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Fix typo
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@ -11,7 +11,7 @@ The game is built with static linking as much as possible. The goal is to
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limit the linking of dynamic libraries which are not available natively on
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the host operating system of most users. There is only one exception on Windows
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about the use of the dynamic `libwinpthread-1.dll` library. Most dependencies
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are built via the `CMakeLists.txt` file provided here (linpng, FFmpeg, SDL2,
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are built via the `CMakeLists.txt` file provided here (libpng, FFmpeg, SDL2,
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and more with the appropriate flags). For example, FFmpeg is built only with
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the necessary codecs.
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