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planetblupi/blupi-e.rc

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// Microsoft Visual C++ generated resource script.
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//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// French (Switzerland) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_FRS)
LANGUAGE LANG_FRENCH, SUBLANG_FRENCH_SWISS
#pragma code_page(1252)
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
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IDR_MAINFRAME ICON "blupi.ico"
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/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 0,4,0,0
PRODUCTVERSION 0,4,0,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x40004L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "100c04b0"
BEGIN
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VALUE "CompanyName", "EPSITEC"
VALUE "FileDescription", "Blupi"
VALUE "FileVersion", "0, 4, 0, 0"
VALUE "InternalName", "Planet Blupi"
VALUE "LegalCopyright", "Copyright <20> 1997"
VALUE "OriginalFilename", "Blupi.exe"
VALUE "ProductName", "EPSITEC Planet Blupi"
VALUE "ProductVersion", "0, 4, 0, 0"
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END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x100c, 1200
END
END
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
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1 TEXTINCLUDE
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BEGIN
"resource.h\0"
END
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2 TEXTINCLUDE
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BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
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3 TEXTINCLUDE
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BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
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STRINGTABLE
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BEGIN
TX_ACTION_GO "Go"
TX_ACTION_STOP "Stop"
TX_ACTION_MANGE "Eat"
TX_ACTION_CARRY "Take"
TX_ACTION_DEPOSE "Drop"
TX_ACTION_ABAT "Cut down a tree"
TX_ACTION_ROC "Carve a rock"
TX_ACTION_CULTIVE "Grow tomatoes"
TX_ACTION_BUILD1 "Garden shed"
TX_ACTION_BUILD2 "Incubator"
TX_ACTION_BUILD3 "Laboratory"
TX_ACTION_BUILD4 "Mine"
TX_ACTION_BUILD5 "Workshop"
TX_ACTION_BUILD6 "Teleporter"
TX_ACTION_MUR "Wall"
END
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STRINGTABLE
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BEGIN
TX_ACTION_PALIS "Palisade"
TX_ACTION_ABATn "Cut down trees"
TX_ACTION_ROCn "Carve rocks"
TX_ACTION_PONT "Bridge"
TX_ACTION_TOUR "Protection tower"
TX_ACTION_BOIT "Drink"
TX_ACTION_LABO "Transform"
TX_ACTION_FLEUR "Make bunch of flowers"
TX_ACTION_FLEURn "Make bunches of flowers"
TX_ACTION_DYNAMITE "Blow up"
TX_ACTION_BATEAU "Boat"
TX_ACTION_DJEEP "Leave Jeep"
TX_ACTION_DRAPEAU "Prospect for iron"
TX_ACTION_EXTRAIT "Extract iron"
TX_ACTION_FABJEEP "Make a Jeep"
TX_ACTION_FABMINE "Make a time bomb"
END
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STRINGTABLE
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BEGIN
TX_ERROR_MISC "Impossible"
TX_ERROR_GROUND "Inadequate ground"
TX_ERROR_FREE "Occupied ground"
TX_ERROR_PONTOP "Opposite bank no good"
TX_ERROR_PONTTERM "Bridge finished"
TX_ERROR_TOURISOL "(isolated tower)"
TX_ERROR_TOUREAU "Too close to water"
TX_ERROR_TELE2 "Already two teleporters"
END
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STRINGTABLE
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BEGIN
TX_IONAMEEX "training %d, time %d"
TX_IOFREE "free slot"
TX_TERMMIN "Lost if less than %d Blupis"
TX_TERMMAX "Impossible to win if less than %d Blupis"
TX_BUTTON_JOUER "Missions"
TX_BUTTON_APPRENDRE "Training"
TX_BUTTON_QUITTER "Quit BLUPI"
TX_BUTTON_PREVP "Previous game"
TX_BUTTON_NEXTP "Next game"
TX_BUTTON_PLAYP "Play this game"
TX_BUTTON_BUILDP "Construct this game"
TX_BUTTON_TERM "Finish"
END
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STRINGTABLE
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BEGIN
TX_BUTTON_READP "Open another game "
TX_BUTTON_WRITEP "Save this game"
TX_BUTTON_CANCELP "Quit this game"
TX_BUTTON_CONTP "Continue this game"
TX_BUTTON_REPEAT "Restart this game"
TX_BUTTON_BUTTON "Available buttons"
TX_BUTTON_CTERM "Ending conditions"
TX_BUTTON_TERMC "Quit construction"
TX_BUTTON_TERMHBLUPI "Blupi on striped paving stones"
TX_BUTTON_TERMHPLANCHE "Planks on striped paving stones"
TX_BUTTON_TERMFIRE "Fire out"
TX_BUTTON_TERMDEC "(-)"
TX_BUTTON_TERMINC "(+)"
TX_PAUSE "Game paused"
TX_JAUGE1 "Blupi's energy"
TX_JAUGE2 "Work done"
END
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STRINGTABLE
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BEGIN
TX_BUTTON_SETUP "Settings"
TX_BUTTON_MUSIC "Music choice"
TX_BUTTON_SETUP1 "Slower"
TX_BUTTON_SETUP2 "Faster"
TX_BUTTON_SETUP3 "Reduce volume"
TX_BUTTON_SETUP4 "Increase volume"
TX_BUTTON_MUSIC1 "No music"
TX_BUTTON_MUSIC2 "Music number 1"
TX_BUTTON_MUSIC3 "Music number 2"
TX_BUTTON_MUSIC4 "Music number 3"
TX_BUTTON_MUSIC5 "Music number 4"
TX_BUTTON_MUSIC6 "Music number 5"
TX_BUTTON_MUSIC7 "Music number 6"
TX_BUTTON_MUSIC8 "Music number 7"
TX_BUTTON_MUSIC9 "Music number 8"
TX_BUTTON_MUSIC10 "Music number 9"
END
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STRINGTABLE
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BEGIN
TX_BUTTON_REGION "Scenery choice"
TX_BUTTON_TERMMBLUPI "Blupi in house"
TX_BUTTON_TERMKILL "No more enemies"
TX_TERM "Ending conditions"
TX_BUTTON "Available buttons"
TX_MUSIC "Music choice"
TX_SCHOOL "Training number"
TX_MISSION "Mission number"
TX_IONAMEMI "mission %d, time %d"
TX_BUTTON_TERMHTOMATE "Tomatoes on striped paving stones"
TX_BUTTON_SETUP5 "Reduce volume"
TX_BUTTON_SETUP6 "Increase volume"
TX_BUTTON_SETUP7 "No video"
TX_BUTTON_SETUP8 "Show videos"
TX_OUI "Yes"
TX_NON "No"
END
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STRINGTABLE
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BEGIN
TX_OBJ_BLUPIm "Sick Blupi"
TX_OBJ_BLUPIf "Tired Blupi"
TX_OBJ_BLUPI "Blupi"
TX_OBJ_BATEAU "Boat"
TX_OBJ_JEEP "Jeep"
TX_OBJ_PIEGE "Sticky trap"
TX_OBJ_POISON "Poison"
TX_OBJ_DYNAMITE "Dynamite"
TX_OBJ_MINE "Time bomb"
TX_OBJ_TOMATE "Tomatoes"
TX_OBJ_POTION "Medical potion"
TX_OBJ_PLANCHE "Planks"
TX_OBJ_PIERRE "Stones"
TX_OBJ_DRAPEAU "Flag"
TX_OBJ_FER "Iron"
TX_OBJ_FLEUR1 "Flowers"
END
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STRINGTABLE
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BEGIN
TX_OBJ_FLEUR2 "Flowers"
TX_OBJ_FLEUR3 "Flowers"
TX_OBJ_CABANE "Garden shed"
TX_OBJ_LABO "Laboratory"
TX_OBJ_MINEFER "Mine"
TX_OBJ_USINE "Workshop"
TX_OBJ_TOUR "Protection tower"
TX_OBJ_FEU "Fire"
TX_OBJ_ROBOT "Master robot"
TX_OBJ_TRACKS "Bulldozer"
TX_OBJ_BOMBE "Bouncing bomb"
TX_OBJ_ARAIGNEE "Spider"
TX_OBJ_VIRUS "Virus"
TX_OBJ_ELECTRO "Electrocutor"
TX_OBJ_ARBRE "Tree"
TX_OBJ_MUR "Wall"
END
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STRINGTABLE
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BEGIN
TX_OBJ_ARBREb "Tree trunks"
TX_OBJ_ROC "Rocks"
TX_OBJ_OEUF "Eggs"
TX_OBJ_PALISSADE "Palisade"
TX_OBJ_ENNEMIp "Trapped enemy"
TX_OBJ_ENNEMI "Enemy construction"
TX_OBJ_HERBE "Normal ground"
TX_OBJ_MOUSSE "Inflammable ground"
TX_OBJ_TERRE "Sterile ground"
TX_OBJ_EAU "Water"
TX_OBJ_RIVE "Bank"
TX_OBJ_MIXTE "Miscellaneous ground"
TX_OBJ_PONT "Bridge"
TX_OBJ_COUVEUSE "Incubator"
TX_OBJ_GLACE "Ice"
TX_OBJ_MAISON "Blupi's house"
END
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STRINGTABLE
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BEGIN
TX_OBJ_HACHURE "Striped paving stones"
TX_OBJ_MOUSSEb "Burnt ground"
TX_OBJ_BOUQUET1 "Bunch of flowers"
TX_OBJ_BOUQUET2 "Bunch of flowers"
TX_OBJ_BOUQUET3 "Bunch of flowers"
TX_OBJ_DALLE "Paving stones"
TX_OBJ_ENNEMIs "Enemy ground "
TX_OBJ_DISCIPLE "Helper robot"
TX_OBJ_METAL "Platinium"
TX_OBJ_FUSEE "Enemy rocket"
TX_OBJ_TELEPORTE "Teleporter"
TX_OBJ_ARMURE "Armour"
TX_OBJ_DALLESPEC "Special pavings"
TX_OBJ_COUVTELE "Incubator or teleporter"
TX_OBJ_BATIMENT "Buildings"
TX_OBJ_BATENNEMIS "Enemy buildings"
END
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STRINGTABLE
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BEGIN
TX_WIN1 "Well done !"
TX_WIN2 "Yes, great ..."
TX_WIN3 "Very good."
TX_WIN4 "Excellent..."
TX_WIN5 "Mission over..."
END
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STRINGTABLE
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BEGIN
TX_LOST1 "You have failed, try again..."
TX_LOST2 "No, wrong way ..."
TX_LOST3 "Bang, failed again !"
TX_LOST4 "Another mistake..."
END
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STRINGTABLE
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BEGIN
TX_LOST5 "No, not that way !"
END
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STRINGTABLE
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BEGIN
TX_LASTWIN1 "Now go on mission."
TX_LASTWIN2 "Very good, success on all missions !"
TX_LASTWIN3 "Last construction resolved !"
END
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STRINGTABLE
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BEGIN
TX_BUTTON_SETUP9 "Slower"
TX_BUTTON_SETUP10 "Faster"
TX_INFO_SETUP1 "Global game\nspeed"
TX_INFO_SETUP2 "Sound effect\nvolume"
TX_INFO_SETUP3 "Music\nvolume"
TX_INFO_SETUP4 "Video\nsequences"
TX_INFO_SETUP5 "Scroll speed\nwith mouse"
TX_INFO_NOSCROLL "None"
TX_BUTTON_REGION1 "Prairie"
TX_BUTTON_REGION2 "Desert"
END
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STRINGTABLE
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BEGIN
TX_BUTTON_REGION3 "Forest under snow"
TX_BUTTON_REGION4 "Forest"
TX_REGION "Scenery choice"
TX_BUTTON_PLAY_STOP "Interrupt"
TX_BUTTON_PLAY_SETUP "Settings"
TX_BUTTON_PLAY_WRITE "Save"
TX_INSERT "Insert CD-Rom Planet Blupi and wait a few seconds..."
TX_BUTTON_PREVH "Previous page"
TX_BUTTON_NEXTH "Next page"
TX_BUTTON_TERMHMETAL "Platinium on striped paving stones"
TX_BUTTON_HELP "Help"
TX_HELP "Help number"
TX_BUTTON_PRIVE "Construction"
TX_PRIVATE "Construction number"
TX_IONAMEPR "Construction %d, time %d"
TX_PRIVATE_HACHBLUPI "1|Go on striped\n1| paving stones."
END
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STRINGTABLE
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BEGIN
TX_ACTION_FABDISC "Make a helper robot"
TX_ACTION_REPEAT "Repeat"
TX_ACTION_QARMURE "Quit"
TX_ACTION_FABARMURE "Make armour"
END
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STRINGTABLE
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BEGIN
TX_PRIVATE_HACHPLANCHE "1|Drop planks on striped \n1|paving stones."
TX_PRIVATE_HACHTOMATE "1|Drop tomatoes on striped \n1|paving stones."
TX_PRIVATE_HACHMETAL "1|Drop platinium on striped \n1|paving stones."
TX_PRIVATE_STOPFIRE "1|Resist until\n1|fire extinction ..."
TX_PRIVATE_HOMEBLUPI "1|Each Blupi in\n1|his house."
TX_PRIVATE_KILLROBOTS "1|Kill all\n1|enemies !"
TX_BUTTON_UNDO "Cancel last operation"
TX_FULL_END1 "You have played Planet Blupi."
TX_FULL_END2 "We hope you have had as much fun playing the game as we had making it !"
TX_FULL_END3 "This game is an original creation of EPSITEC SA, CH-1092 Belmont"
TX_FULL_END4 "http://www.blupi.com blupi@epsitec.ch"
TX_PRIVATE_OBJECTIF "1|Goal :"
END
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STRINGTABLE
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BEGIN
TX_PRIVATE_NBBLUPI "1|The Blupi population must \n1|be of at least %d Blupis."
TX_BUTTON_SKILL "Skill level"
TX_SKILL1 "Easy"
TX_SKILL2 "Difficult"
TX_BUTTON_DEMO "Demo"
TX_DEMOREC "REC"
TX_DEMOPLAY "Demo"
TX_BUTTON_TERMHROBOT "Robot on striped paving stones"
TX_PRIVATE_HACHROBOT "1|The robot must reach\n1|the striped paving stones."
END
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STRINGTABLE
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BEGIN
TX_REPEAT_CULTIVE "1: Grow tomatoes\n2: Eat"
TX_REPEAT_FLEUR "1: Make a bunch\n2: Transform"
TX_REPEAT_FLEURQ "1: Take\n2: Transform"
TX_REPEAT_FABMINE "1: Extract iron\n2: Make a bomb"
TX_REPEAT_FABJEEP "1: Extract iron\n2: Make a Jeep"
TX_REPEAT_PALIS "1: Cut down a tree \n2: Make a palisade"
TX_REPEAT_PALISQ "1: Take\n2: Build palisade"
TX_REPEAT_PONT "1: Cut down a tree \n2: Build a bridge"
TX_REPEAT_PONTQ "1: Take\n2: Build a bridge"
TX_REPEAT_BATEAU "1: Cut down a tree \n2: Make a boat"
TX_REPEAT_BATEAUQ "1: Take\n2: Make a boat"
TX_REPEAT_FABARMURE "1: Extract iron\n2: Make an armour"
END
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STRINGTABLE
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BEGIN
TX_OBJ_MURPAL "Wall or palisade"
TX_OBJ_OBJET "Items"
TX_OBJ_ARME "Weapons"
TX_OBJ_VEHICULE "Transport"
TX_OBJ_STARTFEU "Starting fire"
TX_OBJ_DELOBJ "Delete item"
TX_OBJ_DELPERSO "Delete figure"
TX_OBJ_DELFEU "Delete fire"
TX_OBJ_PLANTE "Decorative plants"
TX_OBJ_BARENNEMIS "Enemy barrier"
END
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STRINGTABLE
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BEGIN
TX_DIRECT_N "N"
TX_DIRECT_S "S"
TX_DIRECT_E "E"
TX_DIRECT_O "W"
END
#endif // French (Switzerland) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED