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mirror of https://github.com/blupi-games/planetblupi synced 2024-12-30 10:15:36 +01:00
planetblupi/blupi-f.rc

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// Microsoft Visual C++ generated resource script.
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//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// French (Switzerland) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRS)
LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS
#pragma code_page(1252)
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
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IDR_MAINFRAME ICON "blupi.ico"
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/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 0,4,0,0
PRODUCTVERSION 0,4,0,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x40004L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "100c04b0"
BEGIN
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VALUE "CompanyName", "EPSITEC"
VALUE "FileDescription", "Blupi"
VALUE "FileVersion", "0, 4, 0, 0"
VALUE "InternalName", "Planet Blupi"
VALUE "LegalCopyright", "Copyright <20> 1997"
VALUE "OriginalFilename", "Blupi.exe"
VALUE "ProductName", "EPSITEC Planet Blupi"
VALUE "ProductVersion", "0, 4, 0, 0"
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END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x100c, 1200
END
END
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
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1 TEXTINCLUDE
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BEGIN
"resource.h\0"
END
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2 TEXTINCLUDE
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BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
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3 TEXTINCLUDE
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BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
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STRINGTABLE
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BEGIN
TX_ACTION_GO "Va"
TX_ACTION_STOP "Stoppe"
TX_ACTION_MANGE "Mange"
TX_ACTION_CARRY "Prend"
TX_ACTION_DEPOSE "D<>pose"
TX_ACTION_ABAT "Abat un arbre"
TX_ACTION_ROC "Taille un rocher"
TX_ACTION_CULTIVE "Cultive un jardin"
TX_ACTION_BUILD1 "Cabane de jardin"
TX_ACTION_BUILD2 "Couveuse"
TX_ACTION_BUILD3 "Laboratoire"
TX_ACTION_BUILD4 "Mine de fer"
TX_ACTION_BUILD5 "Usine"
TX_ACTION_BUILD6 "T<>l<EFBFBD>porteur"
TX_ACTION_MUR "Mur anti-feu"
END
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STRINGTABLE
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BEGIN
TX_ACTION_PALIS "Palissade"
TX_ACTION_ABATn "Abat des arbres"
TX_ACTION_ROCn "Taille des rochers"
TX_ACTION_PONT "Pont"
TX_ACTION_TOUR "Tour de protection"
TX_ACTION_BOIT "Boit"
TX_ACTION_LABO "Transforme"
TX_ACTION_FLEUR "Fait un bouquet"
TX_ACTION_FLEURn "Fait des bouquets"
TX_ACTION_DYNAMITE "Explose"
TX_ACTION_BATEAU "Bateau"
TX_ACTION_DJEEP "Descend"
TX_ACTION_DRAPEAU "Cherche du fer"
TX_ACTION_EXTRAIT "Extrait du fer"
TX_ACTION_FABJEEP "Farbique une jeep"
TX_ACTION_FABMINE "Fabrique une bombe"
END
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STRINGTABLE
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BEGIN
TX_ERROR_MISC "Impossible ici"
TX_ERROR_GROUND "Terrain pas adapt<70>"
TX_ERROR_FREE "Terrain occup<75>"
TX_ERROR_PONTOP "Autre rive pas ok"
TX_ERROR_PONTTERM "Pont termin<69>"
TX_ERROR_TOURISOL "(tour isol<6F>e)"
TX_ERROR_TOUREAU "Trop pr<70>s de l'eau"
TX_ERROR_TELE2 "D<>j<EFBFBD> 2 t<>l<EFBFBD>porteurs"
END
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STRINGTABLE
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BEGIN
TX_IONAMEEX "entra<72>nement %d, temps %d"
TX_IOFREE "libre"
TX_TERMMIN "Perdu si moins de %d blupi"
TX_TERMMAX "Impossible de gagner si moins de %d blupi"
TX_BUTTON_JOUER "Missions"
TX_BUTTON_APPRENDRE "Entra<72>nement"
TX_BUTTON_QUITTER "Quitter BLUPI"
TX_BUTTON_PREVP "Partie pr<70>c<EFBFBD>dente"
TX_BUTTON_NEXTP "Partie suivante"
TX_BUTTON_PLAYP "Jouer cette partie"
TX_BUTTON_BUILDP "Construire cette partie"
TX_BUTTON_TERM "Terminer"
END
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STRINGTABLE
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BEGIN
TX_BUTTON_READP "Ouvrir une autre partie"
TX_BUTTON_WRITEP "Enregistrer la partie en cours"
TX_BUTTON_CANCELP "Abandonner la partie"
TX_BUTTON_CONTP "Continuer la partie"
TX_BUTTON_REPEAT "Recommencer"
TX_BUTTON_BUTTON "Boutons disponibles"
TX_BUTTON_CTERM "Conditions de fin"
TX_BUTTON_TERMC "Terminer la construction"
TX_BUTTON_TERMHBLUPI "Blupi sur dalles hachur<75>es"
TX_BUTTON_TERMHPLANCHE "Planches sur dalles hachur<75>es"
TX_BUTTON_TERMFIRE "Feu stopp<70>"
TX_BUTTON_TERMDEC "(-)"
TX_BUTTON_TERMINC "(+)"
TX_PAUSE "Partie interrompue"
TX_JAUGE1 "Energie de Blupi"
TX_JAUGE2 "Travail en cours"
END
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STRINGTABLE
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BEGIN
TX_BUTTON_SETUP "R<>glages"
TX_BUTTON_MUSIC "Choix de la musique"
TX_BUTTON_SETUP1 "Diminue la vitesse"
TX_BUTTON_SETUP2 "Augmente la vitesse"
TX_BUTTON_SETUP3 "Diminue le volume"
TX_BUTTON_SETUP4 "Augmente le volume"
TX_BUTTON_MUSIC1 "Pas de musique"
TX_BUTTON_MUSIC2 "Musique num<75>ro 1"
TX_BUTTON_MUSIC3 "Musique num<75>ro 2"
TX_BUTTON_MUSIC4 "Musique num<75>ro 3"
TX_BUTTON_MUSIC5 "Musique num<75>ro 4"
TX_BUTTON_MUSIC6 "Musique num<75>ro 5"
TX_BUTTON_MUSIC7 "Musique num<75>ro 6"
TX_BUTTON_MUSIC8 "Musique num<75>ro 7"
TX_BUTTON_MUSIC9 "Musique num<75>ro 8"
TX_BUTTON_MUSIC10 "Musique num<75>ro 9"
END
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STRINGTABLE
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BEGIN
TX_BUTTON_REGION "Choix des d<>cors"
TX_BUTTON_TERMMBLUPI "Blupi dans sa maison"
TX_BUTTON_TERMKILL "Plus d'ennemis"
TX_TERM "Conditions de fin"
TX_BUTTON "Boutons disponibles"
TX_MUSIC "Choix des musiques"
TX_SCHOOL "Entra<72>nement num<75>ro"
TX_MISSION "Mission num<75>ro"
TX_IONAMEMI "mission %d, temps %d"
TX_BUTTON_TERMHTOMATE "Tomates sur dalles hachur<75>es"
TX_BUTTON_SETUP5 "Diminue le volume"
TX_BUTTON_SETUP6 "Augmente le volume"
TX_BUTTON_SETUP7 "Pas de vid<69>o"
TX_BUTTON_SETUP8 "Montre les vid<69>os"
TX_OUI "Oui"
TX_NON "Non"
END
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STRINGTABLE
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BEGIN
TX_OBJ_BLUPIm "Blupi malade"
TX_OBJ_BLUPIf "Blupi fatigu<67>"
TX_OBJ_BLUPI "Blupi"
TX_OBJ_BATEAU "Bateau"
TX_OBJ_JEEP "Jeep"
TX_OBJ_PIEGE "Pi<50>ge <20> glu"
TX_OBJ_POISON "Poison"
TX_OBJ_DYNAMITE "Dynamite"
TX_OBJ_MINE "Bombe <20> retardement"
TX_OBJ_TOMATE "Tomates"
TX_OBJ_POTION "Potion"
TX_OBJ_PLANCHE "Planches"
TX_OBJ_PIERRE "Pierres"
TX_OBJ_DRAPEAU "Drapeau"
TX_OBJ_FER "Minerai de fer"
TX_OBJ_FLEUR1 "Fleurs"
END
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STRINGTABLE
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BEGIN
TX_OBJ_FLEUR2 "Fleurs"
TX_OBJ_FLEUR3 "Fleurs"
TX_OBJ_CABANE "Cabane de jardin"
TX_OBJ_LABO "Laboratoire"
TX_OBJ_MINEFER "Mine de fer"
TX_OBJ_USINE "Usine"
TX_OBJ_TOUR "Tour de protection"
TX_OBJ_FEU "Feu"
TX_OBJ_ROBOT "Robot-ma<6D>tre"
TX_OBJ_TRACKS "Bulldozer"
TX_OBJ_BOMBE "Bombe sauteuse"
TX_OBJ_ARAIGNEE "Araign<67>e"
TX_OBJ_VIRUS "Virus"
TX_OBJ_ELECTRO "Electrocuteur"
TX_OBJ_ARBRE "Arbres"
TX_OBJ_MUR "Mur anti-feu"
END
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STRINGTABLE
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BEGIN
TX_OBJ_ARBREb "Troncs"
TX_OBJ_ROC "Rochers"
TX_OBJ_OEUF "Oeufs"
TX_OBJ_PALISSADE "Palissade"
TX_OBJ_ENNEMIp "Ennemi pi<70>g<EFBFBD>"
TX_OBJ_ENNEMI "Construction ennemie"
TX_OBJ_HERBE "Sol normal"
TX_OBJ_MOUSSE "Sol inflammable"
TX_OBJ_TERRE "Sol improductif"
TX_OBJ_EAU "Eau"
TX_OBJ_RIVE "Rive"
TX_OBJ_MIXTE "Sol mixte"
TX_OBJ_PONT "Pont"
TX_OBJ_COUVEUSE "Couveuse"
TX_OBJ_GLACE "Glace"
TX_OBJ_MAISON "Maison de blupi"
END
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STRINGTABLE
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BEGIN
TX_OBJ_HACHURE "Dalles hachur<75>es"
TX_OBJ_MOUSSEb "Mousse br<62>l<EFBFBD>e"
TX_OBJ_BOUQUET1 "Bouquet de fleurs"
TX_OBJ_BOUQUET2 "Bouquet de fleurs"
TX_OBJ_BOUQUET3 "Bouquet de fleurs"
TX_OBJ_DALLE "Dalles"
TX_OBJ_ENNEMIs "Sol ennemi"
TX_OBJ_DISCIPLE "Robot-aide"
TX_OBJ_METAL "Platinium"
TX_OBJ_FUSEE "Fus<75>e ennemie"
TX_OBJ_TELEPORTE "T<>l<EFBFBD>porteur"
TX_OBJ_ARMURE "Armure"
TX_OBJ_DALLESPEC "Dalles sp<73>ciales"
TX_OBJ_COUVTELE "Couveuse ou t<>l<EFBFBD>porteur"
TX_OBJ_BATIMENT "B<>timents"
TX_OBJ_BATENNEMIS "B<>timents ennemis"
END
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STRINGTABLE
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BEGIN
TX_WIN1 "Bravo, c'est r<>ussi !"
TX_WIN2 "Oui, super ..."
TX_WIN3 "Tr<54>s bien."
TX_WIN4 "Magnifique, excellent ..."
TX_WIN5 "Mission accomplie."
END
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STRINGTABLE
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BEGIN
TX_LOST1 "C'est rat<61>, essaie encore une fois"
TX_LOST2 "Et non, ce n'est pas <20>a ..."
TX_LOST3 "Paf, c'est rat<61> !"
TX_LOST4 "Caramba, encore rat<61> ..."
END
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STRINGTABLE
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BEGIN
TX_LOST5 "Mais non, pas comme <20>a !"
END
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STRINGTABLE
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BEGIN
TX_LASTWIN1 "Passe maintenant aux missions."
TX_LASTWIN2 "Magnifique, le jeu est termin<69> !"
TX_LASTWIN3 "Derni<6E>re construction r<>solue !"
END
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STRINGTABLE
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BEGIN
TX_BUTTON_SETUP9 "Diminue la vitesse"
TX_BUTTON_SETUP10 "Augmente la vitesse"
TX_INFO_SETUP1 "Vitesse globale\ndu jeu"
TX_INFO_SETUP2 "Volume\ndes bruitages"
TX_INFO_SETUP3 "Volume\ndes musiques"
TX_INFO_SETUP4 "S<>quences\nvid<69>o"
TX_INFO_SETUP5 "Vitesse\ndes d<>calages\navec la souris"
TX_INFO_NOSCROLL "Aucun"
TX_BUTTON_REGION1 "Prairie"
TX_BUTTON_REGION2 "D<>sert"
END
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STRINGTABLE
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BEGIN
TX_BUTTON_REGION3 "For<6F>t enneig<69>e"
TX_BUTTON_REGION4 "For<6F>t"
TX_REGION "Choix de la r<>gion"
TX_BUTTON_PLAY_STOP "Interrompre"
TX_BUTTON_PLAY_SETUP "R<>glages"
TX_BUTTON_PLAY_WRITE "Enregistrer"
TX_INSERT "Veuillez ins<6E>rer le CD-Rom Plan<61>te Blupi, puis attendre quelques secondes ..."
TX_BUTTON_PREVH "Page pr<70>c<EFBFBD>dente"
TX_BUTTON_NEXTH "Page suivante"
TX_BUTTON_TERMHMETAL "Platinium sur dalles hachur<75>es"
TX_BUTTON_HELP "Aide"
TX_HELP "Aide num<75>ro"
TX_BUTTON_PRIVE "Construction"
TX_PRIVATE "Construction num<75>ro"
TX_IONAMEPR "construction %d, temps %d"
TX_PRIVATE_HACHBLUPI "1|Aller sur les dalles\n1|hachur<75>es."
END
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STRINGTABLE
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BEGIN
TX_ACTION_FABDISC "Fabrique un robot"
TX_ACTION_REPEAT "R<>p<EFBFBD>te"
TX_ACTION_QARMURE "Quitte"
TX_ACTION_FABARMURE "Fabrique une armure"
END
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STRINGTABLE
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BEGIN
TX_PRIVATE_HACHPLANCHE "1|D<>poser des planches\n1|sur les dalles hachur<75>es."
TX_PRIVATE_HACHTOMATE "1|D<>poser des tomates\n1|sur les dalles hachur<75>es."
TX_PRIVATE_HACHMETAL "1|D<>poser du platinium\n1|sur les dalles hachur<75>es."
TX_PRIVATE_STOPFIRE "1|R<>sister jusqu'<27>\n1|l'extinction du feu ..."
TX_PRIVATE_HOMEBLUPI "1|Chaque Blupi dans\n1|sa maison."
TX_PRIVATE_KILLROBOTS "1|Supprimer tous les\n1|ennemis !"
TX_BUTTON_UNDO "Annuler la derni<6E>re op<6F>ration"
TX_FULL_END1 "Vous avez jou<6F> <20> Plan<61>te Blupi."
TX_FULL_END2 "Nous esp<73>rons que vous avez eu autant de plaisir <20> y jouer que nous <20> le r<>aliser !"
TX_FULL_END3 "Ce jeu est une cr<63>ation originale d'EPSITEC SA, CH-1092 Belmont"
TX_FULL_END4 "http://www.blupi.com blupi@epsitec.ch"
TX_PRIVATE_OBJECTIF "1|Objectif :"
END
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STRINGTABLE
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BEGIN
TX_PRIVATE_NBBLUPI "1|La population doit <20>tre\n1|d'au moins %d Blupi."
TX_BUTTON_SKILL "Niveau de difficult<6C>"
TX_SKILL1 "Facile"
TX_SKILL2 "Difficile"
TX_BUTTON_DEMO "D<>mo"
TX_DEMOREC "REC"
TX_DEMOPLAY "D<>mo"
TX_BUTTON_TERMHROBOT "Robot sur dalles hachur<75>es"
TX_PRIVATE_HACHROBOT "1|Le robot doit atteindre\n1|les dalles hachur<75>es."
END
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STRINGTABLE
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BEGIN
TX_REPEAT_CULTIVE "1: Cultive ...\n2: Mange"
TX_REPEAT_FLEUR "1: Fait un bouquet\n2: Transforme"
TX_REPEAT_FLEURQ "1: Prend\n2: Transforme"
TX_REPEAT_FABMINE "1: Extrait du fer\n2: Fabrique bombe"
TX_REPEAT_FABJEEP "1: Extrait du fer\n2: Fabrique jeep"
TX_REPEAT_PALIS "1: Abat un arbre\n2: Construit palissade"
TX_REPEAT_PALISQ "1: Prend\n2: Construit palissade"
TX_REPEAT_PONT "1: Abat un arbre\n2: Construit pont"
TX_REPEAT_PONTQ "1: Prend\n2: Construit pont"
TX_REPEAT_BATEAU "1: Abat un arbre\n2: Construit bateau"
TX_REPEAT_BATEAUQ "1: Prend\n2: Construit bateau"
TX_REPEAT_FABARMURE "1: Extrait du fer\n2: Fabrique armure"
END
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STRINGTABLE
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BEGIN
TX_OBJ_MURPAL "Mur ou palissade"
TX_OBJ_OBJET "Objets"
TX_OBJ_ARME "Armes"
TX_OBJ_VEHICULE "Moyens de transport"
TX_OBJ_STARTFEU "D<>but d'incendie"
TX_OBJ_DELOBJ "Supprime objet"
TX_OBJ_DELPERSO "Supprime personnage"
TX_OBJ_DELFEU "Supprime feu"
TX_OBJ_PLANTE "Plantes ornementales"
TX_OBJ_BARENNEMIS "Barri<72>re ennemie"
END
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STRINGTABLE
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BEGIN
TX_DIRECT_N "N"
TX_DIRECT_S "S"
TX_DIRECT_E "E"
TX_DIRECT_O "O"
END
#endif // French (Switzerland) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED