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planetblupi/jauge.h

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// Jauge.h
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#pragma once
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class CPixmap;
class CDecor;
class CSound;
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/////////////////////////////////////////////////////////////////////////////
class CJauge
{
public:
CJauge();
~CJauge();
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bool Create(CPixmap *pPixmap, CSound *pSound,
POINT pos, int type, bool bMinimizeRedraw);
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void Draw();
void Redraw();
void SetLevel(int level);
void SetType(int type);
bool GetHide();
void SetHide(bool bHide);
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POINT GetPos();
void SetRedraw();
protected:
CPixmap* m_pPixmap;
CDecor* m_pDecor;
CSound* m_pSound;
bool m_bHide; // true si bouton cach<63>
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POINT m_pos; // coin sup/gauche
POINT m_dim; // dimensions
int m_type;
int m_level;
bool m_bMinimizeRedraw;
bool m_bRedraw; // true -> doit <20>tre redessin<69>
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};
/////////////////////////////////////////////////////////////////////////////