "Du kannst jetzt mit den Missionen beginnen." - TX_LASTWIN2 "Bravo, das Spiel ist beendet !" - TX_LASTWIN3 "Letzte konstruierte Mission beendet." -END - -STRINGTABLE -BEGIN - TX_BUTTON_SETUP9 "Langsamer" - TX_BUTTON_SETUP10 "Schneller" - TX_INFO_SETUP1 "Globale\nGeschwindigkeit\ndes Spiels" - TX_INFO_SETUP2 "Lautstärke der\nGeräuscheffekte" - TX_INFO_SETUP3 "Lautstärke\nder Musik" - TX_INFO_SETUP4 "Videosequenzen" - TX_INFO_SETUP5 "Geschwindigkeit\nder Bildschirm-\nverschiebungen\nmit der Maus" - TX_INFO_NOSCROLL "Keine" - TX_BUTTON_REGION1 "Wiese" - TX_BUTTON_REGION2 "Wüste" -END - -STRINGTABLE -BEGIN - TX_BUTTON_REGION3 "Verschneiter Wald" - TX_BUTTON_REGION4 "Wald" - TX_REGION "Auswahl\nder Umgebung" - TX_BUTTON_PLAY_STOP "Halt" - TX_BUTTON_PLAY_SETUP "Einstellungen" - TX_BUTTON_PLAY_WRITE "Speichern" - TX_INSERT "Füge die Planet Blupi CD-Rom in das Laufwerk ein und warte einige Sekunden ..." - TX_BUTTON_PREVH "Vorhergehende Seite" - TX_BUTTON_NEXTH "Nächste Seite" - TX_BUTTON_TERMHMETAL "Platinium auf gestreiften Quadraten" - TX_BUTTON_HELP "Hilfe" - TX_HELP "Hilfe Nummer" - TX_BUTTON_PRIVE "Konstruktion" - TX_PRIVATE "Konstruktion Nummer" - TX_IONAMEPR "Konstruktion %d, Zeit %d" - TX_PRIVATE_HACHBLUPI "1|Auf die gestreiften Quadrate gehen." -END - -STRINGTABLE -BEGIN - TX_ACTION_FABDISC "Roboter bauen" - TX_ACTION_REPEAT "Wiederholen" - TX_ACTION_QARMURE "Aussteigen" - TX_ACTION_FABARMURE "Rüstung bauen" -END - -STRINGTABLE -BEGIN - TX_PRIVATE_HACHPLANCHE "1|Bretter auf die\n1|gestreiften Quadrate legen." - TX_PRIVATE_HACHTOMATE "1|Tomaten auf die\n1|gestreiften Quadrate legen." - TX_PRIVATE_HACHMETAL "1|Platinium auf die\n1|gestreiften Quadrate legen." - TX_PRIVATE_STOPFIRE "1|Solange überleben bis\n1|das Feuer ausgegangen ist." - TX_PRIVATE_HOMEBLUPI "1|Jeder Blupi\n1|in seinem Haus." - TX_PRIVATE_KILLROBOTS "1|Alle Feinde\n1|zerstören !" - TX_BUTTON_UNDO "Letzten Befehl rückgängig machen" - TX_FULL_END1 "Sie haben soeben mit PLANET BLUPI gespielt." - TX_FULL_END2 "Hoffentlich hatten Sie genau soviel Spass beim Spielen wie wir beim herstellen des Spiels !" - TX_FULL_END3 "Herausgegeben von WG Verlag & Lizenzen AG" - TX_FULL_END4 "Entwickelt von EPSITEC SA" - TX_PRIVATE_OBJECTIF "1|Ziel :" -END - -STRINGTABLE -BEGIN - TX_PRIVATE_NBBLUPI "1|Die Blupibevölkerung muss mindestens %d Blupi(s) betragen." - TX_BUTTON_SKILL "Schwierigkeitsgrad" - TX_SKILL1 "Leicht" - TX_SKILL2 "Schwer" - TX_BUTTON_DEMO "Demo" - TX_DEMOREC "REC" - TX_DEMOPLAY "Demo" - TX_BUTTON_TERMHROBOT "Roboter auf gestreiften Quadraten" - TX_PRIVATE_HACHROBOT "1|Der Roboter muss die\n1|gestreiften Quadrate erreichen." -END - -STRINGTABLE -BEGIN - TX_REPEAT_CULTIVE "1: Tomaten anbauen...\n2: Essen" - TX_REPEAT_FLEUR "1: Blumenstrauss binden\n2: Verarbeiten" - TX_REPEAT_FLEURQ "1: Nehmen\n2: Verarbeiten" - TX_REPEAT_FABMINE "1: Eisen abbauen\n2: Zeitbombe bauen" - TX_REPEAT_FABJEEP "1: Eisen abbauen\n2: Jeep bauen" - TX_REPEAT_PALIS "1: Baum fällen\n2: Palissade bauen" - TX_REPEAT_PALISQ "1: Nehmen\n2: Palissade bauen" - TX_REPEAT_PONT "1: Baum fällen\n2: Brücke bauen" - TX_REPEAT_PONTQ "1: Nehmen\n2: Brücke bauen" - TX_REPEAT_BATEAU "1: Baum fällen\n2: Boot bauen" - TX_REPEAT_BATEAUQ "1: Bretter nehmen\n2: Boot bauen" - TX_REPEAT_FABARMURE "1: Eisen abbauen\n2: Rüstung bauen" -END - -STRINGTABLE -BEGIN - TX_OBJ_MURPAL "Mauer oder Palissade" - TX_OBJ_OBJET "Gegenstände" - TX_OBJ_ARME "Waffen" - TX_OBJ_VEHICULE "Transportmittel" - TX_OBJ_STARTFEU "Feuer" - TX_OBJ_DELOBJ "Gegenstand löschen" - TX_OBJ_DELPERSO "Figur löschen" - TX_OBJ_DELFEU "Feuer löschen" - TX_OBJ_PLANTE "Pflanzen" - TX_OBJ_BARENNEMIS "Feindlicher Zaun" -END - -STRINGTABLE -BEGIN - TX_DIRECT_N "N" - TX_DIRECT_S "S" - TX_DIRECT_E "O" - TX_DIRECT_O "W" -END - -#endif // French (Switzerland) resources -///////////////////////////////////////////////////////////////////////////// - - - -#ifndef APSTUDIO_INVOKED -///////////////////////////////////////////////////////////////////////////// -// -// Generated from the TEXTINCLUDE 3 resource. -// - - -///////////////////////////////////////////////////////////////////////////// -#endif // not APSTUDIO_INVOKED - diff --git a/blupi-e.rc b/blupi-e.rc deleted file mode 100644 index d2dca35..0000000 --- a/blupi-e.rc +++ /dev/null @@ -1,461 +0,0 @@ -// Microsoft Visual C++ generated resource script. -// -#include "resource.h" - -#define APSTUDIO_READONLY_SYMBOLS -///////////////////////////////////////////////////////////////////////////// -// -// Generated from the TEXTINCLUDE 2 resource. -// -#include "afxres.h" - -///////////////////////////////////////////////////////////////////////////// -#undef APSTUDIO_READONLY_SYMBOLS - -///////////////////////////////////////////////////////////////////////////// -// French (Switzerland) resources - -#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRS) -LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS -#pragma code_page(1252) - -///////////////////////////////////////////////////////////////////////////// -// -// Icon -// - -// Icon with lowest ID value placed first to ensure application icon -// remains consistent on all systems. -IDR_MAINFRAME ICON "blupi.ico" - - -///////////////////////////////////////////////////////////////////////////// -// -// Version -// - -VS_VERSION_INFO VERSIONINFO - FILEVERSION 0,4,0,0 - PRODUCTVERSION 0,4,0,0 - FILEFLAGSMASK 0x3fL -#ifdef _DEBUG - FILEFLAGS 0x1L -#else - FILEFLAGS 0x0L -#endif - FILEOS 0x40004L - FILETYPE 0x1L - FILESUBTYPE 0x0L -BEGIN - BLOCK "StringFileInfo" - BEGIN - BLOCK "100c04b0" - BEGIN - VALUE "CompanyName", "EPSITEC" - VALUE "FileDescription", "Blupi" - VALUE "FileVersion", "0, 4, 0, 0" - VALUE "InternalName", "Planet Blupi" - VALUE "LegalCopyright", "Copyright © 1997" - VALUE "OriginalFilename", "Blupi.exe" - VALUE "ProductName", "EPSITEC Planet Blupi" - VALUE "ProductVersion", "0, 4, 0, 0" - END - END - BLOCK "VarFileInfo" - BEGIN - VALUE "Translation", 0x100c, 1200 - END -END - - -#ifdef APSTUDIO_INVOKED -///////////////////////////////////////////////////////////////////////////// -// -// TEXTINCLUDE -// - -1 TEXTINCLUDE -BEGIN - "resource.h\0" -END - -2 TEXTINCLUDE -BEGIN - "#include ""afxres.h""\r\n" - "\0" -END - -3 TEXTINCLUDE -BEGIN - "\r\n" - "\0" -END - -#endif // APSTUDIO_INVOKED - - -///////////////////////////////////////////////////////////////////////////// -// -// String Table -// - -STRINGTABLE -BEGIN - TX_ACTION_GO "Go" - TX_ACTION_STOP "Stop" - TX_ACTION_MANGE "Eat" - TX_ACTION_CARRY "Take" - TX_ACTION_DEPOSE "Drop" - TX_ACTION_ABAT "Cut down a tree" - TX_ACTION_ROC "Carve a rock" - TX_ACTION_CULTIVE "Grow tomatoes" - TX_ACTION_BUILD1 "Garden shed" - TX_ACTION_BUILD2 "Incubator" - TX_ACTION_BUILD3 "Laboratory" - TX_ACTION_BUILD4 "Mine" - TX_ACTION_BUILD5 "Workshop" - TX_ACTION_BUILD6 "Teleporter" - TX_ACTION_MUR "Wall" -END - -STRINGTABLE -BEGIN - TX_ACTION_PALIS "Palisade" - TX_ACTION_ABATn "Cut down trees" - TX_ACTION_ROCn "Carve rocks" - TX_ACTION_PONT "Bridge" - TX_ACTION_TOUR "Protection tower" - TX_ACTION_BOIT "Drink" - TX_ACTION_LABO "Transform" - TX_ACTION_FLEUR "Make bunch of flowers" - TX_ACTION_FLEURn "Make bunches of flowers" - TX_ACTION_DYNAMITE "Blow up" - TX_ACTION_BATEAU "Boat" - TX_ACTION_DJEEP "Leave Jeep" - TX_ACTION_DRAPEAU "Prospect for iron" - TX_ACTION_EXTRAIT "Extract iron" - TX_ACTION_FABJEEP "Make a Jeep" - TX_ACTION_FABMINE "Make a time bomb" -END - -STRINGTABLE -BEGIN - TX_ERROR_MISC "Impossible" - TX_ERROR_GROUND "Inadequate ground" - TX_ERROR_FREE "Occupied ground" - TX_ERROR_PONTOP "Opposite bank no good" - TX_ERROR_PONTTERM "Bridge finished" - TX_ERROR_TOURISOL "(isolated tower)" - TX_ERROR_TOUREAU "Too close to water" - TX_ERROR_TELE2 "Already two teleporters" -END - -STRINGTABLE -BEGIN - TX_IONAMEEX "training %d, time %d" - TX_IOFREE "free slot" - TX_TERMMIN "Lost if less than %d Blupis" - TX_TERMMAX "Impossible to win if less than %d Blupis" - TX_BUTTON_JOUER "Missions" - TX_BUTTON_APPRENDRE "Training" - TX_BUTTON_QUITTER "Quit BLUPI" - TX_BUTTON_PREVP "Previous game" - TX_BUTTON_NEXTP "Next game" - TX_BUTTON_PLAYP "Play this game" - TX_BUTTON_BUILDP "Construct this game" - TX_BUTTON_TERM "Finish" -END - -STRINGTABLE -BEGIN - TX_BUTTON_READP "Open another game " - TX_BUTTON_WRITEP "Save this game" - TX_BUTTON_CANCELP "Quit this game" - TX_BUTTON_CONTP "Continue this game" - TX_BUTTON_REPEAT "Restart this game" - TX_BUTTON_BUTTON "Available buttons" - TX_BUTTON_CTERM "Ending conditions" - TX_BUTTON_TERMC "Quit construction" - TX_BUTTON_TERMHBLUPI "Blupi on striped paving stones" - TX_BUTTON_TERMHPLANCHE "Planks on striped paving stones" - TX_BUTTON_TERMFIRE "Fire out" - TX_BUTTON_TERMDEC "(-)" - TX_BUTTON_TERMINC "(+)" - TX_PAUSE "Game paused" - TX_JAUGE1 "Blupi's energy" - TX_JAUGE2 "Work done" -END - -STRINGTABLE -BEGIN - TX_BUTTON_SETUP "Settings" - TX_BUTTON_MUSIC "Music choice" - TX_BUTTON_SETUP1 "Slower" - TX_BUTTON_SETUP2 "Faster" - TX_BUTTON_SETUP3 "Reduce volume" - TX_BUTTON_SETUP4 "Increase volume" - TX_BUTTON_MUSIC1 "No music" - TX_BUTTON_MUSIC2 "Music number 1" - TX_BUTTON_MUSIC3 "Music number 2" - TX_BUTTON_MUSIC4 "Music number 3" - TX_BUTTON_MUSIC5 "Music number 4" - TX_BUTTON_MUSIC6 "Music number 5" - TX_BUTTON_MUSIC7 "Music number 6" - TX_BUTTON_MUSIC8 "Music number 7" - TX_BUTTON_MUSIC9 "Music number 8" - TX_BUTTON_MUSIC10 "Music number 9" -END - -STRINGTABLE -BEGIN - TX_BUTTON_REGION "Scenery choice" - TX_BUTTON_TERMMBLUPI "Blupi in house" - TX_BUTTON_TERMKILL "No more enemies" - TX_TERM "Ending conditions" - TX_BUTTON "Available buttons" - TX_MUSIC "Music choice" - TX_SCHOOL "Training number" - TX_MISSION "Mission number" - TX_IONAMEMI "mission %d, time %d" - TX_BUTTON_TERMHTOMATE "Tomatoes on striped paving stones" - TX_BUTTON_SETUP5 "Reduce volume" - TX_BUTTON_SETUP6 "Increase volume" - TX_BUTTON_SETUP7 "No video" - TX_BUTTON_SETUP8 "Show videos" - TX_OUI "Yes" - TX_NON "No" -END - -STRINGTABLE -BEGIN - TX_OBJ_BLUPIm "Sick Blupi" - TX_OBJ_BLUPIf "Tired Blupi" - TX_OBJ_BLUPI "Blupi" - TX_OBJ_BATEAU "Boat" - TX_OBJ_JEEP "Jeep" - TX_OBJ_PIEGE "Sticky trap" - TX_OBJ_POISON "Poison" - TX_OBJ_DYNAMITE "Dynamite" - TX_OBJ_MINE "Time bomb" - TX_OBJ_TOMATE "Tomatoes" - TX_OBJ_POTION "Medical potion" - TX_OBJ_PLANCHE "Planks" - TX_OBJ_PIERRE "Stones" - TX_OBJ_DRAPEAU "Flag" - TX_OBJ_FER "Iron" - TX_OBJ_FLEUR1 "Flowers" -END - -STRINGTABLE -BEGIN - TX_OBJ_FLEUR2 "Flowers" - TX_OBJ_FLEUR3 "Flowers" - TX_OBJ_CABANE "Garden shed" - TX_OBJ_LABO "Laboratory" - TX_OBJ_MINEFER "Mine" - TX_OBJ_USINE "Workshop" - TX_OBJ_TOUR "Protection tower" - TX_OBJ_FEU "Fire" - TX_OBJ_ROBOT "Master robot" - TX_OBJ_TRACKS "Bulldozer" - TX_OBJ_BOMBE "Bouncing bomb" - TX_OBJ_ARAIGNEE "Spider" - TX_OBJ_VIRUS "Virus" - TX_OBJ_ELECTRO "Electrocutor" - TX_OBJ_ARBRE "Tree" - TX_OBJ_MUR "Wall" -END - -STRINGTABLE -BEGIN - TX_OBJ_ARBREb "Tree trunks" - TX_OBJ_ROC "Rocks" - TX_OBJ_OEUF "Eggs" - TX_OBJ_PALISSADE "Palisade" - TX_OBJ_ENNEMIp "Trapped enemy" - TX_OBJ_ENNEMI "Enemy construction" - TX_OBJ_HERBE "Normal ground" - TX_OBJ_MOUSSE "Inflammable ground" - TX_OBJ_TERRE "Sterile ground" - TX_OBJ_EAU "Water" - TX_OBJ_RIVE "Bank" - TX_OBJ_MIXTE "Miscellaneous ground" - TX_OBJ_PONT "Bridge" - TX_OBJ_COUVEUSE "Incubator" - TX_OBJ_GLACE "Ice" - TX_OBJ_MAISON "Blupi's house" -END - -STRINGTABLE -BEGIN - TX_OBJ_HACHURE "Striped paving stones" - TX_OBJ_MOUSSEb "Burnt ground" - TX_OBJ_BOUQUET1 "Bunch of flowers" - TX_OBJ_BOUQUET2 "Bunch of flowers" - TX_OBJ_BOUQUET3 "Bunch of flowers" - TX_OBJ_DALLE "Paving stones" - TX_OBJ_ENNEMIs "Enemy ground " - TX_OBJ_DISCIPLE "Helper robot" - TX_OBJ_METAL "Platinium" - TX_OBJ_FUSEE "Enemy rocket" - TX_OBJ_TELEPORTE "Teleporter" - TX_OBJ_ARMURE "Armour" - TX_OBJ_DALLESPEC "Special pavings" - TX_OBJ_COUVTELE "Incubator or teleporter" - TX_OBJ_BATIMENT "Buildings" - TX_OBJ_BATENNEMIS "Enemy buildings" -END - -STRINGTABLE -BEGIN - TX_WIN1 "Well done !" - TX_WIN2 "Yes, great ..." - TX_WIN3 "Very good." - TX_WIN4 "Excellent..." - TX_WIN5 "Mission over..." -END - -STRINGTABLE -BEGIN - TX_LOST1 "You have failed, try again..." - TX_LOST2 "No, wrong way ..." - TX_LOST3 "Bang, failed again !" - TX_LOST4 "Another mistake..." -END - -STRINGTABLE -BEGIN - TX_LOST5 "No, not that way !" -END - -STRINGTABLE -BEGIN - TX_LASTWIN1 "Now go on mission." - TX_LASTWIN2 "Very good, success on all missions !" - TX_LASTWIN3 "Last construction resolved !" -END - -STRINGTABLE -BEGIN - TX_BUTTON_SETUP9 "Slower" - TX_BUTTON_SETUP10 "Faster" - TX_INFO_SETUP1 "Global game\nspeed" - TX_INFO_SETUP2 "Sound effect\nvolume" - TX_INFO_SETUP3 "Music\nvolume" - TX_INFO_SETUP4 "Video\nsequences" - TX_INFO_SETUP5 "Scroll speed\nwith mouse" - TX_INFO_NOSCROLL "None" - TX_BUTTON_REGION1 "Prairie" - TX_BUTTON_REGION2 "Desert" -END - -STRINGTABLE -BEGIN - TX_BUTTON_REGION3 "Forest under snow" - TX_BUTTON_REGION4 "Forest" - TX_REGION "Scenery choice" - TX_BUTTON_PLAY_STOP "Interrupt" - TX_BUTTON_PLAY_SETUP "Settings" - TX_BUTTON_PLAY_WRITE "Save" - TX_INSERT "Insert CD-Rom Planet Blupi and wait a few seconds..." - TX_BUTTON_PREVH "Previous page" - TX_BUTTON_NEXTH "Next page" - TX_BUTTON_TERMHMETAL "Platinium on striped paving stones" - TX_BUTTON_HELP "Help" - TX_HELP "Help number" - TX_BUTTON_PRIVE "Construction" - TX_PRIVATE "Construction number" - TX_IONAMEPR "Construction %d, time %d" - TX_PRIVATE_HACHBLUPI "1|Go on striped\n1| paving stones." -END - -STRINGTABLE -BEGIN - TX_ACTION_FABDISC "Make a helper robot" - TX_ACTION_REPEAT "Repeat" - TX_ACTION_QARMURE "Quit" - TX_ACTION_FABARMURE "Make armour" -END - -STRINGTABLE -BEGIN - TX_PRIVATE_HACHPLANCHE "1|Drop planks on striped \n1|paving stones." - TX_PRIVATE_HACHTOMATE "1|Drop tomatoes on striped \n1|paving stones." - TX_PRIVATE_HACHMETAL "1|Drop platinium on striped \n1|paving stones." - TX_PRIVATE_STOPFIRE "1|Resist until\n1|fire extinction ..." - TX_PRIVATE_HOMEBLUPI "1|Each Blupi in\n1|his house." - TX_PRIVATE_KILLROBOTS "1|Kill all\n1|enemies !" - TX_BUTTON_UNDO "Cancel last operation" - TX_FULL_END1 "You have played Planet Blupi." - TX_FULL_END2 "We hope you have had as much fun playing the game as we had making it !" - TX_FULL_END3 "This game is an original creation of EPSITEC SA, CH-1092 Belmont" - TX_FULL_END4 "http://www.blupi.com blupi@epsitec.ch" - TX_PRIVATE_OBJECTIF "1|Goal :" -END - -STRINGTABLE -BEGIN - TX_PRIVATE_NBBLUPI "1|The Blupi population must \n1|be of at least %d Blupis." - TX_BUTTON_SKILL "Skill level" - TX_SKILL1 "Easy" - TX_SKILL2 "Difficult" - TX_BUTTON_DEMO "Demo" - TX_DEMOREC "REC" - TX_DEMOPLAY "Demo" - TX_BUTTON_TERMHROBOT "Robot on striped paving stones" - TX_PRIVATE_HACHROBOT "1|The robot must reach\n1|the striped paving stones." -END - -STRINGTABLE -BEGIN - TX_REPEAT_CULTIVE "1: Grow tomatoes\n2: Eat" - TX_REPEAT_FLEUR "1: Make a bunch\n2: Transform" - TX_REPEAT_FLEURQ "1: Take\n2: Transform" - TX_REPEAT_FABMINE "1: Extract iron\n2: Make a bomb" - TX_REPEAT_FABJEEP "1: Extract iron\n2: Make a Jeep" - TX_REPEAT_PALIS "1: Cut down a tree \n2: Make a palisade" - TX_REPEAT_PALISQ "1: Take\n2: Build palisade" - TX_REPEAT_PONT "1: Cut down a tree \n2: Build a bridge" - TX_REPEAT_PONTQ "1: Take\n2: Build a bridge" - TX_REPEAT_BATEAU "1: Cut down a tree \n2: Make a boat" - TX_REPEAT_BATEAUQ "1: Take\n2: Make a boat" - TX_REPEAT_FABARMURE "1: Extract iron\n2: Make an armour" -END - -STRINGTABLE -BEGIN - TX_OBJ_MURPAL "Wall or palisade" - TX_OBJ_OBJET "Items" - TX_OBJ_ARME "Weapons" - TX_OBJ_VEHICULE "Transport" - TX_OBJ_STARTFEU "Starting fire" - TX_OBJ_DELOBJ "Delete item" - TX_OBJ_DELPERSO "Delete figure" - TX_OBJ_DELFEU "Delete fire" - TX_OBJ_PLANTE "Decorative plants" - TX_OBJ_BARENNEMIS "Enemy barrier" -END - -STRINGTABLE -BEGIN - TX_DIRECT_N "N" - TX_DIRECT_S "S" - TX_DIRECT_E "E" - TX_DIRECT_O "W" -END - -#endif // French (Switzerland) resources -///////////////////////////////////////////////////////////////////////////// - - - -#ifndef APSTUDIO_INVOKED -///////////////////////////////////////////////////////////////////////////// -// -// Generated from the TEXTINCLUDE 3 resource. -// - - -///////////////////////////////////////////////////////////////////////////// -#endif // not APSTUDIO_INVOKED - diff --git a/blupi-f.rc b/blupi-f.rc deleted file mode 100644 index e2a9c7b..0000000 --- a/blupi-f.rc +++ /dev/null @@ -1,461 +0,0 @@ -// Microsoft Visual C++ generated resource script. -// -#include "resource.h" - -#define APSTUDIO_READONLY_SYMBOLS -///////////////////////////////////////////////////////////////////////////// -// -// Generated from the TEXTINCLUDE 2 resource. -// -#include "afxres.h" - -///////////////////////////////////////////////////////////////////////////// -#undef APSTUDIO_READONLY_SYMBOLS - -///////////////////////////////////////////////////////////////////////////// -// French (Switzerland) resources - -#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRS) -LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS -#pragma code_page(1252) - -///////////////////////////////////////////////////////////////////////////// -// -// Icon -// - -// Icon with lowest ID value placed first to ensure application icon -// remains consistent on all systems. -IDR_MAINFRAME ICON "blupi.ico" - - -///////////////////////////////////////////////////////////////////////////// -// -// Version -// - -VS_VERSION_INFO VERSIONINFO - FILEVERSION 0,4,0,0 - PRODUCTVERSION 0,4,0,0 - FILEFLAGSMASK 0x3fL -#ifdef _DEBUG - FILEFLAGS 0x1L -#else - FILEFLAGS 0x0L -#endif - FILEOS 0x40004L - FILETYPE 0x1L - FILESUBTYPE 0x0L -BEGIN - BLOCK "StringFileInfo" - BEGIN - BLOCK "100c04b0" - BEGIN - VALUE "CompanyName", "EPSITEC" - VALUE "FileDescription", "Blupi" - VALUE "FileVersion", "0, 4, 0, 0" - VALUE "InternalName", "Planet Blupi" - VALUE "LegalCopyright", "Copyright © 1997" - VALUE "OriginalFilename", "Blupi.exe" - VALUE "ProductName", "EPSITEC Planet Blupi" - VALUE "ProductVersion", "0, 4, 0, 0" - END - END - BLOCK "VarFileInfo" - BEGIN - VALUE "Translation", 0x100c, 1200 - END -END - - -#ifdef APSTUDIO_INVOKED -///////////////////////////////////////////////////////////////////////////// -// -// TEXTINCLUDE -// - -1 TEXTINCLUDE -BEGIN - "resource.h\0" -END - -2 TEXTINCLUDE -BEGIN - "#include ""afxres.h""\r\n" - "\0" -END - -3 TEXTINCLUDE -BEGIN - "\r\n" - "\0" -END - -#endif // APSTUDIO_INVOKED - - -///////////////////////////////////////////////////////////////////////////// -// -// String Table -// - -STRINGTABLE -BEGIN - TX_ACTION_GO "Va" - TX_ACTION_STOP "Stoppe" - TX_ACTION_MANGE "Mange" - TX_ACTION_CARRY "Prend" - TX_ACTION_DEPOSE "Dépose" - TX_ACTION_ABAT "Abat un arbre" - TX_ACTION_ROC "Taille un rocher" - TX_ACTION_CULTIVE "Cultive un jardin" - TX_ACTION_BUILD1 "Cabane de jardin" - TX_ACTION_BUILD2 "Couveuse" - TX_ACTION_BUILD3 "Laboratoire" - TX_ACTION_BUILD4 "Mine de fer" - TX_ACTION_BUILD5 "Usine" - TX_ACTION_BUILD6 "Téléporteur" - TX_ACTION_MUR "Mur anti-feu" -END - -STRINGTABLE -BEGIN - TX_ACTION_PALIS "Palissade" - TX_ACTION_ABATn "Abat des arbres" - TX_ACTION_ROCn "Taille des rochers" - TX_ACTION_PONT "Pont" - TX_ACTION_TOUR "Tour de protection" - TX_ACTION_BOIT "Boit" - TX_ACTION_LABO "Transforme" - TX_ACTION_FLEUR "Fait un bouquet" - TX_ACTION_FLEURn "Fait des bouquets" - TX_ACTION_DYNAMITE "Explose" - TX_ACTION_BATEAU "Bateau" - TX_ACTION_DJEEP "Descend" - TX_ACTION_DRAPEAU "Cherche du fer" - TX_ACTION_EXTRAIT "Extrait du fer" - TX_ACTION_FABJEEP "Farbique une jeep" - TX_ACTION_FABMINE "Fabrique une bombe" -END - -STRINGTABLE -BEGIN - TX_ERROR_MISC "Impossible ici" - TX_ERROR_GROUND "Terrain pas adapté" - TX_ERROR_FREE "Terrain occupé" - TX_ERROR_PONTOP "Autre rive pas ok" - TX_ERROR_PONTTERM "Pont terminé" - TX_ERROR_TOURISOL "(tour isolée)" - TX_ERROR_TOUREAU "Trop près de l'eau" - TX_ERROR_TELE2 "Déjà 2 téléporteurs" -END - -STRINGTABLE -BEGIN - TX_IONAMEEX "entraînement %d, temps %d" - TX_IOFREE "libre" - TX_TERMMIN "Perdu si moins de %d blupi" - TX_TERMMAX "Impossible de gagner si moins de %d blupi" - TX_BUTTON_JOUER "Missions" - TX_BUTTON_APPRENDRE "Entraînement" - TX_BUTTON_QUITTER "Quitter BLUPI" - TX_BUTTON_PREVP "Partie précédente" - TX_BUTTON_NEXTP "Partie suivante" - TX_BUTTON_PLAYP "Jouer cette partie" - TX_BUTTON_BUILDP "Construire cette partie" - TX_BUTTON_TERM "Terminer" -END - -STRINGTABLE -BEGIN - TX_BUTTON_READP "Ouvrir une autre partie" - TX_BUTTON_WRITEP "Enregistrer la partie en cours" - TX_BUTTON_CANCELP "Abandonner la partie" - TX_BUTTON_CONTP "Continuer la partie" - TX_BUTTON_REPEAT "Recommencer" - TX_BUTTON_BUTTON "Boutons disponibles" - TX_BUTTON_CTERM "Conditions de fin" - TX_BUTTON_TERMC "Terminer la construction" - TX_BUTTON_TERMHBLUPI "Blupi sur dalles hachurées" - TX_BUTTON_TERMHPLANCHE "Planches sur dalles hachurées" - TX_BUTTON_TERMFIRE "Feu stoppé" - TX_BUTTON_TERMDEC "(-)" - TX_BUTTON_TERMINC "(+)" - TX_PAUSE "Partie interrompue" - TX_JAUGE1 "Energie de Blupi" - TX_JAUGE2 "Travail en cours" -END - -STRINGTABLE -BEGIN - TX_BUTTON_SETUP "Réglages" - TX_BUTTON_MUSIC "Choix de la musique" - TX_BUTTON_SETUP1 "Diminue la vitesse" - TX_BUTTON_SETUP2 "Augmente la vitesse" - TX_BUTTON_SETUP3 "Diminue le volume" - TX_BUTTON_SETUP4 "Augmente le volume" - TX_BUTTON_MUSIC1 "Pas de musique" - TX_BUTTON_MUSIC2 "Musique numéro 1" - TX_BUTTON_MUSIC3 "Musique numéro 2" - TX_BUTTON_MUSIC4 "Musique numéro 3" - TX_BUTTON_MUSIC5 "Musique numéro 4" - TX_BUTTON_MUSIC6 "Musique numéro 5" - TX_BUTTON_MUSIC7 "Musique numéro 6" - TX_BUTTON_MUSIC8 "Musique numéro 7" - TX_BUTTON_MUSIC9 "Musique numéro 8" - TX_BUTTON_MUSIC10 "Musique numéro 9" -END - -STRINGTABLE -BEGIN - TX_BUTTON_REGION "Choix des décors" - TX_BUTTON_TERMMBLUPI "Blupi dans sa maison" - TX_BUTTON_TERMKILL "Plus d'ennemis" - TX_TERM "Conditions de fin" - TX_BUTTON "Boutons disponibles" - TX_MUSIC "Choix des musiques" - TX_SCHOOL "Entraînement numéro" - TX_MISSION "Mission numéro" - TX_IONAMEMI "mission %d, temps %d" - TX_BUTTON_TERMHTOMATE "Tomates sur dalles hachurées" - TX_BUTTON_SETUP5 "Diminue le volume" - TX_BUTTON_SETUP6 "Augmente le volume" - TX_BUTTON_SETUP7 "Pas de vidéo" - TX_BUTTON_SETUP8 "Montre les vidéos" - TX_OUI "Oui" - TX_NON "Non" -END - -STRINGTABLE -BEGIN - TX_OBJ_BLUPIm "Blupi malade" - TX_OBJ_BLUPIf "Blupi fatigué" - TX_OBJ_BLUPI "Blupi" - TX_OBJ_BATEAU "Bateau" - TX_OBJ_JEEP "Jeep" - TX_OBJ_PIEGE "Piège à glu" - TX_OBJ_POISON "Poison" - TX_OBJ_DYNAMITE "Dynamite" - TX_OBJ_MINE "Bombe à retardement" - TX_OBJ_TOMATE "Tomates" - TX_OBJ_POTION "Potion" - TX_OBJ_PLANCHE "Planches" - TX_OBJ_PIERRE "Pierres" - TX_OBJ_DRAPEAU "Drapeau" - TX_OBJ_FER "Minerai de fer" - TX_OBJ_FLEUR1 "Fleurs" -END - -STRINGTABLE -BEGIN - TX_OBJ_FLEUR2 "Fleurs" - TX_OBJ_FLEUR3 "Fleurs" - TX_OBJ_CABANE "Cabane de jardin" - TX_OBJ_LABO "Laboratoire" - TX_OBJ_MINEFER "Mine de fer" - TX_OBJ_USINE "Usine" - TX_OBJ_TOUR "Tour de protection" - TX_OBJ_FEU "Feu" - TX_OBJ_ROBOT "Robot-maître" - TX_OBJ_TRACKS "Bulldozer" - TX_OBJ_BOMBE "Bombe sauteuse" - TX_OBJ_ARAIGNEE "Araignée" - TX_OBJ_VIRUS "Virus" - TX_OBJ_ELECTRO "Electrocuteur" - TX_OBJ_ARBRE "Arbres" - TX_OBJ_MUR "Mur anti-feu" -END - -STRINGTABLE -BEGIN - TX_OBJ_ARBREb "Troncs" - TX_OBJ_ROC "Rochers" - TX_OBJ_OEUF "Oeufs" - TX_OBJ_PALISSADE "Palissade" - TX_OBJ_ENNEMIp "Ennemi piégé" - TX_OBJ_ENNEMI "Construction ennemie" - TX_OBJ_HERBE "Sol normal" - TX_OBJ_MOUSSE "Sol inflammable" - TX_OBJ_TERRE "Sol improductif" - TX_OBJ_EAU "Eau" - TX_OBJ_RIVE "Rive" - TX_OBJ_MIXTE "Sol mixte" - TX_OBJ_PONT "Pont" - TX_OBJ_COUVEUSE "Couveuse" - TX_OBJ_GLACE "Glace" - TX_OBJ_MAISON "Maison de blupi" -END - -STRINGTABLE -BEGIN - TX_OBJ_HACHURE "Dalles hachurées" - TX_OBJ_MOUSSEb "Mousse brûlée" - TX_OBJ_BOUQUET1 "Bouquet de fleurs" - TX_OBJ_BOUQUET2 "Bouquet de fleurs" - TX_OBJ_BOUQUET3 "Bouquet de fleurs" - TX_OBJ_DALLE "Dalles" - TX_OBJ_ENNEMIs "Sol ennemi" - TX_OBJ_DISCIPLE "Robot-aide" - TX_OBJ_METAL "Platinium" - TX_OBJ_FUSEE "Fusée ennemie" - TX_OBJ_TELEPORTE "Téléporteur" - TX_OBJ_ARMURE "Armure" - TX_OBJ_DALLESPEC "Dalles spéciales" - TX_OBJ_COUVTELE "Couveuse ou téléporteur" - TX_OBJ_BATIMENT "Bâtiments" - TX_OBJ_BATENNEMIS "Bâtiments ennemis" -END - -STRINGTABLE -BEGIN - TX_WIN1 "Bravo, c'est réussi !" - TX_WIN2 "Oui, super ..." - TX_WIN3 "Très bien." - TX_WIN4 "Magnifique, excellent ..." - TX_WIN5 "Mission accomplie." -END - -STRINGTABLE -BEGIN - TX_LOST1 "C'est raté, essaie encore une fois" - TX_LOST2 "Et non, ce n'est pas ça ..." - TX_LOST3 "Paf, c'est raté !" - TX_LOST4 "Caramba, encore raté ..." -END - -STRINGTABLE -BEGIN - TX_LOST5 "Mais non, pas comme ça !" -END - -STRINGTABLE -BEGIN - TX_LASTWIN1 "Passe maintenant aux missions." - TX_LASTWIN2 "Magnifique, le jeu est terminé !" - TX_LASTWIN3 "Dernière construction résolue !" -END - -STRINGTABLE -BEGIN - TX_BUTTON_SETUP9 "Diminue la vitesse" - TX_BUTTON_SETUP10 "Augmente la vitesse" - TX_INFO_SETUP1 "Vitesse globale\ndu jeu" - TX_INFO_SETUP2 "Volume\ndes bruitages" - TX_INFO_SETUP3 "Volume\ndes musiques" - TX_INFO_SETUP4 "Séquences\nvidéo" - TX_INFO_SETUP5 "Vitesse\ndes décalages\navec la souris" - TX_INFO_NOSCROLL "Aucun" - TX_BUTTON_REGION1 "Prairie" - TX_BUTTON_REGION2 "Désert" -END - -STRINGTABLE -BEGIN - TX_BUTTON_REGION3 "Forêt enneigée" - TX_BUTTON_REGION4 "Forêt" - TX_REGION "Choix de la région" - TX_BUTTON_PLAY_STOP "Interrompre" - TX_BUTTON_PLAY_SETUP "Réglages" - TX_BUTTON_PLAY_WRITE "Enregistrer" - TX_INSERT "Veuillez insérer le CD-Rom Planète Blupi, puis attendre quelques secondes ..." - TX_BUTTON_PREVH "Page précédente" - TX_BUTTON_NEXTH "Page suivante" - TX_BUTTON_TERMHMETAL "Platinium sur dalles hachurées" - TX_BUTTON_HELP "Aide" - TX_HELP "Aide numéro" - TX_BUTTON_PRIVE "Construction" - TX_PRIVATE "Construction numéro" - TX_IONAMEPR "construction %d, temps %d" - TX_PRIVATE_HACHBLUPI "1|Aller sur les dalles\n1|hachurées." -END - -STRINGTABLE -BEGIN - TX_ACTION_FABDISC "Fabrique un robot" - TX_ACTION_REPEAT "Répète" - TX_ACTION_QARMURE "Quitte" - TX_ACTION_FABARMURE "Fabrique une armure" -END - -STRINGTABLE -BEGIN - TX_PRIVATE_HACHPLANCHE "1|Déposer des planches\n1|sur les dalles hachurées." - TX_PRIVATE_HACHTOMATE "1|Déposer des tomates\n1|sur les dalles hachurées." - TX_PRIVATE_HACHMETAL "1|Déposer du platinium\n1|sur les dalles hachurées." - TX_PRIVATE_STOPFIRE "1|Résister jusqu'à\n1|l'extinction du feu ..." - TX_PRIVATE_HOMEBLUPI "1|Chaque Blupi dans\n1|sa maison." - TX_PRIVATE_KILLROBOTS "1|Supprimer tous les\n1|ennemis !" - TX_BUTTON_UNDO "Annuler la dernière opération" - TX_FULL_END1 "Vous avez joué à Planète Blupi." - TX_FULL_END2 "Nous espérons que vous avez eu autant de plaisir à y jouer que nous à le réaliser !" - TX_FULL_END3 "Ce jeu est une création originale d'EPSITEC SA, CH-1092 Belmont" - TX_FULL_END4 "http://www.blupi.com blupi@epsitec.ch" - TX_PRIVATE_OBJECTIF "1|Objectif :" -END - -STRINGTABLE -BEGIN - TX_PRIVATE_NBBLUPI "1|La population doit être\n1|d'au moins %d Blupi." - TX_BUTTON_SKILL "Niveau de difficulté" - TX_SKILL1 "Facile" - TX_SKILL2 "Difficile" - TX_BUTTON_DEMO "Démo" - TX_DEMOREC "REC" - TX_DEMOPLAY "Démo" - TX_BUTTON_TERMHROBOT "Robot sur dalles hachurées" - TX_PRIVATE_HACHROBOT "1|Le robot doit atteindre\n1|les dalles hachurées." -END - -STRINGTABLE -BEGIN - TX_REPEAT_CULTIVE "1: Cultive ...\n2: Mange" - TX_REPEAT_FLEUR "1: Fait un bouquet\n2: Transforme" - TX_REPEAT_FLEURQ "1: Prend\n2: Transforme" - TX_REPEAT_FABMINE "1: Extrait du fer\n2: Fabrique bombe" - TX_REPEAT_FABJEEP "1: Extrait du fer\n2: Fabrique jeep" - TX_REPEAT_PALIS "1: Abat un arbre\n2: Construit palissade" - TX_REPEAT_PALISQ "1: Prend\n2: Construit palissade" - TX_REPEAT_PONT "1: Abat un arbre\n2: Construit pont" - TX_REPEAT_PONTQ "1: Prend\n2: Construit pont" - TX_REPEAT_BATEAU "1: Abat un arbre\n2: Construit bateau" - TX_REPEAT_BATEAUQ "1: Prend\n2: Construit bateau" - TX_REPEAT_FABARMURE "1: Extrait du fer\n2: Fabrique armure" -END - -STRINGTABLE -BEGIN - TX_OBJ_MURPAL "Mur ou palissade" - TX_OBJ_OBJET "Objets" - TX_OBJ_ARME "Armes" - TX_OBJ_VEHICULE "Moyens de transport" - TX_OBJ_STARTFEU "Début d'incendie" - TX_OBJ_DELOBJ "Supprime objet" - TX_OBJ_DELPERSO "Supprime personnage" - TX_OBJ_DELFEU "Supprime feu" - TX_OBJ_PLANTE "Plantes ornementales" - TX_OBJ_BARENNEMIS "Barrière ennemie" -END - -STRINGTABLE -BEGIN - TX_DIRECT_N "N" - TX_DIRECT_S "S" - TX_DIRECT_E "E" - TX_DIRECT_O "O" -END - -#endif // French (Switzerland) resources -///////////////////////////////////////////////////////////////////////////// - - - -#ifndef APSTUDIO_INVOKED -///////////////////////////////////////////////////////////////////////////// -// -// Generated from the TEXTINCLUDE 3 resource. -// - - -///////////////////////////////////////////////////////////////////////////// -#endif // not APSTUDIO_INVOKED -