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Ensure that gettext strings are always regenerated
- It fixes issue #52.
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@ -2448,7 +2448,7 @@ CEvent::DrawButtons ()
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// Affiche le texte lorsque c'est raté.
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// Affiche le texte lorsque c'est raté.
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if (m_phase == EV_PHASE_LOST)
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if (m_phase == EV_PHASE_LOST)
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{
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{
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static char * list[] = {
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const char * list[] = {
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gettext ("You have failed, try again..."),
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gettext ("You have failed, try again..."),
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gettext ("No, wrong way ..."),
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gettext ("No, wrong way ..."),
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gettext ("Bang, failed again !"),
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gettext ("Bang, failed again !"),
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@ -2464,7 +2464,7 @@ CEvent::DrawButtons ()
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// Affiche le texte lorsque c'est réussi.
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// Affiche le texte lorsque c'est réussi.
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if (m_phase == EV_PHASE_WIN)
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if (m_phase == EV_PHASE_WIN)
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{
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{
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static char * list[] = {
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const char * list[] = {
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gettext ("Well done !"), gettext ("Yes, great ..."),
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gettext ("Well done !"), gettext ("Yes, great ..."),
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gettext ("Very good."), gettext ("Excellent..."),
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gettext ("Very good."), gettext ("Excellent..."),
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gettext ("Mission over..."),
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gettext ("Mission over..."),
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